A user reported on Discord: "the Velxio Console doesn't update anything,
it just waits until the very end and displays everything in one go".
True for the async compile path — /compile/status only carried `state`
and the final `result`, so the editor's CompilationConsole stayed empty
during the 5-7 minute cold ESP-IDF builds and dumped 1500 lines at once
when the build finished.
This wires live build output through the whole stack.
Backend (espidf_compiler.py)
- New _run_with_streaming() helper. When a progress_callback is provided
it spawns the subprocess via Popen + stdout/stderr drain threads and
invokes the callback line-by-line. When None it falls back to the
existing subprocess.run(capture_output=True) one-shot path so the
unit-test code that doesn't care about live output is unaffected.
- compile() and _compile_in_dir() take an optional ProgressCallback.
- _run_cmake / _run_ninja closures now go through _run_with_streaming
with that callback. cmake configure (~2-5 s) + ninja (~5-300+ s) both
stream now; the ninja output is the one users actually want to watch.
Backend (compile.py)
- _compile_job seeds COMPILE_JOBS[id]['stdout_buffer'] = '' and defines
on_progress_line(line) which appends to it. Buffer capped at 256 KB
(tail kept) so a runaway build can't OOM the FastAPI process.
- The buffer is preserved on both the success and the error path so
late polls still see the log even after state transitions to
done/error.
- /compile/status now returns the buffer as a `stdout` field.
CompileStatusResponse gains the field with default '' so old clients
that don't read it still work.
Frontend (compilation.ts)
- compileCode() takes a 4th argument: optional CompileProgress
callback fired every poll while state ∈ {pending, running}. Carries
the cumulative stdout (caller computes deltas) plus elapsed seconds.
- Surfaces the new `stdout` field of /compile/status and forwards it
to the callback. Errors thrown from the callback are swallowed —
a faulty UI hook must never break the polling loop.
Frontend (EditorToolbar.tsx)
- Both compileCode() call sites (Run and Compile-All) now pass an
onProgress callback. It tracks `lastStreamedLen` per-compile, splits
each new delta on newlines, and appends them as `info`-typed
CompilationLog entries via setCompileLogs. The Compile-All flow
prefixes each line with the board label so multi-board builds stay
readable.
- After the build settles, the existing parseCompileResult call still
runs and appends the structured analysis on top of the live stream
— that's where FAILED-block detection + the `error`-typed entries
that drive the auto-switch-to-errors filter live.
Net effect on the user complaint: cold ESP-IDF builds now show the
ninja [N/1483] progress lines streaming into the console as they
happen, instead of staring at an empty panel for 5-7 minutes.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The top toolbar of the editor is now fully localised — compile / run /
stop / reset, the compile-all / run-all variants when multiple boards
are open, the language-mode select, libraries / import / export /
upload-firmware actions, and the missing-library hint banner.
Strings live under editor.toolbar.* in src/i18n/locales/<locale>/common.json.
Hand-translated for all 8 non-English locales. Brand and product
names (Arduino, MicroPython, Ctrl+B, .hex / .bin / .elf / .ihex,
GitHub Sponsors) preserved as-is.
Editor strings still pending: file explorer, file tabs, simulator
canvas, component picker, library manager modal, save / share /
project modals.
Changes that ship to OSS — all benign for self-hosters, but most are
extension points the velxio-prod overlay (and any private fork) needs to
plug an in-editor AI chat into the page.
Editor:
- 3-way view-mode toggle (code / both / circuit) in the unified toolbar.
Lets users hide a pane to give a right-docked sidebar (e.g. the AI
chat overlay) more breathing room. Persisted in useEditorStore.
- Default file explorer narrower (210 → 165 px); min 110.
- Removed the redundant `tb-board-pill` (icon + "Editing: X" tooltip);
the BoardSelector dropdown elsewhere already shows the active board.
- Inlined Import/Export/Upload-firmware buttons; the 3-dot overflow
menu gave up too much discoverability. Removed dead overflow state.
Simulator:
- Fix: global Delete/Backspace handler in SimulatorCanvas no longer
fires when the event target is an INPUT/TEXTAREA/SELECT/contentEditable
— affected any in-page text field, not just the chat overlay.
Overlay extensibility:
- New `data-velxio-slot="agent-chat"` at the bottom of EditorPage so
pro overlays can portal a chat panel into the editor without
forking the page.
- vite.config.ts: preserveSymlinks=true when VITE_PRO_BUILD is set.
Lets local-dev junctions (overlay tree → frontend/src/pro) resolve
bare imports back to the OSS node_modules without resolving symlinks.
Deps:
- Added react-markdown + remark-gfm (rendered chat output) and
@google/genai + zod (overlay agent loop). Tree-shaken from the OSS
bundle when no pro code imports them.
gitignore:
- Ignore backend/app/pro/ and frontend/src/pro/ junctions used by
developers running a private overlay against the OSS dev server.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three small, backwards-compatible hooks let anyone with private features
(velxio.dev's analytics, custom integrations, paid tiers, …) layer them
on top of the open-source build without forking files.
Backend (app/main.py):
- After standard router registration, try-import an optional `app.pro`
module exposing `register_pro(app)`. ImportError is silently swallowed
(the OSS image doesn't ship `app.pro`, so this is a no-op there).
Frontend:
- EditorToolbar: new optional `rightSlot` prop renders extra elements
after the built-in right-group buttons (mirrors the existing
`centerSlot` pattern).
- main.tsx: dynamic `import('@pro/index')` gated by VITE_PRO_BUILD env.
When unset (OSS build), the branch is dead-code-eliminated and no pro
chunk is emitted.
- vite.config.ts: `@pro` alias resolves to `src/__pro_stub__/` by default.
Private builds set `VITE_PRO_BUILD=true` and `PRO_OVERLAY_PATH=<path>`
to point at their real overlay tree.
- src/__pro_stub__/index.ts: 1-line no-op `mountPro` so TypeScript and
Vite resolvers stay happy in OSS builds.
Verified: `npm run build:docker` succeeds; `npm test` passes 1161/1162;
the OSS bundle (43 MB) contains zero references to `__pro_stub__`,
`@pro`, or `pro/index` (verified via `grep dist/`).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
First open-source end-to-end emulation of the AI-Thinker ESP32-CAM
in QEMU, paired with a browser webcam → firmware bridge so users can
develop camera sketches without hardware. Status: esp_camera_init()
returns ESP_OK; OV2640 chip-id verifies (PID/VER/MIDH/MIDL exactly
match the datasheet); GPIO 25 VSYNC NEGEDGE interrupt enabled by
the upstream driver. Final piece (cam_task accepting frames) is in
progress — descriptor walker fix landed in this commit.
Backend (Python/FastAPI):
- simulation.py: camera_attach/frame/detach WS handlers
- esp32_worker.py: ctypes binding to velxio_push_camera_frame +
feature-detection fallback for older DLLs
- esp32_lib_manager.py: forward camera commands to the worker stdin
- esp-idf-template/main/CMakeLists.txt: esp32-camera headers added
via add_prebuilt_library + REQUIRES driver (resolves i2c_master_*
symbols). LED_BUILTIN=2 fallback for sketches that hardcode it.
Frontend (React/TS):
- EditorToolbar.tsx: ESP32-CAM (and the rest of the ESP32 family)
added to isQemuBoard list — Run button now starts the QEMU bridge
for these boards instead of falling through to the AVR path
- useWebcamFrames.ts: getUserMedia → OffscreenCanvas →
toBlob('image/jpeg') → base64 → WS at ~10 fps
- CameraToggle.tsx: header button with status colors + frame counter
- SimulatorCanvas.tsx: render CameraToggle for esp32-cam boards
- Esp32Bridge.ts: sendCameraAttach/Frame/Detach + chunked btoa
- useSimulatorStore.ts: diagnostic log on compileBoardProgram
- components-metadata.json: regen including esp32-cam component
Submodule pointer:
- wokwi-libs/qemu-lcgamboa → ff8eee0 (camera devices commit on
davidmonterocrespo24/qemu-lcgamboa branch picsimlab-esp32)
Investigation + tests in test/test-esp32-cam/:
- 13 autosearch markdown docs (overview, SOTA, OV2640 spec, DVP/I2S
spec, build blueprint, blockers resolved, descriptor walker fix)
- 5 sketches (camera_init, sccb_probe, dma_smoke, frame_roundtrip,
webcam_demo) + 8 live + WS regression tests
- README with the user-facing flow
.gitignore:
- libqemu-*.dll.{pre-camera,new,bak} (rollback points, regenerated)
- wokwi-libs/esp32-camera/ (clone consumed by arduino-esp32 path,
not part of this repo)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Introduced SVG layout dimensions for Phase 1 (B/W mono) and Phase 2 (colour) ePaper panels, detailing active areas, bezels, and pin layouts.
- Developed a phased emulation plan outlining the architecture and deliverables for different panel types, including SSD168x and UC81xx.
- Created a canonical "Hello, World!" sketch for the 1.54" ePaper panel, ensuring compatibility across ESP32, Raspberry Pi Pico, and Arduino Uno.
- Implemented a pure Python SSD168x decoder to validate SPI command sets and framebuffers against specifications.
- Added tests for compiling the hello-world sketch across supported boards and for the SSD168x protocol to ensure correct framebuffer behavior.
Track per-user, per-project, and per-board usage to inform pricing tier
decisions. Adds an admin dashboard with KPIs (DAU/WAU/MAU, totals,
success rate), time-series charts for compiles/runs, board family +
FQBN breakdowns, "board diversity" pie chart (key freemium signal),
top users/projects, and per-country breakdown via Cloudflare's
CF-IPCountry header. Admin can now also view private projects.
Backend:
- New UsageEvent table (append-only event log with user_id, project_id,
event_type, board_fqbn/family, country, error_kind, duration_ms)
- Aggregate counters on User (total_compiles/runs/errors, last_active,
signup_country, last_country) and Project (compile/run/update counts,
last_compiled/run timestamps) kept in sync by MetricsService for O(1)
dashboard reads
- 10 admin endpoints under /api/admin/metrics/{overview, timeseries,
boards, board-diversity, top-users, top-projects, countries,
users/{id}, projects/{id}}
- POST /api/metrics/run for client-side run telemetry
- Country detection via cf-ipcountry header (no DB / no API calls)
- Auto-migrations in lifespan for legacy DBs
Frontend:
- recharts-powered Dashboard tab with KPI cards and 4 charts
- New Boards tab with per-family + per-FQBN breakdown
- Country column with flag emoji on Users tab
- Top countries card on Dashboard
- compileCode now forwards project_id; Run button reports via WS
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Modified the index file to reflect the new naming convention for Velxio components.
- Changed JSX declarations to use 'velxio-' prefix for various components.
- Updated component overrides to replace 'wokwi-' with 'velxio-' for logic gates and other components.
- Adjusted SVG generation script to use 'velxio-' prefix for BMP280 and Raspberry Pi components.
- Marked submodules as dirty in QEMU and RP2040 libraries.
- Added .prettierignore and .prettierrc.json for consistent code formatting.
- Introduced InstrumentComponent with support for Voltmeter and Ammeter, including pin information handling.
- Decoupled electrical simulation from the simulator store, ensuring SPICE is always active for accurate circuit analysis.
- Removed feature flag for electrical simulation, simplifying the state management.
- Preloaded SPICE engine at app start to eliminate latency during the first solve.
- Added comprehensive tests for MOSFET PWM LED behavior and NPN transistor switch functionality, ensuring correct current flow and response to pin states.
- Implemented diagnostics for floating input nodes in RC low-pass filter circuits, addressing singular matrix issues in SPICE simulations.
- Introduced active semiconductor metadata registry for better component management and simulation fidelity.
- Updated Vite configuration to force re-bundling of local wokwi-elements after component additions.
fix: increase timeout for compilation requests to 180 seconds
refactor: call recalculateAllWirePositions after loading examples
chore: update subproject commit for rp2040js to dirty state
chore: update subproject commit for wokwi-elements to dirty state
refactor: Update wiring examples for E32 OLED integration; correct pin mappings for VCC, GND, DATA, and CLK
test: Improve unit tests for ESPIDFCompiler; add scenarios for library resolution and CMake patching
chore: Mark subproject commits as dirty for wokwi-libs
Frontend WiFi detection via file-content scanning was unreliable because
fileGroups[board.activeFileGroupId] could be an empty array (not null),
bypassing the ?? fallback to editorState.files.
Fix: the ESP-IDF compiler now returns has_wifi:bool in its compile response.
The frontend stores this on the BoardInstance and uses it in startBoard()
instead of scanning file contents. The file-content scan is kept as a
fallback for boards that haven't been compiled in this session.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- handleRun now auto-compiles for ESP32/QEMU boards when no firmware is
available (same behavior as AVR/RP2040 boards)
- startBoard now reloads compiledProgram into the bridge if _pendingFirmware
was lost (e.g. after a page refresh between compile and run)
- Adds Esp32Bridge.hasFirmware() helper used by the store check
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Implements MicroPython emulation for Raspberry Pi Pico boards running
entirely in the browser using rp2040js. Users can toggle between
Arduino C++ and MicroPython modes via a language selector dropdown.
Key changes:
- Add LanguageMode type and BOARD_SUPPORTS_MICROPYTHON to board types
- Create MicroPythonLoader.ts: UF2 firmware parser, LittleFS filesystem
builder (via littlefs-wasm), IndexedDB firmware caching
- Extend RP2040Simulator with loadMicroPython() method using USBCDC for
serial REPL instead of UART
- Add setBoardLanguageMode and loadMicroPythonProgram store actions
- Update EditorToolbar with language toggle and MicroPython compile flow
- Enhance SerialMonitor with REPL label, Ctrl+C/D support
- Bundle MicroPython v1.20.0 UF2 firmware as fallback in public/firmware/
- Update useEditorStore to create main.py default for MicroPython mode
Closes#3
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Closes#81
- Add `codeChangedSinceLastCompile` dirty flag to useEditorStore
- Play button now triggers compilation automatically when no compiled
program exists or code has changed since last compile
- Show compilation progress during auto-compile before run
- If compilation fails, show errors instead of running stale code
- Keep separate Compile button for manual compile-only workflow
- Play button always enabled (disabled only while running/compiling)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Added tracking for simulation events: start, stop, and reset.
- Implemented tracking for library manager interactions, including library installations.
- Enhanced project management tracking with save and create project events.
- Integrated tracking for user authentication events: sign-up and login.
- Added tracking for CTA clicks on landing and SEO pages.
- Updated analytics utility functions to support new tracking events.
- Improved GitHub and Discord link tracking in the app header.
- Refactored existing components to utilize new tracking functions for better user engagement insights.
- Implemented a simple LED blink program in C for the ESP32-C3, targeting RV32IMC architecture.
- Created a linker script to define memory layout for the ESP32-C3.
- Added build script to compile the blink program using the riscv32-esp-elf-gcc toolchain.
- Developed Esp32C3Simulator to emulate ESP32-C3 behavior in the browser, including GPIO and UART functionality.
- Implemented utility functions to parse ESP32 flash images and handle loading of binary data.
- Included disassembly output for debugging purposes.
- Added necessary test fixtures for the blink example.
- Add VirtualFileSystem component for managing files and directories.
- Integrate useVfsStore for state management of the virtual file system.
- Implement context menu for file operations: New File, New Folder, Rename, Delete.
- Add upload functionality to send files to Raspberry Pi.
- Create default file structure for new Raspberry Pi boards.
- Enhance editor with board-aware features and compile/run orchestration.
- Introduce CompileAllProgress component for tracking compilation status across boards.
- Redesign SerialMonitor to support multiple boards with tabbed interface.
- Establish Raspberry Pi specific workspace with terminal and file system integration.
- Added ESP32 emulation plan and architecture documentation.
- Created `esp_qemu_manager.py` for managing ESP32 QEMU instances.
- Modified backend API routes to support ESP32 firmware loading and GPIO handling.
- Introduced `Esp32Bridge.ts` for frontend communication with ESP32 instances.
- Refactored simulator store to support multiple boards, including Raspberry Pi and Arduino.
- Created `RaspberryPi3Bridge.ts` for WebSocket communication between frontend and backend for Raspberry Pi.
- Updated QEMU manager to handle multiple serial ports for Raspberry Pi GPIO communication.
- Enhanced SimulatorCanvas to render multiple boards and manage wire routing between them.
- Implemented board picker modal for selecting and adding boards to the canvas.
- Updated editor to support multiple file groups per board.
- Added migration logic for loading old project formats into the new multi-board structure.
- Ensured backward compatibility with existing components and functionality.
- Introduced new BoardKind types for Raspberry Pi 3B and updated BoardInstance interface.
- Added BOARD_KIND_LABELS and BOARD_KIND_FQBN mappings for new board types.
- Implemented physical to BCM GPIO mapping for Raspberry Pi 3B in boardPinMapping utility.
- Updated BOARD_COMPONENT_IDS to include Raspberry Pi 3B.
- Enhanced isBoardComponent function to support new board type.
- Modified boardPinToNumber function to handle pin mapping for Raspberry Pi 3B.
- Add LoginPage and RegisterPage for user authentication.
- Create UserProfilePage to display user projects.
- Implement ProjectPage for viewing and editing individual projects.
- Introduce authService for handling user login, registration, and session management.
- Add projectService for managing project data retrieval and manipulation.
- Enhance EditorPage with file management capabilities and save prompts.
- Introduce Zustand stores for managing authentication, editor state, and project state.
- Add reserved usernames utility to prevent certain usernames during registration.
- Update compilation service to handle multiple files for Arduino sketches.
- Simplified serial data handling in `useSimulatorStore` for both AVR and RP2040 simulators.
- Introduced `boardPinMapping.ts` to map wokwi-element pin names to simulator GPIO/pin numbers for Arduino Uno and Nano RP2040.
- Added `compilationLogger.ts` to parse compile results into structured log entries for better console output.
- Added SimulatorCanvas component for rendering the simulator interface.
- Integrated Wokwi components (Arduino, LED, Resistor, Pushbutton, Potentiometer) into the simulator.
- Created PinManager to handle pin state changes and notifications.
- Developed AVRSimulator class for emulating Arduino Uno functionality.
- Implemented hex file loading and compilation service.
- Added CSS styles for the simulator interface.
- Established Zustand stores for managing editor and simulator states.
- Created utility functions for parsing Intel HEX format.
- Set up Vite configuration for the frontend project.
- Added batch scripts for starting backend and frontend servers, and updating Wokwi libraries.