The right-click dialog was a 250px column: every pin as a text row (an ESP32
means 30 rows of scrolling), a few editors, Rotate/Delete. The picker's info
card (datasheet, brand, Buy) was a separate surface you could only reach by
hovering the catalogue. One dialog now serves both:
- ~560px, two panes: live preview + actions on the left, Properties/Datasheet
tabs on the right. The Datasheet tab IS the picker card's body -
ComponentInfoPanel was split into an embeddable ComponentInfoBody (+
useComponentDoc, and its .cip-* styles moved to their own stylesheet) so
both surfaces render one implementation.
- "Show pins" (off by default): the preview is the REAL web component,
mounted and scaled, with pin markers at their true pinInfo positions and
labels flanking the side each pin lives on. pinInspectorLayout is pure
geometry - nearest-edge classification, per-side label stacking with a
minimum spacing and leader lines when nudged, interior pins as
dot+tooltip - driven only by pinInfo plus the measured element size, so
every part and board, present or future, works with no per-part data.
Dots are tinted by the pin's declared signal (i2c/spi/power/...).
- Clicking a pin keeps the old contract (onPinSelect -> handlePinClick), so
wires start with the same undo, colors and running-state gating.
- The two open gestures finally agree on coordinates: right-click always
passed viewport coords while touch passed canvas-local ones; the dialog is
now portaled to body in viewport space and the touch site converts.
- Keybind capture, the SD Card panel, the two-step delete, Escape and
click-outside all migrate unchanged. Mobile keeps the full-sheet layout.
Geometry covered by pin-inspector-layout.test.ts with coordinate tables
copied verbatim from the shipped parts (ESP32 two-column board, LED, an
interior-pin case).
- The card preview creates the live element but only forwarded
defaultValues.value, so variants sharing a tag rendered identically (both
M5Stack Chain matrices showed the dark RGB housing — the mono flag never
reached the element). Forward every defaultValues entry, matching what
DynamicComponent assigns at placement.
- The hover datasheet panel sat at z-index 2000 while the picker overlay was
raised to 9000 (above the AI chat), hiding the popover behind the very
modal that summons it. Raise it to 9100.
Generic platform work ported from the internal line:
- Esp32BridgeFactory seam + rebuildEsp32Bridge + sync-I2C seam: a
substitute simulation bridge (e.g. the hosted editor's in-browser JS
emulators) can be installed without touching OSS code
- Component datasheets: hover popover (ComponentInfoPanel) + markdown
docs for common parts
- Per-chip S3/C3 basics examples for the gallery
- .gitignore: never allow pro emulator mask ROMs into the OSS repo
New: online-only board showcase. Boards implemented by the hosted editor
(ESP32-C6, M5Stack Core, Cardputer ADV, Pimoroni RP2350 family) appear
in the picker as advertisement cards with an ONLINE badge linking to
velxio.com, where they are free to use. Ads auto-hide in any build that
registers the real BoardKind.
Two stacking bugs:
1. Pin overlays used a global z-index 30 while component bodies sit at
z 0-5, all in .canvas-world's single stacking context — so a covered
component's pins painted on top of whatever covered it (arduino pins
showing through a breadboard). Each component/board group is now a
zero-size positioned wrapper that forms its own stacking context
(boards z 0, components z 1, selected z 2): pins stay above their own
body but are hidden together with it. .components-area becomes
pointer-events: none so board pins/drag overlays (now trapped at z 0)
keep receiving clicks through it; component groups re-enable their own.
2. The Add Component / board picker overlays (z 1000/2000) rendered
behind the pro AI chat panel (z 8000). Both now portal to <body> at
z 9000.
Verified in-app: board drag, component drag, wire creation from board
pin to LED, covered pins hidden (0/14 leak), covering component's pins
still clickable.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Sweep all off-brand blues (#007acc logo-blue, #0e639c, #3b82f6) and the neon
cyan family (#4fc3f7, #00b8d4, #00e5ff, rgba 0,184,212 / 0,122,204) across the
editor, simulator, examples gallery and pages to var(--color-action-primary).
The Code/Both/Circuit toggle, board chips, library manager, modals etc. now
match the Libraries / +Add buttons. Also keep the editor Libraries label
visible in the default split (lower the container-query threshold).
- Modified the index file to reflect the new naming convention for Velxio components.
- Changed JSX declarations to use 'velxio-' prefix for various components.
- Updated component overrides to replace 'wokwi-' with 'velxio-' for logic gates and other components.
- Adjusted SVG generation script to use 'velxio-' prefix for BMP280 and Raspberry Pi components.
- Marked submodules as dirty in QEMU and RP2040 libraries.
- Added .prettierignore and .prettierrc.json for consistent code formatting.
- Introduced InstrumentComponent with support for Voltmeter and Ammeter, including pin information handling.
- Replaced syncStoreProperty function with emitPropertyChange to decouple parts from Zustand store.
- Updated relay component mapping to ensure proper handling of coil and contact states.
- Added new test cases for half-wave rectifier and relay-controlled LED to ensure correct functionality.
- Introduced InlineComponentSVGs for schematic-style icons of various components.
- Updated submodule references for qemu-lcgamboa, rp2040js, and wokwi-elements to indicate dirty state.
- Created a new TypeScript file for component metadata types defining structure for dynamically loaded components.
- Implemented a metadata generator script that scans the wokwi-elements repository to extract component information, including properties and categories.
- Added package.json and package-lock.json for dependency management, including TypeScript and related tools.
- Introduced a new file to log ping statistics for testing purposes.