velxio/frontend/src/components/DynamicComponent.tsx

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/**
* Dynamic Component Renderer
*
* Generic component that renders any wokwi-element web component dynamically.
* Replaces individual React wrapper components (LED.tsx, Resistor.tsx, etc.)
*
* Features:
* - Creates web component from metadata
* - Syncs React props to web component properties
* - Extracts pinInfo from DOM for wire connections
* - Handles component lifecycle
*/
import React, { useRef, useEffect, useCallback } from 'react';
import type { ComponentMetadata } from '../types/component-metadata';
import { useSimulatorStore } from '../store/useSimulatorStore';
import { useElectricalStore } from '../store/useElectricalStore';
import { PartSimulationRegistry } from '../simulation/parts';
import { isBoardComponent, boardPinToNumber } from '../utils/boardPinMapping';
import {
createDefaultPinResolver,
createSpiceResolvedPinResolver,
configFromLogicFamily,
isActiveDevice,
type PinResolver,
} from '../simulation/PinResolver';
import { BOARD_PIN_GROUPS } from '../simulation/spice/boardPinGroups';
import { getMixedModeScheduler } from '../simulation/spice/MixedModeScheduler';
import { getBoardLogicFamily } from '../simulation/LogicFamilies';
// Side-effect imports: register every web component we'll create at runtime.
// `@wokwi/elements` covers the upstream catalog; `../velxio-elements` adds
// the velxio-local elements (e.g. <velxio-capacitor-electrolytic>,
// <velxio-instr-voltmeter>) that don't exist upstream.
import '@wokwi/elements';
import '../velxio-elements';
interface DynamicComponentProps {
id: string;
metadata: ComponentMetadata;
properties: Record<string, any>;
x?: number;
y?: number;
isSelected?: boolean;
onMouseDown?: (e: React.MouseEvent) => void;
onDoubleClick?: (e: React.MouseEvent) => void;
onMouseEnter?: () => void;
onMouseLeave?: () => void;
onPinInfoReady?: (pinInfo: any[]) => void;
}
export const DynamicComponent: React.FC<DynamicComponentProps> = ({
id,
metadata,
properties,
x = 0,
y = 0,
isSelected = false,
onMouseDown,
onDoubleClick,
onMouseEnter,
onMouseLeave,
onPinInfoReady,
}) => {
const elementRef = useRef<HTMLElement>(null);
const containerRef = useRef<HTMLDivElement>(null);
const mountedRef = useRef(false);
const handleComponentEvent = useSimulatorStore((s) => s.handleComponentEvent);
const running = useSimulatorStore((s) => s.running);
const simulator = useSimulatorStore((s) => s.simulator);
// Board-less SPICE circuits (digital / analog gallery) have no MCU to
// run, so `running` is always false — but interactive parts like
// slide-switches and pushbuttons should still show a pointer cursor
// and let the user click them. We treat board-less + un-paused as
// "interactive" so the cursor + dialog gating mirror the MCU mode.
const boardCount = useSimulatorStore((s) => s.boards.length);
const electricalPaused = useElectricalStore((s) => s.paused);
const interactionRunning = running || (boardCount === 0 && !electricalPaused);
// hexEpoch increments each time a new hex is loaded, triggering a fresh
// attachEvents call (and re-registration of I2C devices on the new bus).
// We intentionally do NOT depend on `running` so that I2C displays and
// other protocol parts (SSD1306, DS1307 …) are NOT torn down and
// re-created on every stop/play cycle — which previously caused the
// display to flash blank and lose its frame buffer.
const hexEpoch = useSimulatorStore((s) => s.hexEpoch);
// Track wires connected to this component so attachEvents re-runs when
// wires are added or removed (e.g. disconnecting an LED cathode from GND).
const wireFingerprint = useSimulatorStore((s) => {
const myWires = s.wires.filter((w) => w.start.componentId === id || w.end.componentId === id);
return myWires.map((w) => w.id).join(',');
});
// Check if component is interactive (has simulation logic with attachEvents)
const logic = PartSimulationRegistry.get(metadata.id || id.split('-')[0]);
const isInteractive = logic?.attachEvents !== undefined;
/**
* Sync React properties to Web Component
*/
useEffect(() => {
if (!elementRef.current) return;
Object.entries(properties).forEach(([key, value]) => {
try {
(elementRef.current as any)[key] = value;
} catch (error) {
console.warn(`Failed to set property ${key} on ${metadata.tagName}:`, error);
}
});
}, [properties, metadata.tagName]);
/**
* Extract pinInfo from web component after it initializes
*/
useEffect(() => {
if (!elementRef.current || !onPinInfoReady) return;
// Wait for web component to fully initialize
const checkPinInfo = () => {
try {
const pinInfo = (elementRef.current as any)?.pinInfo;
if (pinInfo && Array.isArray(pinInfo) && pinInfo.length > 0) {
onPinInfoReady(pinInfo);
return true;
}
} catch {
// Element not ready yet
}
return false;
};
// Try immediately
if (checkPinInfo()) return;
// Otherwise poll every 100ms for up to 2 seconds
const interval = setInterval(() => {
if (checkPinInfo()) {
clearInterval(interval);
}
}, 100);
const timeout = setTimeout(() => {
clearInterval(interval);
}, 2000);
return () => {
clearInterval(interval);
clearTimeout(timeout);
};
}, [onPinInfoReady]);
/**
* Handle mouse events
*/
const handleMouseDown = useCallback(
(e: React.MouseEvent) => {
if (onMouseDown) {
e.stopPropagation();
onMouseDown(e);
}
},
[onMouseDown],
);
const handleDoubleClick = useCallback(
(e: React.MouseEvent) => {
if (onDoubleClick) {
e.stopPropagation();
onDoubleClick(e);
}
},
[onDoubleClick],
);
/**
* Mount web component (only once)
*/
useEffect(() => {
if (!containerRef.current) return;
// Prevent double-mount in React StrictMode
if (mountedRef.current) {
return;
}
const element = document.createElement(metadata.tagName);
element.id = id;
// Set initial properties
Object.entries(properties).forEach(([key, value]) => {
try {
(element as any)[key] = value;
} catch (error) {
console.warn(`Failed to set initial property ${key}:`, error);
}
});
containerRef.current.appendChild(element);
elementRef.current = element;
mountedRef.current = true;
return () => {
if (containerRef.current && element.parentNode === containerRef.current) {
containerRef.current.removeChild(element);
}
elementRef.current = null;
mountedRef.current = false;
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [metadata.tagName, id]); // Only re-create if tagName or id changes
/**
* Attach component-specific DOM events (like button presses)
*/
useEffect(() => {
const el = elementRef.current;
if (!el) return;
const onButtonPress = (e: Event) => handleComponentEvent(id, 'button-press', e);
const onButtonRelease = (e: Event) => handleComponentEvent(id, 'button-release', e);
el.addEventListener('button-press', onButtonPress);
el.addEventListener('button-release', onButtonRelease);
const logic = PartSimulationRegistry.get(metadata.id || id.split('-')[0]);
let cleanupSimulationEvents: (() => void) | undefined;
if (logic && logic.attachEvents) {
// Board-less circuits (analog/digital SPICE examples) have no MCU
// simulator, but input parts (switches, buttons, DIP switches) still
// need their `change`/`button-press` events to fire `emitPropertyChange`
// so the SPICE solver re-runs. Every part already guards its
// `simulator.setPinState` / `pinManager.onPinChange` calls behind a
// null pin lookup (`getArduinoPin` returns null when there's no board),
// so the stub below is enough — it satisfies the type signature without
// doing anything when called.
const stubSimulator =
simulator ??
({
setPinState: () => {},
isRunning: () => false,
pinManager: {
onPinChange: () => () => {},
triggerPinChange: () => {},
} as any,
} as any);
// Helper to find Arduino pin connected to a component pin.
// Traces through electrically-transparent passive components so that a
// circuit like LED-cathode → resistor → GND returns -1 (GND) instead
// of null.
//
// NOTE: diodes / transistors / op-amps are NOT traced through — they
// have polarity / Vf / non-linear behaviour that the digital layer
// cannot interpret as "same pin".
const getArduinoPin = (componentPinName: string): number | null => {
const state = useSimulatorStore.getState();
// Map metadataId → [pinA, pinB] for 2-terminal passives.
// Tracing "through" means: if the caller arrived on pinA, continue
// from pinB (and vice-versa).
const PASSIVE_PIN_PAIRS: Record<string, [string, string]> = {
resistor: ['1', '2'],
'resistor-us': ['1', '2'],
capacitor: ['1', '2'],
'capacitor-electrolytic': ['+', ''],
inductor: ['1', '2'],
'analog-resistor': ['A', 'B'],
'analog-capacitor': ['A', 'B'],
'analog-inductor': ['A', 'B'],
// NTC and photoresistor breakouts are 3-pin active modules (VCC/GND
// + analog output); not traceable as 2-terminal passives. Their
// analog output is already an ADC-readable pin on its own.
//
// BJTs are 3-pin actives, but the canonical "Arduino digital pin
// controls a load via transistor" pattern is fundamental enough
// that we treat them as a [collector, base] shortcut. Tracing
// FROM the collector side continues through the base — i.e. the
// Arduino pin driving the base is reported as the controller of
// the collector. That makes 7-segment multiplex circuits with
// BJT digit drivers actually work in the simulator, since
// getArduinoPinHelper('COM.1') can resolve through the transistor.
// For NPN, Arduino HIGH at base → transistor on → collector pulled
// to emitter (typically GND) — and "HIGH = digit enabled" in our
// 7-segment driver matches this when COM is common-cathode wired
// through the transistor to GND.
'bjt-2n2222': ['C', 'B'],
'bjt-bc547': ['C', 'B'],
'bjt-2n3055': ['C', 'B'],
'bjt-2n3906': ['C', 'B'],
'bjt-bc557': ['C', 'B'],
};
// Preset variants of the generic passives share their parent's tag
// and pin layout — so resistor-220, cap-1u, ind-10m, etc. trace the
// same way as their canonical sibling above. The list mirrors the
// PASSIVE_PRESETS map in spice/componentToSpice.ts.
const PRESET_TO_BASE: Record<string, string> = {
'resistor-220': 'resistor',
'resistor-330': 'resistor',
'resistor-470': 'resistor',
'resistor-1k': 'resistor',
'resistor-2k2': 'resistor',
'resistor-4k7': 'resistor',
'resistor-10k': 'resistor',
'resistor-22k': 'resistor',
'resistor-47k': 'resistor',
'resistor-100k': 'resistor',
'resistor-1m': 'resistor',
'cap-10p': 'capacitor',
'cap-22p': 'capacitor',
'cap-100p': 'capacitor',
'cap-1n': 'capacitor',
'cap-10n': 'capacitor',
'cap-100n': 'capacitor',
'cap-1u': 'capacitor',
'cap-elec-1u': 'capacitor-electrolytic',
'cap-elec-10u': 'capacitor-electrolytic',
'cap-elec-47u': 'capacitor-electrolytic',
'cap-elec-100u': 'capacitor-electrolytic',
'cap-elec-470u': 'capacitor-electrolytic',
'cap-elec-1000u': 'capacitor-electrolytic',
'ind-100u': 'inductor',
'ind-1m': 'inductor',
'ind-10m': 'inductor',
};
for (const [preset, base] of Object.entries(PRESET_TO_BASE)) {
PASSIVE_PIN_PAIRS[preset] = PASSIVE_PIN_PAIRS[base];
}
// Depth-limited BFS: trace from (fromId, fromPin) through wires,
// traversing through passive components to reach a board pin.
//
// Phase 1b: the legacy `trace()` returns just the pin number
// (backward compat); a sibling `traceDetailed()` returns the
// same pin plus a `crossedActiveDevice` flag so the resolver
// factory can decide between digital fast-path and SPICE-
// resolved per-pin.
const trace = (fromId: string, fromPin: string, depth: number): number | null => {
return traceDetailed(fromId, fromPin, depth).arduinoPin;
};
const traceDetailed = (
fromId: string,
fromPin: string,
depth: number,
activeSeen = false,
): { arduinoPin: number | null; crossedActiveDevice: boolean } => {
if (depth > 6) return { arduinoPin: null, crossedActiveDevice: activeSeen };
const wires = state.wires.filter(
(w) =>
(w.start.componentId === fromId && w.start.pinName === fromPin) ||
(w.end.componentId === fromId && w.end.pinName === fromPin),
);
for (const w of wires) {
const selfEp =
w.start.componentId === fromId && w.start.pinName === fromPin ? w.start : w.end;
const otherEp = selfEp === w.start ? w.end : w.start;
if (isBoardComponent(otherEp.componentId)) {
const boardKind =
state.boards.find((b) => b.id === otherEp.componentId)?.boardKind ??
otherEp.componentId;
const pin = boardPinToNumber(boardKind, otherEp.pinName);
if (pin !== null) return { arduinoPin: pin, crossedActiveDevice: activeSeen };
} else {
const comp = state.components.find((c) => c.id === otherEp.componentId);
const pair = comp && PASSIVE_PIN_PAIRS[comp.metadataId];
if (pair) {
const [p1, p2] = pair;
const otherPin = otherEp.pinName === p1 ? p2 : p1;
const nowActive =
activeSeen || (comp ? isActiveDevice(comp.metadataId) : false);
const result = traceDetailed(
otherEp.componentId,
otherPin,
depth + 1,
nowActive,
);
if (result.arduinoPin !== null) return result;
}
}
}
return { arduinoPin: null, crossedActiveDevice: activeSeen };
};
return trace(id, componentPinName, 0);
};
// PinResolver factory — Phase 0 of the mixed-mode simulator project
// (see project/sim-mixedmode/ in the velxio-prod repo). For now it
// wraps getArduinoPin + pinManager.onPinChange — zero behavioral
// change vs the legacy path. Phase 1+ will swap in a SPICE-resolved
// implementation that watches node voltages and threshold-converts
// to logic states.
const simState = useSimulatorStore.getState();
const ownerBoard =
simState.boards.find((b) => b.id === simState.activeBoardId) ?? null;
const ownerBoardVcc =
(ownerBoard && BOARD_PIN_GROUPS[ownerBoard.boardKind as keyof typeof BOARD_PIN_GROUPS]?.vcc) ?? 5;
const getPinResolver = (componentPinName: string): PinResolver | null => {
const state = useSimulatorStore.getState();
const pinManager = (stubSimulator as {
pinManager?: {
onPinChange?: (pin: number, cb: (pin: number, state: boolean) => void) => () => void;
getPinState?: (pin: number) => boolean | null;
};
}).pinManager;
// Phase 1b: detect whether the path between this component pin and
// an Arduino pin passes through any active device (BJT, MOSFET,
// op-amp, diode, regulator). If yes → use the SPICE-resolved
// resolver flavor so the digital state is derived from real node
// voltages (handles transistor inversion, op-amp gain, diode
// forward-drop, etc.). If no → use the legacy digital fast-path
// (zero SPICE cost, identical to Phase 0 behavior).
const detailed = traceDetailed(id, componentPinName, 0);
if (detailed.crossedActiveDevice) {
const scheduler = getMixedModeScheduler();
// Phase 3: threshold model from the OWNER BOARD's logic family
// (e.g. AVR_HC for Uno, LVCMOS33 for ESP32). Includes Schmitt
// hysteresis when the family declares it. Phase 3 continued
// will let individual components override via a `logicFamily`
// field in components-metadata.json so e.g. a 74HC14 input
// gets Schmitt behavior even when driven from an AVR.
const family = ownerBoard
? getBoardLogicFamily(ownerBoard.boardKind)
: { vcc: ownerBoardVcc, vil: ownerBoardVcc / 2, vih: ownerBoardVcc / 2 };
return createSpiceResolvedPinResolver(
id,
componentPinName,
scheduler,
configFromLogicFamily(family),
);
}
return createDefaultPinResolver(
id,
componentPinName,
{
components: state.components,
boards: state.boards,
wires: state.wires,
ownerBoard,
ownerBoardVcc,
subscribeArduinoPin: (pin, cb) => {
if (!pinManager?.onPinChange) return () => {};
return pinManager.onPinChange(pin, cb);
},
readArduinoPin: (pin) => {
if (!pinManager?.getPinState) return null;
try {
return pinManager.getPinState(pin);
} catch {
return null;
}
},
},
getArduinoPin,
);
};
cleanupSimulationEvents = logic.attachEvents(
el,
stubSimulator,
getArduinoPin,
id,
getPinResolver,
);
}
return () => {
if (cleanupSimulationEvents) cleanupSimulationEvents();
el.removeEventListener('button-press', onButtonPress);
el.removeEventListener('button-release', onButtonRelease);
};
}, [id, handleComponentEvent, metadata.id, simulator, hexEpoch, wireFingerprint]);
// The wrapper uses `onMouseDownCapture` (not `onMouseDown`) so it sees
// the mousedown BEFORE the inner wokwi-element. Interactive wokwi parts
// (pushbutton, slide-switch, potentiometer …) call stopPropagation in
// their own bubble-phase handlers, which used to prevent any drag from
// starting once the simulator was running. Capture phase fires first
// and lets the canvas's drag-threshold logic distinguish click vs drag
// at mouseup time — so the user can rearrange interactive components
// while simulation is live.
return (
<div
className="dynamic-component-wrapper"
style={{
position: 'absolute',
left: `${x}px`,
top: `${y}px`,
cursor: interactionRunning && isInteractive ? 'pointer' : 'move',
border: isSelected ? '2px dashed #007acc' : '2px solid transparent',
borderRadius: '4px',
padding: '4px',
userSelect: 'none',
zIndex: isSelected ? 5 : 1,
pointerEvents: 'auto',
transform: properties.rotation ? `rotate(${properties.rotation}deg)` : undefined,
transformOrigin: 'center center',
}}
onMouseDownCapture={handleMouseDown}
onDoubleClick={handleDoubleClick}
onMouseEnter={onMouseEnter}
onMouseLeave={onMouseLeave}
data-component-id={id}
data-component-type={metadata.id}
>
{/* Container for web component */}
<div ref={containerRef} className="web-component-container" />
{/* Component label */}
<div
className="component-label"
style={{
fontSize: '11px',
textAlign: 'center',
marginTop: '4px',
color: '#666',
pointerEvents: 'none',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
gap: '4px',
}}
>
{properties.pin !== undefined ? `Pin ${properties.pin}` : metadata.name}
{properties.protocol && (
<span
style={{
fontSize: '9px',
padding: '1px 4px',
borderRadius: '3px',
backgroundColor: properties.protocol === 'spi' ? '#e67e22' : '#3498db',
color: '#fff',
fontWeight: 600,
textTransform: 'uppercase',
lineHeight: '1.2',
}}
>
{String(properties.protocol)}
</span>
)}
</div>
</div>
);
};
/**
* Helper function to create a component instance from metadata
*/
export function createComponentFromMetadata(
metadata: ComponentMetadata,
x: number,
y: number,
): {
id: string;
metadataId: string;
x: number;
y: number;
properties: Record<string, any>;
} {
return {
id: `${metadata.id}-${Date.now()}-${Math.random().toString(36).substr(2, 9)}`,
metadataId: metadata.id,
x,
y,
properties: { ...metadata.defaultValues },
};
}