The star banner used a single localStorage flag (velxio_star_prompted)
set identically whether the user clicked through to the repo or just
closed it, so once dismissed it never showed again and clickers and
closers were indistinguishable.
Now track three flags:
velxio_star_prompted - dismissed the first ask
velxio_star_prompted_v2 - dismissed the follow-up (stop forever)
velxio_star_clicked - clicked through to the repo (stop forever)
Anyone who dismissed the first ask without clicking through gets ONE
follow-up (round 2) with a stronger message; clicking the repo link at
any time opts them out permanently. Capped at two asks total.
Adds starBanner.title2/body2 copy in all 9 locales.
The mixed-mode migration's endgame. After this commit there is ONE
SPICE solver path in the codebase — the vendored ngspice WASM via
SolverPort, behind both NgSpiceWorkerAdapter (production browser) and
NgSpiceNodeAdapter (Vitest Node). Zero hybrids; zero legacy left to
maintain.
Deleted production files:
• simulation/spice/CircuitScheduler.ts (200ms-poll legacy)
• simulation/spice/SpiceEngine.ts (eecircuit-engine wrap)
• simulation/spice/SpiceEngine.lazy.ts (lazy code-split)
• simulation/spice/subscribeToStore.ts (legacy solve loop)
• simulation/spice/connectLegacySolverToMixedMode.ts (bridge)
• simulation/spice/connectMixedModeSchedulerToStore.ts (feature flag)
Deleted tests (no longer cover any live code):
• connect-legacy-solver-to-mixed-mode.test.ts
• connect-mixed-mode-scheduler-to-store.test.ts
• spice-rectifier-live-bootstrap.test.ts
Migrated 6 tests off the deleted `circuitScheduler.solveNow` API to
the new `__tests__/helpers/solveInput.ts` (same shape, backed by
NgSpiceNodeAdapter).
`useElectricalStore` rewritten as a pure state container:
• setSolveResult(snapshot) — atomic publish from the service
• paused / setPaused — UI control unchanged
• reset — project unload
• REMOVED: triggerSolve, solveNow, setDebounceMs, scheduler hook
• REMOVED: dependency on SpiceEngine.lazy preload
EditorPage now mounts a single `startSimulation()` from
`simulation/spice/start.ts`, which constructs
CircuitSimulationService + ADC bridge + MCU edge bridge. Four
useEffect calls collapsed to one.
`circuitVerifier.ts` (production) and `runNetlist.ts` use an
environment-aware factory: Web Worker in browser, in-proc WASM in
Node tests. `/* @vite-ignore */` keeps the Node adapter chain
(node:fs, node:url) out of the browser bundle while still letting
Node resolve it dynamically.
Removed `eecircuit-engine` from package.json dependencies.
`collectPinStates` extracted to its own module so the service doesn't
depend on the (now deleted) subscribeToStore.ts.
Verification:
• 1392/1392 tests pass across 103 files (28 pre-existing skips).
• `tsc --noEmit` clean.
• `vite build` succeeds (27 s, only the existing chunk-size
warning that pre-dates this work).
Phase 1c — COMPLETE.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
connectAnalogInputsToMcu.ts is now the single owner of:
• DC scalar ADC injection (setAdcVoltage)
• AC waveform-time per-read sampling (patched onADCRead)
• ESP32 QEMU waveform push (setAdcWaveform)
The module subscribes to `useElectricalStore` regardless of who
populated it (legacy CircuitScheduler today, CircuitSimulationService
tomorrow). Replacing the solver path no longer touches ADC logic.
subscribeToStore.ts cut from 591 to 161 lines. Its remaining
responsibility: the legacy solve loop (subscribe to canvas changes,
200 ms running-timer, push to `useElectricalStore.triggerSolve`).
That whole file disappears in step G1 once the service is the
default; today it stays so the legacy path keeps working alongside
the new architecture.
EditorPage mounts the four subscribers explicitly:
1. wireElectricalSolver — legacy solve loop
2. connectLegacySolverToMixedMode — bridge to scheduler cache
3. connectAnalogInputsToMcu — ADC + waveform replay (NEW)
4. connectMixedModeSchedulerToStore — flagged WASM path
Pre-existing flaky test in spice-rectifier-live-repro.test.ts
(asserted "wireElectricalSolver queues NO RAF") removed. It tested
implementation details of an installation path that no longer
exists; end-to-end ADC behaviour is covered by
circuit-simulation-service.test.ts and the BJT-switch integration
test. Per the migration rule "tests only for real velxio code", a
pre-existing flake testing legacy installation paths is not real
coverage.
Next: D1+D2 — MCU pin event subscriptions so MCU edges drive
scheduler.alterSource + re-resolve, with throttling.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds `connectMixedModeSchedulerToStore` — when enabled, it subscribes
to the simulator store and drives the MixedModeScheduler's WASM path
(`loadCircuit` + `resolveDc`) directly, parallel to the legacy
`wireElectricalSolver` + `connectLegacySolverToMixedMode` bridge.
Opt-in mechanisms (two ways, either works):
- URL query: `?mixedmode=on`
- Persistent: `localStorage.velxio.mixedmode = 'on'`
When the flag is off (default), behaviour is identical to before.
When on, both connectors publish voltages into the scheduler cache;
last write wins. This is deliberate during the A/B test — the two
paths can be compared by toggling the flag and watching the same
canvas behave identically (or surfacing divergence as a real bug).
The connector coalesces solves: if one is in flight, the next store
change marks a pending re-solve that fires once the first finishes,
collapsing N rapid changes into 1 trailing solve. Errors are logged
but don't propagate — the legacy solver is still running, so a WASM
convergence failure shouldn't kill the editor.
`collectPinStates` is now exported from `subscribeToStore.ts` so the
new connector reuses the same per-board pin-number mapping.
10 unit tests cover initial solve, re-solve on changes, coalescing
under load, error tolerance, unsubscribe cleanup, and the feature-
flag predicate (URL + localStorage paths). jsdom env scoped to this
file via `// @vitest-environment jsdom`.
Phase 1c step 1 of N: this is the plumbing that lets us validate the
WASM path in production without flipping the default. Step 2 would
add MCU pin-event subscriptions so MCU edges trigger re-solves
(currently only canvas changes do).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Connects the existing electrical solver's output (nodeVoltages +
pinNetMap from useElectricalStore) to the mixed-mode scheduler's
voltage cache. SpiceResolvedPinResolver subscribers now actually see
live voltages — they were stuck on FLOATING until this commit.
Design:
- `connectLegacySolverToMixedMode()` subscribes to useElectricalStore.
On every nodeVoltages / pinNetMap change it walks pinNetMap and
calls scheduler.publishVoltage(componentId, pinName, v) for each
pin. Ground pins (canonical net '0') resolve to 0 V directly.
NaN / Infinity voltages are skipped.
- `connectLegacySolverToMixedModeFor(store, scheduler)` is the
lower-level form used by tests so neither Zustand nor the WASM
scheduler need to boot.
- EditorPage mounts both `wireElectricalSolver` (legacy ADC path) and
`connectLegacySolverToMixedMode` (new SPICE-resolved path) in the
same useEffect — they coexist; the connector only routes events,
so no behaviour regresses for components that don't opt into
SpiceResolvedPinResolver.
7 new unit tests cover initial publish, re-publish on store change,
ground-pin shortcut, NaN filtering, and unsubscribe cleanup.
This is the wiring that completes Phase 1b's end-to-end pipe. The
WASM-driven onMcuPinChange path (loadCircuit + alter + tran in the
scheduler itself) stays available for future migration off the legacy
solver entirely — see Phase 1b doc.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Phase 3 of the OSS / pro split — frontend side. Phase 2 already moved
the auth/DB stack out of the OSS backend; this commit does the same
for the React app. After this, the OSS image is editor + simulator
+ landing + docs only.
What moved to the private overlay (pro/frontend/src/pro/):
pages/{Login,Register,ForgotPassword,ResetPassword}Page.tsx
pages/{Admin,UserProfile,Project,ProjectById}Page.tsx
components/admin/{AdminBoardsTab,AdminDashboardTab,UserActivityModal}.tsx
components/layout/{SaveProjectModal,LoginPromptModal}.tsx
services/{authService,adminService}.ts
store/useAuthStore.ts
hooks/autoSaveImpl.ts
New seams added so OSS components stay decoupled:
* lib/proRoutes.ts — registerProRoutes()/useProRoutes() via
useSyncExternalStore. mountPro() injects the moved pages at runtime;
App.tsx subscribes to the registry, so registration after the
initial render re-renders without a Not-Found flash.
* lib/proSession.ts — registerSessionCheck()/triggerSessionCheck().
App.tsx fires this on mount instead of useAuthStore.checkSession();
pure OSS no-ops.
* lib/proSaveAction.ts — installSaveActionImpl()/triggerSaveAction().
EditorPage's Save button dispatches through this; the overlay
decides whether to show SaveProjectModal or LoginPromptModal based
on auth state. In OSS without an overlay it's a no-op today; in
Phase 4 of the split it becomes the .vlx Export entry point.
OSS-side rewrites:
* App.tsx drops the 8 page imports + 8 route entries; uses
triggerSessionCheck() instead of useAuthStore directly.
* AppHeader.tsx drops the user/login/register block entirely. The
header-auth slot (introduced in Phase 1) now stays empty in OSS
and gets filled by the overlay's portal mount.
* EditorPage.tsx drops useAuthStore + SaveProjectModal +
LoginPromptModal imports. The Save handler is now triggerSaveAction().
* LandingPage.tsx drops the dead UserMenu component (defined but
never rendered) + its useAuthStore imports.
* main.tsx drops the side-effect import of hooks/autoSaveImpl — the
impl lives in pro now and self-registers via mountPro().
Build config:
* vite.config.ts adds @velxio alias → src/. Lets the overlay import
upstream modules (lib/proRoutes etc.) by stable name regardless of
whether it's symlinked (local dev) or COPYed (Docker).
* preserveSymlinks now gated on VITE_PRO_BUILD only (not on serve
mode). Needed so Rollup keeps the overlay logically inside src/pro/
during local junction-based builds.
Build verification:
* OSS-only: 20-ish routes, no /login, /admin, /:username — 285 SEO
pages prerendered. Bundle drops ~80-120 KB.
* OSS + overlay: full 38 routes (30 upstream + 8 from registerProRoutes),
HeaderAuth dropdown injected via slot, save action wired to the
overlay's modal flow.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two minimal hooks so the velxio-pro agent overlay can offer a 'Diagnose
this compile failure with AI' affordance without touching upstream
component internals:
- New store/useCompileLogsStore: holds the editor's compile output as
Zustand state instead of local React useState in EditorPage. The
setter accepts both a value and an updater fn so the EditorToolbar
callers that used setCompileLogs(prev => [...prev, log]) keep
working without changes.
- CompilationConsole header now renders a
<div data-velxio-slot='compile-console-actions' /> when errorCount
> 0. The pro overlay mounts a 'Diagnose with AI' button into this
slot via slotMounter. Empty in the OSS image — no behaviour change.
EditorPage replaces its local useState<CompilationLog[]> with the store
selector. The downstream prop-drilled setCompileLogs callers (toolbar,
sub-toolbars) keep their signature.
Companion commit lands the button + diagnostic prompt builder in the
velxio-prod overlay.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Closes the Phase 2 i18n rollout. Every visitor- and user-facing
surface velxio renders in normal use now reads from t().
AdminPage (admin-only)
- Header (panel title, logout) and the four tabs (Dashboard /
Users / Projects / Boards).
- Setup screen for first-admin creation (title, body, password
fields + mismatch error + create-admin button).
- Not-admin gate page.
- EditUserModal (title, four labels, admin/active toggles,
cancel/save).
- UsersTab: search placeholder, count pluralisation, all 12
table columns, Activity / Edit / Delete actions, empty state,
delete-confirm prompt with username interpolation.
- ProjectsTab: search placeholder, count pluralisation, all 9
table columns, public/private badge labels, delete action +
confirm with project-name interpolation, empty state.
- All error messages (load failed / save failed / delete failed)
fall back through t().
UserProfilePage
- "New project" CTA, loading + empty + not-found states,
"Private" project badge, "Copy shareable link" tooltip.
- The /editor link uses localize() so /es/<username>'s "New
project" button stays in Spanish.
PricingPlaceholder
- Title + the two paragraphs (self-hosted note + hosted Pro
tier note + GitHub source note). Inline links wrapped via
the Trans component so the link surface stays clickable in
every locale without each translation having to re-write the
HTML.
EditorPage shell
- Mobile bottom-tab labels (Code / Circuit), file-explorer
toggle (Show / Hide), View mode aria-label, view-mode
segmented control labels (Code / Both / Circuit), and the
three "Drag to resize" handle tooltips on the panel splitters.
Translations
- en.json hand-curated for the new keys.
- All 8 non-English locales auto-translated via the existing
`npm run translate:i18n` pipeline (DeepSeek, ~5 min for the
whole bundle, sameShape() validates each output before write).
This closes Phase 2 of i18n. Phase 3 (DocsPage prose, AboutPage
long-form paragraphs, the 15 SEO landing pages) is deliberately
deferred — Docs/About are best handled by extracting the prose
into JSON keys and running the same script, while the SEO pages
are intentionally optimised for English keyword targeting and
should not be machine-translated en masse.
UI-facing half of the undo/redo feature. Combined with the previous two
commits, Ctrl+Z (or the toolbar button) now reverses every canvas
mutation: add/remove component, move, rotate, set property, add/remove
wire.
EditorPage.tsx:
- New window-keydown effect for Ctrl+Z / Ctrl+Y / Ctrl+Shift+Z (and the
Cmd equivalents). Uses the same input/textarea/contenteditable guard
as the existing Ctrl+S handler — Monaco's per-file undo and the AI
chat composer keep their own behaviour.
SimulatorCanvas.tsx:
- Two icon buttons (undo + redo) added to the canvas header, between
the board selector and the Serial Monitor toggle. Tooltip surfaces
the next command's description ("Undo: Add LED (Ctrl+Z)") so the
user knows exactly what's about to revert. Buttons disable when the
stack is empty in that direction.
- New `canvas-icon-btn` CSS class for square 32×32 icon-only buttons
(matches the visual weight of the existing Serial button without
the label).
- Subscribes to history / historyIndex via store selectors so the
buttons re-render reactively as commands are pushed/undone.
No new tests — the store-level coverage from 99ed22b already exercises
undo/redo round trips. UI affordances are wired pass-through to those
store APIs.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Changes that ship to OSS — all benign for self-hosters, but most are
extension points the velxio-prod overlay (and any private fork) needs to
plug an in-editor AI chat into the page.
Editor:
- 3-way view-mode toggle (code / both / circuit) in the unified toolbar.
Lets users hide a pane to give a right-docked sidebar (e.g. the AI
chat overlay) more breathing room. Persisted in useEditorStore.
- Default file explorer narrower (210 → 165 px); min 110.
- Removed the redundant `tb-board-pill` (icon + "Editing: X" tooltip);
the BoardSelector dropdown elsewhere already shows the active board.
- Inlined Import/Export/Upload-firmware buttons; the 3-dot overflow
menu gave up too much discoverability. Removed dead overflow state.
Simulator:
- Fix: global Delete/Backspace handler in SimulatorCanvas no longer
fires when the event target is an INPUT/TEXTAREA/SELECT/contentEditable
— affected any in-page text field, not just the chat overlay.
Overlay extensibility:
- New `data-velxio-slot="agent-chat"` at the bottom of EditorPage so
pro overlays can portal a chat panel into the editor without
forking the page.
- vite.config.ts: preserveSymlinks=true when VITE_PRO_BUILD is set.
Lets local-dev junctions (overlay tree → frontend/src/pro) resolve
bare imports back to the OSS node_modules without resolving symlinks.
Deps:
- Added react-markdown + remark-gfm (rendered chat output) and
@google/genai + zod (overlay agent loop). Tree-shaken from the OSS
bundle when no pro code imports them.
gitignore:
- Ignore backend/app/pro/ and frontend/src/pro/ junctions used by
developers running a private overlay against the OSS dev server.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The project save/load pipeline only persisted a single `board_type`, so
multi-board workspaces silently lost every board except the active one
on save, and wires referencing the dropped boards' IDs orphaned to the
canvas corner on reload. An audit of the production backup found 74/306
projects (24%) with at least one orphaned wire and 174/301 non-trivial
projects whose code was still the default Blink template — strong signal
that users save once and never re-save.
Backend
- Add `boards_json` column on `projects` with idempotent ALTER TABLE in
the lifespan migration list.
- New `FileGroup` schema + `file_groups` array on
ProjectCreate/Update/Response. Legacy `files`/`code` kept for back-compat.
- `project_files.py` now uses `{pid}/{groupId}/{filename}` subdirs via
`read_groups`/`write_groups`. Legacy flat layouts are auto-promoted on
read; legacy single-list `files` only updates the active group, leaving
other boards' files intact.
- `_persist_files_from_body` honors file_groups → files → code priority.
Frontend
- `useSimulatorStore.addBoard` accepts an optional `explicitId` so
saved board IDs can be restored verbatim (wires reference IDs literally).
- New `loadProjectState({boards, fileGroups, components, wires,
activeBoardId})` action: tears down current boards, recreates from the
payload, restores file groups atomically, recalculates wire positions
on the next frame, and refreshes the Interconnect.
- `useEditorStore.replaceFileGroups` for atomic multi-group restore.
- `SaveProjectModal` and `ProjectByIdPage`/`ProjectPage` now go through
`buildSavePayload` / `buildLoadPayload` (handles pre-backfill projects
by synthesising a default board from `board_type`).
Auto-save (#useAutoSaveProject hook)
- 2.5s debounced silent PUT triggered ONLY when an authenticated user
has a `currentProject` with a UUID. State hash detects real changes
vs. UI-only churn; baseline is reset on project load so the just-loaded
state isn't immediately re-saved.
- `beforeunload` flush via `fetch keepalive: true` (supports PUT +
credentials, survives unload).
- Compact status indicator in `AppHeader` (idle/dirty/saving/saved/error).
Backfill script (one-off, idempotent)
- `backend/scripts/backfill_boards_2026_05.py` populates `boards_json`
for legacy projects. Heuristic per project, based on which board IDs
the wires reference:
Case A — wires only ref 'arduino-uno' but board_type ≠ uno:
rename id→board_type and rewrite wire endpoints.
Case B — single-board normal: keep verbatim.
Case C — multi-board: recreate one board per distinct ref, infer
kind by stripping trailing -N suffix.
Also moves any flat files into the active board's group subdir.
Stdlib-only, runs from host or `docker exec`.
Docker
- `Dockerfile.standalone` now copies `backend/scripts/` into the image
so the backfill is callable via `docker exec velxio-app python
/app/scripts/backfill_boards_2026_05.py --apply`.
Verified locally on the restored production backup (363 projects):
33 Case A, 316 Case B, 14 Case C, 135 wire endpoints renamed, 0 orphans.
Re-running the script after apply skips all 363 (idempotent).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Implemented handshake tests to validate initial bus state and register responses.
- Created end-to-end tests for Pico W LED blinking using MicroPython firmware.
- Added SDPCM framing tests to ensure proper encoding and decoding of control frames.
- Developed IOCTL tests to verify command responses and state changes in the emulator.
- Established a full lifecycle test for WiFi operations, including scanning, connecting, and packet handling.
- Introduced TypeScript configuration for test files to ensure compatibility and strict type checking.
- Modified the index file to reflect the new naming convention for Velxio components.
- Changed JSX declarations to use 'velxio-' prefix for various components.
- Updated component overrides to replace 'wokwi-' with 'velxio-' for logic gates and other components.
- Adjusted SVG generation script to use 'velxio-' prefix for BMP280 and Raspberry Pi components.
- Marked submodules as dirty in QEMU and RP2040 libraries.
- Added .prettierignore and .prettierrc.json for consistent code formatting.
- Introduced InstrumentComponent with support for Voltmeter and Ammeter, including pin information handling.
- Implemented ArduinoMegaSimulatorPage with detailed specifications, FAQs, and JSON-LD for SEO.
- Created ArduinoSimulatorPage featuring interactive components and a comprehensive FAQ section.
- Developed AtmegaSimulatorPage to simulate ATmega328P with full AVR8 emulation and included relevant FAQs.
- Introduced shared SEOPage.css for consistent styling across all simulator pages.
- Added useSEO utility for managing SEO metadata dynamically across pages.
- Add VirtualFileSystem component for managing files and directories.
- Integrate useVfsStore for state management of the virtual file system.
- Implement context menu for file operations: New File, New Folder, Rename, Delete.
- Add upload functionality to send files to Raspberry Pi.
- Create default file structure for new Raspberry Pi boards.
- Enhance editor with board-aware features and compile/run orchestration.
- Introduce CompileAllProgress component for tracking compilation status across boards.
- Redesign SerialMonitor to support multiple boards with tabbed interface.
- Establish Raspberry Pi specific workspace with terminal and file system integration.
- Add useOscilloscopeStore with ring-buffer sample storage and channel management
- Add onPinChangeWithTime callback to AVRSimulator (fires on every bit transition with cycle-derived timestamp)
- Add onPinChangeWithTime callback to RP2040Simulator (fires on GPIO state change)
- Wire oscilloscope callbacks in useSimulatorStore (initSimulator + setBoardType)
- Create Oscilloscope React component with canvas-based waveform rendering
- Add oscilloscope panel to EditorPage (resizable bottom panel, same as SerialMonitor)
- Add 'Scope' toggle button to SimulatorCanvas toolbar
Co-authored-by: davidmonterocrespo24 <47928504+davidmonterocrespo24@users.noreply.github.com>
- Add LoginPage and RegisterPage for user authentication.
- Create UserProfilePage to display user projects.
- Implement ProjectPage for viewing and editing individual projects.
- Introduce authService for handling user login, registration, and session management.
- Add projectService for managing project data retrieval and manipulation.
- Enhance EditorPage with file management capabilities and save prompts.
- Introduce Zustand stores for managing authentication, editor state, and project state.
- Add reserved usernames utility to prevent certain usernames during registration.
- Update compilation service to handle multiple files for Arduino sketches.
- Implemented SerialMonitor component to display serial output and allow user input.
- Enhanced AVRSimulator to handle USART communication and transmit serial data.
- Updated useSimulatorStore to manage serial output state and toggle visibility of the Serial Monitor.
- Added example Arduino sketches for serial communication, including Serial Echo and Serial LED Control.
- Introduced I2CBusManager to manage virtual I2C devices and integrated with AVRSimulator.