Running a gallery example took 51 s before a single pixel appeared.
Measured split: 28 s compile, 23 s emulator boot. Both halves had
avoidable work.
Compile: the dedup only collapsed builds still IN FLIGHT, so an
identical rebuild cost the same as a cold one (28 s cold, 27 s warm).
Successful results are now stored under the build volume keyed by the
same content hash, LRU-pruned, and served as an already-finished job so
the client's poll loop is unchanged. Gallery examples are byte-identical
for every visitor, so one build serves everyone: 32.8 s -> 0.6 s.
The key also folds in a fingerprint of the two modules that TURN a
request into build flags, so changing sdkconfig generation invalidates
every stale binary automatically instead of serving images built with
the old flags. Failed builds are never cached.
Boot: CONFIG_SPIRAM_MEMTEST defaults on and walks all 32 MB before
app_main - tens of millions of guest accesses to test RAM that is
modelled, not physical. Off for both the P4 hex and the classic
quad/octal chunks: 35M -> 20M guest instructions to LCD-READY.
End to end on staging, ESP32-P4 MIPI-DSI example: 51 s -> 11 s.