velxio/frontend/src/components/editor/NewProjectDialog.tsx

396 lines
15 KiB
TypeScript

/**
* NewProjectDialog — starter-template picker.
*
* Shown (a) on a pristine `/editor` visit (over an emptied canvas), and
* (b) from the "New workspace" button / File menu entry. Offers a blank
* workspace plus a ready-to-run Blink starter per board family — Arduino,
* ESP32 (one card per chip generation, XIAO variant preferred), M5Stack
* (overlay-registered all-in-ones, listed ahead of STM32), STM32, Raspberry
* Pi — each card carrying the same circuit thumbnail the examples gallery
* uses (/examples-thumbs/<id>.webp, CircuitPreview fallback).
*
* Selecting a board loads its gallery Blink example when one exists (full
* wiring: 220Ω resistor + LED); boards without one get a fresh board whose
* default sketch blinks the on-board LED. Pro-gated boards (STM32 + QEMU
* Raspberry Pi) carry the same PRO pill as the component picker and go
* through the same `boardGateDecision` seam before anything is created.
*/
import React, { useEffect, useMemo, useSyncExternalStore } from 'react';
import { createPortal } from 'react-dom';
import { useTranslation } from 'react-i18next';
import type { BoardKind } from '../../types/board';
import { BOARD_KIND_LABELS } from '../../types/board';
import {
boardGateDecision,
isProBoardKind,
proBoardFeatureName,
triggerProUpgradePrompt,
} from '../../lib/proBoardGate';
import {
listProBoards,
subscribeProBoards,
getProBoardsVersion,
type ProBoardDef,
} from '../../lib/proBoardRegistry';
import { useSimulatorStore, DEFAULT_BOARD_POSITION } from '../../store/useSimulatorStore';
import { useProjectStore } from '../../store/useProjectStore';
import { useEditorStore } from '../../store/useEditorStore';
import { getLocaleFromPath, localizedPath } from '../../i18n/path';
import { loadExample } from '../../utils/loadExample';
import type { ExampleProject } from '../../data/examples';
import { ExampleThumbnail } from '../examples/ExampleThumbnail';
import { trackSelectBoard } from '../../utils/analytics';
import './NewProjectDialog.css';
interface NewProjectDialogProps {
isOpen: boolean;
onClose: () => void;
}
/** Card blurbs (same voice as the component picker's board descriptions). */
const BOARD_BLURBS: Record<string, string> = {
'arduino-uno': '8-bit AVR, 32KB flash, 14 digital I/O',
'arduino-mega': '8-bit AVR, 256KB flash, 54 digital I/O',
'arduino-nano': '8-bit AVR, 32KB flash, breadboard-size Uno',
'arduino-nano-esp32': 'ESP32-S3 in the Nano footprint, WiFi+BT (QEMU)',
esp32: 'Xtensa LX6 dual-core, WiFi+BT, 38 GPIO (QEMU)',
'esp32-cam': 'ESP32 + OV2640 camera, streams to LCD (QEMU)',
'xiao-esp32-s3': 'Seeed XIAO tiny form, 8MB flash+PSRAM (QEMU)',
'xiao-esp32-c3': 'Seeed XIAO ESP32-C3 mini board (QEMU)',
'stm32-bluepill': 'STM32F103C8 Cortex-M3, 64KB flash, 37 GPIO (QEMU)',
'stm32-blackpill': 'STM32F411CE Cortex-M4, 512KB flash, 50 GPIO (QEMU)',
'stm32-bluepill-f103cb': 'STM32F103CB Cortex-M3, 128KB flash, 37 GPIO (QEMU)',
'stm32-blackpill-f401': 'STM32F401CE Cortex-M4, 512KB flash, 50 GPIO (QEMU)',
'stm32-f4-discovery': 'STM32F407VG Cortex-M4, 1MB flash, 4 onboard LEDs (QEMU)',
'stm32-olimex-h405': 'Olimex STM32-H405, F405RG Cortex-M4, 1MB flash (QEMU)',
'stm32-netduino-plus2': 'Netduino Plus 2, STM32F405 Cortex-M4 (QEMU)',
'stm32-netduino2': 'Netduino 2, STM32F205 Cortex-M3 (QEMU, serial)',
'raspberry-pi-pico': 'RP2040 dual-core Cortex-M0+',
'raspberry-pi-3': 'ARM64 Cortex-A53 quad-core, Linux/Python (QEMU)',
'raspberry-pi-4': 'ARM64 Cortex-A72 quad-core, Linux/Python (QEMU)',
'raspberry-pi-5': 'ARM64 Cortex-A76 quad-core + RP1 I/O, Linux/Python (QEMU)',
};
const STM32_BOARDS: BoardKind[] = [
'stm32-bluepill',
'stm32-blackpill',
'stm32-bluepill-f103cb',
'stm32-blackpill-f401',
'stm32-f4-discovery',
'stm32-olimex-h405',
'stm32-netduino-plus2',
'stm32-netduino2',
];
/**
* Starter-card thumbnail: reuse the gallery's convention-based thumbs
* (/examples-thumbs/<id>.webp, CircuitPreview SVG fallback). Kinds with a
* Blink example use that example's thumb; the rest use a captured
* `starter-<kind>` shot living in the same folder.
*/
function thumbStubFor(kind: string, label: string): ExampleProject {
return {
id: PREFERRED_BLINK_EXAMPLE[kind] ?? `starter-${kind}`,
title: label,
description: '',
category: 'basics',
difficulty: 'beginner',
boardType: kind,
code: '',
components: [],
wires: [],
};
}
/**
* Empty the whole workspace: boards, components, wires, current project and
* every editor file group. Removing the LAST board leaves the editor's
* files/activeFileId mirror pointing at the deleted group (removeBoard only
* re-points when another board remains), so Monaco kept showing the dead
* sketch — pointing the editor at a nonexistent group blanks it.
*/
export function clearWorkspaceForStarter(): void {
// currentProject FIRST — same auto-save hazard loadExample documents:
// mutating the stores while a saved project is still "current" lets the
// debounced PUT overwrite that project with the emptied content.
useProjectStore.getState().clearCurrentProject();
const sim = useSimulatorStore.getState();
sim.boards.forEach((b) => sim.stopBoard(b.id));
sim.boards.map((b) => b.id).forEach((id) => sim.removeBoard(id));
sim.setComponents([]);
sim.setWires([]);
const editor = useEditorStore.getState();
Object.keys(editor.fileGroups).forEach((g) => editor.deleteFileGroup(g));
editor.setActiveGroup('');
}
/**
* Gallery Blink example per board kind, when one exists. Preferred ids first
* (some kinds have several blink-ish examples — e.g. esp32 also has the
* ESP-IDF variant); a generic single-board "blink" search covers overlay
* examples registered at runtime.
*/
const PREFERRED_BLINK_EXAMPLE: Record<string, string> = {
'arduino-uno': 'blink-led',
'arduino-mega': 'mega-blink',
'arduino-nano': 'nano-blink',
// Camera board: the webcam demo IS its "blink" — the board exists to
// show the sensor, a bare LED sketch would be a misleading first run.
'esp32-cam': 'esp32cam-webcam-demo',
esp32: 'esp32-blink-led',
'esp32-s3': 'esp32s3-blink-led',
'esp32-c3': 'c3-blink',
'esp32-c6': 'c6-blink',
'raspberry-pi-pico': 'pico-blink',
'raspberry-pi-3': 'pi3-blink-led',
'xiao-rp2040': 'xiao-rp2040-blink',
'xiao-esp32c6': 'xiao-esp32c6-blink',
'stm32-bluepill': 'stm32-bluepill-blink',
'stm32-blackpill': 'stm32-blackpill-blink',
'stm32-bluepill-f103cb': 'stm32-bluepill-f103cb-blink',
'stm32-blackpill-f401': 'stm32-blackpill-f401-blink',
'stm32-f4-discovery': 'stm32-f4-discovery-blink',
'stm32-olimex-h405': 'stm32-olimex-h405-blink',
'stm32-netduino-plus2': 'stm32-netduino-plus2-blink',
// M5Stack all-in-ones (overlay kinds): no LED to blink — the on-LCD hello
// is the first run. Both ids carry a captured gallery thumb.
'cardputer-adv': 'cardputer-adv-hello',
'm5stack-core': 'm5stack-core-m5-helloworld',
};
/** Dynamic import keeps the (large) gallery data out of the editor bundle
* until a starter is actually picked. */
async function findBlinkExample(kind: string): Promise<ExampleProject | undefined> {
const { exampleProjects } = await import('../../data/examples');
const preferredId = PREFERRED_BLINK_EXAMPLE[kind];
if (preferredId) {
const preferred = exampleProjects.find((e) => e.id === preferredId);
if (preferred) return preferred;
}
return exampleProjects.find(
(e) => !e.boards && e.boardType === kind && /blink/i.test(`${e.id} ${e.title}`),
);
}
/**
* Replace the workspace with the chosen starter. 'blank' leaves an empty
* canvas (boards are optional — the board-less analog examples rely on the
* same state). Board kinds load their gallery Blink example when one exists;
* otherwise a fresh board whose default sketch already blinks the on-board
* LED (createFileGroup picks the per-board/language blink content).
*/
async function applyStarter(kind: string | 'blank'): Promise<void> {
clearWorkspaceForStarter();
if (kind !== 'blank') {
let example: ExampleProject | undefined;
try {
example = await findBlinkExample(kind);
} catch {
example = undefined;
}
if (example) {
await loadExample(example);
} else {
const fresh = useSimulatorStore.getState();
const newId = fresh.addBoard(
kind as BoardKind,
DEFAULT_BOARD_POSITION.x,
DEFAULT_BOARD_POSITION.y,
);
fresh.setActiveBoardId(newId);
}
}
// The workspace no longer belongs to whatever project URL we were on —
// leaving it would silently reload the OLD project over this fresh
// workspace on refresh. replaceState, not pushState (a back-entry at the
// stale project URL would remount the project route and reload it).
const locale = getLocaleFromPath(window.location.pathname);
const editorPath = localizedPath('/editor', locale);
if (window.location.pathname !== editorPath) {
window.history.replaceState(null, '', editorPath);
}
}
export interface StarterSection {
title: string;
entries: Array<{ kind: string; blurb: string }>;
}
/**
* The card sections, in display order. Overlay-registered kinds only exist
* when the private overlay mounted — an OSS build simply doesn't show those
* cards, and a section left with no entries is not rendered at all.
*/
export function buildStarterSections(defs: ProBoardDef[]): StarterSection[] {
const oss = (k: BoardKind) => ({ kind: k as string, blurb: BOARD_BLURBS[k] ?? '' });
const pro = (k: string) => {
const d = defs.find((x) => x.kind === k);
return d ? [{ kind: d.kind, blurb: d.description }] : [];
};
return [
{
title: 'Arduino',
entries: [
oss('arduino-uno'),
oss('arduino-mega'),
oss('arduino-nano'),
oss('arduino-nano-esp32'),
],
},
// One card per ESP32 chip generation, XIAO variant preferred where
// Seeed makes one: classic → DevKit V1, S3/C3 → XIAO, C6 → XIAO (overlay).
{
title: 'ESP32',
entries: [
oss('esp32'),
oss('esp32-cam'),
oss('xiao-esp32-s3'),
oss('xiao-esp32-c3'),
...pro('xiao-esp32c6'),
],
},
// M5Stack all-in-ones (overlay): ahead of STM32 by operator request —
// they run on Free and are a friendlier first pick than the Pro-gated
// STM32 family. Cardputer first, then the Core.
{ title: 'M5Stack', entries: [...pro('cardputer-adv'), ...pro('m5stack-core')] },
{ title: 'STM32', entries: STM32_BOARDS.map(oss) },
{
title: 'Raspberry Pi',
entries: [
oss('raspberry-pi-pico'),
...pro('xiao-rp2040'),
oss('raspberry-pi-3'),
oss('raspberry-pi-4'),
oss('raspberry-pi-5'),
],
},
];
}
const ProPill: React.FC = () => (
<span className="new-project-pro" title="Pro feature — paid plan or Velxio Desktop">
PRO
</span>
);
export const NewProjectDialog: React.FC<NewProjectDialogProps> = ({ isOpen, onClose }) => {
const { t } = useTranslation();
// Late-overlay registrations (the @pro import is dynamic) must re-render an
// already-mounted dialog — same contract as the component picker.
const proBoardsVersion = useSyncExternalStore(
subscribeProBoards,
getProBoardsVersion,
getProBoardsVersion,
);
// eslint-disable-next-line react-hooks/exhaustive-deps
const sections = useMemo(() => buildStarterSections(listProBoards()), [proBoardsVersion]);
useEffect(() => {
if (!isOpen) return;
const onKey = (e: KeyboardEvent) => {
if (e.key === 'Escape') onClose();
};
window.addEventListener('keydown', onKey);
return () => window.removeEventListener('keydown', onKey);
}, [isOpen, onClose]);
if (!isOpen) return null;
const handleSelect = (kind: string | 'blank') => {
if (kind !== 'blank' && boardGateDecision(kind as BoardKind) === 'block') {
// Same gate as adding the board from the picker: close, prompt, create
// nothing. The overlay's upgrade modal takes over from here.
onClose();
triggerProUpgradePrompt(proBoardFeatureName(kind));
return;
}
if (kind !== 'blank') trackSelectBoard(kind);
onClose();
applyStarter(kind).catch((err) => {
// eslint-disable-next-line no-console
console.warn('[editor] starter template failed to load:', err);
});
};
// Portal to <body>: escape the canvas subtree so no ancestor stacking
// context can pin the dialog below floating panels (e.g. the AI chat).
return createPortal(
<div className="new-project-overlay" onClick={onClose}>
<div
className="new-project-dialog"
role="dialog"
aria-modal="true"
onClick={(e) => e.stopPropagation()}
>
<div className="new-project-head">
<h3 className="new-project-title">{t('editor.newProject.title')}</h3>
<p className="new-project-sub">{t('editor.newProject.subtitle')}</p>
</div>
<div className="new-project-body">
<div className="new-project-grid">
<button
className="new-project-card new-project-card-blank"
onClick={() => handleSelect('blank')}
>
<span className="new-project-card-thumb new-project-card-thumb-blank">+</span>
<span className="new-project-card-info">
<span className="new-project-card-name">
{t('editor.newProject.blankTitle')}
</span>
<span className="new-project-card-desc">
{t('editor.newProject.blankDesc')}
</span>
</span>
</button>
</div>
{sections.map((section) =>
section.entries.length === 0 ? null : (
<React.Fragment key={section.title}>
<div className="new-project-section-title">{section.title}</div>
<div className="new-project-grid">
{section.entries.map(({ kind, blurb }) => {
const label = BOARD_KIND_LABELS[kind as BoardKind] ?? kind;
return (
<button
key={kind}
className="new-project-card"
onClick={() => handleSelect(kind)}
>
<span className="new-project-card-thumb">
<ExampleThumbnail
example={thumbStubFor(kind, label)}
width={300}
height={180}
/>
</span>
{isProBoardKind(kind) && <ProPill />}
<span className="new-project-card-info">
<span className="new-project-card-name">{label}</span>
<span className="new-project-card-desc">{blurb}</span>
</span>
</button>
);
})}
</div>
</React.Fragment>
),
)}
</div>
<div className="new-project-foot">
<button className="new-project-cancel" onClick={onClose}>
{t('editor.newProject.cancel')}
</button>
</div>
</div>
</div>,
document.body,
);
};