BOARD_SUPPORTS_ESPIDF is a literal set of OSS board kinds and it gates
both the toolbar's ESP-IDF option and setBoardLanguageMode, so no overlay
board could ever be switched into ESP-IDF: loadExample called
setBoardLanguageMode(id, 'espidf') for an `languageMode: 'espidf'` gallery
example, the guard returned early, and the example opened in Arduino mode
with the toolbar saying "Arduino C++". It stayed invisible because the
backend sniffs `app_main` and compiles those sketches as pure IDF anyway —
until a board with no Arduino FQBN at all hit it, and the run died in the
browser at "No FQBN for board kind" before any request left the page.
- ProBoardDef.supportsEspIdf registers the kind into BOARD_SUPPORTS_ESPIDF,
the same way supportsMicroPython already did for MicroPython.
- ProBoardDef.espidfFqbn + BOARD_KIND_ESPIDF_FQBN + fqbnForLanguage give the
IDF lane a target for a board whose Arduino FQBN is null (the ESP32-C5
kits: no arduino-esp32 core supports the C5, and the backend refuses that
target for Arduino on purpose, but idf.py builds it fine). Both compile
sites resolve through it instead of reading BOARD_KIND_FQBN directly.
- The language select shows when EITHER alternative mode exists (the P4 is
ESP-IDF but not MicroPython, so it had no select at all), hides options
the board does not support, and hides Arduino for a board with no FQBN.
- addBoard no longer seeds an Arduino-less board into 'arduino', where it
could never compile and the select would show a value it does not carry.
Regression test: overlay-espidf-mode.test.ts.
A Visuino-built `Generated.ino.merged.bin` was reported as failing to run in
Velxio. It runs fine. The screenshot shows the ESP32 bootloader completing and
the sketch executing; what it also shows is
[E][STA.cpp:357] connect(): STA connect failed! 0x300a: ESP_ERR_WIFI_SSID
[W][WiFiGeneric.cpp:900] setTxPower(): Neither AP or STA has been started
which is WiFi association, not firmware loading — and reads as "the emulator is
broken" to someone who has no reason to know the difference.
The emulated radio broadcasts four networks and nothing else: Velxio-GUEST,
PICSimLabWifi, Espressif, MasseyWifi, all open. Sketches compiled here never
have to know, because espidf_compiler rewrites their SSID literal on the way to
the emulator. Firmware that arrives already built skips that step by
construction — there is no compile to rewrite anything — so it hunts for the
network it was built for and never finds it.
Confirmed on the real emulator rather than reasoned about: the same sketch
built with SSID "MyHomeNet" reports FAILED, and with "Velxio-GUEST" connects on
192.168.4.x. Same board, same path, only the string differs.
So the upload path now reads the image and, when it carries the Arduino WiFi
stack but names none of the reachable networks, prints one line saying which
networks exist and why a compiled-elsewhere binary cannot be fixed up
automatically. When the image already names one it says nothing: a note nobody
needs is noise, and noise is how people learn to ignore the console. The
markers are deliberately narrow for the same reason — `esp_wifi` alone appears
in images that never touch the radio.
The SSID list moves to EMULATED_WIFI_SSIDS in types/board.ts. It was written by
hand inside the MicroPython prelude string, and a second hand-written copy is
precisely what #268 was made of.
Not closed by this: the reporter's exact error is ESP_ERR_WIFI_SSID from
esp_wifi_connect, meaning the SSID handed to the stack was invalid rather than
merely absent from the air — forcing an empty SSID here produces a different
message from a different line (STA.cpp:387, "SSID too long or missing!"). That
may be his Visuino configuration or his core version; it needs his binary to
tell, which he offered to send.
Export a project to .zip, start a new project, import the zip: the circuit
comes back and the board does not. Two reporters; the second noticed it "only
works with wokwi components", which is the shape of it — the passives are real
Wokwi part types and survive, the board was not one.
The bug was in the EXPORT, not the import. wokwiZip knew four boards and wrote
`wokwi-arduino-uno`/`uno` for anything else, while the connections kept the
board's real canvas id. The attached repro says so in six lines: parts declare
an `uno`, connections name `esp32`.
Of those four, only two round-tripped. 'arduino-mega' was missing from the
export's board-id test, so a Mega's wires named `arduino-mega` while its part
was `mega`. 'raspberry-pi-pico' was tested against 'nano-rp2040', an id nothing
has been issued since boards became instances, and the import mapped it back to
the same dead string. Nobody noticed because the module had no tests.
"Velxio has four boards" was written down five times: two tables in the export,
one in the import, a hand-copied union in the import dispatcher, and BoardType
in the store — which setBoardType already ignored, casting to BoardKind to do
its job. All five are gone, plus BOARD_FQBN and BOARD_LABELS, two more from the
same era that nothing imported.
A board may claim a Wokwi part type only when a Wokwi element draws it. That is
not a preference: connections carry PIN NAMES, and the names a wire carries are
whatever the element on the canvas calls its pins. Those four render through
wokwi-elements, so an Uno wire says `GND.2`, `A4`, `5V` and the file opens over
there. Every other board renders through a velxio-* element with our names —
ours calls a pin `34` where Wokwi's esp32-devkit-v1 calls it `D34` — so
claiming a Wokwi board for one would produce a file that loads in Wokwi and
attaches every wire to a pin that does not exist. They travel as
`board-velxio-<kind>`, which also round-trips the overlay's kinds, runtime
strings this module cannot enumerate.
Nothing is coerced any more. An unrecognised diagram returns a null board and
says so instead of answering 'arduino-uno'; a second board in the diagram is
reported rather than dropped; wires naming a part the diagram lacks are called
out, which is what the reporter's own file now does when you import it.
Two more halves surfaced only by driving the real editor:
The board was still missing after import, because setBoardType re-kinds the
ACTIVE board and a new project has none — nothing to re-kind, so the circuit
arrived without its chip exactly as reported. The importers now add a board
when there is none, activate it (addBoard promotes but does not sync the flat
legacy fields), and retarget the wires to the id the board actually got.
And the export read `boardType`, the flat mirror, which only tracks the active
board through setActiveBoardId/setBoardType and reports every Raspberry Pi as
an 'arduino-uno' on purpose. It now reads the board itself, so the kind and the
canvas id come off one object and cannot disagree.
Adversarial review of the fix caught six more, every one reproduced.
The worst was not a loss but a corruption, and it was mine: a canvas with two
boards wrote BOTH boards' wires against the exported board's part id, because
for every non-Arduino family that id IS the first-of-kind canvas id. The second
board's components came back attached to the first board's pins — a different
circuit, from a file that was internally consistent, so nothing complained. My
first attempt at a dangling-wire warning could not see it either: it allowed
the board KIND as a defined id, which is precisely the id a second board
writes. The check now reads the raw diagram, the export leaves other boards'
wires out rather than mis-addressing them, and it says what did not travel.
The rest: isKnownBoardKind used `in`, so 'toString' and '__proto__' passed a
guard whose input comes from files people send each other; the importer's
extension list admitted only the Arduino four, so a MicroPython project came
back with an empty editor; the exporter never wrote libraries.txt though the
importer has always read it and offered to install what it finds; and the
unknown-board message claimed the circuit landed on the current board without
retargeting its wires there.
41 tests, over every board kind, which is the assertion this module never had:
it was written when Velxio had four boards and nothing failed when it grew to
thirty. Verified in a real browser through the reporter's flow — build the
circuit, File > Export, new project, import — for arduino-uno (unchanged),
arduino-mega and raspberry-pi-pico (both previously broken) and esp32/esp32-s3.
Before and after are identical in all five.
Still lossy, and out of scope here: a .zip carries one board, so a multi-board
project must be saved as .vlx to survive whole. Wire waypoints, one shade of
green, and board-level state (boardOptions, SPIFFS, languageMode) do not travel
either.
An overlay board was invisible to the build-options model: its kind is not in
the OSS family sets, so isEsp32Family() said no, the Board Options menu never
appeared, and every compile went out with board_options: null - the
conservative family default of CONFIG_SPIRAM=n.
That is wrong for a module that always ships PSRAM. The ESP32-S3-EYE carries
8 MB of octal PSRAM and esp_camera allocates its frame buffer with
MALLOC_CAP_SPIRAM, so its camera examples compiled cleanly and then died at run
time with 'cam_dma_config(509): frame buffer malloc failed' - a hardware fact
surfacing as a mysterious driver error.
Boards now declare defaultBoardOptions, sent when the project saved none of its
own. ONLY the declared keys are sent: the backend backfills the rest from its
own defaults, which are deliberately not the modal's (huge_app vs min_spiffs),
so a board that gains one declared knob does not silently get repartitioned.
Boards that declare nothing keep sending null and build bit-for-bit as before.
Also route the family predicates through the registry, so overlay ESP32 boards
finally get the Tools menu they were missing.
"Flash to real board" no longer needs a prior Compile. The menu item is
enabled for every Arduino/ESP-IDF board (MicroPython keeps its own
gating) and the Flash dialog compiles first when the board has no program
or its code changed since the last build — compiler output streams into
the dialog's console, a red build ends in an error banner there with a
"Recompile & flash" retry, and only a green build reaches the flasher.
Web Serial's port picker needs a user gesture, so the web flow asks the
overlay to grant the port at the click (new WebFlashImpl.preparePort)
before the compile that may take minutes.
Stale detection: compileBoardProgram() now records a fingerprint of the
sources + language + build options (BoardInstance.compiledSourceHash,
utils/sourceFingerprint.ts); the dialog warns and rebuilds when the live
sources differ. utils/boardCompile.ts holds the compile request builder
shared with the toolbar (same files, same options).
The whole dialog and the menu hints are translated (editor.flash.* and
editor.canvas.flashHint.* in the 9 locales); before, every string was
hard-coded English.
Entitlement seam for #207 (desktop "upload to board"): lib/proWebFlash.ts
gains installHardwareFlashGate(); OSS default allows, and when a gate
blocks, the dialog shows a paid-license panel with a "See plans" link
instead of the port picker.
The ESP32 examples now default to the in-browser JS engines, whose lwIP
serves the sketch's HTTP server from the simulation tab itself. Opening
the IoT gateway in a new tab backgrounds that tab, the browser throttles
its timers, and the in-chip server can't answer before the proxy's
timeout — the exact failure the Pico W iframe path already solved.
- WifiStatus grows an inBrowser flag (set by the overlay's JS bridges);
the serial-monitor link and the WiFi badge now open the in-app iframe
for any board that carries it, not just pi-pico-w.
- /api/gateway polls ~1s before answering 404: the net bridge dials on
'got_ip', which races the sketch printing its URL, so a fast click
used to land before the bridge registered.
A ProBoardDef can declare builtInSdCsPin, and the store already built a FAT
card from the project files for it - but there was no way to put YOUR files
on that card: the upload panel only existed for the microsd-card component
and for parts with metadata.sdSlot, and boards have no properties bag.
Boards now carry sdFiles (same shape the SD panel persists everywhere else):
- BoardInstance.sdFiles, consumed by the store's Run path (card component
still wins when one is on the canvas);
- the board inspector shows the SD Card panel whenever the board kind
declares builtInSdCsPin, and routes the panel's onChange to updateBoard;
- .vlx round-trips it (serialisableBoard + payload type), and gallery
examples can pre-load the slot via ExampleBoard.sdFiles, applied by
loadExample the way the panel would.
First user: the XIAO ESP32S3 Sense (CS=GPIO21), whose board def and example
land in the pro overlay.
The "SD Card" upload panel in the property dialog was keyed to one component
id, microsd-card, so a part that CARRIES a slot of its own (the Seeed Round
Display shield) had a working card electrically but no way to put files on
it - the user saw the slot mount and could never feed it.
New metadata flag sdSlot: the dialog shows the same panel for any part that
declares it, persisting uploads as properties.sdFiles exactly like the
standalone card. The part's simulation is responsible for reading them when
it builds its card image.
Generic seam only — no board, OS or runtime specifics in the OSS tree:
an overlay may register an engine that decides, per board, whether a run
needs the Linux guest or can happen in the browser. The decision is data
(engine + reason + where) so the UI can explain a 90 s boot instead of
just taking it, and BoardInstance carries engineMode / enginePinned so
the user's choice is predictable and the terminal panel knows whether an
interactive shell exists. Nothing registers in OSS: the QEMU path is
untouched.
registerPiFamilyKind + ProBoardDef.piFamily route an overlay board through
the existing Raspberry Pi bridge path (WebSocket qemu, VFS panel, boot
terminal); register_pi_board_profile lets the overlay add the matching
PI_CONFIGS entry (cpu/image_set/...) at registration time.
Adds a third entry to the board language selector next to Arduino C++
and MicroPython: ESP-IDF. In this mode the user writes a plain ESP-IDF
project — app_main() entry point, FreeRTOS + driver APIs — and the
backend compiles it through the same ESP-IDF toolchain it already uses
for ESP32 Arduino sketches, just without the arduino-esp32 component.
Backend:
- CompileRequest.language ('espidf') threaded through the sync + async
compile paths and folded into the dedup job key (language='arduino'
and omitted hash identically so old clients keep dedupping).
- espidf_compiler: pure_idf flag. User files are written into main/
as-is (no Arduino.h wrap, no velxio_compat.h, Arduino library
resolution skipped), ARDUINO_ESP32_PATH is dropped from the build env
and VELXIO_PURE_SKETCH raised so the template CMake compiles the
user's own sources via a glob branch. Pure builds get their own
persistent build-dir variant through the eff_hash fold.
- QEMU WiFi compat for IDF-style code: esp_wifi.h/esp_wifi_init
detection sets has_wifi, and literal #define SSID/PASS plus
wifi_config_t designated initializers are normalized to the QEMU AP.
- CONFIG_ARDUINO_* lines are stripped from sdkconfig.defaults in pure
mode (the symbols don't exist without the arduino component).
Frontend:
- LanguageMode gains 'espidf'; BOARD_SUPPORTS_ESPIDF covers the ESP32
family (Xtensa, S3, C3). Toolbar shows the option only for those.
- Switching modes seeds a main.c blink skeleton (app_main + gpio
driver), mirroring the MicroPython main.py flow.
- compileCode sends language='espidf'; run/stop paths are unchanged
(the QEMU worker consumes the same merged flash image).
- New gallery example: esp32-idf-blink (LED + resistor on GPIO 2).
Tests: unit coverage for the build-env switch, IDF wifi normalization,
job-key variance, file-group seeding and the new example; verified
end-to-end in a container from the prod image (pure build produces a
bootable flash image; Arduino-mode build unchanged, same variant hash).
Extends the existing component-avoiding A* (wireAutoRoute.ts) into the full
auto-router the canvas was missing. Three pieces:
Wire avoidance with soft costs
------------------------------
Component bodies stay hard-blocked, but wires get graded costs: running
parallel on top of another wire (within an 8px corridor) is charged per px,
a perpendicular crossing costs a small fixed amount, and bends keep their
existing penalty. Crossings must stay possible — hard-blocking wires makes
dense boards unroutable and everything would degrade to the default elbow.
The compressed grid gains "corridor" coordinates 8px to each side of every
wire segment, so the router actually has a lane to run BESIDE a wire; that
is also what lays multi-wire runs out as a tidy side-by-side bus, since
each new wire routes seeing the previous ones. Wires sharing an endpoint
with the route are exempt (wires meeting on a pin must touch there), and
only wires within 120px of the route's bbox participate, keeping the grid
under the coordinate cap on dense canvases.
autoRouted: the system owns the shape until the user takes it
-------------------------------------------------------------
New Wire flag, set by pin-to-pin creation and by agent add_wire. Every
shape-editing gesture (segment drag, waypoint drag, waypoint insert — five
call sites) clears it: from that moment the wire is hand-authored and is
NEVER re-shaped, exactly where the user put it. Wires from older projects
have no flag and are treated as hand-authored.
recalculateAllWirePositions re-routes flagged wires after endpoints move
(component drag end, agent batches, mount settle — never per drag frame).
This is also what routes agent wires at all: they are created before their
elements mount and before pin coords are final, so creation-time routing
is impossible; the settle-timer recalc routes them once geometry is real.
Live routed preview
-------------------
updateWireInProgress routes start->cursor (throttled to 40ms) and the
preview renders that path, so the wire dodges components and wires AS THE
MOUSE MOVES instead of snapping into shape on the final click. Hand-guided
previews (user-placed waypoints) keep the classic path untouched.
Verified in the live app: an agent-built breadboard circuit shows 0 wire
overlap px and 0 body crossings across all wires, and a hand-started wire
aimed collinear with an existing run previews 21px beside it, overlap 0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Parts now plug INTO the breadboard instead of using it as a junction box:
- Drag magnetism: while dragging, the part's anchor pin snaps to the
nearest hole center (9 px range, 9.6 px grid) so parts land perfectly
aligned, like Wokwi.
- Seating: every pin within 4 px of a hole gets an invisible zero-length
wire (Wire.bb) from pin to hole — the exact model Wokwi persists as
["r1:1","bb1:6t.b","",["$bb"]]. Electrically they are ordinary
wires, so the netlist builder, digital trace and SPICE need zero
changes; they are simply not rendered and not hit-testable. Seating
re-computes on every move/rotation (updateComponent), and moving the
breadboard carries its seated parts along.
- Resistors auto-rotate to vertical when dragged over a breadboard
(their 58.8 px pin span bridges the center trench rows b-f exactly).
- Seat tolerance 4 px: absorbs the worst element pin-spacing residual
(~1.6 px) while staying under half the hole pitch, so a pin is never
ambiguous between holes.
Wokwi interchange fixes that fell out of the diagram.json research:
- import maps the top-level rotate attr onto properties.rotation
(previously every rotated part imported flat) and export emits it
back as rotate instead of leaking it into attrs;
- $bb / empty-color connections import as bb seating wires and export
back as ["$bb"] entries, so parts-on-breadboard projects round-trip;
- wokwi-breadboard-half aliases to the full breadboard (hole names are
a strict superset, so every connection stays valid).
Breadboard elements now export their pure hole grids and import cleanly
without a DOM (node tests); geometry + store seating covered by
breadboard-snap.test.ts and breadboard-seating.test.ts.
New optional `featured` metadata flag: ComponentRegistry stable-sorts
featured components to the front after loading (and indexes categories
from the sorted list, so per-category views keep the same order). The
two breadboards are marked featured in component-overrides.json — they
are everyday parts and now open the component grid instead of sitting
at the bottom below every diode.
- boot_images manifest: bump arm64 rootfs (gpiozero/colorzero baked in,
hostname applied at boot, reworded MOTD)
- RaspberryPi3Bridge: onBooted shell-ready detector + sendAndWaitForPrompt
flow control (resets on disconnect)
- RaspberryPiWorkspace: distinct Booting overlay + piBooted-driven status,
inline SVG icons replacing emoji glyphs
- SerialMonitor: strip CSI/DSR escapes so the dumb console no longer shows
a literal [6n next to the prompt
- VirtualFileSystem: upload auto-starts the Pi and waits for the shell, then
flow-controls each command (no more dropped lines on large files)
- i18n: bootingTitle/bootingNote + reworded offlineNote2 across 9 locales
Library manifests are now PER-BOARD (each board carries its own velxio.json),
so two boards in one project can use different (even conflicting) libraries
without clashing — the multi-board extension of the no-clash guarantee.
- board.libraries on BoardInstance + serialisableBoard: rides in boards_json,
so it round-trips, dirty-checks, autosaves and restores natively. This also
removes the load-restore hacks (useLibraryManifestStore + applyProjectManifest
deleted): the manifest is plain board state.
- loadProjectState now restores per-board boardOptions/spiffsFiles/libraries
(it previously dropped them).
- EditorToolbar single + compile-all send the COMPILING board's libraries.
- Backend compile.py prefers the client's per-board request.libraries; the
project-level libraries_json (now the union of all boards) is the fallback.
- buildLoadPayload migrates pre-per-board projects: seed each board with the
project union so they keep compiling scoped.
- Library Manager 'In project' tab edits the ACTIVE board's velxio.json (shows
the board name) and the add field is now an autocomplete (installed libs +
index search) so users pick from a list instead of typing names.
Deletes useLibraryManifestStore.ts + applyProjectManifest.ts.
Phase 2 of the run-system/UX work.
- BoardInstance gains an optional user ; boardDisplayName(board) resolver
(name || kind label) routes every INSTANCE-label surface: file-explorer
section header, compile console (EditorToolbar), canvas selector/tooltip/
context-menu, Serial Monitor tabs, Oscilloscope board picker, Board Options
subtitle. Board/component pickers keep the KIND label (they pick new boards).
- Inline rename on board AND chip section headers (double-click the name, or a
hover pencil button). Board -> updateBoard(id,{name}); chip -> chipName in
properties. Enter commits, Escape cancels (cancel-flag ref guards the
unmount-fires-onBlur footgun), empty clears to the kind / 'Custom Chip'.
- FileTabs shows an owner badge naming the board/chip whose files are shown
(resolved as a selector so it doesn't re-render on every sim pin toggle).
- CustomChipDialog no longer clobbers a user-given chipName: chip.json's name
only seeds the blank defaults (My Chip / Custom Chip); loading an example
relabels explicitly.
- Persistence: board name round-trips via projectPayload (+ dirty hash),
vlxFile, ProjectByIdPage load + loadProjectState; chipName rides components_json.
- Drive-by: fixed a pre-existing rules-of-hooks violation in BoardOptionsModal
(early return before a useCallback).
Reviewed by a 3-agent adversarial pass (completeness / persistence / correctness);
all major findings folded in.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Adds stm32-f4-discovery, stm32-olimex-h405, stm32-netduino-plus2, stm32-netduino2, stm32-blackpill-f401 and stm32-bluepill-f103cb, mapped to existing qemu-lcgamboa machines (netduinoplus2, olimex-stm32-h405, netduino2, stm32vldiscovery). A generic inline board renderer (no SVG) draws the Discovery/Olimex/Netduino boards from a header pin layout; the Pill variants reuse the Blue/Black Pill SVGs. Per-board onboard-LED pin and polarity via STM32_LED. One blink+serial example per board.
tsc --noEmit clean; all new FQBN pnum variants present in STM32 core 2.12.0; worker smoke tests pass for the new machines.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
STM32 emulation (open-core, runs via libqemu-arm in the backend worker):
- backend: stm32_lib_manager + stm32_worker (GPIO, USART, I2C/SPI device models
reusing the ESP32 slaves, live sensor updates), arduino_cli STM32 branch,
start_stm32 simulation route.
- frontend: Stm32Bridge + Stm32BluePill(/BlackPill) web components (Wokwi SVGs),
board kinds, Interconnect/boardPinMapping/boardProtocols wiring, example
projects (blink, serial, I2C BMP280/MPU6050/DS1307/SSD1306/weather, 7-seg,
RGB, button, switch, stepper, cross-board interconnect).
- Raspberry Pi 4/5 board elements + thumbnails.
Pro board gating (generic OSS->Pro seam; entitlement logic lives in the overlay):
- lib/proBoardGate.ts: isProBoardKind (STM32 + every QEMU Raspberry Pi),
installBoardGateImpl/boardGateDecision, triggerProUpgradePrompt.
- PRO badge on those boards in the component picker; gate at the picker add +
the run backstop (startBoard).
- backend/app/services/board_access.py: server-side enforcement seam for the
simulation WebSocket; STM32/Pi unavailable -> Pro-framed message.
- desktop: generic QemuDownloadPrompt + Stm32QemuPrompt (download-behind-license,
mirrors the ESP32 prompt).
- .gitignore: never ship libqemu-* binaries in the public image.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
End-to-end pipeline fixes uncovered while auditing the /examples gallery.
Each bug shipped past green unit + snapshot tests because none of those run
firmware + render LEDs. Added scripts/visual-led-test.mjs as a CDP-driven
visual harness that loads each example, runs the simulator, samples
`wokwi-led.brightness`, and asserts toggle / gradient / initial-off
invariants — exits non-zero on any regression.
Frontend simulator
- PinManager.updatePort: new optional ddrMask param. A pin is added to
`outputPins` only if the DDR bit is set, so the PORTx write that
enables INPUT_PULLUP (DDR=0, PORT=1) no longer falsely marks the pin
as MCU output. AVRSimulator now reads DDRB/C/D (0x24/0x27/0x2A on
Uno/Nano, 0x37 on ATtiny85, per-port table on Mega) and forwards it.
- AVRSimulator: pass DDR mask alongside every port-listener fire.
- BasicParts pushbutton{,-6mm}: seed pin HIGH in attachEvents so
`digitalRead()` returns HIGH while idle. avr8js doesn't auto-simulate
INPUT_PULLUP — without this the firmware reads LOW from boot and
thinks the button is permanently pressed (the "LED is always on,
pressing does nothing" UX bug).
- connectMcuEdgesToService: suppress synthetic digital edges on pins
with active PWM, AND subscribe to onPwmChange to re-tick the netlist
on duty changes. Fade-LED now produces a true gradient (6 distinct
brightness levels across a fade cycle) instead of a binary 0/full
toggle.
- CircuitSimulationService.handleMcuEdge: replace single-slot
pendingMcuEdge with a per-pin Map. Multiple pins toggling during the
same in-flight tick used to overwrite each other; now every pin's
most-recent edge replays after the tick. Fixes Traffic-Light RED→
YELLOW→GREEN sequencing.
- NetlistBuilder: new sanitizeSpiceId() helper replaces hyphens with
underscores in V-source names. ngspice's interactive `alter` command
treats `-` as an operator and silently no-ops on hyphenated source
names, so mid-simulation MCU pin transitions stopped propagating
after the first solve. MixedModeScheduler.onMcuPinChange and
CircuitSimulationService self-heal use the same sanitizer so names
stay consistent across emit/alter/lookup. Also added a regex-based
fallback in step 2 so any board pin matching `GND.\d+` canonicalises
to net "0" — ESP32-C3 dev kits expose up to 10 GND pins and the
per-board `groundPinNames` list missed several, leaving wires
floating instead of grounded.
- collectPinStates: emit V-sources only for pins in `outputPins`, not
every wired board pin. Leaves INPUT pins (analog sensors on A0,
pull-down dividers, etc.) free for the SPICE solver instead of being
shorted to 0 V by an ideal MCU V-source.
- start.ts: extended __spiceDebug to also expose outputPinsByBoard +
nodeVoltages + pinNetMapEntries for the visual harness.
- ESP32 / RP2040 / RISC-V / C3 simulators: pass `'mcu'` source flag to
triggerPinChange / setPinState so the new outputPins tracking fires
on those boards too (was AVR-only before).
- useSimulatorStore: stopBoard/resetBoard call pm.resetPinStates() so
outputPins clears between runs; Esp32Bridge.onPinChange passes the
`'mcu'` flag in all three places it's wired.
- types/board.ts: ATtiny85 FQBN `clock=internal16mhz` →
`clock=16pll` (ATTinyCore 1.5.2 renamed the option).
Backend
- esp-idf-template/main/CMakeLists.txt: skip the
`-DLED_BUILTIN=2` fallback for esp32c3 and esp32s3 targets. Both
variants already define LED_BUILTIN in pins_arduino.h via a
self-define macro (`#define LED_BUILTIN LED_BUILTIN` + `static const
uint8_t LED_BUILTIN = ...;`). Pre-defining the symbol from the
command line expanded the static-const declaration to
`static const uint8_t 2 = ...;` — a syntax error that broke every
ESP32-C3 / S3 build (`expected unqualified-id before numeric
constant`).
Examples
- examples.ts: bulk-fix 72 wire endpoints that referenced
`componentId: 'nano-rp2040'` / `'esp32-c3'` etc. (boards that don't
exist on the canvas). Replaced with `'arduino-uno'` (the canvas
board-id convention) and converted `D<n>` pin names to `GP<n>` for
Pico-style boards. Affects pico-blink, pico-i2c-scanner,
pico-i2c-rtc-read, pico-spi-loopback, c3-blink and others.
Tests
- scripts/visual-led-test.mjs: CDP-driven harness. Default suite covers
Blink (single-pin), Button (idle-OFF invariant — catches the
INPUT_PULLUP regression), Traffic-Light (multi-pin sequencing),
Fade-LED (PWM gradient — ≥3 distinct levels), RGB-LED (≥3 PWM pins
driven). Run via `npm --prefix frontend run test:visual` against a
Chrome on `:9222` + vite on `:5174` + backend on `:8001`.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Adds a new BoardOptionsModal accessible from the EditorToolbar that exposes
per-board options (currently used for board-specific compile flags). Wires
the modal through:
- types/boardOptions.ts new BoardOptions shape
- types/board.ts BoardInstance gains `boardOptions` + `spiffsFiles`
- store/useSimulatorStore.ts boardOptions persisted in loadProjectState
- components/editor/EditorToolbar.tsx button to open the modal
- components/simulator/BoardOptionsModal.{tsx,css} the modal itself
- components/simulator/SimulatorCanvas.tsx passes the options through
- utils/projectPayload.ts board options serialised in saved projects
- pages/ProjectByIdPage.tsx re-includes the by-id loader needed for
project URLs that reference boards with
their persisted options.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Closes the deferred Phase 3.3. Root-causes the Pi 2 "Attempted to
kill init" panic as `mount /dev/vda` failing with EINVAL — Debian
armmp does not have ext4 builtin (only fuseblk in /proc/filesystems).
- qemu_manager: PI_CONFIGS gains raspberry-pi-zero / -1 / -2 entries.
All three use the armmp armhf kernel + Cortex-A7 CPU + the mmio
virtio transport (arm-32 virt PCI fails -75 due to missing reg DT
property). Pi Zero / Pi 1 get the small 1-core / 512 MB profile;
Pi 2 gets 4-core / 1 GB. QEMU command builder branches on cfg.bus
for virtio-blk-pci vs virtio-blk-device (and serial likewise).
- manifest.json: new `raspberry-pi-armhf` image_set wiring three
assets (kernel + initramfs + zstd rootfs).
- Frontend BoardKind gains the three new kinds + an isPiBoardKind()
helper. Replaces the eight scattered `=== 'raspberry-pi-3' ||
=== 'raspberry-pi-4' || === 'raspberry-pi-5'` branches in
useSimulatorStore, Interconnect, loadExample, boardProtocols.
ComponentRegistry gets three new picker entries.
- board-kinds-coverage test: ACCEPTED_UNCOVERED gains the new kinds
(backend boards have no canvas examples).
The matching armhf build-pi-kernel.sh / build-pi-rootfs.sh changes
live in velxio-prod's scripts/ (private overlay) — the upstream
kernel build script only knows about arm64; armhf is built in the
private repo because the assets ship through the license endpoint.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Backend: extract per-board config into a PI_CONFIGS dict keyed by
board_type. Pi 3/4/5 share the same arm64 image set (kernel +
initramfs + rootfs) and differ only in QEMU -cpu and -m:
raspberry-pi-3 → cortex-a53 + 1G (BCM2837, ARMv8 64-bit)
raspberry-pi-4 → cortex-a72 + 2G (BCM2711, ARMv8 64-bit)
raspberry-pi-5 → cortex-a76 + 2G (BCM2712, ARMv8 64-bit)
PiInstance now carries board_type so the per-board lookup happens
once at start_instance time. Unknown board_type falls back to
DEFAULT_PI_BOARD ('raspberry-pi-3') instead of erroring out (for
back-compat with older clients).
Pre-warm hook walks every unique image_set in PI_CONFIGS so the
provider only downloads each set once even when several Pi models
are registered.
Frontend:
- BoardKind union gains 'raspberry-pi-4' and 'raspberry-pi-5'.
- BOARD_KIND_LABELS + BOARD_KIND_FQBN entries for both new boards
(FQBN null since they use the Pi VFS + Python toolchain like Pi 3).
- ComponentRegistry inserts two new component metadata entries
cloning the Pi 3 board art with different thumbnail colours.
Tag name reused so the same velxio-raspberry-pi-3 web element
draws the board on the canvas — the 40-pin GPIO layout is
identical across Pi 3/4/5.
- boardProtocols.ts: Pi 3/4/5 share the BCM physical→GPIO table
(PI3_BCM) since the 40-pin header layout is identical.
- loadExample.ts: where 'raspberry-pi-3' is special-cased (VFS
ingest, .cpp vs .ino filename), now matches Pi 3/4/5 alike.
- Interconnect.isPi3Bridge() recognises all three Pi family members
so Arduino↔Pi serial routing keeps working.
- RaspberryPi3Bridge constructor gained a boardKind parameter
defaulting to 'raspberry-pi-3'. The WebSocket 'start_pi' message
now ships the actual board kind so the backend knows which
PI_CONFIGS entry to use.
- useSimulatorStore.addBoard wires bridge construction for all
three Pi family members.
Pi Zero/Pi 1/Pi 2 (armhf) come in Phase 3.3 — separate kernel
package + armhf rootfs build, no change here.
Smoke-tested inside the prod container:
Pi 4 (cortex-a72) → reached agetty login on hvc0
Pi 5 (cortex-a76) → reached agetty login on hvc0
Both show 'aarch64' in uname -m.
Three small additions so private overlays can add components gated behind
a paid subscription without forking the picker:
- types/component-metadata.ts: optional pro_only?: boolean field on
ComponentMetadata. Self-hosters never set it; picker behaves identically.
- services/componentRegistry.ts: new mergeComponents() public method.
Pro overlay calls this after the default registry has loaded to splice
in extra components (replacing any with the same id).
- components/ComponentPickerModal.tsx: when a pro_only component is
clicked, the picker first calls window.__velxio_pro_gate__(component)
if defined. If the gate returns true, the click is consumed (overlay
shows an upgrade modal). If absent or returns false, the click passes
through to onSelectComponent as normal.
Net upstream change: ~25 lines, all backwards-compatible. OSS image
behaves exactly as before since no overlay sets pro_only or installs
the gate.
Fixes the user-reported bug where two RPi Pico W boards wired GP0↔GP1
running SerialPassthrough don't communicate. Replaces the broken
broadcast-style cross-board logic in addBoard (only routed AVR↔Pi3B,
ignored wires entirely, no RP2040↔anything path) with a wire-aware
Interconnect singleton.
Architecture: digital pin transitions are the lowest-common-denominator
abstraction. Each simulator's hardware peripherals (UART/I2C/SPI) and
bit-banging libraries (SoftwareSerial, software I2C) decode the
transitions naturally — propagate the pin and the protocols come for
free. For cross-process boards (ESP32 backend QEMU, Pi3B QEMU) a
byte-level shortcut is additionally enabled on hardware-UART pin
pairs to handle high-baud links over WebSocket latency.
Implementation:
- New simulation/Interconnect.ts singleton subscribes to wire/board
changes via the Zustand store. Handlers per tier: browser-sim →
pinManager.onPinChange, ESP32 → Esp32Bridge.sendPinEvent, Pi3B →
bridge.sendPinEvent. Re-entrancy guard via per-(board,pin) Set.
- New utils/boardProtocols.ts classifies pins (uart-tx, i2c-sda, etc.)
per board kind, used as optimization hint for the byte shortcut.
- types/wire.ts: added signalType field, exports WireSignalType /
WireColorMap (fixes a pre-existing TS import error in wireColors).
- Deleted the bridgeMap/simulatorMap broadcast forEach blocks in
addBoard. Initial board + future boards register with Interconnect
via setInterconnectRuntime + store subscription.
- PinManager.resetPinStates() helper for test isolation.
Tests (16 new files, 96 tests, all passing):
- Per-pair × per-protocol matrix: dual-arduino-digital,
dual-pico-digital, arduino-pico-digital, triple-pico-digital-chain,
dual-arduino-hw-uart, dual-arduino-software-serial,
arduino-pico-mixed-uart, arduino-esp32-uart, dual-esp32-uart,
pi3-pico-uart, arduino-pico-i2c, arduino-arduino-spi,
interconnect-routing, dual-arduino-multi-protocol (UART+I2C+SPI+
digital + concurrent), dual-pico-multi-protocol (UART0+UART1 alt+
I2C0+I2C1+SPI0+digital + 3-Pico star topology)
- Updated dual-pico-serial-passthrough to assert correct behaviour
- Backend test/multi_board_esp32/test_dual_esp32_serial.py for two
real QEMU instances (skip-graceful when lcgamboa lib absent)
Verified: 1107/1107 tests pass, zero regressions, vite build OK.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Modified the index file to reflect the new naming convention for Velxio components.
- Changed JSX declarations to use 'velxio-' prefix for various components.
- Updated component overrides to replace 'wokwi-' with 'velxio-' for logic gates and other components.
- Adjusted SVG generation script to use 'velxio-' prefix for BMP280 and Raspberry Pi components.
- Marked submodules as dirty in QEMU and RP2040 libraries.
- Added .prettierignore and .prettierrc.json for consistent code formatting.
- Introduced InstrumentComponent with support for Voltmeter and Ammeter, including pin information handling.
Adds 44 SPICE mappers, 58 custom metadata entries, and 12 visual
Web Components covering logic gates, transistors, op-amps, regulators,
sources, electromechanical parts and integrated-circuit packaging.
Fase 9 — component catalog expansion
------------------------------------
- 7 logic gates (AND/OR/NAND/NOR/XOR/XNOR + NOT) as SPICE B-sources
- 8 multi-input gates (AND/OR/NAND/NOR with 3 and 4 inputs)
- 9 transistors: 5 BJTs (incl. PNP 2N3906/BC557) + 4 MOSFETs (incl.
P-channel IRF9540/FQP27P06). NMOS refactored from Level=3 W=0.1
(hangs ngspice) to Level=1 with sane W/L
- 5 op-amps: LM358, LM741, TL072, LM324 with per-chip saturation
rails + opamp-ideal
- 4 linear regulators (7805, 7812, 7905, LM317) with dropout
- 3 batteries (9V, AA, coin-cell) with realistic ESR
- Signal generator (sine / square / DC)
- 2 Schottky diodes (1N5817, 1N5819) + photodiode (lux-driven
current source)
Fase 10 — electromechanical + ICs
---------------------------------
- Relay (SPDT): coil + L + S-switch with native hysteresis +
flyback diode, inverted-control trick for the NC contact
- Optocouplers 4N25 and PC817 (LED + CCCS with CTR=0.5 / 1.0)
- 7 74HC ICs as DIP-14 packages emitting 4 or 6 B-sources per
component (first mapper pattern emitting multiple device cards)
- 3 flip-flops (D, T, JK) — digital-sim only (edge detection is
not representable in ngspice .op)
- L293D dual H-bridge motor driver
Infrastructure
--------------
- scripts/component-overrides.json gains a _customComponents[] array
that lets new Velxio-only parts survive metadata regeneration
(previously applyOverrides() could only patch wokwi-elements
components that had already been scanned)
- scripts/generate-component-metadata.ts injects custom entries
before the patch loop
- New ComponentCategory values: 'logic', 'analog', 'electromech'
- frontend/src/components/DynamicComponent.tsx PASSIVE tracing
extended from just ['resistor','resistor-us'] to 9 two-terminal
passives with per-part pin name maps
- New CI workflow test-circuit.yml runs the sandbox on push/PR
- frontend-tests.yml regenerates metadata and fails if committed
JSON is stale
- Documented 2 new ngspice gotchas in circuit-emulation-gotchas.md:
unicode in netlist titles silently hangs the parser, and
MOSFET Level=3 + W=0.1m causes .op to hang
- 164/164 sandbox tests passing in ~9 s (was 88 pre-fase-9)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Frontend WiFi detection via file-content scanning was unreliable because
fileGroups[board.activeFileGroupId] could be an empty array (not null),
bypassing the ?? fallback to editorState.files.
Fix: the ESP-IDF compiler now returns has_wifi:bool in its compile response.
The frontend stores this on the BoardInstance and uses it in startBoard()
instead of scanning file contents. The file-content scan is kept as a
fallback for boards that haven't been compiled in this session.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replace arduino-cli with ESP-IDF 4.4.7 for ESP32 compilation — Arduino-compiled
firmware crashes in QEMU (9-28 reboots) while ESP-IDF boots cleanly (0 reboots).
The new espidf_compiler translates Arduino WiFi/WebServer sketches to native
ESP-IDF C code, compiles with cmake+ninja, and merges into 4MB flash images.
Key changes:
- ESP-IDF compiler: translates WiFi.begin/WebServer to esp_wifi/esp_http_server
- ESP-IDF project template with QEMU-optimized sdkconfig (DIO, 40MHz, no WDT)
- WiFi status parser for ESP-IDF serial logs (wifi_status, ble_status events)
- IoT Gateway HTTP reverse proxy for ESP32 web servers
- WiFi/BLE auto-detection from sketch content + visual status icons
- Static IP 192.168.4.15 matching slirp DHCP first-client range
- Docker: new espidf-builder stage with ESP-IDF 4.4.7 toolchain
- 157 tests covering WiFi/BLE for both ESP32 (Xtensa) and ESP32-C3 (RISC-V)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
ESP32-C3 already uses the QEMU backend via Esp32Bridge, not browser-side
emulation. This adds MicroPython support by including C3 in the supported
set, adding the C3 firmware variant to the loader, and bundling the
fallback firmware binary.
Also fixes misleading type comments that said "browser emulation" for C3
boards — they actually use QEMU backend.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Extends MicroPython support (Phase 2) to ESP32 Xtensa boards running on
QEMU. Firmware is downloaded from micropython.org, cached in IndexedDB,
and loaded into QEMU. User code is injected via the raw-paste REPL
protocol after the MicroPython REPL boots.
- Create Esp32MicroPythonLoader.ts for firmware download/cache
- Add raw-paste REPL injection (Ctrl+A → Ctrl+E → code → Ctrl+D) to Esp32Bridge
- Extend loadMicroPythonProgram in store for ESP32 path
- Add ESP32 default MicroPython content (GPIO 2 blink)
- Simplify SerialMonitor Ctrl+C/D to work for all MicroPython boards
- Bundle fallback firmware for ESP32 and ESP32-S3
- Add all ESP32 board variants to SerialMonitor tab maps
Closes#3 (Phase 2)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Implements MicroPython emulation for Raspberry Pi Pico boards running
entirely in the browser using rp2040js. Users can toggle between
Arduino C++ and MicroPython modes via a language selector dropdown.
Key changes:
- Add LanguageMode type and BOARD_SUPPORTS_MICROPYTHON to board types
- Create MicroPythonLoader.ts: UF2 firmware parser, LittleFS filesystem
builder (via littlefs-wasm), IndexedDB firmware caching
- Extend RP2040Simulator with loadMicroPython() method using USBCDC for
serial REPL instead of UART
- Add setBoardLanguageMode and loadMicroPythonProgram store actions
- Update EditorToolbar with language toggle and MicroPython compile flow
- Enhance SerialMonitor with REPL label, Ctrl+C/D support
- Bundle MicroPython v1.20.0 UF2 firmware as fallback in public/firmware/
- Update useEditorStore to create main.py default for MicroPython mode
Closes#3
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Implemented a simple LED blink program in C for the ESP32-C3, targeting RV32IMC architecture.
- Created a linker script to define memory layout for the ESP32-C3.
- Added build script to compile the blink program using the riscv32-esp-elf-gcc toolchain.
- Developed Esp32C3Simulator to emulate ESP32-C3 behavior in the browser, including GPIO and UART functionality.
- Implemented utility functions to parse ESP32 flash images and handle loading of binary data.
- Included disassembly output for debugging purposes.
- Added necessary test fixtures for the blink example.
- Implemented ATtiny85 visual component with DIP-8 layout and built-in LED.
- Added Raspberry Pi Pico W web component using official SVG and pin mapping.
- Created RISC-V Board visual component with SOP-20 style and built-in LED.
- Introduced RiscVCore class for minimal RV32I ISA interpreter with memory model.
- Developed RiscVSimulator class for CH32V003-compatible simulator with UART and GPIO support.
- Updated subproject commits for qemu-lcgamboa, rp2040js, and wokwi-elements to dirty state.
- Updated wire structure to replace control points with waypoints for better handling of wire paths.
- Introduced new utility functions for wire hit detection and rendering segments.
- Enhanced wire creation process to support dynamic waypoints and color assignment.
- Implemented a new ESP32 worker for improved simulation handling.
- Added utility functions for generating orthogonal paths and auto-coloring wires based on pin names.
- Improved compatibility with existing projects by ensuring backward compatibility with wire data structures.
- Added ESP32 emulation plan and architecture documentation.
- Created `esp_qemu_manager.py` for managing ESP32 QEMU instances.
- Modified backend API routes to support ESP32 firmware loading and GPIO handling.
- Introduced `Esp32Bridge.ts` for frontend communication with ESP32 instances.
- Refactored simulator store to support multiple boards, including Raspberry Pi and Arduino.
- Created `RaspberryPi3Bridge.ts` for WebSocket communication between frontend and backend for Raspberry Pi.
- Updated QEMU manager to handle multiple serial ports for Raspberry Pi GPIO communication.
- Enhanced SimulatorCanvas to render multiple boards and manage wire routing between them.
- Implemented board picker modal for selecting and adding boards to the canvas.
- Updated editor to support multiple file groups per board.
- Added migration logic for loading old project formats into the new multi-board structure.
- Ensured backward compatibility with existing components and functionality.
- Introduced new BoardKind types for Raspberry Pi 3B and updated BoardInstance interface.
- Added BOARD_KIND_LABELS and BOARD_KIND_FQBN mappings for new board types.
- Implemented physical to BCM GPIO mapping for Raspberry Pi 3B in boardPinMapping utility.
- Updated BOARD_COMPONENT_IDS to include Raspberry Pi 3B.
- Enhanced isBoardComponent function to support new board type.
- Modified boardPinToNumber function to handle pin mapping for Raspberry Pi 3B.
- Created a new TypeScript file for component metadata types defining structure for dynamically loaded components.
- Implemented a metadata generator script that scans the wokwi-elements repository to extract component information, including properties and categories.
- Added package.json and package-lock.json for dependency management, including TypeScript and related tools.
- Introduced a new file to log ping statistics for testing purposes.
- Implemented a comprehensive backend test suite in `test_compilation.py` to validate the Arduino CLI installation, AVR core presence, compilation service, and API endpoint functionality.
- Created a frontend test suite in `simulation.test.ts` to test the `PinManager` and `AVRSimulator` components, ensuring proper functionality and integration.
- Introduced new components for wire management in the simulator, including `PinOverlay`, `WireInProgressRenderer`, `WireLayer`, and `WireRenderer`, enhancing the visual wiring system.
- Developed utility functions for pin position calculations and wire color management, ensuring accurate connections and visual representation.
- Added types for wire management in `wire.ts`, defining structures for wire endpoints, control points, and signal types.
- Added SimulatorCanvas component for rendering the simulator interface.
- Integrated Wokwi components (Arduino, LED, Resistor, Pushbutton, Potentiometer) into the simulator.
- Created PinManager to handle pin state changes and notifications.
- Developed AVRSimulator class for emulating Arduino Uno functionality.
- Implemented hex file loading and compilation service.
- Added CSS styles for the simulator interface.
- Established Zustand stores for managing editor and simulator states.
- Created utility functions for parsing Intel HEX format.
- Set up Vite configuration for the frontend project.
- Added batch scripts for starting backend and frontend servers, and updating Wokwi libraries.