The PartSimulationRegistry handler for 'analog-joystick' was reading
`el.xValue` / `el.yValue` and computing `(value / 1023) * vcc` as if the
component were a potentiometer producing a raw 0..1023 reading. It is
not — `@wokwi/elements/analog-joystick-element` emits xValue / yValue as
a tri-state DIRECTION signal:
* xValue = -1 → "left" (mousedown on left zone)
* xValue = 0 → centered (mouseup snap-back)
* xValue = +1 → "right" (mousedown on right zone)
(same for yValue with up/down)
`(±1) / 1023 ≈ ±0.001`, so the ADC channel sat at ~0 V no matter which
directional zone was clicked. Center-button clicks worked because that
path is digital (`setPinState(SEL, …)`) and bypasses the analog map.
Fix:
* Tri-state → voltage with explicit map: -1 → 0V, 0 → Vcc/2, +1 → Vcc.
* Vcc was hardcoded to 5V for "not RP2040" — wrong for ESP32 / S3 /
Nano-ESP32 / etc., which all run at 3.3V like the Pi Pico. Detect
ESP32 via the BridgeShim's `setAdcVoltage` method and select 3.3V
for everything that isn't pure AVR.
Reported on /example/esp32-joystick where center-button-only worked but
directional zones did nothing. Verification via Chrome MCP after deploy.
rp2040js runs at ~50% real time, so a TFT frame burst (fillRect sky +
fillRect floor + many drawFastVLine for walls + HUD) often takes longer
than 16 ms to drain through the SPI pipeline. Painting on every rAF
captured mid-burst snapshots that the next sky fill immediately
clobbered, so the canvas only ever showed the last few pixels written
before each tick — most visibly the raycaster examples rendering 2-3
wall columns instead of 160.
Strategy: each SPI pixel write resets a 16 ms idle timer. We paint only
after that period of silence (a real frame boundary), with a 100 ms
hard cap so continuous-write sketches still update.
Also adds test/pico_doom_demo/raycaster-perf.mjs — a puppeteer-based
profiler that reports CPU step rate, SPI throughput, per-pixel cost,
and paint rate. Run with the dev backend + frontend up:
node test/pico_doom_demo/raycaster-perf.mjs
After the fix the Doom raycaster paints at the sketch's natural 10 FPS
with full frames (was 29 fps of mid-burst snapshots).
RGB LED: each of R/G/B channels prefers the resolver subscription so
the LED works correctly when fed through a P-MOSFET high-side switch
or a BJT driver. PWM override (analogWrite) keeps using the integer
pin number through pinManager.onPwmChange — duty cycle handling isn't
yet exposed on PinResolver.
Buzzer: the HIGH/LOW edge subscription (tone() going active) now
flows through the resolver when available. Same PWM caveat — the
onPwmChange hook stays on the raw pin number to track when duty
drops to 0 and stops the oscillator.
Both fall back to pinManager.onPinChange when the resolver isn't
provided (tests / Phase-0-less builds).
Phase 5 progress: 19 of ~22 handlers migrated. Remaining handlers
are pushbutton / switch (input-only — no migration needed) and the
protocol-driven sensors (DHT, BMP, SPI/I2C/UART — stay event-level).
This is effectively the migration plateau.
260 tests pass across simulation-parts, component-to-spice,
mixed-mode-bjt-switch, logic-gate, flip-flop, and examples-digital.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The MADCTL handler in 6edc715 applied MX/MY/MV as three independent
flags, then mirrored physX/physY post-swap. That double-applies the
mirror for setRotation(3) (which Adafruit sends as MX|MY|MV|BGR=0xE8):
expected formula for rotation 3 is
physX = 239 - curY
physY = curX
but the flag-by-flag approach computed
physX = 239 - curY (correct by coincidence)
physY = 319 - curX (mirrored — should be just curX)
so every landscape-rot-3 sketch rendered horizontally flipped. The
user's Pico Doom title screen looked mirrored even after the previous
fix landed.
Replaced with an explicit per-rotation table derived from
Adafruit_ILI9341's setRotation() source:
rot 0 MX|BGR : (curX, curY)
rot 1 MV|BGR : (curY, 319 - curX)
rot 2 MY|BGR : (239 - curX, 319 - curY)
rot 3 MX|MY|MV|BGR : (239 - curY, curX)
Selects the case based on (madMV, madMX, madMY) bits, which is
straightforward because Adafruit only emits these 4 specific values.
Other drivers that set arbitrary MADCTL combinations (e.g. with the ML
or MH bits) still fall through to the closest of the four — good
enough for the screens we actually run.
Build verified (vite OSS+pro, 285 SEO pages).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The ILI9341 emulator hardcoded SCREEN_W=240 SCREEN_H=320 and silently
ignored every command except CASET/PASET/RAMWR/SWRESET. The block
comment even bragged about it ("All others are silently accepted —
init sequences, DISPON, MADCTL…").
That's fine for portrait sketches, but every landscape demo —
including the new Pico Doom raycaster — calls tft.setRotation(1) or
setRotation(3). Adafruit_ILI9341 translates those into MADCTL 0x36
with the MV (row/column exchange) bit set, then issues CASET windows
with X∈[0..319] and PASET windows with Y∈[0..239]. The emulator's
bounds check `curX > colEnd` would let curX reach 319, but the
buffer write `id.data[(curY*240 + curX)*4]` would land in a slot
that belongs to a different row — and worse, the SCREEN_W=240
ceiling silently truncated everything past column 239. Net result:
black screen for any rotated sketch.
Fix: parse MADCTL (0x36) and treat CASET/PASET as LOGICAL coordinates.
At pixel-write time, remap (curX, curY) → physical (px, py) using the
MV/MX/MY bits, then write into the still-physical 240×320 imageData.
SWRESET resets MADCTL back to portrait defaults (matches the
datasheet's reset semantics).
MADCTL bit Mask Meaning
D7 MY 0x80 row mirror
D6 MX 0x40 column mirror
D5 MV 0x20 swap X/Y (landscape)
Verified by rebuilding (vite OSS+pro). The fix is data-flow only —
no API change, no new dependency. Pico Doom should now actually
render its title screen + raycast frames in /examples on the
raspberry-pi-pico board.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Previous fix added an ESP32-specific code path inside ili9341Simulation
to subscribe to the QEMU worker's spi_event stream. That made the LCD
work on ESP32-CAM but left the underlying issue unsolved: every other
SPI part (custom chips, future SD-card emulators, the SSD168x ePaper
already in the codebase) would also need its own per-board branching.
The right shape: every simulator exposes a `.spi` member matching the
SAME SpiBusLike interface, and SPI parts hook .spi.onByte without
caring which board they're attached to. AVRSimulator already had
this — now everything else does too.
frontend/src/simulation/SpiBus.ts (new)
Defines the contract — `onByte: (mosi) => void | null` plus
optional `completeTransfer(miso)`. Documents the single-listener
semantics that AVR has had since day one.
frontend/src/store/useSimulatorStore.ts
Esp32BridgeShim gets a lazy `.spi` getter that wraps
bridge.onSpiByte (the per-byte WS event from the QEMU worker).
completeTransfer is a no-op because the worker drives MISO via
its own _spi_response global. Covers ESP32 (Xtensa), ESP32-S3,
ESP32-CAM, ESP32-C3 — every kind that routes through Esp32Bridge.
frontend/src/simulation/RP2040Simulator.ts
Adds a lazy `.spi` getter that re-routes rp2040.spi[0].onTransmit
through the adapter. Default loopback (the prior behaviour) is
preserved when no part has accessed `.spi` yet — only consumers
that opt in see their handler invoked. Covers Pico and Pico W.
frontend/src/simulation/parts/ComplexParts.ts
ili9341Simulation no longer has an ESP32 special case. Single
code path: `simulator.spi.onByte = handler`. Works on AVR,
RP2040, all ESP32 variants. Same pattern is now available to
every future SPI part — ssd1306, sd-card, oled, etc.
The Esp32Bridge.ts spi_event field-name fix from 6afa62e (msg.data.event
instead of the non-existent msg.data.data) stays in place — that's what
makes the per-byte stream actually arrive in the bridge.
Verified: ILI9341 + ESP32-CAM gallery example renders the live webcam
preview after a hard refresh. The same simulation code works on Arduino
Uno + ILI9341 (the existing ili9341-test-sketch in example_zip).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The ILI9341 part simulation only hooked AVR's SPI peripheral. For
ESP32 the simulator is Esp32BridgeShim (no .spi member), so
attachEvents bailed early and the LCD stayed black even though the
firmware was driving SPI traffic correctly.
The QEMU worker already emits per-byte spi_event WS messages
(see backend/app/services/esp32_worker.py::_on_spi_event), and the
Esp32Bridge already had an onSpiEvent hook — but the bridge was
reading msg.data.data (a non-existent field) instead of decoding
the worker's {bus, event, response} format. Fixed.
Two changes:
1. Esp32Bridge.ts: decode the spi_event payload correctly. The
worker encodes byte transfers as `mosi << 8` (op = low byte = 0x00)
and CS-line changes as `((cs<<1)|level) << 8 | 0x01` (op == 0x01).
Added onSpiByte (per-byte) and onSpiCsChange callbacks alongside
the existing onSpiEvent for backwards compat.
2. ComplexParts.ts ili9341Simulation: detect Esp32BridgeShim via
`getBridge()` duck-type check. When present, subscribe to
bridge.onSpiByte and feed bytes into the same processCommand /
processData pipeline used by the AVR path. DC tracking via
pinManager.onPinChange already works for ESP32 because the bridge
fires triggerPinChange on every gpio_change WS event.
Verified end-to-end: ESP32-CAM + ILI9341 example in the gallery now
renders the live webcam preview to the simulated TFT (160×120 RGB565
centered in the 320×240 panel) at ~3-4 fps.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Modified the index file to reflect the new naming convention for Velxio components.
- Changed JSX declarations to use 'velxio-' prefix for various components.
- Updated component overrides to replace 'wokwi-' with 'velxio-' for logic gates and other components.
- Adjusted SVG generation script to use 'velxio-' prefix for BMP280 and Raspberry Pi components.
- Marked submodules as dirty in QEMU and RP2040 libraries.
- Added .prettierignore and .prettierrc.json for consistent code formatting.
- Introduced InstrumentComponent with support for Voltmeter and Ammeter, including pin information handling.
- Replaced syncStoreProperty function with emitPropertyChange to decouple parts from Zustand store.
- Updated relay component mapping to ensure proper handling of coil and contact states.
- Added new test cases for half-wave rectifier and relay-controlled LED to ensure correct functionality.
- Introduced InlineComponentSVGs for schematic-style icons of various components.
- Updated submodule references for qemu-lcgamboa, rp2040js, and wokwi-elements to indicate dirty state.
- Implement `ammeter-waveform.test.ts` to validate AC readings from a sine wave source.
- Create `capacitor-charge-transient.test.ts` to test the charging response of an RC circuit driven by a microcontroller pin.
- Introduce `esp32-rectifier-integration.test.ts` for testing rectifier behavior using QEMU and ESP32.
- Add helper functions in `esp32RectifierE2E.ts` for the rectifier test harness.
- Develop `voltmeter-waveform.test.ts` to ensure correct AC and DC readings from a sine wave source.
- Implement unit tests for waveform statistics in `waveform-stats.test.ts` to validate RMS, mean, peak, and interpolation functions.
- Create `waveformStats.ts` to provide statistical functions for time-domain waveform analysis.
- Added board-agnostic sensor registration methods in RP2040Simulator.
- Enhanced ComplexParts to handle LEDC PWM duty updates for ESP32.
- Updated ProtocolParts to check if the simulator handles sensor protocols natively, delegating to backend if applicable.
- Introduced pre-registration of sensors in useSimulatorStore for ESP32 to prevent race conditions.
- Added tests for ESP32 DHT22 sensor registration flow, ensuring proper delegation and fallback mechanisms.
- Created tests for ESP32 Servo and Potentiometer interactions, verifying PWM subscriptions and ADC handling.
- Implemented SensorControlPanel component to allow real-time adjustments of sensor values during simulation.
- Introduced SensorUpdateRegistry for communication between UI and simulation.
- Added configuration for various sensors including sliders and buttons for user interaction.
- Enhanced existing sensor parts to support updates from SensorControlPanel.
- Created CSS styles for the SensorControlPanel layout and controls.
- Introduced new SensorParts.ts to handle various sensors including tilt switch, temperature sensor, gas sensor, flame sensor, heart beat sensor, and sound sensors.
- Implemented stepper motor simulation with full-step decoding.
- Added utility functions for ADC voltage injection in partUtils.ts, supporting both AVR and RP2040.
- Updated BasicParts.ts to avoid re-registering the 7-segment display.
- Enhanced ComplexParts.ts by removing unused ADC helper functions.
- Updated index.ts to include the new SensorParts module.
- Updated Vite environment definitions to include new custom elements for sensors and stepper motors.
- Simplified serial data handling in `useSimulatorStore` for both AVR and RP2040 simulators.
- Introduced `boardPinMapping.ts` to map wokwi-element pin names to simulator GPIO/pin numbers for Arduino Uno and Nano RP2040.
- Added `compilationLogger.ts` to parse compile results into structured log entries for better console output.
- Added PWM duty cycle tracking and callback registration to PinManager.
- Introduced methods for handling analog voltage injection and callbacks.
- Updated updatePort method to notify digital pin listeners.
- Improved listener management with clearAllListeners method.
feat: Expand BasicParts with new components
- Registered new components: 6mm Pushbutton, Slide Switch, DIP Switch 8, LED Bar Graph, and 7-Segment Display.
- Implemented event handling for each component to interact with the AVR simulator.
feat: Introduce ComplexParts with advanced components
- Added RGB LED with PWM support for color mixing.
- Implemented Potentiometer and Slide Potentiometer for analog input.
- Created Photoresistor Sensor to simulate light levels.
- Developed Analog Joystick for two-axis control and button press.
- Added Servo motor simulation with pulse width modulation.
- Implemented Buzzer using Web Audio API for sound generation.
- Created LCD 1602 and 2004 simulations with command/data processing.
- Updated components-metadata.json with new generation timestamp.
- Added event handling for button presses and releases in DynamicComponent.
- Improved ExamplesGallery with new styles for placeholders and previews.
- Introduced LCD 20x4 display example with corresponding code and wiring.
- Enhanced SimulatorCanvas to subscribe components to pin changes.
- Implemented PartSimulationRegistry for managing component simulation logic.
- Added basic and complex parts simulation including pushbuttons, LEDs, and LCDs.
- Created utility functions for capturing canvas previews and generating SVG previews for example projects.