When addBoard promotes a board to active (first board, or the previously
active one was removed) it set activeBoardId without syncing s.simulator,
unlike setActiveBoardId which sets both. Parts that read s.simulator - SPI
displays (ILI9341) attach spi.onByte to the active simulator - then wired
onto the previous board's bus and never received data, so a boards[] ESP32
example with a TFT rendered black. Sync simulator to the promoted board
(no-op when the active board is unchanged).
Follow-up to the SSD1306 picker consolidation. All 68 saved projects that used
the retired ssd1306-i2c / ssd1306-spi ids have been migrated to the single
`ssd1306` (metadataId rewritten, protocol pinned), so the simulation aliases
are no longer needed and are removed.
- Auto-detect refined to CS-only: chip-select is the SPI-exclusive signal;
DC does NOT imply SPI (on the 8-pin module DC doubles as the I2C address /
SA0 line, so many I2C circuits wire it). Fixes false-SPI on those circuits.
- The `ssd1306` part honors an explicit `protocol` property when present
(migrated legacy projects carry it) and auto-detects otherwise.
- loadProjectState normalizes any lingering ssd1306-i2c/spi ids (old .vlx
files, pre-migration snapshots) to `ssd1306` + the matching protocol, so
removing the aliases can never blank an old import.
After deleting the default board and adding a different one via the canvas
picker, the editor kept editing the removed board's (now deleted) file group
while compile read the NEW board's default group — so code typed into the
editor was silently dropped and the board ran its default sketch ("compiles
fine but runs the old code"). addBoard now points the editor at the new
board's group when it becomes active, and removeBoard re-points it at whatever
board is active afterwards. setActiveBoardId already did this; the canvas
picker calls addBoard directly. Adds a regression test.
Extend the spice-driven input path (already live for AVR/ESP32) to RP2040 and
STM32 so digitalRead() of an INPUT pin reflects the actual wiring: a pin tied
to a rail reads that rail, and an INPUT_PULLUP button-to-GND reads idle-HIGH /
pressed-LOW instead of floating or inverted.
RP2040 (rp2040js, frontend-only): the GPIO listener now splits input vs output
mode. Input pins report their pad pull (InputPullUp/Down) via setPinPull and
seed the pull's idle level (rp2040js does not auto-apply the pad pull to the
readable input register); the SPICE solve then overrides via connectDigital-
InputsToMcu when the net is actually sourced. Output pins drive as before.
spiceDrivenInputs = true.
STM32 (backend QEMU): the worker now forwards a new gpio_pull event (from the
libqemu-arm picsimlab_pull_pin callback) so the netlist stamps the matching
weak resistor; Stm32Bridge surfaces it, Stm32BridgeShim opts into
spiceDrivenInputs, and collectPinStates maps PA0/PC13 names to the linear pin
so the pull is read. STM32 outputs stay on the part layer (unchanged).
Event-driven parts with no SPICE model (rotary encoder, keypad) remain
protected by the existing sourcedNets gate in the connector.
Re-do the AVR spice-driven digital inputs (reverted in c11c195) the right way so
INPUT_PULLUP buttons keep working. PinManager.updatePort now detects the AVR
internal pull-up (input DDR bit + PORT bit high) and sets the pin pull, so the
netlist stamps the 45k pull-up and an INPUT_PULLUP input reads HIGH at idle.
connectDigitalInputsToMcu drives a pin from the solve only when its net is
source-backed by a RAIL or a COMPONENT card (button switch, divider, cross-board
output) — NOT by the internal pull alone — so INPUT_PULLUP pins wired to
event-driven parts with no SPICE model (rotary encoder, keypad) are left to the
part layer and never clobbered. AVR only; RP2040/STM32 stay on the part-seed
until their pulls are modeled.
The spiceDrivenInputs change (e81450e + f4401cc) fixed plain-INPUT-wired-to-rail
reads but BROKE the far more common INPUT_PULLUP + button-to-GND pattern: the
internal pull-up is not modeled in the netlist, so the input floated LOW and read
as permanently pressed (verified live on the stm32-bluepill-button example).
Revert all the spice-driven-input changes to the pre-fix part-seed behaviour,
which handles INPUT_PULLUP correctly. Proper fix (model the internal pull-up per
board so BOTH patterns work) is a follow-up. Keeps the Pi LED fix.
Extend the source-backed SPICE-driven input fix to the Pico (RP2040) and STM32:
a GP/PA pin wired to a rail or button now reads the right level from the solve,
while floating event-part nets (encoder/keypad/dialer/dip/stepper) stay on the
part layer. RP2040 just opts in (spiceDrivenInputs); STM32 opts in via the
Stm32BridgeShim and connectDigitalInputsToMcu maps PA0/PC13 names to the linear
pin setPinState expects (stm32PinNameToLinear).
An Arduino input wired to a power rail read the wrong level: a pin tied to 5V
read LOW, and a button-to-5V read idle-HIGH / pressed-LOW. AVR inputs were never
fed the solved circuit voltage (only the ESP32 had spiceDrivenInputs), so a
bare-rail input had no driver and buttons fell back to a hardcoded active-low
pull-up seed that ignored the wiring.
Enable spiceDrivenInputs on AVRSimulator, and gate connectDigitalInputsToMcu on
a new NetlistBuilder sourcedNets set (rails, GPIO V-sources, pulls, and any net
a component card touches). Only source-backed input pins are driven from the
solve; floating nets are left to the part layer, so event-driven parts with no
SPICE model (rotary encoder, keypad, dialer, dip-switch, stepper) keep driving
their own pins instead of being forced LOW.
ESP32 digitalRead now reflects the actual circuit instead of a part-level
seed, so a button behaves like hardware — including breaking when it's
mis-wired.
- connectDigitalInputsToMcu: after each SPICE solve, threshold every ESP32
input pin's net voltage (3.3 V LVCMOS, hysteresis) and push the level into
QEMU. Only pins the MCU isn't driving as outputs are injected.
- Esp32BridgeShim advertises spiceDrivenInputs; the pushbutton / 6mm-button /
slide-switch parts skip their direct setPinState seed for such boards and
only flip the component property (pressed/value), which re-solves the
circuit. The connector then decides the level from the real wiring.
- makePinPullHandler no longer seeds the pin; it only records the pull
(netlist resistor) + requests a re-solve, so the read stays circuit-driven.
- GROUND_PIN_RE now matches bare numbered grounds (GND2, GND3) — the ESP32
DevKit element labels its second pad 'GND2', which previously floated.
Net effect: a correctly-wired INPUT_PULLUP button idles HIGH and reads LOW
pressed; a button mis-wired with GND on the wrong terminal reads stuck-LOW,
matching real silicon. AVR / RP2040 keep the legacy part-seed path.
The Pi bridge onPinChange was a no-op, so guest GPIO writes never reached the
PinManager / SPICE solver and wired LEDs stayed dark even though user scripts
printed 'LED on'. Mirror the ESP32 branch: forward to pm.triggerPinChange so
GPIO drives the canvas. Interconnect still preserves and calls this before its
own cross-board routing.
makePinPullHandler drove the post-boot INPUT_PULLUP seed through
getBoardBridge(), which only indexes the Pi bridge map (bridgeMap) — for
an ESP32 it returned undefined and the sendPinEvent seed silently no-op'd,
so the digital input stayed LOW even though the pull config was read and
the SPICE net showed the pulled voltage. ESP32 bridges live in
esp32BridgeMap; use getEsp32Bridge().
Completes the internal-pull emulation for the common case (a button on an
RTC-capable GPIO like 4/15/25/... with INPUT_PULLUP):
- Backend reads the RTC_IO pad RUE/RDE bits via the new
get_internals(QEMU_INTERNAL_RTCIO) and emits gpio_pull for RTC pins, so
pull-up/down on those pads is finally visible (it lives in RTC_IO, not
IO_MUX). IO_MUX path still covers non-RTC pins.
- The digitalRead path is driven by seeding the GPIO input level, not by
SPICE. The part-level INPUT_PULLUP seed (BasicParts) is sent at attach,
before the multi-second QEMU boot finishes, so it is lost and the pin
reads LOW. makePinPullHandler now drives the pin to the pull's idle level
via sendPinEvent when the guest programs the pull (post-boot), so it
sticks. A real button press/release still overrides it.
INPUT_PULLUP / INPUT_PULLDOWN had no effect in simulation: the ESP32's
internal pull resistors live inside QEMU and were invisible to the SPICE
solver, so an input wired to a button-to-GND floated to 0 V and read LOW
even at idle. The canonical active-low button never worked.
Read the pull config straight out of the running guest: the IO_MUX
register (FUN_PU bit 8 / FUN_PD bit 7) is already exposed read-only via
qemu_picsimlab_get_internals(3), so no QEMU rebuild is needed. The worker
scans it on the 100 ms poll thread and emits gpio_pull; the bridge feeds
it to PinManager; the netlist stamps a weak 45k resistor to the rail so
idle inputs read the correct level. 45k matches the real internal pull
and is weak enough that any external driver/pull dominates.
Verified with ngspice: idle ~3.3 V (HIGH), pressed ~0 V (LOW).
- boot_images manifest: bump arm64 rootfs (gpiozero/colorzero baked in,
hostname applied at boot, reworded MOTD)
- RaspberryPi3Bridge: onBooted shell-ready detector + sendAndWaitForPrompt
flow control (resets on disconnect)
- RaspberryPiWorkspace: distinct Booting overlay + piBooted-driven status,
inline SVG icons replacing emoji glyphs
- SerialMonitor: strip CSI/DSR escapes so the dumb console no longer shows
a literal [6n next to the prompt
- VirtualFileSystem: upload auto-starts the Pi and waits for the shell, then
flow-controls each command (no more dropped lines on large files)
- i18n: bootingTitle/bootingNote + reworded offlineNote2 across 9 locales
recordUpdateWire pushed its command with { applyNow: false }, so it recorded the
change for undo but never executed it. Its only callers (the wire colour palette
and the new right-click menu) pass the new colour and expect it applied — neither
pre-applies via the raw updateWire mutator. Net result: changing a wire colour
from the UI did nothing (only the 0-9/c/l/m/p/y keyboard shortcut, which calls
updateWire directly, worked). Drop applyNow:false so it applies like every other
record* command (recordRemoveWire etc.). Adds an undo/redo regression test.
Generalizes the LED's burnout to passive parts via a centralized monitor that
watches the live electrical solve. When a part is stressed past its rating for
a sustained moment it's marked "destroyed": the canvas renders it charred with a
smoke badge and a fault is logged to the output console. Clears on Reset.
Follows the Fritzing-simulator precedent (smoke-on-component) wrapped in a
first-order thermal delay so a brief inrush spike doesn't destroy a part — only
sustained overload (or a catastrophic >=3x overload, instant) does.
- runtimeBurnout.ts: pure stress (resistor power, cap voltage / reverse) + a
thermal-delay burn decision, plus a monitor subscribed to the electrical +
simulator stores. Resistor burns past 2x rated (the verifier already warns at
1x for intentional teaching over-power); a cap bursts over its voltage rating
or on reverse polarity.
- useSimulatorStore: burntComponents set + mark/clear actions; cleared on
Reset / restartParts.
- DynamicComponent + SimulatorCanvas.css: charred filter + smoke badge.
Tests: thermal-delay decision (instant / sustained / spike / cooldown) + stress
computation (resistor power, cap over-voltage, reverse, unwired -> null).
The pre-flight circuit verifier reads branch currents via runNetlist ->
readAllCurrentVectors() (ngSpice_AllVecs enumeration). The production
Web-Worker ngspice WASM build does not surface voltage-source #branch
vectors through that enumeration for an .op plot, so branchCurrents came
back empty and every current rule (short-circuit, LED over-current) read
?? 0 -> no fault. The live solver avoided this by requesting each current
explicitly by name; the Node test build enumerates them, so the gap was
invisible to the suite. Net effect: a 9V battery wired straight to an LED
ran with no warning (reported on project 2840fd12).
- runNetlist: request every V_* source branch current explicitly by name
and merge with the enumeration, so source/LED currents are always present
regardless of the worker WASM's AllVecs behaviour.
- circuitVerifier: non-finite source/LED current -> blocking unstable-solve
fault ("could not solve a stable current - likely a short or a part with
no current limit, e.g. an LED with no series resistor").
- LED runtime (BasicParts): burn out on a non-finite current instead of
falling through to the digital fallback and glowing; raise burnout
threshold 20mA -> 100mA so high-power/RGB channels are not falsely
destroyed; clear the burnt latch on Reset (resetBoard bumps hexEpoch).
Tests: real-data repro, mocked non-finite verifier test, runtime
non-finite / high-power / latch-recovery tests.
All three bugs are rotated components whose pin geometry is computed in a
path that ignores the rotation, so pins/wire-starts land tens of pixels off
the visual pin tips. The live rotate action already recalculates correctly;
these are the paths that didn't.
#231 (context-menu 'Tap a pin to wire'): both onPinSelect handlers in
SimulatorCanvas computed the wire start as getBoundingClientRect().left +
pin.x — adding the UNROTATED pin offset to the ROTATED bounding-box corner.
On a 90-deg HC-SR04 that put the start ~70-100px off (measured). Replaced
with calculatePinPosition(id, x+6, y+6, rotation), the same rotation-aware
helper wires and the pin overlay use.
#232 (rotate -> delete -> undo): recordRemoveComponent's undo restored the
component + wires but never recalculated wire endpoints, so a rotated part's
wires kept the unrotated coords captured at delete time. Added a
requestAnimationFrame updateWirePositions(id) after restore.
#230 + #232 (pin boxes wrong after import / undo / load, 'fixes if rotated
again'): PinOverlay captured the wrapper's layout box (the rotation pivot)
once at mount. On import/undo/load the component mounts already-rotated and
its wokwi-element may not be sized on the mount tick, baking a wrong pivot
that only refreshed when rotation changed. PinOverlay now re-measures after
layout (rAF) and whenever it is about to become visible (showPins dep).
The NTC breakout's SPICE topology was inverted relative to the example
sketch's decode formula (rNtc = R_PULL * v / (5 - v)), which assumes a 10k
pull-up from VCC to OUT and the NTC from OUT to GND. The mapper had the NTC
on top (VCC->OUT) and the pull-down on the bottom, so the recovered
temperature ran backwards: dragging the slider to 100C made the sketch
print -25C. Swap the two resistors so V_OUT = 5 * Rntc / (Rntc + Rpull),
matching the sketch and the hand-built reference netlist in
spice-avr-mixed.test.ts (T=0 -> ADC 789, T=25 -> 511, T=50 -> 270).
Also replace the SensorParts linear approximation (2.5 - (t-25)*0.02) with
the same beta-model divider so the non-SPICE ADC injection decodes back to
the slider value, and drop the dead onInput path that treated the element's
value as a raw ADC count.
Reset now restores interactive sensors (temperature/lux/gas sliders) to
their configured defaults: resetBoard re-dispatches each sensor's default
into the running sim and bumps sensorResetNonce so the open
SensorControlPanel remounts and the slider snaps back. Previously a restart
left the NTC frozen at the last dragged temperature.
Updated the examples netlist snapshot for the swapped NTC cards.
Commit 9360f95 deleted lib/proWifiGate.ts but left useSimulatorStore importing
it (the store edits weren't staged), so a clean checkout of master failed to
build (import of a deleted module). velxio.dev was unaffected — deploy.sh builds
from the working tree, which had the removal applied. Commit the removal so HEAD
is consistent.
Two robustness fixes for the paid-WiFi open-core split:
1. A pi-pico-w board now boots the RPI_PICO_W firmware variant (which has the
`network` module) based on its BOARD KIND, not on whether the WiFi
peripheral happens to be attached. Previously the variant was
`pioPeripheral ? 'pico-w' : 'pico'`, so any moment the peripheral was
absent (see #2) booted the plain Pico firmware and a Pico W sketch crashed
with "ImportError: no module named 'network'". Store boardKind in
attachPioPeripheral and pick the variant from it. (OSS: 'pico-w' isn't
registered, so firmwareConfig falls back to 'pico' — a self-hosted Pico W
has no WiFi engine anyway.)
2. Re-attach the PIO peripheral in loadMicroPythonProgram before loading
firmware. An example deep-link adds the board during render, which races the
pro overlay's async mountPro that installs the CYW43 factory — so the
board-add attach returned null and a PAID user's Pico W booted plain
firmware too. attachPioPeripheral is idempotent; by run time the factory is
installed, so a paid user gets the W peripheral and real WiFi.
Pico W WiFi is a paid overlay feature. A free/web user running a Pico W sketch
that uses WiFi had no peripheral attached -> the simulator picked the plain Pico
firmware (no `network` module) -> the run crashed on `import network` with a
raw Python traceback (on a public example page, no less).
Add lib/proWifiGate.ts (mirrors proBoardGate): a stable doorbell the overlay
fills in. useSimulatorStore gates both loadMicroPythonProgram (before loading
firmware) and startBoard (run backstop for example/loaded boards): if the gate
blocks, fire the upgrade prompt and skip the run. Non-WiFi Pico W sketches still
run for free. No-op in OSS (default 'allow' -> a Pico W runs as a plain Pico).
Move the CYW43439 (Pico W) WiFi emulation out of the open-source tree so it
can ship as a paid feature in a private overlay. OSS keeps a plain Pico W
(no WiFi); the overlay registers the cyw43 protocol + backend network stack
at runtime via generic seams.
Frontend:
- Add simulation/PioPeripheral.ts: a generic "PIO bus peripheral" seam
(feedWord / inDiscardableWriteData / resetFraming / hostWakeLevel /
onHostWake / onSimulationStart). No factory is installed in OSS, so
createPioPeripheral() returns null and a Pico W simulates as a plain Pico.
- RP2040Simulator: keep the fragile PIO-FIFO plumbing (it must re-run after
loadMicroPython swaps the chip) but drive it through PioPeripheral instead
of an inlined cyw43 import (attachCyw43 -> attachPioPeripheral, etc.).
- useSimulatorStore: generic attach/detach + setBoardWifiStatus; drop the
cyw43 bridge map.
- MicroPythonLoader: add registerFirmwareVariant() so an overlay can add the
RPI_PICO_W build; remove the OSS pico-w config + bundled .uf2.
- Delete simulation/cyw43/ (moved to the overlay).
Backend:
- core/hooks.py: add generic register_ws_sim_handler / dispatch_ws_sim_message
and register_gateway_proxy / dispatch_gateway_proxy seams.
- simulation.py: route start_picow / stop_picow / picow_packet_out through the
ws_sim_handler hook (the overlay handles + gates them).
- iot_gateway.py: resolve the Pico W gateway through the gateway_proxy hook.
- Delete services/picow_net/ + picow_net_bridge.py (moved to the overlay).
Tests: move the cyw43/picow suites to the overlay; update RP2040Simulator
mock stubs to attachPioPeripheral.
Wi-Fi sketches on the emulated Pico W associate via the chip's built-in
virtual net (DHCP/ARP answered locally), but outbound traffic had no
route, so DNS/MQTT/HTTP failed with OSError -2.
Wire the emulator's outbound DATA path to the backend picow_net bridge:
- Cyw43Emulator forwards every outbound Ethernet frame EXCEPT DHCP/ARP
(still answered locally) to firePacketOut -> the WS bridge, which NATs
DNS/TCP/UDP to the real internet and injects replies back.
- The virtual net stays ON unconditionally and shares the backend's
subnet, gateway and gateway MAC (10.13.37.0/24, gw 10.13.37.1). Nothing
is mutually exclusive, so an absent or flaky bridge can never break the
Wi-Fi association -- it just falls back to no-internet, as before.
- useSimulatorStore opens the bridge (cyw43.connect()) for Wi-Fi sketches.
Validated end to end against a running backend: WiFi connect + DHCP, DNS
resolves example.com, TCP connect + HTTP GET returns 200 OK. Gated e2e in
picow-bridge-e2e.investigate.test.ts (CYW43_BRIDGE_E2E=1).
For the first deploy, keep the chip emulator's built-in virtual DHCP/ARP
net ON and leave the backend internet bridge dormant (not validated end
to end yet). A Pico W board now associates and gets a link-local IP
locally (isconnected True); outbound internet (MQTT/HTTP) has no route
until the picow_net bridge is wired. Revert is a one-liner in the store
(cyw43.wifiEnabled = hasWifi; cyw43.connect()) + setVirtualNet(null).
Add a working microSD card part backed by a FAT16 image, following the
Wokwi storage model: the project's own workspace files are auto-copied
onto the card (free), and an optional "SD Card" panel uploads extra
files (gated as a paid feature by the velxio.dev overlay; OSS default
allows it).
Frontend (in-browser AVR / RP2040):
- ProtocolParts.ts: rewrite the microsd-card part from a handshake stub
into a real SD-over-SPI device (reply-first Ncr timing, SDSC byte
addressing, single/multi-block read+write, CSD/CID, full CMD set).
- utils/fatImage.ts: dependency-free FAT16 super-floppy builder (8.3 + LFN).
- utils/sdCardFiles.ts: assemble the card image from workspace files plus
uploaded files; base64 helpers.
- components/simulator/SdCardPanel.tsx + ComponentPropertyDialog: upload UI.
- DynamicComponent + useSimulatorStore: build and inject the image on run.
- lib/proSdCardGate.ts: overlay-installable gate for the upload action.
- data/examples-storage-microsd.ts: Arduino Uno + ESP32 gallery examples.
Backend (ESP32 via QEMU):
- services/esp32_sd_slave.py: synchronous SD-over-SPI slave (Python port of
the browser part) with a sparse backing store, idle-state R1 tracking and
real CRC16 on data blocks when the host enables CRC (CMD59) -- both
required by ESP-IDF's sdspi driver.
- esp32_worker.py: route SPI bytes to the slave (returns MISO synchronously)
and feed write-only bulk transfers.
- esp32_lib_manager.py + routes/simulation.py: forward the FAT image
(sd_card.image_b64) from the start config into the worker.
Tested:
- frontend: protocol-parts, fat-image, sd-card-gate and microsd-real-firmware
(real Arduino SD.h on avr8js) -- 86 passing.
- backend: test_esp32_sd_slave (10) covering the ESP-IDF init sequence and
CRC16; validated end to end by running a real SD.h sketch in libqemu-xtensa
(mount, directory listing, read and write-readback).
(1) The explorer's per-board manifest entry is renamed velxio.json -> libraries.json
and clicking it now opens a READ-ONLY JSON view of that board's declared libraries
(board.libraries) in the editor, instead of the modal. New editor state
manifestViewBoardId: when set, CodeEditor renders a read-only Monaco showing
{libraries:[...]} live; opening/activating any real file clears it. No file is
added to the workspace, so nothing touches compile or save. Library actions are
done in the Library Manager modal (toolbar button).
(2) Drop the 'Uninstall' button for shared index/cache libraries — you can't
uninstall a copy everyone shares (content-addressed cache). Only your own custom
.zip uploads keep a 'Remove' (per-user store). Index libs: just Add to / In project.
Library manifests are now PER-BOARD (each board carries its own velxio.json),
so two boards in one project can use different (even conflicting) libraries
without clashing — the multi-board extension of the no-clash guarantee.
- board.libraries on BoardInstance + serialisableBoard: rides in boards_json,
so it round-trips, dirty-checks, autosaves and restores natively. This also
removes the load-restore hacks (useLibraryManifestStore + applyProjectManifest
deleted): the manifest is plain board state.
- loadProjectState now restores per-board boardOptions/spiffsFiles/libraries
(it previously dropped them).
- EditorToolbar single + compile-all send the COMPILING board's libraries.
- Backend compile.py prefers the client's per-board request.libraries; the
project-level libraries_json (now the union of all boards) is the fallback.
- buildLoadPayload migrates pre-per-board projects: seed each board with the
project union so they keep compiling scoped.
- Library Manager 'In project' tab edits the ACTIVE board's velxio.json (shows
the board name) and the add field is now an autocomplete (installed libs +
index search) so users pick from a list instead of typing names.
Deletes useLibraryManifestStore.ts + applyProjectManifest.ts.
Activates manifest-scoped ESP-IDF resolution for the gallery. loadExample now
records the example's declared libraries in useLibraryManifestStore; EditorToolbar
passes them to compileCode, which sends them as `libraries` in the compile
request. The backend then merges exactly those libraries (P2.0 scope) instead of
picking a stray same-named lib from the shared dir.
Safe: a core-only example sends null (legacy scan-all); a stale/incomplete
manifest degrades to scan-all via the backend graceful fallback, never a wrong
build. Ignored by the backend for non-ESP32 (arduino-cli) boards. Example
manifests were completed (incl. transitive deps) in c671c9b.
Phase 2 of the run-system/UX work.
- BoardInstance gains an optional user ; boardDisplayName(board) resolver
(name || kind label) routes every INSTANCE-label surface: file-explorer
section header, compile console (EditorToolbar), canvas selector/tooltip/
context-menu, Serial Monitor tabs, Oscilloscope board picker, Board Options
subtitle. Board/component pickers keep the KIND label (they pick new boards).
- Inline rename on board AND chip section headers (double-click the name, or a
hover pencil button). Board -> updateBoard(id,{name}); chip -> chipName in
properties. Enter commits, Escape cancels (cancel-flag ref guards the
unmount-fires-onBlur footgun), empty clears to the kind / 'Custom Chip'.
- FileTabs shows an owner badge naming the board/chip whose files are shown
(resolved as a selector so it doesn't re-render on every sim pin toggle).
- CustomChipDialog no longer clobbers a user-given chipName: chip.json's name
only seeds the blank defaults (My Chip / Custom Chip); loading an example
relabels explicitly.
- Persistence: board name round-trips via projectPayload (+ dirty hash),
vlxFile, ProjectByIdPage load + loadProjectState; chipName rides components_json.
- Drive-by: fixed a pre-existing rules-of-hooks violation in BoardOptionsModal
(early return before a useCallback).
Reviewed by a 3-agent adversarial pass (completeness / persistence / correctness);
all major findings folded in.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A programmable custom-chip (a CPU emulator that runs a ROM/program, e.g. the
Z80 or 8080) now keeps its program (larson.s, chaser.c, ...) in a dedicated
editor file group — group-chip-<chipId> — rendered as its own collapsible
section in the file explorer, exactly like each board owns its sketch group.
Behaviour/driver chips and predefined chips carry no programFile and get no
group; they stay editable only in the chip designer.
Fixes two reported issues on the Z80 examples:
- /example/z80-larson-no-board: the board-less chip example now opens its
program (larson.s) as the active group, editable on the left — previously
the editor showed but no file appeared.
- /example/z80-led-chaser-c: the chip program (chaser.c) no longer shows as
a sibling tab inside the Arduino sketch group; it sits in its own chip
section instead. The board group shows only sketch.ino.
Details:
- useEditorStore: chipFileGroupId()/CHIP_GROUP_PREFIX helpers.
- loadExample: seedChipProgramGroups() routes each chip's programFile into its
own group (seeded from the example files), sweeps stale chip groups, keeps
the program OUT of the board group, and for a board-less chip example makes
the chip group active so the program is the editable file shown.
- EditorToolbar.prepareCustomChips: resolves the program from the chip's own
group (falls back to board files for older projects) before assembling ROM.
- FileExplorer: renders one collapsible section per programmable chip with an
IC icon; clicking switches the editor to the chip group. Lazy-creates a
group for chips dropped on the canvas.
- projectPayload + vlxFile: serialise chip groups alongside board groups and
include them in the dirty-check hash, so chip-program edits persist on
save / autosave / .vlx export and round-trip via replaceFileGroups on load.
- Regression tests for board-less + board+chip routing and stale-group sweep.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Velxio can now simulate one or more custom-chip CPUs with NO Arduino/ESP32
board on the canvas — a general-purpose electronics simulator, not an
MCU-only one.
- DynamicComponent: board-less parts get the real shared flat PinManager
(instead of a no-op stub) so a custom chip's digital pin writes/reads reach
the LEDs/inputs wired to it.
- CustomChipPart: the rAF tick respects board-less Run/Stop (freezes while
the electrical sim is paused); board behaviour is unchanged.
- EditorToolbar.handleRun: board-less Run compiles each chip's WASM/ROM and
re-attaches the parts (restartParts) so they pick up the fresh WASM, then
resumes the solver.
- useSimulatorStore.restartParts(): bump hexEpoch to force part re-attach.
- New example "Z80 Larson Scanner (no board)": a programmable Z80 + 8 LEDs +
the adjustable power-supply component, no MCU. The chip drives the LEDs
through the synthetic-pin + ngspice path added earlier.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Three reported circuit bugs:
- Deleting the active/running board left the global `running` flag stale
at true. That flag mirrors the active board, but removeBoard reassigned
activeBoardId without re-deriving running, so the circuit looked
"running" (toolbar stuck on Stop, canvas locked) and SimulatorCanvas's
master-switch effect auto-started sibling remote boards. New Project
hits the same path (it removes every board in a loop). removeBoard now
re-derives running from the new active board (false if none remain).
- loadExample's single-board path called setBoardType when boards already
existed but never dropped the extra boards a previous multi-board
example had added, so they lingered as residue. It now removes every
board past the first before retyping, matching the multi-board and
board-less paths.
Adds board-removal-running-reconcile.test.ts (6 regression tests; full
suite 1917 passing).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Adds stm32-f4-discovery, stm32-olimex-h405, stm32-netduino-plus2, stm32-netduino2, stm32-blackpill-f401 and stm32-bluepill-f103cb, mapped to existing qemu-lcgamboa machines (netduinoplus2, olimex-stm32-h405, netduino2, stm32vldiscovery). A generic inline board renderer (no SVG) draws the Discovery/Olimex/Netduino boards from a header pin layout; the Pill variants reuse the Blue/Black Pill SVGs. Per-board onboard-LED pin and polarity via STM32_LED. One blink+serial example per board.
tsc --noEmit clean; all new FQBN pnum variants present in STM32 core 2.12.0; worker smoke tests pass for the new machines.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
STM32 emulation (open-core, runs via libqemu-arm in the backend worker):
- backend: stm32_lib_manager + stm32_worker (GPIO, USART, I2C/SPI device models
reusing the ESP32 slaves, live sensor updates), arduino_cli STM32 branch,
start_stm32 simulation route.
- frontend: Stm32Bridge + Stm32BluePill(/BlackPill) web components (Wokwi SVGs),
board kinds, Interconnect/boardPinMapping/boardProtocols wiring, example
projects (blink, serial, I2C BMP280/MPU6050/DS1307/SSD1306/weather, 7-seg,
RGB, button, switch, stepper, cross-board interconnect).
- Raspberry Pi 4/5 board elements + thumbnails.
Pro board gating (generic OSS->Pro seam; entitlement logic lives in the overlay):
- lib/proBoardGate.ts: isProBoardKind (STM32 + every QEMU Raspberry Pi),
installBoardGateImpl/boardGateDecision, triggerProUpgradePrompt.
- PRO badge on those boards in the component picker; gate at the picker add +
the run backstop (startBoard).
- backend/app/services/board_access.py: server-side enforcement seam for the
simulation WebSocket; STM32/Pi unavailable -> Pro-framed message.
- desktop: generic QemuDownloadPrompt + Stm32QemuPrompt (download-behind-license,
mirrors the ESP32 prompt).
- .gitignore: never ship libqemu-* binaries in the public image.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phase 1 D1.4 — replaces the binary public/private toggle in ShareModal
with three radio-button-styled options. Optimistic UI: every option
renders for every user; the backend's 403 (with structured
visibility_not_allowed detail) redirects to /pricing?from=visibility_X
so the pricing page can lead the right pitch.
Why optimistic-then-redirect instead of hiding/locking options:
1. Discovery — Free / Maker users SEE Pro unlocks Private. That's the
exact conversion signal the pricing page is trying to surface.
2. Discovery without surprise — the locked click goes to /pricing
with a hint, not a dead modal.
3. Less plan-coupling — this upstream component doesn't need to know
about the pro overlay's plan store. Backend is the only source of
truth for what's allowed.
Touched:
- ShareModal.tsx: full rewrite as a 3-option picker with badges
(Maker / Pro) on the gated options.
- projectService.ts: ProjectResponse / ProjectSaveData now declare
`visibility?: 'public' | 'unlisted' | 'private'`. is_public stays
declared for backward compat with old callers.
- useProjectStore.ts: CurrentProject gains `visibility?`; setVisibility
accepts EITHER the legacy boolean OR the new enum and keeps both
fields coherent.
- common.json (4 locales): new editor.share.visibility.{publicLabel,
publicHint, unlistedLabel, unlistedHint, privateLabel, privateHint}
+ editor.share.updateFailed.
Backend gating + DB migration are in the velxio-prod pro overlay
(commit referencing this submodule pointer).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The previous fix preserved display state on Stop so Resume could pick
up the multiplexed frame seamlessly — but that's Pause semantics, not
Stop. On a real Arduino, hitting the physical Stop is cutting power:
the next Run must boot from setup(), not continue at the saved PC.
User report on https://velxio.dev/example/uno-7segment :
> empieza a contar, le doy stop en el 6, le doy run y sigue desde 6
stopBoard now:
- calls sim.reset() (was sim.stop()) — CPU back to PC=0
- calls hardResetPinStates() (was the soft resetPinStates) — clears
cached states AND notifies listeners so 7-seg / NeoPixel / LCD
blank out instead of freezing on whatever was lit.
Reset and Stop are now the same cold-boot semantics; Reset still
additionally clears serial output + baud rate. The soft
resetPinStates() helper stays for internal SPICE-classification-only
paths that don't want listener fan-out.
Reporter feedback after 7aca3db: pressing Stop on the uno-7segment
example turned the 7-segment off, and pressing Start again left
random segments lit / no number at all. The previous fix made
resetPinStates() notify every listener with (pin, false) on both
Stop and Reset, which was right for Reset (full reboot) but wrong
for Stop:
- On Stop the AVR CPU is just paused. Internally it still has
PORTD=0xFF (or whatever the last drive was).
- resetPinStates blanked the pinStates cache + fan-out LOW
notifications. Display turns off, fine.
- On Start the CPU resumes from where it paused. avr8js's port
listener fires only for bits that CHANGED relative to its OWN
oldValue (which still holds the pre-stop value). If oldValue
matches the live register, no pinChange event fires for that
bit, and the display has no signal telling it to come back on.
Split the API into two methods:
resetPinStates() — soft cleanup, drops outputPins only. Used by
stopBoard. Cached pinStates and visual state
stay so the resume picks up where it left off.
hardResetPinStates() — full cleanup, drops outputPins + pinStates
and fan-outs (pin, false) to listeners.
Used by resetBoard (CPU starts at PC=0,
firmware re-drives every pin from setup()).
Updated the test helper clearAllPinManagerState to call
hardResetPinStates between tests so the same-state short-circuit in
triggerPinChange doesn't suppress fresh events.
All 32 vitest tests pass (AVRSimulator, interconnect-routing,
dual-arduino-software-serial, pin-position-rotation).
Two paired bugs that surfaced on the Reset button.
(1) 7-segment / NeoPixel / LCD freeze on last pattern after Reset.
resetPinStates() was wiping the pinStates cache + outputPins set
silently — no listener notifications fired, so visual components
that update on pinChange kept rendering whatever segments were
lit at the instant the user pressed Reset. Now we snapshot every
pin that was HIGH before clearing and fan out a synthetic
(pin, false) to each registered listener. Stateful displays
redraw cleanly to all-off; passive listeners (analog sensors,
debounce-only buttons) ignore the synthetic LOW and recover on
their next real write.
(2) Cross-board serial silently dies after pressing Reset. resetBoard
was unconditionally reassigning:
sim.onSerialData = (ch) => appendSerial(boardId, ch);
immediately after sim.reset(). The comment said "re-wire after
reset" but reset() does NOT clear that property — the new USART's
onByteTransmit chains through `this.onSerialData` which IS the
Interconnect wrapper. The reassignment destroyed that wrapper and
sibling-board UART forwarding (Uno TX → Nano RX) stopped working
until a full page reload. Same root pattern as the initSimulator
bug fixed in 5480052 — Interconnect's __icSerialHookInstalled
flag is on the live sim, so once the wrapper is blown away
nothing reinstalls it. Removed the reassignment and left a NOTE
so the next person doesn't reintroduce it.
Verified the AVRSimulator + dual-arduino-software-serial +
interconnect-routing test suites still pass (26 tests).
Cross-board UART forwarding silently broke for any project loaded
with > 1 board. User report: Arduino Uno → Arduino Nano serial echo
test where the Uno transmits fine but the Nano's Serial.available()
is never true.
Root cause traced live with chrome-devtools-mcp + temporary debug
logs in AVRSimulator.onSerialData setter and Interconnect:
1. loadProjectState → addBoard(uno) → createSimulator → sim.onSerialData = appendSerial
2. addBoard(nano) → same
3. setWires → Interconnect.updateWires → ensureSerialHook(uno)
wraps sim.onSerialData with a fan-out callback that ALSO pushes
to the Nano's RX queue. __icSerialHookInstalled flag set.
4. SimulatorCanvas mounts → useEffect calls store.initSimulator()
5. initSimulator unconditionally did:
simulatorMap.delete(boardId);
const sim = createSimulator(...); // ← brand-new sim
simulatorMap.set(boardId, sim); // ← Interconnect's wrapper is gone
The new sim's onSerialData is just appendSerial. The old sim
(where the wrapper lived) has been orphaned; Interconnect never
re-installs because its flag was on the discarded sim.
6. Run all boards → Uno.usart.onByteTransmit → this.onSerialData →
appendSerial (Uno's monitor shows TX) but no fan-out call →
Nano never receives anything.
initSimulator is a legacy single-board helper from the days when the
store only knew about one MCU. Multi-board flows already create
their sims in addBoard. Bail out early if a sim for the active
boardId already exists, so the legacy helper becomes a no-op when
the multi-board path has already done the work.
Verified the 3 related test suites still pass (AVRSimulator,
dual-arduino-software-serial, interconnect-routing).
User report: "rotating components messes up their connections" — pressing R
on a placed component visibly slid every wire endpoint off its pin tip.
Root cause: the DynamicComponent wrapper has padding:4px + border:2px on
EVERY side, so the inner web-component element sits 6 px in from the
wrapper top-left on BOTH axes. The wire layer assumed an asymmetric
(4, 6) offset, baked into:
* useSimulatorStore.updateWirePositions — store.x + 4, store.y + 6
* useSimulatorStore.recalculateAllWirePositions
— start (startComp.x + 4, startComp.y + 6)
— end (endComp.x + 4, endComp.y + 6)
* pinPositionCalculator.calculatePinPosition — inverse: (componentX - 4, componentY - 6)
Unrotated the 2 px X bias was visible only as a very-slightly-off wire,
which nobody filed. When the user rotated the component, the bias
rotated WITH it — at 90° it became a 2 px Y offset (wires hanging below
the pin), at 180° a 2 px X offset on the other side, at 270° upward. UX
read as "wires disconnected".
Verified the real CSS box via chrome-devtools-mcp against several live
components on velxio.dev (RGB LED + 3 resistors + analog joystick): all
report padding-left/top = 4 px, border-left/top = 2 px, inner offset = 6
on both axes.
Fix: use (+6, +6) at every site, single source of truth in a comment
explaining padding+border arithmetic. Updated the rotation regression
test to match the corrected math (numbers shift by 2 px on every
expectation that referenced the old offset).
Pin position math, pivot derivation and the rotate-N×90° round trip
unchanged — only the offset constant moved.
Phase 7.7 follow-up. Previously the WiFi stub returned wlan.isconnected()=False
and ntptime.settime() raised OSError — sketches degraded gracefully but
features like the TIME and WEATHER screens in the smart-ui-eyes example
showed "Sync Failed" / "API Error" instead of real-looking data.
Smart stub now:
- wlan.isconnected() returns True after the first ~2 calls (simulates a
~1 second connection ramp)
- ntptime.settime() pre-loads machine.RTC() with the host's UTC datetime
(captured at code-injection time), so localtime() returns real time
- urequests.get(url) returns a stubbed Response whose .json() decodes a
payload routed by URL substring:
"openweathermap"/"weather" → fake weather dict (temp/humidity/desc)
"ipify"/"myip" → fake public IP
"worldtimeapi" → fake ISO datetime
everything else → {}
- urequests.post/head also stubbed (return {"ok": True} / {})
- Both `urequests` and `requests` aliases registered
End result: smart-ui-eyes example shows real-looking time on TIME
screen and plausible weather data on WEATHER screen, no crashes.
Still no real internet (would need Phase 7 QEMU WiFi emulation), but
visually the example demos correctly.
Inject a compat shim into the raw-REPL prelude that replaces
sys.modules["network"] and sys.modules["ntptime"] with no-op stubs
BEFORE user main.py runs.
Why: the picsimlab QEMU fork's esp32_wifi NIC emulation handles
Arduino's lightweight WiFi.h but not MicroPython's full esp_wifi_init
path. Calling network.WLAN(STA_IF) (which is what every
network-using MP sketch does) drives the firmware to wait on
peripheral status bits QEMU never sets, eventually tripping the
FreeRTOS task watchdog (TG1WDT_SYS_RESET ~26s after boot, or
TG0WDT ~14s if the NIC is partially attached).
With the stub:
network.WLAN(STA_IF).isconnected() -> False
network.WLAN(STA_IF).connect(...) -> no-op
ntptime.settime() -> raises OSError
Sketches that already have try/except around sync_time (which is
most of the 100-days examples) now degrade gracefully: WELCOME +
EYES screens run, TIME and WEATHER screens show their fallback
behaviour, no panic, no reboot.
Doesn't affect Arduino C++ — sketches that #include <WiFi.h> use
real WiFi.begin() and the existing esp32_wifi NIC handles those fine.
A proper fix is to extend the picsimlab WiFi emulation to support
the full ESP-IDF API, but that's a multi-day project. This stub
unblocks the 31 MicroPython examples shipping with network imports.
The hasWifi auto-detection in useSimulatorStore.startBoard only matched
Arduino C++ patterns (#include <WiFi.h>, WiFi.begin). MicroPython
sketches that call `import network` or `network.WLAN(STA_IF)` were
not detected, so wifi_enabled stayed false and the backend never
attached the esp32_wifi NIC model to QEMU.
Symptom: any MicroPython ESP32 example that touches the network
module hangs in network.WLAN(STA_IF) (the constructor that triggers
esp_wifi_init internally) and the FreeRTOS task watchdog trips with
TG1WDT_SYS_RESET ~26 seconds after boot. The chip then reboot-loops.
Mirror the Pico W detector right below this one — it already handles
both Arduino and MicroPython patterns. Now ESP32 does too.
Affects 31 examples in examples-100-days.ts that use network.WLAN.
Real digital storage scopes have a trigger that pins the visible window
around a detected edge — without it, sparse activity (UART bytes once
per loop, an interrupt firing every few seconds) scrolls off the screen
faster than the eye can catch. Velxio's scope was free-running only,
which made the recent UART TX waveform work effectively invisible at
fine time/div settings: the byte burst was 87 µs but the window only
showed the most recent 1 ms.
Three trigger modes, matching what you'd find on a Rigol / Tektronix:
* Auto — current free-running behaviour, window's right edge
tracks the most recent sample. Default.
* Normal — window pins around each triggering edge so the event
lands at `triggerPosition * windowMs` from the left
(default centred at 0.5). Keeps re-pinning on every
new triggering edge.
* Single — arms once, freezes the trace on the first triggering
edge by flipping `running = false`. User clicks
"Re-arm" to capture again.
Three knobs configurable per mode:
- source: which channel produces the trigger event
- edge: rising (↑) / falling (↓) / either (⇅)
- position: trigger lands at this fraction of the window
(UI hard-codes centre 0.5 for now; the store field
accepts any value if we want a draggable handle later)
UI additions in the scope header (only shown when mode != auto):
- source / edge dropdowns
- status badge (Armed / Triggered / Captured) with pulse animation
on Armed so the user knows the scope is waiting for an event
- Re-arm button in Single mode after capture
Canvas changes:
- Dashed orange "T" marker drawn at the trigger position when an
edge is latched and within the visible window.
Store changes:
- pushSample peeks at the trigger channel's previous state, detects
a matching edge, sets triggeredAtMs (and stops `running` for
Single mode). matchesTriggerEdge() exported for unit testing.
- clearSamples / setTriggerMode / setTriggerChannel / setTriggerEdge
all re-arm the trigger; rearmTrigger() explicitly resets and resumes
capture (used by the Re-arm button after a single-shot).
Covered by 11 new vitest cases (oscilloscope-trigger.test.ts) plus the
existing 1892 tests still pass.
Closes the "I set 0.1 ms/div on a Serial.print sketch and see a flat
line" UX trap reported on the Discord follow-up — at 0.1 ms/div the
window is 1 ms but bytes fire every 2 s, so without a trigger the
chance of catching the burst is < 0.05 %. With Normal trigger on
rising D1 the burst pins in the middle of the window and the user can
zoom down to bit level (8.68 µs each) without losing it.
Closes the same gap as the AVR / RP2040 commits — qemu-lcgamboa's UART
transmits the byte over the WebSocket as a 'serial_output' event with no
GPIO toggle, so an oscilloscope on the ESP32 TX pin saw nothing while
real silicon would render the 8N1 frame at the configured baud rate.
Two changes inside Esp32Bridge:
* New `onPinChangeWithTime: (pin, state, timeMs) => void` callback
that hooks the oscilloscope at parity with AVRSimulator /
RP2040Simulator. The 'gpio_change' event now also flows through it
(timestamped with `performance.now()` — QEMU virtual time isn't
surfaced across the wire, but at 1× sim speed the wall-clock skew
is invisible on any practical sweep). This also fixes the broader
issue that ESP32 boards previously couldn't show ANY digital GPIO
activity on the scope.
* `emitUartTxFrame(byte, uart)` synthesizes start + 8 data LSB-first
+ stop transitions at `this.uartBaudRate` (default 115200) on the
UART0 TX pin, mapped per board variant:
esp32 / esp32-devkit-c-v4 / esp32-cam / wemos-lolin32-lite: GPIO1
esp32-s3 / xiao-esp32-s3 / arduino-nano-esp32: GPIO43
esp32-c3 / xiao-esp32-c3 / aitewinrobot-esp32c3-supermini: GPIO21
Backend doesn't expose the live baud rate so we default to 115200
(the Arduino default). Override path: bridge.uartBaudRate = N
once we surface Serial.begin's argument via a backend event.
Wire-up: `bridge.onPinChangeWithTime = getOscilloscopeCallback(boardId)`
inside the three Esp32Bridge construction sites in useSimulatorStore
(setBoardType, addBoard, changeBoard).