Commit Graph

228 Commits

Author SHA1 Message Date
David Montero Crespo 6813891f91 feat(boards): add 6 STM32 boards (F4 Discovery, Olimex H405, Netduino 2/+2, Pill variants)
Adds stm32-f4-discovery, stm32-olimex-h405, stm32-netduino-plus2, stm32-netduino2, stm32-blackpill-f401 and stm32-bluepill-f103cb, mapped to existing qemu-lcgamboa machines (netduinoplus2, olimex-stm32-h405, netduino2, stm32vldiscovery). A generic inline board renderer (no SVG) draws the Discovery/Olimex/Netduino boards from a header pin layout; the Pill variants reuse the Blue/Black Pill SVGs. Per-board onboard-LED pin and polarity via STM32_LED. One blink+serial example per board.

tsc --noEmit clean; all new FQBN pnum variants present in STM32 core 2.12.0; worker smoke tests pass for the new machines.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 03:19:26 -03:00
David Montero Crespo ca8dcedcc7 feat: STM32 (Blue Pill / Black Pill) QEMU emulation + Pro board gating
STM32 emulation (open-core, runs via libqemu-arm in the backend worker):
- backend: stm32_lib_manager + stm32_worker (GPIO, USART, I2C/SPI device models
  reusing the ESP32 slaves, live sensor updates), arduino_cli STM32 branch,
  start_stm32 simulation route.
- frontend: Stm32Bridge + Stm32BluePill(/BlackPill) web components (Wokwi SVGs),
  board kinds, Interconnect/boardPinMapping/boardProtocols wiring, example
  projects (blink, serial, I2C BMP280/MPU6050/DS1307/SSD1306/weather, 7-seg,
  RGB, button, switch, stepper, cross-board interconnect).
- Raspberry Pi 4/5 board elements + thumbnails.

Pro board gating (generic OSS->Pro seam; entitlement logic lives in the overlay):
- lib/proBoardGate.ts: isProBoardKind (STM32 + every QEMU Raspberry Pi),
  installBoardGateImpl/boardGateDecision, triggerProUpgradePrompt.
- PRO badge on those boards in the component picker; gate at the picker add +
  the run backstop (startBoard).
- backend/app/services/board_access.py: server-side enforcement seam for the
  simulation WebSocket; STM32/Pi unavailable -> Pro-framed message.
- desktop: generic QemuDownloadPrompt + Stm32QemuPrompt (download-behind-license,
  mirrors the ESP32 prompt).
- .gitignore: never ship libqemu-* binaries in the public image.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 19:06:14 -03:00
David Montero 3a2abc48d9 fix(espidf): accurate core-lib warnings + gateway open hook
Two unrelated polish fixes.

espidf_compiler: headers that resolve to an arduino-esp32 CORE lib
(WebServer, WiFi, …) were correctly skipped from the user-lib merge but
then fell through to a scary "Library for <X> not found — build may
fail" warning — even though the build succeeds because the symbols are
compiled into the core. Now logs an accurate "provided by arduino-esp32
core — already compiled in, not merging". Same treatment for core
headers that aren't standalone lib dirs (Udp.h, IPAddress.h,
WiFiUdp.h, …) via a new _CORE_ESP32_HEADERS allowlist.

SimulatorCanvas: the WiFi badge's "open IoT gateway" click now consults
an optional window.__velxio_iot_gateway_open_gate__ hook before opening
the gateway tab. A private overlay can install it to gate the gateway
behind a paid plan and show an in-place upgrade modal instead of dumping
a 402 page in a new tab. OSS builds have no hook → opens normally. The
check is synchronous so it doesn't trip popup blockers.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-29 20:38:03 +02:00
David Montero Crespo e6df4ae8ac feat(flash): write compiled sketches to real USB boards (phases D1+D3)
Brings hardware flashing into Velxio Desktop. Per-board "Flash to
real board" entry in the canvas context menu opens a modal that
enumerates USB serial ports, lets the user pick one, then
streams arduino-cli upload output live until the board is flashed.

Backend (Phase D1) — backend/app/api/routes/flash.py (new):
  POST /api/flash/upload  (multipart: board_id, port, fqbn,
                           program_format, program)
  → SSE stream of {phase, line?, progress?} events
  → final {phase:'done', success, elapsed_ms, error?}

  - Wraps `arduino-cli upload -p <port> -i <file> --fqbn <fqbn> -v`
    so AVR (avrdude), ESP32 (esptool), RP2040 (picotool), SAMD
    (bossac) all share one code path — arduino-cli internally
    dispatches by FQBN.
  - Per-port asyncio.Lock prevents two simultaneous flashes from
    fighting over the same /dev/ttyACM0.
  - Allow-list of FQBN prefixes (arduino:avr, ATTinyCore:avr,
    rp2040:rp2040, esp32:esp32, arduino:samd) so a typo can't
    cause a confusing arduino-cli error.
  - Format allow-list (hex / bin / uf2 / elf) drives the temp
    file extension - arduino-cli uses the extension to route to
    the right uploader.
  - 8MB hard cap on the uploaded program (real sketches are
    well under that; protects against a runaway frontend).
  - X-Accel-Buffering: no header so nginx doesn't hold the SSE
    chunks until the flash completes.

Frontend (Phase D3):
  - frontend/src/services/flashService.ts (new):
      async generator streamFlash() yields parsed SSE events.
      Handles the base64-vs-text gotcha (compile returns hex_content
      as text but binary_content as base64; for binary formats we
      atob() into a Uint8Array before posting so the form upload
      sends actual bytes, not the base64 ASCII).
  - frontend/src/components/simulator/FlashModal.tsx (new):
      Three-state UI: picking (port dropdown), flashing (progress
      bar + live log), success/error (verdict + retry).
      Empty-ports state shows a Linux dialout-group hint.
  - SimulatorCanvas.tsx: board context menu gains "Flash to real
    board" entry, gated on isTauri() + presence of compiledProgram.
    Hidden in web (WebSerial is a separate sprint).
  - tauriBridge.ts: SerialPortInfo type + listSerialPorts() helper
    that invokes the Rust shell command added in Phase D2.

The sidecar already has arduino-cli on PATH (per
`pro/desktop/sidecar/main.py::_expose_bundled_arduino_cli`), so
no installer changes are needed — flash works the moment the
0.4.x desktop bundle ships with these commits.

Plan + remaining phase tracked in project/hardware-flashing/.
D2 (Rust serial enum) committed separately as a Tauri-shell-only
concern; D4 (manual smoke matrix with real boards) requires
physical hardware so it stays a follow-up.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 00:20:20 -03:00
David Montero Crespo 145710561a fix: 5 user-reported issues (#208 #209 #210 #211 #212)
#208 — stale binary executes after compile error
EditorToolbar.handleCompile: on failed compile, clear the active
board's compiledProgram so a subsequent Run can't silently execute
the previous successful build (which doesn't match the editor any
more). The Run gate already short-circuits on !compiledProgram and
forces a fresh compile.

#209 — compile terminal kept stale messages across runs
EditorToolbar.handleCompile: setCompileLogs([]) at the top of the
handler. Previously logs from the prior compile lingered, making it
hard to tell new errors / warnings apart from old ones.

#210 — desktop File > New Project did nothing
desktop/menu.ts: the menu action used to dispatch a CustomEvent
nobody listened to. Replaced with a real `newProject()` function
that stops the running simulation, removes every board (also drops
the bridges + wires touching them), clears components / wires,
loads the default Blink sketch into the editor, clears project
metadata, and wipes the compile output. Confirms first if there's
unsaved work on the canvas.

#211 — deleting the only board made every other component
unresponsive (wires still worked)
SimulatorCanvas.tsx::interactionRunning: the old expression
treated boards.length === 0 as "boardless electrical mode is
running" — which suppressed the property dialog on click and made
non-sensor components look frozen. Fixed by also requiring
useElectricalStore.submittedNetlist !== '' before flipping to the
boardless-running branch. SPICE has to have actually solved at
least once for the mode to engage.

#212 — ESP32 Support 404 with no actionable message
desktop/Esp32QemuPrompt.tsx: catch the raw "download HTTP 404" /
"not found" upstream error and reword it to "ESP32 support is not
yet available for your platform. The Velxio team is preparing
this build - try again in a few days, or use Arduino/RP2040
boards in the meantime." The real fix is server-side (the velxio
team needs to publish a qemu-xtensa.tar.gz for the user's
platform into the asset bucket and update esp32-qemu/latest.json).
Tracked in project/desktop-agent-v040/ follow-ups.

All five fixes verified with `tsc --noEmit` clean and the existing
25-test vitest suite green.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-26 22:06:58 -03:00
David Montero 5ca7e293b7 fix(canvas): use wrapper top-left for rotation pivot (#205 follow-up)
The previous fix rotated overlay hotspots but the pivot was off by
+6px in each axis, which manifested as a 12px X-offset for a 90°
rotation (because (I - R) maps (6,6) to (12, 0) for R = 90° CW).

The wrapper top-left in container-local coords is -wrapperOffsetX,
not -(6 - wrapperOffsetX). The container origin already sits INSIDE
the wrapper's padding+border by exactly wrapperOffsetX/Y; we have
to back out by that same amount, not by 6 - that amount.

Visual verification on https://velxio.dev/example/esp32-pwm-led-rgb:
overlay centers of rotated resistor now match the rotated pin tips
exactly (was 12px off in X).
2026-05-26 20:42:27 +02:00
David Montero 0a69c9facf fix(canvas): rotate pin overlay hotspots with the component (#205)
Reporter on GitHub: after rotating a component the WIRES followed
the pin tips (already fixed in the (6,6) offset commit) but the
clickable connection boxes stayed in the unrotated layout —
visible misalignment between the rotated component and its
hotspots, no way to start a fresh wire from a rotated pin.

Root cause: PinOverlay renders as a SIBLING of the DynamicComponent
wrapper, not as a child. CSS rotation on the wrapper doesn't reach
the overlay div, so its child pin boxes stay at the unrotated
(pin.x, pin.y) coordinates.

Fix:

- Plumb component.properties.rotation from SimulatorCanvas into
  PinOverlay as a new `rotation` prop.
- In PinOverlay, capture wrapper.offsetWidth/Height when reading
  pinInfo and apply the same rotation matrix the wire calculator
  uses (pivot at wrapper center, transform-origin: center center).
- Use the rotated (pinX, pinY) for both the visual `left/top` AND
  the canvas-coord passed to onPinClick, so wires that get started
  from the hotspot anchor at the rotated tip too.

Also align the default wrapperOffsetX from 4 to 6 (padding:4 +
border:2 on each side of the DynamicComponent wrapper). The
previous asymmetric (4, 6) was the same 2px X bias we fixed in
pinPositionCalculator a few commits back; the overlay was reading
its own copy of the bad number and putting hotspots 2 px left of
the pin tip on unrotated components too. Board paths that pass
wrapperOffsetX/Y = 0 explicitly are unaffected.

All 29 vitest tests in the rotation + simulator suites pass.
2026-05-26 20:02:10 +02:00
David Montero f619a2cc7e feat(boards): expose Raspberry Pi 4 and Pi 5 in the picker (UI + pin wiring)
The BoardKind type and the QEMU backend already supported
raspberry-pi-4 (Cortex-A72) and raspberry-pi-5 (Cortex-A76) by reusing
the Pi 3 arm64 image set, but the frontend had no way to actually
select either: the board picker, the canvas renderer, the serial
monitor, the oscilloscope channel list, and the editor toolbar all
hard-coded "raspberry-pi-3" as the only Pi entry.  ComponentRegistry
even registered Pi 4 / Pi 5 metadata pointing at the velxio-raspberry-pi-3
custom-element tag — a placeholder that meant both boards rendered as
a Pi 3 in the picker thumbnail and on the canvas.

Add dedicated boards top-to-bottom:

  * `RaspberryPi4Element.ts` / `RaspberryPi5Element.ts` — Velxio-style
    schematic SVG (authored from scratch, not traced).  Pi 4 is the
    green PCB with BCM2711 SoC, 4× USB-A, USB-C power, dual µHDMI;
    Pi 5 is the darker green PCB with BCM2712 + RP1 southbridge,
    2.5 GbE, USB-C 5V/5A, PCIe FFC connector, dedicated power
    button.  Both carry a small "velxio" mark in the corner.

  * `pi40PinHeader.ts` — shared `buildPi40PinHeader()` helper that
    returns the 40-pin BCM layout.  Every Pi from the 1B+ onwards
    uses the same physical pin positions and same BCM GPIO
    assignment, so Pi 3 / Pi 4 / Pi 5 elements all consume this
    helper and example wires drawn against one model transfer to
    the others without re-routing.

  * React wrappers `RaspberryPi4.tsx` / `RaspberryPi5.tsx` render the
    custom elements at absolute positions (mirrors how
    RaspberryPi3.tsx handles the Pi 3 illustration).

  * Wire-up across the editor surface:
      - BoardOnCanvas: BOARD_SIZE entry + switch case.
      - BoardPickerModal: description, icon, kinds list.
      - ComponentPickerModal: thumbnails now instantiate the dedicated
        custom element (was velxio-raspberry-pi-3 fallback).
      - SerialMonitor / EditorToolbar: pill labels, icons, colours.
      - Oscilloscope: GPIO channel list (28 BCM pins).
      - SimulatorCanvas: remote-boards filter for run/stop sync.
      - SPICE boardPinGroups: same 5V / 3V3 / GND as Pi 3.
      - boardPinToNumber: accepts physical pin numbers ("1"-"40"),
        BCM names ("GPIO14") and power labels for any Pi 3/4/5 id.
      - ComponentRegistry: dedicated tagNames + per-board thumbnails
        (green for Pi 4, darker green for Pi 5).

  * EditorToolbar's Pi 3 special cases (Linux/Python compile path,
    Run/Stop routing) now use `isPiBoardKind()` so Pi 4 and Pi 5
    inherit the same behaviour automatically, and any future Pi
    family member (Zero / 1 / 2) lands in the right code paths the
    moment its backend boots.

QEMU backend was already wired (qemu_manager.py:71/82 + manifest entry
'raspberry-pi-3-virt' shared across arm64 Pis), so this commit makes
both boards selectable end-to-end without any backend follow-up.
2026-05-23 04:46:59 +02:00
David Montero aab380e80b feat(scope/trigger): add Auto / Normal / Single-shot trigger modes
Real digital storage scopes have a trigger that pins the visible window
around a detected edge — without it, sparse activity (UART bytes once
per loop, an interrupt firing every few seconds) scrolls off the screen
faster than the eye can catch.  Velxio's scope was free-running only,
which made the recent UART TX waveform work effectively invisible at
fine time/div settings: the byte burst was 87 µs but the window only
showed the most recent 1 ms.

Three trigger modes, matching what you'd find on a Rigol / Tektronix:

  * Auto    — current free-running behaviour, window's right edge
              tracks the most recent sample.  Default.
  * Normal  — window pins around each triggering edge so the event
              lands at `triggerPosition * windowMs` from the left
              (default centred at 0.5).  Keeps re-pinning on every
              new triggering edge.
  * Single  — arms once, freezes the trace on the first triggering
              edge by flipping `running = false`.  User clicks
              "Re-arm" to capture again.

Three knobs configurable per mode:
  - source: which channel produces the trigger event
  - edge:   rising (↑) / falling (↓) / either (⇅)
  - position: trigger lands at this fraction of the window
              (UI hard-codes centre 0.5 for now; the store field
              accepts any value if we want a draggable handle later)

UI additions in the scope header (only shown when mode != auto):
  - source / edge dropdowns
  - status badge (Armed / Triggered / Captured) with pulse animation
    on Armed so the user knows the scope is waiting for an event
  - Re-arm button in Single mode after capture

Canvas changes:
  - Dashed orange "T" marker drawn at the trigger position when an
    edge is latched and within the visible window.

Store changes:
  - pushSample peeks at the trigger channel's previous state, detects
    a matching edge, sets triggeredAtMs (and stops `running` for
    Single mode).  matchesTriggerEdge() exported for unit testing.
  - clearSamples / setTriggerMode / setTriggerChannel / setTriggerEdge
    all re-arm the trigger; rearmTrigger() explicitly resets and resumes
    capture (used by the Re-arm button after a single-shot).

Covered by 11 new vitest cases (oscilloscope-trigger.test.ts) plus the
existing 1892 tests still pass.

Closes the "I set 0.1 ms/div on a Serial.print sketch and see a flat
line" UX trap reported on the Discord follow-up — at 0.1 ms/div the
window is 1 ms but bytes fire every 2 s, so without a trigger the
chance of catching the burst is < 0.05 %.  With Normal trigger on
rising D1 the burst pins in the middle of the window and the user can
zoom down to bit level (8.68 µs each) without losing it.
2026-05-22 21:11:03 +02:00
David Montero Crespo 603b791daa feat(attiny85+customchip): full ATtiny85 ADC/Timer0 + custom-chip pipeline fixes
ATtiny85 (AVRSimulator + collectPinStates + connectAnalogInputsToMcu + SimulatorCanvas + Attiny85Element + examples):
- Add attiny85AdcConfig with correct register addresses (ADMUX=0x27,
  ADCSRA=0x26, ADCSRB=0x23, ADCL=0x24, ADCH=0x25, DIDR0=0x34, adcInterrupt=0x08).
  Without this, analogRead() polled the wrong address forever and the
  firmware hung on first ADC read.
- Add attiny85Timer0Config + instantiate AVRTimer so OVF fires at the
  ATTinyCore-expected ~1.024 ms cadence. delay() advance is still blocked
  on avr8js TIFR auto-clear semantics (separate upstream issue, see
  ATTINY85_TIMER0_UPSTREAM_ISSUE.md in velxio-prod test plan).
- Map ATtiny85 ADC channels to PB-style pin names (PB5/PB2/PB4/PB3 -> 0..3)
  in connectAnalogInputsToMcu so SPICE node voltages reach the right ADC
  channel.
- Recognise /^PB\d+$/ in collectPinStates.pinNameToArduinoPin so wires
  named "PB1" emit v_attiny85_pb1 V-source and the LED responds to MCU
  writes. Previously every PB-wire returned -1 and SPICE saw no source.
- SimulatorCanvas: subscribe pin 1 (PB1) for the built-in LED on the
  attiny85 board kind (Digispark convention), instead of falling through
  to the pin-13 default.
- Attiny85Element: remove the hand-drawn "yellow LED" circle that was
  floating above the chip. The bare DIP-8 has no on-board LED; examples
  wire a real wokwi-led + resistor instead.
- examples.ts: add a real wokwi-led + 220 Ohm wokwi-resistor + wires to
  attiny85-blink, and add missing series resistors to attiny85-button-led
  and attiny85-ntc-sensor. attiny85-pwm-fade was already correct.

Custom-chip pipeline (CustomChipPart + simulatorBridges):
- Add a requestAnimationFrame loop that calls instance.tickTimers() every
  frame in CustomChipPart. Chips that register vx_timer_create (e.g. an
  i8080 stepping its core, or a sensor publishing samples) had timers
  added to the queue but nothing fired them; tickTimers was dead code.
- Gate the ESP32 backend path with detectSimulatorKind(sim)==='esp32'.
  The previous `typeof sim.registerSensor === 'function'` check matched
  AVR and RP2040 simulators too (they expose registerSensor for I2C
  sensor proxies), routing client-side chips to a non-existent ESP32
  worker on those boards.
- Replace direct simulator.usart.writeByte calls in avrUartTx with a
  JS-level FIFO + setTimeout(1ms) drainer. avr8js writeByte drops bytes
  under burst load (a chip emitting print_string lost ~99% of bytes via
  non-immediate, or kept only the last byte via immediate). The drainer
  attempts one non-immediate write per tick and retries on RXC busy /
  RXEN off. Added a guard for ATtiny85 (no USART -> would queue forever).

End-to-end verified: i8080-banner-streamer now prints the boot banner
followed by "uptime ticks: 0xNN" lines stepping every ~50 ms, executing
real Intel 8080 instructions inside the WASM chip.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-19 18:10:08 -03:00
David Montero Crespo 16f168ba7f feat(board-options): per-board options modal + persistence
Adds a new BoardOptionsModal accessible from the EditorToolbar that exposes
per-board options (currently used for board-specific compile flags). Wires
the modal through:

- types/boardOptions.ts            new BoardOptions shape
- types/board.ts                   BoardInstance gains `boardOptions` + `spiffsFiles`
- store/useSimulatorStore.ts       boardOptions persisted in loadProjectState
- components/editor/EditorToolbar.tsx     button to open the modal
- components/simulator/BoardOptionsModal.{tsx,css}  the modal itself
- components/simulator/SimulatorCanvas.tsx  passes the options through
- utils/projectPayload.ts          board options serialised in saved projects
- pages/ProjectByIdPage.tsx        re-includes the by-id loader needed for
                                   project URLs that reference boards with
                                   their persisted options.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 21:50:45 -03:00
David Montero Crespo a177471ed0 fix(sensor-panel): per-sensor state when switching between same-type sensors
Clicking a second photoresistor (or any second sensor of the same
metadataId) showed the previously-clicked sensor's slider value because
the panel was reused across clicks and its useState only ran once. The
mount useEffect also unconditionally dispatched config defaults, which
would have wiped any prior customisation if we naively remounted.

Three changes:

- SensorUpdateRegistry caches the last-dispatched values per componentId
  (and clears them on unregister) so the panel has a place to read from.
- SensorControlPanel hydrates from that cache on mount, falling back to
  config defaults only when the sensor has never been touched. The
  default-dispatch useEffect skips when cached values already exist.
- SimulatorCanvas keys the panel on sensorControlComponentId, forcing a
  fresh mount when the user switches sensors — without that, hydration
  wouldn't run on subsequent opens.
2026-05-16 22:28:52 -03:00
David Montero Crespo f73697c59b fix(sensor-panel): stop mousedown so the slider drags instead of panning
The previous fix opened the SensorControlPanel on a desktop sensor
click during simulation, but the slider thumb still couldn't be
dragged — the canvas pan handler claims any left mousedown that isn't
explicitly stopped, so grabbing the slider was panning the canvas.

The panel only stopped click events. We now stop mousedown and
pointerdown on the panel wrapper as well, so input[type=range] gets
its native drag and the pan handler stays out.
2026-05-16 20:56:24 -03:00
David Montero Crespo 286b378d8e fix(canvas): sensors open slider panel on desktop click during run
Commit 77a63ca made handleComponentMouseDown return early while the
simulator was running so clicks on pushbuttons / switches / pots would
reach the wokwi-element shadow DOM. That was correct for components
whose interaction lives inside the Web Component, but wrong for sensors
(photoresistor, DHT22, MPU6050, NTC, gas, flame, sound, joystick, tilt,
PIR, ultrasonic, BMP280) whose only interaction is the React-side
SensorControlPanel we open ourselves. Their mousedowns were bubbling to
the canvas pan handler — the user saw the grab cursor and no panel.

Touch already handled this correctly: tap-up checks SENSOR_CONTROLS and
opens the panel even while running. The mouse path now mirrors that —
if interactionRunning is true we only short-circuit for non-sensors.
2026-05-16 20:40:38 -03:00
David Montero Crespo 77a63ca10b fix(canvas): three desktop interaction bugs
Mobile was working fine; desktop had a string of issues that surfaced
together on the Pico Doom example after the simulator/wiring fixes.

1. Selection action bar appeared during simulation, intercepting button
   presses. handleComponentMouseDown unconditionally called
   e.stopPropagation() + setSelectedComponentId, so clicking a wokwi-
   pushbutton on a running canvas ate the mousedown — the
   button-press event never fired and the floating Rotate/Delete bar
   popped up on top of the button. Now: while running, the handler
   returns early so the event propagates to the underlying component
   and the canvas stays read-only.

2. The selection action bar was always visible on desktop. It was
   introduced as the primary delete UI for touch devices (no Delete
   key, no right-click), but it kept showing on mouse-and-keyboard
   too — covering pins and intercepting clicks. Now gated on
   isTouchDevice (already wired via useIsCoarsePointer) AND !running.
   Desktop users keep Delete key + right-click context menu for the
   same operations.

3. Left-click drag on the canvas background didn't pan. Pan was
   limited to middle/right click. Now left-click on empty canvas
   panning works too (component mousedowns stopPropagation so they
   still drag the component, not the camera). Wiring mode keeps left
   click for waypoint drops, so the pan only kicks in when not in
   wire mode and not in a property dialog. Matches Figma / Miro /
   draw.io convention.

Build verified.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 23:59:32 -03:00
David Montero Crespo 1e4d78fda5 fix(board): raspberry-pi-pico renders a real Pico, not Nano RP2040 Connect
The 'raspberry-pi-pico' boardKind used to render <NanoRP2040> — a
<wokwi-nano-rp2040-connect> Web Component. That's a completely
different board: it has pin labels D2..D13 / A0..A7 / 5V / VIN,
and a horizontal 168×68 layout. The actual Raspberry Pi Pico has
GP0..GP28 / 3V3 / VBUS / VSYS and is vertical-narrow (105×264).

Symptom: every wire in a Pi-Pico example that referenced a real Pico
pin (GP10, GP18, 3V3, GND.5, etc.) silently fell back to (0, 0) in
pinPositionCalculator — the calculator looks up `element.pinInfo`
by name, doesn't find GP* on the Nano RP2040 Connect component, and
returns the board's top-left corner. The Pico Doom example was the
loudest casualty (cables to the corner instead of the TFT), but
seven other GP-style examples (pico-7segment, pico-button-led,
pico-rgb, pico-dht22, pico-doom-raycaster, plus pico-ntc/pico-joystick
which use A0/A1 aliases that map to GP26/GP27) all silently routed
to nowhere.

Fix is a two-liner: 'raspberry-pi-pico' shares the same case as
'pi-pico-w' (both use the same Web Component because the Pico and
Pico W are pin-compatible). BOARD_SIZE updated to 105×264 to match
the real Pico footprint. Dropped the now-unused NanoRP2040 import.

Known regression — eleven older examples (pico-blink, pico-serial-led-
control, pico-i2c-scanner, pico-i2c-rtc-read, pico-i2c-eeprom-rw,
pico-spi-loopback, pico-adc-read, pico-multi-protocol, pico-hcsr04,
pico-pir, pico-servo) were wired against D2..D12 of the wrong board.
Their wires will now land at (0,0). Those examples' sketches were
written for the Pi Pico (use LED_BUILTIN = GP25, A0..A3 = GP26..GP29)
so the wires were ALREADY electrically nonsense — they connected
external components to pins the sketch never touched. Visible bug
trades silent bug; both need a follow-up commit to rewire each one
to the Pico pin its sketch actually expects.

Combined with the earlier MADCTL fix (6edc715) and the SPI adapter
fix (6a7b721), Pico Doom should now finally render end-to-end on
velxio.dev.

Build verified (vite OSS+pro, 285 SEO pages).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 00:31:19 -03:00
davidmonterocrespo24 6242b7f16b fix(minimap): hit-test against clamped rect + shrink to 100x75
Two unrelated minimap issues from user feedback:

1. Click on the red viewport rect was sometimes teleporting the
   canvas instead of starting a drag.  Cause: insideRect compared
   click coords against the UNCLAMPED rectX/rectY/rectW/rectH, but
   the rendered rect uses clampedX/clampedY (which differ when the
   user pans past a world edge).  The user clicked on the visible
   red rect, but the logical rect was off-minimap → insideRect
   returned false → fell through to the teleport branch.

   Fix: compute clamped values once at the top, render and hit-test
   against the same values.  Drag now only fires when the click
   really lands inside the visible rect.

2. The 140x105 default still ate too much canvas at typical zoom.
   Drop to 100x75 (12% of world width by 2.5%, same proportions as
   the world).  Mobile breakpoint dropped to 90x68 to stay
   proportionally smaller on phones.
2026-05-14 22:53:34 +02:00
davidmonterocrespo24 218a891c6d feat(minimap): shrink to 140x105 + red viewport rect
User feedback: the default 200x150 minimap eats too much of the
canvas-content area on a typical 13"/14" laptop, and the white
viewport rectangle against a dark canvas blends with the boards
once enough components are placed.

Drop the desktop default down to the size we already use on phones
(140x105 — the mobile media query still wins on screens ≤720px so
that block continues to apply identically). At this size the rect
becomes the focal indicator of where you are in the world; switch
its outline to brand red (#ef4444 — Tailwind red-500) with a faint
red fill so it pops without overpowering the boards (which stay
brand blue).

Body of the work is two number changes + two color tokens; the
rest of the component logic (pointer routing, world rendering,
clamping) is untouched.
2026-05-14 22:32:42 +02:00
davidmonterocrespo24 dcf98fd0e5 feat(canvas): minimap with draggable viewport in the bottom-right corner
Renders a 200×150 px overview of the whole 4000×3000 world in the
bottom-right corner of .canvas-content. Boards show as filled blue
rectangles, components as small white dots, and the current viewport
appears as an outlined rectangle the user can drag to pan.

Geometry mirrors the canvas's existing pan+zoom model:
  SCALE_X = MINIMAP_W / WORLD_W = 0.05
  rect.x = -pan.x / zoom * SCALE_X
  rect.w =  viewport.width / zoom * SCALE_X

Two interaction modes, decided at pointerdown by hit-testing the
rectangle:
  - Inside the rect  → drag-pan: keep updating pan as the pointer
    moves, with delta in minimap-px converted back to world units
    by (delta / SCALE) * zoom.
  - Outside the rect → teleport: re-center the viewport on the
    clicked world point.

Pan is clamped so the viewport rectangle never escapes the minimap
bounds (matches the canvas's implicit world boundaries at 4000×3000).
ResizeObserver on the canvas-content keeps the rect accurate when
the user toggles side panels or resizes the window.

Mobile: at ≤720 px width the minimap shrinks to 140×105 px so it
doesn't eat too much of the canvas. Touch events go through the same
pointerdown / pointermove path — no separate touch code path needed
thanks to Pointer Events.

Bundles with: matching CSS file, import + JSX hookup inside
.canvas-content's render tree.
2026-05-13 22:29:46 +02:00
davidmonterocrespo24 d193954c2f feat(canvas): drag-threshold lets users move parts while running
Closes the long-standing "components are frozen during simulation"
complaint. Once the user clicked Run, interactive wokwi parts
(pushbuttons, slide-switches, potentiometers …) called
stopPropagation in their bubble-phase mousedown handlers and the
canvas's React onMouseDown never fired — so dragging them to
rearrange the layout was impossible without first stopping the sim.

Two surgical changes:

1. DynamicComponent.tsx switches the wrapper from `onMouseDown` to
   `onMouseDownCapture`. Capture phase runs before the inner
   wokwi-element, so the canvas sees the mousedown regardless of
   stopPropagation downstream. The existing posDiff < 5 check in
   mouseup keeps disambiguating click vs drag: a click still falls
   through to the wokwi-element's own mousedown/up for button-press
   semantics, only sustained movement promotes to a drag.

2. SimulatorCanvas.tsx's touch path used to early-return on touchstart
   when interactionRunning + .web-component-container, killing any
   chance of a touch-drag. Now we remember the touch's start position
   in pendingTouchDragRef and let the browser keep synthesizing mouse
   events for the wokwi-element. If the finger drifts past
   DRAG_PROMOTE_THRESHOLD_PX (8 px) onTouchMove cancels the
   passthrough and starts a real component drag — dispatching a
   synthesized mouseup on the original target so the wokwi-element
   doesn't stay visually pressed mid-drag.
2026-05-13 16:51:52 +02:00
David Montero Crespo 083e0df732 fix(canvas): board-less SPICE switches toggle on click instead of opening property dialog
In digital / analog board-less examples the user clicks a slide-switch
or pushbutton expecting it to flip its state. Until this commit the
component property dialog opened instead and the click never reached
the wokwi-element underneath, so:

  - The user couldn't change switch state through the canvas at all.
  - With no state change the SPICE solver kept the old netlist, and
    every downstream LED stayed dark — the symptom that read as
    "voltages change but no LED lights".

Root cause was the gating: SimulatorCanvas only suppressed the
property dialog when `useSimulatorStore.running` was true, but that
flag is bound to an MCU's start/stop. Board-less circuits have no MCU
to start so `running` is permanently false, even when the SPICE engine
has been live since the example loaded.

New derived flag `interactionRunning = running || (boards.length === 0
&& !electricalPaused)` — true whenever the user is in an "interactive"
session, MCU or SPICE-only. Used in three click-handling paths:

  - SimulatorCanvas mouse-up handler: dialog is suppressed and the
    click falls through to the wokwi-element (line 1395).
  - SimulatorCanvas touch-start passthrough: same for touch (line 474).
  - SimulatorCanvas touch-end short-tap: same for tap (line 774).

Also propagated to DynamicComponent so the cursor becomes pointer (not
move) for interactive parts in board-less mode — visual cue that the
user can click instead of just drag.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 23:34:58 -03:00
David Montero Crespo 71616e580d Add end-to-end tests for ESP32 I2C functionality and circuit verification
- Implemented `i2c-esp32-real-firmware.test.ts` to test ESP32 I2C communication via backend and WebSocket.
- Created `load-example-transitions.test.ts` to ensure proper loading of examples between board-less and board-based contexts.
- Added `CircuitVerificationModal.tsx` to display circuit verification results before running simulations.
- Developed `circuitVerifier.ts` to perform pre-flight checks for circuit safety, identifying potential issues like short circuits and component overloads.
- Introduced minimal ESP32 I2C master sketch `esp32_i2c_writer.ino` for testing I2C transactions.
2026-05-12 16:55:15 -03:00
David Montero Crespo dec7a6ec56
Merge pull request #167 from naweiss/fix/wire-boxes
Fix wire hovering in desktop mode
2026-05-11 12:23:05 -03:00
David Montero Crespo 8de51da5a5 feat(simulator): wire color palette from PR #170 + Copilot suggestions
- Add color picker button to SelectionActionBar for wire selections
- Toggle palette using WIRE_KEY_COLORS swatches
- Pass currentColor and onColorChange from SimulatorCanvas
- Reset showPalette on kind/onColorChange change (Copilot suggestion)
- Use t('editor.selectionBar.changeColor') for title/aria-label (Copilot suggestion)
- Add changeColor i18n key to all 9 locale files

Co-authored-by: naweiss <naweiss@users.noreply.github.com>
2026-05-11 12:14:36 -03:00
naweiss fff98915f5 Fix wire hovering in desktop mode 2026-05-11 08:41:51 +03:00
davidmonterocrespo24 7edb0a6499 fix(editor): add missing useTranslation import in SensorControlPanel
Block 9 added `const { t } = useTranslation()` at line 50 but forgot the
matching `import { useTranslation } from 'react-i18next'`. The component
then crashes the moment a user clicks a sensor on the canvas with
`Uncaught ReferenceError: useTranslation is not defined`, taking the
whole simulator render tree down.
2026-05-10 00:16:03 +02:00
David Montero Crespo aae3ab1c5c feat(i18n): translate small editor remates + admin internals (Blocks 11+12)
Block 11 — small editor surfaces
- PinPickerDialog: close, filter pins, no-match, rotate / delete
  action buttons.
- RaspberryPiWorkspace: connection status (Connected / Starting…
  / Offline), Start Pi button + tooltip, Connect / Disconnect
  buttons + tooltips, Terminal tab label, file-tab close, the
  full offline overlay (title / subtitle / start CTA / two-line
  note about the staging area), terminal-loading + no-file-
  selected fallbacks.
- GitHubStarBanner: aria-label, title, body copy, Star CTA,
  dismiss button.
- ExampleLoaderPage: "Loading example…" status, "Example {{id}}
  not found." 404 line, "Browse all examples" recovery link.
  /editor and /examples links wrapped in localize().

Block 12 — admin-only internals (only admins ever see these)
- AdminBoardsTab: section headings ("By board family" / "By
  exact FQBN"), full table column headers (Family / FQBN /
  Compiles / Errors / Success rate / Runs / Distinct users /
  Distinct projects), range selector label, no-data fallback,
  load-failed error.
- AdminDashboardTab: 8 KPI cards (Total users / Total projects
  / Compiles / Runs / DAU / WAU / MAU / Public-Private), all
  chart titles + subtitles (Activity over time, Compiles by
  board family, Board diversity for pricing signal, Top FQBNs,
  Top countries with Cloudflare disclaimer, Top users / Top
  projects), table column headers, no-data fallbacks, load
  errors. Pluralised "{{count}} board(s)" via i18next plurals
  in the diversity pie chart.
- UserActivityModal: title with username interpolation, subtitle,
  range selector label, table column headers (Date / Project /
  Compiles / Errors / Runs / Saves), pluralised
  "{{count}} project(s)" line, deleted-project / no-project
  placeholder strings, no-activity empty state, load-failed.

All 8 non-English locales auto-translated via the
`scripts/translate-i18n.mjs` DeepSeek pipeline (one --force run,
~7 min). sameShape() validation passed on every output.
2026-05-09 16:22:16 -03:00
David Montero Crespo 99156c9c9d feat(editor): translate Oscilloscope + property dialog + selection bar + console + custom chips + sensor + board picker (Editor block 9)
This commit closes the cluster of small editor surfaces that touch
the active simulation experience. Every visible control on these
panels now reads from t() keys.

Translated:
- Oscilloscope panel (title, Add Channel button + tooltip, Time/div
  label, Run / Pause toggle copy + tooltips, Clear, empty-state copy
  + hint, per-channel remove tooltip).
- ComponentPropertyDialog (close, pin-roles header with two
  wire-mode variants, Arduino Pin label, rotate / delete buttons +
  the inline confirm-delete prompt with name interpolation).
- SelectionActionBar (toolbar aria-label, Rotate / Delete / Deselect
  with kind-aware delete labels for wire / component / board).
- CompilationConsole (Output title, error / warning badge counts
  with i18next pluralisation, filter dropdown, autoscroll label,
  Clear + Close icon tooltips, empty-state).
- CustomChipDialog (header with chipName interpolation, Examples /
  Editor tabs, Attributes panel header, compile status messages
  including the "✓ Compiled — N KB" success line, footer
  Cancel / Save & Place / Compile first buttons).
- SensorControlPanel (close button).
- BoardPickerModal (Add Board heading).

Translation pipeline
- en.json gets the new keys hand-curated.
- The 8 non-English locales were auto-translated via DeepSeek
  using the existing scripts/translate-i18n.mjs pipeline (one
  --force run, ~1 min total). Output validated with sameShape()
  before write so any LLM-introduced key drift would have failed
  loudly.

Quality note
- DeepSeek's translations now cover the entire bundle, including
  earlier hand-translated content. Tone may differ slightly from
  the prior hand passes but the meaning is consistent and brand /
  technical terms (Velxio, ngspice-WASM, ATmega328P, ESP32-C3,
  etc.) are preserved unchanged in every locale per the prompt
  invariants.
2026-05-09 12:25:30 -03:00
David Montero Crespo ea290d0c22 feat(editor): translate InstallLibrariesModal + SerialMonitor (Editor block 8)
InstallLibrariesModal — auto-install prompt that fires when an
example needs libraries:
- Title, subtitle (with the "Installing X of Y" progress
  interpolation, the all-done success state, and the singular /
  plural prompt explaining the requirement count).
- Per-row status badges (pending / installing… / installed /
  error) plus the Wokwi-hosted-library tooltip.
- Footer buttons: Close / Skip / "Install All ({{count}})" with
  loading variant.

SerialMonitor — multi-board tabbed serial console:
- Empty-state when no board is on the canvas.
- Right-side tab controls: Autoscroll checkbox, Clear button +
  tooltip.
- The "(Open IoT Gateway)" inline link rendered next to detected
  AP IP addresses.
- Output-area placeholders for the running-but-no-data and
  before-start states.
- Send button + input placeholder (different copy for MicroPython
  REPL vs raw Serial input).
- The line-ending dropdown options (None / Newline / Carriage
  return / Both).

Hand-translated for all 9 locales. Hotkeys (Ctrl+C) and dropdown
values stay untranslated (constants the firmware reads).

Pending in Phase 3:
- Oscilloscope panel, custom-chip dialog, sensor control panel.
- ComponentPropertyDialog (per-component property forms).
- Admin / Profile / Project pages.
- Long-form docs prose (DocsPage 2715 lines, AboutPage long
  paragraphs).
- 15 SEO landing pages (intentionally English for keyword targeting).
2026-05-09 11:35:22 -03:00
David Montero Crespo c1b0398c0d feat(editor): translate ComponentPicker + LibraryManager modals (Editor block 7)
ComponentPickerModal — the "Add Component" dialog:
- Header (title + close button), search input placeholder + clear,
  category tabs (All Components / Boards), loading + empty-state
  copy, "Clear filters" button.

LibraryManagerModal — the Arduino library browser:
- Window title, Search / Installed tabs, filter input placeholder.
- Search-tab states: searching-for-query, generic loading, no
  results (with optional query interpolation).
- Per-library row: "by {{author}}" caption, Install / Installing /
  Uninstall / Uninstalling button labels.
- Installed-tab empty-state with the prompt to use the Search tab.

Brand and product names left untouched ("LIBRARY MANAGER" stays
all-caps in English; the localised variants follow each language's
convention for product UI titles). Hand-translated for all 9
locales.

InstallLibrariesModal still pending — it's the auto-install
prompt that fires when an example needs libraries; smaller scope
but lives in the same area.
2026-05-09 11:29:07 -03:00
David Montero Crespo ecc35f72cb feat(editor): translate SimulatorCanvas header + remove dialog (Editor block 4)
The canvas header (the bar above the simulation area) and the
"Remove board?" confirmation dialog now read from i18n.

Translated:
- Status dot tooltip (Running / Stopped).
- Active board selector tooltip + "No board" placeholder + the
  hint that prompts the user to add a board.
- Undo / Redo buttons: aria-label, dynamic title with the action
  description and the empty-state fallback. Action descriptions
  themselves stay untranslated (they come from the editor history
  store as English literals — translating them would mean reaching
  into a different store; deferred).
- Serial Monitor and Oscilloscope toggles (button title + label).
- Zoom in / out / reset-view buttons.
- Component count tooltip + Add Component button.
- The error-banner Dismiss button.
- "Remove board" item in the right-click menu, with a localised
  "(N wires)" parenthetical via i18next pluralisation.
- The full removal confirmation dialog: title with board label
  interpolation, body copy with optional connected-wires sentence,
  Cancel + Remove buttons.

Pluralisation uses i18next's _one / _other (and _few / _many for
Russian) suffixes so wire counts read naturally per language.

Hand-translated for all 8 non-English locales. Untouched (deferred):
the property dialog, custom-chip dialog, sensor control panel, and
the various inline tooltips on board pins and wire endpoints —
those are denser and benefit from a separate pass.
2026-05-09 03:20:36 -03:00
David Montero Crespo b42f815b49 feat(components): swap BMP280 + ATtiny85 to fritzing art
The hand-drawn SVGs in Bmp280Element.ts and Attiny85Element.ts were
functional but obviously amateur next to a real Fritzing-drawn part.
Both components now mount the equivalent Fritzing breadboard SVG as a
public static asset (`<image href>` in the shadow DOM SVG), with pin
coordinates remapped to the new artwork and pin-name labels overlaid
on top so the user can still read each connector at a glance.

frontend/public/component-svgs/bmp280.svg (new)
  Verbatim copy of third-party/fritzing-parts/svg/core/breadboard/
  bmp180_breadboard.svg. The Adafruit BMP180 breakout is the
  mechanically identical Bosch predecessor — same I2C interface,
  same 4-pin pinout. Pin labels lifted from the matching .fzp.

frontend/public/component-svgs/attiny85.svg (new)
  Verbatim copy of the Fritzing ATtiny85 DIP-8 breadboard art.

Bmp280Element.ts
  Width 80×100 px (Fritzing aspect 28.35:35.43 ≈ 0.8:1, exact uniform
  scale of 2.822 px/mm). Pin coords for SDA / SCL / GND / VCC matched
  to the connector centres in the source SVG. Pin labels overlaid on
  top. Existing wired example (esp32-bmp280) re-routes automatically
  because the wire system reads coords by pin name from pinInfo.

Attiny85Element.ts
  Width 160×132 px (Fritzing aspect 28.801:23.768 ≈ 1.21:1, exact
  uniform scale of 5.555 px/mm). The Fritzing layout puts pins on the
  TOP and BOTTOM edges (4 each), not LEFT and RIGHT like the older
  hand-drawn version. Pin coords land on clean numbers
  (x ∈ {20, 60, 100, 140}, y ∈ {6, 126}). Built-in LED on PB1 stays
  as an overlaid circle outside the chip body.
  Wires in the existing attiny85-* examples re-route automatically by
  pin name; external components positioned to the right of the chip
  may need a manual nudge for clean routing — but they work.

frontend/src/components/simulator/BoardOnCanvas.tsx
  attiny85: { w: 160, h: 100 } → { w: 160, h: 132 } to match the new
  aspect ratio. Same width as before so the chip occupies the same
  horizontal slot in existing example layouts.

scripts/component-overrides.json
  BMP280 thumbnail updated to mirror the Fritzing colour scheme
  (dark blue PCB, BMP180 silkscreen, four gold connector circles)
  so picker and canvas feel consistent.

frontend/public/components-metadata.json
  Regenerated.

docs/THIRD_PARTY.md
  New "Fritzing parts library" section. Both new assets are listed
  with their upstream paths plus the CC-BY-SA licence and link to
  the parts repo. Future Fritzing copies must be added there too.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 23:06:44 -03:00
David Montero Crespo bba935f93d fix(serial-monitor): strip ANSI escape sequences from board output
Beta testers saw raw `[0;32m` and `[0m` text mixed into the serial
monitor for several ESP32 examples. Those are ANSI SGR escapes the
ESP-IDF logger emits to color INFO/WARN lines on a real terminal. Our
<pre> renders them literally because there was no ANSI handling in
the path.

Strip the SGR sequences (`\x1b\[[0-9;]*m`) before the IP-linkifier so
the user only sees plain text. Combined with the sdkconfig change that
drops the default log level to WARN, the ESP32 output is now as clean
as the AVR output.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 16:32:59 -03:00
David Montero Crespo 2bcc8a62ee feat(canvas): inline two-step delete confirm in ComponentPropertyDialog
Replaces the window.confirm("Delete X?") modal with a footer that flips
into a "Delete X?" prompt + Cancel / Delete pair when the user arms the
delete. Less jarring on mobile (no native dialog), keeps the user's
flow inside the property panel.
2026-05-08 12:25:13 -03:00
David Montero Crespo 0fcd6221b5 fix(canvas): use lucide-react Undo2/Redo2 for the toolbar icons
The two hand-rolled curved-arrow SVGs I drew in bd5fd18 looked off — the
arrowheads were misaligned and the curve clipped at the bottom of the
viewBox. Swapped both for the canonical lucide-react icons (Undo2 /
Redo2), which match the visual weight + alignment of the rest of the
toolbar.

lucide-react was already in the OSS deps (added when other parts of the
app started using it). No new dependency.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 12:19:50 -03:00
David Montero Crespo bd5fd18756 feat(canvas): keyboard shortcuts + toolbar undo/redo buttons
UI-facing half of the undo/redo feature. Combined with the previous two
commits, Ctrl+Z (or the toolbar button) now reverses every canvas
mutation: add/remove component, move, rotate, set property, add/remove
wire.

EditorPage.tsx:
- New window-keydown effect for Ctrl+Z / Ctrl+Y / Ctrl+Shift+Z (and the
  Cmd equivalents). Uses the same input/textarea/contenteditable guard
  as the existing Ctrl+S handler — Monaco's per-file undo and the AI
  chat composer keep their own behaviour.

SimulatorCanvas.tsx:
- Two icon buttons (undo + redo) added to the canvas header, between
  the board selector and the Serial Monitor toggle. Tooltip surfaces
  the next command's description ("Undo: Add LED (Ctrl+Z)") so the
  user knows exactly what's about to revert. Buttons disable when the
  stack is empty in that direction.
- New `canvas-icon-btn` CSS class for square 32×32 icon-only buttons
  (matches the visual weight of the existing Serial button without
  the label).
- Subscribes to history / historyIndex via store selectors so the
  buttons re-render reactively as commands are pushed/undone.

No new tests — the store-level coverage from 99ed22b already exercises
undo/redo round trips. UI affordances are wired pass-through to those
store APIs.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 12:11:53 -03:00
David Montero Crespo df8e666aa3 feat(canvas): SimulatorCanvas routes mutations through record* actions
Wires every user-initiated canvas mutation in SimulatorCanvas to the
recorded variants added in 99ed22b, so Ctrl+Z (next commit) can roll
each one back as a single step.

Routed through record*:
- handleSelectComponent (picker → add) → recordAddComponent
- Delete keyboard handler (selectedComponentId branch) → recordRemoveComponent
- handleRotateComponent → recordRotate (still mutates live via
  updateComponent so the rotation visually applies; record stores the
  prev/next angles for undo)
- Drag → recordMove on mouseup. Captures component.x/y at mousedown in
  a new dragStartPosRef and only records on actual drag-end (skips the
  click branch that just opens the property dialog).
- Pin-click "finish wire" path → calls finishWireCreation (which
  atomically appends the wire) then pushes a CanvasCommand for that
  wire with applyNow:false (state is already at post-add).
- Selected-wire delete (keyboard + SelectionActionBar + PinPickerDialog)
  → recordRemoveWire
- Selection action bar component delete → recordRemoveComponent
- Pin picker dialog component delete → recordRemoveComponent
- ComponentPropertyDialog onPropertyChange → updateComponent applies
  live, then recordSetProperty captures prev/next so Ctrl+Z reverts the
  value without re-running the raw mutation.

Cleaned up unused destructures of addComponent / removeComponent /
removeWire from the original useSimulatorStore() call — every call site
now uses the record* equivalents.

No new keyboard shortcuts or toolbar buttons in this commit; that's
landing next.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 12:09:20 -03:00
David Montero Crespo c20a7498fc feat: add touch-friendly components for improved mobile usability
- Implemented PinPickerDialog for selecting pins on touch devices.
- Added SelectionActionBar for managing selected items with touch actions.
- Created WireModeBanner to provide feedback during wire creation.
- Introduced useTouchDevice utility for detecting coarse pointer input.
- Refactored WireLayer to utilize useIsCoarsePointer for touch detection.
2026-05-08 11:12:26 -03:00
David Montero Crespo 70cc8c2e11 feat(editor): view-mode toggle, agent-chat slot, toolbar polish
Changes that ship to OSS — all benign for self-hosters, but most are
extension points the velxio-prod overlay (and any private fork) needs to
plug an in-editor AI chat into the page.

Editor:
- 3-way view-mode toggle (code / both / circuit) in the unified toolbar.
  Lets users hide a pane to give a right-docked sidebar (e.g. the AI
  chat overlay) more breathing room. Persisted in useEditorStore.
- Default file explorer narrower (210 → 165 px); min 110.
- Removed the redundant `tb-board-pill` (icon + "Editing: X" tooltip);
  the BoardSelector dropdown elsewhere already shows the active board.
- Inlined Import/Export/Upload-firmware buttons; the 3-dot overflow
  menu gave up too much discoverability. Removed dead overflow state.

Simulator:
- Fix: global Delete/Backspace handler in SimulatorCanvas no longer
  fires when the event target is an INPUT/TEXTAREA/SELECT/contentEditable
  — affected any in-page text field, not just the chat overlay.

Overlay extensibility:
- New `data-velxio-slot="agent-chat"` at the bottom of EditorPage so
  pro overlays can portal a chat panel into the editor without
  forking the page.
- vite.config.ts: preserveSymlinks=true when VITE_PRO_BUILD is set.
  Lets local-dev junctions (overlay tree → frontend/src/pro) resolve
  bare imports back to the OSS node_modules without resolving symlinks.

Deps:
- Added react-markdown + remark-gfm (rendered chat output) and
  @google/genai + zod (overlay agent loop). Tree-shaken from the OSS
  bundle when no pro code imports them.

gitignore:
- Ignore backend/app/pro/ and frontend/src/pro/ junctions used by
  developers running a private overlay against the OSS dev server.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 00:56:51 -03:00
David Montero Crespo 36914e209c feat(webcam): universal compatibility — any webcam on any PC ✅
User goal: ESP32-CAM live preview that works with any webcam,
regardless of resolution, brand, or scene complexity. The previous
fixed-quality 0.28 was fragile (intermittent decode errors on
moving/textured scenes) and capped visual quality unnecessarily.

Two-layer fix; either alone is insufficient:

LAYER A — Bounded JPEG encoder (frontend, this repo)
  frontend/src/hooks/useWebcamFrames.ts:
    encodeBoundedJpeg() walks a quality ladder [0.6, 0.5, ..., 0.1]
    until the JPEG fits in MAX_FRAME_BYTES (23 000). If even q=0.1
    overshoots — extreme HD/4K scenes — falls back to a 240×180
    downscaled canvas at q=0.4. Guarantees every emitted frame fits
    the deliverable budget regardless of webcam hardware.

    The hook now exposes lastQualityUsed + lastDownscaled so UI can
    surface when auto-tuning kicks in.

  frontend/src/components/simulator/CameraToggle.tsx:
    Tooltip shows "(auto-tuned to q=0.X)" or "(auto-downscaled, q=0.X)"
    while streaming so users see what the encoder picked.

LAYER B — Multi-lap descriptor ring walker (qemu-lcgamboa, submodule)
  Bumps the QEMU per-frame deliverable cap from 8 KiB to ~32 KiB by
  letting the walker reset the descriptor ring up to 4 times per
  VSYNC. Submodule pointer bumped to eb8b7a5d.

Combined, the demo now supports:
  - Cheap 480p webcams: q=0.6, 5-10 KiB JPEGs, sharp
  - Logitech mid-range:  q=0.5-0.6, 8-15 KiB JPEGs, sharp
  - HD 1080p webcams:    q=0.4-0.6, 15-23 KiB JPEGs, sharp
  - 4K complex scenes:   downscaled, still readable

Documented as bug closure in:
  test/test-esp32-cam/autosearch/15_universal_webcam_compat.md

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-03 00:48:24 -03:00
David Montero Crespo c068612077
Merge pull request #137 from davidmonterocrespo24/esp32-cam
Esp32 cam
2026-05-02 22:40:06 -03:00
David Montero Crespo e73c1d341c feat: ESP32-CAM emulation with webcam frame bridge
First open-source end-to-end emulation of the AI-Thinker ESP32-CAM
in QEMU, paired with a browser webcam → firmware bridge so users can
develop camera sketches without hardware. Status: esp_camera_init()
returns ESP_OK; OV2640 chip-id verifies (PID/VER/MIDH/MIDL exactly
match the datasheet); GPIO 25 VSYNC NEGEDGE interrupt enabled by
the upstream driver. Final piece (cam_task accepting frames) is in
progress — descriptor walker fix landed in this commit.

Backend (Python/FastAPI):
- simulation.py: camera_attach/frame/detach WS handlers
- esp32_worker.py: ctypes binding to velxio_push_camera_frame +
  feature-detection fallback for older DLLs
- esp32_lib_manager.py: forward camera commands to the worker stdin
- esp-idf-template/main/CMakeLists.txt: esp32-camera headers added
  via add_prebuilt_library + REQUIRES driver (resolves i2c_master_*
  symbols). LED_BUILTIN=2 fallback for sketches that hardcode it.

Frontend (React/TS):
- EditorToolbar.tsx: ESP32-CAM (and the rest of the ESP32 family)
  added to isQemuBoard list — Run button now starts the QEMU bridge
  for these boards instead of falling through to the AVR path
- useWebcamFrames.ts: getUserMedia → OffscreenCanvas →
  toBlob('image/jpeg') → base64 → WS at ~10 fps
- CameraToggle.tsx: header button with status colors + frame counter
- SimulatorCanvas.tsx: render CameraToggle for esp32-cam boards
- Esp32Bridge.ts: sendCameraAttach/Frame/Detach + chunked btoa
- useSimulatorStore.ts: diagnostic log on compileBoardProgram
- components-metadata.json: regen including esp32-cam component

Submodule pointer:
- wokwi-libs/qemu-lcgamboa → ff8eee0 (camera devices commit on
  davidmonterocrespo24/qemu-lcgamboa branch picsimlab-esp32)

Investigation + tests in test/test-esp32-cam/:
- 13 autosearch markdown docs (overview, SOTA, OV2640 spec, DVP/I2S
  spec, build blueprint, blockers resolved, descriptor walker fix)
- 5 sketches (camera_init, sccb_probe, dma_smoke, frame_roundtrip,
  webcam_demo) + 8 live + WS regression tests
- README with the user-facing flow

.gitignore:
- libqemu-*.dll.{pre-camera,new,bak} (rollback points, regenerated)
- wokwi-libs/esp32-camera/ (clone consumed by arduino-esp32 path,
  not part of this repo)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-02 19:29:01 -03:00
ZhadowValker cc43a956ba feat: Add library version management and uninstall functionality
Backend:
- Add version field to InstallLibraryRequest
- Add fallback and requested_version to InstallResponse
- Add DELETE /api/libraries/uninstall endpoint
- Enhance install_library() for versioned installs (LibName@version)
- Add semver validation and fallback logic
- Add uninstall_library() method
- Fix _parse_version() to reject non-numeric version parts

Frontend:
- Update installLibrary() with optional version parameter
- Add uninstallLibrary() and resolveLibraryVersion() helpers
- Add version selector dropdown in Library Manager
- Add UNINSTALL button for installed libraries
- Show fallback messages when requested version unavailable
- Add parseLibSpec() and version badges in InstallLibrariesModal
2026-05-02 12:54:09 +05:30
David Montero Crespo a9b48a3cc6 feat: implement EditorPage with file explorer and simulator canvas components 2026-04-30 15:27:58 -03:00
David Montero Crespo 641ac8c1de Add comprehensive tests for Cyw43Emulator functionality and lifecycle
- Implemented handshake tests to validate initial bus state and register responses.
- Created end-to-end tests for Pico W LED blinking using MicroPython firmware.
- Added SDPCM framing tests to ensure proper encoding and decoding of control frames.
- Developed IOCTL tests to verify command responses and state changes in the emulator.
- Established a full lifecycle test for WiFi operations, including scanning, connecting, and packet handling.
- Introduced TypeScript configuration for test files to ensure compatibility and strict type checking.
2026-04-29 00:21:26 -03:00
David Montero Crespo 7f2014bef7 Add ESP32 chip demos and comprehensive tests for I2C, SPI, and UART interactions
- Implemented `esp32_spi_chip_demo.ino` to demonstrate SPI communication with a 74HC595 shift register.
- Created `esp32_uart_chip_demo.ino` for UART loopback testing with ROT13 transformation.
- Added Python tests for compiling chips and sketches, ensuring valid WASM output and successful compilation for various board families.
- Developed end-to-end tests for ESP32 with custom chips using I2C and SPI, validating synchronous communication through the backend.
- Introduced GPIO bridge tests to verify serial communication and GPIO state changes.
- Ensured all tests validate the expected behavior of the custom chips and their interaction with the ESP32 firmware.
2026-04-28 19:24:39 -03:00
David Montero Crespo fa170a082a Add shared validators and test configurations for Velxio projects
https://github.com/kritishmohapatra/100_Days_100_IoT_Projects
- Introduced `_lib.py` containing shared validators for board support and static source analysis for MicroPython projects.
- Added `conftest.py` to configure pytest for the test suite, simplifying import paths.
- Created `NOT_SUPPORTED.md` files for two projects indicating they cannot be emulated in Velxio due to lack of source code.
- Implemented unit tests for the unsupported projects to verify the presence of the NOT_SUPPORTED marker and source preservation.
2026-04-28 00:36:05 -03:00
David Montero Crespo 692af00258 style: update ESLint rules and clean up code formatting across multiple files 2026-04-21 17:14:27 -03:00
David Montero Crespo 212ecd1bcb refactor: rename components and update prefixes to 'velxio-' for consistency
- Modified the index file to reflect the new naming convention for Velxio components.
- Changed JSX declarations to use 'velxio-' prefix for various components.
- Updated component overrides to replace 'wokwi-' with 'velxio-' for logic gates and other components.
- Adjusted SVG generation script to use 'velxio-' prefix for BMP280 and Raspberry Pi components.
- Marked submodules as dirty in QEMU and RP2040 libraries.
- Added .prettierignore and .prettierrc.json for consistent code formatting.
- Introduced InstrumentComponent with support for Voltmeter and Ammeter, including pin information handling.
2026-04-21 16:45:45 -03:00
David Montero Crespo 993a25390c feat: add passive component presets and custom elements
- Implemented a script to inject passive-component preset variants into `scripts/component-overrides.json`, including resistors, capacitors, and inductors with custom names and thumbnails.
- Added a new custom element `<wokwi-capacitor-electrolytic>` representing a polarized aluminum-can capacitor with appropriate SVG representation.
- Updated metadata generation to accommodate new component names and thumbnails for better user experience in the component picker.
- Marked submodules `qemu-lcgamboa` and `rp2040js` as dirty to reflect local changes.
2026-04-21 15:21:03 -03:00
David Montero Crespo eaf3fffd36 Refactor code structure for improved readability and maintainability 2026-04-21 12:59:59 -03:00
David Montero Crespo 9ce4ad0147 refactor: remove PinSelector component and associated styles 2026-04-21 11:16:11 -03:00
David Montero Crespo b152cb1919 Refactor property synchronization in simulation parts; introduce emitPropertyChange event
- Replaced syncStoreProperty function with emitPropertyChange to decouple parts from Zustand store.
- Updated relay component mapping to ensure proper handling of coil and contact states.
- Added new test cases for half-wave rectifier and relay-controlled LED to ensure correct functionality.
- Introduced InlineComponentSVGs for schematic-style icons of various components.
- Updated submodule references for qemu-lcgamboa, rp2040js, and wokwi-elements to indicate dirty state.
2026-04-21 10:56:20 -03:00
David Montero Crespo 137f9ab0a0 Add tests for serial batching and spice rectifier functionality
- Implement `serial-batching.test.ts` to verify the behavior of `createSerialBatcher`, ensuring it coalesces multiple appends into a single flush, preserves byte order, and groups by board.
- Create `spice-rectifier-integration.test.ts` to test the end-to-end functionality of the Half-Wave Rectifier example, covering the entire simulation pipeline from input building to circuit solving.
- Add `spice-rectifier-live-repro.test.ts` to reproduce a live-app failure scenario, tracing through each layer of the simulation to identify potential failure points.
- Introduce `spice-signal-generator-tran.test.ts` to validate the behavior of the signal generator and ensure correct analysis type switching based on circuit components.
- Establish `serialBatcher.ts` to implement a batching mechanism for USART output, reducing the frequency of store updates and preventing React's maximum update depth error.
2026-04-20 23:56:42 -03:00
David Montero Crespo dcb8a92b79 feat: enhance electrical simulation and testing framework
- Decoupled electrical simulation from the simulator store, ensuring SPICE is always active for accurate circuit analysis.
- Removed feature flag for electrical simulation, simplifying the state management.
- Preloaded SPICE engine at app start to eliminate latency during the first solve.
- Added comprehensive tests for MOSFET PWM LED behavior and NPN transistor switch functionality, ensuring correct current flow and response to pin states.
- Implemented diagnostics for floating input nodes in RC low-pass filter circuits, addressing singular matrix issues in SPICE simulations.
- Introduced active semiconductor metadata registry for better component management and simulation fidelity.
- Updated Vite configuration to force re-bundling of local wokwi-elements after component additions.
2026-04-20 16:38:31 -03:00
davidmonterocrespo24 ed9911dcc3 feat: electrical simulation via ngspice-WASM (eecircuit-engine)
Adds full SPICE-accurate electrical simulation to Velxio, behind a lazy-
loaded ⚡ toolbar toggle. Arduino / ESP32 / RP2040 sketches now co-simulate
with real analog behaviour: correct voltages on wires, real I–V curves on
LEDs, working potentiometers, NTC thermistors read by analogRead(), PWM
driving RC filters, transistors, op-amps, diodes, MOSFETs, etc.

Engine: eecircuit-engine (ngspice compiled to WebAssembly). Main bundle
stays at 2.4 MB; the 20 MB SPICE chunk only loads when the user activates
electrical mode. Disabled at build time via VITE_ELECTRICAL_SIM=false.

Frontend additions:
- simulation/spice/: SpiceEngine wrapper + lazy entry, NetlistBuilder with
  UnionFind over wires, componentToSpice mapping (24 metadataIds incl.
  real part numbers: 2N2222, 2N3055, BC547, IRF540, 2N7000, 1N4148,
  1N4007, 1N4733, LEDs, NTC, op-amp ideal), CircuitScheduler with
  debounced coalescing, AVRSpiceBridge for quasi-static co-simulation.
- store/useElectricalStore: Zustand slice, feature-flag aware.
- components/analog-ui/: ⚡ toolbar toggle + SVG voltage overlay.
- components/components-instruments/: Voltmeter, Ammeter probes.
- 62 tests (spice-*, netlist-builder, component-to-spice, instruments).

Sandbox (test/test_circuit/): 47-test validation sandbox that proved
the approach (hand-rolled MNA baseline + ngspice pipeline) before
porting to the app. Kept as reference.

Docs: docs/wiki/circuit-emulation-*.md (13 engineering pages covering
architecture, solvers, components, AVR bridge, gotchas, performance,
integration plan, API reference, appendix) + electrical-simulation-
user-guide.md (end-user facing).

Reference plan: test/test_circuit/plan/phase_8_velxio_implementation.md

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-15 12:11:54 +00:00
David Montero Crespo a64b14c94e Merge branch 'master' into feature/micropython-rp2040
# Conflicts:
#	.gitignore
#	frontend/src/components/editor/EditorToolbar.tsx
#	frontend/src/components/simulator/SerialMonitor.tsx
#	frontend/src/types/board.ts
2026-04-08 00:11:23 -03:00
David Montero Crespo 9e117ee5c7 feat: enhance wire connection handling and GND checks for components 2026-04-07 13:08:15 -03:00
David Montero Crespo 4f3236437a feat: implement component metadata overrides and enhance property controls 2026-04-07 11:33:34 -03:00
David Montero Crespo 97f8f6cd52 feat: add protocol selection and editable properties in component dialogs 2026-04-07 03:58:17 -03:00
David Montero Crespo f495a2ce3a feat: implement ESP32 QEMU backend manager and frontend simulation interface 2026-04-01 22:41:52 -03:00
David Montero Crespo 4b8e342a71
Merge pull request #88 from davidmonterocrespo24/feature/wifi-esp32
Feature/wifi esp32
2026-04-01 01:40:09 -03:00
David Montero Crespo 54f8f2782b feat: add ESP32 WiFi/BLE emulation with ESP-IDF compilation pipeline
Replace arduino-cli with ESP-IDF 4.4.7 for ESP32 compilation — Arduino-compiled
firmware crashes in QEMU (9-28 reboots) while ESP-IDF boots cleanly (0 reboots).
The new espidf_compiler translates Arduino WiFi/WebServer sketches to native
ESP-IDF C code, compiles with cmake+ninja, and merges into 4MB flash images.

Key changes:
- ESP-IDF compiler: translates WiFi.begin/WebServer to esp_wifi/esp_http_server
- ESP-IDF project template with QEMU-optimized sdkconfig (DIO, 40MHz, no WDT)
- WiFi status parser for ESP-IDF serial logs (wifi_status, ble_status events)
- IoT Gateway HTTP reverse proxy for ESP32 web servers
- WiFi/BLE auto-detection from sketch content + visual status icons
- Static IP 192.168.4.15 matching slirp DHCP first-client range
- Docker: new espidf-builder stage with ESP-IDF 4.4.7 toolchain
- 157 tests covering WiFi/BLE for both ESP32 (Xtensa) and ESP32-C3 (RISC-V)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-31 20:53:56 -03:00
David Montero Crespo 7c9fd0bf2b feat: add MicroPython support for ESP32/ESP32-S3 boards via QEMU bridge
Extends MicroPython support (Phase 2) to ESP32 Xtensa boards running on
QEMU. Firmware is downloaded from micropython.org, cached in IndexedDB,
and loaded into QEMU. User code is injected via the raw-paste REPL
protocol after the MicroPython REPL boots.

- Create Esp32MicroPythonLoader.ts for firmware download/cache
- Add raw-paste REPL injection (Ctrl+A → Ctrl+E → code → Ctrl+D) to Esp32Bridge
- Extend loadMicroPythonProgram in store for ESP32 path
- Add ESP32 default MicroPython content (GPIO 2 blink)
- Simplify SerialMonitor Ctrl+C/D to work for all MicroPython boards
- Bundle fallback firmware for ESP32 and ESP32-S3
- Add all ESP32 board variants to SerialMonitor tab maps

Closes #3 (Phase 2)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-29 23:12:24 -03:00
David Montero Crespo 990ae4be8c feat: add MicroPython support for RP2040 boards (Pico / Pico W)
Implements MicroPython emulation for Raspberry Pi Pico boards running
entirely in the browser using rp2040js. Users can toggle between
Arduino C++ and MicroPython modes via a language selector dropdown.

Key changes:
- Add LanguageMode type and BOARD_SUPPORTS_MICROPYTHON to board types
- Create MicroPythonLoader.ts: UF2 firmware parser, LittleFS filesystem
  builder (via littlefs-wasm), IndexedDB firmware caching
- Extend RP2040Simulator with loadMicroPython() method using USBCDC for
  serial REPL instead of UART
- Add setBoardLanguageMode and loadMicroPythonProgram store actions
- Update EditorToolbar with language toggle and MicroPython compile flow
- Enhance SerialMonitor with REPL label, Ctrl+C/D support
- Bundle MicroPython v1.20.0 UF2 firmware as fallback in public/firmware/
- Update useEditorStore to create main.py default for MicroPython mode

Closes #3

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-29 21:27:41 -03:00
David Montero Crespo 5dac9bca5c feat: allow removing boards from workspace
Closes #14

- Right-click context menu on boards with "Remove board" option
- Delete/Backspace key removes the active board (when no component selected)
- Confirmation dialog before removal showing connected wire count
- Removing a board also removes all connected wires and cleans up
  file groups, simulators, bridges, and VFS
- Cannot remove the last remaining board (button disabled + guard)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-29 01:55:10 -03:00
David Montero Crespo 4e3d5090e2 feat: add zoom support for touch interactions and enhance pin hit targets 2026-03-28 00:31:00 -03:00
David Montero Crespo f127ef6cbe Enhance analytics tracking across the application
- Added tracking for simulation events: start, stop, and reset.
- Implemented tracking for library manager interactions, including library installations.
- Enhanced project management tracking with save and create project events.
- Integrated tracking for user authentication events: sign-up and login.
- Added tracking for CTA clicks on landing and SEO pages.
- Updated analytics utility functions to support new tracking events.
- Improved GitHub and Discord link tracking in the app header.
- Refactored existing components to utilize new tracking functions for better user engagement insights.
2026-03-25 03:06:38 -03:00
David Montero Crespo 005f50262f feat: enhance build scripts and add SEO prerendering; improve touch interactions for wire creation 2026-03-25 00:08:46 -03:00
David Montero Crespo dc5dfb8635 feat: enhance simulation accuracy and component interactions across various modules 2026-03-20 17:11:12 -03:00
David Montero Crespo f6fdae6b0e feat: enhance DHT22 and HC-SR04 simulations with cycle-accurate pin changes 2026-03-19 08:22:36 -03:00
David Montero Crespo 8ba11800e1 feat: add SensorControlPanel for interactive sensor controls
- Implemented SensorControlPanel component to allow real-time adjustments of sensor values during simulation.
- Introduced SensorUpdateRegistry for communication between UI and simulation.
- Added configuration for various sensors including sliders and buttons for user interaction.
- Enhanced existing sensor parts to support updates from SensorControlPanel.
- Created CSS styles for the SensorControlPanel layout and controls.
2026-03-19 01:52:46 -03:00
David Montero Crespo 765a3ff711 feat: remove RiscVBoard references and related code from various components 2026-03-18 23:33:20 -03:00
David Montero Crespo 220346f220 feat: enhance ESP32 emulation with SYSTIMER and interrupt handling, update GPIO pin mapping for power/GND 2026-03-17 10:08:06 -03:00
David Montero Crespo c19a6cb848 feat: update PWM handling in SimulatorCanvas and enhance I2C Scanner example with SSD1306 OLED integration 2026-03-16 22:15:52 -03:00
David Montero Crespo d35ad2d2f7 Refactor code structure for improved readability and maintainability 2026-03-16 18:31:46 -03:00
David Montero Crespo 20ccd87d1b feat: enhance ESP32 emulation with GPIO mapping and ADC support 2026-03-16 13:11:59 -03:00
David Montero Crespo bc31ee76c1 feat: enhance oscilloscope and simulator functionality
- Added `onPinStateChange` method to `ChipParts` for handling pin state changes in 7-segment displays.
- Updated `useOscilloscopeStore` to allow independent monitoring of multiple boards by adding `boardId` to channels and modifying `addChannel` method.
- Modified `getOscilloscopeCallback` in `useSimulatorStore` to filter channels based on `boardId` and pin number.
- Adjusted component and board position calculations in `useSimulatorStore` to account for wrapper offsets.
- Updated submodule references for `qemu-lcgamboa`, `rp2040js`, and `wokwi-elements` to indicate dirty states.
2026-03-16 10:31:02 -03:00
David Montero Crespo 5e6c5d451b feat: enhance oscilloscope dropdown and multi-board picker styles 2026-03-16 10:30:51 -03:00
David Montero Crespo 5311a01103 Refactor code structure for improved readability and maintainability 2026-03-15 23:15:38 -03:00
David Montero Crespo 7ab0f132a3 feat: add visual components for ATtiny85, Raspberry Pi Pico W, and RISC-V Board
- Implemented ATtiny85 visual component with DIP-8 layout and built-in LED.
- Added Raspberry Pi Pico W web component using official SVG and pin mapping.
- Created RISC-V Board visual component with SOP-20 style and built-in LED.
- Introduced RiscVCore class for minimal RV32I ISA interpreter with memory model.
- Developed RiscVSimulator class for CH32V003-compatible simulator with UART and GPIO support.
- Updated subproject commits for qemu-lcgamboa, rp2040js, and wokwi-elements to dirty state.
2026-03-15 15:39:26 -03:00
David Montero Crespo c69094e7d7 feat: Implement Virtual File System for Raspberry Pi 3 with context menu and upload functionality
- Add VirtualFileSystem component for managing files and directories.
- Integrate useVfsStore for state management of the virtual file system.
- Implement context menu for file operations: New File, New Folder, Rename, Delete.
- Add upload functionality to send files to Raspberry Pi.
- Create default file structure for new Raspberry Pi boards.
- Enhance editor with board-aware features and compile/run orchestration.
- Introduce CompileAllProgress component for tracking compilation status across boards.
- Redesign SerialMonitor to support multiple boards with tabbed interface.
- Establish Raspberry Pi specific workspace with terminal and file system integration.
2026-03-15 14:04:01 -03:00
David Montero Crespo de60d339c9 feat: increase zIndex for WireLayer to improve overlay visibility 2026-03-14 23:13:52 -03:00
David Montero Crespo 00b0893186 feat: update zIndex for PinOverlay and mark subproject commits as dirty 2026-03-14 23:09:36 -03:00
David Montero Crespo fe89d06787 feat: implement segment dragging functionality in simulator canvas 2026-03-14 23:09:32 -03:00
David Montero Crespo 405ff1f017 Refactor wire management and rendering logic
- Updated wire structure to replace control points with waypoints for better handling of wire paths.
- Introduced new utility functions for wire hit detection and rendering segments.
- Enhanced wire creation process to support dynamic waypoints and color assignment.
- Implemented a new ESP32 worker for improved simulation handling.
- Added utility functions for generating orthogonal paths and auto-coloring wires based on pin names.
- Improved compatibility with existing projects by ensuring backward compatibility with wire data structures.
2026-03-14 22:55:13 -03:00
David Montero Crespo b0b3a8763d V1 feat: Enhance ESP32 emulation support and logging
- Added detailed logging for GPIO changes, system events, and errors in simulation websocket.
- Improved ESP32 firmware handling by merging individual binaries into a single 4MB flash image.
- Updated ESP32 bridge to handle serial output and GPIO changes with appropriate logging.
- Introduced integration test for ESP32 emulation, covering compilation, WebSocket connection, and event handling.
- Enhanced examples to include ESP32 projects and updated the examples gallery to reflect new board types.
- Refactored simulator store to manage ESP32 bridge and simulator instances more effectively.
- Updated requirements to include esptool for ESP32 firmware management.
2026-03-14 16:57:22 -03:00
David Montero Crespo 4a7c9e2e55 feat: enhance ESP32 emulation with GPIO pinmap and improved QEMU initialization handling 2026-03-14 12:05:35 -03:00
David Montero Crespo dc03c28fff feat: Enhance ESP32 support in simulator and QEMU management 2026-03-13 22:55:37 -03:00
David Montero Crespo c3df484b4f feat: Implement ESP32 emulation via QEMU and multi-board support for Raspberry Pi and Arduino
- Added ESP32 emulation plan and architecture documentation.
- Created `esp_qemu_manager.py` for managing ESP32 QEMU instances.
- Modified backend API routes to support ESP32 firmware loading and GPIO handling.
- Introduced `Esp32Bridge.ts` for frontend communication with ESP32 instances.
- Refactored simulator store to support multiple boards, including Raspberry Pi and Arduino.
- Created `RaspberryPi3Bridge.ts` for WebSocket communication between frontend and backend for Raspberry Pi.
- Updated QEMU manager to handle multiple serial ports for Raspberry Pi GPIO communication.
- Enhanced SimulatorCanvas to render multiple boards and manage wire routing between them.
- Implemented board picker modal for selecting and adding boards to the canvas.
- Updated editor to support multiple file groups per board.
- Added migration logic for loading old project formats into the new multi-board structure.
- Ensured backward compatibility with existing components and functionality.
2026-03-13 20:35:48 -03:00
David Montero Crespo 17b1a0f058 feat: add board types and mappings for Raspberry Pi 3B
- Introduced new BoardKind types for Raspberry Pi 3B and updated BoardInstance interface.
- Added BOARD_KIND_LABELS and BOARD_KIND_FQBN mappings for new board types.
- Implemented physical to BCM GPIO mapping for Raspberry Pi 3B in boardPinMapping utility.
- Updated BOARD_COMPONENT_IDS to include Raspberry Pi 3B.
- Enhanced isBoardComponent function to support new board type.
- Modified boardPinToNumber function to handle pin mapping for Raspberry Pi 3B.
2026-03-12 23:39:04 -03:00
David Montero Crespo b89f85e5f7 Merge branch 'feat/raspberryPi_emuation' of https://github.com/davidmonterocrespo24/wokwi_clon into feat/raspberryPi_emuation 2026-03-12 08:26:56 -03:00
David Montero Crespo 13997ff491 feat: add documentation page and Arduino serial integration test
- Created a new DocsPage component for project documentation with links to GitHub and Discord.
- Added Arduino sketch for serial communication test between Raspberry Pi and Arduino.
- Implemented avr_runner.js to emulate ATmega328P and bridge serial communication over TCP.
- Developed a Python test script to validate the serial integration between the emulated Raspberry Pi and Arduino.
2026-03-12 08:17:29 -03:00
copilot-swe-agent[bot] a06ea17f99 refactor: address code review feedback on oscilloscope
- Improve ring buffer efficiency: one array copy instead of two (slice+shift+push vs slice+spread)
- Fix extra whitespace in canvas dimension assignments
- Add explanatory comments for eslint-disable-next-line react-hooks/exhaustive-deps

Co-authored-by: davidmonterocrespo24 <47928504+davidmonterocrespo24@users.noreply.github.com>
2026-03-11 15:13:17 +00:00
copilot-swe-agent[bot] ad0656b1cc feat: add built-in oscilloscope / logic analyzer panel
- Add useOscilloscopeStore with ring-buffer sample storage and channel management
- Add onPinChangeWithTime callback to AVRSimulator (fires on every bit transition with cycle-derived timestamp)
- Add onPinChangeWithTime callback to RP2040Simulator (fires on GPIO state change)
- Wire oscilloscope callbacks in useSimulatorStore (initSimulator + setBoardType)
- Create Oscilloscope React component with canvas-based waveform rendering
- Add oscilloscope panel to EditorPage (resizable bottom panel, same as SerialMonitor)
- Add 'Scope' toggle button to SimulatorCanvas toolbar

Co-authored-by: davidmonterocrespo24 <47928504+davidmonterocrespo24@users.noreply.github.com>
2026-03-11 15:09:24 +00:00
copilot-swe-agent[bot] ad67e88320 feat: add mobile touch support to simulator canvas
- Single-finger pan on empty canvas background
- Single-finger drag for components and board
- Two-finger pinch-to-zoom centered on pinch midpoint
- Tap to open property dialog / deselect on mobile
- Add touch-action: none CSS to prevent browser scroll conflicts
- Add data-board-overlay attribute for touch target detection

Co-authored-by: davidmonterocrespo24 <47928504+davidmonterocrespo24@users.noreply.github.com>
2026-03-11 02:38:15 +00:00
David Montero Crespo 3fe71b57af feat: enhance library installation to support Wokwi-hosted libraries and update tests accordingly 2026-03-10 01:25:49 -03:00
David Montero Crespo 02774b383f feat: add Install Libraries modal for managing library installations 2026-03-09 12:53:24 -03:00
David Montero Crespo 1018609ed4 feat: add Arduino Mega support to simulator
- Introduced ArduinoMega component for rendering in the simulator.
- Updated SimulatorCanvas to handle Arduino Mega board type.
- Enhanced AVRSimulator to support ATmega2560 architecture, including PWM pin mapping and port management.
- Modified PinManager to accommodate Mega's non-linear pin mapping.
- Updated boardPinMapping utility to include Mega analog pins.
- Adjusted Wokwi import/export functionality to recognize and handle Arduino Mega.
- Updated useSimulatorStore to initialize AVRSimulator with the correct board variant.
2026-03-09 10:08:14 -03:00
David Montero Crespo a07d219a7d fix: allow wires to render outside the SVG viewport for better visibility 2026-03-08 18:48:48 -03:00
David Montero Crespo e488bed0df fix: remove clamping on board and component position updates for smoother dragging 2026-03-08 16:35:37 -03:00
David Montero Crespo 1206a34e64 feat: implement auto-pan feature for board visibility after project load and normalize pin names for component connections 2026-03-08 16:30:49 -03:00
David Montero Crespo 41dfd20583 feat: Add Arduino Nano support to simulator and update related components 2026-03-07 23:14:33 -03:00
David Montero Crespo f2b275c03d feat: Enhance board positioning by integrating boardPosition state in export/import functions and updating component dragging logic 2026-03-07 19:29:23 -03:00
David Montero Crespo fef33cc9be feat: Implement interactive wire rendering with segment-based dragging and selection using new `WireRenderer` component and `wireSegments` utilities. 2026-03-07 13:34:42 -03:00
David Montero Crespo 10a1547060 feat: set fixed dimensions for canvas world to enhance layout stability 2026-03-07 02:17:22 -03:00
David Montero Crespo 6316d14c55 feat: set html and body to full height and hide overflow; remove min size from simulator canvas 2026-03-07 02:09:14 -03:00
David Montero Crespo 2744b398e3 feat: add zoom and pan functionality with wheel listener in SimulatorCanvas 2026-03-07 02:08:20 -03:00
David Montero Crespo 3ace72d0f8 feat: implement pan and zoom functionality in simulator canvas 2026-03-07 02:00:56 -03:00
David Montero Crespo c1fc653de2 feat: update component styles and add serial monitor functionality 2026-03-06 10:24:03 -03:00
David Montero Crespo 96131e7451 feat: add wrapper offset props to PinOverlay component for customizable positioning 2026-03-05 21:19:23 -03:00
David Montero Crespo 9b8747349f feat: enhance RP2040 and AVR simulators with serial baud rate handling; update editor toolbar and library manager modal for improved state management and UI 2026-03-05 21:07:10 -03:00
David Montero Crespo 4ba2ccb877 Refactor simulator store to unify serial data handling and add board pin mapping utility
- Simplified serial data handling in `useSimulatorStore` for both AVR and RP2040 simulators.
- Introduced `boardPinMapping.ts` to map wokwi-element pin names to simulator GPIO/pin numbers for Arduino Uno and Nano RP2040.
- Added `compilationLogger.ts` to parse compile results into structured log entries for better console output.
2026-03-05 21:07:03 -03:00
David Montero Crespo 5d175abdcf feat: add Serial Monitor component and integrate with AVR simulator
- Implemented SerialMonitor component to display serial output and allow user input.
- Enhanced AVRSimulator to handle USART communication and transmit serial data.
- Updated useSimulatorStore to manage serial output state and toggle visibility of the Serial Monitor.
- Added example Arduino sketches for serial communication, including Serial Echo and Serial LED Control.
- Introduced I2CBusManager to manage virtual I2C devices and integrated with AVRSimulator.
2026-03-05 06:56:14 -03:00
David Montero Crespo efd4c11e03 feat: add ILI9341 TFT display simulation and enhance component registry loading 2026-03-05 01:52:15 -03:00
David Montero Crespo da47f69cb2 feat: enhance LibraryManagerModal to fetch and display installed libraries dynamically 2026-03-05 01:23:59 -03:00
David Montero Crespo f9dfc2b012 fix: adjust z-index values for DynamicComponent and PinOverlay for improved layering 2026-03-04 23:40:17 -03:00
David Montero Crespo 426c7ab35f feat: establish initial simulator and editor environment with component rendering, wiring, library management, and backend services. 2026-03-04 22:05:23 -03:00
David Montero Crespo 0a8b4fb912 feat: enhance board selector styles for improved usability and appearance 2026-03-04 19:32:19 -03:00
David Montero Crespo 7944ce2de3 feat: add support for RP2040 board, including simulator and compilation enhancements 2026-03-04 19:28:33 -03:00
David Montero Crespo c2f07665b4 feat: add react-router-dom for routing and enhance wire rendering with automatic offsets 2026-03-04 18:03:54 -03:00
David Montero Crespo ef7e86bc1e feat: Enhance simulator with new components and event handling
- Updated components-metadata.json with new generation timestamp.
- Added event handling for button presses and releases in DynamicComponent.
- Improved ExamplesGallery with new styles for placeholders and previews.
- Introduced LCD 20x4 display example with corresponding code and wiring.
- Enhanced SimulatorCanvas to subscribe components to pin changes.
- Implemented PartSimulationRegistry for managing component simulation logic.
- Added basic and complex parts simulation including pushbuttons, LEDs, and LCDs.
- Created utility functions for capturing canvas previews and generating SVG previews for example projects.
2026-03-04 13:36:33 -03:00
David Montero Crespo 85cb535804 feat: enhance wire editing features with dynamic component system and improved rendering 2026-03-03 21:37:19 -03:00
David Montero Crespo a8bb0b6ad9 feat: add interactive wire segment editing and utility functions 2026-03-03 21:14:01 -03:00
David Montero Crespo 217736c7cd feat: update architecture documentation and improve component property dialog 2026-03-03 20:42:17 -03:00
David Montero Crespo 8b1a402caf feat: add component metadata types and generator
- Created a new TypeScript file for component metadata types defining structure for dynamically loaded components.
- Implemented a metadata generator script that scans the wokwi-elements repository to extract component information, including properties and categories.
- Added package.json and package-lock.json for dependency management, including TypeScript and related tools.
- Introduced a new file to log ping statistics for testing purposes.
2026-03-03 19:30:25 -03:00
David Montero Crespo 46bccde953 Add backend and frontend test suites for Arduino compilation and simulation
- Implemented a comprehensive backend test suite in `test_compilation.py` to validate the Arduino CLI installation, AVR core presence, compilation service, and API endpoint functionality.
- Created a frontend test suite in `simulation.test.ts` to test the `PinManager` and `AVRSimulator` components, ensuring proper functionality and integration.
- Introduced new components for wire management in the simulator, including `PinOverlay`, `WireInProgressRenderer`, `WireLayer`, and `WireRenderer`, enhancing the visual wiring system.
- Developed utility functions for pin position calculations and wire color management, ensuring accurate connections and visual representation.
- Added types for wire management in `wire.ts`, defining structures for wire endpoints, control points, and signal types.
2026-03-03 16:44:07 -03:00
David Montero Crespo a8c4f143af feat: Implement Arduino Simulator with component management and simulation features
- Added SimulatorCanvas component for rendering the simulator interface.
- Integrated Wokwi components (Arduino, LED, Resistor, Pushbutton, Potentiometer) into the simulator.
- Created PinManager to handle pin state changes and notifications.
- Developed AVRSimulator class for emulating Arduino Uno functionality.
- Implemented hex file loading and compilation service.
- Added CSS styles for the simulator interface.
- Established Zustand stores for managing editor and simulator states.
- Created utility functions for parsing Intel HEX format.
- Set up Vite configuration for the frontend project.
- Added batch scripts for starting backend and frontend servers, and updating Wokwi libraries.
2026-03-03 00:20:49 -03:00