202 lines
8.1 KiB
TypeScript
202 lines
8.1 KiB
TypeScript
/**
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* LogicGateParts.ts — Simulation logic for logic gate components.
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*
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* All gates listen to their input pins via pinManager.onPinChange,
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* compute the boolean output, and drive the Y pin accordingly.
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*
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* 2-input gates: A, B → Y
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* NOT gate: A → Y
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*/
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import { PartSimulationRegistry } from './PartSimulationRegistry';
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import type { PartSimulationLogic } from './PartSimulationRegistry';
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// ─── Helper ───────────────────────────────────────────────────────────────────
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function twoInputGate(
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compute: (a: boolean, b: boolean) => boolean,
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): PartSimulationLogic {
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return {
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attachEvents: (element, simulator, getPin) => {
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const pinA = getPin('A');
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const pinB = getPin('B');
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const pinY = getPin('Y');
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if (pinA === null || pinB === null || pinY === null) return () => {};
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let stateA = false;
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let stateB = false;
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const update = () => simulator.setPinState(pinY, compute(stateA, stateB));
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const unsubA = simulator.pinManager.onPinChange(pinA, (_: number, s: boolean) => {
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stateA = s; update();
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});
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const unsubB = simulator.pinManager.onPinChange(pinB, (_: number, s: boolean) => {
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stateB = s; update();
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});
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update(); // Drive Y immediately with initial LOW state
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return () => { unsubA(); unsubB(); };
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},
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};
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}
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// ─── AND ──────────────────────────────────────────────────────────────────────
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PartSimulationRegistry.register('logic-gate-and', twoInputGate((a, b) => a && b));
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// ─── NAND ─────────────────────────────────────────────────────────────────────
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PartSimulationRegistry.register('logic-gate-nand', twoInputGate((a, b) => !(a && b)));
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// ─── OR ───────────────────────────────────────────────────────────────────────
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PartSimulationRegistry.register('logic-gate-or', twoInputGate((a, b) => a || b));
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// ─── NOR ──────────────────────────────────────────────────────────────────────
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PartSimulationRegistry.register('logic-gate-nor', twoInputGate((a, b) => !(a || b)));
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// ─── XOR ──────────────────────────────────────────────────────────────────────
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PartSimulationRegistry.register('logic-gate-xor', twoInputGate((a, b) => a !== b));
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// ─── XNOR ─────────────────────────────────────────────────────────────────────
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PartSimulationRegistry.register('logic-gate-xnor', twoInputGate((a, b) => a === b));
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// ─── Multi-input gates (3 / 4 inputs) ─────────────────────────────────────────
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function nInputGate(
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inputNames: string[],
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compute: (inputs: boolean[]) => boolean,
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): PartSimulationLogic {
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return {
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attachEvents: (element, simulator, getPin) => {
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const inputPins = inputNames.map(n => getPin(n));
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const pinY = getPin('Y');
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if (inputPins.some(p => p === null) || pinY === null) return () => {};
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const states = inputNames.map(() => false);
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const update = () => simulator.setPinState(pinY, compute(states));
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const unsubs = inputPins.map((p, i) =>
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simulator.pinManager.onPinChange(p!, (_: number, s: boolean) => {
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states[i] = s;
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update();
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}),
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);
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update();
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return () => { unsubs.forEach(u => u()); };
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},
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};
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}
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const allTrue = (xs: boolean[]) => xs.every(Boolean);
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const anyTrue = (xs: boolean[]) => xs.some(Boolean);
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const notAll = (xs: boolean[]) => !allTrue(xs);
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const notAny = (xs: boolean[]) => !anyTrue(xs);
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// ─── Flip-flops (edge-triggered, digital-sim only) ────────────────────────────
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// SPICE mode cannot simulate real edge detection at DC; these components are
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// therefore digital-only and do not emit a SPICE mapper.
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//
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// Each FF samples its data inputs on the rising edge of CLK. Q and Qbar are
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// driven synchronously.
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function edgeTriggeredFF(
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dataPins: string[],
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initial: boolean,
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sample: (state: boolean, inputs: boolean[]) => boolean,
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): PartSimulationLogic {
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return {
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attachEvents: (element, simulator, getPin) => {
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const clkPin = getPin('CLK');
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const qPin = getPin('Q');
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const qbarPin = getPin('Qbar');
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const dataPinIds = dataPins.map(n => getPin(n));
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if (clkPin === null || qPin === null || qbarPin === null) return () => {};
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if (dataPinIds.some(p => p === null)) return () => {};
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let prevClk = false;
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let q = initial;
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const dataStates = dataPins.map(() => false);
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const emit = () => {
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simulator.setPinState(qPin, q);
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simulator.setPinState(qbarPin, !q);
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};
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const unsubClk = simulator.pinManager.onPinChange(clkPin, (_: number, s: boolean) => {
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if (!prevClk && s) {
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// Rising edge
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q = sample(q, dataStates);
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emit();
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}
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prevClk = s;
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});
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const unsubData = dataPinIds.map((p, i) =>
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simulator.pinManager.onPinChange(p!, (_: number, s: boolean) => {
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dataStates[i] = s;
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}),
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);
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emit(); // Drive initial Q / Qbar
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return () => {
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unsubClk();
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unsubData.forEach(u => u());
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};
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},
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};
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}
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// D flip-flop: Q ← D on rising CLK
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PartSimulationRegistry.register('flip-flop-d',
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edgeTriggeredFF(['D'], false, (_q, [d]) => d));
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// T flip-flop: Q ← Q ⊕ T on rising CLK (toggle when T=1)
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PartSimulationRegistry.register('flip-flop-t',
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edgeTriggeredFF(['T'], false, (q, [t]) => (t ? !q : q)));
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// JK flip-flop:
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// J=0, K=0 → hold
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// J=1, K=0 → set (Q=1)
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// J=0, K=1 → reset (Q=0)
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// J=1, K=1 → toggle
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PartSimulationRegistry.register('flip-flop-jk',
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edgeTriggeredFF(['J', 'K'], false, (q, [j, k]) => {
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if (j && k) return !q;
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if (j) return true;
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if (k) return false;
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return q;
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}));
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PartSimulationRegistry.register('logic-gate-and-3', nInputGate(['A', 'B', 'C'], allTrue));
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PartSimulationRegistry.register('logic-gate-or-3', nInputGate(['A', 'B', 'C'], anyTrue));
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PartSimulationRegistry.register('logic-gate-nand-3', nInputGate(['A', 'B', 'C'], notAll));
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PartSimulationRegistry.register('logic-gate-nor-3', nInputGate(['A', 'B', 'C'], notAny));
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PartSimulationRegistry.register('logic-gate-and-4', nInputGate(['A', 'B', 'C', 'D'], allTrue));
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PartSimulationRegistry.register('logic-gate-or-4', nInputGate(['A', 'B', 'C', 'D'], anyTrue));
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PartSimulationRegistry.register('logic-gate-nand-4', nInputGate(['A', 'B', 'C', 'D'], notAll));
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PartSimulationRegistry.register('logic-gate-nor-4', nInputGate(['A', 'B', 'C', 'D'], notAny));
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// ─── NOT (inverter) ───────────────────────────────────────────────────────────
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PartSimulationRegistry.register('logic-gate-not', {
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attachEvents: (element, simulator, getPin) => {
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const pinA = getPin('A');
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const pinY = getPin('Y');
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if (pinA === null || pinY === null) return () => {};
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const unsub = simulator.pinManager.onPinChange(pinA, (_: number, s: boolean) => {
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simulator.setPinState(pinY, !s);
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});
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simulator.setPinState(pinY, true); // NOT LOW = HIGH (initial LOW input → HIGH output)
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return unsub;
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},
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});
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