The esp32/s3/c3 MicroPython bins were v1.20.0 (April 2023) — built by
micropython.org on IDF 4.4, three IDF generations behind the compile
pipeline and the engines' own validation corpus (both IDF 5.5), and two
behind the C6 bin (already v1.28). That drift is what broke I2C on the
S3: the engines decode the IDF 5.x driver sequences, and the v1.20 image
drove them the 4.4 way.
All four families now ship v1.28.0 (2026-04-06, IDF 5.x). Remote URLs
and cache keys move together, so a browser holding the old bin in
IndexedDB misses the new key and fetches v1.28 on its own. The new
images all declare 4 MB flash — padToFlashSize's floor exactly (the old
S3 bin declared 8 MB).
Validated cold on each engine (boot -> REPL, i2c.scan finds an attached
slave, WLAN scan/connect/DHCP; S3 additionally quad-PSRAM with a
multi-MB heap) and in the app (scan [60] on esp32/s3/c3, the ssd1306
gallery example drawing). Companion engine release: esp32s3js v1.16.0
(I2C interrupts on both cores, quad-PSRAM data plane). Pin.toggle() and
three years of upstream fixes come along; the v1.20 Pin.toggle note in
the editor seed is now history only.
Residual risk, flagged not fixed: the OSS QEMU self-host path (no JS
engines) now boots v1.28 under QEMU — unvalidated here, velxio.dev does
not exercise it.
The editor seeded a freshly placed board from its FAMILY: the Arduino
LED_BUILTIN blink, the Pico Pin(25) MicroPython blink, or the Raspberry
Pi RPi.GPIO script. None of those run on a board that has no such LED,
no RPi.GPIO and its own vendor library, so the first Run failed on a
board the user had not touched yet.
ProBoardDef gains defaultFiles (per language mode, plus 'python' for the
QEMU-Linux guests) and defaultLibraries; addBoard and setBoardLanguageMode
prefer the board's own seed over the family default, and the seeded
libraries land in the board's compile manifest.
Also fix the MicroPython family fallback: it recognised an ESP32 by
'esp32' appearing in the group id, so an overlay ESP32 whose kind carries
no such substring (m5stack-core, cardputer-adv) was seeded the Pico's
Pin(25) blink - a dead pin on both. It now consults the board's declared
esp32Family too.
Two things went wrong when the window was small and the AI chat docked:
1. Libraries / Output painted over the board selector. The editor zone
has min-width: max-content, but its child .editor-toolbar-wrapper is
an inline-size query container, and size containment makes it
contribute zero intrinsic width — so the floor resolved to nothing,
flexbox squeezed the zone under its buttons and the bar never got to
wrap. Containment is now off for the in-bar mount (the wrapper keeps
it for its standalone mobile mount); the two label collapses that
depended on it are re-keyed to the unified-toolbar container at the
same thresholds the canvas controls use (1010 / 905px), so the row
degrades in step and, when it truly cannot fit, wraps instead.
2. The explorer / Code / Both / Circuit segmented toggle now hides once
the shared bar is under 760px (its inline display moved to CSS so a
container query can do that). Every switch it had is a checkmarked
row in the View menu: File Explorer, and Code / Both / Circuit as a
radio group under a View mode label. explorerOpen moves from
EditorPage state into useEditorStore so the menu can read it.
deleteFileGroup left editorStore.activeGroupId dangling at the removed
group: Monaco (and agent writes) kept editing a group compile never reads,
so a stale same-named sketch.ino shipped instead of the code on screen
(the 'leftover template Blink built for 35 minutes' failure). The pointer
now re-targets a surviving group, and compile re-points the editor when
the two pointers diverge (with a visible warning log).
compiledProgram is no longer serialised into boards_json: the firmware
blob was 99.99% of a typical ESP32 save (a bare board already ~1.04 MB),
pushing every real project against the request-size ceiling, and a
restored binary is stale the moment the code differs. Loaders still
accept it from old rows.
File names may now carry '/' paths; the explorer renders each board group
as a collapsible folder tree (folders first, files in group order, CSS-var
indentation because .fe-file-item pins padding with !important). New-folder
buttons on the board header and per-folder hover actions (new file here,
new subfolder, delete with confirm when files are inside; a folder holding
every file of the group cannot be deleted - groups keep >= 1 file).
Model: names are the source of truth; only EMPTY folders are tracked
(folderGroups per group) so they survive until a file lands in them, then
materialise into the name prefix. Round-trips through .vlx (optional
folderGroups field, laxly validated), the auth stash draft, and
loadProjectState. Examples gain boards[].files so a single board can ship
a full multi-file tree (first entry = main sketch).
Backend: the arduino-cli sketch writer now creates subdirectories for
'/'-pathed names and REJECTS names that resolve outside the sketch dir
('..' traversal) - previously it crashed on the former and wrote outside
the tmp dir on the latter.
QEMU-Linux boards used three competing file surfaces (workspace group
with a meaningless sketch.ino/libraries.json, the VFS panel with its
Upload button, and the Pi workspace's own editor). Now they behave like
every other board:
- the editor file group defaults to script.py for ANY Pi-family kind
(kind-based check via isPiBoardKind, not the old raspberry-pi- string)
- the libraries.json manifest row is hidden for Pi boards
- EditorPage always renders Monaco; the RaspberryPiWorkspace swap is
gone
- the bottom serial panel renders the interactive xterm (PiTerminal,
now seeded with session history) for running Pi boards
- example vfsFiles load into the editor group (single source of truth);
the run path uploads the group into the guest home
- Run on a booted guest re-runs without the 45 s reboot (Ctrl-C +
re-upload + run); starting a Pi board pops the terminal open
- piSyncAndRunScript/piRerunScript exported from the store; auto-run
now applies to the whole family (guestHome/autoRun overridable)
Adds a third entry to the board language selector next to Arduino C++
and MicroPython: ESP-IDF. In this mode the user writes a plain ESP-IDF
project — app_main() entry point, FreeRTOS + driver APIs — and the
backend compiles it through the same ESP-IDF toolchain it already uses
for ESP32 Arduino sketches, just without the arduino-esp32 component.
Backend:
- CompileRequest.language ('espidf') threaded through the sync + async
compile paths and folded into the dedup job key (language='arduino'
and omitted hash identically so old clients keep dedupping).
- espidf_compiler: pure_idf flag. User files are written into main/
as-is (no Arduino.h wrap, no velxio_compat.h, Arduino library
resolution skipped), ARDUINO_ESP32_PATH is dropped from the build env
and VELXIO_PURE_SKETCH raised so the template CMake compiles the
user's own sources via a glob branch. Pure builds get their own
persistent build-dir variant through the eff_hash fold.
- QEMU WiFi compat for IDF-style code: esp_wifi.h/esp_wifi_init
detection sets has_wifi, and literal #define SSID/PASS plus
wifi_config_t designated initializers are normalized to the QEMU AP.
- CONFIG_ARDUINO_* lines are stripped from sdkconfig.defaults in pure
mode (the symbols don't exist without the arduino component).
Frontend:
- LanguageMode gains 'espidf'; BOARD_SUPPORTS_ESPIDF covers the ESP32
family (Xtensa, S3, C3). Toolbar shows the option only for those.
- Switching modes seeds a main.c blink skeleton (app_main + gpio
driver), mirroring the MicroPython main.py flow.
- compileCode sends language='espidf'; run/stop paths are unchanged
(the QEMU worker consumes the same merged flash image).
- New gallery example: esp32-idf-blink (LED + resistor on GPIO 2).
Tests: unit coverage for the build-env switch, IDF wifi normalization,
job-key variance, file-group seeding and the new example; verified
end-to-end in a container from the prod image (pure build produces a
bootable flash image; Arduino-mode build unchanged, same variant hash).
(1) The explorer's per-board manifest entry is renamed velxio.json -> libraries.json
and clicking it now opens a READ-ONLY JSON view of that board's declared libraries
(board.libraries) in the editor, instead of the modal. New editor state
manifestViewBoardId: when set, CodeEditor renders a read-only Monaco showing
{libraries:[...]} live; opening/activating any real file clears it. No file is
added to the workspace, so nothing touches compile or save. Library actions are
done in the Library Manager modal (toolbar button).
(2) Drop the 'Uninstall' button for shared index/cache libraries — you can't
uninstall a copy everyone shares (content-addressed cache). Only your own custom
.zip uploads keep a 'Remove' (per-user store). Index libs: just Add to / In project.
A programmable custom-chip (a CPU emulator that runs a ROM/program, e.g. the
Z80 or 8080) now keeps its program (larson.s, chaser.c, ...) in a dedicated
editor file group — group-chip-<chipId> — rendered as its own collapsible
section in the file explorer, exactly like each board owns its sketch group.
Behaviour/driver chips and predefined chips carry no programFile and get no
group; they stay editable only in the chip designer.
Fixes two reported issues on the Z80 examples:
- /example/z80-larson-no-board: the board-less chip example now opens its
program (larson.s) as the active group, editable on the left — previously
the editor showed but no file appeared.
- /example/z80-led-chaser-c: the chip program (chaser.c) no longer shows as
a sibling tab inside the Arduino sketch group; it sits in its own chip
section instead. The board group shows only sketch.ino.
Details:
- useEditorStore: chipFileGroupId()/CHIP_GROUP_PREFIX helpers.
- loadExample: seedChipProgramGroups() routes each chip's programFile into its
own group (seeded from the example files), sweeps stale chip groups, keeps
the program OUT of the board group, and for a board-less chip example makes
the chip group active so the program is the editable file shown.
- EditorToolbar.prepareCustomChips: resolves the program from the chip's own
group (falls back to board files for older projects) before assembling ROM.
- FileExplorer: renders one collapsible section per programmable chip with an
IC icon; clicking switches the editor to the chip group. Lazy-creates a
group for chips dropped on the canvas.
- projectPayload + vlxFile: serialise chip groups alongside board groups and
include them in the dirty-check hash, so chip-program edits persist on
save / autosave / .vlx export and round-trip via replaceFileGroups on load.
- Regression tests for board-less + board+chip routing and stale-group sweep.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Changes that ship to OSS — all benign for self-hosters, but most are
extension points the velxio-prod overlay (and any private fork) needs to
plug an in-editor AI chat into the page.
Editor:
- 3-way view-mode toggle (code / both / circuit) in the unified toolbar.
Lets users hide a pane to give a right-docked sidebar (e.g. the AI
chat overlay) more breathing room. Persisted in useEditorStore.
- Default file explorer narrower (210 → 165 px); min 110.
- Removed the redundant `tb-board-pill` (icon + "Editing: X" tooltip);
the BoardSelector dropdown elsewhere already shows the active board.
- Inlined Import/Export/Upload-firmware buttons; the 3-dot overflow
menu gave up too much discoverability. Removed dead overflow state.
Simulator:
- Fix: global Delete/Backspace handler in SimulatorCanvas no longer
fires when the event target is an INPUT/TEXTAREA/SELECT/contentEditable
— affected any in-page text field, not just the chat overlay.
Overlay extensibility:
- New `data-velxio-slot="agent-chat"` at the bottom of EditorPage so
pro overlays can portal a chat panel into the editor without
forking the page.
- vite.config.ts: preserveSymlinks=true when VITE_PRO_BUILD is set.
Lets local-dev junctions (overlay tree → frontend/src/pro) resolve
bare imports back to the OSS node_modules without resolving symlinks.
Deps:
- Added react-markdown + remark-gfm (rendered chat output) and
@google/genai + zod (overlay agent loop). Tree-shaken from the OSS
bundle when no pro code imports them.
gitignore:
- Ignore backend/app/pro/ and frontend/src/pro/ junctions used by
developers running a private overlay against the OSS dev server.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
crypto.randomUUID() is only exposed on secure contexts (HTTPS, localhost,
127.0.0.1, ::1). When Velxio is self-hosted and accessed via a LAN IP over
plain HTTP (e.g. http://192.168.31.139:3080/), crypto.randomUUID is
undefined and any code path that calls it throws TypeError.
This silently broke ESP32 simulation start for self-hosters: the frontend
generates a UUID for the WS client_id when Run is clicked; the throw
rejected the promise before reaching the WS connect, so the backend
never got the start request — no worker spawned, logs empty, simulation
"didn't start" with no visible error.
Same root cause would also break the multi-file editor (createFile,
createFileGroup) on the same LAN-HTTP self-host setup, just less
observably.
Add a single generateUUID() helper that:
1. Uses crypto.randomUUID() when available (secure context fast path).
2. Falls back to crypto.getRandomValues() — which IS available in
non-secure contexts — to build a v4 UUID by hand.
3. Final fallback to Math.random() if even that is missing
(defensive — Web Crypto getRandomValues has been universal for
years).
Replace all 6 crypto.randomUUID() call sites:
- frontend/src/simulation/Esp32Bridge.ts (2 sites — getTabSessionId)
- frontend/src/store/useEditorStore.ts (4 sites — file IDs)
Reported by a self-hoster on OrangePi 5B accessing Velxio via LAN IP.
DevTools console showed:
TypeError: crypto.randomUUID is not a function
at Ph (...) at wh.connect (...) at startBoard (...)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The project save/load pipeline only persisted a single `board_type`, so
multi-board workspaces silently lost every board except the active one
on save, and wires referencing the dropped boards' IDs orphaned to the
canvas corner on reload. An audit of the production backup found 74/306
projects (24%) with at least one orphaned wire and 174/301 non-trivial
projects whose code was still the default Blink template — strong signal
that users save once and never re-save.
Backend
- Add `boards_json` column on `projects` with idempotent ALTER TABLE in
the lifespan migration list.
- New `FileGroup` schema + `file_groups` array on
ProjectCreate/Update/Response. Legacy `files`/`code` kept for back-compat.
- `project_files.py` now uses `{pid}/{groupId}/{filename}` subdirs via
`read_groups`/`write_groups`. Legacy flat layouts are auto-promoted on
read; legacy single-list `files` only updates the active group, leaving
other boards' files intact.
- `_persist_files_from_body` honors file_groups → files → code priority.
Frontend
- `useSimulatorStore.addBoard` accepts an optional `explicitId` so
saved board IDs can be restored verbatim (wires reference IDs literally).
- New `loadProjectState({boards, fileGroups, components, wires,
activeBoardId})` action: tears down current boards, recreates from the
payload, restores file groups atomically, recalculates wire positions
on the next frame, and refreshes the Interconnect.
- `useEditorStore.replaceFileGroups` for atomic multi-group restore.
- `SaveProjectModal` and `ProjectByIdPage`/`ProjectPage` now go through
`buildSavePayload` / `buildLoadPayload` (handles pre-backfill projects
by synthesising a default board from `board_type`).
Auto-save (#useAutoSaveProject hook)
- 2.5s debounced silent PUT triggered ONLY when an authenticated user
has a `currentProject` with a UUID. State hash detects real changes
vs. UI-only churn; baseline is reset on project load so the just-loaded
state isn't immediately re-saved.
- `beforeunload` flush via `fetch keepalive: true` (supports PUT +
credentials, survives unload).
- Compact status indicator in `AppHeader` (idle/dirty/saving/saved/error).
Backfill script (one-off, idempotent)
- `backend/scripts/backfill_boards_2026_05.py` populates `boards_json`
for legacy projects. Heuristic per project, based on which board IDs
the wires reference:
Case A — wires only ref 'arduino-uno' but board_type ≠ uno:
rename id→board_type and rewrite wire endpoints.
Case B — single-board normal: keep verbatim.
Case C — multi-board: recreate one board per distinct ref, infer
kind by stripping trailing -N suffix.
Also moves any flat files into the active board's group subdir.
Stdlib-only, runs from host or `docker exec`.
Docker
- `Dockerfile.standalone` now copies `backend/scripts/` into the image
so the backfill is callable via `docker exec velxio-app python
/app/scripts/backfill_boards_2026_05.py --apply`.
Verified locally on the restored production backup (363 projects):
33 Case A, 316 Case B, 14 Case C, 135 wire endpoints renamed, 0 orphans.
Re-running the script after apply skips all 363 (idempotent).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Implemented handshake tests to validate initial bus state and register responses.
- Created end-to-end tests for Pico W LED blinking using MicroPython firmware.
- Added SDPCM framing tests to ensure proper encoding and decoding of control frames.
- Developed IOCTL tests to verify command responses and state changes in the emulator.
- Established a full lifecycle test for WiFi operations, including scanning, connecting, and packet handling.
- Introduced TypeScript configuration for test files to ensure compatibility and strict type checking.
- Modified the index file to reflect the new naming convention for Velxio components.
- Changed JSX declarations to use 'velxio-' prefix for various components.
- Updated component overrides to replace 'wokwi-' with 'velxio-' for logic gates and other components.
- Adjusted SVG generation script to use 'velxio-' prefix for BMP280 and Raspberry Pi components.
- Marked submodules as dirty in QEMU and RP2040 libraries.
- Added .prettierignore and .prettierrc.json for consistent code formatting.
- Introduced InstrumentComponent with support for Voltmeter and Ammeter, including pin information handling.
Extends MicroPython support (Phase 2) to ESP32 Xtensa boards running on
QEMU. Firmware is downloaded from micropython.org, cached in IndexedDB,
and loaded into QEMU. User code is injected via the raw-paste REPL
protocol after the MicroPython REPL boots.
- Create Esp32MicroPythonLoader.ts for firmware download/cache
- Add raw-paste REPL injection (Ctrl+A → Ctrl+E → code → Ctrl+D) to Esp32Bridge
- Extend loadMicroPythonProgram in store for ESP32 path
- Add ESP32 default MicroPython content (GPIO 2 blink)
- Simplify SerialMonitor Ctrl+C/D to work for all MicroPython boards
- Bundle fallback firmware for ESP32 and ESP32-S3
- Add all ESP32 board variants to SerialMonitor tab maps
Closes#3 (Phase 2)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Implements MicroPython emulation for Raspberry Pi Pico boards running
entirely in the browser using rp2040js. Users can toggle between
Arduino C++ and MicroPython modes via a language selector dropdown.
Key changes:
- Add LanguageMode type and BOARD_SUPPORTS_MICROPYTHON to board types
- Create MicroPythonLoader.ts: UF2 firmware parser, LittleFS filesystem
builder (via littlefs-wasm), IndexedDB firmware caching
- Extend RP2040Simulator with loadMicroPython() method using USBCDC for
serial REPL instead of UART
- Add setBoardLanguageMode and loadMicroPythonProgram store actions
- Update EditorToolbar with language toggle and MicroPython compile flow
- Enhance SerialMonitor with REPL label, Ctrl+C/D support
- Bundle MicroPython v1.20.0 UF2 firmware as fallback in public/firmware/
- Update useEditorStore to create main.py default for MicroPython mode
Closes#3
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Closes#81
- Add `codeChangedSinceLastCompile` dirty flag to useEditorStore
- Play button now triggers compilation automatically when no compiled
program exists or code has changed since last compile
- Show compilation progress during auto-compile before run
- If compilation fails, show errors instead of running stale code
- Keep separate Compile button for manual compile-only workflow
- Play button always enabled (disabled only while running/compiling)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Introduced new BoardKind types for Raspberry Pi 3B and updated BoardInstance interface.
- Added BOARD_KIND_LABELS and BOARD_KIND_FQBN mappings for new board types.
- Implemented physical to BCM GPIO mapping for Raspberry Pi 3B in boardPinMapping utility.
- Updated BOARD_COMPONENT_IDS to include Raspberry Pi 3B.
- Enhanced isBoardComponent function to support new board type.
- Modified boardPinToNumber function to handle pin mapping for Raspberry Pi 3B.
- Add LoginPage and RegisterPage for user authentication.
- Create UserProfilePage to display user projects.
- Implement ProjectPage for viewing and editing individual projects.
- Introduce authService for handling user login, registration, and session management.
- Add projectService for managing project data retrieval and manipulation.
- Enhance EditorPage with file management capabilities and save prompts.
- Introduce Zustand stores for managing authentication, editor state, and project state.
- Add reserved usernames utility to prevent certain usernames during registration.
- Update compilation service to handle multiple files for Arduino sketches.
- Added SimulatorCanvas component for rendering the simulator interface.
- Integrated Wokwi components (Arduino, LED, Resistor, Pushbutton, Potentiometer) into the simulator.
- Created PinManager to handle pin state changes and notifications.
- Developed AVRSimulator class for emulating Arduino Uno functionality.
- Implemented hex file loading and compilation service.
- Added CSS styles for the simulator interface.
- Established Zustand stores for managing editor and simulator states.
- Created utility functions for parsing Intel HEX format.
- Set up Vite configuration for the frontend project.
- Added batch scripts for starting backend and frontend servers, and updating Wokwi libraries.