Commit Graph

1623 Commits

Author SHA1 Message Date
David Montero Crespo 7dd9b90cf9 fix(ui): a column is a RUN of pads, not two opposite ends of the board
The Arduino Uno came out wrong: 18 pins on the top header, 13 on the bottom,
and SIX x values shared between the two. The column detector accepted any two
pads sharing an x, so those pairs were read as columns and most of the board
was thrown into the side gutters with leader lines fanning across the art.

A column now needs three pads AND small gaps between them (no more than 40%
of the body), which is what a real header looks like; rows get the same guard
on x. The Uno lands as two headers, top and bottom, with no side gutters at
all - covered by a test using its real 31-pin table.
2026-08-04 03:01:21 +02:00
David Montero Crespo 4f68109421 feat(ui): pins always on in the inspector, above the chat, and traceable
Three things from using it:

- The pin map is why the dialog gets opened, so hiding it behind a checkbox
  meant every visit started with a click. Pins are always drawn now and the
  toggle is gone (with its translation key).
- The dialog sat at z-index 1300 and the pro agent chat panel docks over the
  canvas at 8000, so on a wide layout the dialog opened UNDERNEATH the chat -
  invisible, on the very area the chat covers. It now sits at 8500: above the
  chat, still below the component picker.
- On a 32-pin board a name in the gutter could not be matched to a pad by
  eye. Hovering (or focusing) either the label or the dot now lights the
  whole run - label, leader line and pad together.
2026-08-04 02:43:53 +02:00
David Montero Crespo 34faca355e feat(ui): boards open the Part Inspector too, replacing their own menu
Right-clicking a board opened a small bespoke menu (Board Options... / Flash
to real board / Remove board) with its styling inline, while components got
the inspector. Boards now open the SAME dialog: the live board art with every
pin labelled at its real position, and an actions column that carries Board
Options and Flash instead of Rotate (boards do not rotate), with the delete
button reading "Remove board" and the wire count moved into the confirmation.

The dialog grew four optional props to make that possible without a second
implementation: extraActions, deleteLabel/deleteHint, and
previewTagName/previewAttributes - boards select their art through a
board-kind ATTRIBUTE rather than a property, so the preview needs to set it.

Also adds the boardOptions and flashToBoard strings to the nine locales: the
old menu hardcoded them in English, so those two items never translated.
205 lines of inline-styled menu are gone.
2026-08-04 01:11:55 +02:00
David Montero Crespo 4be8ddd6c3 fix(ui): a pin stack taller than the part was clipped by the preview
The ReSpeaker's left side carries 13 labels: at the minimum spacing that is
208px against a 190px body, so the column ran past both ends and the first
and last labels were cut off by the preview's clip. The gutters now grow to
whatever the labels actually occupy - the box follows the content.
2026-08-03 23:20:49 +02:00
David Montero Crespo cbc74d8409 fix(ui): the inspector dropped labels for inset pin columns, and flickered
Three things the dialog got wrong in use:

1. Missing pins. Classification was nearest-edge with an "interior" bucket,
   and interior pins printed no label - only a dot with a tooltip. The
   ReSpeaker Lite showed it: its XIAO socket is two INSET columns (x=50.5 and
   126.5 on a 178-wide body) plus two breakout columns, so most of its pins
   were called interior and the part looked like it was missing them. The
   classifier now finds the LINES first - pins sharing an x are a column,
   pins sharing a y a row - assigns each line to the side of the body it sits
   on however far inset it is, and joins label to dot with a leader. Only a
   lone pad falls back to nearest-edge. Every pin gets a printed label; that
   is now the contract, covered by a ReSpeaker test with its real table.

2. The panel was cut off on the Datasheet tab until some unrelated event
   re-rendered it. The datasheet loads asynchronously, so the one-shot
   measure placed the dialog while it was still short and it then grew off
   screen. A ResizeObserver repositions on any size change, and the tab body
   caps its own height so long markdown scrolls inside the tab.

3. Flicker when the pointer left and re-entered. The preview effect depended
   on componentProperties and pinInfo by identity - both are rebuilt on every
   parent render (pinInfo is a getter) - so the element was torn down and
   remounted constantly. It now depends on stable digests of them.
2026-08-03 23:04:37 +02:00
David Montero Crespo b02aab9a47 fix(ui): crowded pin headers escaped the inspector - draw those labels vertically
An SSD1306 has 8 pins along a 240px header. Horizontal labels need ~36px
each = 288px, so they overflowed the art box and rendered outside the dialog,
over the header and the canvas. Top/bottom labels are now vertical text - what
printed pinout diagrams do - which needs only the side spacing, and the gutter
grows to fit. The preview also clips, so nothing can escape again.
2026-08-03 22:04:43 +02:00
David Montero Crespo d4a42a4e75 feat(ui): the Part Inspector - right-click dialog merged with the picker card
The right-click dialog was a 250px column: every pin as a text row (an ESP32
means 30 rows of scrolling), a few editors, Rotate/Delete. The picker's info
card (datasheet, brand, Buy) was a separate surface you could only reach by
hovering the catalogue. One dialog now serves both:

- ~560px, two panes: live preview + actions on the left, Properties/Datasheet
  tabs on the right. The Datasheet tab IS the picker card's body -
  ComponentInfoPanel was split into an embeddable ComponentInfoBody (+
  useComponentDoc, and its .cip-* styles moved to their own stylesheet) so
  both surfaces render one implementation.
- "Show pins" (off by default): the preview is the REAL web component,
  mounted and scaled, with pin markers at their true pinInfo positions and
  labels flanking the side each pin lives on. pinInspectorLayout is pure
  geometry - nearest-edge classification, per-side label stacking with a
  minimum spacing and leader lines when nudged, interior pins as
  dot+tooltip - driven only by pinInfo plus the measured element size, so
  every part and board, present or future, works with no per-part data.
  Dots are tinted by the pin's declared signal (i2c/spi/power/...).
- Clicking a pin keeps the old contract (onPinSelect -> handlePinClick), so
  wires start with the same undo, colors and running-state gating.
- The two open gestures finally agree on coordinates: right-click always
  passed viewport coords while touch passed canvas-local ones; the dialog is
  now portaled to body in viewport space and the touch site converts.
- Keybind capture, the SD Card panel, the two-step delete, Escape and
  click-outside all migrate unchanged. Mobile keeps the full-sheet layout.

Geometry covered by pin-inspector-layout.test.ts with coordinate tables
copied verbatim from the shipped parts (ESP32 two-column board, LED, an
interior-pin case).
2026-08-03 21:44:46 +02:00
David Montero Crespo ca799136f6 feat(sd): parts with their own TF slot get the SD upload panel
The "SD Card" upload panel in the property dialog was keyed to one component
id, microsd-card, so a part that CARRIES a slot of its own (the Seeed Round
Display shield) had a working card electrically but no way to put files on
it - the user saw the slot mount and could never feed it.

New metadata flag sdSlot: the dialog shows the same panel for any part that
declares it, persisting uploads as properties.sdFiles exactly like the
standalone card. The part's simulation is responsible for reading them when
it builds its card image.
2026-08-03 18:34:46 +02:00
David Montero Crespo d4ec4fe04d fix(ntc): the temperature sensor read wrong on 3.3V boards, and three examples decoded backwards
Two independent defects, both visible as "the NTC reports the wrong
temperature" (issue #233).

1. The part built its divider against a hard-coded 5 V rail, while the SPICE
   path used the board's real rail. They only agreed on AVR. On a 3.3 V board
   the injected node sat above the ADC's full scale: the slider at 25 C read
   ~1.4 C, and every slider value below ~11 C saturated to the same number, so
   -40, 0 and 10 C were indistinguishable. The rail now comes from the board
   (analogRailVolts), matching setAdcVoltage's own AVR/RP2040/ESP32 split.

2. The divider convention was corrected in 608c2538 (VCC -> R_pull -> OUT ->
   R_NTC -> GND) but data/examples.ts was not updated with it, so three of the
   four bundled NTC sketches still decoded the OTHER topology. Their readings
   came out mirrored about 25 C: the uno-ntc example printed -3.42 C with the
   slider at 60 C - the exact symptom dd22bcfe had recorded as the bug. Fixed
   in uno-ntc, pico-ntc and attiny85-ntc-sensor; examples-circuits.ts was
   already right.

The sibling analog sensors (gas, flame, heart-beat, sound) map their sliders
0..1023 onto the same hard-coded 5 V and will saturate the same way on 3.3 V
boards. Left alone here: that is not what #233 reports, and each one needs its
examples re-checked before changing.
2026-08-03 07:33:20 +02:00
David Montero Crespo 0d9a26d951 fix(espidf): a header-only library broke every ESP32 build
Installing ArduinoJson made the project stop compiling, with an error that
never mentioned ArduinoJson:

    CMake Error at user_libs/user_libs_all/CMakeLists.txt:15
      (target_compile_definitions):
      target_compile_definitions may only set INTERFACE properties on
      INTERFACE targets
    -- Configuring incomplete, errors occurred!

ArduinoJson ships headers only. With no sources, idf_component_register()
builds the merged user-libs component as an INTERFACE library, and PRIVATE
scope on an INTERFACE target is a hard CMake error - so the configure step
died before a single file was compiled. The user saw only a failing build
and reported it as "ArduinoJson can't be found even after it has been
installed" (#124).

Those definitions map alloca/memcpy_P/memcmp_P for library C sources that
use them undeclared; with no sources there is nothing to define, so they are
emitted only when the component actually compiles something. A library that
carries its own .cpp is unchanged - which is why LiquidCrystal_I2C (#257)
worked and hid this.
2026-08-03 07:26:01 +02:00
David Montero Crespo 6877099e78 fix(micropython): the \r poke must not fire once the prompt is already up
Stage 1 arms a \r at banner+800ms to flush QEMU's held ">>> " prompt, and
stage 2 arms Ctrl-A at prompt+200ms. Nothing kept the first from firing
after the second: if the prompt ever arrives on its own within 600ms, the
\r lands inside the pasted source, and MicroPython reads a lone \r as a
newline - it cuts a source line in half with no diagnostic of its own.

Here that is still latent; the in-browser JS engines, which deliver serial
per byte, hit it on every single run.
2026-08-03 05:48:40 +02:00
David Montero Crespo fd18e8db30 fix(libraries): Escape closes the manager, the way out everyone tries 2026-08-03 03:01:54 +02:00
David Montero Crespo 349478bb0f ui(picker): the gesture card shows the camera it is named for 2026-08-02 04:49:32 +02:00
David Montero Crespo 32e5e9c50b ui(picker): the gesture sensor's card shows what it really is 2026-08-01 08:26:16 +02:00
David Montero Crespo 13a8403d6d fix(sockets): a board a hair off the seat is still plugged in 2026-08-01 06:14:43 +02:00
David Montero Crespo f2e6464c36 fix(canvas): the dragged board's own run state decides if the stack holds 2026-08-01 05:55:35 +02:00
David Montero Crespo faed282135 fix(canvas): latch the socket at drag start so the stack cannot come apart 2026-08-01 05:32:46 +02:00
David Montero Crespo 540c3081db fix(canvas): a seated board stays above the socket it is plugged into 2026-08-01 04:49:02 +02:00
David Montero Crespo cd2dc2f54b Merge remote-tracking branch 'origin/master' into v3.2-worktree 2026-08-01 04:23:55 +02:00
David Montero Crespo 84080a0ff8 fix(sim): a seated stack moves as one piece; unplugging is edit-only 2026-08-01 04:16:21 +02:00
David Montero Crespo 5f8a3e171c feat(sim): a speaker-sink gate on the shim — audio out follows the part 2026-08-01 00:22:57 +02:00
David Montero Crespo bad2a03c4f fix(sim): import the seat check the socket hop relies on 2026-07-31 23:11:50 +02:00
David Montero Crespo 8bb9d4e85b ui(picker): reSpeaker ONLINE card matches the functional component (sensors, vertical art) 2026-07-31 22:37:07 +02:00
David Montero Crespo ab7949502d feat(sim): seated sockets are electrical, and capability is probed
Three generic seams, none naming any board:

The pin tracer gains a socket hop: a component that declares boardSocket
with a board actually seated on it resolves a pad to the SAME-NAMED pin
of that board — seating IS the connection, like a XIAO pushed into a
shield header or a HAT on the 40-pin. Until now a seated shield's
buttons and LEDs were dead unless the user drew wires the real stack
does not have. Wires keep working exactly as before for every other
host (Uno, Mega, Pi, STM32, ...).

setMicrophoneSource now RETURNS whether a bridge actually took the
source, so a part can state that this host has no I2S instead of
pretending to stream into a void — capability reported, never invented.

createNeopixelDecoder is exported: boards are not the only things
carrying an addressable LED, and a part with one on board needs the
same decode rather than a drifting copy.
2026-07-31 22:32:47 +02:00
David Montero aa273a56e9 test(espidf): assert the two-tier architecture guard (issue #257)
Direct sketch includes of arch-excluded libs merge; transitive pulls
stay skipped; 'all' counts as wildcard. Replaces the old blanket-skip
assertion that correctly blocked the deploy gate.
2026-07-31 22:14:39 +02:00
David Montero d4b0b3d822 espidf: fix architecture guard skipping usable libraries (issue #257)
Two-tier rule replacing the blanket skip:
- 'all' now counts as wildcard ('*'): LiquidCrystal_I2C 2.0.0 declares
  architectures=all and was skipped on every ESP32 build, breaking the
  most popular I2C LCD library with a bare 'No such file or directory'.
- Headers the SKETCH includes directly merge even when the library
  declares a foreign-only architecture (many avr-declared libs are pure
  Wire/SPI code that compiles fine; a truthful compile error beats a
  missing-header one). Transitive pulls keep the HARD guard, which is
  the path that dragged SAMD-only Adafruit_ZeroDMA into ESP32 builds.
2026-07-31 22:04:49 +02:00
David Montero 127b3f54f7 docker: fetch the ESP32-S3 ROM (esp32s3_rev0_rom.bin) alongside the other ROMs
Self-hosted builds got 'qemu: -bios argument not set, and ROM code
binary not found' on any ESP32-S3 run because the ROM fetch loop only
knew the classic/C3 ROMs (issue #259, second half — the first half was
the drifted arm64 libqemu build, now republished for every platform).
2026-07-31 21:51:22 +02:00
David Montero eb3b04efe3 spice: seed INPUT_PULLUP pins to their resting level on pull enable
Deterministic repro (emulation-gaps F4): after pinMode(2, INPUT_PULLUP)
with a correctly-wired button-to-GND, all 8 setup()-time digitalReads
and the first two loop() passes returned 0 — the input register only
got its level from the first SPICE solve (~400 ms). That window is what
fired phantom emergency-stop latches and auto-started state machines in
audited sessions (and an unwired INPUT_PULLUP pin on the qemu bridges
never got driven at all: no net in pinNetMap, connector skips it, guest
read 0 forever).

Fix: PinManager.onPullChange fires on pull transitions; AVRSimulator
seeds its port input to the resting level instantly (real silicon does
this in ns), and makePinPullHandler does the same for the qemu-bridge
boards via the shim's setPinState. Sourced nets are still overridden by
the very next solve, so the 'mis-wired button still works' regression
guarded by the June work cannot return.
2026-07-31 20:51:42 +02:00
David Montero fc048ff941 Merge branch 'feat/circuit-safety-p1' 2026-07-31 20:43:10 +02:00
David Montero 2af5a502a6 Merge branch 'feat/catalog-ds3231-gps' 2026-07-31 20:43:10 +02:00
David Montero c97a43fd7c verify: catch unpowered nets, open source loops, and relay coil voltage mismatch
Audited circuits (2026-07) passed pre-flight with zero findings while being
electrically dead or mis-supplied: a battery with one pole wired, a MOSFET
switching a rail nothing powers, a 12V-coil relay fed from 5V, and VCC pins
tied together with no source. Three new graph-based rules (no solve needed,
so they fire even when ngspice cannot converge; all non-blocking warnings):

- unpowered-net: power-input pins (VCC/VIN/V+/COIL+/rated supply pins) and
  whole conduction regions that no battery, power supply, or board pin
  reaches. Ground and source-negative nets do not bridge power; MOSFET/BJT
  conduct only through their channel; a relay coil is isolated from its
  contacts; custom chips and boards are self-powered.
- no-return-path: a source with a single pole wired, or whose + side never
  reconnects to its - side (return analysis joins all pins, so voltage-driven
  gates/bases are not false positives).
- voltage-mismatch: relay coil_voltage vs the nominal supply on the coil
  nets (region fallback for coils fed through a switch/transistor): below
  the 60% pull-in threshold it never actuates, above 1.5x it burns out.

verifyFromStore now also verifies circuits whose only source is a
power-supply component. Gallery sweep extended to fail on the new codes:
zero findings across all 228 wired examples.
2026-07-31 20:38:23 +02:00
David Montero 1ad1fd4137 feat(components): DS3231 RTC module + GPS NEO-6M NMEA talker
DS3231 (I2C 0x68):
- New velxio-ds3231 Web Component (4-pin module: GND/VCC/SDA/SCL) with
  pinInfo per CLAUDE.md 6a; registered in elements-register + main.tsx.
- Catalog entry in scripts/component-overrides.json (_customComponents)
  mirrored into components-metadata.json exactly as the generator emits it
  (verified by cloning wokwi-elements and running generate:metadata: zero drift).
- The existing VirtualDS3231 device sim (DS1307-compatible time regs
  0x00-0x06 + control 0x0E / status 0x0F / temperature 0x11-0x12 at 0.25 C
  steps) is now user-reachable from the picker; the AVR/RP2040 attach path
  gains live temperature updates via the SensorControlPanel (new ds3231
  slider in sensorControlConfig).

GPS NEO-6M (UART talker, 9600 baud):
- New velxio-gps-neo6m Web Component (VCC/RX/TX/GND, pulsing PPS LED).
- New part sim GpsParts.ts: emits a valid GPGGA+GPRMC cycle per second
  (correct XOR checksums, ddmm.mmmmm coords, UTC clock advancing 1 s/cycle)
  with lat/lng/altitude/speed configurable via property dialog and live
  via a new SensorControlPanel entry. Defaults: Madrid 40.4168 N 3.7038 W.
- Injection routes, chosen by classifying the wired board pin:
  1) hardware UART RX -> new uniform sim.feedUart(uart, data) seam
     (AVR USART0, RP2040 uart0/1 via rp2040js feedByte, ESP32 uart0/2 and
     STM32 USART1/2 via their bridge shims); byte feed is paced in 8-byte
     wall-clock chunks so 32-byte RX FIFOs never overflow;
  2) any other digital pin on a cycle-accurate sim -> real 8N1 bit-banged
     waveform via schedulePinChange, so SoftwareSerial decodes it;
  3) feedUart rejection (e.g. Mega USART1-3, not modelled by avr8js)
     degrades permanently to the bit-banged path.
- Interconnect already probed sim.feedUart; implementing it also upgrades
  cross-board UART byte shortcuts for RP2040 uart1.

Tests: new gps-neo6m.test.ts (16 tests: NMEA builders, byte injection on
Uno RX0 / ESP32 RX2, Mega RX1 fallback, waveform decode back to $GPGGA,
live position updates, PPS pulse) + 3 new ds3231 AVR-path tests in
protocol-parts.test.ts. Full frontend suite: 2294 passed, 2 pre-existing
Galaksija Z80 timeouts that pass in isolation. npx tsc --noEmit clean.
2026-07-31 20:38:06 +02:00
David Montero 730ab02bca compile: thread initiated_by through CompileRequest and metrics extras
Lets metrics overlays distinguish agent-triggered compiles from manual
ones (the AI assistant's compiles were previously invisible in project
counters). Loose optional field — omitted means manual.
2026-07-31 20:22:29 +02:00
David Montero 986b532922 spice: stamp STM32 output pins as V sources + STM32 board pin groups (3.3V)
The STM32 branch of collectPinStates deliberately skipped outputs from
the netlist — a workaround from when pinNameToArduinoPin couldn't map
'PC13' at all. With the mapping unified, emit digital outputs like every
other board so wired LEDs light from the solve (emulation-gaps F3).
Adds the missing BOARD_PIN_GROUPS entries for the STM32 family (3.3V
logic, suffixed GND/3V3 silks) so sources stamp at the right voltage.
2026-07-31 19:36:21 +02:00
David Montero a18964b401 spice: unify silkscreen->GPIO mapping on boardPinToNumber (fixes STM32 outputs, nano-esp32 buttons, esp32-family SPICE analog)
Three parallel half-implementations of the pin-name mapping each broke a
different board family (2026-07 emulation-gaps audit):

- collectPinStates.pinNameToArduinoPin returned -1 for STM32 'PC13' (no
  V source stamped: LED dark with correct firmware) and for nano-esp32
  'D2'/'A0' (no pull resistor stamped for INPUT_PULLUP buttons).
- connectDigitalInputsToMcu.gpioFromPinName only knew digits/GPIO/GP, so
  labeled pins were never driven from the solve (buttons stuck LOW).
- connectAnalogInputsToMcu's ADC_PIN_MAP used 'GPIO32'-style lookup keys
  that never matched the real bare-number wire pin names, so the
  SPICE->ADC path skipped every esp32-family pin; its per-kind GPIO
  converters also mapped nano-esp32 A-pins with the AVR convention.

All three now delegate to utils/boardPinMapping.boardPinToNumber (with
the previous behavior as fallback for unknown names). Also adds the
ESP32-C3 branch to the store's adcChannelForPin (GPIO0-5 -> CH0-5,
verified against the qemu SARADC channel layout).
2026-07-31 19:20:59 +02:00
David Montero cd5cbb14f3 esp32: map S3-family GPIO pins to ADC channels in setAdcVoltage/setAdcWaveform
The GPIO->channel map only covered the classic ESP32 (GPIO 36-39/32-35),
so on esp32-s3 / xiao-esp32-s3 / arduino-nano-esp32 every SPICE-driven
analog value was dropped and analogRead saw 0 (when it didn't hang —
fixed machine-side in libqemu 1.2.5's SENS stub). S3 family: ADC1 =
GPIO 1-10 -> CH0-9, ADC2 = GPIO 11-20 -> channel index 10-19, matching
the machine's channel layout.
2026-07-31 18:38:04 +02:00
David Montero Crespo 8ff8fdb292 feat(sim): board-agnostic speaker seam — audio out plays on the host
setSpeakerMonitor mirrors setMicrophoneSource: a part that models a
board with an on-board speaker/jack (reSpeaker Lite) gets the peak of
each block the guest played, so it can light a meter, while the audio
itself goes to the host's sound card via the engine bridge. Nothing is
wired for it on the canvas — that is the point: a real board plugged
into your speakers has no wire to draw. No-op on bridges without an
audio path, which reads as a silent speaker.
2026-07-31 17:29:52 +02:00
David Montero Crespo e0a69fecae fix(canvas): apply the drag rank on the group, not inside it
Drag-to-front lifted boards but never parts: a component's z lives
inside .component-interactive-group, which is itself a stacking
context, so the 10+rank set on the inner wrapper was clamped to the
group's own level (1/2) while boards compete one level up as direct
children of .canvas-world. Once any board had been dragged it sat at
10+rank and no component could ever climb back over it — drag an LED
onto the Arduino and the board swallowed it, exactly as reported.

The rank now lands on the group itself (both branches: instruments and
ordinary parts), so parts and boards share ONE rank space and the last
thing dragged really is the thing on top. The inner wrapper keeps its
local 1/5 for selection order within the group.
2026-07-31 16:40:01 +02:00
David Montero Crespo cb26e36b28 feat(canvas): drag-to-front — whatever you dragged last paints on top
An unseated board dropped over a component was painted underneath it
(boards z 0, components z 1) and became impossible to grab back; the
earlier blanket z bump for boards broke the opposite case, hiding LEDs
and transistors behind every board. Neither static order can win both.

The rule is now the user's own gesture: the FIRST movement of a drag
raises that item (board or part, symmetrically) to the top of a
monotonic dragged-stack, so a board dropped over an LED sits visibly on
top — and dragging the LED afterwards wins the stack right back.
Click-select alone never raises: selection must not reshuffle a scene
you arranged. Untouched items keep the static layering (components
above unseated boards, seated boards above their socket), and the rank
map is ephemeral — never saved with the project.
2026-07-31 16:02:26 +02:00
David Montero Crespo 0c69c847ad
Merge pull request #258 from davidmonterocrespo24/dependabot/npm_and_yarn/test/test_circuit/npm_and_yarn-ce2c6b0e29
chore(deps): bump the npm_and_yarn group across 1 directory with 4 updates
2026-07-31 10:41:39 -03:00
David Montero Crespo 94bfe627d3 ui(examples): reSpeaker glyph at the true 178x437 scale 2026-07-31 15:18:30 +02:00
David Montero 96c1b3323c fix(autosave): start late-installed impl for already-mounted hooks
The overlay's auto-save implementation arrives via a dynamic import that
races the first React commit. A hook whose mount effect ran before the
overlay chunk evaluated saw installedImpl === null and stayed idle for
the whole life of the tab: no debounced saves, no beforeunload flush,
with no visible symptom. Any tab that hard-loaded straight into the
editor and never remounted it silently lost every edit made after the
project was bound.

installAutoSaveImpl now wakes hooks that mounted before it ran, so the
implementation starts as soon as it exists. Swapping a live impl at
runtime remains unsupported.
2026-07-31 08:24:44 +02:00
David Montero Crespo efd6765c4c ui(examples): reSpeaker gallery glyph matches the new vertical board art 2026-07-31 08:21:58 +02:00
David Montero Crespo 159417c927 fix(examples): direct pro-example URLs no longer hang on Loading example
The load effect listed the overlay's `settled` flag as a dependency. On
a direct /example/<pro-id> URL the load can begin the moment the
overlay registers the example — one microtask before the overlay's
import promise settles. The flip then re-fired the effect mid-load: the
cleanup cancelled it (setReady skipped), the re-run hit the loadedIdRef
guard and returned, and the page hung on "Loading example…" forever.

The effect now depends only on the example itself; the 404-vs-still-
loading decision moved into the render, where reading `settled` cancels
nothing. A load cancelled mid-flight also resets the loadedIdRef guard
so a genuine re-run reloads instead of early-returning.
2026-07-31 04:22:52 +02:00
David Montero Crespo 08c5626b79 feat(sim): board-agnostic microphone seam + reSpeaker gallery glyph
setMicrophoneSource on the simulator shim mirrors addI2CDevice: a part
that produces audio hands one 16-bit sample per call to whatever bridge
implements the method (the in-browser JS-engine bridges); everywhere
else the optional chain makes it a silent mic. No board-kind checks in
components. Plus the flat reSpeaker Lite glyph for gallery cards.
2026-07-31 03:30:13 +02:00
David Montero Crespo e9053f73fe ui(editor): one control height and one blue across the toolbar strip
Every control in the unified strip is now 28px tall: tb-btn (was 30),
Libraries (was 26), the C++/MicroPython select (was ~22), the board
selector, Serial/Scope, canvas icon buttons, zoom and Add (all were 32).
The explorer toggle moves inside the Code/Both/Circuit segmented group
as its first segment, and every active-segment blue is the Libraries
blue (var(--color-action-primary)) instead of the hardcoded #0e639c.

The editor zone's overlap floor becomes min-width: max-content — the
hardcoded 280px sat below the real content width, letting the console
button paint over the board selector when the docked chat narrowed the
bar. Now the zone can never shrink under its buttons; flex-wrap moves
the canvas controls to a second line instead. Also closes the gap
between the logo and the File menu (header gap 16->6, menubar
margin-left 14->2).
2026-07-31 00:46:08 +02:00
David Montero Crespo 697a9de4f4 fix(i18n): deep-merge locale files — shallow spread was eating sections
The common namespace was assembled with a shallow spread, so any
top-level section present in two locale files had the later file clobber
the earlier one WHOLESALE. Two live casualties:

- header: adding header.shareProject to common2 (yesterday's raw-string
  cleanup) erased common.json's whole header — header.auth.* and
  header.nav.* — so the account menu rendered "header.auth.signOut" as
  its label. My regression, caught verifying the account-menu fixes.
- editor.share.*: common2's editor section has been clobbering
  common.json's since forever — the Share modal's seven visibility
  labels were silently lost in every locale. Pre-existing.

Locale files merge by key now (deepMerge, both the synchronous en init
and the dynamic per-locale loader), which ends the failure class instead
of the instance; shareProject also moves to common.json's header where
it belonged. Verified: all header.auth/nav and editor.share leaves
resolve again in all nine locales.
2026-07-31 00:30:34 +02:00
David Montero Crespo 155513a493 fix(editor): account footer is the account alone; language rides elsewhere
The bottom-left block read wrong: a globe crowding the account button for
no gain — language already lives in the menubar's Language menu for
everyone, and (for signed-in users) inside the account menu. The footer
now holds only the account button.

Width-aware, as requested: when the explorer is dragged narrow (footer
under 150px, via container query) the username hides and the avatar
alone identifies the account; with the explorer collapsed, the floating
fallback box shows just the circle.

Adds the OSS half of the crash fix: LocaleSync listens for
'velxio-locale-switch' window events and performs the locale change as a
normal SPA navigation. The pro account menu is injected into its own
React root OUTSIDE the Router, so it cannot navigate itself — its
language rows dispatch this event instead.
2026-07-30 22:56:19 +02:00
David Montero Crespo e17f6fd6cf i18n(editor): translate the remaining raw UI strings
The explorer toggle tooltips (Hide/Show file explorer) and the header's
Share-project title were raw English — now keyed and translated in all
nine locales, same common2.json home as the menubar strings.
2026-07-30 21:18:37 +02:00
David Montero Crespo db632832b4 i18n(editor): translate the new menubar in all nine locales
Every menu we added lived on t() English fallbacks — the keys did not
exist in ANY locale file, so a Spanish or Chinese user got an English
menubar. 29 keys (editor.menu.* + the toolbar labels the File menu
reuses) now exist in en/es/pt-br/it/fr/zh-cn/de/ja/ru.

Two entries needed their own leaf keys: editor.toolbar.compile and .run
are nested OBJECTS (title/options/... sub-keys), so t() on them cannot
resolve to a string — the menu now uses editor.menu.compile / .run,
which also avoids double shortcuts ("Compile (Ctrl+B)" plus the menu's
own Ctrl+B column).

Verified mechanically: all 38 keys the menubar references resolve to
strings in all nine locales.
2026-07-30 21:12:28 +02:00