/** * proBoardRegistry — runtime registration seam for boards a private overlay * (velxio.com) ships outside the OSS tree. * * The OSS BoardKind union and its compiler-enforced Record maps stay exactly * as they are for the open boards. An overlay calls registerProBoards() at * mount with data-only definitions; registration patches the exported maps in * types/board.ts (labels / FQBN / MicroPython set) so every existing read site * keeps working untouched, and the handful of sites a map can't cover (canvas * render, pin-name mapping, simulator construction, firmware load) consult * getProBoard() as a fallback. * * The OSS build never registers anything here — like the proRoutes / * __velxio_pro_gate__ / registerComponentDoc seams, this module is dead code * until an overlay imports it. Board ad cards (ONLINE_ONLY_BOARD_ADS) hide * automatically for registered kinds: the picker filter checks * `ad.id in BOARD_KIND_LABELS`, and registration inserts the label. */ import type React from 'react'; import { BOARD_KIND_LABELS, BOARD_KIND_FQBN, BOARD_SUPPORTS_MICROPYTHON, registerPiFamilyKind, type BoardKind, } from '../types/board'; /** Structural contract for an overlay-provided in-browser board simulator. * Mirrors the surface the store already uses on RP2040Simulator — the store * only ever duck-types these members for pro simulators. */ export interface ProBoardSimulator { /** Brand flag so the store can recognize overlay simulators without a class. */ readonly isProBoardSimulator: true; onSerialData: ((ch: string) => void) | null; onPinChangeWithTime: ((pin: number, state: boolean, time: number) => void) | null; stop(): void; detachPioPeripheral?(): void; } export interface ProBoardDef { /** The board id — behaves like a BoardKind everywhere at runtime. */ kind: string; label: string; /** arduino-cli FQBN, or null when the board has no backend compile. */ fqbn: string | null; /** One-line picker description. */ description: string; /** The board's custom-element tag. The overlay's import must have run * customElements.define for it before the board is placed. */ tag: string; /** True pixel size of the element (selection ring + pin overlays). */ size: { w: number; h: number }; supportsMicroPython?: boolean; /** ESP32 run-path routing: the base chip the board carries. Routes the run * through the ESP32 bridge path and picks the machine/engine type. Omit for * boards that provide createSimulator (RP2350 class) or AVR/RP2040. */ esp32Family?: 'esp32' | 'esp32-s3' | 'esp32-c3' | 'esp32-c6'; /** QEMU-Linux run-path routing: route this kind through the Raspberry Pi * bridge (backend qemu WebSocket, VFS panel, boot terminal). The overlay * must also register a matching backend profile for the kind. */ piFamily?: boolean; /** One shell line sent to the guest right after it reaches the boot * prompt (piFamily boards only). Lets a board de-brand the generic * image, e.g. set its own hostname/PS1 and clear the stock motd. */ guestSetup?: string; /** Home directory of the guest user for the VFS panel and uploads * (piFamily boards only; default '/home/pi'). Boards whose guest logs * in as root pass '/root'; these also drop the hello.sh sample. */ guestHome?: string; /** Shell command run automatically after boot: the VFS is uploaded and * this line executed, so a single click on Run boots, uploads and * starts the user's script (piFamily boards only). */ autoRun?: string; /** Suppress the guest's boot chatter in the terminal (piFamily boards * only): the shared rootfs prints another product's banner/motd during * boot, before guestSetup can re-brand it. With quietBoot the terminal * shows a neutral Velxio boot-progress line instead and reveals the * shell right before the auto-run command executes. */ quietBoot?: boolean; /** Canvas renderer. Receives the placed board's props; return a React node. * When omitted, the canvas renders ``. */ render?: (props: { id: string; x: number; y: number; running: boolean }) => React.ReactNode; /** pinInfo name -> GPIO number (power/ground pins -> -1). Falls back to the * generic numeric parse when omitted. Return null for "not mine". */ pinToNumber?: (pinName: string) => number | null; /** In-browser simulator factory (e.g. the RP2350/Hazard3 emulator). The pm * argument is the store's PinManager instance. */ createSimulator?: (pm: unknown) => ProBoardSimulator; /** Load compiled firmware into a createSimulator() instance at run time — * the overlay owns the whole sequence (PIO attach, binary load, demo I2C * devices, ...). `program` is the compiled artifact exactly as the store * holds it (base64/hex string, same value RP2040Simulator.loadBinary gets). */ loadFirmware?: ( sim: ProBoardSimulator, program: string, ctx: { boardKind: string; boardId: string }, ) => void; /** Built-in bridge sensors registered without wiring (e.g. an on-board I2C * keyboard): pushed into the ESP32 bridge's sensor config on every run. */ builtInSensors?: Array<{ sensor_type: string; pin: number; addr?: number }>; /** Built-in microSD on a shared SPI bus: the CS pin the bridge must gate. * (A standalone SD card component still overrides this to un-gated.) */ builtInSdCsPin?: number; /** Built-in peripheral attachment for a RUNNING board (LCD decoder onto the * element's own canvas, speaker, on-board button/keyboard event forwarding). * Called shortly after run start with the board's DOM element plus its * simulator shim and ESP32 bridge (either may be null depending on the run * path); must return a cleanup that detaches everything. */ attachBuiltins?: (ctx: { el: HTMLElement; sim: unknown; bridge: unknown; }) => () => void; /** Sidebar / toolbar accents (fall back to a neutral chip icon). */ icon?: string; color?: string; } const registry = new Map(); // Registration happens when the overlay's dynamic import lands - potentially // AFTER a consumer rendered and memoized its board list. Subscribers re-render // on every registration (same contract as proRoutes / registerProExamples). let version = 0; const listeners = new Set<() => void>(); export function subscribeProBoards(cb: () => void): () => void { listeners.add(cb); return () => listeners.delete(cb); } export function getProBoardsVersion(): number { return version; } export function registerProBoards(defs: ProBoardDef[]): void { for (const def of defs) { registry.set(def.kind, def); const kind = def.kind as BoardKind; // Patch the exported maps so every existing read site sees the board — // labels also make the picker's ONLINE ad for this kind disappear. (BOARD_KIND_LABELS as Record)[kind] = def.label; (BOARD_KIND_FQBN as Record)[kind] = def.fqbn; if (def.supportsMicroPython) BOARD_SUPPORTS_MICROPYTHON.add(kind); if (def.piFamily) registerPiFamilyKind(def.kind); } version++; for (const l of listeners) l(); } export function getProBoard(kind: string): ProBoardDef | undefined { return registry.get(kind); } // ── Guest setup lines for boards the OSS tree already owns ─────────────── // // A QEMU-Linux board that is NOT overlay-registered (the Raspberry Pi // family) may still need a line run at the boot prompt — an overlay can // mount something on the guest for it. Registering a whole ProBoardDef // just to carry that string is the wrong tool: `getProBoard` is what // BoardOnCanvas checks to decide whether to render the overlay's custom // element instead of the OSS board art, so a stub def silently replaced // the Pi's illustration with a bare schematic box and left the wires // hanging at the corner. This registry carries the line and nothing else. const guestSetups = new Map(); export function registerGuestSetup(kind: string, line: string): void { guestSetups.set(kind, line); } /** The line to run at the guest's boot prompt: an overlay board's own * `guestSetup` first, then anything registered for an OSS board kind. */ export function getGuestSetup(kind: string): string | undefined { return registry.get(kind)?.guestSetup ?? guestSetups.get(kind); } // ── Built-in peripheral attachment for boards the OSS tree already owns ── // // Same reasoning as the guest setups above: an overlay may need to wire // something to a run of an OSS-rendered board — the Pi family has no // built-in screen, but an overlay can route the guest's display frames to // a panel wired on the canvas. Carrying that through a stub ProBoardDef // would take over the board's artwork, so it gets its own registry. type BuiltinsAttach = (ctx: { el: HTMLElement; sim: unknown; bridge: unknown; }) => () => void; const boardBuiltins = new Map(); export function registerBoardBuiltins(kind: string, attach: BuiltinsAttach): void { boardBuiltins.set(kind, attach); } /** How to attach built-in peripherals for a board kind: an overlay board's * own `attachBuiltins` first, then anything registered for an OSS kind. */ export function getBoardBuiltins(kind: string): BuiltinsAttach | undefined { return registry.get(kind)?.attachBuiltins ?? boardBuiltins.get(kind); } export function listProBoards(): ProBoardDef[] { return Array.from(registry.values()); } export function isProBoardSimulator(sim: unknown): sim is ProBoardSimulator { return !!sim && (sim as { isProBoardSimulator?: boolean }).isProBoardSimulator === true; }