Audited circuits (2026-07) passed pre-flight with zero findings while being
electrically dead or mis-supplied: a battery with one pole wired, a MOSFET
switching a rail nothing powers, a 12V-coil relay fed from 5V, and VCC pins
tied together with no source. Three new graph-based rules (no solve needed,
so they fire even when ngspice cannot converge; all non-blocking warnings):
- unpowered-net: power-input pins (VCC/VIN/V+/COIL+/rated supply pins) and
whole conduction regions that no battery, power supply, or board pin
reaches. Ground and source-negative nets do not bridge power; MOSFET/BJT
conduct only through their channel; a relay coil is isolated from its
contacts; custom chips and boards are self-powered.
- no-return-path: a source with a single pole wired, or whose + side never
reconnects to its - side (return analysis joins all pins, so voltage-driven
gates/bases are not false positives).
- voltage-mismatch: relay coil_voltage vs the nominal supply on the coil
nets (region fallback for coils fed through a switch/transistor): below
the 60% pull-in threshold it never actuates, above 1.5x it burns out.
verifyFromStore now also verifies circuits whose only source is a
power-supply component. Gallery sweep extended to fail on the new codes:
zero findings across all 228 wired examples.
DS3231 (I2C 0x68):
- New velxio-ds3231 Web Component (4-pin module: GND/VCC/SDA/SCL) with
pinInfo per CLAUDE.md 6a; registered in elements-register + main.tsx.
- Catalog entry in scripts/component-overrides.json (_customComponents)
mirrored into components-metadata.json exactly as the generator emits it
(verified by cloning wokwi-elements and running generate:metadata: zero drift).
- The existing VirtualDS3231 device sim (DS1307-compatible time regs
0x00-0x06 + control 0x0E / status 0x0F / temperature 0x11-0x12 at 0.25 C
steps) is now user-reachable from the picker; the AVR/RP2040 attach path
gains live temperature updates via the SensorControlPanel (new ds3231
slider in sensorControlConfig).
GPS NEO-6M (UART talker, 9600 baud):
- New velxio-gps-neo6m Web Component (VCC/RX/TX/GND, pulsing PPS LED).
- New part sim GpsParts.ts: emits a valid GPGGA+GPRMC cycle per second
(correct XOR checksums, ddmm.mmmmm coords, UTC clock advancing 1 s/cycle)
with lat/lng/altitude/speed configurable via property dialog and live
via a new SensorControlPanel entry. Defaults: Madrid 40.4168 N 3.7038 W.
- Injection routes, chosen by classifying the wired board pin:
1) hardware UART RX -> new uniform sim.feedUart(uart, data) seam
(AVR USART0, RP2040 uart0/1 via rp2040js feedByte, ESP32 uart0/2 and
STM32 USART1/2 via their bridge shims); byte feed is paced in 8-byte
wall-clock chunks so 32-byte RX FIFOs never overflow;
2) any other digital pin on a cycle-accurate sim -> real 8N1 bit-banged
waveform via schedulePinChange, so SoftwareSerial decodes it;
3) feedUart rejection (e.g. Mega USART1-3, not modelled by avr8js)
degrades permanently to the bit-banged path.
- Interconnect already probed sim.feedUart; implementing it also upgrades
cross-board UART byte shortcuts for RP2040 uart1.
Tests: new gps-neo6m.test.ts (16 tests: NMEA builders, byte injection on
Uno RX0 / ESP32 RX2, Mega RX1 fallback, waveform decode back to $GPGGA,
live position updates, PPS pulse) + 3 new ds3231 AVR-path tests in
protocol-parts.test.ts. Full frontend suite: 2294 passed, 2 pre-existing
Galaksija Z80 timeouts that pass in isolation. npx tsc --noEmit clean.
Reportado en /example/pi5-opencv-vision: al recargar aparecia un instante
el 404 con el header completo (menus incluidos) y despues cargaba el
editor. La carrera: los ejemplos pro se registran cuando aterriza el
import dinamico del overlay, y la pagina resolvia la galeria ANTES,
concluia "no existe", pintaba el 404 y al llegar el registro re-renderizaba
al editor.
"No esta en la galeria" y "no esta TODAVIA" son respuestas distintas, asi
que el registro gana una senal de asentado: main.tsx la activa cuando el
import del overlay resuelve (o falla — finally), e inmediatamente en la
build OSS, donde no viene overlay y un 404 debe ser instantaneo. La pagina
se queda en "Loading example..." hasta que el registro asienta y solo
entonces un id ausente es de verdad un 404.
markProExamplesSettled es idempotente y solo notifica una vez, con test —
el sintoma de romper eso seria una tormenta de re-renders por hot-reload
del overlay.
La queja: demasiados botones en una sola fila, y en pantallas pequenas se
solapan — medido, no impresion: a 1024px Code/Both/Circuit pisaban a
Compile/Run/Stop por 9-20px y Add pisaba el chat por 29px, con el idioma y
el usuario cortados fuera del viewport.
Tres piezas:
1. En el editor, el nav de marketing (Home/Docs/Pricing/...) sobra: ya
estas dentro, y cuesta exactamente el ancho que le falta a la toolbar.
AppHeader gana la variante editorMenu — mismo mecanismo que ya usa la
build de escritorio (VITE_DESKTOP) — que oculta el nav y pinta un menu
File/Edit junto al logo. El logo sigue llevando a inicio; idioma,
autoguardado, Share y usuario se quedan.
2. File/Edit al estilo escritorio: lo que se usa cada minuto sigue siendo
boton; lo que se usa unas veces por sesion va al menu. File: nuevo
workspace, nuevo fichero, abrir, guardar, importar, exportar, BOM,
imagen del esquema. Edit: undo/redo (con su estado real del historial),
centrar vista, zoom. Las acciones viven en cierres de cuatro
componentes distintos, asi que hay un registro id->handler
(lib/editorCommands, mismo patron de seam que registerProExamples o
registerBoardBuiltins): cada dueno registra al montar y el menu invoca
por id; un item sin dueno montado se pinta deshabilitado, que ademas es
la verdad. El registro sobrevive al remontaje StrictMode (el cleanup
viejo no borra al sucesor) y tiene test de eso.
3. La toolbar adelgaza: fuera Undo/Redo (Ctrl+Z/Y siguen), fuera los
botones inline de Import/Export y sus gemelos responsivos del More
(~70px recuperados); el More queda solo con los extras pro (firmware,
GitHub, share, grabacion). El CSS responsivo de los botones retirados
se va con ellos.
Suite en verde (2300) y build del overlay verificado desde este arbol.
Tres cambios que van juntos porque atacan la misma queja: "anado un
elemento y a veces ni veo donde se anadio".
1. Donde cae. Ya se anclaba a la esquina visible, pero la cascada que evita
que se apilen iba indexada por components.length: seguia avanzando
aunque movieras o borraras piezas, asi que las caidas se alejaban cada
vez mas de donde estabas mirando. Ahora toma el primer hueco LIBRE desde
la esquina, bajando en diagonal; si apartas la ultima, la siguiente
recupera su sitio. Extraido a utils/dropSlot con 8 tests, incluido el
caso de "la apartaron" y el tope para no salirse de la vista.
2. Que se vea. El recien anadido queda seleccionado, y la seleccion pasa de
un borde discontinuo quieto a un caminito de hormigas. El movimiento es
lo que capta el ojo en un canvas lleno; un borde fijo se pierde. Va en
un pseudo-elemento por fuera del cuerpo, sin robar clicks ni tapar el
dibujo, y se queda quieto si el sistema pide menos animacion.
3. Clicks. El izquierdo SELECCIONA y ya esta; antes abria el panel de
propiedades, o sea que no podias ni senalar una pieza sin comerte un
popup que luego habia que cerrar. Propiedades y pines pasan al click
derecho, que es donde va lo deliberado. En tactil se mantiene tocar ->
panel, que ahi no hay boton derecho.
Seam nuevo registerBoardBuiltins/getBoardBuiltins: una placa que el arbol
OSS ya dibuja (la familia Pi) puede recibir perifericos del overlay sin
registrar un ProBoardDef, que es lo que secuestraba el arte de la placa y
dejaba los cables en la esquina. El overlay lo usa para llevar los frames
del guest (cv2.imshow) al panel cableado en el canvas.
Arregla ademas el guard de connect() del bridge: comparaba readyState con
WebSocket.OPEN leido del global, asi que cuando esas constantes no estaban
`undefined === undefined` era cierto con socket a null y connect() volvia
sin abrir nada — el bridge se quedaba muerto. Ahora comprueba que el socket
exista y usa el valor numerico. Recupera los 12 tests de
multi-board-integration que esto habia roto.
El test del UART Pi->Uno pasa a comprobar el contrato vigente: por el cable
va onUartTx (el UART del header), no la consola del guest; y se anade el
caso que fija que la charla de arranque NO se filtra al vecino.
startBoard llamaba `getBoardBridge(id)?.connect()`: si la placa no tenia
bridge, el encadenamiento opcional se lo tragaba y el usuario se quedaba
sin guest, sin error y con la barra mostrando Stop. Ahora avisa por
consola y baja el flag de running, que es lo unico honesto que se puede
hacer ahi.
Test nuevo del camino que usa el boton de modo Linux: fijar el modo,
parar y arrancar tiene que abrir el WebSocket del guest, dejar
engineMode en linux y running en true; y un socket en CLOSING no puede
impedir la reconexion.
Dos piezas que faltaban para que pi-to-arduino-led-control fuera algo
mas que un guion imprimiendo lo que "habria enviado".
1) classifyPin no reconocia los pads del header por su nombre. Se llaman
GPIO14 / GPIO15 en el dibujo de la placa y en todos los cables de los
ejemplos, pero solo se aceptaban numeros fisicos: parseInt('GPIO14')
daba NaN, el pin no clasificaba como nada y el Interconnect nunca
construia la ruta. Ahora se acepta el prefijo GPIO/BCM y la numeracion
fisica sigue funcionando.
2) Seam de serie para placas que no tienen ni simulador ni bridge: el
motor de navegador corre el Python de la Pi en la propia pestana.
registerSerialSink(placa, fn) recibe los bytes que le llegan y
feedBoardSerialOut(placa, ch) anuncia los que envia, que es lo que el
enrutado por cables ya sabia repartir.
Guarda de regresion para lo que se acaba de arreglar. Recorre el grafo de
cableado (no solo el vecino inmediato del LED, porque la resistencia
protege igual desde el catodo o desde el otro lado de un transistor o un
rele) y falla si algun LED llega a un pin sin limitar la corriente.
Es el peor tipo de ejemplo roto: el sketch imprime "LED ON", el runtime
quema el LED y no aparece ningun error, solo un LED oscuro.
Tres cosas que salieron al tirar del hilo de los pull-ups.
1) ESP32_ADC_PIN_MAP era la tabla del ESP32 CLASICO aplicada a toda la familia, y
fallaba de dos maneras:
- S3: sus pines ADC son GPIO1..20, ninguno esta en esa tabla, asi que la
busqueda devolvia undefined y el listener del potenciometro no llegaba a
engancharse. El mando no hacia nada.
- C3/C6: GPIO0 SI esta en la tabla clasica, como ADC2_CH1 -> canal 9. Pero en
esos chips GPIO0 es ADC1_CH0 y sus motores toman un indice de canal de ADC1
(0..4). El valor se empujaba al canal 9, fuera de rango, descartado en
silencio mientras el firmware leia el 0. Una respuesta equivocada en vez de
ninguna, que es peor.
adcPinMapFor(boardKind) devuelve la tabla del chip.
2) El ejemplo de las gafas OLED en MicroPython declaraba sus botones con Pin.IN a
secas. Van entre 3V3 y el pin, asi que sin pull-down el pin queda FLOTANDO con
el boton abierto. El propio ejemplo ya lo avisaba en un comentario ("Add
Pin.PULL_DOWN if the pin floats") — ahora lo hace. Es un fallo de hardware de
verdad, no un artefacto del emulador.
3) gallery-run-gate.audit.test.ts: EditorToolbar bloquea el Run cuando el
verificador de circuito saca errores, asi que un circuito invalido no es
cosmetico, es la diferencia entre un ejemplo que arranca y uno que parece
muerto. Y esos defectos se esconden hasta que el circuito resuelve DE PUNTA A
PUNTA: c3-button llevaba un LED de 506 mA que nadie veia porque sus cables
apuntaban a pines inexistentes.
El test reproduce la puerta del Run tal cual (mismo snapshot de peor caso,
mismo buildInputFromStore, mismo verifyCircuit, ngspice de verdad) sobre los
227 ejemplos. Encontro tres mas sin resistencia en serie —nano-button-led,
mega-led-chase y mega-serial-control, 17 LEDs en total— y ahora quedan 0.
A partir de aqui, un ejemplo nuevo con un LED colgado del GPIO salta en CI.
boardPinToNumber no tenia rama para 'cardputer-adv', asi que caia al return
null del final: cada cable a su cabecera EXT o al Grove Port A se conectaba a
nada. La pieza quedaba en el lienzo, el sketch leia un pin muerto y nadie
avisaba de nada.
La rama compartida de esp32 tampoco habria servido: recorta en 39 y este board
saca G40 en la cabecera. El S3 tiene 48 GPIOs.
connectMcuEdgesToService resubscribes its per-pin listeners whenever
pinNetMap changes. The subscription swept pin NUMBERS 0..63 and
reverse-mapped them to names ('GPIO2' on ESP32, 'GPIO17' on Pi) to match
against pinNetMap's keys — but those keys are the WIRE pin names ('2',
'4', 'A0'), so after the first solve the match failed for every pin and
the resubscription attached nothing. Any mid-run pinNetMap update then
silently killed the MCU-edge → SPICE path and the canvas froze at the
last solved state while the firmware kept toggling.
Masked until now because nothing perturbed pinNetMap mid-run on the
blink examples; pure ESP-IDF mode (#139) unmasked it — gpio_reset_pin()
leaves the internal pull-up enabled, the worker reports gpio_pull, the
handler requests an electrical resolve, pinNetMap gets a new identity,
and the ESP-IDF blink example's LED froze ON.
Fix: subscribe FROM the pinNetMap names, mapped to PinManager pins with
the same pinNameToArduinoPin the netlist collector uses (STM32 via
stm32PinNameToLinear), and hand schedulePin the netlist name so
handleMcuEdge's v_<board>_<pin> lookup hits the fast alterSource path
instead of a full rebuild per edge. The 0..63 sweep remains as the
pre-first-solve fallback. Also fixed pinNameToArduinoPin's dead 'GPIO'
branch ('GP' tested first turned 'GPIO32' into parseInt('IO32') = NaN).
Adds a third entry to the board language selector next to Arduino C++
and MicroPython: ESP-IDF. In this mode the user writes a plain ESP-IDF
project — app_main() entry point, FreeRTOS + driver APIs — and the
backend compiles it through the same ESP-IDF toolchain it already uses
for ESP32 Arduino sketches, just without the arduino-esp32 component.
Backend:
- CompileRequest.language ('espidf') threaded through the sync + async
compile paths and folded into the dedup job key (language='arduino'
and omitted hash identically so old clients keep dedupping).
- espidf_compiler: pure_idf flag. User files are written into main/
as-is (no Arduino.h wrap, no velxio_compat.h, Arduino library
resolution skipped), ARDUINO_ESP32_PATH is dropped from the build env
and VELXIO_PURE_SKETCH raised so the template CMake compiles the
user's own sources via a glob branch. Pure builds get their own
persistent build-dir variant through the eff_hash fold.
- QEMU WiFi compat for IDF-style code: esp_wifi.h/esp_wifi_init
detection sets has_wifi, and literal #define SSID/PASS plus
wifi_config_t designated initializers are normalized to the QEMU AP.
- CONFIG_ARDUINO_* lines are stripped from sdkconfig.defaults in pure
mode (the symbols don't exist without the arduino component).
Frontend:
- LanguageMode gains 'espidf'; BOARD_SUPPORTS_ESPIDF covers the ESP32
family (Xtensa, S3, C3). Toolbar shows the option only for those.
- Switching modes seeds a main.c blink skeleton (app_main + gpio
driver), mirroring the MicroPython main.py flow.
- compileCode sends language='espidf'; run/stop paths are unchanged
(the QEMU worker consumes the same merged flash image).
- New gallery example: esp32-idf-blink (LED + resistor on GPIO 2).
Tests: unit coverage for the build-env switch, IDF wifi normalization,
job-key variance, file-group seeding and the new example; verified
end-to-end in a container from the prod image (pure build produces a
bootable flash image; Arduino-mode build unchanged, same variant hash).
Root cause of "el agente construye el reloj, dice que funciona, pero el
display queda en blanco hasta recargar la página" — diagnosed by driving
the live agent end-to-end and instrumenting the element:
The 7-segment part simulator caches its state (segments, digitValues,
digitEnabled) in a WeakMap keyed by the DOM element, sizing it from
element.digits at FIRST access. The agent builds incrementally: it adds
the display with the default digits=1 and only then sets digits=4 — so
the cached state was born in single-digit mode. Every later attachEvents
(compile bumps hexEpoch → re-attach with the finished wiring) kept
consulting the stale state: it subscribed COM.1/COM.2 (which don't exist
on a 4-digit part) instead of DIG1..DIG4, and because those resolvers DID
attach, the all-digits-on fallback never kicked in either. Result: no
digit ever enabled, no flush ever ran, values stayed a frozen 8-zero
array. A page reload "fixed" it because the fresh element mounted with
digits already 4.
get7SegState now compares the cached digit count against the element's
current value and rebuilds the state when they differ, so any re-attach
after a digits change subscribes the right pins.
Test: attach with digits=1 (COM subscribed), set digits=4, re-attach →
DIG1..4 subscribed, and a segment+digit pulse actually lights values[0]
in the 32-slot array.
Verified live: the exact agent prompt that produced a permanently blank
display now shows the multiplexed digits + blinking colon in-session,
no reload.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The stop-first guard in the Run button only fires when board.running is
true, but the Run button is DISABLED while a board runs — so by the time the
user can actually click Run, the board has already disconnected
(running=false) and the guard is a no-op. The failure lives one level down:
Esp32Bridge.connect() early-returned whenever a socket lingered in ANY
non-CLOSED state (CONNECTING/OPEN/CLOSING). The agent's run_simulation
leaves such a socket; when its backend QEMU session ends but the frontend
socket is still zombie, the user's Run → startBoard → connect() did nothing.
A page reload "fixed" it only by constructing a fresh bridge.
connect() now tears down any lingering socket (detaching handlers + close)
and opens a new one to the same session key — exactly what the reload does,
which is why the reload always worked. The backend already handles a new WS
replacing an existing session, so no reload is needed.
Test: connect() on an OPEN socket closes the old one and boots a fresh
start_esp32 (esp32-dht22-flow).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Fixes the reported breadboard wiring UX ("requerimos un vocabulario"):
Vocabulary implemented (breadboardOccupancy.ts, pure + unit-tested):
- 1 hole = 1 wire. A hole already holding a visible wire can't start a
new one — clicking it SELECTS that wire. This is the core fix: wires
running hole-to-hole across the board were impossible to select
because the pin overlays swallowed every click and silently started a
new wire (so the top horizontal rail wire was un-deletable).
- Same 5-hole strip / rail = one net. When a new wire end lands in an
occupied hole (a seated leg or another wire), it shifts to the
NEAREST FREE hole of the same group — electrically identical, the
real-world "bridge to the next hole in the row". Never crosses strips.
Two selection bugs behind the symptom:
- Click on a wire lying over the breadboard BODY now selects the wire
instead of opening the breadboard's 830-hole property dialog (that
list popping over everything was the "se sobrepone la lista de todos
los puntos" report). Guarded so the bubbled canvas click doesn't
re-toggle the fresh selection.
- Click on a hole occupied by a wire selects the wire (handlePinClick),
so wires anchored in holes are reachable at all.
Jumper colors (like a real kit — a board of identical green wires is
unreadable, "se ven todos verdes"):
- Power-rail holes mandate red (tp./bp. = +) / black (tn./bn. = −).
- Other breadboard holes get a random jumper-palette color on manual
draw; red and black are reserved for rails.
- jumperColorForId gives agent/deterministic callers a stable per-wire
color across reloads.
Tests: breadboard-occupancy.test.ts (12) — findWireAtHole (skips seating
wires, topmost wins), resolveFreeHole (same-strip shift, no cross-strip,
rail shift, passthrough), color policy (rails, palette determinism,
red/black reserved).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Running a multiplexed 4-digit 7-segment clock on ESP32/QEMU froze the
browser for minutes after Run — evaluate probes waited 40-90 s, and before
the first fixes the sim WebSocket eventually died (code 1006) with the page
never recovering. CPU-profiled on staging; four compounding per-GPIO-edge
costs, in profile order:
updateComponentState minted a new components array per edge
------------------------------------------------------------
The store setter rebuilt `components` (and one properties object) on EVERY
edge even when the state didn't change. The breadboard is direct-wired to
13 board pins, so segment toggles produced thousands of store sets per
second; every subscriber re-rendered each time, and the canvas subscription
effect (deps: [components, ...]) re-subscribed all pin listeners in a loop.
Now a no-op guard returns prevState unchanged, and breadboards are treated
as self-managed (they have no visual on/off state to echo).
CompilationConsole re-rendered every log line per editor render
----------------------------------------------------------------
The post-compile console holds hundreds of lines; each render called
Date.toLocaleTimeString per line (~0.2 ms each — it builds a fresh Intl
formatter every call). Profile: 162 s of self time in LogLine over a 337 s
window, in ~150 ms tasks. LogLine is now memoized (entries are immutable),
timestamps go through one shared Intl.DateTimeFormat, and the console
itself is React.memo'd against parent re-renders.
Per-edge full SPICE re-solves
------------------------------
PinManager requested a FULL netlist rebuild+solve on every 'mcu' edge.
Now only the edge that newly classifies a pin as MCU-output triggers the
rebuild (that's what emits the pin's V-source); steady-state updates flow
through connectMcuEdgesToService's per-pin coalesced alterSource path.
The start.ts resolve hook is trailing-throttled (33 ms) for the other
per-edge callers (RP2040, custom chips), the service's pending-edge queue
drains on a 33 ms gap timer instead of replaying back-to-back, and new
edges arriving inside the gap queue instead of soloing a solve.
STM32 / Pi reverse pin-name mappings added to connectMcuEdgesToService so
those boards keep fine-grained updates now that the full-tick storm is
gone (PA0/PC13-style and GPIO-style names never matched before).
wokwi-7segment re-rendered per segment write
---------------------------------------------
element.values now flushes at most every 8 ms per display (trailing write
guaranteed), instead of re-rendering the 32-shape SVG per edge.
Also: CLN (colon) pin support for 7-segment clock faces — wired CLN now
drives colon/colonValue in both the attachEvents path and the QEMU
onPinStateChange path; it was silently ignored, so clock colons never lit.
Verified on staging with the failing project: main-thread probes drop from
40-90 s waits (324 long tasks, 52.6 s blocked in 150 s) to 5-11 ms
(2 long tasks, 179 ms), display shows 12:00 with the colon blinking at
1 Hz from the first seconds after Run.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Three router bugs found by replaying a real agent session (reloj_3333) where
wires ran straight across a seated 4-digit display. Each fix is covered by a
regression test built from the failing geometry.
Endpoint inside an obstacle no longer drops the whole obstacle
--------------------------------------------------------------
Breadboard strips under a seated display start INSIDE its inflated bbox, so
the "rects containing an endpoint are dropped" rule deleted the display as
an obstacle for every wire leaving those strips — 15 wires crossed it end to
end. The rect is now carved instead: an escape corridor (ROUTE_MARGIN wide)
from the endpoint to the chosen edge, with the rest of the body still
blocking. Side blocks overlap the endpoint's row by 1px, or the strict
segment-hit test leaves the row as a free seam straight across the body.
Overlapping rects escape in ONE shared direction
------------------------------------------------
Seated resistors overlap heavily (19px pitch, ~66px inflated boxes). When
each containing rect picked its own nearest edge, the corridors pointed
different ways and walled each other off — A* found no exit, fell back to
the direct elbow, and the wire crossed the display anyway. The escape
direction is now chosen once against the UNION of containing rects and
every carve uses it, so the corridors chain into a continuous exit.
Null route materialises the CHECKED elbow
------------------------------------------
routeAroundObstacles returns null when the PREVIEW elbow (longer-axis-first)
is clear — but the re-route pass stored empty waypoints, which the renderer
expands as the horizontal-first corner: a DIFFERENT elbow the router never
validated. Three wires shipped crossing a display whose checked route was
clean. The pass now materialises previewElbow explicitly, exactly like
finishWireCreation always did.
Verified E2E: the same agent prompt that produced 15 crossings now builds
the ESP32 clock with ZERO wire segments crossing the display body.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Extends the existing component-avoiding A* (wireAutoRoute.ts) into the full
auto-router the canvas was missing. Three pieces:
Wire avoidance with soft costs
------------------------------
Component bodies stay hard-blocked, but wires get graded costs: running
parallel on top of another wire (within an 8px corridor) is charged per px,
a perpendicular crossing costs a small fixed amount, and bends keep their
existing penalty. Crossings must stay possible — hard-blocking wires makes
dense boards unroutable and everything would degrade to the default elbow.
The compressed grid gains "corridor" coordinates 8px to each side of every
wire segment, so the router actually has a lane to run BESIDE a wire; that
is also what lays multi-wire runs out as a tidy side-by-side bus, since
each new wire routes seeing the previous ones. Wires sharing an endpoint
with the route are exempt (wires meeting on a pin must touch there), and
only wires within 120px of the route's bbox participate, keeping the grid
under the coordinate cap on dense canvases.
autoRouted: the system owns the shape until the user takes it
-------------------------------------------------------------
New Wire flag, set by pin-to-pin creation and by agent add_wire. Every
shape-editing gesture (segment drag, waypoint drag, waypoint insert — five
call sites) clears it: from that moment the wire is hand-authored and is
NEVER re-shaped, exactly where the user put it. Wires from older projects
have no flag and are treated as hand-authored.
recalculateAllWirePositions re-routes flagged wires after endpoints move
(component drag end, agent batches, mount settle — never per drag frame).
This is also what routes agent wires at all: they are created before their
elements mount and before pin coords are final, so creation-time routing
is impossible; the settle-timer recalc routes them once geometry is real.
Live routed preview
-------------------
updateWireInProgress routes start->cursor (throttled to 40ms) and the
preview renders that path, so the wire dodges components and wires AS THE
MOUSE MOVES instead of snapping into shape on the final click. Hand-guided
previews (user-placed waypoints) keep the classic path untouched.
Verified in the live app: an agent-built breadboard circuit shows 0 wire
overlap px and 0 body crossings across all wires, and a hand-started wire
aimed collinear with an existing run previews 21px beside it, overlap 0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
An ESP32 clock built by the agent stayed dark while QEMU was verifiably
emitting hundreds of GPIO edges per second (437/pin measured on the live
websocket). Reload did not help — this was not the seating race. Two
independent tracing bugs, reproduced from the real project circuit (fixture
included) and each sufficient to kill the display:
Boards added at runtime were invisible
--------------------------------------
isBoardComponent matches static id prefixes ('arduino-uno', ...), which only
covers the default board. Every board added at runtime gets a minted UUID id
— the agent's add_board always does — so traceDetailed treated the board
endpoint as an unknown component and resolved null, and SimulatorCanvas's
direct-wire subscription path skipped it entirely. Every Uno project happened
to work because they reuse the default board whose instance id IS the literal
'arduino-uno'. Both sites now consult the live boards list first, keeping
isBoardComponent as the legacy-id fallback.
Strip walking missed wires stacked on one hole
----------------------------------------------
The breadboard group walk continued the trace from every OTHER wired hole of
the strip, excluding the arrival hole by name. But two wires may legitimately
share one hole — the agent bridges strips straight into the seat hole (8 of
this circuit's 9 bridges land exactly on a resistor's own hole), which is
electrically identical to using a free hole of the strip. The name exclusion
made those junctions dead ends. Exclusion is now by incoming WIRE id, so
same-hole connections resolve; the depth bound already prevents ping-ponging
between two wires of one net.
With both fixes the exact saved circuit resolves every display pin to its
GPIO (A..DP -> 32,33,25,26,27,14,12,13; DIG1..4 -> 15,2,4,5; COM -> GND) and
the live project now shows 12:00 on the real QEMU simulation. traceDetailed
is exported for the regression test, which drives the real store with the
real circuit.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A part can land in the store at its FINAL position before its element
mounts: the agent streams add_component and the seating move in one batch,
and updateComponent's reseat then finds no DOM (computeSeating null) and
keeps the empty seating. Nothing re-derived it afterwards — the agent-side
seat correction skips when the position needs no nudge, and 'pininfo-change'
only fires on pin-SET swaps, not on plain init. Meanwhile run_simulation
executes right after the SSE round, before the correction's animation frame.
Net effect, reported by a user as a suspicion that turned out exactly right:
a clock the agent built and ran in one turn showed a dead display, while
reloading the project and running it worked — bb seating wires are persisted,
so on reload they exist before Run is pressed.
DynamicComponent now reseats once the element's pinInfo first becomes
measurable (same polling cadence as the pinInfo-ready effect), which closes
the hole for every path that stores a final position before mount: agent
batches, project load, undo. To keep that free on load,
reseatComponentOnBreadboard skips the store write when there is nothing
seated and nothing to clear — otherwise every off-board part would churn the
wires array identity once per mount.
Verified live end-to-end: agent adds + seats + wires + compiles + RUNS in a
single turn; the seated LED blinks immediately (4 transitions sampled), with
all 4 seated-pin markers present — no reload needed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Seating is otherwise invisible — a seated pin connects to its hole through a
zero-length `bb` wire that never renders — so a user couldn't tell a part
that merely sits ON the board from one whose pins are actually connected.
This was reported after placing parts that looked seated but gave no signal
they were wired in.
SeatedPinMarkers draws a small always-on green dot (Wokwi-style) on each pin
that has a `bb` wire, derived once per render from the store's wires
(component pin = wire start). Non-interactive layer below the wire-target
hit boxes; only breadboard-seated pins light up, so board-wired builtins stay
unmarked — exactly the "seated vs connected" distinction that was missing.
The per-pin rotation math (rotate about the wrapper centre, which the overlay
layers live outside of) is extracted from PinOverlay into a shared
`rotatePinLocal`, so the dots and the wire-target boxes can never drift apart
under rotation. A test asserts rotatePinLocal agrees with calculatePinPosition
at 0/90/180/270°.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The agent computes exact hole assignments server-side but can only send an
approximate canvas x/y, because the rotation pivot is the DOM wrapper centre
and the wrapper includes a text label the server cannot measure. Under
rotation that left seated parts off by up to ~4 px — enough that a diode
(pins 7.5 pitches apart) half-seated: computeSeating found no hole for the
far pin and it went electrically dead.
resolveSeatPosition corrects it in the browser by pure translation: read
where the anchor pin actually is from live DOM geometry (real pivot), read
where the solver put it, shift the whole part by the difference. Every other
pin follows because pin-to-pin offsets are pivot-free. It never re-solves, so
it cannot slide the part to different holes and the validated netlist holds.
The anchor target is the solver's anchor position in breadboard-element
space, WITH its sub-pitch centroid translation — not the hole centre.
Targeting the centre would re-break the diode (far pin 4.8 px out). Verified
against real rendered geometry in a browser: resistor and diode at 90° both
seat within the intrinsic lattice residual (0.6 / 2.4 px).
Applied via a `seat` payload on the move_component effect (velxio-prod
overlay); this commit is the resolver + tests.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Three changes, all driven by a real project where a 4-digit 7-segment clock
was unreadable and half its parts were not actually seated.
Labels on hover only
--------------------
Eight vertical resistors at 19 px pitch rendered eight 93 px "Resistor 220 Ω"
labels on top of each other, hiding the parts and the breadboard holes; the
SPICE overlay added ~40 more `0uV` pills. Both are now revealed on hover:
hovering a part also lights up the voltages of every wire touching it.
The label is hidden with OPACITY and stays in flow. pinPositionCalculator
derives the rotation pivot from wrapper.offsetHeight, so taking it out of
flow would move the pins of every rotated component in every saved project.
Seat-on-drop
------------
The drag-time magnet only aligned the anchor pin and assumed the rest
followed, which is how parts ended up HALF-seated: some pins in holes, the
rest dead in the air. It looks mounted in a screenshot and silently breaks
the circuit. On release we now re-solve properly — nearest position where
EVERY pin is in a free hole, sliding past occupied columns — via the new
solvePlacement/seatOnDrop. Geometry comes from the element's own pinInfo,
so there is no part whitelist.
Sub-pitch translation
---------------------
solvePlacement first assigned pins to holes at half-pitch, then translates
by the centroid of the residuals before judging fit. Pinning the anchor dead
centre refused every off-lattice footprint: a diode spans 7.5 pitches, so
one leg landed 4.8 px out. Shifted 2.4 px, BOTH legs sit inside tolerance —
what bending the leads does on a real board. Measured over the catalog this
takes seatable parts from 87 to 125 of 152; diodes, transistors, regulators,
optocouplers and flip-flops are rescued with no artwork change.
Staying under SEAT_TOLERANCE (< half pitch) keeps each pin's nearest hole
unambiguous, so computeSeating resolves the same holes and the netlist is
unaffected by the small offset.
Also: refuse a placement that would put two of a part's own pins in one
strip. A column strip — and far worse, a power rail — is a single net, so
such a seating shorts the part to itself. Without it a 7-segment happily
lays its pins across a rail. And deduplicate pin names before solving:
calculatePinPosition resolves by name and returns the first match, so a
board carrying GND x5 collided with itself and was refused outright.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Parts now plug INTO the breadboard instead of using it as a junction box:
- Drag magnetism: while dragging, the part's anchor pin snaps to the
nearest hole center (9 px range, 9.6 px grid) so parts land perfectly
aligned, like Wokwi.
- Seating: every pin within 4 px of a hole gets an invisible zero-length
wire (Wire.bb) from pin to hole — the exact model Wokwi persists as
["r1:1","bb1:6t.b","",["$bb"]]. Electrically they are ordinary
wires, so the netlist builder, digital trace and SPICE need zero
changes; they are simply not rendered and not hit-testable. Seating
re-computes on every move/rotation (updateComponent), and moving the
breadboard carries its seated parts along.
- Resistors auto-rotate to vertical when dragged over a breadboard
(their 58.8 px pin span bridges the center trench rows b-f exactly).
- Seat tolerance 4 px: absorbs the worst element pin-spacing residual
(~1.6 px) while staying under half the hole pitch, so a pin is never
ambiguous between holes.
Wokwi interchange fixes that fell out of the diagram.json research:
- import maps the top-level rotate attr onto properties.rotation
(previously every rotated part imported flat) and export emits it
back as rotate instead of leaking it into attrs;
- $bb / empty-color connections import as bb seating wires and export
back as ["$bb"] entries, so parts-on-breadboard projects round-trip;
- wokwi-breadboard-half aliases to the full breadboard (hole names are
a strict superset, so every connection stays valid).
Breadboard elements now export their pure hole grids and import cleanly
without a DOM (node tests); geometry + store seating covered by
breadboard-snap.test.ts and breadboard-seating.test.ts.
Creating a wire with a direct pin-to-pin click (no user waypoints) now
routes around other components' bounding boxes instead of crossing
them. Routing happens exactly once, at creation: the routed corners are
stored as ordinary waypoints, so every later manual edit stays where
the user puts it — never re-routed.
Router (utils/wireAutoRoute.ts):
- tries the preview elbow first (clear -> keep existing behavior and
the WYSIWYG shape), then the opposite elbow, then A* over the
compressed grid spanned by pin coordinates and obstacle edges
inflated by an 8 px clearance, with a 40 px per-bend penalty so
straighter routes win
- obstacles are component boxes only (never boards — pins sit on both
board edges and detouring around a board produces absurd routes),
excluding the wire's own endpoint components, measured from the
rendered DOM; rects containing an endpoint are dropped
- any failure (walled-off target, oversized grid, no DOM) falls back
to the previous direct-elbow behavior
Hand-aligning a dragged segment could leave two parallel runs a pixel
or two apart, joined by a tiny perpendicular step, because alignment
snapping only ever targeted OTHER wires' geometry.
- Segment and bend-point drags now also snap (6 px threshold) against
the dragged wire's own points — excluding the ones being dragged —
so a run clicks into line with its neighbour and the exact
simplification fuses them into one segment on commit.
- fuseMicroJogs: parallel runs offset by under 2 px joined by a tiny
step are aligned automatically (the run not anchored to a wire
endpoint moves; shorter run yields when both are free). Applied at
render time and in renderedToWaypoints/normalizeWireWaypoints, so
already-saved crooked wires display straight without touching data.
Three wiring quality fixes:
- Rounded corners: every bend now renders as a quadratic curve
(radius 7, clamped to half the shorter adjacent segment), with
round line caps/joins. Segment/waypoint drag previews and the
in-progress preview use the same path builder so the look is
consistent everywhere.
- Degenerate geometry cleanup at render time: the expanded polyline
is simplified (duplicates, collinear runs, U-turns) before the
path is emitted, so wires saved with junk waypoints no longer
render on top of themselves. Stored data is untouched until the
user edits the wire.
- WYSIWYG commit: finishWireCreation materialises the final-leg
elbow exactly as the live preview drew it (longer axis first) and
normalises the stored waypoints. Previously the committed wire
fell back to horizontal-first and visibly changed shape on click.
simplifyOrthogonalPath moved to wireUtils (re-exported from
wireHitDetection for existing imports); the duplicated inline
expansions in SimulatorCanvas now use the shared helper. Waypoint
dots on idle wires removed (visual noise); endpoint dots stay.
Any pushbutton (pushbutton / pushbutton-6mm) can now be driven from the
keyboard. Assign a key from the component property dialog — a keycap
control captures the next keypress (Escape cancels, modifiers alone are
rejected) — and a keycap badge next to the component label shows the
mapping on the canvas. Several buttons may share one key on purpose;
the dialog shows a hint when that happens.
At runtime a global bridge translates keydown/keyup into the same
button-press / button-release DOM events the mouse fires on the wokwi
element, so every simulation path (avr8js pin logic, SPICE-driven
inputs, the QEMU GPIO bridge, the pressed visual) behaves identically
to a mouse click. Guards: ignored while typing in inputs or the code
editor, ignored with Ctrl/Alt/Meta held, auto-repeat collapses into one
long press, and window blur releases everything so no button sticks
after Alt-Tab.
The binding is stored as the component's 'key' property, so it
round-trips through project saves and .vlx exports and is undoable like
any other property edit. Strings added to all 9 locales.
Two velxio-native passive parts, rendered as web components with
programmatic SVG + precomputed pinInfo (velxio-breadboard 830 holes,
velxio-breadboard-mini 170). Pin names follow the Wokwi convention
(holes `18t.d` / `17b.i`, rails `tp/tn/bp/bn.N`) and the metadata ids
are `breadboard` / `breadboard-mini`, so wokwi diagram.json zips
import/export with no aliasing.
Internal connectivity (5-hole column strips, full-length power rails)
is centralized in utils/breadboardNets.ts and wired into every net
consumer:
- NetlistBuilder: unionBreadboardGroups joins wired holes per group at
the union-find level in buildNetlist, buildWireNetMap and
buildBoardPinNetMap — SPICE, the circuit verifier and the voltage
overlay all see one net per strip/rail with no extra cards.
- DynamicComponent.traceDetailed: the digital trace hops through every
other wired hole of the entered group, so parts wired through a
breadboard still resolve their board pin (2-terminal
PASSIVE_PIN_PAIRS could not express N-hole groups).
Verified end-to-end in the app: Uno pin 8 -> full-board column ->
resistor -> mini-board column -> LED -> ground rail -> GND lights the
LED, and the HUD shows the 3 collapsed SPICE nets. 8 new unit tests
(breadboard-nets.test.ts); netlist-builder + circuit-verifier suites
stay green.
Follow-up to the SSD1306 picker consolidation. All 68 saved projects that used
the retired ssd1306-i2c / ssd1306-spi ids have been migrated to the single
`ssd1306` (metadataId rewritten, protocol pinned), so the simulation aliases
are no longer needed and are removed.
- Auto-detect refined to CS-only: chip-select is the SPI-exclusive signal;
DC does NOT imply SPI (on the 8-pin module DC doubles as the I2C address /
SA0 line, so many I2C circuits wire it). Fixes false-SPI on those circuits.
- The `ssd1306` part honors an explicit `protocol` property when present
(migrated legacy projects carry it) and auto-detects otherwise.
- loadProjectState normalizes any lingering ssd1306-i2c/spi ids (old .vlx
files, pre-migration snapshots) to `ssd1306` + the matching protocol, so
removing the aliases can never blank an old import.
The SSD1306 was three picker entries — a generic `ssd1306` with a protocol
selector plus `ssd1306-i2c` / `ssd1306-spi` shortcuts (issue #101) — all the
same 8-pin wokwi-ssd1306 element. That is confusing for one physical module
(issue #215). Wokwi ships a single I2C-only part; this goes one better: a
single part that auto-detects the protocol from the wiring, like a real
breadboard — CS or DC wired to a GPIO means SPI, otherwise I2C. No protocol
switch to set, just wire it up.
Works on every board with an I2C/SPI bus (AVR, RP2040, ESP32 Xtensa, STM32).
The ssd1306-i2c / ssd1306-spi ids stay as backward-compat simulation aliases
for projects saved before the merge, but are removed from the picker. Adds an
i2cAddress property (0x3c/0x3d) matching the real module and Wokwi.
Note: ESP32-C3, Raspberry Pi 3 and the bare RISC-V board do not emulate I2C/SPI
peripherals, so no I2C/SPI device (this or any other) attaches there yet.
The slide-switch SPICE model only wired pin 1 <-> pin 2 (an SPST), ignoring
pin 3. The part is really an SPDT whose common wiper (pin 2) selects pin 1 at
value=0 or pin 3 at value=1, so a switch wired GND-1 / signal-2 / VCC-3 (the
natural Wokwi hookup) could never pull its signal high. Fixes the reported
ESP32-C3 case (issue #247) where only the green LED lit and the switch never
toggled the red one.
Second cause on that board: the ESP32-C3-DevKitM-1 exposes its supply as
3V3.1/3V3.2 and 5V.1/5V.2 (there is no bare 3V3/5V pin). VCC_PIN_RE has no
numeric-suffix branch on purpose (a dual-supply pin such as L293D VCC2 must
not collapse onto the shared logic rail), so those numbered pins floated at
0 V and the switch's HIGH side was dead. List them in boardPinGroups for
esp32-c3 / esp32-s3 / esp32-cam.
- componentToSpice: SPDT emission (both throws, complementary 0.01/1e9 R).
- digitalGateEngine: both driveSwitch paths (all-digital + mixed) made SPDT to
match, so the pure-digital paint and the ngspice solve agree.
- examples-digital / examples-circuits: rewire every slide-switch so the rail
feeds pin 3 and pin 1 is the value=0 throw, preserving value=ON=HIGH.
- spice-slide-switch-spdt-repro test reproduces issue #247 at the netlist level.
After deleting the default board and adding a different one via the canvas
picker, the editor kept editing the removed board's (now deleted) file group
while compile read the NEW board's default group — so code typed into the
editor was silently dropped and the board ran its default sketch ("compiles
fine but runs the old code"). addBoard now points the editor at the new
board's group when it becomes active, and removeBoard re-points it at whatever
board is active afterwards. setActiveBoardId already did this; the canvas
picker calls addBoard directly. Adds a regression test.
ESP32 digitalRead now reflects the actual circuit instead of a part-level
seed, so a button behaves like hardware — including breaking when it's
mis-wired.
- connectDigitalInputsToMcu: after each SPICE solve, threshold every ESP32
input pin's net voltage (3.3 V LVCMOS, hysteresis) and push the level into
QEMU. Only pins the MCU isn't driving as outputs are injected.
- Esp32BridgeShim advertises spiceDrivenInputs; the pushbutton / 6mm-button /
slide-switch parts skip their direct setPinState seed for such boards and
only flip the component property (pressed/value), which re-solves the
circuit. The connector then decides the level from the real wiring.
- makePinPullHandler no longer seeds the pin; it only records the pull
(netlist resistor) + requests a re-solve, so the read stays circuit-driven.
- GROUND_PIN_RE now matches bare numbered grounds (GND2, GND3) — the ESP32
DevKit element labels its second pad 'GND2', which previously floated.
Net effect: a correctly-wired INPUT_PULLUP button idles HIGH and reads LOW
pressed; a button mis-wired with GND on the wrong terminal reads stuck-LOW,
matching real silicon. AVR / RP2040 keep the legacy part-seed path.
INPUT_PULLUP / INPUT_PULLDOWN had no effect in simulation: the ESP32's
internal pull resistors live inside QEMU and were invisible to the SPICE
solver, so an input wired to a button-to-GND floated to 0 V and read LOW
even at idle. The canonical active-low button never worked.
Read the pull config straight out of the running guest: the IO_MUX
register (FUN_PU bit 8 / FUN_PD bit 7) is already exposed read-only via
qemu_picsimlab_get_internals(3), so no QEMU rebuild is needed. The worker
scans it on the 100 ms poll thread and emits gpio_pull; the bridge feeds
it to PinManager; the netlist stamps a weak 45k resistor to the rail so
idle inputs read the correct level. 45k matches the real internal pull
and is weak enough that any external driver/pull dominates.
Verified with ngspice: idle ~3.3 V (HIGH), pressed ~0 V (LOW).
The pushbutton was modelled as a switch between only 1.l and 2.l; the
other two legs (1.r, 2.r) connected to nothing. Wiring GND/GPIO to those
legs silently produced a dead button, and the failure was invisible.
Model it like hardware: 1.l is internally shorted to 1.r and 2.l to 2.r,
and pressing bridges terminal 1 to terminal 2. Wiring to any leg now
works, and putting GPIO and GND on the same terminal is a dead short,
exactly as on a real tactile switch. Back-compat A/B variant preserved.
recordUpdateWire pushed its command with { applyNow: false }, so it recorded the
change for undo but never executed it. Its only callers (the wire colour palette
and the new right-click menu) pass the new colour and expect it applied — neither
pre-applies via the raw updateWire mutator. Net result: changing a wire colour
from the UI did nothing (only the 0-9/c/l/m/p/y keyboard shortcut, which calls
updateWire directly, worked). Drop applyNow:false so it applies like every other
record* command (recordRemoveWire etc.). Adds an undo/redo regression test.
SSD1306Core only handled horizontal/vertical addressing (0x20/0x21/0x22) and
defaulted memMode to horizontal. Page-mode drivers (Tiny4kOLED on ATtiny85,
U8g2 page buffer, classic SSD1306 libs) position the cursor with the single-byte
commands 0xB0-0xB7 (page) and 0x00-0x0F / 0x10-0x1F (column nibbles) and rely on
the SSD1306 power-on default of PAGE addressing — they never send 0x20. velxio
ignored those cursor commands and advanced in horizontal mode, so every setCursor
was a no-op and the hatching/border/text piled onto wrong rows -> garbled display.
Fix: default memMode=2 (datasheet power-on) and handle the page/column-set
commands. Adafruit_SSD1306 still works (it sends 0x20,0x00 + 0x21/0x22 explicitly).
Verified: decoded the real ATTinyCore Tiny4kOLED I2C stream renders a clean
border + '128x64'. Adds a page-addressing render test.
AVRSimulator used wrong ATtiny85 Timer0 data-space addresses: OCR0A 0x56
(=PINB), OCR0B 0x5c (=EECR), TCCR0A 0x4f (=TCNT1). analogWrite() writes
OCR0B at data 0x48, so pollPwmRegisters() read the wrong register and PWM
duty was never seen — attiny85-pwm-fade showed no fade. Corrected both
PWM_PINS_TINY85 and attiny85Timer0Config to TCCR0A=0x4A/OCR0A=0x49/OCR0B=0x48
(verified against the ATTinyCore analogWrite disassembly). delay()/millis
(overflow-based) was unaffected. Tests updated off the old 0x5c/0x56.
Generalizes the LED's burnout to passive parts via a centralized monitor that
watches the live electrical solve. When a part is stressed past its rating for
a sustained moment it's marked "destroyed": the canvas renders it charred with a
smoke badge and a fault is logged to the output console. Clears on Reset.
Follows the Fritzing-simulator precedent (smoke-on-component) wrapped in a
first-order thermal delay so a brief inrush spike doesn't destroy a part — only
sustained overload (or a catastrophic >=3x overload, instant) does.
- runtimeBurnout.ts: pure stress (resistor power, cap voltage / reverse) + a
thermal-delay burn decision, plus a monitor subscribed to the electrical +
simulator stores. Resistor burns past 2x rated (the verifier already warns at
1x for intentional teaching over-power); a cap bursts over its voltage rating
or on reverse polarity.
- useSimulatorStore: burntComponents set + mark/clear actions; cleared on
Reset / restartParts.
- DynamicComponent + SimulatorCanvas.css: charred filter + smoke badge.
Tests: thermal-delay decision (instant / sustained / spike / cooldown) + stress
computation (resistor power, cap over-voltage, reverse, unwired -> null).
- Power short (blocking error): a wire joining a VCC-type pin directly to a
GND-type pin shorts the supply to ground. The current-based short-circuit
rule only inspects battery/signal-generator/power-supply sources, so it
misses a board-rail-to-GND short with no such source -> name it structurally.
- Shorted-out part (warning): a 2-terminal part with both terminals on the same
node has no effect on the circuit.
Both graph-based, run before the solve. Zero false positives across the 69
gallery examples; gallery pre-flight tests still pass (no spurious blocking).
First slice of the connection ("malas conexiones") checks, graph-based and run
before the solve so they report even on circuits too incomplete to solve:
- Missing power: a rated peripheral (sensor/display) wired into the circuit but
missing its VCC or GND connection -> warning. Boards are excluded (they live
in input.boards and self-power).
- Dangling 2-terminal part: a resistor / LED / capacitor / diode / inductor
connected on only one side (the other terminal floating) -> warning.
Both non-blocking. Verified zero false positives across all 69 gallery
examples. Tests: dangling resistor warns, fully-wired doesn't, module missing
GND warns.
Extends the over-voltage rule to the two cases the previous slice deferred:
- Boards (ESP32 / Pico / Arduino / ...): a board's supply pins all collapse to
the self-driven vcc_rail net, so an external source on them makes the .op
singular rather than readable. Added a graph-based check (runs before the
solve): if a power source is wired to a board supply pin and its nominal
voltage exceeds that pin's rating, warn. Threaded boardKind into
BoardForSpice so the verifier can look up the board rating.
- Electrolytic capacitors: new `voltage` rating property (select, default 25V,
on capacitor-electrolytic + cap-elec-* presets, via component-overrides +
regenerated metadata). The verifier reads the DC voltage across the +/- pins
and warns on over-voltage (vent/burst) and on reverse polarity (a polarized
cap wired backwards). Defaults to 25V when the property is unset.
Tests: 9V battery -> ESP32 VIN warns, 1.5V doesn't; 24V across a 16V cap warns,
5V across a 25V cap doesn't; reverse-biased cap warns. All real-ngspice.
Adds a non-blocking circuit-verifier rule: a component whose supply pin sees
more than its datasheet absolute-maximum voltage warns ("X V on the VIN pin --
above its Y V maximum; not emulated accurately"). This is the "fed too much
voltage" mistake the operator asked for (a 3.3-5V module wired to a 9V battery).
- New componentRatings.ts: per-PIN abs-max table (SSD1306/ILI9341 displays,
DHT/BMP280/HC-SR04/MPU6050 sensors, NeoPixel, servo). Per-pin thresholds so a
3V3 pin (3.6V) and a VIN pin (6V) are judged separately. Unknown parts are
simply not checked; an unwired or floating supply pin is skipped.
- circuitVerifier reads each rated part's supply-vs-ground voltage from the
solved nets (via pinNetMap) and warns when it exceeds the rating.
- VCC/VDD/3V3/5V pins ride the shared vcc_rail net (NetlistBuilder convention);
VIN is a normal net. Both handled.
- Tests: 9V on a module VIN warns; 5V on VIN does not; a 3.3V pin on a 5V rail
warns.
Boards (esp32/pico/arduino) carry ratings in the table but aren't checked yet
-- BoardForSpice doesn't thread its boardKind; follow-up.
The pre-flight circuit verifier reads branch currents via runNetlist ->
readAllCurrentVectors() (ngSpice_AllVecs enumeration). The production
Web-Worker ngspice WASM build does not surface voltage-source #branch
vectors through that enumeration for an .op plot, so branchCurrents came
back empty and every current rule (short-circuit, LED over-current) read
?? 0 -> no fault. The live solver avoided this by requesting each current
explicitly by name; the Node test build enumerates them, so the gap was
invisible to the suite. Net effect: a 9V battery wired straight to an LED
ran with no warning (reported on project 2840fd12).
- runNetlist: request every V_* source branch current explicitly by name
and merge with the enumeration, so source/LED currents are always present
regardless of the worker WASM's AllVecs behaviour.
- circuitVerifier: non-finite source/LED current -> blocking unstable-solve
fault ("could not solve a stable current - likely a short or a part with
no current limit, e.g. an LED with no series resistor").
- LED runtime (BasicParts): burn out on a non-finite current instead of
falling through to the digital fallback and glowing; raise burnout
threshold 20mA -> 100mA so high-power/RGB channels are not falsely
destroyed; clear the burnt latch on Reset (resetBoard bumps hexEpoch).
Tests: real-data repro, mocked non-finite verifier test, runtime
non-finite / high-power / latch-recovery tests.
AVRSimulator never instantiated avr8js's AVREEPROM peripheral, so any
EEPROM.read/write/update hung the sketch: the Arduino EEPROM library spins
on `while (EECR & (1<<EEPE))` waiting for the write-complete bit to clear,
and with no peripheral driving EECR that bit never cleared (issue #203 —
EEPROM.update(0,123) + EEPROM.read(0) hangs instead of printing 123).
Wire AVREEPROM to the CPU in both loadHex() and reset() via a new
attachEeprom() helper. The EEPROMMemoryBackend is created once per
simulator instance and reused across firmware reloads and resets, so a
value written in one run is still readable on the next boot — matching
real hardware, where re-flashing leaves EEPROM intact. Sizes per variant
(Uno 1024 B, Mega2560 4096 B, ATtiny85 512 B); ATtiny85 gets its own
register map (EECR 0x3C / EEDR 0x3D / EEARL 0x3E / EEARH 0x3F) since
avr8js's default eepromConfig targets the ATmega328P.
Adds eeprom.test.ts: drives the EEPROM register protocol against the
production AVRSimulator (loadHex + step), asserting a byte round-trips,
the EEPE poll terminates (no hang), and contents survive a reset.
The NTC breakout's SPICE topology was inverted relative to the example
sketch's decode formula (rNtc = R_PULL * v / (5 - v)), which assumes a 10k
pull-up from VCC to OUT and the NTC from OUT to GND. The mapper had the NTC
on top (VCC->OUT) and the pull-down on the bottom, so the recovered
temperature ran backwards: dragging the slider to 100C made the sketch
print -25C. Swap the two resistors so V_OUT = 5 * Rntc / (Rntc + Rpull),
matching the sketch and the hand-built reference netlist in
spice-avr-mixed.test.ts (T=0 -> ADC 789, T=25 -> 511, T=50 -> 270).
Also replace the SensorParts linear approximation (2.5 - (t-25)*0.02) with
the same beta-model divider so the non-SPICE ADC injection decodes back to
the slider value, and drop the dead onInput path that treated the element's
value as a raw ADC count.
Reset now restores interactive sensors (temperature/lux/gas sliders) to
their configured defaults: resetBoard re-dispatches each sensor's default
into the running sim and bumps sensorResetNonce so the open
SensorControlPanel remounts and the slider snaps back. Previously a restart
left the NTC frozen at the last dragged temperature.
Updated the examples netlist snapshot for the swapped NTC cards.
The Pico W WiFi showcase examples are a paid-overlay feature now (the WiFi
engine moved to the overlay). Read them through a build-time `@pro` seam so the
SSR prerender + gallery + sitemap include them when built with the overlay, and
OSS gets an empty stub.
- data/examples.ts: import { proExamples } from '@pro/data/proExamples' (static,
build-time) instead of the local examples-picow-wifi.ts; delete that file.
- src/__pro_stub__/data/proExamples.ts: OSS no-op (empty list) for the @pro alias.
- vitest.config.ts: mirror the @pro alias (stub by default / overlay when
VITE_PRO_BUILD) so tests loading examples.ts resolve it.
- scripts/generate-sitemap.mjs: also parse <PRO_OVERLAY_PATH>/data/proExamples.ts
when building with the overlay (the script reads example IDs from source text,
so it can't follow the alias).
- Tests: drop the picow-wifi import/usage from the 5 OSS example tests (they
validate the OSS set now); prune the 4 obsolete picow netlist snapshots. The
overlay's proExamples get their own coverage in pro/.../__tests__/.
The stored snapshot predated the relay-LED netlist emission (current-sense
V-source + LED diode model), so examples-netlist-snapshot failed on a clean
checkout regardless of any source change. Regenerate it to match the current
NetlistBuilder output. Unblocks the deploy test gate.
Move the CYW43439 (Pico W) WiFi emulation out of the open-source tree so it
can ship as a paid feature in a private overlay. OSS keeps a plain Pico W
(no WiFi); the overlay registers the cyw43 protocol + backend network stack
at runtime via generic seams.
Frontend:
- Add simulation/PioPeripheral.ts: a generic "PIO bus peripheral" seam
(feedWord / inDiscardableWriteData / resetFraming / hostWakeLevel /
onHostWake / onSimulationStart). No factory is installed in OSS, so
createPioPeripheral() returns null and a Pico W simulates as a plain Pico.
- RP2040Simulator: keep the fragile PIO-FIFO plumbing (it must re-run after
loadMicroPython swaps the chip) but drive it through PioPeripheral instead
of an inlined cyw43 import (attachCyw43 -> attachPioPeripheral, etc.).
- useSimulatorStore: generic attach/detach + setBoardWifiStatus; drop the
cyw43 bridge map.
- MicroPythonLoader: add registerFirmwareVariant() so an overlay can add the
RPI_PICO_W build; remove the OSS pico-w config + bundled .uf2.
- Delete simulation/cyw43/ (moved to the overlay).
Backend:
- core/hooks.py: add generic register_ws_sim_handler / dispatch_ws_sim_message
and register_gateway_proxy / dispatch_gateway_proxy seams.
- simulation.py: route start_picow / stop_picow / picow_packet_out through the
ws_sim_handler hook (the overlay handles + gates them).
- iot_gateway.py: resolve the Pico W gateway through the gateway_proxy hook.
- Delete services/picow_net/ + picow_net_bridge.py (moved to the overlay).
Tests: move the cyw43/picow suites to the overlay; update RP2040Simulator
mock stubs to attachPioPeripheral.
The served page loads under /api/gateway/<id>/, so absolute fetches like
fetch('/on') hit velxio.dev/on instead of the chip — the LED/relay/servo
controls did nothing. Use relative paths (fetch('on')) so they resolve
under the gateway. The relay example now has real ON/OFF buttons and
wraps its blocking accept loop in try/except so a dropped browser
connection can't kill it.
e2e now fires two sequential requests (first with a browser-sized header)
against a non-resilient blocking server and asserts both are served.
- SerialMonitor linkifies http://10.13.37.x (the Pico W subnet) the same
way it already does http://192.168.4.x for the ESP32, turning the
sketch's printed URL into an 'Open IoT Gateway' link.
- SimulatorCanvas shows the clickable WiFi badge for the Pico W too
(normalizing its 'started' status, which carries the fixed IP, to
got_ip so it reuses the ESP32 badge styling + launcher).
- async-led and servo-web examples print a clickable http://<ip>/ line
so the gateway link appears (relay-web-server already did).
Gated e2e (CYW43_GATEWAY_E2E=1) drives the real emulator + a running
backend and asserts the served page comes back through /api/gateway.
Wi-Fi sketches on the emulated Pico W associate via the chip's built-in
virtual net (DHCP/ARP answered locally), but outbound traffic had no
route, so DNS/MQTT/HTTP failed with OSError -2.
Wire the emulator's outbound DATA path to the backend picow_net bridge:
- Cyw43Emulator forwards every outbound Ethernet frame EXCEPT DHCP/ARP
(still answered locally) to firePacketOut -> the WS bridge, which NATs
DNS/TCP/UDP to the real internet and injects replies back.
- The virtual net stays ON unconditionally and shares the backend's
subnet, gateway and gateway MAC (10.13.37.0/24, gw 10.13.37.1). Nothing
is mutually exclusive, so an absent or flaky bridge can never break the
Wi-Fi association -- it just falls back to no-internet, as before.
- useSimulatorStore opens the bridge (cyw43.connect()) for Wi-Fi sketches.
Validated end to end against a running backend: WiFi connect + DHCP, DNS
resolves example.com, TCP connect + HTTP GET returns 200 OK. Gated e2e in
picow-bridge-e2e.investigate.test.ts (CYW43_BRIDGE_E2E=1).
The CYW43439 F2 (radio frame) channel is word-oriented: the real chip
always drives frames padded up to a 4-byte boundary and the host reads
that word-aligned length, byte-swapping every 32-bit word on the way in.
encodeSdpcm built buffers of exactly 12 + payload bytes, so any frame
whose total length was not a multiple of 4 ended with a partial word.
The emulator's F2 read path (encodeFrameWords) byte-swaps whole words and
copies the leftover tail raw; the host's symmetric per-word swap then
mangles that final word, corrupting the last 1-3 bytes of the frame.
This was invisible for DHCP/ARP (UDP checksum 0 -> lwIP skips the check,
and the damage lands in trailing option padding) but silently dropped
every DNS answer and TCP segment (real checksum -> lwIP discards the
frame), so getaddrinfo()/connect() retried forever.
Pad the backing buffer to a 4-byte boundary while keeping the size header
at the true length, so the driver still parses exactly the real frame and
ignores the pad. Matches real hardware framing.
Headless test that drives the REAL RP2040Simulator (attachCyw43 +
installCyw43PioHooks + lockstep PIO stepping in runFrameForTime), boots
the Pico W firmware, injects a WiFi-connect snippet over the raw REPL, and
asserts isconnected(). Result:
PYBOOT
ACTIVE False (this fw's active() getter reports link status)
CONN_OK 192.168.4.2 (DHCP-leased IP, isconnected() == True)
MAINPY_DONE
Reaches link-up in ~31s wall — the production lockstep PIO stepping is
faster than the harness's setTimeout-cranked PIO.
Also fixes a real production bug: the RP2040 logger was
ConsoleLogger(LogLevel.Error) which THROWS on rp2040js unaligned-read
warnings — lwIP reads the IPv4 header at ethernet offset 14 on every
received packet, so WiFi would have crashed on the first DHCP reply.
Now constructed with throwOnError=false.
Gated behind CYW43_PROD_HARNESS=1 (boots real firmware, ~30s).
The Pico W now connects end to end with NO backend: status reaches
CYW43_LINK_UP (3) and network.WLAN().isconnected() returns True.
After association the STA's lwIP broadcasts DHCP DISCOVER and ARPs the
gateway over the cyw43 DATA channel. A self-contained virtual network
(new virtualNet.ts) answers them:
- DHCP DISCOVER -> OFFER, REQUEST -> ACK (Ethernet+IPv4+UDP+BOOTP, valid
IPv4 header checksum, UDP checksum 0), leasing 192.168.4.2 with gateway
192.168.4.1.
- ARP who-has the gateway -> is-at the AP MAC.
On by default (Cyw43EmulatorOptions.virtualNet); pass null when an
external packet bridge owns the network.
Also fixes injectPacket to prepend the 4-byte BDC header that chip->host
DATA frames need (same as the event-frame fix), so injected packets parse.
Boot harness now reports: STEP_CONNECT_CALLED status=3 / POLL 0 status 3
conn True / HARNESS_DONE.
Known: receiving packets triggers ~30 rp2040js unaligned-read warnings
(lwIP reads the IPv4 header at ethernet offset 14); non-fatal here, but
the production RP2040Simulator must use a non-throwing logger.
The Pico W now joins the virtual AP end to end: active(True) returns,
connect() runs the full WPA/SET_SSID sequence, and the link comes up.
Root causes fixed (each blocked the join):
- mcast_list GET returned empty, so the driver read its own request bytes
as the address count (ASCII 'mcas' ~1.9e9) and looped ~2e9 times,
hanging wifi_on. GETs now return a zero-filled buffer of the asked-for
length (count 0 / status 0), never empty.
- Async event frames lacked the 4-byte BDC header the driver expects at
SDPCM header_length, so it read the broadcast-MAC byte as data_offset
and the payload pointed out of bounds (WRONG_PAYLOAD_TYPE). Prepend BDC.
- WLC_E_LINK signalled link-up via the reason field, but the driver
checks ev->flags & 1. encodeEventFrame now takes a flags arg; LINK uses
flags=1.
- Join needs WIFI_JOIN_STATE_KEYED, which only a WLC_E_PSK_SUP(status=6)
event sets (connect(ssid, "") still configures the WPA supplicant).
Emit it on a successful join.
- Join events were raised synchronously during the SET_SSID ioctl, so the
driver processed them before cyw43_wifi_join set wifi_join_state=ACTIVE,
wiping the bits. Defer events until just after the ioctl reply.
- Event-mask stored 4 bytes misaligned vs queueEvent's read offset.
- SET/GET kind bit is 0x2 (SDPCM_SET), not 0x1.
Remaining for status UP / isconnected: DHCP (needs the packet-transport
bridge or an emulator-side DHCP responder).
Add PioBusSniffer.inDiscardableWriteData(): true while framing a large
non-F2 write (firmware/backplane bulk write the chip discards). The boot
harness drops those data words (keeping ~4 so the PIO raises TXSTALL,
which is all the driver's write path waits for) instead of bit-banging
the full ~224 KB through the PIO. F2/SDPCM IOCTL writes and every
count/command word are retained in full, so the bring-up still completes
the 23-IOCTL wifi_on sequence (F1 framing 3613 -> 97, F2 unchanged).
Also adds IPSR + PC-histogram sampling: confirmed the post-mcast_list
stall is thread-mode (no GPIO IRQ storm) inside MicroPython's host-side
cyw43_cb_tcpip_init (lwIP), above the chip emulation.
Unblocks the full wifi_on IOCTL sequence in the boot harness (clm_load
through the 23-IOCTL bring-up, no crash):
- Drive WL_HOST_WAKE (GPIO24, active-high): the driver gates poll_device
on this pin until its first packet (had_successful_packet), so without
it the first IOCTL response is never read. Emulator now exposes
onHostWake(level) and toggles it with the inbound-frame queue.
- Encode F2/SDPCM frame reads per 32-bit word (encodeFrameWords), same
as register reads: the DMA-in sets channel bswap=true, so an un-encoded
frame landed byte-reversed -> header_length read back as garbage and
the driver dereferenced ioctl_header at an unaligned address (crash).
Guarded to boot mode pass-through (no F2 traffic there; keeps unit tests).
- Fix SET/GET detection: SDPCM_SET is bit 1 (0x2), not 0x1; echo the
kind bit in IOCTL responses.
- Add IOCTL/SDPCM debug counters + sequence log for the harness.
Harness (investigation, CYW43_HARNESS=1 only): non-dropping TX FIFO so
large F2 writes are not truncated, crank PIO steps/tick so the firmware
drains in wall-clock, GPIO24 host-wake wiring, CPU-fault + PC-histogram
+ PIO-state instrumentation.
Remaining: stall after mcast_list (#22) inside cyw43_cb_tcpip_init.
cyw43_spi_transfer calls pio_sm_restart before each transfer's count words, so
hooking restart() to reset the sniffer makes framing deterministic across the
firmware-stream fast-path (no phantom-transfer carryover). Verified: restarts
fire 3625x (once per transfer), F1 phantom count drops, and the CLM IOCTL write
now frames correctly (cmd decodes to F2, 'clmload' payload). Wired into
RP2040Simulator + the harness.
Remaining (next session): the CLM/IOCTL write doesn't complete its payload and
wifi_on still fails (active()=False) — bus_init stalls at/around clm_load with
only 2 STATUS reads and goes idle. Next: trace the CLM write's DMA/PIO drain and
the SDPCM IOCTL response path. See findings.md F-13.
debugInboundCount + STATUS-read tracking show initInbound=1, statusReads=2,
statusReadsWithPkt=2, finalInbound=1: the credit frame IS visible at both STATUS
reads (not a credit tight-loop). The driver reaches clm_load's F2-ready check
(passes) but the F2 IOCTL write never appears on the bus and bus_init returns.
Next: instrument the F2-write path. See findings.md F-13.
Pins the connect blocker: zero F2 transfers (F0=11 F1=97 F2=0), so the host
never sends an IOCTL — it stalls on SDPCM bus credits in clm_load (STATUS shows
no F2_PACKET_AVAILABLE) and times out, so wifi_on fails and active() stays
False. Next: make the credit-granting frame visible in SPI_STATUS during the
stall. See project/picow-wifi-emulation/findings.md F-13.
Brings the Pico W CYW43439 gSPI emulation from "fails at the first register
read" to "the chip boots fully and MicroPython's network.WLAN().active(True)
returns" — validated end-to-end against the real RPI_PICO_W firmware via a
headless boot harness.
What now works (Phases 1-2):
- PioBusSniffer rewritten to the real cyw43_bus_pio_spi framing
[out_bits][in_bits][cmd][write_data], skipping the two PIO loop-counter
words. Self-healing: validates count1 (= tx_length*8-1, 4-aligned, <=2052)
and skips non-conforming words — re-syncs after the extra word rp2040js
pushes on large writes AND fast-paths the ~224 KB firmware stream.
- Dual word-order regime: boot 16-bit-LE (swap16x2 / swap16) flips to 32-bit
big-endian (bswap32) at the SPI_BUS_CONTROL write. Calibrated empirically
against the firmware. Sniffer reads the mode via setModeProvider().
- Cyw43Emulator: encodeReadWord (per-regime), readBytes-sized backplane reads
with the value in the last word (response-delay pad), ALP+HT clocks and F2
always ready, AI core registers (IOCTRL/RESETCTRL), interrupt register
reports no errors, f1Mem echo store, SDPCM bus-credit granting + initial
frame.
- RP2040Simulator: serves chip responses on rxFIFO.pull (on-demand) instead of
racing the async DMA/PIO; passes readBytes through.
Not done yet (Phase 3+): connect() runs but stalls in the power-management /
save-restore phase before any F2/IOCTL traffic; packet transport (Tier 2) and
firmware-clocking perf are open. See project/picow-wifi-emulation/ for the full
research, phases, and findings.
The boot harness (picow-cyw43-boot-harness.investigate.test.ts) is gated behind
CYW43_HARNESS=1 so it stays out of the normal test run.
Follow-up audit after the ESP32 fix: classifyPin() was run for every board
against the protocol pin labels its element actually exposes. One real gap
remained -- Arduino Mega. Its dedicated SDA/SCL pins are only labelled (not
numbered), so I2C links drawn on them came back 'digital' and never bridged.
Map every Mega function label (TX/RX, TX0-3/RX0-3, SDA/SCL) to its pin number.
Audit result for the rest (added as board-protocols-audit.test.ts):
- Arduino Uno/Nano, Pico/Pico-W, STM32 Blue Pill: already OK.
- ESP32 / ESP32-C3: fixed earlier (esp32-uart-pin-classify).
- Raspberry Pi 3/4/5: OK -- the element labels pins by physical number (1..40)
which normalize to BCM, so no function-label gap exists there.
Wiring two ESP32s TX2->RX2 (Serial2) or TX->RX for board-to-board serial
produced no data on the receiver: classifyPin() returned 'digital' for the
UART pins, so the Interconnect never installed the byte-level UART bridge.
Two causes in boardProtocols.ts normalizePinName:
- TX/RX aliases only matched boardKind === 'esp32' exactly, missing every
variant (esp32-devkit-c-v4, esp32-cam, esp32-s3), and TX2/RX2 were not
handled at all. Resolve them via startsWith('esp32') (esp32-c3 kept
separate) and map TX2/RX2 -> GPIO17/16.
- 'GPIO17'-style labels fell into the 'GP' (RP2040) branch first, where
parseInt('IO17') = NaN swallowed them to null. Exclude 'GPIO' from the
'GP' branch so the ESP32 GPIO-prefix handling runs.
Adds esp32-uart-classify.test.ts (6 cases, green).
Revert the earlier approach of widening the existing PWM-callback assertions to
accept the new timeMs arg — that masked a contract change rather than fixing it.
Instead, updatePwm now hands the optional timeMs only to listeners that declare
a 3rd parameter (cb.length >= 3) — i.e. the buzzer, which needs the precise
onset time. Plain (pin, dutyCycle) listeners, and the existing
toHaveBeenCalledWith(pin, dutyCycle) tests, see an unchanged 2-arg call, so the
original PwmCallback contract is preserved.
Add a PinManager test locking the dispatch: a 2-param listener stays 2-arg; a
3-param listener receives timeMs.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The sample-accurate scheduling (06526c7) added an optional 3rd `timeMs`
argument to PwmCallback / updatePwm, which broke 9 existing strict
toHaveBeenCalledWith(pin, duty) assertions (PinManager, AVRSimulator,
mega-emulation, attiny85). Match the real signature: PinManager drives
updatePwm directly with no timeMs (assert `undefined`); the AVR OCR-poll path
computes timeMs = cpu.cycles / 16000 (assert `expect.anything()`).
Leaves one pre-existing red — component-to-spice "custom-chip missing fixture"
— which fails on master too and is unrelated to this PR.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A melody / continuous tone (consecutive tone() with no noTone() between) is
back-to-back nonzero-OCR PWM writes with no note-off, so startTone() overwrote
activeOsc without stopping the previous node — oscillators stacked and were
never stopped (reported: created 6, started 6, never stopped 6).
Add a monophonic guard at the top of startTone(): release the live note
(gain ramp + stop) before starting the new one, so a pitch change REPLACES
rather than STACKS. Extract a shared releaseActive(off) helper (also used by
stopTone). Add two melody tests: one asserts starts === stops (no orphans),
monotonic onsets and per-note pitch; one asserts a melody ending without a
trailing noTone() leaves only the final note ringing (stops === starts - 1).
The metronome path is unaffected (each click is an onset→note-off pair, so the
guard never fires there); the three existing metronome tests stay green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The `custom-chip` SPICE mapper emits its sources from getChipDrivenPins()
(the chip's live driven output pins), so a static pin/property fixture can
never exercise it -- it always returns null. The "every mapped metadataId
has a test fixture" check flagged it as missing a fixture, failing the
suite. Exclude it via a RUNTIME_STATE_MAPPERS set; custom-chip SPICE
behaviour is covered by the chip-bus integration tests.
Pre-existing since 4cb5748 (custom-chip first-class circuit nodes).
Add a working microSD card part backed by a FAT16 image, following the
Wokwi storage model: the project's own workspace files are auto-copied
onto the card (free), and an optional "SD Card" panel uploads extra
files (gated as a paid feature by the velxio.dev overlay; OSS default
allows it).
Frontend (in-browser AVR / RP2040):
- ProtocolParts.ts: rewrite the microsd-card part from a handshake stub
into a real SD-over-SPI device (reply-first Ncr timing, SDSC byte
addressing, single/multi-block read+write, CSD/CID, full CMD set).
- utils/fatImage.ts: dependency-free FAT16 super-floppy builder (8.3 + LFN).
- utils/sdCardFiles.ts: assemble the card image from workspace files plus
uploaded files; base64 helpers.
- components/simulator/SdCardPanel.tsx + ComponentPropertyDialog: upload UI.
- DynamicComponent + useSimulatorStore: build and inject the image on run.
- lib/proSdCardGate.ts: overlay-installable gate for the upload action.
- data/examples-storage-microsd.ts: Arduino Uno + ESP32 gallery examples.
Backend (ESP32 via QEMU):
- services/esp32_sd_slave.py: synchronous SD-over-SPI slave (Python port of
the browser part) with a sparse backing store, idle-state R1 tracking and
real CRC16 on data blocks when the host enables CRC (CMD59) -- both
required by ESP-IDF's sdspi driver.
- esp32_worker.py: route SPI bytes to the slave (returns MISO synchronously)
and feed write-only bulk transfers.
- esp32_lib_manager.py + routes/simulation.py: forward the FAT image
(sd_card.image_b64) from the start config into the worker.
Tested:
- frontend: protocol-parts, fat-image, sd-card-gate and microsd-real-firmware
(real Arduino SD.h on avr8js) -- 86 passing.
- backend: test_esp32_sd_slave (10) covering the ESP-IDF init sequence and
CRC16; validated end to end by running a real SD.h sketch in libqemu-xtensa
(mount, directory listing, read and write-readback).
The RP2040 core (125 MHz Cortex-M0) is ~8x heavier to emulate than the
AVR. The run loop used a FIXED per-frame cycle budget, and arduino-pico
delay() busy-waits the timer (no WFI), so a host that cannot sustain
125M instr/s rendered a 1s blink every 4-5s (sim ran in slow motion).
- Derive the frame budget from the MEASURED wall-clock delta (mirrors
AVRSimulator) instead of assuming a perfect 60fps.
- Add IdleSpinDetector: recognise a side-effect-free busy-wait spin and
advance the clock over it (capped at the next timer alarm / scheduled
pin change) instead of executing every idle cycle - the same idea the
WFI fast-path already uses for sleep(). Conservative: a bit-bang loop,
an input-poll that just saw its pin move, or a loop that calls out are
never elided; a false positive only ever advances time up to the
wall-clock budget, never past the next event.
- Bound WFI sleeps to the wall-clock budget so they advance in real
time across frames rather than leaping ahead.
Cuts emulation work for a delay-bound sketch ~1900x (125M -> ~65k
instructions per simulated second) so it tracks wall-time even on hosts
that cannot emulate 125 MHz in real time. Public API unchanged;
step()/stepCycles() untouched.
Adds rp2040-realtime.test.ts: IdleSpinDetector unit tests plus
end-to-end scheduler tests driving a real rp2040js core through a
hand-assembled busy-wait loop (no firmware fixture needed).
Builds on the previous commit; reworks the buzzer audio for glitch-free,
cross-browser playback and adds a metronome quality suite.
- Per-note oscillators with short attack/release ramps, instead of one
long-lived oscillator gated by gain: a fresh fixed frequency per note and no
gain/frequency automation on a persistent node — Firefox in particular clicks
and glitches the pitch otherwise.
- Schedule onsets by their SIMULATED inter-onset spacing (exact, even) with a
light latency hold, instead of a wall-clock average. Turning a control (BPM,
K…) re-locks immediately and the rhythm stays even — no bursts, no overlaps,
no audio drifting away from the display.
- Place each note-off relative to its own onset, preserving the exact click
length from the simulation (the onset scheduler now tracks onsets only).
- Poll PWM every 256 cycles (was 64): finer than any audible pulse, lighter on
the frame loop.
- New src/__tests__/buzzer-metronome.test.ts: drives the buzzer as a metronome
against a controllable audio clock and asserts even spacing, one oscillator
per click with no overlap, correct pitch per metric level, burst absorption,
and a clean re-lock on tempo change.
All simulation-parts + metronome tests pass (57).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A PWM-driven buzzer (analogWrite / Timer tones) was chaotic and unusable as a
metronome. Causes, all on the PWM path:
1. PWM was polled once per animation frame AFTER the cycle loop, so short clicks
that started and ended within one frame were merged or lost, and onsets were
quantised to the frame.
2. The buzzer started the oscillator with `oscillator.start()` (no scheduled
time) — frame-delivery jitter and per-onset oscillator churn.
3. The digital HIGH/LOW path also fired on the ~490Hz PWM carrier edges,
injecting spurious onsets (OCR read as 0 → 20kHz squeaks).
Fix:
- AVRSimulator: poll PWM sub-frame (every 256 cycles) so no pulse is merged or
lost; pass the precise simulated time through updatePwm.
- PinManager: PwmCallback / updatePwm carry an optional timeMs (backward compat).
- Buzzer: one continuous oscillator gated by the gain node, each on/off scheduled
on the AudioContext clock. The schedule predicts the next onset at a smoothed
interval (de-jittering the simulator's bursty per-frame delivery) and holds a
small bounded latency so the click stays aligned with the on-screen playhead
(driven from the same clock) instead of drifting behind it. A `pwmActive` flag
mutes the digital path once hardware PWM drives the pin.
Result: onset jitter for a firmware metronome drops from chaotic (σ ≈ 250ms,
dropped/extra beats, unbounded audio latency) to σ ≈ 15ms at ~30ms latency —
steady and aligned with the display. All 54 simulation-parts tests pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A board example proving digital and analog coexist in ONE circuit: the Arduino
drives two logic levels, a physical AND gate combines them, and the AND output
switches an NPN 2N2222 transistor that drives the "motor" LED. Verified live: it
compiles, the MCU drives the AND gate (5 V), the transistor conducts and the LED
lights — MCU -> logic gate -> transistor -> load works across the digital and
ngspice motors together.
Known limitation (sim-mixedmode step 2, pending): the ngspice side does not
re-solve on every MCU pin edge, so a fast (1 Hz) blink does not track in real
time — the analog output changes on a slower cadence. User-driven / slow changes
track fine. Snapshot updated for the new example.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The AND Gate Alarm needed BOTH inputs HIGH at once, but it used momentary
pushbuttons buffered through an Arduino — with one mouse you can only hold one
button at a time, so the AND never fired and the alarm could never be
demonstrated.
Rebuilt it as a board-less digital circuit: two SLIDE switches (they latch) feed
a real AND gate that drives the alarm LED. Slide both switches ON and they stay,
so the alarm arms. No MCU / compilation — it runs on the digital gate engine.
Verified live: the LED lights only on 11 (00/01/10 -> off, 11 -> on).
Snapshot updated: the new board-less and-gate-alarm netlist, plus the digital
bucket count label (38 -> 39) from the earlier ripple-counter example.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adds the first board-less SEQUENTIAL gallery example (digital-ripple-counter-4bit):
four T flip-flops chained into a ripple counter, LEDs showing the binary count,
clocked by a slide switch. Impossible on the SPICE engine (no edge detection at
DC) - it runs on the digital gate engine.
Controller fix (found by testing the counter live): the controller rebuilt the
network on every change, which reset flip-flop state so a counter never counted.
Now the network is built once and KEPT ALIVE; a switch toggle applies
incrementally via setSwitch (preserving sequential state), and a rebuild happens
only on a structural change (components/wires). Correct for combinational AND
sequential circuits.
examples-digital.test.ts: flip-flop examples are digital-engine-only, so they are
exempt from the SPICE-mapping / has-a-gate / netlist checks (the "logic" check
now accepts a gate OR a flip-flop). digitalgate-engine-examples: a correctness
test clocks the real counter example and asserts it counts 1..15,0 in binary.
Verified live (?digitalgates default ON): the counter counts 0..6 on the canvas;
and the complex examples all work - comparator-4bit (A=B correct), decoder-3to8
(perfect one-hot x8), alu-slice-1bit (32 combos deterministic), multiplier-2x2
(3*3=9, 7 distinct products), adder-subtractor-4bit (5+3=8).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Flip-flops are edge-triggered and hold state, which the combinational settle
kernel cannot model alone. buildDigitalNetwork now gives each flip-flop explicit
state + rising-CLK-edge detection (reusing the LogicGateParts sample semantics):
sample the data nets on the edge, drive Q + Qbar. Because a flip-flop only
updates on the clock edge, a Q->D / Q->CLK feedback (counter / shift register)
does not oscillate the settle loop. isAllDigital now accepts a gate OR a
flip-flop, so pure sequential circuits qualify.
Test digitalgate-sequential (4): D (capture + hold), T (toggle), JK
(hold/set/reset/toggle), and a 2-bit ripple counter (FF0.Qbar clocks FF1)
counting 1,2,3,0,1 - impossible on the SPICE path (no edge detection at DC, no
SPICE mapper). The controller already routes all-digital circuits through
buildDigitalNetwork, so a board-less counter/shift-register example would run
live; authoring those gallery examples is the only follow-up. Full digitalgate
+ examples-digital + circuit-simulation-service suites green (127 tests).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
buildMixedNetwork evaluates the gate (digital) side of a MIXED circuit on the
settle kernel and exposes the boundary with the analog (ngspice) domain. Unlike
buildDigitalNetwork it does not bail on non-primitive components - those are the
analog side; their pins mark the nets they touch as boundary. Exposes
boundaryNets, readBoundary(net) (digital->analog: the gate-driven level to seed
an ngspice voltage source) and setBoundaryInput(net, level) (analog->digital:
ngspice's solved+thresholded level, which re-evaluates downstream gates).
Test digitalgate-mixed-boundary (4): the boundary nets are exactly the
digital/analog bridges; both directions track; a digital->analog->digital
coupler loop converges. No ngspice needed - the analog side is supplied by the
test. Wiring the handoff to the live ngspice netlist (0/Vcc sources + threshold
+ settle<->solve iteration) is the remaining step; it needs the running solver
(the node loader is broken by a pre-existing path bug) and a mixed example.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phase 4 (brought forward before the mixed-mode boundary). digitalgate-sweep
proves the engine handles 38/38 gallery digital examples: every one builds,
resolves every LED, and never oscillates. Tightened isAllDigital to also require
at least one logic gate, so a degenerate analog {source, resistor, LED} circuit
stays on ngspice rather than being claimed by the digital path. Flipped
digitalGatesEnabled() default to ON (override with ?digitalgates=off).
Full frontend suite 2120 pass / 5 fail — the 5 are the same pre-existing
unrelated failures (ngspice node-path, attiny85 arduino-cli, component-to-spice
catalog); the default flip adds no new breakage and examples-digital +
circuit-simulation-service stay green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Board-less digital circuits (logic gates + switches + LEDs) run today as ngspice
analog B-sources, which is fragile for deep logic: a 4-bit ripple adder re-solves
but never lights its result LEDs live. This adds an event-driven digital motor
that reuses the multichip-bus settle kernel, so the same engine that boots a Z80
over a chip bus evaluates a gate network exactly and instantly.
Phases 0-2 (project/digital-gate-engine/), all behind ?digitalgates=on (default
OFF — flag off is byte-for-byte the old behaviour):
- digitalGateEngine.ts: buildDigitalNetwork(components, wires) does union-find
over the wires (merging pass-through resistors), identifies the rail/gnd from
the signal-generator, registers drivers (rail STRONG-1, gnd 0, pull resistors
PULL, slide-switch as a pass-gate) and event-driven gates (reusing the
LogicGateParts boolean semantics), settles on busKernel, and exposes
setSwitch / readLed / netOf. Tolerant of both the raw example `type` and the
store `metadataId`. Returns {ok:false} for any non-primitive, so mixed/analog
circuits stay entirely on ngspice.
- digitalGateController.ts + a SimulatorCanvas useEffect: when the flag is on and
the circuit is all-digital, rebuild from the store on switch-toggle / load
(rAF-coalesced) and paint the wokwi-led DOM. CircuitSimulationService.tick()
skips the SPICE solve for all-digital circuits when the flag is on, so the two
motors never fight over the LEDs.
Tests: digitalgate-kernel (22 — single gates -> half/full adder -> 4-bit
adder/subtractor -> exhaustive ADD 256 -> mux/decoder/comparator/parity/
multiplier) and digitalgate-engine-examples (6 — the real gallery data for
and/or/xor/not + the full adder/subtractor). Verified live: ?digitalgates=on
lights the adder's result LEDs that the SPICE path leaves dark. Full suite
2117 pass / 5 pre-existing unrelated fails.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The gallery example loaded but the Z80 never visibly ran: the screen stayed
frozen on garbage. Two multi-chip async-load races, neither caught by the
existing headless tests (which drive RESET manually and attach the display
before boot):
1. RESET edge-vs-level race. The Z80 only left reset on the RISING edge of
RESET (a pin watch). In the browser the 7 chips instantiate asynchronously,
so the small power-on-reset chip releases RESET before the larger Z80 has
registered its watch -> the edge is lost and the CPU stays in reset forever.
Fix: on_clock samples the RESET level (hardware-accurate; RESET is
level-sensitive) so a missed edge self-corrects. An undriven RESET reads low,
so the CPU safely stays in reset until something drives it high.
Repro/guard: chipbus-galaksija-reset-race (race ordering must still boot).
2. Display-snoop load-order race. galaksija-display was a passive write-snoop;
the ROM paints the screen ONCE at boot then idles, so a display that comes up
late misses every write and shows stale content forever. A snoop cannot
recover writes it never saw. Fix: fold the screen into the RAM chip
(galaksija-ram-display) and render from the ACTUAL video RAM (0x2800-0x2BFF,
internal 0x0800 with A0-A12 wiring) on a ~30 fps timer - correct regardless
of load order, exactly how the real machine scans video RAM.
Repro/guard: chipbus-galaksija-display-snoop-race (late snoop shows nothing)
+ chipbus-galaksija-ram-display (renders even when first paint is post-boot).
The example now has 6 chips (RAM+display merged, gdisp dropped), 76 wires.
Verified live in the browser: boots to "@'READY", shows the ">" prompt, and
pressing A echoes ">A_" through keyboard -> Z80 -> video RAM -> display. The
full chipbus suite is 45/45.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adds a memory-mapped keyboard so you can type into the Galaksija. Based on
the libretro Galaksija core's scheme (not guessed): reading 0x2000+offset
returns 0xFE when the key at that matrix offset is held, 0xFF otherwise;
the keyMap gives the offset per key ('A'=1 ... Enter=48, Space=31, etc.).
- galaksija-keyboard.c: drives reads of 0x2000-0x203F from a keys[] table and
exports set_key(offset, down) for the host to push key events. Never drives
outside the keyboard range.
- galaksija-ram.c: ram-64k variant that yields reads of 0x2000-0x203F to the
keyboard (writes still go to RAM), so the two never fight for the bus.
- ChipRuntime: ChipInstance.hasKeyboard + setKey() expose the chip's set_key.
- CustomChipPart: bridges browser keydown/keyup (by KeyboardEvent.code, via
GALAKSIJA_KEY_OFFSET) into the chip, ignoring keystrokes while the code
editor or an input is focused so typing code is never hijacked.
- The gallery example gains the keyboard chip (now 7 chips, 99 wires) and uses
galaksija-ram.
Test chipbus-galaksija-keyboard: pressing 'A' (offset 1) makes the BASIC
monitor echo "A" after its ">" prompt and advances the cursor. 41 chipbus
tests pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Ships the full Galaksija (1983 Z80 home computer) as a runnable Retro
gallery example, plus the pieces needed to run a multi-chip bus live in the
browser.
Gallery example (examples-retro-intel.ts, id 'galaksija-z80-computer'):
Z80 + galaksija-rom (public-domain ROM A+B) + ram-64k + inverter (A13
decode) + galaksija-display + a power-on reset chip, wired chip-to-chip
over the bus (76 wires), no board. Click Resume and it boots the real ROM
to the "READY" prompt on the green display. Chip wasm is embedded
(wasmBase64) so it runs without a backend compile.
- ChipRuntime.tickTimers gains a wall-clock budget (CustomChipPart passes
6 ms): a faithful-but-slow event-driven bus can't run a real-time CPU in
one animation frame, so without a cap a Z80 fetching over the settle
kernel froze the tab. With the budget the sim advances slower than real
time (boots over a few seconds) and the UI stays responsive; fast
single-chip examples finish under budget and are unaffected.
- galaksija-display: blits its framebuffer on a ~30 fps timer instead of on
every character write, so a clear-screen burst doesn't flood the canvas.
- reset-gen: power-on reset (pulses RESET high, ties WAIT/BUSREQ/INT/NMI
high) so the machine boots on Resume without a manual reset.
- chipbus flag now defaults ON (override with ?chipbus=off): chip-to-chip
buses are a core capability; single-chip and board nets never take this
path, so the only thing enabled is multi-chip buses, previously broken.
Verified live in the browser: the example boots and renders "@'READY" with
the ">_" prompt, responsive. Full suite 2084 pass (5 pre-existing,
unrelated env failures).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Galaksija stores ASCII codes in its 0x2800 video RAM (verified by snooping
the boot: it writes "@'READY" + ">_" prompt). The original CHRGEN ROM uses
a hardware-specific addressing that does not map char-code*8 to a glyph, so
rendering through it produced garbled output. Render the ASCII codes with
the public-domain IBM/VGA 8x8 font (font8x8 by Daniel Hepper / Marcel
Sondaar) instead -- legible green-on-black phosphor text. The boot screen
now reads "@'READY" with the ">_" input prompt, exactly like a real
Galaksija. Tests updated to check the bright-green channel.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
galaksija-display.c: a 32x16 text video chip that renders the Galaksija
video RAM. It is a passive bus snoop -- watches WR + address + data, and on
a write into the 0x2800 video region stores the character and renders that
cell into a 256x128 framebuffer using the public-domain CHRGEN font (code*8,
bit 0 = lit). It never drives the bus. The host blits the framebuffer to the
chip canvas (vx_framebuffer_init / vx_buffer_write).
Two tests:
- chipbus-galaksija-display: snoop+render smoke test (a write of 'R' to
0x2802 lights its cell; unwritten cells stay blank).
- chipbus-galaksija-computer: the COMPLETE machine over the chip-to-chip bus
(Z80 + galaksija-rom + ram-64k + inverter decode + galaksija-display) boots
the public-domain ROM and renders the monitor's "READY" prompt on screen.
40 chipbus tests across 10 files pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The public-domain Galaksija ROM (Voja Antonic; ROM A monitor + integer
BASIC, ROM B float BASIC, 8 KB) runs on a standalone Z80 + external ROM +
RAM + an inverter for address decode, all chip-to-chip over the shared bus,
no board:
ROM 0x0000-0x1FFF rom.CE = A13
RAM 0x2000-0x3FFF ram.CE = NOT A13 (the inverter chip)
RD -> both OE ; WR -> RAM WE
Pin-level boot proof (mirrors test_intel/test_z80/galaksija.test.js): watch
M1, read the address bus on each opcode fetch, and confirm the Z80 leaves
the reset vector (DI; SUB A; JP 0x03DA), reaches the init routine at 0x03DA,
and runs 1000+ fetches across 50+ distinct ROM addresses -- the real
firmware executing end-to-end through the settle-kernel bus. The on-screen
"READY" prompt is the next milestone (needs the video display chip
rendering the 0x2800 video RAM).
galaksija-rom.c embeds the public-domain ROM A+B image. 38 chipbus tests
across 8 files pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The architectural heart of the retro computer, proven on real chips. A Z80,
a 32K ROM, a 64K RAM and an inverter (address-decode glue) are wired
chip-to-chip over a shared address + data bus, no board:
ROM at 0x0000-0x7FFF rom.CE = A15
RAM at 0x8000-0xFFFF ram.CE = NOT A15 (the inverter chip)
RD -> both OE ; WR -> RAM WE
The ROM program writes 0x5A to RAM at 0x8000, clears A, reads it back, and
HALTs only if the byte survived. HALT going low proves the full core works:
the Z80 runs from ROM, the inverter decodes A15 to select RAM (the settle
kernel drives the combinational glue across hops), and the RAM latches a
write and returns it on a read over the shared tri-state bus, all within
synchronous bus cycles. Adds z80-ram-rom.c (boot image) + ram-64k/inverter
fixtures. 37 chipbus tests across 7 files pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
End-to-end validation of Phases 0-2 on an actual CPU. The real Z80
(examples/intel/z80.c) and a 32K EPROM (z80-boot-rom.c, a rom-32k variant
holding JP 0x0006 / HALT) are wired chip-to-chip over a shared address +
data bus with no board. RD drives the ROM's OE; CE is left enabled.
Booting exercises all three phases at once: the Z80 drives the address ->
the ROM reacts on the shared net key (Phase 0); asserts RD -> the ROM
tri-state-drives the data bus while the Z80 released it (Phase 1); and reads
the data bus in the SAME tickTimers step, getting the settled byte
(Phase 2 settle-before-read). The Z80 fetches C3,06,00, jumps to 0x0006,
fetches 76, and HALTs -> drives HALT low, which the test observes.
z80.wasm is compiled from the committed examples/intel/z80.c; the boot ROM
source + chip.json live in test_custom_chips/sdk/examples. All 36 chipbus
tests pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Fixes root cause B: a CPU bus cycle drives address+strobe then reads the
data bus in the same tickTimers call, so the memory chip must react before
the read. Phase 0/1 applied each net change by firing PinManager listeners
immediately, which recurses one JS frame per hop - deep glue chains are
deep recursion and a combinational loop overflows the stack.
- busKernel.ts: a delta-cycle settle loop. A net change is recorded in a
pending set, not applied recursively; settle() drains it in batches
(deltas), applying each and letting the driven chips re-dirty the next,
until a fixed point or DELTA_CAP trips (oscillation -> warn, not hang).
Two-phase: a drive lands in pending and is applied on the next delta, so
a chip evaluating mid-settle reads last-stable nets. The first drive of a
cycle settles synchronously before returning to the chip's C code, so the
in-cycle vx_pin_read sees settled data.
- busNets: publishes resolved levels through the kernel instead of calling
triggerPinChange directly.
Tests (chipbus-buskernel): multi-hop chain settles; settle-before-read; a
5000-hop chain settles without stack overflow; a ring oscillator trips the
cap and warns instead of hanging. The two-real-chip integration still
exchanges 0xA5 through the kernel. Full suite 2079 pass flag-off.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A chip-to-chip net is now resolved by (value, strength), not last-writer-
wins, so a real multi-driver bus works: many chips on one data line, only
the enabled one drives, the rest release to Hi-Z.
- busLogic.ts: 4-valued (0/1/Z/X) + drive-strength resolution. Strongest
driver wins; equal strength + opposite = X (contention); no driver = Z;
pull resistor = pull strength. modeToDrive maps VX_OUTPUT -> strong,
VX_INPUT -> Hi-Z (the rom/ram/8255 "release by input" idiom becomes real
tri-state), VX_INPUT_PULLUP/DOWN -> pull.
- busNets.ts: per-net driver registry; resolves and pushes the resolved
level into PinManager; warns once on contention.
- syntheticPins.ts: isSyntheticNetPin distinguishes bus net keys.
- ChipRuntime.ts: pin register/write/set_mode route bus-net pins through
busNets (gated by chipBusEnabled + isSyntheticNetPin); non-bus pins keep
the legacy path; dispose releases the chip's bus drivers. SPICE source
emission is skipped for bus pins (digital fast path beside SPICE).
Tests: busLogic (14), busNets (6, incl. tri-state hand-off + contention),
and the two-real-chip integration now exchanges 0xA5 through the registry.
Full suite 2074 pass with the flag off.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
End-to-end proof of the chip-to-chip net-key fix through the real
ChipRuntime + PinManager (not a unit stub). Two chips compiled from C
with wasi-sdk:
- bus-driver.c: drives 0xA5 onto D0..D7 at setup.
- bus-reader.c: polls D0..D7 on a 1ms timer, mirrors onto OUT0..OUT7.
Wired chip-to-chip with no board; with the chipbus flag both chips' Dn
pins resolve to one shared net key, so the reader reproduces 0xA5.
- sdk/examples/bus-{driver,reader}.{c,chip.json}: the proof chips.
- __tests__/fixtures/chipbus/*.wasm: committed fixtures (regenerate with
the test_intel/scripts/compile-chip.sh flags).
- __tests__/chipbus-twochip-integration.test.ts: loads the fixtures via a
relative path; skipIf they are absent.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Fixes root cause A of the multi-chip digital bus track
(project/multichip-bus/): chip-to-chip nets were keyed per-endpoint by
syntheticChipPin(chipId, pinName), so two chips on one wire resolved to
two different PinManager keys and never shared a net.
- chipNets.ts: union-find over the wire graph mints one canonical
syntheticNetPin per net; resolveChipNetKey returns it only for pure
chip-to-chip nets (>=2 chip endpoints, no board pin). Reuses the
existing spice/unionFind.ts.
- syntheticPins.ts: add syntheticNetPin(netId), same allocator/space.
- DynamicComponent.tsx: traceDetailed consults resolveChipNetKey at
depth 0 before the chipNeighbour fallback. Board priority (rule 1) and
chip-to-component (rules 2/3) are unchanged.
- Gated behind ?chipbus=on / localStorage.velxio.chipbus (off by default).
Proof (D-008 go/no-go): __tests__/chipbus-netkey.test.ts - a byte written
on one chip's keys is visible synchronously to another via PinManager.
9 new tests; 85 resolver/PinManager/parts regression tests green flag-off.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
ePaper panels rendered rotated/misaligned on AVR and RP2040 (e.g. the 2.13"
Pico clock came out sideways and clipped). The ESP32 worker decoder was just
taught to compose in the controller's native RAM geometry and rotate to the
display orientation, but the browser-side SSD168xDecoder (used by AVR/RP2040)
still composed at display dims with no rotation, so the two diverged.
- SSD168xDecoder.ts: port the worker's native-window compose + rotation.
* Size RAM to the longer side both ways so a rotated native layout
(128x296 behind a 296x128 panel) isn't truncated.
* Compose in the active RAM window, then rotate via the inverse of
Adafruit_GFX setRotation(1). Detect orientation by BYTE width so a
non-multiple-of-8 native width (the 2.13" panel is 122 px) is handled.
* Track the UNION of windows per frame: paged drivers (GxEPD2 page height
< panel) set one partial window per page, so compose must use the full
native area, not just the last page's strip. Fixes the all-white render
on paged panels (1.54" Uno, 4.2" Pico, 7.5" ESP32).
* Add an isBwr option: B/W panels treat 0x26 as a 2nd mono plane (white
only if both planes white), tri-colour panels keep red-wins.
* Default the active window to display geometry; the firmware overrides it.
- EPaperPart.ts: pass isBwr = cfg.palette === 'bwr' to the decoder.
- esp32_spi_slaves.py / esp32_worker.py: mirror the byte-aware rotation +
window-union in the worker, and derive is_bwr from panel_kind on the
runtime sensor_attach path too (fixes the tri-colour ESP32 alert badge).
- test_epaper/ssd168x_decoder.py: re-port the golden reference to match
(keeps the 3-way TS/Python/worker identity invariant). Tests updated to
construct tri-colour cases with is_bwr/palette='bwr'.
- examples-displays-epaper.ts: the Pico VCC wire referenced '3V3(OUT)',
which the velxio-pi-pico-w element doesn't expose (it has '3V3'), so the
wire snapped to the board corner. Use '3V3'.