A user reported on Discord: "the Velxio Console doesn't update anything,
it just waits until the very end and displays everything in one go".
True for the async compile path — /compile/status only carried `state`
and the final `result`, so the editor's CompilationConsole stayed empty
during the 5-7 minute cold ESP-IDF builds and dumped 1500 lines at once
when the build finished.
This wires live build output through the whole stack.
Backend (espidf_compiler.py)
- New _run_with_streaming() helper. When a progress_callback is provided
it spawns the subprocess via Popen + stdout/stderr drain threads and
invokes the callback line-by-line. When None it falls back to the
existing subprocess.run(capture_output=True) one-shot path so the
unit-test code that doesn't care about live output is unaffected.
- compile() and _compile_in_dir() take an optional ProgressCallback.
- _run_cmake / _run_ninja closures now go through _run_with_streaming
with that callback. cmake configure (~2-5 s) + ninja (~5-300+ s) both
stream now; the ninja output is the one users actually want to watch.
Backend (compile.py)
- _compile_job seeds COMPILE_JOBS[id]['stdout_buffer'] = '' and defines
on_progress_line(line) which appends to it. Buffer capped at 256 KB
(tail kept) so a runaway build can't OOM the FastAPI process.
- The buffer is preserved on both the success and the error path so
late polls still see the log even after state transitions to
done/error.
- /compile/status now returns the buffer as a `stdout` field.
CompileStatusResponse gains the field with default '' so old clients
that don't read it still work.
Frontend (compilation.ts)
- compileCode() takes a 4th argument: optional CompileProgress
callback fired every poll while state ∈ {pending, running}. Carries
the cumulative stdout (caller computes deltas) plus elapsed seconds.
- Surfaces the new `stdout` field of /compile/status and forwards it
to the callback. Errors thrown from the callback are swallowed —
a faulty UI hook must never break the polling loop.
Frontend (EditorToolbar.tsx)
- Both compileCode() call sites (Run and Compile-All) now pass an
onProgress callback. It tracks `lastStreamedLen` per-compile, splits
each new delta on newlines, and appends them as `info`-typed
CompilationLog entries via setCompileLogs. The Compile-All flow
prefixes each line with the board label so multi-board builds stay
readable.
- After the build settles, the existing parseCompileResult call still
runs and appends the structured analysis on top of the live stream
— that's where FAILED-block detection + the `error`-typed entries
that drive the auto-switch-to-errors filter live.
Net effect on the user complaint: cold ESP-IDF builds now show the
ninja [N/1483] progress lines streaming into the console as they
happen, instead of staring at an empty panel for 5-7 minutes.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Wire useTranslation() + Trans into DocsPage.tsx. ~330 user-facing
strings across 13 sections (intro, getting-started, emulator, riscv,
esp32, rp2040, rpi3, components, roadmap, architecture, third-party,
mcp, setup) plus sidebar nav + page chrome are now keyed under docs.*.
Strings with inline <a>, <code>, <strong>, <em> use the <Trans/>
component with mapped slots; bare prose uses t().
Code blocks, FQBNs, hex addresses, library names visible as link text,
and JSON-LD schema strings stay in English on purpose.
Internal Link to=... wrapped with localize() so /es/docs/... etc.
keep their locale prefix.
The English docs bundle is split in half (docs.json ~22KB +
docs2.json ~22KB) so each fits inside DeepSeek's 8192-token output
window. The i18n bootstrap merges both halves into the docs.* keyspace
under the default common namespace.
All 9 locales regenerated via DeepSeek (parallel run for the two
namespaces).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Wire useTranslation() into Velxio2Page and Velxio25Page: hero badge,
accent, subtitle, CTAs, board/example/outcome cards, OSS section, and
footer links all keyed under landing.v2.* and landing.v25.*.
Split en/common.json (34KB) into common.json (25KB) + releases.json
(9KB) so each translation request stays inside DeepSeek's 8192-token
output cap. i18n bootstrap merges both bundles into the default common
namespace at load time, lazy loader fetches both per locale.
translate-i18n.mjs: set max_tokens=8192 + response_format json_object
on the DeepSeek call so future bundles closer to the cap don't get
silently truncated.
All 9 locales regenerated via DeepSeek (fr/de/es/it/pt-br/zh-cn/ja/ru).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Closes the Phase 2 i18n rollout. Every visitor- and user-facing
surface velxio renders in normal use now reads from t().
AdminPage (admin-only)
- Header (panel title, logout) and the four tabs (Dashboard /
Users / Projects / Boards).
- Setup screen for first-admin creation (title, body, password
fields + mismatch error + create-admin button).
- Not-admin gate page.
- EditUserModal (title, four labels, admin/active toggles,
cancel/save).
- UsersTab: search placeholder, count pluralisation, all 12
table columns, Activity / Edit / Delete actions, empty state,
delete-confirm prompt with username interpolation.
- ProjectsTab: search placeholder, count pluralisation, all 9
table columns, public/private badge labels, delete action +
confirm with project-name interpolation, empty state.
- All error messages (load failed / save failed / delete failed)
fall back through t().
UserProfilePage
- "New project" CTA, loading + empty + not-found states,
"Private" project badge, "Copy shareable link" tooltip.
- The /editor link uses localize() so /es/<username>'s "New
project" button stays in Spanish.
PricingPlaceholder
- Title + the two paragraphs (self-hosted note + hosted Pro
tier note + GitHub source note). Inline links wrapped via
the Trans component so the link surface stays clickable in
every locale without each translation having to re-write the
HTML.
EditorPage shell
- Mobile bottom-tab labels (Code / Circuit), file-explorer
toggle (Show / Hide), View mode aria-label, view-mode
segmented control labels (Code / Both / Circuit), and the
three "Drag to resize" handle tooltips on the panel splitters.
Translations
- en.json hand-curated for the new keys.
- All 8 non-English locales auto-translated via the existing
`npm run translate:i18n` pipeline (DeepSeek, ~5 min for the
whole bundle, sameShape() validates each output before write).
This closes Phase 2 of i18n. Phase 3 (DocsPage prose, AboutPage
long-form paragraphs, the 15 SEO landing pages) is deliberately
deferred — Docs/About are best handled by extracting the prose
into JSON keys and running the same script, while the SEO pages
are intentionally optimised for English keyword targeting and
should not be machine-translated en masse.
This commit closes the cluster of small editor surfaces that touch
the active simulation experience. Every visible control on these
panels now reads from t() keys.
Translated:
- Oscilloscope panel (title, Add Channel button + tooltip, Time/div
label, Run / Pause toggle copy + tooltips, Clear, empty-state copy
+ hint, per-channel remove tooltip).
- ComponentPropertyDialog (close, pin-roles header with two
wire-mode variants, Arduino Pin label, rotate / delete buttons +
the inline confirm-delete prompt with name interpolation).
- SelectionActionBar (toolbar aria-label, Rotate / Delete / Deselect
with kind-aware delete labels for wire / component / board).
- CompilationConsole (Output title, error / warning badge counts
with i18next pluralisation, filter dropdown, autoscroll label,
Clear + Close icon tooltips, empty-state).
- CustomChipDialog (header with chipName interpolation, Examples /
Editor tabs, Attributes panel header, compile status messages
including the "✓ Compiled — N KB" success line, footer
Cancel / Save & Place / Compile first buttons).
- SensorControlPanel (close button).
- BoardPickerModal (Add Board heading).
Translation pipeline
- en.json gets the new keys hand-curated.
- The 8 non-English locales were auto-translated via DeepSeek
using the existing scripts/translate-i18n.mjs pipeline (one
--force run, ~1 min total). Output validated with sameShape()
before write so any LLM-introduced key drift would have failed
loudly.
Quality note
- DeepSeek's translations now cover the entire bundle, including
earlier hand-translated content. Tone may differ slightly from
the prior hand passes but the meaning is consistent and brand /
technical terms (Velxio, ngspice-WASM, ATmega328P, ESP32-C3,
etc.) are preserved unchanged in every locale per the prompt
invariants.
InstallLibrariesModal — auto-install prompt that fires when an
example needs libraries:
- Title, subtitle (with the "Installing X of Y" progress
interpolation, the all-done success state, and the singular /
plural prompt explaining the requirement count).
- Per-row status badges (pending / installing… / installed /
error) plus the Wokwi-hosted-library tooltip.
- Footer buttons: Close / Skip / "Install All ({{count}})" with
loading variant.
SerialMonitor — multi-board tabbed serial console:
- Empty-state when no board is on the canvas.
- Right-side tab controls: Autoscroll checkbox, Clear button +
tooltip.
- The "(Open IoT Gateway)" inline link rendered next to detected
AP IP addresses.
- Output-area placeholders for the running-but-no-data and
before-start states.
- Send button + input placeholder (different copy for MicroPython
REPL vs raw Serial input).
- The line-ending dropdown options (None / Newline / Carriage
return / Both).
Hand-translated for all 9 locales. Hotkeys (Ctrl+C) and dropdown
values stay untranslated (constants the firmware reads).
Pending in Phase 3:
- Oscilloscope panel, custom-chip dialog, sensor control panel.
- ComponentPropertyDialog (per-component property forms).
- Admin / Profile / Project pages.
- Long-form docs prose (DocsPage 2715 lines, AboutPage long
paragraphs).
- 15 SEO landing pages (intentionally English for keyword targeting).
ComponentPickerModal — the "Add Component" dialog:
- Header (title + close button), search input placeholder + clear,
category tabs (All Components / Boards), loading + empty-state
copy, "Clear filters" button.
LibraryManagerModal — the Arduino library browser:
- Window title, Search / Installed tabs, filter input placeholder.
- Search-tab states: searching-for-query, generic loading, no
results (with optional query interpolation).
- Per-library row: "by {{author}}" caption, Install / Installing /
Uninstall / Uninstalling button labels.
- Installed-tab empty-state with the prompt to use the Search tab.
Brand and product names left untouched ("LIBRARY MANAGER" stays
all-caps in English; the localised variants follow each language's
convention for product UI titles). Hand-translated for all 9
locales.
InstallLibrariesModal still pending — it's the auto-install
prompt that fires when an example needs libraries; smaller scope
but lives in the same area.
The /examples gallery is fully localised:
- Header (heading + subtitle).
- Search input placeholder + aria-label + the clear button.
- Match-count tag with i18next pluralisation (handles _one /
_other and Russian's _few / _many).
- Category and Difficulty filter labels + their button labels
(basics / sensors / displays / communication / games / robotics
/ circuits; beginner / intermediate / advanced).
- Per-card "Copy shareable link" tooltip.
- Empty-state copy with two variants (with-search / without-
search) interpolating the search query.
- Reset-filters button.
- The library-install progress overlay copy from
ExamplesPage.tsx ("Installing libraries (N/M)") with done/total
interpolation.
Internal /editor link uses localize() so a Spanish reader who
clicks an example lands on /es/editor.
Hand-translated for all 8 non-English locales. Per-example titles
+ descriptions are NOT i18n yet — they live in the
src/data/examples* tables and would need a separate pipeline.
DocsPage (2715 lines of prose) deferred too — best handled by
running scripts/translate-i18n.mjs once the keys are extracted.
The visible chrome of /about now reads from i18n in all 9 locales:
- Hero title + subtitle
- 7 section headings (Story / How It Works / Open Source Philosophy /
Creator / Recent releases / Community & Press / CTA)
- Final CTA card (title, subtitle, "Open Editor" button)
- Footer copy switched to t('footer.about') so it shows the AGPLv3
About-Velxio paragraph instead of the stale MIT/avr8js credit
- Footer + CTA Links wrapped in localize() so /es/about's "Open Editor"
routes to /es/editor
Long-form prose (Story body paragraphs, Open Source Philosophy
paragraphs, Creator bio, Releases blurbs, Personal-story quote, Press
section) deliberately stays in English in this commit. Each is a
multi-paragraph chunk that benefits from a curated translation pass
rather than an inline machine pass — slate it for a follow-up.
Tech-stack tags (Java, Python, React, Docker, etc.) and the creator's
name + role + GitHub/LinkedIn/Medium link captions stay untranslated:
all proper nouns / brand identifiers.
Both auth forms now go through t('auth.login.*') and
t('auth.register.*'):
- Title + subtitle, email / password / username labels with
username placeholder and password-min-length placeholder.
- Submit button toggles between idle and loading states.
- "or" divider, "Continue with Google" button, and the
switch-to-other-form footer link.
- Inline validation errors: reserved username, username regex,
password length, plus the generic catch-all from the API.
Internal /editor and /login / /register links wrapped in
localize() so a Spanish user who registers stays at /es/editor
after success.
AboutPage (519 lines) deferred to its own commit — too dense for
the same change.
The canvas header (the bar above the simulation area) and the
"Remove board?" confirmation dialog now read from i18n.
Translated:
- Status dot tooltip (Running / Stopped).
- Active board selector tooltip + "No board" placeholder + the
hint that prompts the user to add a board.
- Undo / Redo buttons: aria-label, dynamic title with the action
description and the empty-state fallback. Action descriptions
themselves stay untranslated (they come from the editor history
store as English literals — translating them would mean reaching
into a different store; deferred).
- Serial Monitor and Oscilloscope toggles (button title + label).
- Zoom in / out / reset-view buttons.
- Component count tooltip + Add Component button.
- The error-banner Dismiss button.
- "Remove board" item in the right-click menu, with a localised
"(N wires)" parenthetical via i18next pluralisation.
- The full removal confirmation dialog: title with board label
interpolation, body copy with optional connected-wires sentence,
Cancel + Remove buttons.
Pluralisation uses i18next's _one / _other (and _few / _many for
Russian) suffixes so wire counts read naturally per language.
Hand-translated for all 8 non-English locales. Untouched (deferred):
the property dialog, custom-chip dialog, sensor control panel, and
the various inline tooltips on board pins and wire endpoints —
those are denser and benefit from a separate pass.
The three modal dialogs that fire during the editor's routine save +
share + auth-required flows are now fully localised across all 9
locales.
LoginPromptModal
- Title, body, and the three buttons (Sign in / Create account /
Cancel). Sign in / Sign up Links use localize() so a Spanish
reader prompted to log in lands at /es/login rather than dropping
back to English.
SaveProjectModal
- Title (toggles between Save / Update), name + description fields
with placeholders, save button (toggles between Save / Update /
Saving…), Cancel button.
- Visibility toggle: Public / Private label + hint copy under the
icon.
- All four error paths now go through t() with a {{status}}
interpolation for the generic HTTP failure message.
ShareModal
- Title, public/private label + hint pair, "Make private" /
"Make public" toggle, Copy button, the warning shown when the
project is private, and the Close button.
Hand-curated translations for all 8 non-English locales. Status
codes (403) and shortcut markers preserved.
FileExplorer (sidebar)
- Workspace header label and the new-workspace / save-project icon
buttons now read from t('editor.fileExplorer.*').
- Per-board section: collapse / expand toggle, status dot tooltip
(Running / Compiled / Idle), per-board "new file" button, and the
composite "<board name> — click to edit" hover title (the board
name itself stays untranslated — it's a product noun like
"Arduino Uno").
- File rows: hover title with optional "(unsaved)" suffix,
unsaved-dot tooltip, and the right-click context menu's Rename /
Delete commands.
- Empty-state placeholder when no boards are on the canvas.
- The window.confirm() shown before deleting a file now reads from
t() too, so non-English users see the prompt in their language.
FileTabs (open-tabs strip above the editor)
- Per-tab close button title and the unsaved-changes dot tooltip.
- Inline confirm dialog when closing a modified file: prompt copy,
"Close anyway" and "Cancel" buttons.
Hand-translated for all 9 locales. Hotkey hints (Ctrl+S, Strg+S)
localised per German convention; other locales keep "Ctrl+S" as the
universally-recognised label.
The top toolbar of the editor is now fully localised — compile / run /
stop / reset, the compile-all / run-all variants when multiple boards
are open, the language-mode select, libraries / import / export /
upload-firmware actions, and the missing-library hint banner.
Strings live under editor.toolbar.* in src/i18n/locales/<locale>/common.json.
Hand-translated for all 8 non-English locales. Brand and product
names (Arduino, MicroPython, Ctrl+B, .hex / .bin / .elf / .ihex,
GitHub Sponsors) preserved as-is.
Editor strings still pending: file explorer, file tabs, simulator
canvas, component picker, library manager modal, save / share /
project modals.
Final block. The Support section ("Support the project" / GitHub
Sponsors / Donate via PayPal) now reads from t('landing.support.*'),
and the footer link labels use t('header.nav.*') so they pick up
the same nav translations the header already ships.
This closes the LandingPage rewrite — every visitor-facing string
on velxio.dev/ goes through i18n now. Hand-translated for all 9
locales. "GitHub Sponsors" stays untranslated (proper product name).
Phase 2 remaining work:
- Editor (toolbar, file explorer, simulator canvas, component
picker, library manager, save/share modals, error toasts).
- About / Examples / Docs / Profile pages.
- Login + Register forms.
The Features section ("Everything you need") and the 6 cards
underneath (Real-Time SPICE Analog, 5 Emulation Engines, Custom Chips,
100+ Components, Live Instruments, Monaco Editor + arduino-cli) now
read from t('landing.features.<key>.{title,desc}') for all 9 locales.
Refactor:
- The `features` array in LandingPage.tsx no longer carries title/desc
literals — only an icon + a translation key. The render maps each
card's key to the matching i18n entry. Cleaner and keeps the JSX
structurally stable across languages.
Translations:
- All 8 non-English locales hand-curated. Technical / brand names
(ngspice-WASM, AVR8, ATmega328P, RP2040, ESP32-C3, CH32V003, QEMU,
Cortex-M0+/A53, ILI9341, NeoPixel, Wokwi Custom Chips API,
WebAssembly, .hex/.uf2/.bin, VS Code, arduino-cli) preserved
unchanged in every locale — those are precise nouns where any
translation would degrade meaning.
Replaces the visible header copy of the supported-hardware section
with t('landing.boards.*') keys:
- label "Supported Hardware"
- titleLine1 / titleLine2 ("Every architecture." / "One tool.")
- subtitle (the "19 boards across 5 CPU architectures..." paragraph)
The five engine cards underneath (avr8js, rp2040js, QEMU lcgamboa,
QEMU Xtensa, QEMU ARM) and per-board specs (e.g. "ATmega328p · 32 KB",
"RP2040 + WiFi") deliberately stay in English — those are accurate
technical specs / product names that don't translate, and mixing
locales inside a spec line would hurt readability more than it
helps.
Hand-curated translations for all 8 non-English locales.
Hero strings now go through `t('landing.hero.*')`:
- titleLine1 / titleAccent (split for the gradient span)
- subtitle (one paragraph; "19 boards / 48+ parts" stays inside the
string so locales can phrase the count naturally)
- ctaPrimary / ctaGithub
- trustLine (the "no signup / runs in browser / free & open-source"
reassurance line — was previously emitting NBSP-wrapped middle
dots; the localised versions use plain spaces, which is fine
visually)
- imageAlt (a11y for the editor screenshot)
Internal /editor link now goes through localize() so a Spanish reader
clicking the primary CTA stays at /es/editor instead of dropping
back to English.
Translations are hand-curated for all 8 non-English locales (es,
pt-br, it, fr, zh-cn, de, ja, ru). Brand names (Velxio, Arduino,
ESP32, Raspberry Pi, GitHub, AGPLv3) preserved as-is. The script
arrow "→" is kept in every locale because it carries directional
meaning that translates naturally across languages.
Block 2 (Boards / supported hardware), Block 3 (features grid),
Block 4 (Support / footer copy) and Editor strings still pending.
This is Phase 1 of multi-language support: the visible chrome (header,
footer, language switcher) and routing are wired up for all 9 locales
(en, es, pt-br, it, fr, zh-cn, de, ja, ru) — same set the blog at
velxio.dev/blog/ already supports. The Editor and the long-form
landing-page copy are still English-only and will be translated in a
follow-up.
Infrastructure
- frontend/src/i18n/config.ts: locale registry + LOCALE_META (htmlLang,
native name, og locale, dir). Mirrors pro/blog/src/i18n/config.ts so
cookie sync stays consistent.
- frontend/src/i18n/cookie.ts: read/write the velxio_locale cookie at
Path=/; Max-Age=1y; SameSite=Lax (Secure on HTTPS). The blog reads
the same cookie via an inline script in its Layout.astro.
- frontend/src/i18n/path.ts: getLocaleFromPath / stripLocaleFromPath /
localizedPath / switchLocale / blogUrlFor — match the blog's helpers
one-to-one.
- frontend/src/i18n/index.ts: i18next bootstrap. English bundle is
inlined synchronously for first paint; non-default locales are
lazy-loaded via dynamic import on demand. Initial locale is decided
in priority order URL > cookie > navigator > en.
- frontend/src/i18n/LocaleSync.tsx: top-level wrapper inside <Router>.
On every URL change loads the matching locale bundle, calls
i18n.changeLanguage, writes the cookie, and mirrors the locale onto
<html lang> and dir.
- frontend/src/i18n/useLocalizedNavigate.ts: useCurrentLocale,
useLocalizedHref, useLocalizedNavigate hooks for components that
build internal links.
Routing
- App.tsx: route table extracted to a single ROUTES array, then
registered twice — once at the root (default English) and once
nested under each non-default locale (`/<locale>/...`). Explicit
per-locale parent routes (rather than a generic `:lang` param) so
React Router never accidentally swallows a real top-level path
like `/circuit-simulator` as a locale segment.
Header / Footer
- LanguageSwitcher.tsx + .css: dropdown matching the blog's
LanguageSwitcher.astro. Globe icon + locale code on the trigger,
native names + ISO codes in the menu. Click → `switchLocale()`
rewrites the URL under the new locale; LocaleSync handles the
rest (load bundle, change language, write cookie).
- AppHeader.tsx: every nav label and the auth dropdown copy now
goes through `t('header.nav.*')`, `t('header.auth.*')`. All
internal Links wrapped with localize() so navigation stays
inside the active locale. Added a "Blog" link computed via
`blogUrlFor(currentLocale)` so /es/ → /blog/es/, etc.
- LandingPage.tsx: footer About-Velxio paragraph reads from
t('footer.about').
Translations (Phase 1 strings)
- frontend/src/i18n/locales/<locale>/common.json: nav labels, auth
buttons, footer About copy. Hand-translated for all 9 locales,
AGPLv3 / brand names preserved as-is.
Tooling
- frontend/scripts/translate-i18n.mjs: standalone Node script that
takes the en.json bundles and auto-translates them to the 8 other
locales via DeepSeek (primary) + Gemini (fallback). One LLM call
per (locale, namespace) pair. Run after extracting new strings
with `npm run translate:i18n`.
Phase 2 (deferred)
- Editor (toolbar, file explorer, simulator canvas, component picker,
library manager, error toasts) — hundreds of strings.
- Examples / Docs / About / Profile pages.
- The translate-i18n.mjs script is ready to handle these once the
strings have been extracted into JSON keys.
The previous footer credit ("MIT License · Powered by avr8js &
wokwi-elements") was wrong twice over: velxio is AGPLv3 (with a
commercial license available), and the project now ships much more
than the two libraries it singled out (rp2040js, eecircuit-engine,
QEMU, ESP-IDF, arduino-cli, Monaco editor, ...).
Replace it with a one-paragraph About Velxio that sits at the bottom
of the landing page, mirrors what the blog footer shows at
velxio.dev/blog/, and correctly states the AGPLv3 license.
Widen .footer-copy to max-width: 680px so the longer copy has room
to breathe and breaks across two lines on desktop.
The synchronous /api/compile endpoint forced one long-lived HTTP request
to span the entire build. Cloudflare's 100s edge timeout cuts that off
mid-flight for any cold ESP-IDF compile (BMP280 takes 5-7 min on first
run). The user-visible symptom was HTTP 524 well before the backend
even noticed.
Backend (compile.py)
- New `POST /api/compile/start` returns `{job_id}` immediately and
spawns the actual compile as an asyncio.create_task background.
- New `GET /api/compile/status/{job_id}` returns the current job state
(`pending` | `running` | `done` | `error`). Each poll completes in
milliseconds, far under any edge timeout.
- Existing `POST /api/compile/` kept verbatim for backward compatibility
(AVR/RP2040 builds finish in seconds and don't trip 524).
- Build logic extracted into `_run_compile()` so both paths share one
implementation; no duplicated ESP-IDF / arduino-cli branching.
- Async path opens its own short-lived DB session via AsyncSessionLocal
for metric recording — the request-scoped session is dead by the time
the background task finishes.
- COMPILE_JOBS dict purges entries 30 minutes after completion so a
busy server doesn't grow unboundedly.
Frontend (compilation.ts)
- compileCode() now: POST /compile/start → poll /compile/status every 2s
until state ∈ {done, error}, with a 15-minute client-side cap.
- 30s axios timeout per individual call (not per build) so transient
network blips during a long compile auto-retry instead of failing.
- 404 on /status throws (job expired / server restarted); other poll
errors warn and retry. Surfaces structured error responses verbatim
so the editor's compile-error panel keeps working unchanged.
Limitation: COMPILE_JOBS lives in-process; if velxio ever scales to
multiple FastAPI workers this needs to move to Redis or sqlite. Single-
instance is fine today.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The hand-drawn SVGs in Bmp280Element.ts and Attiny85Element.ts were
functional but obviously amateur next to a real Fritzing-drawn part.
Both components now mount the equivalent Fritzing breadboard SVG as a
public static asset (`<image href>` in the shadow DOM SVG), with pin
coordinates remapped to the new artwork and pin-name labels overlaid
on top so the user can still read each connector at a glance.
frontend/public/component-svgs/bmp280.svg (new)
Verbatim copy of third-party/fritzing-parts/svg/core/breadboard/
bmp180_breadboard.svg. The Adafruit BMP180 breakout is the
mechanically identical Bosch predecessor — same I2C interface,
same 4-pin pinout. Pin labels lifted from the matching .fzp.
frontend/public/component-svgs/attiny85.svg (new)
Verbatim copy of the Fritzing ATtiny85 DIP-8 breadboard art.
Bmp280Element.ts
Width 80×100 px (Fritzing aspect 28.35:35.43 ≈ 0.8:1, exact uniform
scale of 2.822 px/mm). Pin coords for SDA / SCL / GND / VCC matched
to the connector centres in the source SVG. Pin labels overlaid on
top. Existing wired example (esp32-bmp280) re-routes automatically
because the wire system reads coords by pin name from pinInfo.
Attiny85Element.ts
Width 160×132 px (Fritzing aspect 28.801:23.768 ≈ 1.21:1, exact
uniform scale of 5.555 px/mm). The Fritzing layout puts pins on the
TOP and BOTTOM edges (4 each), not LEFT and RIGHT like the older
hand-drawn version. Pin coords land on clean numbers
(x ∈ {20, 60, 100, 140}, y ∈ {6, 126}). Built-in LED on PB1 stays
as an overlaid circle outside the chip body.
Wires in the existing attiny85-* examples re-route automatically by
pin name; external components positioned to the right of the chip
may need a manual nudge for clean routing — but they work.
frontend/src/components/simulator/BoardOnCanvas.tsx
attiny85: { w: 160, h: 100 } → { w: 160, h: 132 } to match the new
aspect ratio. Same width as before so the chip occupies the same
horizontal slot in existing example layouts.
scripts/component-overrides.json
BMP280 thumbnail updated to mirror the Fritzing colour scheme
(dark blue PCB, BMP180 silkscreen, four gold connector circles)
so picker and canvas feel consistent.
frontend/public/components-metadata.json
Regenerated.
docs/THIRD_PARTY.md
New "Fritzing parts library" section. Both new assets are listed
with their upstream paths plus the CC-BY-SA licence and link to
the parts repo. Future Fritzing copies must be added there too.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Closes the loop on the four ESP32 fixes that landed earlier in this
series. Each previously-broken or noisy example now has a regression
test that compiles the sketch through the production ESP-IDF compiler
and runs it in QEMU via esp32_worker.py — the same code path the
WebSocket /ws/{client_id} endpoint drives in production. Testing the
worker directly skips the WS transport but exercises the same compile
→ flash → boot → serial cascade.
Coverage:
- TestEsp32SerialCleanliness — DHT22, Servo+Pot, Joystick, Dual ADC
Asserts the user's Serial.print substring shows up AND no
`I (xxx) gpio:|wifi:|phy:` info-level ESP-IDF logs leak through.
This validates the sdkconfig CONFIG_LOG_DEFAULT_LEVEL_WARN change
from commit b373c97.
- TestEsp32CompileSuccess — BLE Advertise, LEDC RGB
BLE Advertise validates the sdkconfig switch to Bluedroid (was
NimBLE-only, which broke arduino-esp32's BLEDevice.h).
LEDC RGB validates velxio_compat.h's ledcAttach() shim from
commit f6f6f43; the sketch uses the arduino-esp32 3.x one-shot API
on a 2.0.17 toolchain.
- TestEsp32WiFiSketches — WiFi Connect, WiFi WebServer
Regression coverage to make sure the sdkconfig changes didn't break
WiFi association. Connect must reach an "IP Address:" line; Server
must report "Server started".
- frontend/src/__tests__/component-metadata-bmp280.test.ts
Sanity check that the BMP280 entry from commit 1f3f2e0 survives
metadata regeneration.
All ESP-IDF/QEMU tests use unittest.skipUnless on
_toolchain_available() so they no-op cleanly on dev boxes without
libqemu-xtensa, and only do real work in the Docker CI image.
Sketches are inlined verbatim from the public Velxio examples.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Beta testers saw raw `[0;32m` and `[0m` text mixed into the serial
monitor for several ESP32 examples. Those are ANSI SGR escapes the
ESP-IDF logger emits to color INFO/WARN lines on a real terminal. Our
<pre> renders them literally because there was no ANSI handling in
the path.
Strip the SGR sequences (`\x1b\[[0-9;]*m`) before the IP-linkifier so
the user only sees plain text. Combined with the sdkconfig change that
drops the default log level to WARN, the ESP32 output is now as clean
as the AVR output.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Replaces the window.confirm("Delete X?") modal with a footer that flips
into a "Delete X?" prompt + Cancel / Delete pair when the user arms the
delete. Less jarring on mobile (no native dialog), keeps the user's
flow inside the property panel.
The two hand-rolled curved-arrow SVGs I drew in bd5fd18 looked off — the
arrowheads were misaligned and the curve clipped at the bottom of the
viewBox. Swapped both for the canonical lucide-react icons (Undo2 /
Redo2), which match the visual weight + alignment of the rest of the
toolbar.
lucide-react was already in the OSS deps (added when other parts of the
app started using it). No new dependency.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
UI-facing half of the undo/redo feature. Combined with the previous two
commits, Ctrl+Z (or the toolbar button) now reverses every canvas
mutation: add/remove component, move, rotate, set property, add/remove
wire.
EditorPage.tsx:
- New window-keydown effect for Ctrl+Z / Ctrl+Y / Ctrl+Shift+Z (and the
Cmd equivalents). Uses the same input/textarea/contenteditable guard
as the existing Ctrl+S handler — Monaco's per-file undo and the AI
chat composer keep their own behaviour.
SimulatorCanvas.tsx:
- Two icon buttons (undo + redo) added to the canvas header, between
the board selector and the Serial Monitor toggle. Tooltip surfaces
the next command's description ("Undo: Add LED (Ctrl+Z)") so the
user knows exactly what's about to revert. Buttons disable when the
stack is empty in that direction.
- New `canvas-icon-btn` CSS class for square 32×32 icon-only buttons
(matches the visual weight of the existing Serial button without
the label).
- Subscribes to history / historyIndex via store selectors so the
buttons re-render reactively as commands are pushed/undone.
No new tests — the store-level coverage from 99ed22b already exercises
undo/redo round trips. UI affordances are wired pass-through to those
store APIs.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Wires every user-initiated canvas mutation in SimulatorCanvas to the
recorded variants added in 99ed22b, so Ctrl+Z (next commit) can roll
each one back as a single step.
Routed through record*:
- handleSelectComponent (picker → add) → recordAddComponent
- Delete keyboard handler (selectedComponentId branch) → recordRemoveComponent
- handleRotateComponent → recordRotate (still mutates live via
updateComponent so the rotation visually applies; record stores the
prev/next angles for undo)
- Drag → recordMove on mouseup. Captures component.x/y at mousedown in
a new dragStartPosRef and only records on actual drag-end (skips the
click branch that just opens the property dialog).
- Pin-click "finish wire" path → calls finishWireCreation (which
atomically appends the wire) then pushes a CanvasCommand for that
wire with applyNow:false (state is already at post-add).
- Selected-wire delete (keyboard + SelectionActionBar + PinPickerDialog)
→ recordRemoveWire
- Selection action bar component delete → recordRemoveComponent
- Pin picker dialog component delete → recordRemoveComponent
- ComponentPropertyDialog onPropertyChange → updateComponent applies
live, then recordSetProperty captures prev/next so Ctrl+Z reverts the
value without re-running the raw mutation.
Cleaned up unused destructures of addComponent / removeComponent /
removeWire from the original useSimulatorStore() call — every call site
now uses the record* equivalents.
No new keyboard shortcuts or toolbar buttons in this commit; that's
landing next.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds the foundation for canvas undo/redo. UI wiring, keyboard shortcuts,
toolbar buttons and agent-tools refactor land in follow-up commits.
useSimulatorStore.ts:
- New CanvasCommand type — { description, execute, undo }.
- HISTORY_MAX = 50 (oldest entries dropped on overflow).
- New state: history[] + historyIndex (-1 = empty).
- New APIs: pushCommand(cmd, {applyNow?}), undo, redo, canUndo, canRedo,
clearHistory.
- New "recorded" actions that wrap raw mutators with a CanvasCommand:
recordAddComponent, recordRemoveComponent, recordMove, recordRotate,
recordSetProperty, recordAddWire, recordRemoveWire, recordUpdateWire.
- recordRemoveComponent captures both the component AND any wires that
cascade with it, so undo restores both atomically.
- recordMove also re-runs updateWirePositions on undo/redo so wire
endpoints follow the component back/forward.
- setComponents and setWires (project-load / clear paths) now call
clearHistory inline — leaving stale commands pointing at IDs that no
longer exist would crash on undo.
Why custom Command pattern over zundo / travels:
- The store has 30+ ephemeral fields (simulator instances, serialOutput
growing byte-by-byte, hexEpoch counter, wireInProgress that ticks 60×/s
on drag). Snapshot/diff middleware would either burn memory tracking
them or need a fragile partialize allow-list.
- Per-op descriptions ("Add LED", "Move resistor") for tooltips come for
free with this approach; zundo/travels would need to infer them.
Tests: 15/15 in src/__tests__/undo-redo.test.ts — covers cap-at-50,
redo-truncation, cascade undo of remove-component, move/rotate/property
round trips, bulk-setter clearing.
Raw mutators (addComponent / removeComponent / updateComponent / addWire /
removeWire / updateWire) are unchanged. UI handlers can keep using them
during live drags for preview frames without spamming history; the
record* actions are what drag-end, click-finish and agent tools should
call going forward.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Replace the "DMC" initials placeholder with the GitHub avatar
(https://avatars.githubusercontent.com/u/47928504?v=4). The CSS for
.about-creator-avatar already had the rounded frame; just swapped to
object-fit: cover so the <img> fills the circle correctly, plus a
subtle ring + drop shadow.
- Add a "Recent releases" section between the Creator block and the
personal-story quote, with two cards:
- Velxio 2.5 (Latest) → /v2-5 (ngspice-WASM analog co-simulation)
- Velxio 2.0 → /v2
Each card has a tagline + 2-3 line blurb. The 2.5 card gets a blue
border + "Latest" tag so it reads as the current launch. About now
surfaces both release pages, which previously were only linked from
the Circuit/Electronics/SPICE simulator pages.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Implemented PinPickerDialog for selecting pins on touch devices.
- Added SelectionActionBar for managing selected items with touch actions.
- Created WireModeBanner to provide feedback during wire creation.
- Introduced useTouchDevice utility for detecting coarse pointer input.
- Refactored WireLayer to utilize useIsCoarsePointer for touch detection.
Changes that ship to OSS — all benign for self-hosters, but most are
extension points the velxio-prod overlay (and any private fork) needs to
plug an in-editor AI chat into the page.
Editor:
- 3-way view-mode toggle (code / both / circuit) in the unified toolbar.
Lets users hide a pane to give a right-docked sidebar (e.g. the AI
chat overlay) more breathing room. Persisted in useEditorStore.
- Default file explorer narrower (210 → 165 px); min 110.
- Removed the redundant `tb-board-pill` (icon + "Editing: X" tooltip);
the BoardSelector dropdown elsewhere already shows the active board.
- Inlined Import/Export/Upload-firmware buttons; the 3-dot overflow
menu gave up too much discoverability. Removed dead overflow state.
Simulator:
- Fix: global Delete/Backspace handler in SimulatorCanvas no longer
fires when the event target is an INPUT/TEXTAREA/SELECT/contentEditable
— affected any in-page text field, not just the chat overlay.
Overlay extensibility:
- New `data-velxio-slot="agent-chat"` at the bottom of EditorPage so
pro overlays can portal a chat panel into the editor without
forking the page.
- vite.config.ts: preserveSymlinks=true when VITE_PRO_BUILD is set.
Lets local-dev junctions (overlay tree → frontend/src/pro) resolve
bare imports back to the OSS node_modules without resolving symlinks.
Deps:
- Added react-markdown + remark-gfm (rendered chat output) and
@google/genai + zod (overlay agent loop). Tree-shaken from the OSS
bundle when no pro code imports them.
gitignore:
- Ignore backend/app/pro/ and frontend/src/pro/ junctions used by
developers running a private overlay against the OSS dev server.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The PNG fallbacks were carrying 80% of the gallery's bundled weight
(16 MB of 20 MB) and serving virtually no traffic — WebP is supported
on ~97% of in-use browsers, and the few hold-outs (very old Safari)
fall through to the CircuitPreview SVG mock via the existing onError
handler. No visual regression for modern browsers.
Numbers:
- before: 258 files, ~20 MB total
- after: 129 files, ~3.6 MB total (avg 28.6 KB / WebP)
ExampleThumbnail simplified: drops the <picture>/<source> wrap around
the WebP <source> + PNG fallback, just renders the WebP <img> directly
with onError → CircuitPreview.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Replaces the manually-positioned wokwi-element mock (CircuitPreview) in
the /examples gallery with real screenshots of the actual simulator
canvas, so each card shows the example's boards + components + wires
exactly as they appear when you open the example.
How it works
- A new <ExampleThumbnail> component tries
/examples-thumbs/<id>.{webp,png} first. If the image 404s — or no
thumbnail has been captured yet — it falls back to the existing
CircuitPreview component. No-op for examples without a screenshot.
- ExamplesGallery and ExampleDetailPage now render <ExampleThumbnail>
instead of CircuitPreview directly.
- Explicit example.thumbnail field still wins (kept the existing
override path in case someone wants a custom asset).
Capture pipeline
- Generated by velxio-prod's scripts/capture-example-thumbs.mjs
(Playwright + sharp). For each example: opens /examples/<slug>,
clicks "Open in Simulator", waits for [data-board-id] elements,
computes the bbox of all boards + components, sets a transform on
.canvas-world to center and fit them with 12% padding inside the
canvas viewport, screenshots .canvas-content, and re-encodes to
600x360 @2x DPI as .png + .webp.
This commit ships the first batch (102 of ~129 examples — the rest
will follow once the capture completes; missing slugs gracefully
fall back to CircuitPreview in the meantime).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The marketing copy and docs claimed ESP32-C3 / XIAO-C3 / SuperMini /
CH32V003 ran on a "browser-native RV32IMC core written in TypeScript",
but production runs through QEMU lcgamboa (libqemu-riscv32) with the
esp32c3-picsimlab machine — same backend pattern as Xtensa ESP32, just
a different libqemu binary. The TypeScript ISA layer
(RiscVCore.ts / Esp32C3Simulator.ts / RiscVSimulator.ts) is kept only
as Vitest unit-test infrastructure for RV32IMC instruction decoding;
it cannot handle the 150+ ROM functions ESP-IDF needs at boot and is
not wired into the production emulation path.
Files updated:
Marketing pages
- LandingPage: board-group label, FAQ answer, architecture description
no longer claim "browser-native" or "no backend needed" for RISC-V.
- AboutPage: arch card retitled "RISC-V via QEMU", body explains the
libqemu-riscv32 / lcgamboa backend.
- Velxio2Page: arch group engine label, multi-board feature item,
competitive-comparison card all corrected.
- ArduinoEmulatorPage: two RISC-V cards corrected.
- ESP32SimulatorPage: ESP32-C3 cross-link card corrected.
- ESP32C3SimulatorPage: hero subtitle, trust strip, supported-boards
intro, JSON-LD description corrected.
- ElectronicsSimulatorPage: install-needed FAQ corrected.
- examples.ts: c3-blink description and code-comment corrected.
SEO surfaces
- index.html: JSON-LD SoftwareApplication description, OS-fallback FAQ
body, supported-boards <ul> bullets, feature list bullets corrected.
- seoRoutes.ts: /esp32-c3-simulator title + description corrected;
homepage description corrected.
Docs page
- DocsPage RiscVEmulationSection: intro paragraph rewritten — RISC-V
goes through QEMU lcgamboa with libqemu-riscv32 / esp32c3-picsimlab,
TypeScript layer is Vitest-only.
- DocsPage Esp32EmulationSection callout: section now applies to all
ESP32 family (Xtensa + RISC-V), pointer to RISC-V doc clarified.
README
- "Boards" table: production-engine column for ESP32-C3 family and
CH32V003 changed from "RiscVCore.ts (browser)" to "QEMU lcgamboa
(backend)".
- "ESP32-C3 / XIAO-C3 / SuperMini / CH32V003" subsection retitled
"(RISC-V via QEMU)" — body explains libqemu-riscv32 backend and
flags the TypeScript layer as Vitest-only.
The two remaining "browser-native" hits in the codebase
(Velxio25Page:176, index.html:348) are about ngspice-WASM SPICE
analog simulation, which genuinely is browser-native — left alone.
Build verified: npm run build:docker succeeds, 246 SEO pages prerender.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Captures /examples/traffic-light → /editor in headless Chromium and saves
the rendered editor as a 3840x2160 (2x DPI) PNG + WebP for the landing
page hero.
The shot includes the code editor on the left (Traffic Light Simulator
.ino), the Arduino Uno on the canvas with three LEDs wired up, the SPICE
nets indicator, and the full chrome — a much stronger first impression
than the previous CSS-mocked schematic.
Generation script lives in the private velxio-prod repo
(scripts/capture-hero.mjs) and can be re-run any time to refresh the
asset against the live deployment.
- /marketing/hero-editor.png (320 KB)
- /marketing/hero-editor.webp (160 KB)
- LandingPage hero <picture> now points at these (loading=eager,
fetchPriority=high since it's above the fold).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Foundation
- Add 7 token CSS files in src/tokens/ — semantic colors, 4-pt spacing,
Apple-HIG type ramp, radius/elevation/motion/z-index scales.
- Refactor src/index.css to import tokens and remap legacy aliases
(--accent, --bg, etc.) onto the new --color-* semantics so existing
components keep rendering during migration.
- Drop the duplicate font-family from src/App.css; body inherits from :root.
- Global *:focus-visible ring backed by --color-focus-ring (WCAG 2.4.7).
Webfonts (self-hosted)
- Add Inter.var.woff2 (variable, OFL) and JetBrainsMono.var.woff2 to
public/fonts/. Preloaded in index.html with crossorigin.
- Old stack -apple-system kept as fallback so Mac users still get SF Pro.
- Fixes cross-OS rendering inconsistency (Win/Linux/Android were falling
back to Segoe UI / Roboto, breaking the type grid).
Component primitives
- New src/components/ui/{Button,Card,Input}.tsx + .css. Built on the
semantic tokens, ready for incremental migration of .ap-* CSS classes.
Lucide icons
- Replace 6 inline SVG icon components in LandingPage (IcoChip / IcoCpu /
IcoCode / IcoZap / IcoLayers / IcoMonitor) with lucide-react imports.
Aliased so call sites are unchanged. ~80 lines of inline SVG removed.
- IcoGitHub kept bespoke (filled glyph, brand-correct).
Marketing assets
- Convert top 8 boards to transparent PNG + WebP at 1x / 2x:
Arduino Uno, Nano, Mega 2560, Pi Pico, Pi Pico W, ESP32-C3,
ESP32-DevKit-V1, XIAO ESP32-S3.
- Migrate matching cards in LandingPage and Velxio2Page to <picture>
with WebP > PNG > SVG fallback. Other 8 boards keep <img src=*.svg>
for now (Raspberry Pi 3B, ESP32-CAM, etc.).
- Refresh og-image.png — same canonical URL, new content (4 hero boards
+ branding instead of generic logo card).
- Fix latent bug in LandingPage: ESP32 DevKit V1 card was loading
esp32-devkit-c-v4.svg; now uses esp32-devkit-v1.{webp,png,svg}.
Build verified: npm run build:docker succeeds, 246 SEO pages prerender.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
crypto.randomUUID() is only exposed on secure contexts (HTTPS, localhost,
127.0.0.1, ::1). When Velxio is self-hosted and accessed via a LAN IP over
plain HTTP (e.g. http://192.168.31.139:3080/), crypto.randomUUID is
undefined and any code path that calls it throws TypeError.
This silently broke ESP32 simulation start for self-hosters: the frontend
generates a UUID for the WS client_id when Run is clicked; the throw
rejected the promise before reaching the WS connect, so the backend
never got the start request — no worker spawned, logs empty, simulation
"didn't start" with no visible error.
Same root cause would also break the multi-file editor (createFile,
createFileGroup) on the same LAN-HTTP self-host setup, just less
observably.
Add a single generateUUID() helper that:
1. Uses crypto.randomUUID() when available (secure context fast path).
2. Falls back to crypto.getRandomValues() — which IS available in
non-secure contexts — to build a v4 UUID by hand.
3. Final fallback to Math.random() if even that is missing
(defensive — Web Crypto getRandomValues has been universal for
years).
Replace all 6 crypto.randomUUID() call sites:
- frontend/src/simulation/Esp32Bridge.ts (2 sites — getTabSessionId)
- frontend/src/store/useEditorStore.ts (4 sites — file IDs)
Reported by a self-hoster on OrangePi 5B accessing Velxio via LAN IP.
DevTools console showed:
TypeError: crypto.randomUUID is not a function
at Ph (...) at wh.connect (...) at startBoard (...)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The previous hero ("Circuits + Code. / One Browser Tab. / SPICE-accurate.")
was optimised for EE engineers searching for circuit simulators. Most
visitors land here looking for an Arduino emulator they can use without
installing anything — the names of the supported boards are a stronger
hook than analog-simulation accuracy.
Restored the older "Arduino, ESP32 & Raspberry Pi. / Right in your
browser." framing and tightened the subtitle to action verbs (Write,
wire, run) plus concrete numbers (19 boards, 48+ parts). Drops:
- "SPICE-accurate" — kept on the dedicated /arduino-emulator,
/circuit-simulator etc. SEO landing pages where the audience is
actively looking for it
- "ngspice", "co-simulated", "custom chips in C or Rust" — niche, fit
better in the features section below
Forgotten in the prior commit (case-mismatch on Windows tracked the wrong
filename). Adds the public method overlays use to splice extra components
into the picker after default-metadata load. Components with an existing
id are replaced; new ones are appended.
Three small additions so private overlays can add components gated behind
a paid subscription without forking the picker:
- types/component-metadata.ts: optional pro_only?: boolean field on
ComponentMetadata. Self-hosters never set it; picker behaves identically.
- services/componentRegistry.ts: new mergeComponents() public method.
Pro overlay calls this after the default registry has loaded to splice
in extra components (replacing any with the same id).
- components/ComponentPickerModal.tsx: when a pro_only component is
clicked, the picker first calls window.__velxio_pro_gate__(component)
if defined. If the gate returns true, the click is consumed (overlay
shows an upgrade modal). If absent or returns false, the click passes
through to onSelectComponent as normal.
Net upstream change: ~25 lines, all backwards-compatible. OSS image
behaves exactly as before since no overlay sets pro_only or installs
the gate.
Two upstream additions to support private overlays implementing paid tiers
without forking client code:
- store/useAuthStore.ts: UserResponse extended with optional
is_paid_subscriber, subscription_status, subscription_period_end. The
backend now returns these in /api/auth/me; the persist middleware
serialises them automatically.
- pages/PricingPlaceholder.tsx (NEW): the /pricing route. Renders a polite
"this image is fully free" message for self-hosters plus a
data-velxio-slot="pricing-page" target where private overlays can
portal-inject a real pricing page.
- App.tsx: register the /pricing route after /about.
Self-hosted OSS image: /pricing shows the placeholder, no behavioural
change anywhere else. Production with a private overlay: /pricing shows
the overlay's full pricing UI.
Frontend build verified.
Three small markers (each one HTML attribute) so private overlays can
portal-inject UI into well-defined places without forking the upstream
component:
- AppHeader user dropdown: data-velxio-slot="user-menu"
Lets overlays add menu items between "My projects" and "Sign out"
(e.g. a Privacy / opt-out item).
- AdminPage tab bar: data-velxio-slot="admin-tabs"
Lets overlays add extra tabs alongside Dashboard / Users / Projects /
Boards (e.g. a Pro Analytics tab).
- AdminPage tab content area: data-velxio-slot="admin-tab-content"
Sibling div where overlay tab content can portal-render.
Generic markers, no overlay-specific code in upstream. Anyone with
private extensions can use them. The OSS build is otherwise unchanged.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three small, backwards-compatible hooks let anyone with private features
(velxio.dev's analytics, custom integrations, paid tiers, …) layer them
on top of the open-source build without forking files.
Backend (app/main.py):
- After standard router registration, try-import an optional `app.pro`
module exposing `register_pro(app)`. ImportError is silently swallowed
(the OSS image doesn't ship `app.pro`, so this is a no-op there).
Frontend:
- EditorToolbar: new optional `rightSlot` prop renders extra elements
after the built-in right-group buttons (mirrors the existing
`centerSlot` pattern).
- main.tsx: dynamic `import('@pro/index')` gated by VITE_PRO_BUILD env.
When unset (OSS build), the branch is dead-code-eliminated and no pro
chunk is emitted.
- vite.config.ts: `@pro` alias resolves to `src/__pro_stub__/` by default.
Private builds set `VITE_PRO_BUILD=true` and `PRO_OVERLAY_PATH=<path>`
to point at their real overlay tree.
- src/__pro_stub__/index.ts: 1-line no-op `mountPro` so TypeScript and
Vite resolvers stay happy in OSS builds.
Verified: `npm run build:docker` succeeds; `npm test` passes 1161/1162;
the OSS bundle (43 MB) contains zero references to `__pro_stub__`,
`@pro`, or `pro/index` (verified via `grep dist/`).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Cold ESP-IDF builds (esp32, esp32-c3, esp32-cam) routinely take 5-10
minutes the first time a project is compiled. The 180s axios timeout
on POST /api/compile/ was cutting the connection long before the
backend finished, surfacing as the misleading 'No response from
server. Is the backend running on port 8001?' error.
Bumping the client timeout to 600s aligns with the nginx
proxy_read_timeout (also 600s) so the chain end-to-end is consistent.
Arduino sketches still compile in seconds — the timeout is an upper
bound, not a delay.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The 4 ESP32 ePaper examples (BW weather, BWR alert, UC8179 dashboard,
ACeP rainbow) wired GxEPD2 to GPIO 16 (RST) and GPIO 17 (DC), which is
the canonical pinout shown in every GxEPD2 example. But those pins are
not broken out on the DevKit V1 variant (PINS_ESP32) — they only exist
on DevKit-C-V4 (PINS_ESP32_DEVKIT_C_V4).
Result: the RST and DC wires fell back to (0,0) and rendered as a red
+ purple line shooting from the corner of the board. CLAUDE.md §6a
documents this exact symptom.
Switching boardType to 'esp32-devkit-c-v4' renders the variant whose
pinInfo includes 16 and 17. Also rename pinName 'GND' → 'GND.1' since
DevKit-C-V4 exposes three GND pins as GND.1/2/3 (not a plain 'GND').
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>