Auditoria de "la Pi tiene todo lo de la placa real" con cuatro huecos
encontrados y cerrados:
1) GPIO de entrada en modo Linux: GPIO_IN respondia VAL 0 fijo (stub de
la fase 2), asi que GPIO.input() leia 0 eternamente aunque el canvas
empujara el nivel. El backend guarda ahora el ultimo nivel por pin
(set_pin_state lo escribe) y GPIO_IN contesta de ahi. Los flancos
(SET) siguen llegando al guest como antes.
2) UART del header hacia otra placa: el shim del rootfs ya hablaba
`UART <port> TX <hex>` / RX_REQ, pero sin modelo de esclavo el
backend tragaba los bytes. Ahora TX sin esclavo se emite al canvas
(uart_tx) y RX_REQ sin esclavo drena la cola que llena pi_uart_rx —
el mismo protocolo de siempre, sin ops nuevas.
3) El escaner de esclavos I2C/SPI/UART estaba doblemente muerto:
clasificaba por numero fisico de pin ('3','5','19'...) cuando el
elemento expone GPIOxx, y su unico llamador era RaspberryPiWorkspace,
que el terminal unificado reemplazo. Acepta ambos nombres y corre en
onBooted del store.
4) boardPinToNumber solo mapeaba los pines de la 3/4/5; la Zero, 1B+ y
2B (mismo header de 40 pines, mismo elemento) se quedaban sin mapa.
La placa QEMU-Linux tiene DOS flujos serie y hasta ahora el cableado
usaba el equivocado: el enrutado entregaba los bytes del vecino a la
consola (el shell) y sacaba al cable la cháchara del arranque. El
header, que es lo que el usuario cablea, no existia.
Ahora el canal de protocolo lleva dos ops nuevas:
UARTTX <b64> el guest transmitio por el header -> al canvas
UARTRX el guest pregunta que le llego -> UART_RXQ <b64>
El backend guarda una cola por instancia (acotada a 64 KB, que un script
que no lee nunca no la haga crecer) y el websocket acepta `pi_uart_rx`
con los bytes que el vecino manda. En el frontend el bridge gana
onUartTx / sendUartBytes y el Interconnect engancha ESE flujo en vez de
la consola para las placas Pi.
Con esto el mismo script -- import serial, escribir, dormir, leer --
funciona en los dos motores.
Dos piezas que faltaban para que pi-to-arduino-led-control fuera algo
mas que un guion imprimiendo lo que "habria enviado".
1) classifyPin no reconocia los pads del header por su nombre. Se llaman
GPIO14 / GPIO15 en el dibujo de la placa y en todos los cables de los
ejemplos, pero solo se aceptaban numeros fisicos: parseInt('GPIO14')
daba NaN, el pin no clasificaba como nada y el Interconnect nunca
construia la ruta. Ahora se acepta el prefijo GPIO/BCM y la numeracion
fisica sigue funcionando.
2) Seam de serie para placas que no tienen ni simulador ni bridge: el
motor de navegador corre el Python de la Pi en la propia pestana.
registerSerialSink(placa, fn) recibe los bytes que le llegan y
feedBoardSerialOut(placa, ch) anuncia los que envia, que es lo que el
enrutado por cables ya sabia repartir.
A profile's extra_drive is the same file for everyone; an overlay may
need a disk built for THIS session (what the project declared). New
seam set_pi_extra_drive_resolver(fn) receives the client id, the board
and the start_pi payload and returns raw images, mounted read-only after
the profile's own. The WS route forwards msg_data and the bridge gained
startPayload so a client can declare it. Generic: no package manager,
no OS knowledge in the OSS tree.
The netlist collector only understood GPIO<n>/GP<n>/bare digits, so a
wire on a QEMU-Linux board's P24 Gravity pad never got its V-source
stamped and the LED stayed dark while the guest toggled the pin.
The generic arm64 image prints another product's banner/motd/login line
during boot, before guestSetup can re-brand the guest. Boards with
quietBoot show a neutral '[Velxio] Booting <label> (Linux guest)...'
progress line (dots every 4 s) while boot detection and the prompt-gated
upload still run underneath; the shell is revealed (already re-branded)
right before the auto-run command, so the user's first visible output is
their own program.
With the bare boardId as client_id, two tabs (or two users) on the same
example shared one QEMU instance: serial output went to whichever socket
connected last, keystrokes interleaved and one tab's stop killed the
other's guest. Suffix the tab session id so each tab gets its own
instance (stopped on its own disconnect, like the ESP32 workers).
- profile key extra_drive: optional read-only second virtio-blk so an
overlay can ship guest-side shim libraries (/dev/vdb)
- SENS <name> protocol op: canvas-fed named values (built-in sensors /
buttons) served from PiInstance.sensor_state, pushed by the frontend
via the new pi_sensor_state WS message
- DISP <b64> protocol op: guest display commands forwarded to the
frontend as 'display' events (built-in screens)
- RaspberryPi3Bridge: onDisplay / onGpioPwm callbacks + setSensorState
- SimulatorCanvas hands piFamily boards their Pi bridge in
attachBuiltins (was ESP32-only)
Las dos ramas habian divergido: master llevaba el modo lenguaje ESP-IDF puro
(#139) y v3.2 la ruta de compilacion IDF v5.5 para toda la familia ESP32 mas
los arreglos de venv/toolchain. Ambas tocaban espidf_compiler.py.
Los dos lados son ejes ORTOGONALES y se conservan enteros:
- use_idf5 / arduino_mode (v3.2): que arbol IDF usa el build (5.5 vs 4.4) y
si cabe Arduino-como-componente.
- pure_idf (master): el modo LENGUAJE que elige el usuario; sus ficheros son
las fuentes del componente main con su propio app_main().
Resolucion:
- _build_env acepta los tres. Un build IDF puro fuerza arduino_mode a falso:
la plantilla CMake mete el componente arduino-esp32 en cuanto existe
ARDUINO_ESP32_PATH, asi que dejarlo puesto compilaba el core de Arduino en
un build que no tiene sketch. Lo cazaron los tests de master.
- VELXIO_PURE_SKETCH solo con pure_idf, nunca con arduino_mode a falso a
secas: un target sin core arduino-esp32 sigue entregando un SKETCH al
traductor legacy y no debe tomar la rama del glob puro.
- La identidad del build-dir suma los dos tokens (|idf:N|ard:N y |lang:pure):
ningun par de esas combinaciones puede compartir un build/ configurado.
- La cadena de escritura de fuentes queda pure_idf -> arduino_mode -> legacy.
- sdkconfig: render de v3.2 (con target/use_idf5) mas el filtrado de simbolos
CONFIG_ARDUINO* de master cuando el build es puro.
test/backend/unit/test_espidf_compiler.py: los 7 tests que ya estaban rotos en
v3.2 (AttributeError: idf5_path, fixture sin actualizar desde que se anadio la
seleccion de IDF) vuelven a pasar.
Verificado: backend 293 pasan / 0 fallan (v3.2 traia 7 rotos); frontend 2268
pasan / 0 fallan en los dos shards.
connectMcuEdgesToService resubscribes its per-pin listeners whenever
pinNetMap changes. The subscription swept pin NUMBERS 0..63 and
reverse-mapped them to names ('GPIO2' on ESP32, 'GPIO17' on Pi) to match
against pinNetMap's keys — but those keys are the WIRE pin names ('2',
'4', 'A0'), so after the first solve the match failed for every pin and
the resubscription attached nothing. Any mid-run pinNetMap update then
silently killed the MCU-edge → SPICE path and the canvas froze at the
last solved state while the firmware kept toggling.
Masked until now because nothing perturbed pinNetMap mid-run on the
blink examples; pure ESP-IDF mode (#139) unmasked it — gpio_reset_pin()
leaves the internal pull-up enabled, the worker reports gpio_pull, the
handler requests an electrical resolve, pinNetMap gets a new identity,
and the ESP-IDF blink example's LED froze ON.
Fix: subscribe FROM the pinNetMap names, mapped to PinManager pins with
the same pinNameToArduinoPin the netlist collector uses (STM32 via
stm32PinNameToLinear), and hand schedulePin the netlist name so
handleMcuEdge's v_<board>_<pin> lookup hits the fast alterSource path
instead of a full rebuild per edge. The 0..63 sweep remains as the
pre-first-solve fallback. Also fixed pinNameToArduinoPin's dead 'GPIO'
branch ('GP' tested first turned 'GPIO32' into parseInt('IO32') = NaN).
componentToSpice/isSpiceMapped now consult a pro-registered mapper table after
the static MAPPERS, so a private build can give its closed components a SPICE
model (e.g. the DFRobot Gravity analog sensors emit a voltage source at AOUT).
Empty in a pure OSS build. Mapper type exported.
registerSensorControls() lets a private build add SensorControlDef entries for
sensors it ships outside the OSS tree (e.g. the DFRobot Gravity analog family)
so they get the live slider panel; every SENSOR_CONTROLS lookup now goes
through getSensorControl(id) which falls back to the registered map. Dead code
in a pure OSS build, same contract as proBoardRegistry / registerComponentDoc.
registerProBoards() lets a hosted overlay ship boards outside the OSS tree as
data-only definitions: registration patches the exported BoardKind maps
(labels / FQBN / MicroPython) so every existing read site keeps working, and
the sites a map can't cover consult the registry — canvas render (custom
element or overlay render fn), BOARD_SIZE, pin-name mapping, picker list +
descriptions + tag, ESP32 family routing, in-browser simulator construction
and firmware load (structural ProBoardSimulator contract, duck-typed PIO
attach/detach), built-in bridge sensors, and a CS-gated built-in microSD
(sdCsPin -> sd_card.cs_pin worker config). Esp32Bridge additionally gains the
esp32-c6 machine type + TX pin (public chip knowledge — the C6 compile path
already ships) and a generic sendKey() for built-in matrix keyboards.
registerProExamples() appends gallery examples at runtime; the board ONLINE
ads recompute at render so registration hides them. OSS behavior without an
overlay is unchanged — the registry is dead code, same as the other seams.
Root cause of "el agente construye el reloj, dice que funciona, pero el
display queda en blanco hasta recargar la página" — diagnosed by driving
the live agent end-to-end and instrumenting the element:
The 7-segment part simulator caches its state (segments, digitValues,
digitEnabled) in a WeakMap keyed by the DOM element, sizing it from
element.digits at FIRST access. The agent builds incrementally: it adds
the display with the default digits=1 and only then sets digits=4 — so
the cached state was born in single-digit mode. Every later attachEvents
(compile bumps hexEpoch → re-attach with the finished wiring) kept
consulting the stale state: it subscribed COM.1/COM.2 (which don't exist
on a 4-digit part) instead of DIG1..DIG4, and because those resolvers DID
attach, the all-digits-on fallback never kicked in either. Result: no
digit ever enabled, no flush ever ran, values stayed a frozen 8-zero
array. A page reload "fixed" it because the fresh element mounted with
digits already 4.
get7SegState now compares the cached digit count against the element's
current value and rebuilds the state when they differ, so any re-attach
after a digits change subscribes the right pins.
Test: attach with digits=1 (COM subscribed), set digits=4, re-attach →
DIG1..4 subscribed, and a segment+digit pulse actually lights values[0]
in the 32-slot array.
Verified live: the exact agent prompt that produced a permanently blank
display now shows the multiplexed digits + blinking colon in-session,
no reload.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The stop-first guard in the Run button only fires when board.running is
true, but the Run button is DISABLED while a board runs — so by the time the
user can actually click Run, the board has already disconnected
(running=false) and the guard is a no-op. The failure lives one level down:
Esp32Bridge.connect() early-returned whenever a socket lingered in ANY
non-CLOSED state (CONNECTING/OPEN/CLOSING). The agent's run_simulation
leaves such a socket; when its backend QEMU session ends but the frontend
socket is still zombie, the user's Run → startBoard → connect() did nothing.
A page reload "fixed" it only by constructing a fresh bridge.
connect() now tears down any lingering socket (detaching handlers + close)
and opens a new one to the same session key — exactly what the reload does,
which is why the reload always worked. The backend already handles a new WS
replacing an existing session, so no reload is needed.
Test: connect() on an OPEN socket closes the old one and boots a fresh
start_esp32 (esp32-dht22-flow).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Generic platform work ported from the internal line:
- Esp32BridgeFactory seam + rebuildEsp32Bridge + sync-I2C seam: a
substitute simulation bridge (e.g. the hosted editor's in-browser JS
emulators) can be installed without touching OSS code
- Component datasheets: hover popover (ComponentInfoPanel) + markdown
docs for common parts
- Per-chip S3/C3 basics examples for the gallery
- .gitignore: never allow pro emulator mask ROMs into the OSS repo
New: online-only board showcase. Boards implemented by the hosted editor
(ESP32-C6, M5Stack Core, Cardputer ADV, Pimoroni RP2350 family) appear
in the picker as advertisement cards with an ONLINE badge linking to
velxio.com, where they are free to use. Ads auto-hide in any build that
registers the real BoardKind.
Running a multiplexed 4-digit 7-segment clock on ESP32/QEMU froze the
browser for minutes after Run — evaluate probes waited 40-90 s, and before
the first fixes the sim WebSocket eventually died (code 1006) with the page
never recovering. CPU-profiled on staging; four compounding per-GPIO-edge
costs, in profile order:
updateComponentState minted a new components array per edge
------------------------------------------------------------
The store setter rebuilt `components` (and one properties object) on EVERY
edge even when the state didn't change. The breadboard is direct-wired to
13 board pins, so segment toggles produced thousands of store sets per
second; every subscriber re-rendered each time, and the canvas subscription
effect (deps: [components, ...]) re-subscribed all pin listeners in a loop.
Now a no-op guard returns prevState unchanged, and breadboards are treated
as self-managed (they have no visual on/off state to echo).
CompilationConsole re-rendered every log line per editor render
----------------------------------------------------------------
The post-compile console holds hundreds of lines; each render called
Date.toLocaleTimeString per line (~0.2 ms each — it builds a fresh Intl
formatter every call). Profile: 162 s of self time in LogLine over a 337 s
window, in ~150 ms tasks. LogLine is now memoized (entries are immutable),
timestamps go through one shared Intl.DateTimeFormat, and the console
itself is React.memo'd against parent re-renders.
Per-edge full SPICE re-solves
------------------------------
PinManager requested a FULL netlist rebuild+solve on every 'mcu' edge.
Now only the edge that newly classifies a pin as MCU-output triggers the
rebuild (that's what emits the pin's V-source); steady-state updates flow
through connectMcuEdgesToService's per-pin coalesced alterSource path.
The start.ts resolve hook is trailing-throttled (33 ms) for the other
per-edge callers (RP2040, custom chips), the service's pending-edge queue
drains on a 33 ms gap timer instead of replaying back-to-back, and new
edges arriving inside the gap queue instead of soloing a solve.
STM32 / Pi reverse pin-name mappings added to connectMcuEdgesToService so
those boards keep fine-grained updates now that the full-tick storm is
gone (PA0/PC13-style and GPIO-style names never matched before).
wokwi-7segment re-rendered per segment write
---------------------------------------------
element.values now flushes at most every 8 ms per display (trailing write
guaranteed), instead of re-rendering the 32-shape SVG per edge.
Also: CLN (colon) pin support for 7-segment clock faces — wired CLN now
drives colon/colonValue in both the attachEvents path and the QEMU
onPinStateChange path; it was silently ignored, so clock colons never lit.
Verified on staging with the failing project: main-thread probes drop from
40-90 s waits (324 long tasks, 52.6 s blocked in 150 s) to 5-11 ms
(2 long tasks, 179 ms), display shows 12:00 with the colon blinking at
1 Hz from the first seconds after Run.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
verifyCircuitFromStore() builds the worst-case snapshot (every wired
digital pin driven HIGH) and solves it — extracted verbatim from
EditorToolbar's runVerification so programmatic runners (editor
extensions, agents) can gate their own run paths on the same rules.
No behavior change for the Run button.
Two velxio-native passive parts, rendered as web components with
programmatic SVG + precomputed pinInfo (velxio-breadboard 830 holes,
velxio-breadboard-mini 170). Pin names follow the Wokwi convention
(holes `18t.d` / `17b.i`, rails `tp/tn/bp/bn.N`) and the metadata ids
are `breadboard` / `breadboard-mini`, so wokwi diagram.json zips
import/export with no aliasing.
Internal connectivity (5-hole column strips, full-length power rails)
is centralized in utils/breadboardNets.ts and wired into every net
consumer:
- NetlistBuilder: unionBreadboardGroups joins wired holes per group at
the union-find level in buildNetlist, buildWireNetMap and
buildBoardPinNetMap — SPICE, the circuit verifier and the voltage
overlay all see one net per strip/rail with no extra cards.
- DynamicComponent.traceDetailed: the digital trace hops through every
other wired hole of the entered group, so parts wired through a
breadboard still resolve their board pin (2-terminal
PASSIVE_PIN_PAIRS could not express N-hole groups).
Verified end-to-end in the app: Uno pin 8 -> full-board column ->
resistor -> mini-board column -> LED -> ground rail -> GND lights the
LED, and the HUD shows the 3 collapsed SPICE nets. 8 new unit tests
(breadboard-nets.test.ts); netlist-builder + circuit-verifier suites
stay green.
Adds `velxio-ssd1306-i2c-4pin`, a native 4-pin SSD1306 OLED module
(GND/VCC/SCL/SDA) — the cheap 0.96" I2C board most beginners actually have,
matching Wokwi's board-ssd1306. The 8-pin `wokwi-ssd1306` breakout stays; this
is the distinct 4-pin part (issue #215). Same SSD1306Core render pipeline
(imageData/redraw) so the display paints identically; I2C-only, address via the
i2cAddress property (default 0x3C). Styled after the existing 8-pin element
(blue PCB, dark screen, corner holes, star).
Ships four "SSD1306 OLED (4-pin I2C)" gallery examples wiring it over I2C on
Arduino Uno (A4/A5), ESP32 (21/22), Raspberry Pi Pico (GP4/GP5) and STM32 Blue
Pill (PB7/PB6).
Follow-up to the SSD1306 picker consolidation. All 68 saved projects that used
the retired ssd1306-i2c / ssd1306-spi ids have been migrated to the single
`ssd1306` (metadataId rewritten, protocol pinned), so the simulation aliases
are no longer needed and are removed.
- Auto-detect refined to CS-only: chip-select is the SPI-exclusive signal;
DC does NOT imply SPI (on the 8-pin module DC doubles as the I2C address /
SA0 line, so many I2C circuits wire it). Fixes false-SPI on those circuits.
- The `ssd1306` part honors an explicit `protocol` property when present
(migrated legacy projects carry it) and auto-detects otherwise.
- loadProjectState normalizes any lingering ssd1306-i2c/spi ids (old .vlx
files, pre-migration snapshots) to `ssd1306` + the matching protocol, so
removing the aliases can never blank an old import.
The SSD1306 was three picker entries — a generic `ssd1306` with a protocol
selector plus `ssd1306-i2c` / `ssd1306-spi` shortcuts (issue #101) — all the
same 8-pin wokwi-ssd1306 element. That is confusing for one physical module
(issue #215). Wokwi ships a single I2C-only part; this goes one better: a
single part that auto-detects the protocol from the wiring, like a real
breadboard — CS or DC wired to a GPIO means SPI, otherwise I2C. No protocol
switch to set, just wire it up.
Works on every board with an I2C/SPI bus (AVR, RP2040, ESP32 Xtensa, STM32).
The ssd1306-i2c / ssd1306-spi ids stay as backward-compat simulation aliases
for projects saved before the merge, but are removed from the picker. Adds an
i2cAddress property (0x3c/0x3d) matching the real module and Wokwi.
Note: ESP32-C3, Raspberry Pi 3 and the bare RISC-V board do not emulate I2C/SPI
peripherals, so no I2C/SPI device (this or any other) attaches there yet.
Esp32C3Simulator already had the GPIO_IN plumbing (setPinState -> gpioIn ->
GPIO_IN_REG read) but never opted into connectDigitalInputsToMcu, so a pin
wired to a switch/button was never fed the solved circuit voltage and
digitalRead() ignored the real wiring. Enabling the flag (as AVRSimulator and
RP2040Simulator already do) completes the issue #247 fix: the ESP32-C3 now
reads GPIO2 from the SPICE solve, so toggling the slide switch flips the LED.
BasicParts' button/slide-switch seed already yields to spiceDriven(), so there
is no double-drive.
The slide-switch SPICE model only wired pin 1 <-> pin 2 (an SPST), ignoring
pin 3. The part is really an SPDT whose common wiper (pin 2) selects pin 1 at
value=0 or pin 3 at value=1, so a switch wired GND-1 / signal-2 / VCC-3 (the
natural Wokwi hookup) could never pull its signal high. Fixes the reported
ESP32-C3 case (issue #247) where only the green LED lit and the switch never
toggled the red one.
Second cause on that board: the ESP32-C3-DevKitM-1 exposes its supply as
3V3.1/3V3.2 and 5V.1/5V.2 (there is no bare 3V3/5V pin). VCC_PIN_RE has no
numeric-suffix branch on purpose (a dual-supply pin such as L293D VCC2 must
not collapse onto the shared logic rail), so those numbered pins floated at
0 V and the switch's HIGH side was dead. List them in boardPinGroups for
esp32-c3 / esp32-s3 / esp32-cam.
- componentToSpice: SPDT emission (both throws, complementary 0.01/1e9 R).
- digitalGateEngine: both driveSwitch paths (all-digital + mixed) made SPDT to
match, so the pure-digital paint and the ngspice solve agree.
- examples-digital / examples-circuits: rewire every slide-switch so the rail
feeds pin 3 and pin 1 is the value=0 throw, preserving value=ON=HIGH.
- spice-slide-switch-spdt-repro test reproduces issue #247 at the netlist level.
WebSocket-backed boards (ESP32, STM32, Raspberry Pi) reach the electrical
simulation only through PinManager.triggerPinChange, which updated the pin
state + notified listeners but never requested an electrical re-solve. AVR
and RP2040 already resolve at their own toggle sites. As a result an analog
part on an MCU-driven net (e.g. a resistor-less LED whose brightness comes
from the SPICE solve) stayed at its first solved value until unrelated
activity (such as serial output) forced a solve — so an ESP32 blink with no
Serial in loop() left the LED stuck on.
Request an electrical re-solve after an 'mcu'-sourced pin edge, in one place
(triggerPinChange), covering all WS boards. Gated to source==='mcu' so the
solver's own input feedback (triggerPinChange with the default 'external'
source) can't loop; requestElectricalResolve coalesces overlapping ticks so
a per-edge call is cheap.
Extend the spice-driven input path (already live for AVR/ESP32) to RP2040 and
STM32 so digitalRead() of an INPUT pin reflects the actual wiring: a pin tied
to a rail reads that rail, and an INPUT_PULLUP button-to-GND reads idle-HIGH /
pressed-LOW instead of floating or inverted.
RP2040 (rp2040js, frontend-only): the GPIO listener now splits input vs output
mode. Input pins report their pad pull (InputPullUp/Down) via setPinPull and
seed the pull's idle level (rp2040js does not auto-apply the pad pull to the
readable input register); the SPICE solve then overrides via connectDigital-
InputsToMcu when the net is actually sourced. Output pins drive as before.
spiceDrivenInputs = true.
STM32 (backend QEMU): the worker now forwards a new gpio_pull event (from the
libqemu-arm picsimlab_pull_pin callback) so the netlist stamps the matching
weak resistor; Stm32Bridge surfaces it, Stm32BridgeShim opts into
spiceDrivenInputs, and collectPinStates maps PA0/PC13 names to the linear pin
so the pull is read. STM32 outputs stay on the part layer (unchanged).
Event-driven parts with no SPICE model (rotary encoder, keypad) remain
protected by the existing sourcedNets gate in the connector.
Re-do the AVR spice-driven digital inputs (reverted in c11c195) the right way so
INPUT_PULLUP buttons keep working. PinManager.updatePort now detects the AVR
internal pull-up (input DDR bit + PORT bit high) and sets the pin pull, so the
netlist stamps the 45k pull-up and an INPUT_PULLUP input reads HIGH at idle.
connectDigitalInputsToMcu drives a pin from the solve only when its net is
source-backed by a RAIL or a COMPONENT card (button switch, divider, cross-board
output) — NOT by the internal pull alone — so INPUT_PULLUP pins wired to
event-driven parts with no SPICE model (rotary encoder, keypad) are left to the
part layer and never clobbered. AVR only; RP2040/STM32 stay on the part-seed
until their pulls are modeled.
The spiceDrivenInputs change (e81450e + f4401cc) fixed plain-INPUT-wired-to-rail
reads but BROKE the far more common INPUT_PULLUP + button-to-GND pattern: the
internal pull-up is not modeled in the netlist, so the input floated LOW and read
as permanently pressed (verified live on the stm32-bluepill-button example).
Revert all the spice-driven-input changes to the pre-fix part-seed behaviour,
which handles INPUT_PULLUP correctly. Proper fix (model the internal pull-up per
board so BOTH patterns work) is a follow-up. Keeps the Pi LED fix.
Extend the source-backed SPICE-driven input fix to the Pico (RP2040) and STM32:
a GP/PA pin wired to a rail or button now reads the right level from the solve,
while floating event-part nets (encoder/keypad/dialer/dip/stepper) stay on the
part layer. RP2040 just opts in (spiceDrivenInputs); STM32 opts in via the
Stm32BridgeShim and connectDigitalInputsToMcu maps PA0/PC13 names to the linear
pin setPinState expects (stm32PinNameToLinear).
An Arduino input wired to a power rail read the wrong level: a pin tied to 5V
read LOW, and a button-to-5V read idle-HIGH / pressed-LOW. AVR inputs were never
fed the solved circuit voltage (only the ESP32 had spiceDrivenInputs), so a
bare-rail input had no driver and buttons fell back to a hardcoded active-low
pull-up seed that ignored the wiring.
Enable spiceDrivenInputs on AVRSimulator, and gate connectDigitalInputsToMcu on
a new NetlistBuilder sourcedNets set (rails, GPIO V-sources, pulls, and any net
a component card touches). Only source-backed input pins are driven from the
solve; floating nets are left to the part layer, so event-driven parts with no
SPICE model (rotary encoder, keypad, dialer, dip-switch, stepper) keep driving
their own pins instead of being forced LOW.
ESP32 digitalRead now reflects the actual circuit instead of a part-level
seed, so a button behaves like hardware — including breaking when it's
mis-wired.
- connectDigitalInputsToMcu: after each SPICE solve, threshold every ESP32
input pin's net voltage (3.3 V LVCMOS, hysteresis) and push the level into
QEMU. Only pins the MCU isn't driving as outputs are injected.
- Esp32BridgeShim advertises spiceDrivenInputs; the pushbutton / 6mm-button /
slide-switch parts skip their direct setPinState seed for such boards and
only flip the component property (pressed/value), which re-solves the
circuit. The connector then decides the level from the real wiring.
- makePinPullHandler no longer seeds the pin; it only records the pull
(netlist resistor) + requests a re-solve, so the read stays circuit-driven.
- GROUND_PIN_RE now matches bare numbered grounds (GND2, GND3) — the ESP32
DevKit element labels its second pad 'GND2', which previously floated.
Net effect: a correctly-wired INPUT_PULLUP button idles HIGH and reads LOW
pressed; a button mis-wired with GND on the wrong terminal reads stuck-LOW,
matching real silicon. AVR / RP2040 keep the legacy part-seed path.
INPUT_PULLUP / INPUT_PULLDOWN had no effect in simulation: the ESP32's
internal pull resistors live inside QEMU and were invisible to the SPICE
solver, so an input wired to a button-to-GND floated to 0 V and read LOW
even at idle. The canonical active-low button never worked.
Read the pull config straight out of the running guest: the IO_MUX
register (FUN_PU bit 8 / FUN_PD bit 7) is already exposed read-only via
qemu_picsimlab_get_internals(3), so no QEMU rebuild is needed. The worker
scans it on the 100 ms poll thread and emits gpio_pull; the bridge feeds
it to PinManager; the netlist stamps a weak 45k resistor to the rail so
idle inputs read the correct level. 45k matches the real internal pull
and is weak enough that any external driver/pull dominates.
Verified with ngspice: idle ~3.3 V (HIGH), pressed ~0 V (LOW).
The pushbutton was modelled as a switch between only 1.l and 2.l; the
other two legs (1.r, 2.r) connected to nothing. Wiring GND/GPIO to those
legs silently produced a dead button, and the failure was invisible.
Model it like hardware: 1.l is internally shorted to 1.r and 2.l to 2.r,
and pressing bridges terminal 1 to terminal 2. Wiring to any leg now
works, and putting GPIO and GND on the same terminal is a dead short,
exactly as on a real tactile switch. Back-compat A/B variant preserved.
- boot_images manifest: bump arm64 rootfs (gpiozero/colorzero baked in,
hostname applied at boot, reworded MOTD)
- RaspberryPi3Bridge: onBooted shell-ready detector + sendAndWaitForPrompt
flow control (resets on disconnect)
- RaspberryPiWorkspace: distinct Booting overlay + piBooted-driven status,
inline SVG icons replacing emoji glyphs
- SerialMonitor: strip CSI/DSR escapes so the dumb console no longer shows
a literal [6n next to the prompt
- VirtualFileSystem: upload auto-starts the Pi and waits for the shell, then
flow-controls each command (no more dropped lines on large files)
- i18n: bootingTitle/bootingNote + reworded offlineNote2 across 9 locales
SSD1306Core only handled horizontal/vertical addressing (0x20/0x21/0x22) and
defaulted memMode to horizontal. Page-mode drivers (Tiny4kOLED on ATtiny85,
U8g2 page buffer, classic SSD1306 libs) position the cursor with the single-byte
commands 0xB0-0xB7 (page) and 0x00-0x0F / 0x10-0x1F (column nibbles) and rely on
the SSD1306 power-on default of PAGE addressing — they never send 0x20. velxio
ignored those cursor commands and advanced in horizontal mode, so every setCursor
was a no-op and the hatching/border/text piled onto wrong rows -> garbled display.
Fix: default memMode=2 (datasheet power-on) and handle the page/column-set
commands. Adafruit_SSD1306 still works (it sends 0x20,0x00 + 0x21/0x22 explicitly).
Verified: decoded the real ATTinyCore Tiny4kOLED I2C stream renders a clean
border + '128x64'. Adds a page-addressing render test.
The ATtiny85 has no hardware TWI; TinyWireM/Tiny4kOLED drive I2C through the USI
peripheral (SDA=PB0, SCL=PB2). avr8js ships AVRUSI but velxio never instantiated
it, so the I2C bus had no master on the ATtiny85 and devices (e.g. SSD1306 OLED)
got no data — the display stayed blank (and wokwi-ssd1306 threw putImageData with
an empty framebuffer). New UsiI2cBridge instantiates AVRUSI and sniffs the SDA/SCL
lines, replaying START/STOP + 8-bit bytes onto the shared I2C bus as
start/connectToSlave/writeByte/stop (the same calls AVRTWI makes for the Uno).
Validated against real ATTinyCore Tiny4kOLED firmware: decodes addr 0x3C + SSD1306
init/data stream. Firmware tolerates NACK so the sniffer is passive.
arduinoPinToName() had no ATtiny85 case, so pin 1 reverse-mapped to "1"
instead of "PB1" (the wire/netlist name). The MCU-edge listener was never
attached (name not in pinsInCircuit) and the SPICE V-source was never altered
on digitalWrite, so a blink LED's branch current stayed at its HIGH value —
the LED latched ON and never turned off (and analogWrite duty changes never
re-solved). Map attiny85 pin N -> "PBN", mirroring pinNameToArduinoPin.
AVRSimulator used wrong ATtiny85 Timer0 data-space addresses: OCR0A 0x56
(=PINB), OCR0B 0x5c (=EECR), TCCR0A 0x4f (=TCNT1). analogWrite() writes
OCR0B at data 0x48, so pollPwmRegisters() read the wrong register and PWM
duty was never seen — attiny85-pwm-fade showed no fade. Corrected both
PWM_PINS_TINY85 and attiny85Timer0Config to TCCR0A=0x4A/OCR0A=0x49/OCR0B=0x48
(verified against the ATTinyCore analogWrite disassembly). delay()/millis
(overflow-based) was unaffected. Tests updated off the old 0x5c/0x56.
The live solver only re-solved on component/wire/board changes, so a runtime
burnout (which changes burntComponents, not components) wouldn't rebuild the
netlist — the burnt part stayed in the circuit until something else changed.
Trigger a re-solve on burntComponents change too. The monitor skips already-
burnt parts, so this converges (one extra solve).
- The live solver now excludes runtime-destroyed components from the netlist,
so a burnt part actually goes OPEN: its current stops and anything it fed
loses power (cascading failure), the way real hardware behaves once a part
burns out. Filter is in CircuitSimulationService.runSolve (no-op when nothing
is burnt).
- The LED's burnout now also marks it in the shared burntComponents set, so a
burnt LED gets the same charred + smoke-badge visual (and is opened in the
solve) as a resistor / capacitor, on top of going dark.
Generalizes the LED's burnout to passive parts via a centralized monitor that
watches the live electrical solve. When a part is stressed past its rating for
a sustained moment it's marked "destroyed": the canvas renders it charred with a
smoke badge and a fault is logged to the output console. Clears on Reset.
Follows the Fritzing-simulator precedent (smoke-on-component) wrapped in a
first-order thermal delay so a brief inrush spike doesn't destroy a part — only
sustained overload (or a catastrophic >=3x overload, instant) does.
- runtimeBurnout.ts: pure stress (resistor power, cap voltage / reverse) + a
thermal-delay burn decision, plus a monitor subscribed to the electrical +
simulator stores. Resistor burns past 2x rated (the verifier already warns at
1x for intentional teaching over-power); a cap bursts over its voltage rating
or on reverse polarity.
- useSimulatorStore: burntComponents set + mark/clear actions; cleared on
Reset / restartParts.
- DynamicComponent + SimulatorCanvas.css: charred filter + smoke badge.
Tests: thermal-delay decision (instant / sustained / spike / cooldown) + stress
computation (resistor power, cap over-voltage, reverse, unwired -> null).
- Power short (blocking error): a wire joining a VCC-type pin directly to a
GND-type pin shorts the supply to ground. The current-based short-circuit
rule only inspects battery/signal-generator/power-supply sources, so it
misses a board-rail-to-GND short with no such source -> name it structurally.
- Shorted-out part (warning): a 2-terminal part with both terminals on the same
node has no effect on the circuit.
Both graph-based, run before the solve. Zero false positives across the 69
gallery examples; gallery pre-flight tests still pass (no spurious blocking).
First slice of the connection ("malas conexiones") checks, graph-based and run
before the solve so they report even on circuits too incomplete to solve:
- Missing power: a rated peripheral (sensor/display) wired into the circuit but
missing its VCC or GND connection -> warning. Boards are excluded (they live
in input.boards and self-power).
- Dangling 2-terminal part: a resistor / LED / capacitor / diode / inductor
connected on only one side (the other terminal floating) -> warning.
Both non-blocking. Verified zero false positives across all 69 gallery
examples. Tests: dangling resistor warns, fully-wired doesn't, module missing
GND warns.
Extends the over-voltage rule to the two cases the previous slice deferred:
- Boards (ESP32 / Pico / Arduino / ...): a board's supply pins all collapse to
the self-driven vcc_rail net, so an external source on them makes the .op
singular rather than readable. Added a graph-based check (runs before the
solve): if a power source is wired to a board supply pin and its nominal
voltage exceeds that pin's rating, warn. Threaded boardKind into
BoardForSpice so the verifier can look up the board rating.
- Electrolytic capacitors: new `voltage` rating property (select, default 25V,
on capacitor-electrolytic + cap-elec-* presets, via component-overrides +
regenerated metadata). The verifier reads the DC voltage across the +/- pins
and warns on over-voltage (vent/burst) and on reverse polarity (a polarized
cap wired backwards). Defaults to 25V when the property is unset.
Tests: 9V battery -> ESP32 VIN warns, 1.5V doesn't; 24V across a 16V cap warns,
5V across a 25V cap doesn't; reverse-biased cap warns. All real-ngspice.
Adds a non-blocking circuit-verifier rule: a component whose supply pin sees
more than its datasheet absolute-maximum voltage warns ("X V on the VIN pin --
above its Y V maximum; not emulated accurately"). This is the "fed too much
voltage" mistake the operator asked for (a 3.3-5V module wired to a 9V battery).
- New componentRatings.ts: per-PIN abs-max table (SSD1306/ILI9341 displays,
DHT/BMP280/HC-SR04/MPU6050 sensors, NeoPixel, servo). Per-pin thresholds so a
3V3 pin (3.6V) and a VIN pin (6V) are judged separately. Unknown parts are
simply not checked; an unwired or floating supply pin is skipped.
- circuitVerifier reads each rated part's supply-vs-ground voltage from the
solved nets (via pinNetMap) and warns when it exceeds the rating.
- VCC/VDD/3V3/5V pins ride the shared vcc_rail net (NetlistBuilder convention);
VIN is a normal net. Both handled.
- Tests: 9V on a module VIN warns; 5V on VIN does not; a 3.3V pin on a 5V rail
warns.
Boards (esp32/pico/arduino) carry ratings in the table but aren't checked yet
-- BoardForSpice doesn't thread its boardKind; follow-up.
The pre-flight circuit verifier reads branch currents via runNetlist ->
readAllCurrentVectors() (ngSpice_AllVecs enumeration). The production
Web-Worker ngspice WASM build does not surface voltage-source #branch
vectors through that enumeration for an .op plot, so branchCurrents came
back empty and every current rule (short-circuit, LED over-current) read
?? 0 -> no fault. The live solver avoided this by requesting each current
explicitly by name; the Node test build enumerates them, so the gap was
invisible to the suite. Net effect: a 9V battery wired straight to an LED
ran with no warning (reported on project 2840fd12).
- runNetlist: request every V_* source branch current explicitly by name
and merge with the enumeration, so source/LED currents are always present
regardless of the worker WASM's AllVecs behaviour.
- circuitVerifier: non-finite source/LED current -> blocking unstable-solve
fault ("could not solve a stable current - likely a short or a part with
no current limit, e.g. an LED with no series resistor").
- LED runtime (BasicParts): burn out on a non-finite current instead of
falling through to the digital fallback and glowing; raise burnout
threshold 20mA -> 100mA so high-power/RGB channels are not falsely
destroyed; clear the burnt latch on Reset (resetBoard bumps hexEpoch).
Tests: real-data repro, mocked non-finite verifier test, runtime
non-finite / high-power / latch-recovery tests.
AVRSimulator never instantiated avr8js's AVREEPROM peripheral, so any
EEPROM.read/write/update hung the sketch: the Arduino EEPROM library spins
on `while (EECR & (1<<EEPE))` waiting for the write-complete bit to clear,
and with no peripheral driving EECR that bit never cleared (issue #203 —
EEPROM.update(0,123) + EEPROM.read(0) hangs instead of printing 123).
Wire AVREEPROM to the CPU in both loadHex() and reset() via a new
attachEeprom() helper. The EEPROMMemoryBackend is created once per
simulator instance and reused across firmware reloads and resets, so a
value written in one run is still readable on the next boot — matching
real hardware, where re-flashing leaves EEPROM intact. Sizes per variant
(Uno 1024 B, Mega2560 4096 B, ATtiny85 512 B); ATtiny85 gets its own
register map (EECR 0x3C / EEDR 0x3D / EEARL 0x3E / EEARH 0x3F) since
avr8js's default eepromConfig targets the ATmega328P.
Adds eeprom.test.ts: drives the EEPROM register protocol against the
production AVRSimulator (loadHex + step), asserting a byte round-trips,
the EEPE poll terminates (no hang), and contents survive a reset.
The NTC breakout's SPICE topology was inverted relative to the example
sketch's decode formula (rNtc = R_PULL * v / (5 - v)), which assumes a 10k
pull-up from VCC to OUT and the NTC from OUT to GND. The mapper had the NTC
on top (VCC->OUT) and the pull-down on the bottom, so the recovered
temperature ran backwards: dragging the slider to 100C made the sketch
print -25C. Swap the two resistors so V_OUT = 5 * Rntc / (Rntc + Rpull),
matching the sketch and the hand-built reference netlist in
spice-avr-mixed.test.ts (T=0 -> ADC 789, T=25 -> 511, T=50 -> 270).
Also replace the SensorParts linear approximation (2.5 - (t-25)*0.02) with
the same beta-model divider so the non-SPICE ADC injection decodes back to
the slider value, and drop the dead onInput path that treated the element's
value as a raw ADC count.
Reset now restores interactive sensors (temperature/lux/gas sliders) to
their configured defaults: resetBoard re-dispatches each sensor's default
into the running sim and bumps sensorResetNonce so the open
SensorControlPanel remounts and the slider snaps back. Previously a restart
left the NTC frozen at the last dragged temperature.
Updated the examples netlist snapshot for the swapped NTC cards.
Two robustness fixes for the paid-WiFi open-core split:
1. A pi-pico-w board now boots the RPI_PICO_W firmware variant (which has the
`network` module) based on its BOARD KIND, not on whether the WiFi
peripheral happens to be attached. Previously the variant was
`pioPeripheral ? 'pico-w' : 'pico'`, so any moment the peripheral was
absent (see #2) booted the plain Pico firmware and a Pico W sketch crashed
with "ImportError: no module named 'network'". Store boardKind in
attachPioPeripheral and pick the variant from it. (OSS: 'pico-w' isn't
registered, so firmwareConfig falls back to 'pico' — a self-hosted Pico W
has no WiFi engine anyway.)
2. Re-attach the PIO peripheral in loadMicroPythonProgram before loading
firmware. An example deep-link adds the board during render, which races the
pro overlay's async mountPro that installs the CYW43 factory — so the
board-add attach returned null and a PAID user's Pico W booted plain
firmware too. attachPioPeripheral is idempotent; by run time the factory is
installed, so a paid user gets the W peripheral and real WiFi.
Move the CYW43439 (Pico W) WiFi emulation out of the open-source tree so it
can ship as a paid feature in a private overlay. OSS keeps a plain Pico W
(no WiFi); the overlay registers the cyw43 protocol + backend network stack
at runtime via generic seams.
Frontend:
- Add simulation/PioPeripheral.ts: a generic "PIO bus peripheral" seam
(feedWord / inDiscardableWriteData / resetFraming / hostWakeLevel /
onHostWake / onSimulationStart). No factory is installed in OSS, so
createPioPeripheral() returns null and a Pico W simulates as a plain Pico.
- RP2040Simulator: keep the fragile PIO-FIFO plumbing (it must re-run after
loadMicroPython swaps the chip) but drive it through PioPeripheral instead
of an inlined cyw43 import (attachCyw43 -> attachPioPeripheral, etc.).
- useSimulatorStore: generic attach/detach + setBoardWifiStatus; drop the
cyw43 bridge map.
- MicroPythonLoader: add registerFirmwareVariant() so an overlay can add the
RPI_PICO_W build; remove the OSS pico-w config + bundled .uf2.
- Delete simulation/cyw43/ (moved to the overlay).
Backend:
- core/hooks.py: add generic register_ws_sim_handler / dispatch_ws_sim_message
and register_gateway_proxy / dispatch_gateway_proxy seams.
- simulation.py: route start_picow / stop_picow / picow_packet_out through the
ws_sim_handler hook (the overlay handles + gates them).
- iot_gateway.py: resolve the Pico W gateway through the gateway_proxy hook.
- Delete services/picow_net/ + picow_net_bridge.py (moved to the overlay).
Tests: move the cyw43/picow suites to the overlay; update RP2040Simulator
mock stubs to attachPioPeripheral.