This commit closes the cluster of small editor surfaces that touch
the active simulation experience. Every visible control on these
panels now reads from t() keys.
Translated:
- Oscilloscope panel (title, Add Channel button + tooltip, Time/div
label, Run / Pause toggle copy + tooltips, Clear, empty-state copy
+ hint, per-channel remove tooltip).
- ComponentPropertyDialog (close, pin-roles header with two
wire-mode variants, Arduino Pin label, rotate / delete buttons +
the inline confirm-delete prompt with name interpolation).
- SelectionActionBar (toolbar aria-label, Rotate / Delete / Deselect
with kind-aware delete labels for wire / component / board).
- CompilationConsole (Output title, error / warning badge counts
with i18next pluralisation, filter dropdown, autoscroll label,
Clear + Close icon tooltips, empty-state).
- CustomChipDialog (header with chipName interpolation, Examples /
Editor tabs, Attributes panel header, compile status messages
including the "✓ Compiled — N KB" success line, footer
Cancel / Save & Place / Compile first buttons).
- SensorControlPanel (close button).
- BoardPickerModal (Add Board heading).
Translation pipeline
- en.json gets the new keys hand-curated.
- The 8 non-English locales were auto-translated via DeepSeek
using the existing scripts/translate-i18n.mjs pipeline (one
--force run, ~1 min total). Output validated with sameShape()
before write so any LLM-introduced key drift would have failed
loudly.
Quality note
- DeepSeek's translations now cover the entire bundle, including
earlier hand-translated content. Tone may differ slightly from
the prior hand passes but the meaning is consistent and brand /
technical terms (Velxio, ngspice-WASM, ATmega328P, ESP32-C3,
etc.) are preserved unchanged in every locale per the prompt
invariants.
InstallLibrariesModal — auto-install prompt that fires when an
example needs libraries:
- Title, subtitle (with the "Installing X of Y" progress
interpolation, the all-done success state, and the singular /
plural prompt explaining the requirement count).
- Per-row status badges (pending / installing… / installed /
error) plus the Wokwi-hosted-library tooltip.
- Footer buttons: Close / Skip / "Install All ({{count}})" with
loading variant.
SerialMonitor — multi-board tabbed serial console:
- Empty-state when no board is on the canvas.
- Right-side tab controls: Autoscroll checkbox, Clear button +
tooltip.
- The "(Open IoT Gateway)" inline link rendered next to detected
AP IP addresses.
- Output-area placeholders for the running-but-no-data and
before-start states.
- Send button + input placeholder (different copy for MicroPython
REPL vs raw Serial input).
- The line-ending dropdown options (None / Newline / Carriage
return / Both).
Hand-translated for all 9 locales. Hotkeys (Ctrl+C) and dropdown
values stay untranslated (constants the firmware reads).
Pending in Phase 3:
- Oscilloscope panel, custom-chip dialog, sensor control panel.
- ComponentPropertyDialog (per-component property forms).
- Admin / Profile / Project pages.
- Long-form docs prose (DocsPage 2715 lines, AboutPage long
paragraphs).
- 15 SEO landing pages (intentionally English for keyword targeting).
ComponentPickerModal — the "Add Component" dialog:
- Header (title + close button), search input placeholder + clear,
category tabs (All Components / Boards), loading + empty-state
copy, "Clear filters" button.
LibraryManagerModal — the Arduino library browser:
- Window title, Search / Installed tabs, filter input placeholder.
- Search-tab states: searching-for-query, generic loading, no
results (with optional query interpolation).
- Per-library row: "by {{author}}" caption, Install / Installing /
Uninstall / Uninstalling button labels.
- Installed-tab empty-state with the prompt to use the Search tab.
Brand and product names left untouched ("LIBRARY MANAGER" stays
all-caps in English; the localised variants follow each language's
convention for product UI titles). Hand-translated for all 9
locales.
InstallLibrariesModal still pending — it's the auto-install
prompt that fires when an example needs libraries; smaller scope
but lives in the same area.
The /examples gallery is fully localised:
- Header (heading + subtitle).
- Search input placeholder + aria-label + the clear button.
- Match-count tag with i18next pluralisation (handles _one /
_other and Russian's _few / _many).
- Category and Difficulty filter labels + their button labels
(basics / sensors / displays / communication / games / robotics
/ circuits; beginner / intermediate / advanced).
- Per-card "Copy shareable link" tooltip.
- Empty-state copy with two variants (with-search / without-
search) interpolating the search query.
- Reset-filters button.
- The library-install progress overlay copy from
ExamplesPage.tsx ("Installing libraries (N/M)") with done/total
interpolation.
Internal /editor link uses localize() so a Spanish reader who
clicks an example lands on /es/editor.
Hand-translated for all 8 non-English locales. Per-example titles
+ descriptions are NOT i18n yet — they live in the
src/data/examples* tables and would need a separate pipeline.
DocsPage (2715 lines of prose) deferred too — best handled by
running scripts/translate-i18n.mjs once the keys are extracted.
The canvas header (the bar above the simulation area) and the
"Remove board?" confirmation dialog now read from i18n.
Translated:
- Status dot tooltip (Running / Stopped).
- Active board selector tooltip + "No board" placeholder + the
hint that prompts the user to add a board.
- Undo / Redo buttons: aria-label, dynamic title with the action
description and the empty-state fallback. Action descriptions
themselves stay untranslated (they come from the editor history
store as English literals — translating them would mean reaching
into a different store; deferred).
- Serial Monitor and Oscilloscope toggles (button title + label).
- Zoom in / out / reset-view buttons.
- Component count tooltip + Add Component button.
- The error-banner Dismiss button.
- "Remove board" item in the right-click menu, with a localised
"(N wires)" parenthetical via i18next pluralisation.
- The full removal confirmation dialog: title with board label
interpolation, body copy with optional connected-wires sentence,
Cancel + Remove buttons.
Pluralisation uses i18next's _one / _other (and _few / _many for
Russian) suffixes so wire counts read naturally per language.
Hand-translated for all 8 non-English locales. Untouched (deferred):
the property dialog, custom-chip dialog, sensor control panel, and
the various inline tooltips on board pins and wire endpoints —
those are denser and benefit from a separate pass.
The three modal dialogs that fire during the editor's routine save +
share + auth-required flows are now fully localised across all 9
locales.
LoginPromptModal
- Title, body, and the three buttons (Sign in / Create account /
Cancel). Sign in / Sign up Links use localize() so a Spanish
reader prompted to log in lands at /es/login rather than dropping
back to English.
SaveProjectModal
- Title (toggles between Save / Update), name + description fields
with placeholders, save button (toggles between Save / Update /
Saving…), Cancel button.
- Visibility toggle: Public / Private label + hint copy under the
icon.
- All four error paths now go through t() with a {{status}}
interpolation for the generic HTTP failure message.
ShareModal
- Title, public/private label + hint pair, "Make private" /
"Make public" toggle, Copy button, the warning shown when the
project is private, and the Close button.
Hand-curated translations for all 8 non-English locales. Status
codes (403) and shortcut markers preserved.
FileExplorer (sidebar)
- Workspace header label and the new-workspace / save-project icon
buttons now read from t('editor.fileExplorer.*').
- Per-board section: collapse / expand toggle, status dot tooltip
(Running / Compiled / Idle), per-board "new file" button, and the
composite "<board name> — click to edit" hover title (the board
name itself stays untranslated — it's a product noun like
"Arduino Uno").
- File rows: hover title with optional "(unsaved)" suffix,
unsaved-dot tooltip, and the right-click context menu's Rename /
Delete commands.
- Empty-state placeholder when no boards are on the canvas.
- The window.confirm() shown before deleting a file now reads from
t() too, so non-English users see the prompt in their language.
FileTabs (open-tabs strip above the editor)
- Per-tab close button title and the unsaved-changes dot tooltip.
- Inline confirm dialog when closing a modified file: prompt copy,
"Close anyway" and "Cancel" buttons.
Hand-translated for all 9 locales. Hotkey hints (Ctrl+S, Strg+S)
localised per German convention; other locales keep "Ctrl+S" as the
universally-recognised label.
The top toolbar of the editor is now fully localised — compile / run /
stop / reset, the compile-all / run-all variants when multiple boards
are open, the language-mode select, libraries / import / export /
upload-firmware actions, and the missing-library hint banner.
Strings live under editor.toolbar.* in src/i18n/locales/<locale>/common.json.
Hand-translated for all 8 non-English locales. Brand and product
names (Arduino, MicroPython, Ctrl+B, .hex / .bin / .elf / .ihex,
GitHub Sponsors) preserved as-is.
Editor strings still pending: file explorer, file tabs, simulator
canvas, component picker, library manager modal, save / share /
project modals.
This is Phase 1 of multi-language support: the visible chrome (header,
footer, language switcher) and routing are wired up for all 9 locales
(en, es, pt-br, it, fr, zh-cn, de, ja, ru) — same set the blog at
velxio.dev/blog/ already supports. The Editor and the long-form
landing-page copy are still English-only and will be translated in a
follow-up.
Infrastructure
- frontend/src/i18n/config.ts: locale registry + LOCALE_META (htmlLang,
native name, og locale, dir). Mirrors pro/blog/src/i18n/config.ts so
cookie sync stays consistent.
- frontend/src/i18n/cookie.ts: read/write the velxio_locale cookie at
Path=/; Max-Age=1y; SameSite=Lax (Secure on HTTPS). The blog reads
the same cookie via an inline script in its Layout.astro.
- frontend/src/i18n/path.ts: getLocaleFromPath / stripLocaleFromPath /
localizedPath / switchLocale / blogUrlFor — match the blog's helpers
one-to-one.
- frontend/src/i18n/index.ts: i18next bootstrap. English bundle is
inlined synchronously for first paint; non-default locales are
lazy-loaded via dynamic import on demand. Initial locale is decided
in priority order URL > cookie > navigator > en.
- frontend/src/i18n/LocaleSync.tsx: top-level wrapper inside <Router>.
On every URL change loads the matching locale bundle, calls
i18n.changeLanguage, writes the cookie, and mirrors the locale onto
<html lang> and dir.
- frontend/src/i18n/useLocalizedNavigate.ts: useCurrentLocale,
useLocalizedHref, useLocalizedNavigate hooks for components that
build internal links.
Routing
- App.tsx: route table extracted to a single ROUTES array, then
registered twice — once at the root (default English) and once
nested under each non-default locale (`/<locale>/...`). Explicit
per-locale parent routes (rather than a generic `:lang` param) so
React Router never accidentally swallows a real top-level path
like `/circuit-simulator` as a locale segment.
Header / Footer
- LanguageSwitcher.tsx + .css: dropdown matching the blog's
LanguageSwitcher.astro. Globe icon + locale code on the trigger,
native names + ISO codes in the menu. Click → `switchLocale()`
rewrites the URL under the new locale; LocaleSync handles the
rest (load bundle, change language, write cookie).
- AppHeader.tsx: every nav label and the auth dropdown copy now
goes through `t('header.nav.*')`, `t('header.auth.*')`. All
internal Links wrapped with localize() so navigation stays
inside the active locale. Added a "Blog" link computed via
`blogUrlFor(currentLocale)` so /es/ → /blog/es/, etc.
- LandingPage.tsx: footer About-Velxio paragraph reads from
t('footer.about').
Translations (Phase 1 strings)
- frontend/src/i18n/locales/<locale>/common.json: nav labels, auth
buttons, footer About copy. Hand-translated for all 9 locales,
AGPLv3 / brand names preserved as-is.
Tooling
- frontend/scripts/translate-i18n.mjs: standalone Node script that
takes the en.json bundles and auto-translates them to the 8 other
locales via DeepSeek (primary) + Gemini (fallback). One LLM call
per (locale, namespace) pair. Run after extracting new strings
with `npm run translate:i18n`.
Phase 2 (deferred)
- Editor (toolbar, file explorer, simulator canvas, component picker,
library manager, error toasts) — hundreds of strings.
- Examples / Docs / About / Profile pages.
- The translate-i18n.mjs script is ready to handle these once the
strings have been extracted into JSON keys.
The hand-drawn SVGs in Bmp280Element.ts and Attiny85Element.ts were
functional but obviously amateur next to a real Fritzing-drawn part.
Both components now mount the equivalent Fritzing breadboard SVG as a
public static asset (`<image href>` in the shadow DOM SVG), with pin
coordinates remapped to the new artwork and pin-name labels overlaid
on top so the user can still read each connector at a glance.
frontend/public/component-svgs/bmp280.svg (new)
Verbatim copy of third-party/fritzing-parts/svg/core/breadboard/
bmp180_breadboard.svg. The Adafruit BMP180 breakout is the
mechanically identical Bosch predecessor — same I2C interface,
same 4-pin pinout. Pin labels lifted from the matching .fzp.
frontend/public/component-svgs/attiny85.svg (new)
Verbatim copy of the Fritzing ATtiny85 DIP-8 breadboard art.
Bmp280Element.ts
Width 80×100 px (Fritzing aspect 28.35:35.43 ≈ 0.8:1, exact uniform
scale of 2.822 px/mm). Pin coords for SDA / SCL / GND / VCC matched
to the connector centres in the source SVG. Pin labels overlaid on
top. Existing wired example (esp32-bmp280) re-routes automatically
because the wire system reads coords by pin name from pinInfo.
Attiny85Element.ts
Width 160×132 px (Fritzing aspect 28.801:23.768 ≈ 1.21:1, exact
uniform scale of 5.555 px/mm). The Fritzing layout puts pins on the
TOP and BOTTOM edges (4 each), not LEFT and RIGHT like the older
hand-drawn version. Pin coords land on clean numbers
(x ∈ {20, 60, 100, 140}, y ∈ {6, 126}). Built-in LED on PB1 stays
as an overlaid circle outside the chip body.
Wires in the existing attiny85-* examples re-route automatically by
pin name; external components positioned to the right of the chip
may need a manual nudge for clean routing — but they work.
frontend/src/components/simulator/BoardOnCanvas.tsx
attiny85: { w: 160, h: 100 } → { w: 160, h: 132 } to match the new
aspect ratio. Same width as before so the chip occupies the same
horizontal slot in existing example layouts.
scripts/component-overrides.json
BMP280 thumbnail updated to mirror the Fritzing colour scheme
(dark blue PCB, BMP180 silkscreen, four gold connector circles)
so picker and canvas feel consistent.
frontend/public/components-metadata.json
Regenerated.
docs/THIRD_PARTY.md
New "Fritzing parts library" section. Both new assets are listed
with their upstream paths plus the CC-BY-SA licence and link to
the parts repo. Future Fritzing copies must be added there too.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Beta testers saw raw `[0;32m` and `[0m` text mixed into the serial
monitor for several ESP32 examples. Those are ANSI SGR escapes the
ESP-IDF logger emits to color INFO/WARN lines on a real terminal. Our
<pre> renders them literally because there was no ANSI handling in
the path.
Strip the SGR sequences (`\x1b\[[0-9;]*m`) before the IP-linkifier so
the user only sees plain text. Combined with the sdkconfig change that
drops the default log level to WARN, the ESP32 output is now as clean
as the AVR output.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Replaces the window.confirm("Delete X?") modal with a footer that flips
into a "Delete X?" prompt + Cancel / Delete pair when the user arms the
delete. Less jarring on mobile (no native dialog), keeps the user's
flow inside the property panel.
The two hand-rolled curved-arrow SVGs I drew in bd5fd18 looked off — the
arrowheads were misaligned and the curve clipped at the bottom of the
viewBox. Swapped both for the canonical lucide-react icons (Undo2 /
Redo2), which match the visual weight + alignment of the rest of the
toolbar.
lucide-react was already in the OSS deps (added when other parts of the
app started using it). No new dependency.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
UI-facing half of the undo/redo feature. Combined with the previous two
commits, Ctrl+Z (or the toolbar button) now reverses every canvas
mutation: add/remove component, move, rotate, set property, add/remove
wire.
EditorPage.tsx:
- New window-keydown effect for Ctrl+Z / Ctrl+Y / Ctrl+Shift+Z (and the
Cmd equivalents). Uses the same input/textarea/contenteditable guard
as the existing Ctrl+S handler — Monaco's per-file undo and the AI
chat composer keep their own behaviour.
SimulatorCanvas.tsx:
- Two icon buttons (undo + redo) added to the canvas header, between
the board selector and the Serial Monitor toggle. Tooltip surfaces
the next command's description ("Undo: Add LED (Ctrl+Z)") so the
user knows exactly what's about to revert. Buttons disable when the
stack is empty in that direction.
- New `canvas-icon-btn` CSS class for square 32×32 icon-only buttons
(matches the visual weight of the existing Serial button without
the label).
- Subscribes to history / historyIndex via store selectors so the
buttons re-render reactively as commands are pushed/undone.
No new tests — the store-level coverage from 99ed22b already exercises
undo/redo round trips. UI affordances are wired pass-through to those
store APIs.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Wires every user-initiated canvas mutation in SimulatorCanvas to the
recorded variants added in 99ed22b, so Ctrl+Z (next commit) can roll
each one back as a single step.
Routed through record*:
- handleSelectComponent (picker → add) → recordAddComponent
- Delete keyboard handler (selectedComponentId branch) → recordRemoveComponent
- handleRotateComponent → recordRotate (still mutates live via
updateComponent so the rotation visually applies; record stores the
prev/next angles for undo)
- Drag → recordMove on mouseup. Captures component.x/y at mousedown in
a new dragStartPosRef and only records on actual drag-end (skips the
click branch that just opens the property dialog).
- Pin-click "finish wire" path → calls finishWireCreation (which
atomically appends the wire) then pushes a CanvasCommand for that
wire with applyNow:false (state is already at post-add).
- Selected-wire delete (keyboard + SelectionActionBar + PinPickerDialog)
→ recordRemoveWire
- Selection action bar component delete → recordRemoveComponent
- Pin picker dialog component delete → recordRemoveComponent
- ComponentPropertyDialog onPropertyChange → updateComponent applies
live, then recordSetProperty captures prev/next so Ctrl+Z reverts the
value without re-running the raw mutation.
Cleaned up unused destructures of addComponent / removeComponent /
removeWire from the original useSimulatorStore() call — every call site
now uses the record* equivalents.
No new keyboard shortcuts or toolbar buttons in this commit; that's
landing next.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Implemented PinPickerDialog for selecting pins on touch devices.
- Added SelectionActionBar for managing selected items with touch actions.
- Created WireModeBanner to provide feedback during wire creation.
- Introduced useTouchDevice utility for detecting coarse pointer input.
- Refactored WireLayer to utilize useIsCoarsePointer for touch detection.
Changes that ship to OSS — all benign for self-hosters, but most are
extension points the velxio-prod overlay (and any private fork) needs to
plug an in-editor AI chat into the page.
Editor:
- 3-way view-mode toggle (code / both / circuit) in the unified toolbar.
Lets users hide a pane to give a right-docked sidebar (e.g. the AI
chat overlay) more breathing room. Persisted in useEditorStore.
- Default file explorer narrower (210 → 165 px); min 110.
- Removed the redundant `tb-board-pill` (icon + "Editing: X" tooltip);
the BoardSelector dropdown elsewhere already shows the active board.
- Inlined Import/Export/Upload-firmware buttons; the 3-dot overflow
menu gave up too much discoverability. Removed dead overflow state.
Simulator:
- Fix: global Delete/Backspace handler in SimulatorCanvas no longer
fires when the event target is an INPUT/TEXTAREA/SELECT/contentEditable
— affected any in-page text field, not just the chat overlay.
Overlay extensibility:
- New `data-velxio-slot="agent-chat"` at the bottom of EditorPage so
pro overlays can portal a chat panel into the editor without
forking the page.
- vite.config.ts: preserveSymlinks=true when VITE_PRO_BUILD is set.
Lets local-dev junctions (overlay tree → frontend/src/pro) resolve
bare imports back to the OSS node_modules without resolving symlinks.
Deps:
- Added react-markdown + remark-gfm (rendered chat output) and
@google/genai + zod (overlay agent loop). Tree-shaken from the OSS
bundle when no pro code imports them.
gitignore:
- Ignore backend/app/pro/ and frontend/src/pro/ junctions used by
developers running a private overlay against the OSS dev server.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The PNG fallbacks were carrying 80% of the gallery's bundled weight
(16 MB of 20 MB) and serving virtually no traffic — WebP is supported
on ~97% of in-use browsers, and the few hold-outs (very old Safari)
fall through to the CircuitPreview SVG mock via the existing onError
handler. No visual regression for modern browsers.
Numbers:
- before: 258 files, ~20 MB total
- after: 129 files, ~3.6 MB total (avg 28.6 KB / WebP)
ExampleThumbnail simplified: drops the <picture>/<source> wrap around
the WebP <source> + PNG fallback, just renders the WebP <img> directly
with onError → CircuitPreview.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Replaces the manually-positioned wokwi-element mock (CircuitPreview) in
the /examples gallery with real screenshots of the actual simulator
canvas, so each card shows the example's boards + components + wires
exactly as they appear when you open the example.
How it works
- A new <ExampleThumbnail> component tries
/examples-thumbs/<id>.{webp,png} first. If the image 404s — or no
thumbnail has been captured yet — it falls back to the existing
CircuitPreview component. No-op for examples without a screenshot.
- ExamplesGallery and ExampleDetailPage now render <ExampleThumbnail>
instead of CircuitPreview directly.
- Explicit example.thumbnail field still wins (kept the existing
override path in case someone wants a custom asset).
Capture pipeline
- Generated by velxio-prod's scripts/capture-example-thumbs.mjs
(Playwright + sharp). For each example: opens /examples/<slug>,
clicks "Open in Simulator", waits for [data-board-id] elements,
computes the bbox of all boards + components, sets a transform on
.canvas-world to center and fit them with 12% padding inside the
canvas viewport, screenshots .canvas-content, and re-encodes to
600x360 @2x DPI as .png + .webp.
This commit ships the first batch (102 of ~129 examples — the rest
will follow once the capture completes; missing slugs gracefully
fall back to CircuitPreview in the meantime).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Foundation
- Add 7 token CSS files in src/tokens/ — semantic colors, 4-pt spacing,
Apple-HIG type ramp, radius/elevation/motion/z-index scales.
- Refactor src/index.css to import tokens and remap legacy aliases
(--accent, --bg, etc.) onto the new --color-* semantics so existing
components keep rendering during migration.
- Drop the duplicate font-family from src/App.css; body inherits from :root.
- Global *:focus-visible ring backed by --color-focus-ring (WCAG 2.4.7).
Webfonts (self-hosted)
- Add Inter.var.woff2 (variable, OFL) and JetBrainsMono.var.woff2 to
public/fonts/. Preloaded in index.html with crossorigin.
- Old stack -apple-system kept as fallback so Mac users still get SF Pro.
- Fixes cross-OS rendering inconsistency (Win/Linux/Android were falling
back to Segoe UI / Roboto, breaking the type grid).
Component primitives
- New src/components/ui/{Button,Card,Input}.tsx + .css. Built on the
semantic tokens, ready for incremental migration of .ap-* CSS classes.
Lucide icons
- Replace 6 inline SVG icon components in LandingPage (IcoChip / IcoCpu /
IcoCode / IcoZap / IcoLayers / IcoMonitor) with lucide-react imports.
Aliased so call sites are unchanged. ~80 lines of inline SVG removed.
- IcoGitHub kept bespoke (filled glyph, brand-correct).
Marketing assets
- Convert top 8 boards to transparent PNG + WebP at 1x / 2x:
Arduino Uno, Nano, Mega 2560, Pi Pico, Pi Pico W, ESP32-C3,
ESP32-DevKit-V1, XIAO ESP32-S3.
- Migrate matching cards in LandingPage and Velxio2Page to <picture>
with WebP > PNG > SVG fallback. Other 8 boards keep <img src=*.svg>
for now (Raspberry Pi 3B, ESP32-CAM, etc.).
- Refresh og-image.png — same canonical URL, new content (4 hero boards
+ branding instead of generic logo card).
- Fix latent bug in LandingPage: ESP32 DevKit V1 card was loading
esp32-devkit-c-v4.svg; now uses esp32-devkit-v1.{webp,png,svg}.
Build verified: npm run build:docker succeeds, 246 SEO pages prerender.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three small additions so private overlays can add components gated behind
a paid subscription without forking the picker:
- types/component-metadata.ts: optional pro_only?: boolean field on
ComponentMetadata. Self-hosters never set it; picker behaves identically.
- services/componentRegistry.ts: new mergeComponents() public method.
Pro overlay calls this after the default registry has loaded to splice
in extra components (replacing any with the same id).
- components/ComponentPickerModal.tsx: when a pro_only component is
clicked, the picker first calls window.__velxio_pro_gate__(component)
if defined. If the gate returns true, the click is consumed (overlay
shows an upgrade modal). If absent or returns false, the click passes
through to onSelectComponent as normal.
Net upstream change: ~25 lines, all backwards-compatible. OSS image
behaves exactly as before since no overlay sets pro_only or installs
the gate.
Three small markers (each one HTML attribute) so private overlays can
portal-inject UI into well-defined places without forking the upstream
component:
- AppHeader user dropdown: data-velxio-slot="user-menu"
Lets overlays add menu items between "My projects" and "Sign out"
(e.g. a Privacy / opt-out item).
- AdminPage tab bar: data-velxio-slot="admin-tabs"
Lets overlays add extra tabs alongside Dashboard / Users / Projects /
Boards (e.g. a Pro Analytics tab).
- AdminPage tab content area: data-velxio-slot="admin-tab-content"
Sibling div where overlay tab content can portal-render.
Generic markers, no overlay-specific code in upstream. Anyone with
private extensions can use them. The OSS build is otherwise unchanged.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three small, backwards-compatible hooks let anyone with private features
(velxio.dev's analytics, custom integrations, paid tiers, …) layer them
on top of the open-source build without forking files.
Backend (app/main.py):
- After standard router registration, try-import an optional `app.pro`
module exposing `register_pro(app)`. ImportError is silently swallowed
(the OSS image doesn't ship `app.pro`, so this is a no-op there).
Frontend:
- EditorToolbar: new optional `rightSlot` prop renders extra elements
after the built-in right-group buttons (mirrors the existing
`centerSlot` pattern).
- main.tsx: dynamic `import('@pro/index')` gated by VITE_PRO_BUILD env.
When unset (OSS build), the branch is dead-code-eliminated and no pro
chunk is emitted.
- vite.config.ts: `@pro` alias resolves to `src/__pro_stub__/` by default.
Private builds set `VITE_PRO_BUILD=true` and `PRO_OVERLAY_PATH=<path>`
to point at their real overlay tree.
- src/__pro_stub__/index.ts: 1-line no-op `mountPro` so TypeScript and
Vite resolvers stay happy in OSS builds.
Verified: `npm run build:docker` succeeds; `npm test` passes 1161/1162;
the OSS bundle (43 MB) contains zero references to `__pro_stub__`,
`@pro`, or `pro/index` (verified via `grep dist/`).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Resolves several install pain points reported by users (#108, #120) and
removes the obligatory upstream-clone step that confused contributors and
slowed down every Docker build.
Install fixes:
- nginx: server_name → catch-all default_server, drop Debian's stock site
so reverse-proxied users no longer get the "Welcome to nginx" page.
- entrypoint: auto-generate SECRET_KEY at first boot, persisted under
data/.secret_key. backend/.env is now optional in docker-compose.yml.
- backend: add greenlet>=3.0.0 (SQLAlchemy async dep that was missing on
some Python builds — caused uvicorn startup failures on WSL).
Wokwi libs come from npm:
- @wokwi/elements 1.9.2, avr8js 0.21.0, rp2040js 1.3.2 are pinned in
frontend/package.json. Vite aliases removed.
- Dockerfile.standalone no longer clones avr8js / rp2040js / wokwi-elements
/ wokwi-boards. Frontend stage is just COPY + npm install + build:docker.
- Board SVGs vendored under frontend/public/boards/ (10 deduped against
existing files, 2 truly new). third-party/wokwi-* clones become reference-
only credits — generate-component-metadata.ts skips gracefully when absent.
Production config split out:
- docker-compose.prod.yml, deploy/nginx.prod.conf, nginx-host-velxio*.conf,
update-third-party.bat removed. Production deployment lives in its own
repo: https://github.com/velxio/velxio-prod (host nginx + HTTPS + backups
+ pinned upstream commit).
Verified locally: 1161 frontend tests pass, build:docker completes clean.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The directory grew well beyond Wokwi-only contents: it now hosts
lcgamboa's QEMU fork (qemu-lcgamboa), Espressif's esp32-camera, the
ngspice WASM build, fritzing-parts, picowi, an alternative QEMU
(qemu-esp32), the 100_Days_100_IoT_Projects examples repo, and
Wokwi's own avr8js/rp2040js/wokwi-elements/wokwi-features/wokwi-boards.
"wokwi-libs" was misleading — half the contents have nothing to do
with Wokwi. "third-party/" is the standard convention for vendored
external dependencies.
Mechanical changes:
Path rename:
wokwi-libs/ → third-party/
update-wokwi-libs.bat → update-third-party.bat
docs/WOKWI_LIBS.md → docs/THIRD_PARTY.md
Submodule reconfiguration:
.gitmodules — 4 path= and section names updated
.git/modules/wokwi-libs/ → .git/modules/third-party/
each submodule's .git file rewired to ../../.git/modules/third-party/<name>
Reference updates (~80 files): vite.config.ts aliases, Dockerfile
COPY paths, GH Actions workflow steps, build_qemu_*.sh, all
docs/* and test/*/autosearch/* entries that mention the path,
package-lock.json file: dependencies, .gitignore patterns,
sitemap.xml + index.html SEO blurbs, scripts/generate-component-*,
.dockerignore, .idea/vcs.xml. Bulk replaced both `wokwi-libs/`
(path) and bare `wokwi-libs` (textual mentions in docs/comments).
Verified:
- npx tsc -b --noEmit produces no new errors related to these paths
- vite.config.ts aliases now point at ../third-party/avr8js etc.
- All 4 git submodules (avr8js, rp2040js, wokwi-elements,
wokwi-features) are linked under third-party/ with their
worktrees re-populated and config files referencing the new path
- `grep -r wokwi-libs` returns zero hits outside node_modules,
.vite, frontend/dist, third-party/ (upstream submodule contents),
*.pyc caches, and *.dll.pre-camera rollback binaries
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
User goal: ESP32-CAM live preview that works with any webcam,
regardless of resolution, brand, or scene complexity. The previous
fixed-quality 0.28 was fragile (intermittent decode errors on
moving/textured scenes) and capped visual quality unnecessarily.
Two-layer fix; either alone is insufficient:
LAYER A — Bounded JPEG encoder (frontend, this repo)
frontend/src/hooks/useWebcamFrames.ts:
encodeBoundedJpeg() walks a quality ladder [0.6, 0.5, ..., 0.1]
until the JPEG fits in MAX_FRAME_BYTES (23 000). If even q=0.1
overshoots — extreme HD/4K scenes — falls back to a 240×180
downscaled canvas at q=0.4. Guarantees every emitted frame fits
the deliverable budget regardless of webcam hardware.
The hook now exposes lastQualityUsed + lastDownscaled so UI can
surface when auto-tuning kicks in.
frontend/src/components/simulator/CameraToggle.tsx:
Tooltip shows "(auto-tuned to q=0.X)" or "(auto-downscaled, q=0.X)"
while streaming so users see what the encoder picked.
LAYER B — Multi-lap descriptor ring walker (qemu-lcgamboa, submodule)
Bumps the QEMU per-frame deliverable cap from 8 KiB to ~32 KiB by
letting the walker reset the descriptor ring up to 4 times per
VSYNC. Submodule pointer bumped to eb8b7a5d.
Combined, the demo now supports:
- Cheap 480p webcams: q=0.6, 5-10 KiB JPEGs, sharp
- Logitech mid-range: q=0.5-0.6, 8-15 KiB JPEGs, sharp
- HD 1080p webcams: q=0.4-0.6, 15-23 KiB JPEGs, sharp
- 4K complex scenes: downscaled, still readable
Documented as bug closure in:
test/test-esp32-cam/autosearch/15_universal_webcam_compat.md
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds two listed examples to the gallery (book icon → Examples) so
users can one-click load the new ESP32-CAM emulation:
1. ESP32-CAM: Webcam Demo (sensors / beginner)
Minimal sketch — init OV2640, verify SCCB chip-id, loop on
esp_camera_fb_get() printing frame metadata to Serial. Proves
the emulation is alive without any external components.
2. ESP32-CAM + ILI9341 Live Preview (displays / intermediate)
Full demo — decode JPEG with jpg2rgb565() (built-in to
esp32-camera/conversions, header exposed by the Velxio compile
template) and render the resulting RGB565 bitmap to a 320×240
SPI TFT. Pre-wired diagram: ILI9341 connected via VSPI to GPIOs
12-15 (the only block free after OV2640 takes over the rest of
the AI-Thinker pins).
Type changes:
- ExampleProject.boardType union extended with 'esp32-cam'
- BOARD_TABS in ExamplesGallery.tsx gets a new "ESP32-CAM" tab
(orange #d35400)
Both examples use boardFilter: 'esp32-cam' so they show under
the new tab and not the generic ESP32 one.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
First open-source end-to-end emulation of the AI-Thinker ESP32-CAM
in QEMU, paired with a browser webcam → firmware bridge so users can
develop camera sketches without hardware. Status: esp_camera_init()
returns ESP_OK; OV2640 chip-id verifies (PID/VER/MIDH/MIDL exactly
match the datasheet); GPIO 25 VSYNC NEGEDGE interrupt enabled by
the upstream driver. Final piece (cam_task accepting frames) is in
progress — descriptor walker fix landed in this commit.
Backend (Python/FastAPI):
- simulation.py: camera_attach/frame/detach WS handlers
- esp32_worker.py: ctypes binding to velxio_push_camera_frame +
feature-detection fallback for older DLLs
- esp32_lib_manager.py: forward camera commands to the worker stdin
- esp-idf-template/main/CMakeLists.txt: esp32-camera headers added
via add_prebuilt_library + REQUIRES driver (resolves i2c_master_*
symbols). LED_BUILTIN=2 fallback for sketches that hardcode it.
Frontend (React/TS):
- EditorToolbar.tsx: ESP32-CAM (and the rest of the ESP32 family)
added to isQemuBoard list — Run button now starts the QEMU bridge
for these boards instead of falling through to the AVR path
- useWebcamFrames.ts: getUserMedia → OffscreenCanvas →
toBlob('image/jpeg') → base64 → WS at ~10 fps
- CameraToggle.tsx: header button with status colors + frame counter
- SimulatorCanvas.tsx: render CameraToggle for esp32-cam boards
- Esp32Bridge.ts: sendCameraAttach/Frame/Detach + chunked btoa
- useSimulatorStore.ts: diagnostic log on compileBoardProgram
- components-metadata.json: regen including esp32-cam component
Submodule pointer:
- wokwi-libs/qemu-lcgamboa → ff8eee0 (camera devices commit on
davidmonterocrespo24/qemu-lcgamboa branch picsimlab-esp32)
Investigation + tests in test/test-esp32-cam/:
- 13 autosearch markdown docs (overview, SOTA, OV2640 spec, DVP/I2S
spec, build blueprint, blockers resolved, descriptor walker fix)
- 5 sketches (camera_init, sccb_probe, dma_smoke, frame_roundtrip,
webcam_demo) + 8 live + WS regression tests
- README with the user-facing flow
.gitignore:
- libqemu-*.dll.{pre-camera,new,bak} (rollback points, regenerated)
- wokwi-libs/esp32-camera/ (clone consumed by arduino-esp32 path,
not part of this repo)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Backend:
- Add version field to InstallLibraryRequest
- Add fallback and requested_version to InstallResponse
- Add DELETE /api/libraries/uninstall endpoint
- Enhance install_library() for versioned installs (LibName@version)
- Add semver validation and fallback logic
- Add uninstall_library() method
- Fix _parse_version() to reject non-numeric version parts
Frontend:
- Update installLibrary() with optional version parameter
- Add uninstallLibrary() and resolveLibraryVersion() helpers
- Add version selector dropdown in Library Manager
- Add UNINSTALL button for installed libraries
- Show fallback messages when requested version unavailable
- Add parseLibSpec() and version badges in InstallLibrariesModal
The project save/load pipeline only persisted a single `board_type`, so
multi-board workspaces silently lost every board except the active one
on save, and wires referencing the dropped boards' IDs orphaned to the
canvas corner on reload. An audit of the production backup found 74/306
projects (24%) with at least one orphaned wire and 174/301 non-trivial
projects whose code was still the default Blink template — strong signal
that users save once and never re-save.
Backend
- Add `boards_json` column on `projects` with idempotent ALTER TABLE in
the lifespan migration list.
- New `FileGroup` schema + `file_groups` array on
ProjectCreate/Update/Response. Legacy `files`/`code` kept for back-compat.
- `project_files.py` now uses `{pid}/{groupId}/{filename}` subdirs via
`read_groups`/`write_groups`. Legacy flat layouts are auto-promoted on
read; legacy single-list `files` only updates the active group, leaving
other boards' files intact.
- `_persist_files_from_body` honors file_groups → files → code priority.
Frontend
- `useSimulatorStore.addBoard` accepts an optional `explicitId` so
saved board IDs can be restored verbatim (wires reference IDs literally).
- New `loadProjectState({boards, fileGroups, components, wires,
activeBoardId})` action: tears down current boards, recreates from the
payload, restores file groups atomically, recalculates wire positions
on the next frame, and refreshes the Interconnect.
- `useEditorStore.replaceFileGroups` for atomic multi-group restore.
- `SaveProjectModal` and `ProjectByIdPage`/`ProjectPage` now go through
`buildSavePayload` / `buildLoadPayload` (handles pre-backfill projects
by synthesising a default board from `board_type`).
Auto-save (#useAutoSaveProject hook)
- 2.5s debounced silent PUT triggered ONLY when an authenticated user
has a `currentProject` with a UUID. State hash detects real changes
vs. UI-only churn; baseline is reset on project load so the just-loaded
state isn't immediately re-saved.
- `beforeunload` flush via `fetch keepalive: true` (supports PUT +
credentials, survives unload).
- Compact status indicator in `AppHeader` (idle/dirty/saving/saved/error).
Backfill script (one-off, idempotent)
- `backend/scripts/backfill_boards_2026_05.py` populates `boards_json`
for legacy projects. Heuristic per project, based on which board IDs
the wires reference:
Case A — wires only ref 'arduino-uno' but board_type ≠ uno:
rename id→board_type and rewrite wire endpoints.
Case B — single-board normal: keep verbatim.
Case C — multi-board: recreate one board per distinct ref, infer
kind by stripping trailing -N suffix.
Also moves any flat files into the active board's group subdir.
Stdlib-only, runs from host or `docker exec`.
Docker
- `Dockerfile.standalone` now copies `backend/scripts/` into the image
so the backfill is callable via `docker exec velxio-app python
/app/scripts/backfill_boards_2026_05.py --apply`.
Verified locally on the restored production backup (363 projects):
33 Case A, 316 Case B, 14 Case C, 135 wire endpoints renamed, 0 orphans.
Re-running the script after apply skips all 363 (idempotent).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Implement UC8159cDecoder for handling 7-colour ACeP panels.
- Introduce painting functions for UC8159c frames in EPaperPart.
- Update EPaperPart to handle both SSD168x and UC8159c frame types.
- Add integration tests for EPaperPart and UC8159cDecoder.
- Create example sketch for 5.65" ACeP 7-colour panel.
- Enhance error handling in test cases for library dependencies.
- Introduced EPaperPanels.ts to define configurations for various ePaper panels including dimensions, refresh rates, and controller details.
- Implemented SSD168xDecoder.ts to handle the decoding of SPI commands for the SSD168x family of ePaper displays.
- Created EPaperPart.ts to manage the simulation of ePaper panels, integrating with the existing simulator architecture and handling events.
- Added example sketches for 2.13", 2.9", 4.2", and 7.5" ePaper displays, demonstrating basic functionality and text rendering.
- Ensured compatibility with AVR, RP2040, and ESP32 platforms, with appropriate pin configurations for each.
- Introduced SVG layout dimensions for Phase 1 (B/W mono) and Phase 2 (colour) ePaper panels, detailing active areas, bezels, and pin layouts.
- Developed a phased emulation plan outlining the architecture and deliverables for different panel types, including SSD168x and UC81xx.
- Created a canonical "Hello, World!" sketch for the 1.54" ePaper panel, ensuring compatibility across ESP32, Raspberry Pi Pico, and Arduino Uno.
- Implemented a pure Python SSD168x decoder to validate SPI command sets and framebuffers against specifications.
- Added tests for compiling the hello-world sketch across supported boards and for the SSD168x protocol to ensure correct framebuffer behavior.
- Implemented handshake tests to validate initial bus state and register responses.
- Created end-to-end tests for Pico W LED blinking using MicroPython firmware.
- Added SDPCM framing tests to ensure proper encoding and decoding of control frames.
- Developed IOCTL tests to verify command responses and state changes in the emulator.
- Established a full lifecycle test for WiFi operations, including scanning, connecting, and packet handling.
- Introduced TypeScript configuration for test files to ensure compatibility and strict type checking.
- Implemented `esp32_spi_chip_demo.ino` to demonstrate SPI communication with a 74HC595 shift register.
- Created `esp32_uart_chip_demo.ino` for UART loopback testing with ROT13 transformation.
- Added Python tests for compiling chips and sketches, ensuring valid WASM output and successful compilation for various board families.
- Developed end-to-end tests for ESP32 with custom chips using I2C and SPI, validating synchronous communication through the backend.
- Introduced GPIO bridge tests to verify serial communication and GPIO state changes.
- Ensured all tests validate the expected behavior of the custom chips and their interaction with the ESP32 firmware.
https://github.com/kritishmohapatra/100_Days_100_IoT_Projects
- Introduced `_lib.py` containing shared validators for board support and static source analysis for MicroPython projects.
- Added `conftest.py` to configure pytest for the test suite, simplifying import paths.
- Created `NOT_SUPPORTED.md` files for two projects indicating they cannot be emulated in Velxio due to lack of source code.
- Implemented unit tests for the unsupported projects to verify the presence of the NOT_SUPPORTED marker and source preservation.
Track per-user, per-project, and per-board usage to inform pricing tier
decisions. Adds an admin dashboard with KPIs (DAU/WAU/MAU, totals,
success rate), time-series charts for compiles/runs, board family +
FQBN breakdowns, "board diversity" pie chart (key freemium signal),
top users/projects, and per-country breakdown via Cloudflare's
CF-IPCountry header. Admin can now also view private projects.
Backend:
- New UsageEvent table (append-only event log with user_id, project_id,
event_type, board_fqbn/family, country, error_kind, duration_ms)
- Aggregate counters on User (total_compiles/runs/errors, last_active,
signup_country, last_country) and Project (compile/run/update counts,
last_compiled/run timestamps) kept in sync by MetricsService for O(1)
dashboard reads
- 10 admin endpoints under /api/admin/metrics/{overview, timeseries,
boards, board-diversity, top-users, top-projects, countries,
users/{id}, projects/{id}}
- POST /api/metrics/run for client-side run telemetry
- Country detection via cf-ipcountry header (no DB / no API calls)
- Auto-migrations in lifespan for legacy DBs
Frontend:
- recharts-powered Dashboard tab with KPI cards and 4 charts
- New Boards tab with per-family + per-FQBN breakdown
- Country column with flag emoji on Users tab
- Top countries card on Dashboard
- compileCode now forwards project_id; Run button reports via WS
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Modified the index file to reflect the new naming convention for Velxio components.
- Changed JSX declarations to use 'velxio-' prefix for various components.
- Updated component overrides to replace 'wokwi-' with 'velxio-' for logic gates and other components.
- Adjusted SVG generation script to use 'velxio-' prefix for BMP280 and Raspberry Pi components.
- Marked submodules as dirty in QEMU and RP2040 libraries.
- Added .prettierignore and .prettierrc.json for consistent code formatting.
- Introduced InstrumentComponent with support for Voltmeter and Ammeter, including pin information handling.
- Introduced RelayElements for SPDT relay representation.
- Added Resistor component for adjustable resistance in ohms.
- Created RiscVBoard component for visualizing a RISC-V chip.
- Implemented TransistorElements for BJT and MOSFET packages.
- Added Capacitor and CapacitorElectrolytic elements for capacitors.
- Introduced Inductor element for inductor representation.
- Updated index file to export new custom elements.
- Implemented a script to inject passive-component preset variants into `scripts/component-overrides.json`, including resistors, capacitors, and inductors with custom names and thumbnails.
- Added a new custom element `<wokwi-capacitor-electrolytic>` representing a polarized aluminum-can capacitor with appropriate SVG representation.
- Updated metadata generation to accommodate new component names and thumbnails for better user experience in the component picker.
- Marked submodules `qemu-lcgamboa` and `rp2040js` as dirty to reflect local changes.