Commit Graph

136 Commits

Author SHA1 Message Date
David Montero Crespo 1b04e910ce fix(editor): quick suggestions stay alive inside snippet placeholders 2026-08-15 21:31:01 +02:00
David Montero Crespo cbd116ce19 fix(editor): fixedOverflowWidgets so marker hovers render above the canvas
A hover wider than the editor pane slid under the simulator canvas
(sibling stacking context) and could not be read.
2026-08-15 08:32:33 +02:00
David Montero 941df93cb3 fix(editor): reconcile active file-group pointers; stop persisting compiledProgram
deleteFileGroup left editorStore.activeGroupId dangling at the removed
group: Monaco (and agent writes) kept editing a group compile never reads,
so a stale same-named sketch.ino shipped instead of the code on screen
(the 'leftover template Blink built for 35 minutes' failure). The pointer
now re-targets a surviving group, and compile re-points the editor when
the two pointers diverge (with a visible warning log).

compiledProgram is no longer serialised into boards_json: the firmware
blob was 99.99% of a typical ESP32 save (a bare board already ~1.04 MB),
pushing every real project against the request-size ceiling, and a
restored binary is stale the moment the code differs. Loaders still
accept it from old rows.
2026-08-15 08:29:39 +02:00
David Montero Crespo 7c3b1c6e24 feat(editor): compile-diagnostics seam — publish raw build output for editor markers 2026-08-15 06:44:35 +02:00
David Montero Crespo 55bc03d281 feat(editor): intellisense registry seam for the pro completion engine 2026-08-15 06:13:25 +02:00
David Montero 2908726007 feat(editor): the starter picker offers the Nano family and the ESP32-CAM
The Arduino section listed only Uno and Mega — Nano and Nano ESP32
existed as first-class boards (kinds, FQBNs, examples) but could only be
reached through the gallery or the board dropdown. Same for the
ESP32-CAM, which now sits in the ESP32 section next to its DevKit
sibling. The camera board's starter is the webcam demo rather than a
blink: the board exists to show the sensor, and a bare LED sketch would
be a misleading first run.
2026-08-10 21:33:55 +02:00
David Montero Crespo 99471d0657 feat(news): announce with a toast, open the modal only on request
Entering the editor could stack two overlays: the starter-template
dialog opened on mount, then four seconds later the "What's new" modal
landed on top of it. Two dimmed backdrops over each other, and the
smaller, *less* important surface in front — the z-indexes said it
outright, news 10000 against the starter's 9000.

The delay made it worse rather than gentler. Arriving after the user has
started reading the templates is the most disruptive moment available;
appearing instantly would at least have let them clear it before
engaging.

The rule this restores: a modal is for what BLOCKS, and an announcement
never blocks. News now slides into the corner as a toast that dims
nothing, steals no focus (role="status", polite), and retires by itself.
The full post is one click behind "Read more" — a modal the user asked
for is a categorically different thing from one thrown at them — and
stays reachable from Help ▸ What's new once the toast is gone.

Worth noting the audience argument too: the starter dialog only fires on
a PRISTINE visit, i.e. for someone brand new, and "what's new" is
meaningless without a baseline to compare against. Returning users, the
ones it is actually written for, arrive with a project loaded and never
saw the collision.

Renamed NewsModal → NewsAnnouncer: it is not a modal by default any more,
and leaving the old name would have mislead the next reader.

Strings are new keys under `news.*`, filled in for all nine locales — the
previous modal had "What's new" and "Got it" hardcoded in English.

Toast sits at z-index 8000, deliberately BELOW the starter dialog, so if
the two ever coincide again the blocking task keeps the foreground.
2026-08-10 19:52:55 +02:00
David Montero Crespo 28eca48168 feat(editor): session entry points in the File and Account menus
The editor menubar's Account menu hosted only the shared `user-menu`
slot, so it had no way in or out of a session: the bottom-left dropdown
renders My projects / Sign in from its own markup, which this menubar
never sees. Signed-in users had no route to their saved work from the
editor, and anonymous ones had no way to sign in without leaving it.

Declares two account-scoped command ids and adds an `optional` item flag
that HIDES a row whose command is unregistered instead of the default
"render disabled". Absence here is not "temporarily unavailable" but
"does not apply": OSS has no accounts, and in pro exactly one of the two
is meaningful at a time — a greyed-out My projects would read as broken.

My projects sits third in File, at the head of the project group rather
than tacked onto the two "new …" rows: it opens saved work, which is
what Open/Save beneath it are for.

Labels reuse header.auth.{myProjects,signIn}, already translated in all
nine locales — no new strings.
2026-08-10 19:47:20 +02:00
David Montero Crespo 0b875d4440 Merge remote-tracking branch 'origin/master' into v3.2-worktree
# Conflicts:
#	backend/app/services/espidf_compiler.py
#	frontend/src/components/editor/EditorToolbar.tsx
#	frontend/src/utils/vlxFile.ts
2026-08-10 17:00:24 +02:00
David Montero Crespo c0d3543573 feat(metrics): compiles and runs remember which gallery example they came from
useProjectStore.currentExampleId — stamped by loadExample, dropped the
moment a real project (or a blank workspace) takes over. The compile
request and the run event carry it as example_id, analytics only, so
'which examples get compiled and run most' becomes answerable.
2026-08-09 22:34:26 +02:00
David Montero Crespo 8b2715affd feat(metrics): compiles and runs carry the editor BoardKind; ads learn to stay quiet
Several boards share one FQBN (the Pimoroni RP2350 trio all compile as
rpipico2), so FQBN-keyed metrics can't tell them apart. The compile
request and the run event now carry board_kind — analytics only, rides
into the metric hook's extra.

suppressOnlineOnlyAds(): overlay seam so the hosted build can silence
'available in the online editor' ad cards for items it manages — an
embargoed item must vanish, not advertise the site the user is on.
Pure OSS builds never call it; ads behave exactly as before.
2026-08-09 20:48:11 +02:00
David Montero Crespo 6d6d298130 fix(console): the final flush speaks in whole lines, from the real buffer
tailAfterStream sliced result.stdout at the live-buffer offset, but the
buffer interleaves stdout+stderr in arrival order while result.stdout is
stdout-only plus a joining newline — offsets never line up, so the flush
could start mid-line ('f/esptool_py && ...'). Instead, the poll loop now
emits one final onProgress(state:'done') with the completed buffer and
the existing delta logic flushes the tail perfectly aligned. tailAfterStream
is gone.
2026-08-09 08:05:43 +02:00
David Montero Crespo 23784568f6 fix(console): flush the stdout tail the last status poll never saw
With the success-path reprint gone, the lines that land between the
final running-poll and job completion (esptool image creation, the
binary-size summary) silently vanished. tailAfterStream() appends
result.stdout past the streamed offset, noise-filtered, before the
structured analysis — skipped once the live buffer hits its 256 KB
tail-trim cap, where offsets stop lining up.
2026-08-09 07:52:46 +02:00
David Montero Crespo 0a868cc254 fix(console): the compile log tells the story once, without cmake's diary
ESP-IDF builds sprayed the compilation console with configure chatter
(-- cmake status, git-metadata probes that 'fatal' on the synthesized
project tree, IDF component-manager NOTEs, Python env checks) and then
reprinted the entire stdout a second time when parseCompileResult ran
over the final result after the live stream had already shown it.

- isNoiseBuildLine(): pattern list for build-system chatter, applied to
  the live stream deltas and to the final-result parsing.
- parseCompileResult(streamedLive): skips the stdout reprint on success;
  on failure re-emits only error/warning lines so they still get the
  red/yellow markers the plain live stream lacked.

Compiler errors, FAILED blocks, ninja [N/M] progress, esptool output and
binary-size summaries all still show. The full log stays available
server-side.
2026-08-09 07:36:36 +02:00
David Montero Crespo 980c564f66 Revert "ux(editor): the pristine starter picker is a screen, not a modal"
This reverts commit c93d954169655d5f6f6a4cc1a68ad31b4cdd77e4.
2026-08-08 06:24:47 +02:00
David Montero Crespo fccb51f3f0 Revert "fix(starter): the takeover cedes the agent chat's docked width"
This reverts commit eeb4480dc37f3d62e94f704ebe11c37a706ef5e9.
2026-08-08 06:24:47 +02:00
David Montero Crespo 15654b664b fix(starter): the takeover cedes the agent chat's docked width
The chat reserves its width as padding-right on .app-container, but an
absolute inset-0 layer spans the padding box, so the picker's right
column and its scrollbar landed under the panel. The screen now gives
up the same width through the same CSS variable, with the same 0.12s
ease the padding uses, and falls back to zero in builds without the
overlay.
2026-08-08 05:39:23 +02:00
David Montero Crespo 3dd780503f ux(editor): the pristine starter picker is a screen, not a modal
A modal over a pristine /editor dims an interface that is empty anyway
and offers a Cancel whose only destination is a dead workspace. The
picker now takes over the content area (StarterScreen): no veil, no
Cancel, the grid gets the room the 840px dialog never had, and the
examples gallery link is the secondary path out. The modal stays for
"New workspace" over existing work, where the replace-everything
warning and Cancel mean something — both shells share one card grid.

The details that make the takeover behave like a page: it sits at
z-index 90 (above the canvas' floating zoom pill, below the header's
stacking context so the menu dropdowns stay clickable; the fixed
account corner box is render-gated instead), the panes underneath are
inert while it is up, focus lands on the heading on mount and parks on
the workspace container on dismissal, and any path that fills the
workspace meanwhile — the File-menu modal, Open project…, a dropped
.vlx — dismisses it rather than letting its cards silently wipe the
loaded work. Full editor.newProject i18n for all nine locales (German
in Sie-form), heading outline h1→h2 / h3→h4, token focus ring, and
reduced-motion respected.
2026-08-08 04:53:36 +02:00
David Montero Crespo 9d38beae0e ux(menubar): Account menu replaces the top-level Language menu
The account options that only lived in the bottom-left user button
(subscription, licenses, simulation history, replays, privacy) are now
reachable from the header too: a new Account menu hosts the pro items via
the SAME data-velxio-slot="user-menu" the corner dropdown uses — one
overlay renderer, two hosts, empty in OSS builds. Language moves from its
own top-level trigger into a section of that menu, so the menubar stays at
five triggers and frees header room for when the AI chat docks.
2026-08-08 04:02:32 +02:00
David Montero Crespo da4678bb60 ux(editor): smaller starter cards, bigger blue + on Blank, Arduino Mega card
Cards drop to a 178px grid (dialog 840px) with tighter type so more
starters fit per row; the Blank card's plus glyph goes accent-blue at
64px. Arduino Mega (mega-blink) joins the Arduino section next to the
Uno. Recaptured xiao-rp2040-blink.webp now that the board art is
silk-screened "XIAO-RP2040" (was "XIAO-ESP32-C3").
2026-08-07 22:11:43 +02:00
David Montero Crespo 93c5c60d9c feat(editor): starter dialog v2 — circuit thumbnails, blank canvas behind, one ESP32 per chip
The starter cards now carry the same circuit thumbnails the examples
gallery uses (ExampleThumbnail → /examples-thumbs/<id>.webp with the
CircuitPreview SVG fallback): boards with a Blink example reuse its thumb,
the rest get freshly captured starter-<kind>.webp shots in the same folder
(XIAO S3/C3, Netduino 2, Pi 4/5; plus the missing xiao-esp32c6-blink and
xiao-rp2040-blink example thumbs).

The ESP32 section is now one card per chip generation with the Seeed XIAO
variant preferred (DevKit V1 / XIAO S3 / XIAO C3 / XIAO C6), and XIAO
RP2040 joins the Raspberry Pi section — replacing the previous
every-variant list and the separate XIAO section.

Fixes: a pristine /editor visit clears the hardcoded Uno starter BEFORE
showing the dialog (empty canvas behind; cancel now leaves a blank
workspace), and clearing the last board re-points the editor at a
nonexistent group so Monaco no longer keeps showing the deleted board's
sketch (removeBoard only re-points when another board remains).
2026-08-07 21:07:48 +02:00
David Montero Crespo 3bcb8d518e feat(editor): starter-template picker on pristine /editor and New workspace
New NewProjectDialog: a bare /editor visit (and the New workspace button)
offers a blank workspace or a ready-to-run Blink starter per board family
instead of silently dropping the user into the hardcoded Uno + LED starter.
Boards with a gallery Blink example load it fully wired; the rest get a
fresh board with the on-board-LED sketch. Pro-gated boards carry the PRO
pill and go through the boardGateDecision seam. Shows once per page load;
en/es strings (the other locales fall back to English for now).
2026-08-07 20:11:30 +02:00
David Montero Crespo c9fe6f199d feat(editor): folders - create/delete folder trees in the file explorer
File names may now carry '/' paths; the explorer renders each board group
as a collapsible folder tree (folders first, files in group order, CSS-var
indentation because .fe-file-item pins padding with !important). New-folder
buttons on the board header and per-folder hover actions (new file here,
new subfolder, delete with confirm when files are inside; a folder holding
every file of the group cannot be deleted - groups keep >= 1 file).

Model: names are the source of truth; only EMPTY folders are tracked
(folderGroups per group) so they survive until a file lands in them, then
materialise into the name prefix. Round-trips through .vlx (optional
folderGroups field, laxly validated), the auth stash draft, and
loadProjectState. Examples gain boards[].files so a single board can ship
a full multi-file tree (first entry = main sketch).

Backend: the arduino-cli sketch writer now creates subdirectories for
'/'-pathed names and REJECTS names that resolve outside the sketch dir
('..' traversal) - previously it crashed on the former and wrote outside
the tmp dir on the latter.
2026-08-05 06:48:38 +02:00
David Montero cd67362312 feat(libraries): manifest auto-migration + name-affinity ranking + install-declares
Three-part fix for the library-contamination class of ESP32 compile
failures (a user's project kept pulling unrelated libraries because 79%
of projects compile with an empty manifest, forcing scan-all resolution
over ~1000 shared libraries):

1. Name-affinity ranking in _find_library_for_header: the provider whose
   name matches the header stem wins (exact normalized match > esp32
   arch declaration > contains-stem, alphabetical only as tie-break).
   Previously first-alphabetical won, so any stray library shipping a
   generic header (Servo.h has 6 providers) could hijack the build.

2. Manifest auto-migration: scan-all compiles now report the libraries
   the build really used (manifest_incomplete +
   manifest_suggested_libraries on the compile result); the editor folds
   single-candidate suggestions into the board's declared manifest after
   a green build, so the NEXT compile runs scoped. One green build = one
   migrated project; empty-manifest scan-all behaviour is untouched.

3. Install-declares: the Wokwi import library modal records successful
   installs in the active board's manifest, and .vlx export/import now
   round-trips board.libraries.

Tests: test_espidf_library_ranking.py (9) + library-manifest.test.ts (19).
2026-08-04 06:03:32 +02:00
David Montero Crespo e9053f73fe ui(editor): one control height and one blue across the toolbar strip
Every control in the unified strip is now 28px tall: tb-btn (was 30),
Libraries (was 26), the C++/MicroPython select (was ~22), the board
selector, Serial/Scope, canvas icon buttons, zoom and Add (all were 32).
The explorer toggle moves inside the Code/Both/Circuit segmented group
as its first segment, and every active-segment blue is the Libraries
blue (var(--color-action-primary)) instead of the hardcoded #0e639c.

The editor zone's overlap floor becomes min-width: max-content — the
hardcoded 280px sat below the real content width, letting the console
button paint over the board selector when the docked chat narrowed the
bar. Now the zone can never shrink under its buttons; flex-wrap moves
the canvas controls to a second line instead. Also closes the gap
between the logo and the File menu (header gap 16->6, menubar
margin-left 14->2).
2026-07-31 00:46:08 +02:00
David Montero Crespo db632832b4 i18n(editor): translate the new menubar in all nine locales
Every menu we added lived on t() English fallbacks — the keys did not
exist in ANY locale file, so a Spanish or Chinese user got an English
menubar. 29 keys (editor.menu.* + the toolbar labels the File menu
reuses) now exist in en/es/pt-br/it/fr/zh-cn/de/ja/ru.

Two entries needed their own leaf keys: editor.toolbar.compile and .run
are nested OBJECTS (title/options/... sub-keys), so t() on them cannot
resolve to a string — the menu now uses editor.menu.compile / .run,
which also avoids double shortcuts ("Compile (Ctrl+B)" plus the menu's
own Ctrl+B column).

Verified mechanically: all 38 keys the menubar references resolve to
strings in all nine locales.
2026-07-30 21:12:28 +02:00
David Montero Crespo d233b66cc9 feat(editor): View and Language menus — full desktop-menu parity
The menubar now matches the desktop app's native menu set: File, Edit,
View, Language, Help.

View collects what the user asked to reach from a menu: Compile (Ctrl+B),
Run, Stop, Reset up top; the panel toggles — File Explorer, Output
Console, Serial Monitor, Oscilloscope/Logic Analyzer — in the middle
(store-backed ones render a live check, like a real desktop menu); and
the canvas view actions (center, zoom) move here from Edit, which goes
back to being undo/redo only, as menus have always worked.

Language lists the nine locales with the current one checked, switching
through the same switchLocale path the header globe uses — so language is
reachable from the menubar regardless of the account state, on top of
living in the signed-in account menu.

Run/Stop/Compile/Reset and the console toggle register through the
editorCommands seam from EditorToolbar (their handlers close over its
state); the explorer toggle from EditorPage; serial and scope call their
stores directly, same as undo/redo.
2026-07-30 21:05:55 +02:00
David Montero Crespo 8868a3c585 feat(editor): fold the "..." menu into File — with its PRO pills
The toolbar's overflow button held four leftovers (Share/Embed, Sync to
GitHub, Upload firmware, Record simulation). They move into the File
menu, which is where a session-frequency action belongs, and the strip
loses one more button. The PRO pill travels with them — same style the
overflow used (now .emb-pro) — and the two File items that were always
premium (BOM, schematic image) finally show it too: users should know an
item is premium BEFORE clicking, not via a surprise upgrade prompt.

The pro actions keep firing the same window events the overflow items
fired (share/github-sync/record prompts), so the overlay's listeners are
untouched and OSS builds keep their silent no-op. Dead overflow CSS
removed with the button.
2026-07-30 19:18:37 +02:00
David Montero Crespo b70bb8ab83 refactor(routes): OSS is the editor; marketing moves to the overlay
The open-source build now ships exactly its product surface: /editor, the
examples gallery (/examples, /examples/:id) and the per-example editor
(/example/:id). Landing, about, pricing, docs, the 14 keyword-targeted
simulator landings and the v2/v2.5/v3 showcases move to the private
overlay, registered through the same registerProRoutes seam that already
carries login/admin/classroom.

Root behaves per build: an overlay that registers an index route claims
'/' (velxio.dev keeps its landing); otherwise '/' redirects to /editor.
The redirect waits for the overlay import to settle — same contract as
markProExamplesSettled — so a velxio.dev visitor is never bounced into
the editor because the landing was 300ms away from registering.

Prerender and sitemap follow the split: entry-server pulls the marketing
page map from '@pro/pages/marketing' behind a VITE_PRO_BUILD-gated dynamic
import (the proven main.tsx pattern, with an OSS stub for tsc), and
generate-sitemap lists only served routes in OSS builds (2 URLs) while
pro builds stay byte-identical — verified against a pre-migration
baseline: sitemap (37 URLs) and prerendered /, /about, /docs,
/arduino-simulator, /esp32-simulator, /v3 all identical modulo hashed
asset names. OSS prerender drops exactly the 32 marketing pages (348→316).

The OSS header slims down to match: Editor, Examples, GitHub, Discord —
the marketing links only render in pro builds, where their routes exist.
The editor Help menu links those pages absolutely (velxio.dev) in OSS,
exactly like the desktop app's Help menu.
2026-07-30 17:50:14 +02:00
David Montero Crespo 7d78f87bf0 feat(editor): menu Help, homogeneo con la app de escritorio
Mismo contenido y orden que el Help del menu nativo de escritorio
(pro/desktop menu.rs): Documentation, Examples, Pricing | Velxio Home,
Blog, About Velxio | Discord Community, GitHub Repository. Los enlaces que
el header del editor dejo de mostrar como nav de marketing recuperan aqui
un sitio ordenado, y todo abre en pestana nueva para que el editor (y el
trabajo sin guardar) se quede donde esta — el mismo criterio que la app
nativa, que abre el navegador del sistema.
2026-07-30 17:31:31 +02:00
David Montero Crespo 03afa31b5f feat(editor): menus File/Edit en la cabecera y editor sin nav de marketing
La queja: demasiados botones en una sola fila, y en pantallas pequenas se
solapan — medido, no impresion: a 1024px Code/Both/Circuit pisaban a
Compile/Run/Stop por 9-20px y Add pisaba el chat por 29px, con el idioma y
el usuario cortados fuera del viewport.

Tres piezas:

1. En el editor, el nav de marketing (Home/Docs/Pricing/...) sobra: ya
   estas dentro, y cuesta exactamente el ancho que le falta a la toolbar.
   AppHeader gana la variante editorMenu — mismo mecanismo que ya usa la
   build de escritorio (VITE_DESKTOP) — que oculta el nav y pinta un menu
   File/Edit junto al logo. El logo sigue llevando a inicio; idioma,
   autoguardado, Share y usuario se quedan.

2. File/Edit al estilo escritorio: lo que se usa cada minuto sigue siendo
   boton; lo que se usa unas veces por sesion va al menu. File: nuevo
   workspace, nuevo fichero, abrir, guardar, importar, exportar, BOM,
   imagen del esquema. Edit: undo/redo (con su estado real del historial),
   centrar vista, zoom. Las acciones viven en cierres de cuatro
   componentes distintos, asi que hay un registro id->handler
   (lib/editorCommands, mismo patron de seam que registerProExamples o
   registerBoardBuiltins): cada dueno registra al montar y el menu invoca
   por id; un item sin dueno montado se pinta deshabilitado, que ademas es
   la verdad. El registro sobrevive al remontaje StrictMode (el cleanup
   viejo no borra al sucesor) y tiene test de eso.

3. La toolbar adelgaza: fuera Undo/Redo (Ctrl+Z/Y siguen), fuera los
   botones inline de Import/Export y sus gemelos responsivos del More
   (~70px recuperados); el More queda solo con los extras pro (firmware,
   GitHub, share, grabacion). El CSS responsivo de los botones retirados
   se va con ellos.

Suite en verde (2300) y build del overlay verificado desde este arbol.
2026-07-30 16:26:36 +02:00
David Montero Crespo b622cad80a feat(metrics): run events carry which engine served them
Without this we cannot tell whether the in-browser path is actually
displacing guest boots — the whole point of the dual engine is a number
(% of runs that never touched the backend), so the event has to say.
2026-07-29 04:41:52 +02:00
David Montero Crespo 7da01c6a91 fix(toolbar): Run follows the disabled-while-running convention on QEMU-Linux boards; Reset is the fast re-run
Keeping Play enabled while the guest ran broke the convention every
other board follows (owner report). Run now disables as usual; RESET on
a booted guest re-uploads the edited files and re-runs the script
without the ~45 s reboot, matching Reset's restart-the-program meaning.
2026-07-28 22:05:36 +02:00
David Montero Crespo 248d8b5e97 fix(toolbar): Run stays enabled on running QEMU-Linux boards — re-run without reboot was unreachable 2026-07-28 20:01:39 +02:00
David Montero Crespo bbafe66ee7 feat(pi-family): unified editor UX — Monaco + explorer + bottom xterm, one file surface
QEMU-Linux boards used three competing file surfaces (workspace group
with a meaningless sketch.ino/libraries.json, the VFS panel with its
Upload button, and the Pi workspace's own editor). Now they behave like
every other board:

- the editor file group defaults to script.py for ANY Pi-family kind
  (kind-based check via isPiBoardKind, not the old raspberry-pi- string)
- the libraries.json manifest row is hidden for Pi boards
- EditorPage always renders Monaco; the RaspberryPiWorkspace swap is
  gone
- the bottom serial panel renders the interactive xterm (PiTerminal,
  now seeded with session history) for running Pi boards
- example vfsFiles load into the editor group (single source of truth);
  the run path uploads the group into the guest home
- Run on a booted guest re-runs without the 45 s reboot (Ctrl-C +
  re-upload + run); starting a Pi board pops the terminal open
- piSyncAndRunScript/piRerunScript exported from the store; auto-run
  now applies to the whole family (guestHome/autoRun overridable)
2026-07-28 19:43:20 +02:00
David Montero Crespo 55dd25eeba feat(pi-family): guestSetup seam + board-branded workspace texts
Overlay QEMU-Linux boards are not Raspberry Pis: ProBoardDef.guestSetup
lets a board send one shell line at the boot prompt (hostname/PS1/clear)
to de-brand the generic image, sent before piBooted flips so uploads
cannot interleave; the workspace start button and power-on title carry
the board's own label for non raspberry-pi kinds; the compile console
line uses the board label instead of 'Raspberry Pi 3B'.
2026-07-28 14:36:13 +02:00
David Montero Crespo 7bb54e8d32 fix(toolbar): Run on QEMU-Linux boards boots directly — no bogus firmware error
The QEMU branch of handleRun required compiledProgram, but Pi-family
boards never have one (handleCompile early-returns 'no compilation
needed' without producing firmware), so the toolbar Run always surfaced
'Compilation produced no firmware' instead of powering the board on.
Start them directly, same as the workspace Start button.
2026-07-28 14:13:03 +02:00
David Montero Crespo fd6829f645 merge: master (produccion) dentro de v3.2
Las dos ramas habian divergido: master llevaba el modo lenguaje ESP-IDF puro
(#139) y v3.2 la ruta de compilacion IDF v5.5 para toda la familia ESP32 mas
los arreglos de venv/toolchain. Ambas tocaban espidf_compiler.py.

Los dos lados son ejes ORTOGONALES y se conservan enteros:

  - use_idf5 / arduino_mode (v3.2): que arbol IDF usa el build (5.5 vs 4.4) y
    si cabe Arduino-como-componente.
  - pure_idf (master): el modo LENGUAJE que elige el usuario; sus ficheros son
    las fuentes del componente main con su propio app_main().

Resolucion:
  - _build_env acepta los tres. Un build IDF puro fuerza arduino_mode a falso:
    la plantilla CMake mete el componente arduino-esp32 en cuanto existe
    ARDUINO_ESP32_PATH, asi que dejarlo puesto compilaba el core de Arduino en
    un build que no tiene sketch. Lo cazaron los tests de master.
  - VELXIO_PURE_SKETCH solo con pure_idf, nunca con arduino_mode a falso a
    secas: un target sin core arduino-esp32 sigue entregando un SKETCH al
    traductor legacy y no debe tomar la rama del glob puro.
  - La identidad del build-dir suma los dos tokens (|idf:N|ard:N y |lang:pure):
    ningun par de esas combinaciones puede compartir un build/ configurado.
  - La cadena de escritura de fuentes queda pure_idf -> arduino_mode -> legacy.
  - sdkconfig: render de v3.2 (con target/use_idf5) mas el filtrado de simbolos
    CONFIG_ARDUINO* de master cuando el build es puro.

test/backend/unit/test_espidf_compiler.py: los 7 tests que ya estaban rotos en
v3.2 (AttributeError: idf5_path, fixture sin actualizar desde que se anadio la
seleccion de IDF) vuelven a pasar.

Verificado: backend 293 pasan / 0 fallan (v3.2 traia 7 rotos); frontend 2268
pasan / 0 fallan en los dos shards.
2026-07-25 21:52:00 +02:00
David Montero 734b7d0487 feat(esp32): pure ESP-IDF language mode for the ESP32 family (#139)
Adds a third entry to the board language selector next to Arduino C++
and MicroPython: ESP-IDF. In this mode the user writes a plain ESP-IDF
project — app_main() entry point, FreeRTOS + driver APIs — and the
backend compiles it through the same ESP-IDF toolchain it already uses
for ESP32 Arduino sketches, just without the arduino-esp32 component.

Backend:
- CompileRequest.language ('espidf') threaded through the sync + async
  compile paths and folded into the dedup job key (language='arduino'
  and omitted hash identically so old clients keep dedupping).
- espidf_compiler: pure_idf flag. User files are written into main/
  as-is (no Arduino.h wrap, no velxio_compat.h, Arduino library
  resolution skipped), ARDUINO_ESP32_PATH is dropped from the build env
  and VELXIO_PURE_SKETCH raised so the template CMake compiles the
  user's own sources via a glob branch. Pure builds get their own
  persistent build-dir variant through the eff_hash fold.
- QEMU WiFi compat for IDF-style code: esp_wifi.h/esp_wifi_init
  detection sets has_wifi, and literal #define SSID/PASS plus
  wifi_config_t designated initializers are normalized to the QEMU AP.
- CONFIG_ARDUINO_* lines are stripped from sdkconfig.defaults in pure
  mode (the symbols don't exist without the arduino component).

Frontend:
- LanguageMode gains 'espidf'; BOARD_SUPPORTS_ESPIDF covers the ESP32
  family (Xtensa, S3, C3). Toolbar shows the option only for those.
- Switching modes seeds a main.c blink skeleton (app_main + gpio
  driver), mirroring the MicroPython main.py flow.
- compileCode sends language='espidf'; run/stop paths are unchanged
  (the QEMU worker consumes the same merged flash image).
- New gallery example: esp32-idf-blink (LED + resistor on GPIO 2).

Tests: unit coverage for the build-env switch, IDF wifi normalization,
job-key variance, file-group seeding and the new example; verified
end-to-end in a container from the prod image (pure build produces a
bootable flash image; Arduino-mode build unchanged, same variant hash).
2026-07-24 06:37:01 +02:00
David Montero Crespo 32958640a3 feat(boards): runtime board-registration seam for private overlays
registerProBoards() lets a hosted overlay ship boards outside the OSS tree as
data-only definitions: registration patches the exported BoardKind maps
(labels / FQBN / MicroPython) so every existing read site keeps working, and
the sites a map can't cover consult the registry — canvas render (custom
element or overlay render fn), BOARD_SIZE, pin-name mapping, picker list +
descriptions + tag, ESP32 family routing, in-browser simulator construction
and firmware load (structural ProBoardSimulator contract, duck-typed PIO
attach/detach), built-in bridge sensors, and a CS-gated built-in microSD
(sdCsPin -> sd_card.cs_pin worker config). Esp32Bridge additionally gains the
esp32-c6 machine type + TX pin (public chip knowledge — the C6 compile path
already ships) and a generic sendKey() for built-in matrix keyboards.
registerProExamples() appends gallery examples at runtime; the board ONLINE
ads recompute at render so registration hides them. OSS behavior without an
overlay is unchanged — the registry is dead code, same as the other seams.
2026-07-22 21:21:21 +02:00
David Montero Crespo 9c26174c93 fix(sim): clean restart on Run after agent + display body occludes crossing wires
Two issues from a real ESP32 7-segment clock the agent built.

Run after the agent didn't work until a page reload
---------------------------------------------------
The agent's run_simulation leaves the ESP32 board RUNNING (live QEMU
WebSocket). Esp32Bridge.connect() is a no-op while the socket is non-CLOSED,
so the user's subsequent Run click called startBoard() → connect() → did
NOTHING. And if the backend QEMU session had since died while the frontend
socket lingered (CONNECTING/OPEN/CLOSING), the user saw a dead sim that only
a reload cleared — exactly the "di Run y no funcionó; recargué y sí" report.
The Arduino/C++ QEMU path now stops a running board first (closing the WS),
waits for it to settle, then boots fresh — the MicroPython path already did
this for the same reason.

Wires painted over the 7-segment digits
----------------------------------------
The agent bridges each segment strip to its resistor from a breadboard hole
that is physically UNDER the seated display; on the flat canvas those wires
(wire layer z 35) painted over the digits (component z 1) — "casi ni se ven
los dígitos". A large-bodied display seated on a breadboard now renders
ABOVE the wire layer, so its face occludes the wires crossing it exactly as
the real part's body would (the wire passes behind it to reach the hole).
Scoped to display bodies (7segment, matrix, oled, lcd, ili9341, led-ring…)
and only when actually seated; thin parts and free-floating displays are
untouched. The pin overlay + seated-pin markers share the display's stacking
group, so they rise with it and wiring still works.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 06:46:57 +02:00
David Montero Crespo 701042fa22 fix(perf): un-freeze the editor during fast-toggling simulations (ESP32 clock)
Running a multiplexed 4-digit 7-segment clock on ESP32/QEMU froze the
browser for minutes after Run — evaluate probes waited 40-90 s, and before
the first fixes the sim WebSocket eventually died (code 1006) with the page
never recovering. CPU-profiled on staging; four compounding per-GPIO-edge
costs, in profile order:

updateComponentState minted a new components array per edge
------------------------------------------------------------
The store setter rebuilt `components` (and one properties object) on EVERY
edge even when the state didn't change. The breadboard is direct-wired to
13 board pins, so segment toggles produced thousands of store sets per
second; every subscriber re-rendered each time, and the canvas subscription
effect (deps: [components, ...]) re-subscribed all pin listeners in a loop.
Now a no-op guard returns prevState unchanged, and breadboards are treated
as self-managed (they have no visual on/off state to echo).

CompilationConsole re-rendered every log line per editor render
----------------------------------------------------------------
The post-compile console holds hundreds of lines; each render called
Date.toLocaleTimeString per line (~0.2 ms each — it builds a fresh Intl
formatter every call). Profile: 162 s of self time in LogLine over a 337 s
window, in ~150 ms tasks. LogLine is now memoized (entries are immutable),
timestamps go through one shared Intl.DateTimeFormat, and the console
itself is React.memo'd against parent re-renders.

Per-edge full SPICE re-solves
------------------------------
PinManager requested a FULL netlist rebuild+solve on every 'mcu' edge.
Now only the edge that newly classifies a pin as MCU-output triggers the
rebuild (that's what emits the pin's V-source); steady-state updates flow
through connectMcuEdgesToService's per-pin coalesced alterSource path.
The start.ts resolve hook is trailing-throttled (33 ms) for the other
per-edge callers (RP2040, custom chips), the service's pending-edge queue
drains on a 33 ms gap timer instead of replaying back-to-back, and new
edges arriving inside the gap queue instead of soloing a solve.
STM32 / Pi reverse pin-name mappings added to connectMcuEdgesToService so
those boards keep fine-grained updates now that the full-tick storm is
gone (PA0/PC13-style and GPIO-style names never matched before).

wokwi-7segment re-rendered per segment write
---------------------------------------------
element.values now flushes at most every 8 ms per display (trailing write
guaranteed), instead of re-rendering the 32-shape SVG per edge.

Also: CLN (colon) pin support for 7-segment clock faces — wired CLN now
drives colon/colonValue in both the attachEvents path and the QEMU
onPinStateChange path; it was silently ignored, so clock colons never lit.

Verified on staging with the failing project: main-thread probes drop from
40-90 s waits (324 long tasks, 52.6 s blocked in 150 s) to 5-11 ms
(2 long tasks, 179 ms), display shows 12:00 with the colon blinking at
1 Hz from the first seconds after Run.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 01:15:59 +02:00
David Montero 30882f3930 refactor(verify): extract store-driven pre-flight verification into verifyFromStore
verifyCircuitFromStore() builds the worst-case snapshot (every wired
digital pin driven HIGH) and solves it — extracted verbatim from
EditorToolbar's runVerification so programmatic runners (editor
extensions, agents) can gate their own run paths on the same rules.
No behavior change for the Run button.
2026-07-18 06:44:38 +02:00
David Montero Crespo e72413a13f feat(ui): replace native confirm() dialogs with reusable modal
Convert the remaining window.confirm() call sites to the in-app
MessageDialogHost, extended with a new confirm mode (Cancel + Confirm
buttons, optional danger styling) via showConfirmDialog().

Sites converted:
- New workspace (EditorPage)
- Load project / delete file (FileExplorer)
- Overwrite SPIFFS file (BoardOptionsModal)
- Delete VFS node (VirtualFileSystem)

All dialog strings are internationalized across the 9 supported locales
(en, es, pt-br, it, fr, zh-cn, de, ja, ru); the two previously
English-only modals now pull from i18n too.
2026-07-18 01:59:18 +02:00
David Montero Crespo 9826737831 feat(ui): global message dialog to replace window.alert()
useMessageDialogStore + <MessageDialogHost /> (mounted once in App.tsx)
give a themed in-app dialog callable from anywhere — React components
and plain .ts modules alike via showMessageDialog(msg, {kind}). Swaps
the native alert() calls in FileExplorer (import errors) and the
desktop menu (.vlx open errors, updater status) for it; the pro overlay
can reuse the same store.
2026-07-17 06:06:28 +02:00
David Montero 7f65cd65bf refactor(editor): remove redundant file-tabs bar from the toolbar
The file-tabs strip in the toolbar center duplicated affordances that
already exist elsewhere: the file it showed is selected in the left file
explorer, and its board-owner label duplicated the board selector combo.
It also ate horizontal space and crowded the action row on narrow panes.
Remove the FileTabs component entirely; the left explorer is now the single
place to switch files. The toolbar center slot stays as an empty flex
spacer so the right action group remains pinned to the far right.
2026-07-03 06:50:21 +02:00
David Montero 1ad669fae9 feat(editor): multi-board primary Run runs all boards (split-menu for active-only)
In a multi-board project the wired boards are one system, so running just
the active board almost never matches intent (a cross-wired UART pair only
comes alive when both run). The primary Run button now runs ALL boards when
there is more than one, with a split caret-menu to still run only the active
board. Single-board and board-less behaviour is unchanged, and the separate
Run-All double-triangle button is kept only for board+chip / chips-only
projects where the primary Run is not already a run-all.
2026-07-03 01:22:17 +02:00
David Montero eb6a59adf6 style(ui): unify every interactive surface on the single #0071e3 accent
Sweep all off-brand blues (#007acc logo-blue, #0e639c, #3b82f6) and the neon
cyan family (#4fc3f7, #00b8d4, #00e5ff, rgba 0,184,212 / 0,122,204) across the
editor, simulator, examples gallery and pages to var(--color-action-primary).
The Code/Both/Circuit toggle, board chips, library manager, modals etc. now
match the Libraries / +Add buttons. Also keep the editor Libraries label
visible in the default split (lower the container-query threshold).
2026-06-21 05:34:25 +02:00
David Montero d03fed3293 style(ui): solid palette rebrand — drop neon outlines for tokenized solid fills
Unify the editor toolbar and landing page on the single #0071e3 accent
(token --color-action-primary). Replace the fluorescent cyan/green outline
treatment (Libraries pill, overflow icons, compile/run/stop, feature tiles,
pricing/licensing badges, classroom banner) with solid fills following the
+Add button. Green/red kept solid and semantic-only (run/success, stop/error).
2026-06-21 05:07:43 +02:00
David Montero 12ed306efb fix(editor): keep Circuit check findings when a Run auto-compiles
handleCompile() wiped all logs at the start, including the 'Circuit check'
group the pre-flight verifier had just logged (e.g. an over-voltage warning).
A Run auto-compiles right after verification, so the warning vanished. Preserve
circuit-check entries on compile, same as the boardless path already did.
2026-06-17 22:52:40 +02:00