/* * galaksija-display - Galaksija (1983) 32x16 text video rendered from its * memory-mapped video RAM (Phase 3, project/multichip-bus/). Passive BUS SNOOP: * watches WR + address + data; on a write into 0x2800-0x2BFF it draws the * character into a 256x128 framebuffer. Never drives the bus. * * Galaksija stores ASCII codes in video RAM (it writes "READY" as 0x52,0x45,..). * Rendered with the public-domain IBM/VGA 8x8 font (font8x8 by Daniel Hepper / * Marcel Sondaar), green-on-black phosphor. font8x8: 1 byte/row, bit 0 (LSB) = * leftmost pixel, 1 = lit. The framebuffer is BLITTED on a ~30 fps timer (not * on every character write) so a fast clear-screen burst does not flood the * host canvas with repaints. */ #include "velxio-chip.h" #include #include #define COLS 32 #define ROWS 16 #define FB_W (COLS*8) #define FB_H (ROWS*8) static const uint8_t font8x8[1024] = { 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 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(void)u;(void)p; if(G.wr_last==0&&value==1){ uint16_t a=read_addr(); if((a&0x3C00)==0x2800){ uint16_t off=a&0x3FF; int row=off/COLS,col=off%COLS; if(row