FastLED's unity build (src/fl/build/extras+.cpp) includes "extras/_build.cpp.hpp", but extras/ was in the excluded_dirs set so the fragment was never copied and the merged-component build died with 'No such file or directory'. Treat extras/ as header-only instead: copy .h/.hpp/.inl fragments so unity includes resolve, but keep compiling nothing from it — extras/ traditionally holds repo-only content. |
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|---|---|---|
| .. | ||
| app | ||
| board-indexes | ||
| scripts | ||
| sdk | ||
| tests | ||
| .env.example | ||
| Dockerfile | ||
| debug_qemu.py | ||
| mcp_server.py | ||
| mcp_sse_server.py | ||
| requirements.txt | ||