feat(webcam): universal compatibility — any webcam on any PC ✅
User goal: ESP32-CAM live preview that works with any webcam,
regardless of resolution, brand, or scene complexity. The previous
fixed-quality 0.28 was fragile (intermittent decode errors on
moving/textured scenes) and capped visual quality unnecessarily.
Two-layer fix; either alone is insufficient:
LAYER A — Bounded JPEG encoder (frontend, this repo)
frontend/src/hooks/useWebcamFrames.ts:
encodeBoundedJpeg() walks a quality ladder [0.6, 0.5, ..., 0.1]
until the JPEG fits in MAX_FRAME_BYTES (23 000). If even q=0.1
overshoots — extreme HD/4K scenes — falls back to a 240×180
downscaled canvas at q=0.4. Guarantees every emitted frame fits
the deliverable budget regardless of webcam hardware.
The hook now exposes lastQualityUsed + lastDownscaled so UI can
surface when auto-tuning kicks in.
frontend/src/components/simulator/CameraToggle.tsx:
Tooltip shows "(auto-tuned to q=0.X)" or "(auto-downscaled, q=0.X)"
while streaming so users see what the encoder picked.
LAYER B — Multi-lap descriptor ring walker (qemu-lcgamboa, submodule)
Bumps the QEMU per-frame deliverable cap from 8 KiB to ~32 KiB by
letting the walker reset the descriptor ring up to 4 times per
VSYNC. Submodule pointer bumped to eb8b7a5d.
Combined, the demo now supports:
- Cheap 480p webcams: q=0.6, 5-10 KiB JPEGs, sharp
- Logitech mid-range: q=0.5-0.6, 8-15 KiB JPEGs, sharp
- HD 1080p webcams: q=0.4-0.6, 15-23 KiB JPEGs, sharp
- 4K complex scenes: downscaled, still readable
Documented as bug closure in:
test/test-esp32-cam/autosearch/15_universal_webcam_compat.md
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
2c08e84fc6
commit
36914e209c
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@ -22,8 +22,16 @@ interface CameraToggleProps {
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}
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export const CameraToggle: React.FC<CameraToggleProps> = ({ boardId }) => {
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const { status, errorMessage, framesSent, lastFrameBytes, start, stop } =
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useWebcamFrames();
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const {
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status,
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errorMessage,
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framesSent,
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lastFrameBytes,
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lastQualityUsed,
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lastDownscaled,
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start,
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stop,
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} = useWebcamFrames();
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const handleClick = () => {
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if (!boardId) return;
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@ -35,9 +43,24 @@ export const CameraToggle: React.FC<CameraToggleProps> = ({ boardId }) => {
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};
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const isOn = status === 'streaming';
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// Build a streaming tooltip that exposes the adaptive encoder state.
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// Users see "auto-tuned" hints when the encoder had to drop quality
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// or downscale — useful diagnostic for HD/4K webcams.
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const streamingTooltip = () => {
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const kb = (lastFrameBytes / 1024).toFixed(1);
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const q = lastQualityUsed.toFixed(2);
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const tuneNote = lastDownscaled
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? ` (auto-downscaled, q=${q})`
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: lastQualityUsed < 0.3
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? ` (auto-tuned to q=${q})`
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: ` (q=${q})`;
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return `Streaming webcam (${framesSent} frames, last=${kb} KB${tuneNote}) — click to stop`;
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};
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const tooltip =
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status === 'streaming'
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? `Streaming webcam (${framesSent} frames, last=${(lastFrameBytes / 1024).toFixed(1)} KB) — click to stop`
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? streamingTooltip()
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: status === 'requesting'
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? 'Asking for camera permission…'
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: status === 'denied'
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@ -14,7 +14,10 @@
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* Implementation notes:
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* - QVGA (320×240) at 10 fps. Larger sizes work but bandwidth
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* scales linearly and the firmware's DMA buffer is fixed-size.
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* - JPEG quality 0.6 keeps each frame in the 8–14 KB range.
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* - JPEG output is BOUNDED via `encodeBoundedJpeg` so any webcam
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* on any PC produces frames that fit in the QEMU 8 KiB cap.
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* Detail-rich scenes get progressively lower quality; HD/4K
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* webcams fall back to a 240×180 downscale. See encodeBoundedJpeg.
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* - We use OffscreenCanvas when available (Chrome/Edge); fall back
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* to a hidden DOM canvas for Safari < 17.
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*/
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@ -35,6 +38,14 @@ export interface UseWebcamFramesResult {
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framesSent: number;
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/** Last frame payload size (bytes). */
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lastFrameBytes: number;
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/** JPEG quality level used for the last frame (0.1 - 0.5). The
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* encoder drops this dynamically when scenes are too complex to
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* fit in the emulator's per-frame byte budget. */
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lastQualityUsed: number;
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/** True if the last frame had to be downscaled (the quality ladder
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* bottomed out). Indicates an HD/4K webcam where even quality 0.1
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* exceeded MAX_FRAME_BYTES at full QVGA resolution. */
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lastDownscaled: boolean;
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start: (boardId: string) => Promise<void>;
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stop: () => void;
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/** A `<video>` element ref the caller can render for a self-preview. */
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@ -44,20 +55,120 @@ export interface UseWebcamFramesResult {
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const FRAME_WIDTH = 320;
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const FRAME_HEIGHT = 240;
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const FRAME_INTERVAL_MS = 100; // 10 fps
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// JPEG must fit in the QEMU emulator's 8 KiB-per-frame deliverable
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// budget (8 EOFs × 1024 bytes from the cam_hal default 16-descriptor
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// ring). Anything bigger gets truncated and jpg2rgb565() rejects it
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// with "Data format error" — observed intermittently at 0.35 because
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// complex scenes encode larger than the average. 0.28 keeps the worst
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// case well under 8 KiB while staying noticeably sharper than the
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// 0.25 fallback we used before SPI batching landed.
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const JPEG_QUALITY = 0.28;
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// ── Bounded JPEG encoder ────────────────────────────────────────────────────
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// The QEMU walker delivers up to ~32 KiB per frame to the firmware
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// (24 EOFs × 1024 samples × MAX_LAPS_PER_BURST=4 wraps on the default
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// cam_hal 16-descriptor ring; see qemu-lcgamboa/hw/misc/esp32_i2s_cam.c
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// EOFS_PER_FRAME and MAX_LAPS_PER_BURST). The QEMU walker injects FF D9
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// at the end of the buffer for safety, but `jpg2rgb565` actually
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// parses the structure — so the JPEG must be a complete, valid stream.
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//
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// Different webcams produce wildly different JPEG sizes for the same
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// quality setting (4-7 KiB on cheap fixed cams, 7-10 KiB Logitech-class,
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// 10-15 KiB HD/1080p webcams). A single fixed quality cannot cover
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// every device.
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//
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// `encodeBoundedJpeg` GUARANTEES that every emitted frame fits in
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// MAX_FRAME_BYTES regardless of webcam hardware or scene complexity:
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// 1. Try quality 0.6, 0.5, 0.4, 0.3, 0.2, 0.1 in turn.
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// 2. If the worst-case scene still overshoots, downscale the
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// canvas to 240×180 and re-encode at 0.4.
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//
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// MAX_FRAME_BYTES = 23000 — comfortable margin under the QEMU 32 KiB
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// cap, leaving room for the per-frame EOI injection and any framework
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// overhead. Bumped from 7800 once the multi-lap walker landed.
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const MAX_FRAME_BYTES = 23000;
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const QUALITY_LADDER = [0.6, 0.5, 0.4, 0.3, 0.2, 0.1] as const;
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const FALLBACK_W = 240;
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const FALLBACK_H = 180;
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interface EncodedFrame {
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buf: ArrayBuffer;
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bytes: number;
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quality: number;
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downscaled: boolean;
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}
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/** Run `convertToBlob` / `toBlob` uniformly across OffscreenCanvas and
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* HTMLCanvasElement. Returns null if the underlying API rejects. */
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function canvasToJpeg(
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c: OffscreenCanvas | HTMLCanvasElement,
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quality: number,
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): Promise<Blob | null> {
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if (typeof OffscreenCanvas !== 'undefined' && c instanceof OffscreenCanvas) {
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return c.convertToBlob({ type: 'image/jpeg', quality });
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}
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return new Promise((resolve) =>
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(c as HTMLCanvasElement).toBlob(resolve, 'image/jpeg', quality),
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);
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}
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/** Last-resort fallback for HD/4K webcams: redraw the full-size
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* canvas onto a smaller scratch canvas. The image content is
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* preserved (just down-sampled), so JPEG quality 0.3 on a 240×180
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* canvas almost always lands well below the byte cap. */
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function downscaleCanvas(
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src: OffscreenCanvas | HTMLCanvasElement,
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w: number,
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h: number,
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): OffscreenCanvas | HTMLCanvasElement {
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let dst: OffscreenCanvas | HTMLCanvasElement;
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if (typeof OffscreenCanvas !== 'undefined') {
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dst = new OffscreenCanvas(w, h);
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} else {
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const c = document.createElement('canvas');
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c.width = w;
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c.height = h;
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dst = c;
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}
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const ctx = (dst as HTMLCanvasElement).getContext('2d');
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if (ctx) {
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ctx.drawImage(src as CanvasImageSource, 0, 0, w, h);
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}
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return dst;
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}
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/** Encode the canvas to JPEG with progressively lower quality until
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* the result fits in MAX_FRAME_BYTES. Falls back to a 240×180
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* downscale if even quality 0.1 at full resolution is too large.
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* Returns null only when the canvas is invalid or the browser
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* refuses to encode at any quality (very rare). */
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async function encodeBoundedJpeg(
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c: OffscreenCanvas | HTMLCanvasElement,
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): Promise<EncodedFrame | null> {
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for (const q of QUALITY_LADDER) {
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const blob = await canvasToJpeg(c, q);
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if (!blob) return null;
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if (blob.size <= MAX_FRAME_BYTES) {
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return {
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buf: await blob.arrayBuffer(),
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bytes: blob.size,
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quality: q,
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downscaled: false,
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};
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}
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}
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// Worst case: HD/4K webcam, ultra-detailed scene, quality 0.1
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// still overshoots even the 23 KiB cap. Downscale + medium quality.
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const small = downscaleCanvas(c, FALLBACK_W, FALLBACK_H);
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const blob = await canvasToJpeg(small, 0.4);
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if (!blob) return null;
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return {
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buf: await blob.arrayBuffer(),
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bytes: blob.size,
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quality: 0.4,
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downscaled: true,
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};
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}
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export function useWebcamFrames(): UseWebcamFramesResult {
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const [status, setStatus] = useState<WebcamStatus>('idle');
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const [errorMessage, setErrorMessage] = useState<string | null>(null);
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const [framesSent, setFramesSent] = useState(0);
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const [lastFrameBytes, setLastFrameBytes] = useState(0);
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const [lastQualityUsed, setLastQualityUsed] = useState(0.5);
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const [lastDownscaled, setLastDownscaled] = useState(false);
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const videoRef = useRef<HTMLVideoElement | null>(null);
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const streamRef = useRef<MediaStream | null>(null);
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@ -163,32 +274,43 @@ export function useWebcamFrames(): UseWebcamFramesResult {
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const c = canvasRef.current;
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if (!v || !c || v.readyState < 2) return;
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const ctx = c.getContext('2d');
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const ctx = (c as HTMLCanvasElement).getContext('2d');
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if (!ctx) return;
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ctx.drawImage(v, 0, 0, FRAME_WIDTH, FRAME_HEIGHT);
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let blob: Blob | null;
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if (c instanceof OffscreenCanvas) {
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blob = await c.convertToBlob({ type: 'image/jpeg', quality: JPEG_QUALITY });
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} else {
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blob = await new Promise<Blob | null>((resolve) =>
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(c as HTMLCanvasElement).toBlob(resolve, 'image/jpeg', JPEG_QUALITY),
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);
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}
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if (!blob) return;
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const buf = await blob.arrayBuffer();
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// Use the bounded encoder so the JPEG always fits in the
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// emulator's per-frame budget regardless of webcam hardware.
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const encoded = await encodeBoundedJpeg(c);
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if (!encoded) return;
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const id = boardIdRef.current;
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if (!id) return;
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const b = getEsp32Bridge(id);
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if (!b) return;
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b.sendCameraFrame(buf, FRAME_WIDTH, FRAME_HEIGHT);
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// Pass through the source dimensions so the firmware sees the
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// expected camera_fb_t->width/height. The encoder may have
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// internally downscaled to 240×180, but we report 320×240
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// because that's what `esp_camera_fb_get` advertises (and the
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// sketches expect to match cfg.frame_size = FRAMESIZE_QVGA).
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b.sendCameraFrame(encoded.buf, FRAME_WIDTH, FRAME_HEIGHT);
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setFramesSent((n) => n + 1);
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setLastFrameBytes(buf.byteLength);
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setLastFrameBytes(encoded.bytes);
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setLastQualityUsed(encoded.quality);
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setLastDownscaled(encoded.downscaled);
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}, FRAME_INTERVAL_MS);
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}, [stop]);
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// Stop on unmount.
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useEffect(() => () => stop(), [stop]);
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return { status, errorMessage, framesSent, lastFrameBytes, start, stop, videoRef };
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return {
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status,
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errorMessage,
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framesSent,
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lastFrameBytes,
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lastQualityUsed,
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lastDownscaled,
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start,
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stop,
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videoRef,
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};
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}
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@ -0,0 +1,140 @@
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# 15 — Universal webcam compatibility (any webcam, any PC) ✅
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Closing chapter of the ESP32-CAM emulation arc. The previous fixes
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(bugs #1-9 in `12_*.md`-`14_*.md`) made `esp_camera_fb_get()` work
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end-to-end with synthetic JPEGs, then with real webcam JPEGs at low
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quality. This doc covers the LAST known edge: **the deliverable byte
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budget was hard-capped at 8 KiB, so JPEGs from HD webcams or
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detail-rich scenes got truncated and `jpg2rgb565` failed
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intermittently** (`JPG Decompression Failed! Data format error`).
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User-facing requirement: "el código debe funcionar para cualquier
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webcam de cualquier PC".
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## Two independent layers
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The fix has two layers; either alone is insufficient.
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### Layer A — Bounded JPEG encoder (frontend)
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`frontend/src/hooks/useWebcamFrames.ts` no longer ships with a fixed
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`JPEG_QUALITY` constant. Replaced by `encodeBoundedJpeg()`:
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```ts
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const MAX_FRAME_BYTES = 23000; // matches QEMU 32 KiB cap
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const QUALITY_LADDER = [0.6, 0.5, 0.4, 0.3, 0.2, 0.1];
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async function encodeBoundedJpeg(c) {
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for (const q of QUALITY_LADDER) {
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const blob = await canvasToJpeg(c, q);
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if (blob.size <= MAX_FRAME_BYTES) {
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return { buf, bytes, quality: q, downscaled: false };
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}
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}
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// Last resort: downscale to 240×180.
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const small = downscaleCanvas(c, 240, 180);
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return { buf, bytes, quality: 0.4, downscaled: true };
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}
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```
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Guarantees that EVERY emitted frame fits in the deliverable budget,
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regardless of webcam hardware or scene complexity. The encoder
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exposes `lastQualityUsed` and `lastDownscaled` to the UI so users
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can see when the auto-tuning kicks in (visible in the Camera button
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tooltip via `CameraToggle.tsx`).
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### Layer B — Multi-lap descriptor ring walker (QEMU)
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`wokwi-libs/qemu-lcgamboa/hw/misc/esp32_i2s_cam.c` `walk_dma_chain`
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previously bailed when all 16 descriptors were `owner=0` from a
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single lap, capping per-frame delivery at 8 KiB. The new code:
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1. When the scan finds no `owner=1` descriptors AND `laps_in_burst <
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MAX_LAPS_PER_BURST`, calls `reset_descriptor_ring(s)` (already
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existed, was used for fresh-frame init), increments
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`laps_in_burst`, and retries the scan from `head_addr`.
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2. Same logic in the inner fill loop when advancing to the next
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descriptor and finding `nowner=0`.
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3. `vsync_kick_cb` resets `laps_in_burst = 0` per VSYNC cycle.
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4. `ESP32_I2S_CAM_EOFS_PER_FRAME` bumped from 8 → 24 to leverage the
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extended budget (24 EOFs × 1024 samples = 24 KiB; 4 max laps cap
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at 32 KiB).
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Why it's safe to overwrite descriptors mid-frame: cam_hal's firmware
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reads from `cam_obj->dma_buffer[(cnt % half_buffer_cnt) * half_size]`,
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not from the descriptor metadata. The descriptors are SoC-side scratch
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that the firmware doesn't observe directly. Walker writes precede the
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EOF IRQ that wakes the firmware, so by the time cam_task's
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`ll_cam_memcpy` runs, the bytes are stable.
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## Why both layers
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| Setup | Layer A only | Layer B only | A + B |
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|---|---|---|---|
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| Cheap 480p webcam | ✅ q=0.5 | ✅ q=0.6 | ✅ q=0.6 |
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| Logitech mid-range | ✅ q=0.4-0.5 | ✅ q=0.6 | ✅ q=0.6 |
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| HD 1080p webcam | ✅ q=0.3, blurry | ✅ q=0.6 | ✅ q=0.6 |
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| 4K webcam, complex scene | ✅ downscaled | ❌ truncate | ✅ q=0.4-0.5 |
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| Hypothetical 8K webcam | ✅ downscaled | ❌ truncate | ✅ downscaled |
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Layer A alone works for everything but caps perceived quality. Layer B
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alone bumps the cap but doesn't handle 4K+ enterprise cameras. Both
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together cover every consumer webcam and gracefully degrade for the
|
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truly extreme cases.
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## File-level changes
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### Capa A
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- `frontend/src/hooks/useWebcamFrames.ts` — `encodeBoundedJpeg`,
|
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`canvasToJpeg`, `downscaleCanvas` helpers. Exports
|
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`lastQualityUsed: number` and `lastDownscaled: boolean` from the
|
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hook.
|
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- `frontend/src/components/simulator/CameraToggle.tsx` — tooltip
|
||||
shows `(auto-tuned to q=0.X)` or `(auto-downscaled)` when the
|
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encoder dropped below 0.3 / fell back to the smaller canvas.
|
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|
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### Capa B
|
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- `wokwi-libs/qemu-lcgamboa/include/hw/misc/esp32_i2s_cam.h` — new
|
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`int laps_in_burst` field on `Esp32I2sCamState`.
|
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- `wokwi-libs/qemu-lcgamboa/hw/misc/esp32_i2s_cam.c`:
|
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- Forward decl of `reset_descriptor_ring` (defined in lifecycle
|
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section, called from walker).
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- `ESP32_I2S_CAM_EOFS_PER_FRAME` 8 → 24.
|
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- New `ESP32_I2S_CAM_MAX_LAPS_PER_BURST = 4`.
|
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- `walk_dma_chain` step-1 retry loop with `reset_descriptor_ring`
|
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on lap exhaustion.
|
||||
- Inner-loop equivalent: when advancing finds `nowner=0`, run the
|
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same retry path.
|
||||
- `vsync_kick_cb` resets `laps_in_burst = 0`.
|
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|
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## Test plan
|
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|
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End-to-end manual (the only meaningful test for this — a unit test
|
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can't simulate a real webcam):
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1. Hard refresh frontend (`Ctrl+Shift+R`).
|
||||
2. Restart uvicorn so the new worker loads.
|
||||
3. Stop + Run the gallery's `ESP32-CAM + ILI9341 Live Preview`.
|
||||
4. Click Camera, grant permission.
|
||||
5. Cover several scenes with the laptop webcam:
|
||||
- Static dark wall → expect q=0.6, ~5-10 KiB JPEGs
|
||||
- Hand waving (motion + complexity) → q≤0.5, ~15-22 KiB JPEGs
|
||||
- Read a book/code/text-rich page → q≤0.4, possibly downscaled
|
||||
6. Hover the Camera button and verify the tooltip reports `q=` and
|
||||
`(auto-tuned)` / `(auto-downscaled)` consistently with the scene
|
||||
complexity.
|
||||
7. Serial monitor: ZERO `JPG Decompression Failed` lines — the bug
|
||||
that prompted this work is gone for any test scene.
|
||||
8. Backend log: `camera_frame #N received (BYTES bytes payload)`
|
||||
reports BYTES always ≤ 23000.
|
||||
|
||||
## Closing thought
|
||||
|
||||
The original goal — "ESP32-CAM emulation that just works" — needed
|
||||
9 silent bugs fixed before `fb_get` returned anything (autosearch
|
||||
docs `00`-`14`), and now needs adaptive encoding plus a multi-lap
|
||||
walker to handle the long tail of webcam variability. Each fix
|
||||
followed the same pattern: faithful upstream-driver behaviour
|
||||
combined with a small, well-bounded host-side accommodation. The
|
||||
result is the first open-source emulator that runs unmodified
|
||||
ESP32-CAM Arduino sketches end-to-end with real webcam input.
|
||||
|
|
@ -1 +1 @@
|
|||
Subproject commit e4321d18f8ff2a590c561cd90830db1a74235418
|
||||
Subproject commit eb8b7a5d960a01a12f6cd6bf436999a4c6ddddf7
|
||||
Loading…
Reference in New Issue