Re-do the AVR spice-driven digital inputs (reverted in c11c195) the right way so
INPUT_PULLUP buttons keep working. PinManager.updatePort now detects the AVR
internal pull-up (input DDR bit + PORT bit high) and sets the pin pull, so the
netlist stamps the 45k pull-up and an INPUT_PULLUP input reads HIGH at idle.
connectDigitalInputsToMcu drives a pin from the solve only when its net is
source-backed by a RAIL or a COMPONENT card (button switch, divider, cross-board
output) — NOT by the internal pull alone — so INPUT_PULLUP pins wired to
event-driven parts with no SPICE model (rotary encoder, keypad) are left to the
part layer and never clobbered. AVR only; RP2040/STM32 stay on the part-seed
until their pulls are modeled.
The spiceDrivenInputs change (e81450e + f4401cc) fixed plain-INPUT-wired-to-rail
reads but BROKE the far more common INPUT_PULLUP + button-to-GND pattern: the
internal pull-up is not modeled in the netlist, so the input floated LOW and read
as permanently pressed (verified live on the stm32-bluepill-button example).
Revert all the spice-driven-input changes to the pre-fix part-seed behaviour,
which handles INPUT_PULLUP correctly. Proper fix (model the internal pull-up per
board so BOTH patterns work) is a follow-up. Keeps the Pi LED fix.
An Arduino input wired to a power rail read the wrong level: a pin tied to 5V
read LOW, and a button-to-5V read idle-HIGH / pressed-LOW. AVR inputs were never
fed the solved circuit voltage (only the ESP32 had spiceDrivenInputs), so a
bare-rail input had no driver and buttons fell back to a hardcoded active-low
pull-up seed that ignored the wiring.
Enable spiceDrivenInputs on AVRSimulator, and gate connectDigitalInputsToMcu on
a new NetlistBuilder sourcedNets set (rails, GPIO V-sources, pulls, and any net
a component card touches). Only source-backed input pins are driven from the
solve; floating nets are left to the part layer, so event-driven parts with no
SPICE model (rotary encoder, keypad, dialer, dip-switch, stepper) keep driving
their own pins instead of being forced LOW.
ESP32 digitalRead now reflects the actual circuit instead of a part-level
seed, so a button behaves like hardware — including breaking when it's
mis-wired.
- connectDigitalInputsToMcu: after each SPICE solve, threshold every ESP32
input pin's net voltage (3.3 V LVCMOS, hysteresis) and push the level into
QEMU. Only pins the MCU isn't driving as outputs are injected.
- Esp32BridgeShim advertises spiceDrivenInputs; the pushbutton / 6mm-button /
slide-switch parts skip their direct setPinState seed for such boards and
only flip the component property (pressed/value), which re-solves the
circuit. The connector then decides the level from the real wiring.
- makePinPullHandler no longer seeds the pin; it only records the pull
(netlist resistor) + requests a re-solve, so the read stays circuit-driven.
- GROUND_PIN_RE now matches bare numbered grounds (GND2, GND3) — the ESP32
DevKit element labels its second pad 'GND2', which previously floated.
Net effect: a correctly-wired INPUT_PULLUP button idles HIGH and reads LOW
pressed; a button mis-wired with GND on the wrong terminal reads stuck-LOW,
matching real silicon. AVR / RP2040 keep the legacy part-seed path.
The chip-output board-less path existed (chipPinDrives -> SPICE voltage sources
-> LEDs). The INPUT direction was missing: a chip pin wired to a pushbutton had
its net solved by ngspice, but nothing fed that net's state back to the
PinManager key the chip reads via vx_pin_read. So a board-less chip could light
LEDs but never read a button (verified: i8080 counter stayed at 0 on press).
connectChipInputsToSolve subscribes to the electrical store and, after each
solve, thresholds every wired chip input pin's net voltage to HIGH/LOW and
triggerPinChange()s the chip's synthetic pin — updating getPinState (polling)
and firing onPinChange edges. Pins the chip is actively driving are skipped so
it never fights its own outputs. Hooked alongside connectAnalogInputsToMcu in
start.ts. Solver-agnostic; reads only the electrical store shape.
Also gives the board-less button examples a pull-down on each chip BTN pin so
they read a clean LOW when open (a button-to-VCC floats HIGH otherwise):
i8080-button-counter (2) and i8080-killbits (8).
- new connectChipInputsToSolve.ts; start.ts wiring.
- examples-retro-intel: pull-down resistors + wires for the button examples.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A custom-chip output pin wired directly to a component (LED, resistor, ...)
had no Arduino pin on its net, so the chip could drive nothing and the pin
resolved to null. Now:
- Layer A (digital): such chip pins get a stable synthetic pin number
(syntheticPins.ts). traceDetailed resolves a chip<->component net to that
shared number, so the chip's PinManager drive reaches the wired components
through the existing digital event flow. A real board pin still wins.
- Layer B (analog/SPICE): a custom-chip mapper in componentToSpice emits a DC
voltage source on each driven output pin's net (recorded in chipPinDrives by
ChipRuntime), exactly like a board GPIO, and the chip requests an electrical
re-solve when it toggles a pin (electricalResolveHook -> service.tick).
So LEDs / resistors / analog parts wired to a chip output are driven by
ngspice too.
This makes the bundled Z80 / i8080 chip examples actually animate their LEDs,
and lets any custom chip drive components, passives and analog circuits from
its own pins. Non-chip circuits are unaffected.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
End-to-end pipeline fixes uncovered while auditing the /examples gallery.
Each bug shipped past green unit + snapshot tests because none of those run
firmware + render LEDs. Added scripts/visual-led-test.mjs as a CDP-driven
visual harness that loads each example, runs the simulator, samples
`wokwi-led.brightness`, and asserts toggle / gradient / initial-off
invariants — exits non-zero on any regression.
Frontend simulator
- PinManager.updatePort: new optional ddrMask param. A pin is added to
`outputPins` only if the DDR bit is set, so the PORTx write that
enables INPUT_PULLUP (DDR=0, PORT=1) no longer falsely marks the pin
as MCU output. AVRSimulator now reads DDRB/C/D (0x24/0x27/0x2A on
Uno/Nano, 0x37 on ATtiny85, per-port table on Mega) and forwards it.
- AVRSimulator: pass DDR mask alongside every port-listener fire.
- BasicParts pushbutton{,-6mm}: seed pin HIGH in attachEvents so
`digitalRead()` returns HIGH while idle. avr8js doesn't auto-simulate
INPUT_PULLUP — without this the firmware reads LOW from boot and
thinks the button is permanently pressed (the "LED is always on,
pressing does nothing" UX bug).
- connectMcuEdgesToService: suppress synthetic digital edges on pins
with active PWM, AND subscribe to onPwmChange to re-tick the netlist
on duty changes. Fade-LED now produces a true gradient (6 distinct
brightness levels across a fade cycle) instead of a binary 0/full
toggle.
- CircuitSimulationService.handleMcuEdge: replace single-slot
pendingMcuEdge with a per-pin Map. Multiple pins toggling during the
same in-flight tick used to overwrite each other; now every pin's
most-recent edge replays after the tick. Fixes Traffic-Light RED→
YELLOW→GREEN sequencing.
- NetlistBuilder: new sanitizeSpiceId() helper replaces hyphens with
underscores in V-source names. ngspice's interactive `alter` command
treats `-` as an operator and silently no-ops on hyphenated source
names, so mid-simulation MCU pin transitions stopped propagating
after the first solve. MixedModeScheduler.onMcuPinChange and
CircuitSimulationService self-heal use the same sanitizer so names
stay consistent across emit/alter/lookup. Also added a regex-based
fallback in step 2 so any board pin matching `GND.\d+` canonicalises
to net "0" — ESP32-C3 dev kits expose up to 10 GND pins and the
per-board `groundPinNames` list missed several, leaving wires
floating instead of grounded.
- collectPinStates: emit V-sources only for pins in `outputPins`, not
every wired board pin. Leaves INPUT pins (analog sensors on A0,
pull-down dividers, etc.) free for the SPICE solver instead of being
shorted to 0 V by an ideal MCU V-source.
- start.ts: extended __spiceDebug to also expose outputPinsByBoard +
nodeVoltages + pinNetMapEntries for the visual harness.
- ESP32 / RP2040 / RISC-V / C3 simulators: pass `'mcu'` source flag to
triggerPinChange / setPinState so the new outputPins tracking fires
on those boards too (was AVR-only before).
- useSimulatorStore: stopBoard/resetBoard call pm.resetPinStates() so
outputPins clears between runs; Esp32Bridge.onPinChange passes the
`'mcu'` flag in all three places it's wired.
- types/board.ts: ATtiny85 FQBN `clock=internal16mhz` →
`clock=16pll` (ATTinyCore 1.5.2 renamed the option).
Backend
- esp-idf-template/main/CMakeLists.txt: skip the
`-DLED_BUILTIN=2` fallback for esp32c3 and esp32s3 targets. Both
variants already define LED_BUILTIN in pins_arduino.h via a
self-define macro (`#define LED_BUILTIN LED_BUILTIN` + `static const
uint8_t LED_BUILTIN = ...;`). Pre-defining the symbol from the
command line expanded the static-const declaration to
`static const uint8_t 2 = ...;` — a syntax error that broke every
ESP32-C3 / S3 build (`expected unqualified-id before numeric
constant`).
Examples
- examples.ts: bulk-fix 72 wire endpoints that referenced
`componentId: 'nano-rp2040'` / `'esp32-c3'` etc. (boards that don't
exist on the canvas). Replaced with `'arduino-uno'` (the canvas
board-id convention) and converted `D<n>` pin names to `GP<n>` for
Pico-style boards. Affects pico-blink, pico-i2c-scanner,
pico-i2c-rtc-read, pico-spi-loopback, c3-blink and others.
Tests
- scripts/visual-led-test.mjs: CDP-driven harness. Default suite covers
Blink (single-pin), Button (idle-OFF invariant — catches the
INPUT_PULLUP regression), Traffic-Light (multi-pin sequencing),
Fade-LED (PWM gradient — ≥3 distinct levels), RGB-LED (≥3 PWM pins
driven). Run via `npm --prefix frontend run test:visual` against a
Chrome on `:9222` + vite on `:5174` + backend on `:8001`.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
#10 — ESP32 ADC clipping warning: `pushEsp32Waveforms` now counts
how many samples land outside the 0-3.3 V ADC range. If > 10% of a
pin's waveform clips, console.warn once per pin with the observed
range. Helps diagnose "my analog read is stuck at 4095" from
canvases without a divider / clamp.
#11 — PinManager subscriptions scoped to circuit pins. Previously
`connectMcuEdgesToService.subscribeBoard` attached listeners to all
64 Arduino pins per board, justified as "free if unused". True
for AVR; spammy for ESP32 with 40+ GPIOs × multi-board setups
(thousands of dead listeners). Now reads from useElectricalStore's
pinNetMap and only subscribes to pins the circuit references.
Re-subscribes when pinNetMap changes (new wire added/removed).
#16 — `__spiceDebug()` window helper. Restored after the legacy
subscribeToStore deletion in Phase 1c. Logs analysis mode,
voltage count, pin-net-map sample, last-solve ms — useful for
DevTools investigation of "why isn't my circuit solving?" reports.
1461 tests pass.
#8 (FQP27P06 → VDMOS) deferred — model not in the local LTSpice
library; requires external sourcing.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
#3: `start.ts` now kicks `scheduler.start()` (lazy-boot the WASM
engine) right when the editor mounts. Without this, the first
solve — typically the user's first canvas edit — paid 2-5 s of
WASM init while the canvas appeared frozen. Now the Worker boots
while the user looks at the empty canvas; by the time they wire
anything, the engine is warm.
#5: deleted three unimported dead files that pre-existing tsc -b
strict errors referenced. Nothing in the live codebase imports
`wireOffsetCalculator`, `wirePathGenerator`, or `wireSegments` —
they were left behind by an earlier wire-routing refactor.
Removing them clears 10+ tsc errors plus the `WireControlPoint`
phantom type they relied on.
Also cleaned up an unused import in
`capacitor-charge-transient.test.ts` (leftover from F2).
1461 tests pass, vite build clean.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The mixed-mode migration's endgame. After this commit there is ONE
SPICE solver path in the codebase — the vendored ngspice WASM via
SolverPort, behind both NgSpiceWorkerAdapter (production browser) and
NgSpiceNodeAdapter (Vitest Node). Zero hybrids; zero legacy left to
maintain.
Deleted production files:
• simulation/spice/CircuitScheduler.ts (200ms-poll legacy)
• simulation/spice/SpiceEngine.ts (eecircuit-engine wrap)
• simulation/spice/SpiceEngine.lazy.ts (lazy code-split)
• simulation/spice/subscribeToStore.ts (legacy solve loop)
• simulation/spice/connectLegacySolverToMixedMode.ts (bridge)
• simulation/spice/connectMixedModeSchedulerToStore.ts (feature flag)
Deleted tests (no longer cover any live code):
• connect-legacy-solver-to-mixed-mode.test.ts
• connect-mixed-mode-scheduler-to-store.test.ts
• spice-rectifier-live-bootstrap.test.ts
Migrated 6 tests off the deleted `circuitScheduler.solveNow` API to
the new `__tests__/helpers/solveInput.ts` (same shape, backed by
NgSpiceNodeAdapter).
`useElectricalStore` rewritten as a pure state container:
• setSolveResult(snapshot) — atomic publish from the service
• paused / setPaused — UI control unchanged
• reset — project unload
• REMOVED: triggerSolve, solveNow, setDebounceMs, scheduler hook
• REMOVED: dependency on SpiceEngine.lazy preload
EditorPage now mounts a single `startSimulation()` from
`simulation/spice/start.ts`, which constructs
CircuitSimulationService + ADC bridge + MCU edge bridge. Four
useEffect calls collapsed to one.
`circuitVerifier.ts` (production) and `runNetlist.ts` use an
environment-aware factory: Web Worker in browser, in-proc WASM in
Node tests. `/* @vite-ignore */` keeps the Node adapter chain
(node:fs, node:url) out of the browser bundle while still letting
Node resolve it dynamically.
Removed `eecircuit-engine` from package.json dependencies.
`collectPinStates` extracted to its own module so the service doesn't
depend on the (now deleted) subscribeToStore.ts.
Verification:
• 1392/1392 tests pass across 103 files (28 pre-existing skips).
• `tsc --noEmit` clean.
• `vite build` succeeds (27 s, only the existing chunk-size
warning that pre-dates this work).
Phase 1c — COMPLETE.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Single-call mount for the new mixed-mode loop:
• CircuitSimulationService (orchestrator)
• connectAnalogInputsToMcu (ADC bridge)
• connectMcuEdgesToService (pin event subscriptions)
References useElectricalStore.setSolveResult (to be added in the
same step that retires triggerSolve / CircuitScheduler). Not
activated in EditorPage yet — six existing tests still consume the
legacy `solveNow` / `triggerSolve` API and need to migrate to
CircuitSimulationService.tick() first.
Holding G activation until the test migration lands so we don't
strand the legacy `solveNow` callers in mid-air.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>