Beta testers saw raw `[0;32m` and `[0m` text mixed into the serial
monitor for several ESP32 examples. Those are ANSI SGR escapes the
ESP-IDF logger emits to color INFO/WARN lines on a real terminal. Our
<pre> renders them literally because there was no ANSI handling in
the path.
Strip the SGR sequences (`\x1b\[[0-9;]*m`) before the IP-linkifier so
the user only sees plain text. Combined with the sdkconfig change that
drops the default log level to WARN, the ESP32 output is now as clean
as the AVR output.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Replaces the window.confirm("Delete X?") modal with a footer that flips
into a "Delete X?" prompt + Cancel / Delete pair when the user arms the
delete. Less jarring on mobile (no native dialog), keeps the user's
flow inside the property panel.
The two hand-rolled curved-arrow SVGs I drew in bd5fd18 looked off — the
arrowheads were misaligned and the curve clipped at the bottom of the
viewBox. Swapped both for the canonical lucide-react icons (Undo2 /
Redo2), which match the visual weight + alignment of the rest of the
toolbar.
lucide-react was already in the OSS deps (added when other parts of the
app started using it). No new dependency.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
UI-facing half of the undo/redo feature. Combined with the previous two
commits, Ctrl+Z (or the toolbar button) now reverses every canvas
mutation: add/remove component, move, rotate, set property, add/remove
wire.
EditorPage.tsx:
- New window-keydown effect for Ctrl+Z / Ctrl+Y / Ctrl+Shift+Z (and the
Cmd equivalents). Uses the same input/textarea/contenteditable guard
as the existing Ctrl+S handler — Monaco's per-file undo and the AI
chat composer keep their own behaviour.
SimulatorCanvas.tsx:
- Two icon buttons (undo + redo) added to the canvas header, between
the board selector and the Serial Monitor toggle. Tooltip surfaces
the next command's description ("Undo: Add LED (Ctrl+Z)") so the
user knows exactly what's about to revert. Buttons disable when the
stack is empty in that direction.
- New `canvas-icon-btn` CSS class for square 32×32 icon-only buttons
(matches the visual weight of the existing Serial button without
the label).
- Subscribes to history / historyIndex via store selectors so the
buttons re-render reactively as commands are pushed/undone.
No new tests — the store-level coverage from 99ed22b already exercises
undo/redo round trips. UI affordances are wired pass-through to those
store APIs.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Wires every user-initiated canvas mutation in SimulatorCanvas to the
recorded variants added in 99ed22b, so Ctrl+Z (next commit) can roll
each one back as a single step.
Routed through record*:
- handleSelectComponent (picker → add) → recordAddComponent
- Delete keyboard handler (selectedComponentId branch) → recordRemoveComponent
- handleRotateComponent → recordRotate (still mutates live via
updateComponent so the rotation visually applies; record stores the
prev/next angles for undo)
- Drag → recordMove on mouseup. Captures component.x/y at mousedown in
a new dragStartPosRef and only records on actual drag-end (skips the
click branch that just opens the property dialog).
- Pin-click "finish wire" path → calls finishWireCreation (which
atomically appends the wire) then pushes a CanvasCommand for that
wire with applyNow:false (state is already at post-add).
- Selected-wire delete (keyboard + SelectionActionBar + PinPickerDialog)
→ recordRemoveWire
- Selection action bar component delete → recordRemoveComponent
- Pin picker dialog component delete → recordRemoveComponent
- ComponentPropertyDialog onPropertyChange → updateComponent applies
live, then recordSetProperty captures prev/next so Ctrl+Z reverts the
value without re-running the raw mutation.
Cleaned up unused destructures of addComponent / removeComponent /
removeWire from the original useSimulatorStore() call — every call site
now uses the record* equivalents.
No new keyboard shortcuts or toolbar buttons in this commit; that's
landing next.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Implemented PinPickerDialog for selecting pins on touch devices.
- Added SelectionActionBar for managing selected items with touch actions.
- Created WireModeBanner to provide feedback during wire creation.
- Introduced useTouchDevice utility for detecting coarse pointer input.
- Refactored WireLayer to utilize useIsCoarsePointer for touch detection.
Changes that ship to OSS — all benign for self-hosters, but most are
extension points the velxio-prod overlay (and any private fork) needs to
plug an in-editor AI chat into the page.
Editor:
- 3-way view-mode toggle (code / both / circuit) in the unified toolbar.
Lets users hide a pane to give a right-docked sidebar (e.g. the AI
chat overlay) more breathing room. Persisted in useEditorStore.
- Default file explorer narrower (210 → 165 px); min 110.
- Removed the redundant `tb-board-pill` (icon + "Editing: X" tooltip);
the BoardSelector dropdown elsewhere already shows the active board.
- Inlined Import/Export/Upload-firmware buttons; the 3-dot overflow
menu gave up too much discoverability. Removed dead overflow state.
Simulator:
- Fix: global Delete/Backspace handler in SimulatorCanvas no longer
fires when the event target is an INPUT/TEXTAREA/SELECT/contentEditable
— affected any in-page text field, not just the chat overlay.
Overlay extensibility:
- New `data-velxio-slot="agent-chat"` at the bottom of EditorPage so
pro overlays can portal a chat panel into the editor without
forking the page.
- vite.config.ts: preserveSymlinks=true when VITE_PRO_BUILD is set.
Lets local-dev junctions (overlay tree → frontend/src/pro) resolve
bare imports back to the OSS node_modules without resolving symlinks.
Deps:
- Added react-markdown + remark-gfm (rendered chat output) and
@google/genai + zod (overlay agent loop). Tree-shaken from the OSS
bundle when no pro code imports them.
gitignore:
- Ignore backend/app/pro/ and frontend/src/pro/ junctions used by
developers running a private overlay against the OSS dev server.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The PNG fallbacks were carrying 80% of the gallery's bundled weight
(16 MB of 20 MB) and serving virtually no traffic — WebP is supported
on ~97% of in-use browsers, and the few hold-outs (very old Safari)
fall through to the CircuitPreview SVG mock via the existing onError
handler. No visual regression for modern browsers.
Numbers:
- before: 258 files, ~20 MB total
- after: 129 files, ~3.6 MB total (avg 28.6 KB / WebP)
ExampleThumbnail simplified: drops the <picture>/<source> wrap around
the WebP <source> + PNG fallback, just renders the WebP <img> directly
with onError → CircuitPreview.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Replaces the manually-positioned wokwi-element mock (CircuitPreview) in
the /examples gallery with real screenshots of the actual simulator
canvas, so each card shows the example's boards + components + wires
exactly as they appear when you open the example.
How it works
- A new <ExampleThumbnail> component tries
/examples-thumbs/<id>.{webp,png} first. If the image 404s — or no
thumbnail has been captured yet — it falls back to the existing
CircuitPreview component. No-op for examples without a screenshot.
- ExamplesGallery and ExampleDetailPage now render <ExampleThumbnail>
instead of CircuitPreview directly.
- Explicit example.thumbnail field still wins (kept the existing
override path in case someone wants a custom asset).
Capture pipeline
- Generated by velxio-prod's scripts/capture-example-thumbs.mjs
(Playwright + sharp). For each example: opens /examples/<slug>,
clicks "Open in Simulator", waits for [data-board-id] elements,
computes the bbox of all boards + components, sets a transform on
.canvas-world to center and fit them with 12% padding inside the
canvas viewport, screenshots .canvas-content, and re-encodes to
600x360 @2x DPI as .png + .webp.
This commit ships the first batch (102 of ~129 examples — the rest
will follow once the capture completes; missing slugs gracefully
fall back to CircuitPreview in the meantime).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Foundation
- Add 7 token CSS files in src/tokens/ — semantic colors, 4-pt spacing,
Apple-HIG type ramp, radius/elevation/motion/z-index scales.
- Refactor src/index.css to import tokens and remap legacy aliases
(--accent, --bg, etc.) onto the new --color-* semantics so existing
components keep rendering during migration.
- Drop the duplicate font-family from src/App.css; body inherits from :root.
- Global *:focus-visible ring backed by --color-focus-ring (WCAG 2.4.7).
Webfonts (self-hosted)
- Add Inter.var.woff2 (variable, OFL) and JetBrainsMono.var.woff2 to
public/fonts/. Preloaded in index.html with crossorigin.
- Old stack -apple-system kept as fallback so Mac users still get SF Pro.
- Fixes cross-OS rendering inconsistency (Win/Linux/Android were falling
back to Segoe UI / Roboto, breaking the type grid).
Component primitives
- New src/components/ui/{Button,Card,Input}.tsx + .css. Built on the
semantic tokens, ready for incremental migration of .ap-* CSS classes.
Lucide icons
- Replace 6 inline SVG icon components in LandingPage (IcoChip / IcoCpu /
IcoCode / IcoZap / IcoLayers / IcoMonitor) with lucide-react imports.
Aliased so call sites are unchanged. ~80 lines of inline SVG removed.
- IcoGitHub kept bespoke (filled glyph, brand-correct).
Marketing assets
- Convert top 8 boards to transparent PNG + WebP at 1x / 2x:
Arduino Uno, Nano, Mega 2560, Pi Pico, Pi Pico W, ESP32-C3,
ESP32-DevKit-V1, XIAO ESP32-S3.
- Migrate matching cards in LandingPage and Velxio2Page to <picture>
with WebP > PNG > SVG fallback. Other 8 boards keep <img src=*.svg>
for now (Raspberry Pi 3B, ESP32-CAM, etc.).
- Refresh og-image.png — same canonical URL, new content (4 hero boards
+ branding instead of generic logo card).
- Fix latent bug in LandingPage: ESP32 DevKit V1 card was loading
esp32-devkit-c-v4.svg; now uses esp32-devkit-v1.{webp,png,svg}.
Build verified: npm run build:docker succeeds, 246 SEO pages prerender.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three small additions so private overlays can add components gated behind
a paid subscription without forking the picker:
- types/component-metadata.ts: optional pro_only?: boolean field on
ComponentMetadata. Self-hosters never set it; picker behaves identically.
- services/componentRegistry.ts: new mergeComponents() public method.
Pro overlay calls this after the default registry has loaded to splice
in extra components (replacing any with the same id).
- components/ComponentPickerModal.tsx: when a pro_only component is
clicked, the picker first calls window.__velxio_pro_gate__(component)
if defined. If the gate returns true, the click is consumed (overlay
shows an upgrade modal). If absent or returns false, the click passes
through to onSelectComponent as normal.
Net upstream change: ~25 lines, all backwards-compatible. OSS image
behaves exactly as before since no overlay sets pro_only or installs
the gate.
Three small markers (each one HTML attribute) so private overlays can
portal-inject UI into well-defined places without forking the upstream
component:
- AppHeader user dropdown: data-velxio-slot="user-menu"
Lets overlays add menu items between "My projects" and "Sign out"
(e.g. a Privacy / opt-out item).
- AdminPage tab bar: data-velxio-slot="admin-tabs"
Lets overlays add extra tabs alongside Dashboard / Users / Projects /
Boards (e.g. a Pro Analytics tab).
- AdminPage tab content area: data-velxio-slot="admin-tab-content"
Sibling div where overlay tab content can portal-render.
Generic markers, no overlay-specific code in upstream. Anyone with
private extensions can use them. The OSS build is otherwise unchanged.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three small, backwards-compatible hooks let anyone with private features
(velxio.dev's analytics, custom integrations, paid tiers, …) layer them
on top of the open-source build without forking files.
Backend (app/main.py):
- After standard router registration, try-import an optional `app.pro`
module exposing `register_pro(app)`. ImportError is silently swallowed
(the OSS image doesn't ship `app.pro`, so this is a no-op there).
Frontend:
- EditorToolbar: new optional `rightSlot` prop renders extra elements
after the built-in right-group buttons (mirrors the existing
`centerSlot` pattern).
- main.tsx: dynamic `import('@pro/index')` gated by VITE_PRO_BUILD env.
When unset (OSS build), the branch is dead-code-eliminated and no pro
chunk is emitted.
- vite.config.ts: `@pro` alias resolves to `src/__pro_stub__/` by default.
Private builds set `VITE_PRO_BUILD=true` and `PRO_OVERLAY_PATH=<path>`
to point at their real overlay tree.
- src/__pro_stub__/index.ts: 1-line no-op `mountPro` so TypeScript and
Vite resolvers stay happy in OSS builds.
Verified: `npm run build:docker` succeeds; `npm test` passes 1161/1162;
the OSS bundle (43 MB) contains zero references to `__pro_stub__`,
`@pro`, or `pro/index` (verified via `grep dist/`).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Resolves several install pain points reported by users (#108, #120) and
removes the obligatory upstream-clone step that confused contributors and
slowed down every Docker build.
Install fixes:
- nginx: server_name → catch-all default_server, drop Debian's stock site
so reverse-proxied users no longer get the "Welcome to nginx" page.
- entrypoint: auto-generate SECRET_KEY at first boot, persisted under
data/.secret_key. backend/.env is now optional in docker-compose.yml.
- backend: add greenlet>=3.0.0 (SQLAlchemy async dep that was missing on
some Python builds — caused uvicorn startup failures on WSL).
Wokwi libs come from npm:
- @wokwi/elements 1.9.2, avr8js 0.21.0, rp2040js 1.3.2 are pinned in
frontend/package.json. Vite aliases removed.
- Dockerfile.standalone no longer clones avr8js / rp2040js / wokwi-elements
/ wokwi-boards. Frontend stage is just COPY + npm install + build:docker.
- Board SVGs vendored under frontend/public/boards/ (10 deduped against
existing files, 2 truly new). third-party/wokwi-* clones become reference-
only credits — generate-component-metadata.ts skips gracefully when absent.
Production config split out:
- docker-compose.prod.yml, deploy/nginx.prod.conf, nginx-host-velxio*.conf,
update-third-party.bat removed. Production deployment lives in its own
repo: https://github.com/velxio/velxio-prod (host nginx + HTTPS + backups
+ pinned upstream commit).
Verified locally: 1161 frontend tests pass, build:docker completes clean.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The directory grew well beyond Wokwi-only contents: it now hosts
lcgamboa's QEMU fork (qemu-lcgamboa), Espressif's esp32-camera, the
ngspice WASM build, fritzing-parts, picowi, an alternative QEMU
(qemu-esp32), the 100_Days_100_IoT_Projects examples repo, and
Wokwi's own avr8js/rp2040js/wokwi-elements/wokwi-features/wokwi-boards.
"wokwi-libs" was misleading — half the contents have nothing to do
with Wokwi. "third-party/" is the standard convention for vendored
external dependencies.
Mechanical changes:
Path rename:
wokwi-libs/ → third-party/
update-wokwi-libs.bat → update-third-party.bat
docs/WOKWI_LIBS.md → docs/THIRD_PARTY.md
Submodule reconfiguration:
.gitmodules — 4 path= and section names updated
.git/modules/wokwi-libs/ → .git/modules/third-party/
each submodule's .git file rewired to ../../.git/modules/third-party/<name>
Reference updates (~80 files): vite.config.ts aliases, Dockerfile
COPY paths, GH Actions workflow steps, build_qemu_*.sh, all
docs/* and test/*/autosearch/* entries that mention the path,
package-lock.json file: dependencies, .gitignore patterns,
sitemap.xml + index.html SEO blurbs, scripts/generate-component-*,
.dockerignore, .idea/vcs.xml. Bulk replaced both `wokwi-libs/`
(path) and bare `wokwi-libs` (textual mentions in docs/comments).
Verified:
- npx tsc -b --noEmit produces no new errors related to these paths
- vite.config.ts aliases now point at ../third-party/avr8js etc.
- All 4 git submodules (avr8js, rp2040js, wokwi-elements,
wokwi-features) are linked under third-party/ with their
worktrees re-populated and config files referencing the new path
- `grep -r wokwi-libs` returns zero hits outside node_modules,
.vite, frontend/dist, third-party/ (upstream submodule contents),
*.pyc caches, and *.dll.pre-camera rollback binaries
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
User goal: ESP32-CAM live preview that works with any webcam,
regardless of resolution, brand, or scene complexity. The previous
fixed-quality 0.28 was fragile (intermittent decode errors on
moving/textured scenes) and capped visual quality unnecessarily.
Two-layer fix; either alone is insufficient:
LAYER A — Bounded JPEG encoder (frontend, this repo)
frontend/src/hooks/useWebcamFrames.ts:
encodeBoundedJpeg() walks a quality ladder [0.6, 0.5, ..., 0.1]
until the JPEG fits in MAX_FRAME_BYTES (23 000). If even q=0.1
overshoots — extreme HD/4K scenes — falls back to a 240×180
downscaled canvas at q=0.4. Guarantees every emitted frame fits
the deliverable budget regardless of webcam hardware.
The hook now exposes lastQualityUsed + lastDownscaled so UI can
surface when auto-tuning kicks in.
frontend/src/components/simulator/CameraToggle.tsx:
Tooltip shows "(auto-tuned to q=0.X)" or "(auto-downscaled, q=0.X)"
while streaming so users see what the encoder picked.
LAYER B — Multi-lap descriptor ring walker (qemu-lcgamboa, submodule)
Bumps the QEMU per-frame deliverable cap from 8 KiB to ~32 KiB by
letting the walker reset the descriptor ring up to 4 times per
VSYNC. Submodule pointer bumped to eb8b7a5d.
Combined, the demo now supports:
- Cheap 480p webcams: q=0.6, 5-10 KiB JPEGs, sharp
- Logitech mid-range: q=0.5-0.6, 8-15 KiB JPEGs, sharp
- HD 1080p webcams: q=0.4-0.6, 15-23 KiB JPEGs, sharp
- 4K complex scenes: downscaled, still readable
Documented as bug closure in:
test/test-esp32-cam/autosearch/15_universal_webcam_compat.md
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds two listed examples to the gallery (book icon → Examples) so
users can one-click load the new ESP32-CAM emulation:
1. ESP32-CAM: Webcam Demo (sensors / beginner)
Minimal sketch — init OV2640, verify SCCB chip-id, loop on
esp_camera_fb_get() printing frame metadata to Serial. Proves
the emulation is alive without any external components.
2. ESP32-CAM + ILI9341 Live Preview (displays / intermediate)
Full demo — decode JPEG with jpg2rgb565() (built-in to
esp32-camera/conversions, header exposed by the Velxio compile
template) and render the resulting RGB565 bitmap to a 320×240
SPI TFT. Pre-wired diagram: ILI9341 connected via VSPI to GPIOs
12-15 (the only block free after OV2640 takes over the rest of
the AI-Thinker pins).
Type changes:
- ExampleProject.boardType union extended with 'esp32-cam'
- BOARD_TABS in ExamplesGallery.tsx gets a new "ESP32-CAM" tab
(orange #d35400)
Both examples use boardFilter: 'esp32-cam' so they show under
the new tab and not the generic ESP32 one.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
First open-source end-to-end emulation of the AI-Thinker ESP32-CAM
in QEMU, paired with a browser webcam → firmware bridge so users can
develop camera sketches without hardware. Status: esp_camera_init()
returns ESP_OK; OV2640 chip-id verifies (PID/VER/MIDH/MIDL exactly
match the datasheet); GPIO 25 VSYNC NEGEDGE interrupt enabled by
the upstream driver. Final piece (cam_task accepting frames) is in
progress — descriptor walker fix landed in this commit.
Backend (Python/FastAPI):
- simulation.py: camera_attach/frame/detach WS handlers
- esp32_worker.py: ctypes binding to velxio_push_camera_frame +
feature-detection fallback for older DLLs
- esp32_lib_manager.py: forward camera commands to the worker stdin
- esp-idf-template/main/CMakeLists.txt: esp32-camera headers added
via add_prebuilt_library + REQUIRES driver (resolves i2c_master_*
symbols). LED_BUILTIN=2 fallback for sketches that hardcode it.
Frontend (React/TS):
- EditorToolbar.tsx: ESP32-CAM (and the rest of the ESP32 family)
added to isQemuBoard list — Run button now starts the QEMU bridge
for these boards instead of falling through to the AVR path
- useWebcamFrames.ts: getUserMedia → OffscreenCanvas →
toBlob('image/jpeg') → base64 → WS at ~10 fps
- CameraToggle.tsx: header button with status colors + frame counter
- SimulatorCanvas.tsx: render CameraToggle for esp32-cam boards
- Esp32Bridge.ts: sendCameraAttach/Frame/Detach + chunked btoa
- useSimulatorStore.ts: diagnostic log on compileBoardProgram
- components-metadata.json: regen including esp32-cam component
Submodule pointer:
- wokwi-libs/qemu-lcgamboa → ff8eee0 (camera devices commit on
davidmonterocrespo24/qemu-lcgamboa branch picsimlab-esp32)
Investigation + tests in test/test-esp32-cam/:
- 13 autosearch markdown docs (overview, SOTA, OV2640 spec, DVP/I2S
spec, build blueprint, blockers resolved, descriptor walker fix)
- 5 sketches (camera_init, sccb_probe, dma_smoke, frame_roundtrip,
webcam_demo) + 8 live + WS regression tests
- README with the user-facing flow
.gitignore:
- libqemu-*.dll.{pre-camera,new,bak} (rollback points, regenerated)
- wokwi-libs/esp32-camera/ (clone consumed by arduino-esp32 path,
not part of this repo)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Backend:
- Add version field to InstallLibraryRequest
- Add fallback and requested_version to InstallResponse
- Add DELETE /api/libraries/uninstall endpoint
- Enhance install_library() for versioned installs (LibName@version)
- Add semver validation and fallback logic
- Add uninstall_library() method
- Fix _parse_version() to reject non-numeric version parts
Frontend:
- Update installLibrary() with optional version parameter
- Add uninstallLibrary() and resolveLibraryVersion() helpers
- Add version selector dropdown in Library Manager
- Add UNINSTALL button for installed libraries
- Show fallback messages when requested version unavailable
- Add parseLibSpec() and version badges in InstallLibrariesModal
The project save/load pipeline only persisted a single `board_type`, so
multi-board workspaces silently lost every board except the active one
on save, and wires referencing the dropped boards' IDs orphaned to the
canvas corner on reload. An audit of the production backup found 74/306
projects (24%) with at least one orphaned wire and 174/301 non-trivial
projects whose code was still the default Blink template — strong signal
that users save once and never re-save.
Backend
- Add `boards_json` column on `projects` with idempotent ALTER TABLE in
the lifespan migration list.
- New `FileGroup` schema + `file_groups` array on
ProjectCreate/Update/Response. Legacy `files`/`code` kept for back-compat.
- `project_files.py` now uses `{pid}/{groupId}/{filename}` subdirs via
`read_groups`/`write_groups`. Legacy flat layouts are auto-promoted on
read; legacy single-list `files` only updates the active group, leaving
other boards' files intact.
- `_persist_files_from_body` honors file_groups → files → code priority.
Frontend
- `useSimulatorStore.addBoard` accepts an optional `explicitId` so
saved board IDs can be restored verbatim (wires reference IDs literally).
- New `loadProjectState({boards, fileGroups, components, wires,
activeBoardId})` action: tears down current boards, recreates from the
payload, restores file groups atomically, recalculates wire positions
on the next frame, and refreshes the Interconnect.
- `useEditorStore.replaceFileGroups` for atomic multi-group restore.
- `SaveProjectModal` and `ProjectByIdPage`/`ProjectPage` now go through
`buildSavePayload` / `buildLoadPayload` (handles pre-backfill projects
by synthesising a default board from `board_type`).
Auto-save (#useAutoSaveProject hook)
- 2.5s debounced silent PUT triggered ONLY when an authenticated user
has a `currentProject` with a UUID. State hash detects real changes
vs. UI-only churn; baseline is reset on project load so the just-loaded
state isn't immediately re-saved.
- `beforeunload` flush via `fetch keepalive: true` (supports PUT +
credentials, survives unload).
- Compact status indicator in `AppHeader` (idle/dirty/saving/saved/error).
Backfill script (one-off, idempotent)
- `backend/scripts/backfill_boards_2026_05.py` populates `boards_json`
for legacy projects. Heuristic per project, based on which board IDs
the wires reference:
Case A — wires only ref 'arduino-uno' but board_type ≠ uno:
rename id→board_type and rewrite wire endpoints.
Case B — single-board normal: keep verbatim.
Case C — multi-board: recreate one board per distinct ref, infer
kind by stripping trailing -N suffix.
Also moves any flat files into the active board's group subdir.
Stdlib-only, runs from host or `docker exec`.
Docker
- `Dockerfile.standalone` now copies `backend/scripts/` into the image
so the backfill is callable via `docker exec velxio-app python
/app/scripts/backfill_boards_2026_05.py --apply`.
Verified locally on the restored production backup (363 projects):
33 Case A, 316 Case B, 14 Case C, 135 wire endpoints renamed, 0 orphans.
Re-running the script after apply skips all 363 (idempotent).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Implement UC8159cDecoder for handling 7-colour ACeP panels.
- Introduce painting functions for UC8159c frames in EPaperPart.
- Update EPaperPart to handle both SSD168x and UC8159c frame types.
- Add integration tests for EPaperPart and UC8159cDecoder.
- Create example sketch for 5.65" ACeP 7-colour panel.
- Enhance error handling in test cases for library dependencies.
- Introduced EPaperPanels.ts to define configurations for various ePaper panels including dimensions, refresh rates, and controller details.
- Implemented SSD168xDecoder.ts to handle the decoding of SPI commands for the SSD168x family of ePaper displays.
- Created EPaperPart.ts to manage the simulation of ePaper panels, integrating with the existing simulator architecture and handling events.
- Added example sketches for 2.13", 2.9", 4.2", and 7.5" ePaper displays, demonstrating basic functionality and text rendering.
- Ensured compatibility with AVR, RP2040, and ESP32 platforms, with appropriate pin configurations for each.
- Introduced SVG layout dimensions for Phase 1 (B/W mono) and Phase 2 (colour) ePaper panels, detailing active areas, bezels, and pin layouts.
- Developed a phased emulation plan outlining the architecture and deliverables for different panel types, including SSD168x and UC81xx.
- Created a canonical "Hello, World!" sketch for the 1.54" ePaper panel, ensuring compatibility across ESP32, Raspberry Pi Pico, and Arduino Uno.
- Implemented a pure Python SSD168x decoder to validate SPI command sets and framebuffers against specifications.
- Added tests for compiling the hello-world sketch across supported boards and for the SSD168x protocol to ensure correct framebuffer behavior.
- Implemented handshake tests to validate initial bus state and register responses.
- Created end-to-end tests for Pico W LED blinking using MicroPython firmware.
- Added SDPCM framing tests to ensure proper encoding and decoding of control frames.
- Developed IOCTL tests to verify command responses and state changes in the emulator.
- Established a full lifecycle test for WiFi operations, including scanning, connecting, and packet handling.
- Introduced TypeScript configuration for test files to ensure compatibility and strict type checking.
- Implemented `esp32_spi_chip_demo.ino` to demonstrate SPI communication with a 74HC595 shift register.
- Created `esp32_uart_chip_demo.ino` for UART loopback testing with ROT13 transformation.
- Added Python tests for compiling chips and sketches, ensuring valid WASM output and successful compilation for various board families.
- Developed end-to-end tests for ESP32 with custom chips using I2C and SPI, validating synchronous communication through the backend.
- Introduced GPIO bridge tests to verify serial communication and GPIO state changes.
- Ensured all tests validate the expected behavior of the custom chips and their interaction with the ESP32 firmware.
https://github.com/kritishmohapatra/100_Days_100_IoT_Projects
- Introduced `_lib.py` containing shared validators for board support and static source analysis for MicroPython projects.
- Added `conftest.py` to configure pytest for the test suite, simplifying import paths.
- Created `NOT_SUPPORTED.md` files for two projects indicating they cannot be emulated in Velxio due to lack of source code.
- Implemented unit tests for the unsupported projects to verify the presence of the NOT_SUPPORTED marker and source preservation.
Track per-user, per-project, and per-board usage to inform pricing tier
decisions. Adds an admin dashboard with KPIs (DAU/WAU/MAU, totals,
success rate), time-series charts for compiles/runs, board family +
FQBN breakdowns, "board diversity" pie chart (key freemium signal),
top users/projects, and per-country breakdown via Cloudflare's
CF-IPCountry header. Admin can now also view private projects.
Backend:
- New UsageEvent table (append-only event log with user_id, project_id,
event_type, board_fqbn/family, country, error_kind, duration_ms)
- Aggregate counters on User (total_compiles/runs/errors, last_active,
signup_country, last_country) and Project (compile/run/update counts,
last_compiled/run timestamps) kept in sync by MetricsService for O(1)
dashboard reads
- 10 admin endpoints under /api/admin/metrics/{overview, timeseries,
boards, board-diversity, top-users, top-projects, countries,
users/{id}, projects/{id}}
- POST /api/metrics/run for client-side run telemetry
- Country detection via cf-ipcountry header (no DB / no API calls)
- Auto-migrations in lifespan for legacy DBs
Frontend:
- recharts-powered Dashboard tab with KPI cards and 4 charts
- New Boards tab with per-family + per-FQBN breakdown
- Country column with flag emoji on Users tab
- Top countries card on Dashboard
- compileCode now forwards project_id; Run button reports via WS
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Modified the index file to reflect the new naming convention for Velxio components.
- Changed JSX declarations to use 'velxio-' prefix for various components.
- Updated component overrides to replace 'wokwi-' with 'velxio-' for logic gates and other components.
- Adjusted SVG generation script to use 'velxio-' prefix for BMP280 and Raspberry Pi components.
- Marked submodules as dirty in QEMU and RP2040 libraries.
- Added .prettierignore and .prettierrc.json for consistent code formatting.
- Introduced InstrumentComponent with support for Voltmeter and Ammeter, including pin information handling.
- Introduced RelayElements for SPDT relay representation.
- Added Resistor component for adjustable resistance in ohms.
- Created RiscVBoard component for visualizing a RISC-V chip.
- Implemented TransistorElements for BJT and MOSFET packages.
- Added Capacitor and CapacitorElectrolytic elements for capacitors.
- Introduced Inductor element for inductor representation.
- Updated index file to export new custom elements.
- Implemented a script to inject passive-component preset variants into `scripts/component-overrides.json`, including resistors, capacitors, and inductors with custom names and thumbnails.
- Added a new custom element `<wokwi-capacitor-electrolytic>` representing a polarized aluminum-can capacitor with appropriate SVG representation.
- Updated metadata generation to accommodate new component names and thumbnails for better user experience in the component picker.
- Marked submodules `qemu-lcgamboa` and `rp2040js` as dirty to reflect local changes.
- Replaced syncStoreProperty function with emitPropertyChange to decouple parts from Zustand store.
- Updated relay component mapping to ensure proper handling of coil and contact states.
- Added new test cases for half-wave rectifier and relay-controlled LED to ensure correct functionality.
- Introduced InlineComponentSVGs for schematic-style icons of various components.
- Updated submodule references for qemu-lcgamboa, rp2040js, and wokwi-elements to indicate dirty state.
- Implement `ammeter-waveform.test.ts` to validate AC readings from a sine wave source.
- Create `capacitor-charge-transient.test.ts` to test the charging response of an RC circuit driven by a microcontroller pin.
- Introduce `esp32-rectifier-integration.test.ts` for testing rectifier behavior using QEMU and ESP32.
- Add helper functions in `esp32RectifierE2E.ts` for the rectifier test harness.
- Develop `voltmeter-waveform.test.ts` to ensure correct AC and DC readings from a sine wave source.
- Implement unit tests for waveform statistics in `waveform-stats.test.ts` to validate RMS, mean, peak, and interpolation functions.
- Create `waveformStats.ts` to provide statistical functions for time-domain waveform analysis.
- Implement `serial-batching.test.ts` to verify the behavior of `createSerialBatcher`, ensuring it coalesces multiple appends into a single flush, preserves byte order, and groups by board.
- Create `spice-rectifier-integration.test.ts` to test the end-to-end functionality of the Half-Wave Rectifier example, covering the entire simulation pipeline from input building to circuit solving.
- Add `spice-rectifier-live-repro.test.ts` to reproduce a live-app failure scenario, tracing through each layer of the simulation to identify potential failure points.
- Introduce `spice-signal-generator-tran.test.ts` to validate the behavior of the signal generator and ensure correct analysis type switching based on circuit components.
- Establish `serialBatcher.ts` to implement a batching mechanism for USART output, reducing the frequency of store updates and preventing React's maximum update depth error.
- Decoupled electrical simulation from the simulator store, ensuring SPICE is always active for accurate circuit analysis.
- Removed feature flag for electrical simulation, simplifying the state management.
- Preloaded SPICE engine at app start to eliminate latency during the first solve.
- Added comprehensive tests for MOSFET PWM LED behavior and NPN transistor switch functionality, ensuring correct current flow and response to pin states.
- Implemented diagnostics for floating input nodes in RC low-pass filter circuits, addressing singular matrix issues in SPICE simulations.
- Introduced active semiconductor metadata registry for better component management and simulation fidelity.
- Updated Vite configuration to force re-bundling of local wokwi-elements after component additions.
fix: increase timeout for compilation requests to 180 seconds
refactor: call recalculateAllWirePositions after loading examples
chore: update subproject commit for rp2040js to dirty state
chore: update subproject commit for wokwi-elements to dirty state
Electrical simulation is now active by default (mode='spice' instead of
'off') — users no longer need to toggle the mode on manually. The engine
lazy-loads on first solve, so there is no startup cost penalty.
Changes:
- useElectricalStore: default mode = 'spice' when ELECTRICAL_SIM_ENABLED
- subscribeToStore: ADC_PIN_MAP expanded to all 18 board types (Uno, Nano,
Mega with 16 ADC channels, ATtiny85, RP2040 GP26-29, ESP32/S3/C3 GPIO
ADCs). Voltages from SPICE solutions now inject into MCU ADC peripherals
for all boards.
- BasicParts LED: reads branchCurrents from useElectricalStore when SPICE
is active. Brightness = clamp(|I_led| / 20mA, 0, 1) instead of boolean.
Subscribes to store changes to update in real time.
- ElectricalOverlay: shows per-wire voltage labels (gold monospace on dark
pill) using buildWireNetMap() which replicates the NetlistBuilder's
Union-Find to map wireId -> netName -> nodeVoltage. Summary pill shows
net count + solve time.
- NetlistBuilder: new export buildWireNetMap() for lightweight wire-to-net
resolution without running ngspice.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Adds 44 SPICE mappers, 58 custom metadata entries, and 12 visual
Web Components covering logic gates, transistors, op-amps, regulators,
sources, electromechanical parts and integrated-circuit packaging.
Fase 9 — component catalog expansion
------------------------------------
- 7 logic gates (AND/OR/NAND/NOR/XOR/XNOR + NOT) as SPICE B-sources
- 8 multi-input gates (AND/OR/NAND/NOR with 3 and 4 inputs)
- 9 transistors: 5 BJTs (incl. PNP 2N3906/BC557) + 4 MOSFETs (incl.
P-channel IRF9540/FQP27P06). NMOS refactored from Level=3 W=0.1
(hangs ngspice) to Level=1 with sane W/L
- 5 op-amps: LM358, LM741, TL072, LM324 with per-chip saturation
rails + opamp-ideal
- 4 linear regulators (7805, 7812, 7905, LM317) with dropout
- 3 batteries (9V, AA, coin-cell) with realistic ESR
- Signal generator (sine / square / DC)
- 2 Schottky diodes (1N5817, 1N5819) + photodiode (lux-driven
current source)
Fase 10 — electromechanical + ICs
---------------------------------
- Relay (SPDT): coil + L + S-switch with native hysteresis +
flyback diode, inverted-control trick for the NC contact
- Optocouplers 4N25 and PC817 (LED + CCCS with CTR=0.5 / 1.0)
- 7 74HC ICs as DIP-14 packages emitting 4 or 6 B-sources per
component (first mapper pattern emitting multiple device cards)
- 3 flip-flops (D, T, JK) — digital-sim only (edge detection is
not representable in ngspice .op)
- L293D dual H-bridge motor driver
Infrastructure
--------------
- scripts/component-overrides.json gains a _customComponents[] array
that lets new Velxio-only parts survive metadata regeneration
(previously applyOverrides() could only patch wokwi-elements
components that had already been scanned)
- scripts/generate-component-metadata.ts injects custom entries
before the patch loop
- New ComponentCategory values: 'logic', 'analog', 'electromech'
- frontend/src/components/DynamicComponent.tsx PASSIVE tracing
extended from just ['resistor','resistor-us'] to 9 two-terminal
passives with per-part pin name maps
- New CI workflow test-circuit.yml runs the sandbox on push/PR
- frontend-tests.yml regenerates metadata and fails if committed
JSON is stale
- Documented 2 new ngspice gotchas in circuit-emulation-gotchas.md:
unicode in netlist titles silently hangs the parser, and
MOSFET Level=3 + W=0.1m causes .op to hang
- 164/164 sandbox tests passing in ~9 s (was 88 pre-fase-9)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Implemented Bmp280Element as a custom web component for the BMP280 barometric sensor, including SVG representation and pin configuration.
- Created CircuitPreview component to render circuit thumbnails using SVGs of components, including support for various boards and components.
- Added a script to generate SVG files from wokwi-elements, ensuring proper formatting and structure for reliable rendering.
- Introduced a test HTML generation script to visualize component SVGs.
refactor: Update wiring examples for E32 OLED integration; correct pin mappings for VCC, GND, DATA, and CLK
test: Improve unit tests for ESPIDFCompiler; add scenarios for library resolution and CMake patching
chore: Mark subproject commits as dirty for wokwi-libs
Two bugs causing "can't save project" reports:
1. SaveProjectModal: validate currentProject.id is a real UUID before
calling updateProject. If id is "none" or any non-UUID string, fall
through to createProject instead, avoiding PUT /api/projects/none.
2. ProjectByIdPage: call clearCurrentProject() when the project fetch
fails (404/403/error). Prevents stale project IDs from a previous
session polluting the store and triggering spurious update calls.
Two bugs fixed:
1. SaveProjectModal was reading from the legacy global `files` array instead
of the active board's file group, causing projects to be saved with the
wrong board_type (e.g. 'arduino-uno' for ESP32 projects).
Now reads from fileGroups[activeBoard.activeFileGroupId] and uses
activeBoard.boardKind for board_type.
2. Error handling was always showing "Save failed." — now shows:
- "Server unreachable. Check your connection and try again." for network errors
- "Not authenticated. Please log in and try again." for 401 responses
- The server's detail message (with status code) for other errors
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Frontend WiFi detection via file-content scanning was unreliable because
fileGroups[board.activeFileGroupId] could be an empty array (not null),
bypassing the ?? fallback to editorState.files.
Fix: the ESP-IDF compiler now returns has_wifi:bool in its compile response.
The frontend stores this on the BoardInstance and uses it in startBoard()
instead of scanning file contents. The file-content scan is kept as a
fallback for boards that haven't been compiled in this session.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- handleRun now auto-compiles for ESP32/QEMU boards when no firmware is
available (same behavior as AVR/RP2040 boards)
- startBoard now reloads compiledProgram into the bridge if _pendingFirmware
was lost (e.g. after a page refresh between compile and run)
- Adds Esp32Bridge.hasFirmware() helper used by the store check
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replace arduino-cli with ESP-IDF 4.4.7 for ESP32 compilation — Arduino-compiled
firmware crashes in QEMU (9-28 reboots) while ESP-IDF boots cleanly (0 reboots).
The new espidf_compiler translates Arduino WiFi/WebServer sketches to native
ESP-IDF C code, compiles with cmake+ninja, and merges into 4MB flash images.
Key changes:
- ESP-IDF compiler: translates WiFi.begin/WebServer to esp_wifi/esp_http_server
- ESP-IDF project template with QEMU-optimized sdkconfig (DIO, 40MHz, no WDT)
- WiFi status parser for ESP-IDF serial logs (wifi_status, ble_status events)
- IoT Gateway HTTP reverse proxy for ESP32 web servers
- WiFi/BLE auto-detection from sketch content + visual status icons
- Static IP 192.168.4.15 matching slirp DHCP first-client range
- Docker: new espidf-builder stage with ESP-IDF 4.4.7 toolchain
- 157 tests covering WiFi/BLE for both ESP32 (Xtensa) and ESP32-C3 (RISC-V)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Implemented ExampleLoaderPage to load examples by ID from the URL.
- Added ExampleLoaderPage route to App component.
- Created ShareModal for sharing project links with visibility toggle.
- Updated UserProfilePage to include share button for user projects.
- Enhanced ExamplesGallery with a copy link button for examples.
- Introduced utility function loadExample to streamline example loading and library installation.
- Updated project visibility management in useProjectStore.
- Added styles for new components and buttons.
- Updated .gitignore to include Arduino compilation byproducts.
Extends MicroPython support (Phase 2) to ESP32 Xtensa boards running on
QEMU. Firmware is downloaded from micropython.org, cached in IndexedDB,
and loaded into QEMU. User code is injected via the raw-paste REPL
protocol after the MicroPython REPL boots.
- Create Esp32MicroPythonLoader.ts for firmware download/cache
- Add raw-paste REPL injection (Ctrl+A → Ctrl+E → code → Ctrl+D) to Esp32Bridge
- Extend loadMicroPythonProgram in store for ESP32 path
- Add ESP32 default MicroPython content (GPIO 2 blink)
- Simplify SerialMonitor Ctrl+C/D to work for all MicroPython boards
- Bundle fallback firmware for ESP32 and ESP32-S3
- Add all ESP32 board variants to SerialMonitor tab maps
Closes#3 (Phase 2)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Implements MicroPython emulation for Raspberry Pi Pico boards running
entirely in the browser using rp2040js. Users can toggle between
Arduino C++ and MicroPython modes via a language selector dropdown.
Key changes:
- Add LanguageMode type and BOARD_SUPPORTS_MICROPYTHON to board types
- Create MicroPythonLoader.ts: UF2 firmware parser, LittleFS filesystem
builder (via littlefs-wasm), IndexedDB firmware caching
- Extend RP2040Simulator with loadMicroPython() method using USBCDC for
serial REPL instead of UART
- Add setBoardLanguageMode and loadMicroPythonProgram store actions
- Update EditorToolbar with language toggle and MicroPython compile flow
- Enhance SerialMonitor with REPL label, Ctrl+C/D support
- Bundle MicroPython v1.20.0 UF2 firmware as fallback in public/firmware/
- Update useEditorStore to create main.py default for MicroPython mode
Closes#3
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Closes#14
- Right-click context menu on boards with "Remove board" option
- Delete/Backspace key removes the active board (when no component selected)
- Confirmation dialog before removal showing connected wire count
- Removing a board also removes all connected wires and cleans up
file groups, simulators, bridges, and VFS
- Cannot remove the last remaining board (button disabled + guard)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Closes#81
- Add `codeChangedSinceLastCompile` dirty flag to useEditorStore
- Play button now triggers compilation automatically when no compiled
program exists or code has changed since last compile
- Show compilation progress during auto-compile before run
- If compilation fails, show errors instead of running stale code
- Keep separate Compile button for manual compile-only workflow
- Play button always enabled (disabled only while running/compiling)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Added tracking for simulation events: start, stop, and reset.
- Implemented tracking for library manager interactions, including library installations.
- Enhanced project management tracking with save and create project events.
- Integrated tracking for user authentication events: sign-up and login.
- Added tracking for CTA clicks on landing and SEO pages.
- Updated analytics utility functions to support new tracking events.
- Improved GitHub and Discord link tracking in the app header.
- Refactored existing components to utilize new tracking functions for better user engagement insights.
- Implemented SensorControlPanel component to allow real-time adjustments of sensor values during simulation.
- Introduced SensorUpdateRegistry for communication between UI and simulation.
- Added configuration for various sensors including sliders and buttons for user interaction.
- Enhanced existing sensor parts to support updates from SensorControlPanel.
- Created CSS styles for the SensorControlPanel layout and controls.
- Added `onPinStateChange` method to `ChipParts` for handling pin state changes in 7-segment displays.
- Updated `useOscilloscopeStore` to allow independent monitoring of multiple boards by adding `boardId` to channels and modifying `addChannel` method.
- Modified `getOscilloscopeCallback` in `useSimulatorStore` to filter channels based on `boardId` and pin number.
- Adjusted component and board position calculations in `useSimulatorStore` to account for wrapper offsets.
- Updated submodule references for `qemu-lcgamboa`, `rp2040js`, and `wokwi-elements` to indicate dirty states.
- Implemented a simple LED blink program in C for the ESP32-C3, targeting RV32IMC architecture.
- Created a linker script to define memory layout for the ESP32-C3.
- Added build script to compile the blink program using the riscv32-esp-elf-gcc toolchain.
- Developed Esp32C3Simulator to emulate ESP32-C3 behavior in the browser, including GPIO and UART functionality.
- Implemented utility functions to parse ESP32 flash images and handle loading of binary data.
- Included disassembly output for debugging purposes.
- Added necessary test fixtures for the blink example.
- Implemented ATtiny85 visual component with DIP-8 layout and built-in LED.
- Added Raspberry Pi Pico W web component using official SVG and pin mapping.
- Created RISC-V Board visual component with SOP-20 style and built-in LED.
- Introduced RiscVCore class for minimal RV32I ISA interpreter with memory model.
- Developed RiscVSimulator class for CH32V003-compatible simulator with UART and GPIO support.
- Updated subproject commits for qemu-lcgamboa, rp2040js, and wokwi-elements to dirty state.