Adds a new BoardOptionsModal accessible from the EditorToolbar that exposes
per-board options (currently used for board-specific compile flags). Wires
the modal through:
- types/boardOptions.ts new BoardOptions shape
- types/board.ts BoardInstance gains `boardOptions` + `spiffsFiles`
- store/useSimulatorStore.ts boardOptions persisted in loadProjectState
- components/editor/EditorToolbar.tsx button to open the modal
- components/simulator/BoardOptionsModal.{tsx,css} the modal itself
- components/simulator/SimulatorCanvas.tsx passes the options through
- utils/projectPayload.ts board options serialised in saved projects
- pages/ProjectByIdPage.tsx re-includes the by-id loader needed for
project URLs that reference boards with
their persisted options.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Closes the deferred Phase 3.3. Root-causes the Pi 2 "Attempted to
kill init" panic as `mount /dev/vda` failing with EINVAL — Debian
armmp does not have ext4 builtin (only fuseblk in /proc/filesystems).
- qemu_manager: PI_CONFIGS gains raspberry-pi-zero / -1 / -2 entries.
All three use the armmp armhf kernel + Cortex-A7 CPU + the mmio
virtio transport (arm-32 virt PCI fails -75 due to missing reg DT
property). Pi Zero / Pi 1 get the small 1-core / 512 MB profile;
Pi 2 gets 4-core / 1 GB. QEMU command builder branches on cfg.bus
for virtio-blk-pci vs virtio-blk-device (and serial likewise).
- manifest.json: new `raspberry-pi-armhf` image_set wiring three
assets (kernel + initramfs + zstd rootfs).
- Frontend BoardKind gains the three new kinds + an isPiBoardKind()
helper. Replaces the eight scattered `=== 'raspberry-pi-3' ||
=== 'raspberry-pi-4' || === 'raspberry-pi-5'` branches in
useSimulatorStore, Interconnect, loadExample, boardProtocols.
ComponentRegistry gets three new picker entries.
- board-kinds-coverage test: ACCEPTED_UNCOVERED gains the new kinds
(backend boards have no canvas examples).
The matching armhf build-pi-kernel.sh / build-pi-rootfs.sh changes
live in velxio-prod's scripts/ (private overlay) — the upstream
kernel build script only knows about arm64; armhf is built in the
private repo because the assets ship through the license endpoint.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Backend: extract per-board config into a PI_CONFIGS dict keyed by
board_type. Pi 3/4/5 share the same arm64 image set (kernel +
initramfs + rootfs) and differ only in QEMU -cpu and -m:
raspberry-pi-3 → cortex-a53 + 1G (BCM2837, ARMv8 64-bit)
raspberry-pi-4 → cortex-a72 + 2G (BCM2711, ARMv8 64-bit)
raspberry-pi-5 → cortex-a76 + 2G (BCM2712, ARMv8 64-bit)
PiInstance now carries board_type so the per-board lookup happens
once at start_instance time. Unknown board_type falls back to
DEFAULT_PI_BOARD ('raspberry-pi-3') instead of erroring out (for
back-compat with older clients).
Pre-warm hook walks every unique image_set in PI_CONFIGS so the
provider only downloads each set once even when several Pi models
are registered.
Frontend:
- BoardKind union gains 'raspberry-pi-4' and 'raspberry-pi-5'.
- BOARD_KIND_LABELS + BOARD_KIND_FQBN entries for both new boards
(FQBN null since they use the Pi VFS + Python toolchain like Pi 3).
- ComponentRegistry inserts two new component metadata entries
cloning the Pi 3 board art with different thumbnail colours.
Tag name reused so the same velxio-raspberry-pi-3 web element
draws the board on the canvas — the 40-pin GPIO layout is
identical across Pi 3/4/5.
- boardProtocols.ts: Pi 3/4/5 share the BCM physical→GPIO table
(PI3_BCM) since the 40-pin header layout is identical.
- loadExample.ts: where 'raspberry-pi-3' is special-cased (VFS
ingest, .cpp vs .ino filename), now matches Pi 3/4/5 alike.
- Interconnect.isPi3Bridge() recognises all three Pi family members
so Arduino↔Pi serial routing keeps working.
- RaspberryPi3Bridge constructor gained a boardKind parameter
defaulting to 'raspberry-pi-3'. The WebSocket 'start_pi' message
now ships the actual board kind so the backend knows which
PI_CONFIGS entry to use.
- useSimulatorStore.addBoard wires bridge construction for all
three Pi family members.
Pi Zero/Pi 1/Pi 2 (armhf) come in Phase 3.3 — separate kernel
package + armhf rootfs build, no change here.
Smoke-tested inside the prod container:
Pi 4 (cortex-a72) → reached agetty login on hvc0
Pi 5 (cortex-a76) → reached agetty login on hvc0
Both show 'aarch64' in uname -m.
deploy.sh's vitest + pytest output was polluted with three benign
but loud warnings that buried real signal:
1. AVRSimulator.start() unconditionally read `window.__spiceDebug`.
In node-side vitest runs `window` is undefined → ReferenceError
→ console.warn('[spice] debug dump failed', e). Logged once per
AVR test. Guarded with `typeof window !== 'undefined'`; in
production the browser path is unchanged.
2. pinPositionCalculator.calculatePinPosition() warned every time
document.getElementById returned null. In node-side tests there
is no real DOM and every wire-related test triggers the warning
for every component. Skip the console.warn when
import.meta.env.MODE === 'test' (vitest sets MODE=test); the
function still returns null and production retains the
actionable warning for unmounted components.
3. test_esp32_wifi_args.py::test_start_instance_accepts_wifi_params
mocked asyncio.create_task with no side_effect, so the coroutine
from self._boot(...) leaked and triggered a "coroutine never
awaited" RuntimeWarning. Mock now closes the coroutine.
After fixes:
frontend tests: 0 spice/pinPositionCalculator stderr lines
backend tests: 259 passed, 15 skipped, 1 warning (starlette
third-party python_multipart deprecation —
not ours, fixed when starlette updates).
#3: `start.ts` now kicks `scheduler.start()` (lazy-boot the WASM
engine) right when the editor mounts. Without this, the first
solve — typically the user's first canvas edit — paid 2-5 s of
WASM init while the canvas appeared frozen. Now the Worker boots
while the user looks at the empty canvas; by the time they wire
anything, the engine is warm.
#5: deleted three unimported dead files that pre-existing tsc -b
strict errors referenced. Nothing in the live codebase imports
`wireOffsetCalculator`, `wirePathGenerator`, or `wireSegments` —
they were left behind by an earlier wire-routing refactor.
Removing them clears 10+ tsc errors plus the `WireControlPoint`
phantom type they relied on.
Also cleaned up an unused import in
`capacitor-charge-transient.test.ts` (leftover from F2).
1461 tests pass, vite build clean.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
#2: NgSpiceWorkerAdapter.init() now sets the same convergence
options the Node adapter has — `option gmin=1e-10 gminsteps=20
sourcesteps=10 method=gear maxord=2`. Production and tests run
with identical solver tolerances; circuits that converged in tests
no longer hit "No vectors" in the browser. Also added `remcirc`
before loadNetlist so leftover state doesn't bleed across canvases.
#9: opamp-lm358 in componentToSpice now emits the real LM358 macro-
model subckt (`X_id IN+ IN- vcc_rail 0 OUT LM358`) instead of the
behavioural B-source clamp. The subckt was vendored as an asset in
Phase 2.2 and has been waiting for #2 to land — now active.
Smoke-test side effect: 67/68 → 68/68 examples converge. The opamp
follower (`an-opamp-follower`) was the last one that didn't.
exampleToBuildNetlistInput now delegates to `buildInputFromStore` —
same analysis-picking logic production uses. A signal-generator
circuit gets `.tran`, an MCU-driven RC step gets `.tran` with the
right τ window, plain DC gets `.op`. No more inline analysis guess.
examples-analog.test.ts regex extended to allow X-prefix cards so
the LM358 subckt instance line counts as "one of the SPICE cards
for this component".
1461 tests pass across 105 files (28 pre-existing skips, none
introduced by this commit).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Replaces the manual "open each example in browser" step from the
post-migration plan with an automated test that:
• Imports `analogExamples` and `digitalExamples` from the real
`data/examples-*.ts` modules — new gallery entries pick up the
test automatically.
• Uses the same `stripBrandPrefix` + board-filter logic that
production `loadExample.ts` uses, via the new shared helper
`utils/exampleToBuildNetlistInput.ts`. Single source of truth:
if the wokwi/velxio prefix rule ever changes, both production
and the smoke test track it.
• Runs each example through `solveInput` (Phase 1c F2 helper)
against the same ngspice WASM production uses.
`loadExample.ts` refactored to call `stripBrandPrefix` instead of
inlining the regex (two call sites converged on the helper).
Result against the gallery:
• 67/68 examples converge cleanly.
• 1 known regression: `an-opamp-follower` (LM358 follower) — the
same case `examples-analog-live.test.ts` already skips. Item
#2 (.op convergence helpers in NgSpiceWorkerAdapter) targets it.
The smoke test now serves as the safety net for the remaining
post-migration work — it'll flag if a future fix breaks examples
that converge today.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Critical data-loss bug. Repro:
1. User opens a saved project at /<username>/<slug>. The page sets
useProjectStore.currentProject = { id, slug, ownerUsername, ... }.
Auto-save kicks in and starts watching simulator/editor stores.
2. User clicks the "Examples" link, picks an example, hits Run.
3. loadExample mutates useSimulatorStore (setComponents, setWires,
addBoard, removeBoard) and useEditorStore (loadFiles).
4. Auto-save sees the change. Its eligibility check finds
currentProject still pointing at the user's saved project (we
never touched useProjectStore). It debounces a
PUT /api/projects/<old-id> with the EXAMPLE's components/wires/
files. The user's saved project is overwritten with the example
contents.
The URL changing to /editor isn't enough — useProjectStore is store
state, not router state. ProjectPage / ProjectByIdPage set it on
mount; nothing clears it when the user navigates away.
Fix: loadExample calls useProjectStore.getState().clearCurrentProject()
BEFORE the simulator/editor mutations. autoSaveImpl is subscribed to
useProjectStore via subscribe((s, prev) => ... reset() if id changed),
and Zustand notifies subscribers synchronously inside set(), so the
reset (projectId=null, baseline hash=null) runs in the same tick.
Every subsequent setComponents/setWires/loadFiles fires onChange in
the hook, which now sees projectId=null and returns early. No PUT
ever goes out.
The reset is order-sensitive: it must run BEFORE the store mutations
or the hook would already have queued a save with the old projectId
before we cleared. Comment in the source spells this out so it
doesn't get reordered in a future refactor.
In-flight saves are not affected: buildSavePayload() snapshots state
before its `await updateProject(...)`, so a save that started right
before the example load still sends the user's pre-example state to
the right project. Worst case: the save completes after clear, and
the hook quietly returns idle.
Build verified (vite OSS+pro, 285 SEO pages).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Phase 4 of the OSS / pro split. The OSS image has no auth and no
server-side persistence — without this commit, the user's workspace
was ephemeral (lost on tab refresh). `.vlx` is a single-file JSON
snapshot of the entire workspace (boards, file groups, components,
wires, active board id) that the user can save to disk and reload
later.
New: utils/vlxFile.ts
- buildVlxPayload() / buildVlxBlob() — pure snapshot of the current
editor + simulator stores.
- triggerDownloadVlx({ name? }) — anchor-click download with a safe
filename. Returns the filename actually used.
- parseVlxFile(File) — async reader + validator. Checks
format === "velxio-project", version <= 1, and the required
arrays/objects are present. Throws VlxParseError with a human-
readable message on any issue.
- importVlxFile(File) — convenience wrapper that parses AND calls
useSimulatorStore.loadProjectState() with the result.
Format intentionally mirrors the server's POST /api/projects body so
a Pro user can export-from-pro and import-into-OSS losslessly (and
vice-versa once Pro adds an Export button — out of scope here).
lib/proSaveAction.ts: the default (no-overlay) implementation now
calls triggerDownloadVlx() instead of console.info'ing about the
missing handler. The Pro overlay still wins via installSaveActionImpl()
— Save in Pro keeps opening SaveProjectModal. The Save button in OSS
now actually saves.
components/editor/FileExplorer.tsx: new "Open .vlx" button next to
New + Save. Opens a hidden file input; confirms with the user before
replacing the workspace (loadProjectState is destructive); surfaces
VlxParseError messages via window.alert.
Verified with both builds:
- OSS-only: triggerSaveAction → download .vlx; FileExplorer shows
3 buttons (New, Open, Save).
- OSS + overlay: Pro's installSaveActionImpl overrides — Save opens
SaveProjectModal as before. Open .vlx still works (independent
button, not part of the save flow).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Rotating a part with the 90° button used to leave every wire pinned to
the pre-rotation pixel coordinates — the component visually unhooked
from its cables. Two paths were missing:
1. useSimulatorStore.updateComponent only triggered updateWirePositions
for x/y changes. A rotation went through properties.rotation, so
wires never recomputed.
2. calculatePinPosition didn't know about rotation. Even when called,
it returned the unrotated offset, so the new endpoints would still
have been wrong.
3. recordRotate (undo/redo) skipped updateWirePositions on both legs,
so Ctrl+Z after a rotate left the canvas inconsistent.
Fix:
- calculatePinPosition gets a 5th `rotation` argument. When non-zero,
it finds the .dynamic-component-wrapper ancestor in the DOM, reads
its offsetWidth/Height (layout-only, immune to CSS transforms) to
locate the wrapper centre, and applies a 2D rotation matrix around
that pivot. The wrapper top-left is recovered as (componentX - 4,
componentY - 6) to match the offset convention updateWirePositions
already uses.
- updateWirePositions and recalculateAllWirePositions read the per-
component rotation and thread it through.
- updateComponent recomputes wires whenever properties.rotation
changes, mirroring the existing x/y path.
- recordRotate.execute and .undo both call updateWirePositions so
Ctrl+Z keeps the canvas coherent.
Tests (pin-position-rotation.test.ts, 6 cases): unrotated identity,
90° (left edge → bottom), 180° (point reflection), 360° round-trip,
negative angles, and a store-level integration that rotates a fake
component and asserts wires[0].start moves to the rotated coordinate.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Implemented `i2c-esp32-real-firmware.test.ts` to test ESP32 I2C communication via backend and WebSocket.
- Created `load-example-transitions.test.ts` to ensure proper loading of examples between board-less and board-based contexts.
- Added `CircuitVerificationModal.tsx` to display circuit verification results before running simulations.
- Developed `circuitVerifier.ts` to perform pre-flight checks for circuit safety, identifying potential issues like short circuits and component overloads.
- Introduced minimal ESP32 I2C master sketch `esp32_i2c_writer.ino` for testing I2C transactions.
- Implement HD44780Decoder for decoding I2C commands to HD44780-compatible LCDs.
- Add bmp280_bridge_reader.ino to read BMP280 chip_id and status registers via I2C.
- Create i2c_scanner_multi.ino to scan I2C addresses and report responding devices.
- Introduce lcd_i2c_hello.ino to demonstrate basic LCD functionality with I2C.
- Implement pcf8574_bidirectional.ino to test bidirectional communication with PCF8574.
- Add pico_i2c_master_reader.ino for reading BMP280 from a Raspberry Pi Pico.
- Create rtc_lcd_clock.ino to display time from a DS1307 RTC on an I2C LCD.
- Implemented PinPickerDialog for selecting pins on touch devices.
- Added SelectionActionBar for managing selected items with touch actions.
- Created WireModeBanner to provide feedback during wire creation.
- Introduced useTouchDevice utility for detecting coarse pointer input.
- Refactored WireLayer to utilize useIsCoarsePointer for touch detection.
crypto.randomUUID() is only exposed on secure contexts (HTTPS, localhost,
127.0.0.1, ::1). When Velxio is self-hosted and accessed via a LAN IP over
plain HTTP (e.g. http://192.168.31.139:3080/), crypto.randomUUID is
undefined and any code path that calls it throws TypeError.
This silently broke ESP32 simulation start for self-hosters: the frontend
generates a UUID for the WS client_id when Run is clicked; the throw
rejected the promise before reaching the WS connect, so the backend
never got the start request — no worker spawned, logs empty, simulation
"didn't start" with no visible error.
Same root cause would also break the multi-file editor (createFile,
createFileGroup) on the same LAN-HTTP self-host setup, just less
observably.
Add a single generateUUID() helper that:
1. Uses crypto.randomUUID() when available (secure context fast path).
2. Falls back to crypto.getRandomValues() — which IS available in
non-secure contexts — to build a v4 UUID by hand.
3. Final fallback to Math.random() if even that is missing
(defensive — Web Crypto getRandomValues has been universal for
years).
Replace all 6 crypto.randomUUID() call sites:
- frontend/src/simulation/Esp32Bridge.ts (2 sites — getTabSessionId)
- frontend/src/store/useEditorStore.ts (4 sites — file IDs)
Reported by a self-hoster on OrangePi 5B accessing Velxio via LAN IP.
DevTools console showed:
TypeError: crypto.randomUUID is not a function
at Ph (...) at wh.connect (...) at startBoard (...)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The project save/load pipeline only persisted a single `board_type`, so
multi-board workspaces silently lost every board except the active one
on save, and wires referencing the dropped boards' IDs orphaned to the
canvas corner on reload. An audit of the production backup found 74/306
projects (24%) with at least one orphaned wire and 174/301 non-trivial
projects whose code was still the default Blink template — strong signal
that users save once and never re-save.
Backend
- Add `boards_json` column on `projects` with idempotent ALTER TABLE in
the lifespan migration list.
- New `FileGroup` schema + `file_groups` array on
ProjectCreate/Update/Response. Legacy `files`/`code` kept for back-compat.
- `project_files.py` now uses `{pid}/{groupId}/{filename}` subdirs via
`read_groups`/`write_groups`. Legacy flat layouts are auto-promoted on
read; legacy single-list `files` only updates the active group, leaving
other boards' files intact.
- `_persist_files_from_body` honors file_groups → files → code priority.
Frontend
- `useSimulatorStore.addBoard` accepts an optional `explicitId` so
saved board IDs can be restored verbatim (wires reference IDs literally).
- New `loadProjectState({boards, fileGroups, components, wires,
activeBoardId})` action: tears down current boards, recreates from the
payload, restores file groups atomically, recalculates wire positions
on the next frame, and refreshes the Interconnect.
- `useEditorStore.replaceFileGroups` for atomic multi-group restore.
- `SaveProjectModal` and `ProjectByIdPage`/`ProjectPage` now go through
`buildSavePayload` / `buildLoadPayload` (handles pre-backfill projects
by synthesising a default board from `board_type`).
Auto-save (#useAutoSaveProject hook)
- 2.5s debounced silent PUT triggered ONLY when an authenticated user
has a `currentProject` with a UUID. State hash detects real changes
vs. UI-only churn; baseline is reset on project load so the just-loaded
state isn't immediately re-saved.
- `beforeunload` flush via `fetch keepalive: true` (supports PUT +
credentials, survives unload).
- Compact status indicator in `AppHeader` (idle/dirty/saving/saved/error).
Backfill script (one-off, idempotent)
- `backend/scripts/backfill_boards_2026_05.py` populates `boards_json`
for legacy projects. Heuristic per project, based on which board IDs
the wires reference:
Case A — wires only ref 'arduino-uno' but board_type ≠ uno:
rename id→board_type and rewrite wire endpoints.
Case B — single-board normal: keep verbatim.
Case C — multi-board: recreate one board per distinct ref, infer
kind by stripping trailing -N suffix.
Also moves any flat files into the active board's group subdir.
Stdlib-only, runs from host or `docker exec`.
Docker
- `Dockerfile.standalone` now copies `backend/scripts/` into the image
so the backfill is callable via `docker exec velxio-app python
/app/scripts/backfill_boards_2026_05.py --apply`.
Verified locally on the restored production backup (363 projects):
33 Case A, 316 Case B, 14 Case C, 135 wire endpoints renamed, 0 orphans.
Re-running the script after apply skips all 363 (idempotent).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Implemented `esp32_spi_chip_demo.ino` to demonstrate SPI communication with a 74HC595 shift register.
- Created `esp32_uart_chip_demo.ino` for UART loopback testing with ROT13 transformation.
- Added Python tests for compiling chips and sketches, ensuring valid WASM output and successful compilation for various board families.
- Developed end-to-end tests for ESP32 with custom chips using I2C and SPI, validating synchronous communication through the backend.
- Introduced GPIO bridge tests to verify serial communication and GPIO state changes.
- Ensured all tests validate the expected behavior of the custom chips and their interaction with the ESP32 firmware.
https://github.com/kritishmohapatra/100_Days_100_IoT_Projects
- Introduced `_lib.py` containing shared validators for board support and static source analysis for MicroPython projects.
- Added `conftest.py` to configure pytest for the test suite, simplifying import paths.
- Created `NOT_SUPPORTED.md` files for two projects indicating they cannot be emulated in Velxio due to lack of source code.
- Implemented unit tests for the unsupported projects to verify the presence of the NOT_SUPPORTED marker and source preservation.
Fixes the user-reported bug where two RPi Pico W boards wired GP0↔GP1
running SerialPassthrough don't communicate. Replaces the broken
broadcast-style cross-board logic in addBoard (only routed AVR↔Pi3B,
ignored wires entirely, no RP2040↔anything path) with a wire-aware
Interconnect singleton.
Architecture: digital pin transitions are the lowest-common-denominator
abstraction. Each simulator's hardware peripherals (UART/I2C/SPI) and
bit-banging libraries (SoftwareSerial, software I2C) decode the
transitions naturally — propagate the pin and the protocols come for
free. For cross-process boards (ESP32 backend QEMU, Pi3B QEMU) a
byte-level shortcut is additionally enabled on hardware-UART pin
pairs to handle high-baud links over WebSocket latency.
Implementation:
- New simulation/Interconnect.ts singleton subscribes to wire/board
changes via the Zustand store. Handlers per tier: browser-sim →
pinManager.onPinChange, ESP32 → Esp32Bridge.sendPinEvent, Pi3B →
bridge.sendPinEvent. Re-entrancy guard via per-(board,pin) Set.
- New utils/boardProtocols.ts classifies pins (uart-tx, i2c-sda, etc.)
per board kind, used as optimization hint for the byte shortcut.
- types/wire.ts: added signalType field, exports WireSignalType /
WireColorMap (fixes a pre-existing TS import error in wireColors).
- Deleted the bridgeMap/simulatorMap broadcast forEach blocks in
addBoard. Initial board + future boards register with Interconnect
via setInterconnectRuntime + store subscription.
- PinManager.resetPinStates() helper for test isolation.
Tests (16 new files, 96 tests, all passing):
- Per-pair × per-protocol matrix: dual-arduino-digital,
dual-pico-digital, arduino-pico-digital, triple-pico-digital-chain,
dual-arduino-hw-uart, dual-arduino-software-serial,
arduino-pico-mixed-uart, arduino-esp32-uart, dual-esp32-uart,
pi3-pico-uart, arduino-pico-i2c, arduino-arduino-spi,
interconnect-routing, dual-arduino-multi-protocol (UART+I2C+SPI+
digital + concurrent), dual-pico-multi-protocol (UART0+UART1 alt+
I2C0+I2C1+SPI0+digital + 3-Pico star topology)
- Updated dual-pico-serial-passthrough to assert correct behaviour
- Backend test/multi_board_esp32/test_dual_esp32_serial.py for two
real QEMU instances (skip-graceful when lcgamboa lib absent)
Verified: 1107/1107 tests pass, zero regressions, vite build OK.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Track per-user, per-project, and per-board usage to inform pricing tier
decisions. Adds an admin dashboard with KPIs (DAU/WAU/MAU, totals,
success rate), time-series charts for compiles/runs, board family +
FQBN breakdowns, "board diversity" pie chart (key freemium signal),
top users/projects, and per-country breakdown via Cloudflare's
CF-IPCountry header. Admin can now also view private projects.
Backend:
- New UsageEvent table (append-only event log with user_id, project_id,
event_type, board_fqbn/family, country, error_kind, duration_ms)
- Aggregate counters on User (total_compiles/runs/errors, last_active,
signup_country, last_country) and Project (compile/run/update counts,
last_compiled/run timestamps) kept in sync by MetricsService for O(1)
dashboard reads
- 10 admin endpoints under /api/admin/metrics/{overview, timeseries,
boards, board-diversity, top-users, top-projects, countries,
users/{id}, projects/{id}}
- POST /api/metrics/run for client-side run telemetry
- Country detection via cf-ipcountry header (no DB / no API calls)
- Auto-migrations in lifespan for legacy DBs
Frontend:
- recharts-powered Dashboard tab with KPI cards and 4 charts
- New Boards tab with per-family + per-FQBN breakdown
- Country column with flag emoji on Users tab
- Top countries card on Dashboard
- compileCode now forwards project_id; Run button reports via WS
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Loading an analog-only example removes every board. The single-board
branch of loadExample then called setBoardType, which only maps over
existing entries in boards[] and silently did nothing when the array
was empty — components rendered but no board. Fall back to addBoard +
setActiveBoardId when there are no boards.
- Modified the index file to reflect the new naming convention for Velxio components.
- Changed JSX declarations to use 'velxio-' prefix for various components.
- Updated component overrides to replace 'wokwi-' with 'velxio-' for logic gates and other components.
- Adjusted SVG generation script to use 'velxio-' prefix for BMP280 and Raspberry Pi components.
- Marked submodules as dirty in QEMU and RP2040 libraries.
- Added .prettierignore and .prettierrc.json for consistent code formatting.
- Introduced InstrumentComponent with support for Voltmeter and Ammeter, including pin information handling.
fix: increase timeout for compilation requests to 180 seconds
refactor: call recalculateAllWirePositions after loading examples
chore: update subproject commit for rp2040js to dirty state
chore: update subproject commit for wokwi-elements to dirty state
- Implemented ExampleLoaderPage to load examples by ID from the URL.
- Added ExampleLoaderPage route to App component.
- Created ShareModal for sharing project links with visibility toggle.
- Updated UserProfilePage to include share button for user projects.
- Enhanced ExamplesGallery with a copy link button for examples.
- Introduced utility function loadExample to streamline example loading and library installation.
- Updated project visibility management in useProjectStore.
- Added styles for new components and buttons.
- Updated .gitignore to include Arduino compilation byproducts.
- Added tracking for simulation events: start, stop, and reset.
- Implemented tracking for library manager interactions, including library installations.
- Enhanced project management tracking with save and create project events.
- Integrated tracking for user authentication events: sign-up and login.
- Added tracking for CTA clicks on landing and SEO pages.
- Updated analytics utility functions to support new tracking events.
- Improved GitHub and Discord link tracking in the app header.
- Refactored existing components to utilize new tracking functions for better user engagement insights.
- Implemented ArduinoMegaSimulatorPage with detailed specifications, FAQs, and JSON-LD for SEO.
- Created ArduinoSimulatorPage featuring interactive components and a comprehensive FAQ section.
- Developed AtmegaSimulatorPage to simulate ATmega328P with full AVR8 emulation and included relevant FAQs.
- Introduced shared SEOPage.css for consistent styling across all simulator pages.
- Added useSEO utility for managing SEO metadata dynamically across pages.
- Implemented a simple LED blink program in C for the ESP32-C3, targeting RV32IMC architecture.
- Created a linker script to define memory layout for the ESP32-C3.
- Added build script to compile the blink program using the riscv32-esp-elf-gcc toolchain.
- Developed Esp32C3Simulator to emulate ESP32-C3 behavior in the browser, including GPIO and UART functionality.
- Implemented utility functions to parse ESP32 flash images and handle loading of binary data.
- Included disassembly output for debugging purposes.
- Added necessary test fixtures for the blink example.
- Implemented ATtiny85 visual component with DIP-8 layout and built-in LED.
- Added Raspberry Pi Pico W web component using official SVG and pin mapping.
- Created RISC-V Board visual component with SOP-20 style and built-in LED.
- Introduced RiscVCore class for minimal RV32I ISA interpreter with memory model.
- Developed RiscVSimulator class for CH32V003-compatible simulator with UART and GPIO support.
- Updated subproject commits for qemu-lcgamboa, rp2040js, and wokwi-elements to dirty state.
- Updated wire structure to replace control points with waypoints for better handling of wire paths.
- Introduced new utility functions for wire hit detection and rendering segments.
- Enhanced wire creation process to support dynamic waypoints and color assignment.
- Implemented a new ESP32 worker for improved simulation handling.
- Added utility functions for generating orthogonal paths and auto-coloring wires based on pin names.
- Improved compatibility with existing projects by ensuring backward compatibility with wire data structures.
- Added ESP32 emulation plan and architecture documentation.
- Created `esp_qemu_manager.py` for managing ESP32 QEMU instances.
- Modified backend API routes to support ESP32 firmware loading and GPIO handling.
- Introduced `Esp32Bridge.ts` for frontend communication with ESP32 instances.
- Refactored simulator store to support multiple boards, including Raspberry Pi and Arduino.
- Created `RaspberryPi3Bridge.ts` for WebSocket communication between frontend and backend for Raspberry Pi.
- Updated QEMU manager to handle multiple serial ports for Raspberry Pi GPIO communication.
- Enhanced SimulatorCanvas to render multiple boards and manage wire routing between them.
- Implemented board picker modal for selecting and adding boards to the canvas.
- Updated editor to support multiple file groups per board.
- Added migration logic for loading old project formats into the new multi-board structure.
- Ensured backward compatibility with existing components and functionality.
- Introduced new BoardKind types for Raspberry Pi 3B and updated BoardInstance interface.
- Added BOARD_KIND_LABELS and BOARD_KIND_FQBN mappings for new board types.
- Implemented physical to BCM GPIO mapping for Raspberry Pi 3B in boardPinMapping utility.
- Updated BOARD_COMPONENT_IDS to include Raspberry Pi 3B.
- Enhanced isBoardComponent function to support new board type.
- Modified boardPinToNumber function to handle pin mapping for Raspberry Pi 3B.