FastLED's unity build (src/fl/build/extras+.cpp) includes "extras/_build.cpp.hpp", but extras/ was in the excluded_dirs set so the fragment was never copied and the merged-component build died with 'No such file or directory'. Treat extras/ as header-only instead: copy .h/.hpp/.inl fragments so unity includes resolve, but keep compiling nothing from it — extras/ traditionally holds repo-only content. |
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| .. | ||
| api | ||
| core | ||
| database | ||
| mcp | ||
| models | ||
| schemas | ||
| services | ||
| utils | ||
| __init__.py | ||
| main.py | ||