Adds `velxio-ssd1306-i2c-4pin`, a native 4-pin SSD1306 OLED module
(GND/VCC/SCL/SDA) — the cheap 0.96" I2C board most beginners actually have,
matching Wokwi's board-ssd1306. The 8-pin `wokwi-ssd1306` breakout stays; this
is the distinct 4-pin part (issue #215). Same SSD1306Core render pipeline
(imageData/redraw) so the display paints identically; I2C-only, address via the
i2cAddress property (default 0x3C). Styled after the existing 8-pin element
(blue PCB, dark screen, corner holes, star).
Ships four "SSD1306 OLED (4-pin I2C)" gallery examples wiring it over I2C on
Arduino Uno (A4/A5), ESP32 (21/22), Raspberry Pi Pico (GP4/GP5) and STM32 Blue
Pill (PB7/PB6).
The top bar packs three zones onto one row: the view-mode toggle, the editor
actions (Compile/Run/Stop/...), and the canvas controls (board selector,
Serial, Scope, zoom, Add) portaled in from SimulatorCanvas. The editor zone
was flex:1 min-width:0 while the canvas zone was fixed-width, so when the bar
narrowed - mainly when the right-docked AI chat opens - the editor zone shrank
below its own buttons and painted them over the board selector / Serial /
Scope. The existing collapse logic was keyed to the viewport (@media 768px),
so it never fired on a wide screen with the chat open.
Make the shared bar a container-query context and collapse every zone by the
bar's own width instead of the viewport: view-mode labels drop to icons first,
then Serial/Scope/Add labels and the board selector ellipsizes, then the
component count and finally the zoom buttons (wheel-zoom still works). Floor
the editor zone at its collapsed content width so it can never underflow and
overlap; past that the lower-priority canvas controls yield toward the right
edge instead. Verified across bar widths 660-1140px with the AI chat open:
overlap eliminated, dropdown menus still render un-clipped.
The file-tabs strip in the toolbar center duplicated affordances that
already exist elsewhere: the file it showed is selected in the left file
explorer, and its board-owner label duplicated the board selector combo.
It also ate horizontal space and crowded the action row on narrow panes.
Remove the FileTabs component entirely; the left explorer is now the single
place to switch files. The toolbar center slot stays as an empty flex
spacer so the right action group remains pinned to the far right.
In a multi-board project the wired boards are one system, so running just
the active board almost never matches intent (a cross-wired UART pair only
comes alive when both run). The primary Run button now runs ALL boards when
there is more than one, with a split caret-menu to still run only the active
board. Single-board and board-less behaviour is unchanged, and the separate
Run-All double-triangle button is kept only for board+chip / chips-only
projects where the primary Run is not already a run-all.
- boot_images manifest: bump arm64 rootfs (gpiozero/colorzero baked in,
hostname applied at boot, reworded MOTD)
- RaspberryPi3Bridge: onBooted shell-ready detector + sendAndWaitForPrompt
flow control (resets on disconnect)
- RaspberryPiWorkspace: distinct Booting overlay + piBooted-driven status,
inline SVG icons replacing emoji glyphs
- SerialMonitor: strip CSI/DSR escapes so the dumb console no longer shows
a literal [6n next to the prompt
- VirtualFileSystem: upload auto-starts the Pi and waits for the shell, then
flow-controls each command (no more dropped lines on large files)
- i18n: bootingTitle/bootingNote + reworded offlineNote2 across 9 locales
Sweep all off-brand blues (#007acc logo-blue, #0e639c, #3b82f6) and the neon
cyan family (#4fc3f7, #00b8d4, #00e5ff, rgba 0,184,212 / 0,122,204) across the
editor, simulator, examples gallery and pages to var(--color-action-primary).
The Code/Both/Circuit toggle, board chips, library manager, modals etc. now
match the Libraries / +Add buttons. Also keep the editor Libraries label
visible in the default split (lower the container-query threshold).
Unify the editor toolbar and landing page on the single #0071e3 accent
(token --color-action-primary). Replace the fluorescent cyan/green outline
treatment (Libraries pill, overflow icons, compile/run/stop, feature tiles,
pricing/licensing badges, classroom banner) with solid fills following the
+Add button. Green/red kept solid and semantic-only (run/success, stop/error).
recordUpdateWire was used by the wire colour palette and the right-click menu but
never destructured from the store, so every colour-swatch click threw
'recordUpdateWire is not defined' and did nothing. tsc would have caught this, but
build:docker skips type-checking, and the only prior caller (the touch-only palette)
was never exercised. Bind it like the other record* actions. Together with the
applyNow fix this makes wire colour changes from the UI actually work.
Changing a wire's color on desktop was keyboard-only (select wire + 0-9/c/l/m/p/y)
with no visible control — the floating color palette (SelectionActionBar) only
rendered on touch devices, so desktop users had no way to discover it. Now:
- the wire SelectionActionBar (top-center, with the color palette) also shows on
desktop when a wire is selected and the sim is stopped (it is pinned top-center
so it never covers pins); component/board bars stay touch-only.
- right-clicking a wire opens a context menu with the color swatches + delete.
Keyboard shortcuts still work. Mirrors the existing board context-menu pattern.
Generalizes the LED's burnout to passive parts via a centralized monitor that
watches the live electrical solve. When a part is stressed past its rating for
a sustained moment it's marked "destroyed": the canvas renders it charred with a
smoke badge and a fault is logged to the output console. Clears on Reset.
Follows the Fritzing-simulator precedent (smoke-on-component) wrapped in a
first-order thermal delay so a brief inrush spike doesn't destroy a part — only
sustained overload (or a catastrophic >=3x overload, instant) does.
- runtimeBurnout.ts: pure stress (resistor power, cap voltage / reverse) + a
thermal-delay burn decision, plus a monitor subscribed to the electrical +
simulator stores. Resistor burns past 2x rated (the verifier already warns at
1x for intentional teaching over-power); a cap bursts over its voltage rating
or on reverse polarity.
- useSimulatorStore: burntComponents set + mark/clear actions; cleared on
Reset / restartParts.
- DynamicComponent + SimulatorCanvas.css: charred filter + smoke badge.
Tests: thermal-delay decision (instant / sustained / spike / cooldown) + stress
computation (resistor power, cap over-voltage, reverse, unwired -> null).
handleCompile() wiped all logs at the start, including the 'Circuit check'
group the pre-flight verifier had just logged (e.g. an over-voltage warning).
A Run auto-compiles right after verification, so the warning vanished. Preserve
circuit-check entries on compile, same as the boardless path already did.
Clicking Run runs a pre-flight circuit-verification SPICE solve before
compiling. On a cold ngspice worker that solve takes a second or two, but the
Run button kept showing the play icon and stayed enabled, so it looked dead
and got clicked repeatedly -- each click stacking another verification (the
reported 6x [handleRun] click).
- Add a `verifying` state: the Run button now shows the same spinner as the
Compile button and is disabled while the pre-flight solve runs.
- Synchronous re-entrancy guard (runInFlightRef) ignores re-clicks while a
verification is already in flight.
The runtime burnout / pre-flight messages used an inline `setMessage` toast
that rendered as a bar near the Run/Stop buttons and overlapped them. Route
all circuit findings into the compile output console instead — one unified,
red/orange diagnostics log next to the compiler output (Proteus-style):
- New "Circuit check" console group (CIRCUIT_CHECK_TARGET). checkOrBlock logs
every error (red) / warning (orange) there and opens the console; the
blocking modal is kept for the explicit Run-anyway / Cancel decision.
- Runtime `velxio-circuit-fault` events (LED burnout) log to the same group
instead of the toast; no auto-open (the continuous solver can fault on load).
- Warnings-only no longer pop a toast — the console entry is the record.
- The run-path clears preserve circuit-check entries so findings survive a
"Run anyway" auto-compile.
The Run (and Run All) buttons were wired `onClick={handleRun}`, so React
passed the click event as the first argument. handleRun(skipVerify=false)
then treated the truthy event as skipVerify=true and skipped checkOrBlock
entirely -- the pre-flight circuit verifier never ran on a button click.
This is the real reason a 9V battery wired straight to an LED ran with no
warning even though the verifier exists and is correct (project 2840fd12).
- onClick={() => handleRun()} and onClick={() => handleRunAll()} so
skipVerify stays at its false default.
- Give handleRunAll the same checkOrBlock pre-flight gate handleRun has.
Verification failing silently in production is otherwise hard to spot — the
rules read 0 A when branch currents are missing. Log the errors/warnings,
whether a solve landed, and which branch/node vectors came back.
The pre-flight circuit verifier reads branch currents via runNetlist ->
readAllCurrentVectors() (ngSpice_AllVecs enumeration). The production
Web-Worker ngspice WASM build does not surface voltage-source #branch
vectors through that enumeration for an .op plot, so branchCurrents came
back empty and every current rule (short-circuit, LED over-current) read
?? 0 -> no fault. The live solver avoided this by requesting each current
explicitly by name; the Node test build enumerates them, so the gap was
invisible to the suite. Net effect: a 9V battery wired straight to an LED
ran with no warning (reported on project 2840fd12).
- runNetlist: request every V_* source branch current explicitly by name
and merge with the enumeration, so source/LED currents are always present
regardless of the worker WASM's AllVecs behaviour.
- circuitVerifier: non-finite source/LED current -> blocking unstable-solve
fault ("could not solve a stable current - likely a short or a part with
no current limit, e.g. an LED with no series resistor").
- LED runtime (BasicParts): burn out on a non-finite current instead of
falling through to the digital fallback and glowing; raise burnout
threshold 20mA -> 100mA so high-power/RGB channels are not falsely
destroyed; clear the burnt latch on Reset (resetBoard bumps hexEpoch).
Tests: real-data repro, mocked non-finite verifier test, runtime
non-finite / high-power / latch-recovery tests.
All three bugs are rotated components whose pin geometry is computed in a
path that ignores the rotation, so pins/wire-starts land tens of pixels off
the visual pin tips. The live rotate action already recalculates correctly;
these are the paths that didn't.
#231 (context-menu 'Tap a pin to wire'): both onPinSelect handlers in
SimulatorCanvas computed the wire start as getBoundingClientRect().left +
pin.x — adding the UNROTATED pin offset to the ROTATED bounding-box corner.
On a 90-deg HC-SR04 that put the start ~70-100px off (measured). Replaced
with calculatePinPosition(id, x+6, y+6, rotation), the same rotation-aware
helper wires and the pin overlay use.
#232 (rotate -> delete -> undo): recordRemoveComponent's undo restored the
component + wires but never recalculated wire endpoints, so a rotated part's
wires kept the unrotated coords captured at delete time. Added a
requestAnimationFrame updateWirePositions(id) after restore.
#230 + #232 (pin boxes wrong after import / undo / load, 'fixes if rotated
again'): PinOverlay captured the wrapper's layout box (the rotation pivot)
once at mount. On import/undo/load the component mounts already-rotated and
its wokwi-element may not be sized on the mount tick, baking a wrong pivot
that only refreshed when rotation changed. PinOverlay now re-measures after
layout (rAF) and whenever it is about to become visible (showPins dep).
The NTC breakout's SPICE topology was inverted relative to the example
sketch's decode formula (rNtc = R_PULL * v / (5 - v)), which assumes a 10k
pull-up from VCC to OUT and the NTC from OUT to GND. The mapper had the NTC
on top (VCC->OUT) and the pull-down on the bottom, so the recovered
temperature ran backwards: dragging the slider to 100C made the sketch
print -25C. Swap the two resistors so V_OUT = 5 * Rntc / (Rntc + Rpull),
matching the sketch and the hand-built reference netlist in
spice-avr-mixed.test.ts (T=0 -> ADC 789, T=25 -> 511, T=50 -> 270).
Also replace the SensorParts linear approximation (2.5 - (t-25)*0.02) with
the same beta-model divider so the non-SPICE ADC injection decodes back to
the slider value, and drop the dead onInput path that treated the element's
value as a raw ADC count.
Reset now restores interactive sensors (temperature/lux/gas sliders) to
their configured defaults: resetBoard re-dispatches each sensor's default
into the running sim and bumps sensorResetNonce so the open
SensorControlPanel remounts and the slider snaps back. Previously a restart
left the NTC frozen at the last dragged temperature.
Updated the examples netlist snapshot for the swapped NTC cards.
The star banner used a single localStorage flag (velxio_star_prompted)
set identically whether the user clicked through to the repo or just
closed it, so once dismissed it never showed again and clickers and
closers were indistinguishable.
Now track three flags:
velxio_star_prompted - dismissed the first ask
velxio_star_prompted_v2 - dismissed the follow-up (stop forever)
velxio_star_clicked - clicked through to the repo (stop forever)
Anyone who dismissed the first ask without clicking through gets ONE
follow-up (round 2) with a stronger message; clicking the repo link at
any time opts them out permanently. Capped at two asks total.
Adds starBanner.title2/body2 copy in all 9 locales.
The canvas had two independent window keydown listeners. The wire handler
removed the selected wire and returned, but that return cannot stop the
separate component/board handler, which fell into 'else if (activeBoardId)'
and popped the board-removal confirmation. activeBoardId is not a visual
selection -- it is just the board whose code is open in the editor, so it is
effectively always set. Pressing Delete to remove a wire (or after deleting a
component) therefore always asked to remove the board.
Remove the keyboard board-delete branch entirely: Delete/Backspace now only
removes the selected component. Board removal stays on its deliberate paths
(right-click Remove board, touch pin-picker delete). Also add the text-field
guard (input/textarea/select/contenteditable) to the wire handler so Backspace
while typing in the AI chat no longer deletes a selected wire.
The Pico W emulation runs in THIS browser tab via requestAnimationFrame.
Opening the gateway with target=_blank / window.open backgrounds the
emulation tab; the browser then pauses its rAF, the simulated chip
freezes, and the gateway can no longer reach the server on it — the
request times out (502) and toggles do nothing.
Render the served page in a same-tab iframe panel (openDeviceGateway) for
the Pico W so the emulation stays in the foreground and keeps answering.
The ESP32 is unchanged (its server runs in QEMU on the backend, immune to
tab visibility), so it keeps opening in a new tab.
Also: the async-led page now shows the LED state (the board's onboard LED
isn't drawn on the canvas) so the toggle has visible feedback.
- SerialMonitor linkifies http://10.13.37.x (the Pico W subnet) the same
way it already does http://192.168.4.x for the ESP32, turning the
sketch's printed URL into an 'Open IoT Gateway' link.
- SimulatorCanvas shows the clickable WiFi badge for the Pico W too
(normalizing its 'started' status, which carries the fixed IP, to
got_ip so it reuses the ESP32 badge styling + launcher).
- async-led and servo-web examples print a clickable http://<ip>/ line
so the gateway link appears (relay-web-server already did).
Gated e2e (CYW43_GATEWAY_E2E=1) drives the real emulator + a running
backend and asserts the served page comes back through /api/gateway.
The panel was styled with light-theme CSS-var fallbacks that render wrong on
the editor's dark (#2d2d2d) property dialog:
- "Add files" button used `var(--surface, #f6f6f6)` + light border, so it
rendered a washed-out light-gray box that looked broken. Restyle it as a
primary action like `.rotate-button` (solid #007acc, white text, hover lift).
- Section divider and secondary text used light fallbacks (#e2e2e2 / #777);
switch to the dialog's dark values (#444 border, #aaa text).
Cosmetic only.
Add a working microSD card part backed by a FAT16 image, following the
Wokwi storage model: the project's own workspace files are auto-copied
onto the card (free), and an optional "SD Card" panel uploads extra
files (gated as a paid feature by the velxio.dev overlay; OSS default
allows it).
Frontend (in-browser AVR / RP2040):
- ProtocolParts.ts: rewrite the microsd-card part from a handshake stub
into a real SD-over-SPI device (reply-first Ncr timing, SDSC byte
addressing, single/multi-block read+write, CSD/CID, full CMD set).
- utils/fatImage.ts: dependency-free FAT16 super-floppy builder (8.3 + LFN).
- utils/sdCardFiles.ts: assemble the card image from workspace files plus
uploaded files; base64 helpers.
- components/simulator/SdCardPanel.tsx + ComponentPropertyDialog: upload UI.
- DynamicComponent + useSimulatorStore: build and inject the image on run.
- lib/proSdCardGate.ts: overlay-installable gate for the upload action.
- data/examples-storage-microsd.ts: Arduino Uno + ESP32 gallery examples.
Backend (ESP32 via QEMU):
- services/esp32_sd_slave.py: synchronous SD-over-SPI slave (Python port of
the browser part) with a sparse backing store, idle-state R1 tracking and
real CRC16 on data blocks when the host enables CRC (CMD59) -- both
required by ESP-IDF's sdspi driver.
- esp32_worker.py: route SPI bytes to the slave (returns MISO synchronously)
and feed write-only bulk transfers.
- esp32_lib_manager.py + routes/simulation.py: forward the FAT image
(sd_card.image_b64) from the start config into the worker.
Tested:
- frontend: protocol-parts, fat-image, sd-card-gate and microsd-real-firmware
(real Arduino SD.h on avr8js) -- 86 passing.
- backend: test_esp32_sd_slave (10) covering the ESP-IDF init sequence and
CRC16; validated end to end by running a real SD.h sketch in libqemu-xtensa
(mount, directory listing, read and write-readback).
(1) The explorer's per-board manifest entry is renamed velxio.json -> libraries.json
and clicking it now opens a READ-ONLY JSON view of that board's declared libraries
(board.libraries) in the editor, instead of the modal. New editor state
manifestViewBoardId: when set, CodeEditor renders a read-only Monaco showing
{libraries:[...]} live; opening/activating any real file clears it. No file is
added to the workspace, so nothing touches compile or save. Library actions are
done in the Library Manager modal (toolbar button).
(2) Drop the 'Uninstall' button for shared index/cache libraries — you can't
uninstall a copy everyone shares (content-addressed cache). Only your own custom
.zip uploads keep a 'Remove' (per-user store). Index libs: just Add to / In project.
Remove the 3 tabs (In project / Search / Installed). One list now: browse your
installed + custom libraries by default, search the index when you type. Each
row is state-aware:
+ Add to project — installs if needed, then declares it on the active board
In project (toggle) — click to remove from this board's manifest
Uninstall / Remove — free the cache / remove your custom upload
'Install' is folded into 'Add to project' (install-on-add) for simplicity. The
per-board manifest (board.libraries) stays the compile scope. The pro custom-zip
upload button still injects into .lib-modal-header. The in-modal velxio.json
editor tab is gone (the manifest is shown by the explorer's libraries.json file).
The Library Manager Installed tab + the velxio.json add-autocomplete now merge
the user's per-user custom uploads (getCustomLibraries -> GET /api/pro/libraries/
custom) with the shared global index list, so users can see and reuse their own
uploads (which live in the per-user store, not the global list). A custom lib's
button removes it via the per-user delete endpoint (not arduino-cli uninstall,
which would not find it). Degrades to [] for OSS/anon.
- compile.py: owner_id = project owner ELSE the requester (so an unsaved
compile resolves the libs the user just uploaded, which are their own);
threaded requester_id into _run_compile from both call sites.
- LibraryManagerModal: on a custom .zip upload, auto-add the lib to the active
board's velxio.json + show the Project tab, so the compile resolves it via the
owner per-user path (the upload now lands in the per-user store, not the
shared dir, so it must be declared to be found).
Moved the velxio.json entry out of a single top-level row (ambiguous about
which board it applied to) into EACH board's file group, next to that board's
sketch. Each board now shows its own velxio.json with its own declared-library
count; clicking it switches to that board and opens the Library Manager on its
list. Makes the per-board manifest model unambiguous.
Library manifests are now PER-BOARD (each board carries its own velxio.json),
so two boards in one project can use different (even conflicting) libraries
without clashing — the multi-board extension of the no-clash guarantee.
- board.libraries on BoardInstance + serialisableBoard: rides in boards_json,
so it round-trips, dirty-checks, autosaves and restores natively. This also
removes the load-restore hacks (useLibraryManifestStore + applyProjectManifest
deleted): the manifest is plain board state.
- loadProjectState now restores per-board boardOptions/spiffsFiles/libraries
(it previously dropped them).
- EditorToolbar single + compile-all send the COMPILING board's libraries.
- Backend compile.py prefers the client's per-board request.libraries; the
project-level libraries_json (now the union of all boards) is the fallback.
- buildLoadPayload migrates pre-per-board projects: seed each board with the
project union so they keep compiling scoped.
- Library Manager 'In project' tab edits the ACTIVE board's velxio.json (shows
the board name) and the add field is now an autocomplete (installed libs +
index search) so users pick from a list instead of typing names.
Deletes useLibraryManifestStore.ts + applyProjectManifest.ts.
End users can now configure a project's declared libraries (the compile scope):
- Library Manager gains an 'In project' tab = the project's velxio.json:
declared libs as removable rows, quick add-by-name, and a raw velxio.json
editor. Installing a library auto-adds it to the project. Installed-tab rows
get an 'Add to project' toggle.
- FileExplorer shows a velxio.json entry (with declared count) that opens the
Library Manager via a window event the toolbar listens for.
- applyProjectManifest(): restore a saved project's manifest into the store on
load so the editor/toolbar/Library Manager/velxio.json reflect it.
- computeProjectStateHash() includes the manifest so declaring a library marks
the project dirty and autosaves.
Note: the OSS ProjectByIdPage also calls applyProjectManifest for parity, but
velxio.dev routes the pro-overlay ProjectByIdPage (wired separately).
Activates manifest-scoped ESP-IDF resolution for the gallery. loadExample now
records the example's declared libraries in useLibraryManifestStore; EditorToolbar
passes them to compileCode, which sends them as `libraries` in the compile
request. The backend then merges exactly those libraries (P2.0 scope) instead of
picking a stray same-named lib from the shared dir.
Safe: a core-only example sends null (legacy scan-all); a stale/incomplete
manifest degrades to scan-all via the backend graceful fallback, never a wrong
build. Ignored by the backend for non-ESP32 (arduino-cli) boards. Example
manifests were completed (incl. transitive deps) in c671c9b.
Board-less digital circuits (logic gates + switches + LEDs) run today as ngspice
analog B-sources, which is fragile for deep logic: a 4-bit ripple adder re-solves
but never lights its result LEDs live. This adds an event-driven digital motor
that reuses the multichip-bus settle kernel, so the same engine that boots a Z80
over a chip bus evaluates a gate network exactly and instantly.
Phases 0-2 (project/digital-gate-engine/), all behind ?digitalgates=on (default
OFF — flag off is byte-for-byte the old behaviour):
- digitalGateEngine.ts: buildDigitalNetwork(components, wires) does union-find
over the wires (merging pass-through resistors), identifies the rail/gnd from
the signal-generator, registers drivers (rail STRONG-1, gnd 0, pull resistors
PULL, slide-switch as a pass-gate) and event-driven gates (reusing the
LogicGateParts boolean semantics), settles on busKernel, and exposes
setSwitch / readLed / netOf. Tolerant of both the raw example `type` and the
store `metadataId`. Returns {ok:false} for any non-primitive, so mixed/analog
circuits stay entirely on ngspice.
- digitalGateController.ts + a SimulatorCanvas useEffect: when the flag is on and
the circuit is all-digital, rebuild from the store on switch-toggle / load
(rAF-coalesced) and paint the wokwi-led DOM. CircuitSimulationService.tick()
skips the SPICE solve for all-digital circuits when the flag is on, so the two
motors never fight over the LEDs.
Tests: digitalgate-kernel (22 — single gates -> half/full adder -> 4-bit
adder/subtractor -> exhaustive ADD 256 -> mux/decoder/comparator/parity/
multiplier) and digitalgate-engine-examples (6 — the real gallery data for
and/or/xor/not + the full adder/subtractor). Verified live: ?digitalgates=on
lights the adder's result LEDs that the SPICE path leaves dark. Full suite
2117 pass / 5 pre-existing unrelated fails.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The gallery example loaded but the Z80 never visibly ran: the screen stayed
frozen on garbage. Two multi-chip async-load races, neither caught by the
existing headless tests (which drive RESET manually and attach the display
before boot):
1. RESET edge-vs-level race. The Z80 only left reset on the RISING edge of
RESET (a pin watch). In the browser the 7 chips instantiate asynchronously,
so the small power-on-reset chip releases RESET before the larger Z80 has
registered its watch -> the edge is lost and the CPU stays in reset forever.
Fix: on_clock samples the RESET level (hardware-accurate; RESET is
level-sensitive) so a missed edge self-corrects. An undriven RESET reads low,
so the CPU safely stays in reset until something drives it high.
Repro/guard: chipbus-galaksija-reset-race (race ordering must still boot).
2. Display-snoop load-order race. galaksija-display was a passive write-snoop;
the ROM paints the screen ONCE at boot then idles, so a display that comes up
late misses every write and shows stale content forever. A snoop cannot
recover writes it never saw. Fix: fold the screen into the RAM chip
(galaksija-ram-display) and render from the ACTUAL video RAM (0x2800-0x2BFF,
internal 0x0800 with A0-A12 wiring) on a ~30 fps timer - correct regardless
of load order, exactly how the real machine scans video RAM.
Repro/guard: chipbus-galaksija-display-snoop-race (late snoop shows nothing)
+ chipbus-galaksija-ram-display (renders even when first paint is post-boot).
The example now has 6 chips (RAM+display merged, gdisp dropped), 76 wires.
Verified live in the browser: boots to "@'READY", shows the ">" prompt, and
pressing A echoes ">A_" through keyboard -> Z80 -> video RAM -> display. The
full chipbus suite is 45/45.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adds a memory-mapped keyboard so you can type into the Galaksija. Based on
the libretro Galaksija core's scheme (not guessed): reading 0x2000+offset
returns 0xFE when the key at that matrix offset is held, 0xFF otherwise;
the keyMap gives the offset per key ('A'=1 ... Enter=48, Space=31, etc.).
- galaksija-keyboard.c: drives reads of 0x2000-0x203F from a keys[] table and
exports set_key(offset, down) for the host to push key events. Never drives
outside the keyboard range.
- galaksija-ram.c: ram-64k variant that yields reads of 0x2000-0x203F to the
keyboard (writes still go to RAM), so the two never fight for the bus.
- ChipRuntime: ChipInstance.hasKeyboard + setKey() expose the chip's set_key.
- CustomChipPart: bridges browser keydown/keyup (by KeyboardEvent.code, via
GALAKSIJA_KEY_OFFSET) into the chip, ignoring keystrokes while the code
editor or an input is focused so typing code is never hijacked.
- The gallery example gains the keyboard chip (now 7 chips, 99 wires) and uses
galaksija-ram.
Test chipbus-galaksija-keyboard: pressing 'A' (offset 1) makes the BASIC
monitor echo "A" after its ">" prompt and advances the cursor. 41 chipbus
tests pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Ships the full Galaksija (1983 Z80 home computer) as a runnable Retro
gallery example, plus the pieces needed to run a multi-chip bus live in the
browser.
Gallery example (examples-retro-intel.ts, id 'galaksija-z80-computer'):
Z80 + galaksija-rom (public-domain ROM A+B) + ram-64k + inverter (A13
decode) + galaksija-display + a power-on reset chip, wired chip-to-chip
over the bus (76 wires), no board. Click Resume and it boots the real ROM
to the "READY" prompt on the green display. Chip wasm is embedded
(wasmBase64) so it runs without a backend compile.
- ChipRuntime.tickTimers gains a wall-clock budget (CustomChipPart passes
6 ms): a faithful-but-slow event-driven bus can't run a real-time CPU in
one animation frame, so without a cap a Z80 fetching over the settle
kernel froze the tab. With the budget the sim advances slower than real
time (boots over a few seconds) and the UI stays responsive; fast
single-chip examples finish under budget and are unaffected.
- galaksija-display: blits its framebuffer on a ~30 fps timer instead of on
every character write, so a clear-screen burst doesn't flood the canvas.
- reset-gen: power-on reset (pulses RESET high, ties WAIT/BUSREQ/INT/NMI
high) so the machine boots on Resume without a manual reset.
- chipbus flag now defaults ON (override with ?chipbus=off): chip-to-chip
buses are a core capability; single-chip and board nets never take this
path, so the only thing enabled is multi-chip buses, previously broken.
Verified live in the browser: the example boots and renders "@'READY" with
the ">_" prompt, responsive. Full suite 2084 pass (5 pre-existing,
unrelated env failures).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Fixes root cause A of the multi-chip digital bus track
(project/multichip-bus/): chip-to-chip nets were keyed per-endpoint by
syntheticChipPin(chipId, pinName), so two chips on one wire resolved to
two different PinManager keys and never shared a net.
- chipNets.ts: union-find over the wire graph mints one canonical
syntheticNetPin per net; resolveChipNetKey returns it only for pure
chip-to-chip nets (>=2 chip endpoints, no board pin). Reuses the
existing spice/unionFind.ts.
- syntheticPins.ts: add syntheticNetPin(netId), same allocator/space.
- DynamicComponent.tsx: traceDetailed consults resolveChipNetKey at
depth 0 before the chipNeighbour fallback. Board priority (rule 1) and
chip-to-component (rules 2/3) are unchanged.
- Gated behind ?chipbus=on / localStorage.velxio.chipbus (off by default).
Proof (D-008 go/no-go): __tests__/chipbus-netkey.test.ts - a byte written
on one chip's keys is visible synchronously to another via PinManager.
9 new tests; 85 resolver/PinManager/parts regression tests green flag-off.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A tag-based 'Retro' tab (next to All) collects the Z80 / Intel / vintage-CPU
examples via their 'retro' tag, regardless of board filter (they still also
appear under Digital). One-file change: BOARD_TABS + an isRetro predicate
special-cased in the filter and the tab count.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Reported: on a running circuit, clicking a pushbutton SELECTED the wire under it
instead of pressing the button — and you could still move wires / pick pins to
make connections during a run.
Root cause: component dragging was already locked during a run, but the
canvas-level onClick (wire selection via findWireNearPoint) wasn't — so a click
on a button bubbled to the canvas and selected the wire. The button press itself
fired (shadow DOM), but the wire-select made it feel broken.
Gate every EDIT interaction on the existing interactionRunning predicate while
keeping part interaction (buttons/switches/pots) and pan/zoom:
- canvas onClick wire-selection + onDoubleClick waypoint-insert
- wire segment / waypoint drag handles (mouse + touch)
- pin-click wire creation
- touch tap wire-selection
- hide the PinOverlay (was gated on !running, so board-less runs still showed
clickable pins) and skip wire-hover highlighting while running
- clear any wire/component selection when a run starts so leftover handles don't
linger over the live circuit
Component drag + property dialog were already gated on interactionRunning; this
extends the same 'freeze to edit, run to interact' model to wires and pins.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Phase 4 of the run-system work. The compile console now groups output into a
section per run target (board or chip) with a status glyph and label, the way
multiple Arduinos already stream — instead of one flat list.
- CompilationLog gains an optional target { id, label, kind: 'board'|'chip' }.
message/type are unchanged so the pro overlay (diagnose-with-AI prompt +
errorCount slot) and the console's length-based clear/auto-error heuristics
are untouched. parseCompileResult stamps the target on every produced line.
- Producers stamp their lines: compileAllBoards (per-board, dropping the old
'<label>: ' string prefix the header now carries), prepareCustomChips
(per-chip, WASM + ROM), handleCompile + handleRun MicroPython (single board) —
including the Pi / MicroPython / FQBN / error paths so a target's lines never
fragment across sections.
- CompilationConsole groups filteredLogs into consecutive-run sections at RENDER
time only (the flat array is unchanged); each target section shows ✓/✕/▸ +
name + kind tag, with no-target lines ('Compiling all targets', 'Done') as
plain narration around them.
Reviewed by an adversarial pass; the flagged un-stamped edge paths (Pi /
MicroPython / single-board errors) are now stamped.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Phase 3 of the run-system work. Generalises the boards-only Compile-All/Run-All
to RUN TARGETS = boards + programmable custom-chips, so a board+chip or several
chips compile and run together, the same way multiple Arduinos do.
- targetCount = boards + programmable chips; the Compile-All/Run-All buttons now
appear when targetCount > 1 (was boards.length > 1). Cheap string predicate
(no JSON.parse) since the selector runs on every sim tick.
- compileAllBoards builds chips (WASM+ROM) AND boards; works with zero boards;
prepareCustomChips now returns a failure count folded into the Done summary so
a failed chip no longer shows green / calls markCompiled.
- handleRunAll: compiles all targets, starts every board, then restartParts() so
chips pick up fresh WASM/ROM, and resumes the electrical solver when NO board
actually started (board-less, or a board that compiled to nothing) so chips
aren't left frozen.
Review fixes (2-agent adversarial pass):
- Stop now stops EVERY running board (Run-All can start several); otherwise a
non-active board kept the chip ticking after Stop.
- Run-All / Stop disabled gates use anyBoardRunning (+ digitalRunning) instead of
the flat active-board flag, which misreports multi-target runs.
- shared isQemuBoardKind() helper so handleRun and handleRunAll can't drift.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Phase 2 of the run-system/UX work.
- BoardInstance gains an optional user ; boardDisplayName(board) resolver
(name || kind label) routes every INSTANCE-label surface: file-explorer
section header, compile console (EditorToolbar), canvas selector/tooltip/
context-menu, Serial Monitor tabs, Oscilloscope board picker, Board Options
subtitle. Board/component pickers keep the KIND label (they pick new boards).
- Inline rename on board AND chip section headers (double-click the name, or a
hover pencil button). Board -> updateBoard(id,{name}); chip -> chipName in
properties. Enter commits, Escape cancels (cancel-flag ref guards the
unmount-fires-onBlur footgun), empty clears to the kind / 'Custom Chip'.
- FileTabs shows an owner badge naming the board/chip whose files are shown
(resolved as a selector so it doesn't re-render on every sim pin toggle).
- CustomChipDialog no longer clobbers a user-given chipName: chip.json's name
only seeds the blank defaults (My Chip / Custom Chip); loading an example
relabels explicitly.
- Persistence: board name round-trips via projectPayload (+ dirty hash),
vlxFile, ProjectByIdPage load + loadProjectState; chipName rides components_json.
- Drive-by: fixed a pre-existing rules-of-hooks violation in BoardOptionsModal
(early return before a useCallback).
Reviewed by a 3-agent adversarial pass (completeness / persistence / correctness);
all major findings folded in.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Phase 1 of the run-system/UX work.
Stop bug: a programmable chip kept running after Stop when a board was present.
The chip rAF tick gated only on board presence (!boardless), so with a board it
ticked forever. Now it gates on the actual run state: board-less -> electrical
paused flag; with board(s) -> board.running. handleStop also clears every chip's
output drives (clearAllChipDrives) and re-solves so chip-driven LEDs go dark on
Stop instead of freezing at their last frame.
Examples to board-less (regulated power supply, no Arduino — the Arduino only
ever supplied 5V):
- z80-larson-scanner -> 'Z80 Comet Scanner': board-less, a faster TWO-LED comet
(scanner.s) so it's visually distinct from z80-larson-no-board's single-bit
walk; green/blue LEDs.
- i8080-killbits -> board-less (psu + resistors), keeps killbits.s as the chip's
editable program; buttons re-powered from the supply.
- i8080-button-counter -> board-less (psu + resistors); behaviour chip, program
baked in, so it shows a note (no editable file) and runs standalone.
banner-streamer stays Arduino-based (its TX/RX go through the AVR USART bridge).
- CustomChipPart: run-state-aware tick gate.
- EditorToolbar: clearAllChipDrives() helper + handleStop clears chip drives.
- examples-retro-intel: 3 conversions; drop now-unused sketch consts; add the
larsonScannerAsm comet program.
- Tests: board+chip routing now uses an inline synthetic example (gallery chip
examples are all board-less).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two fixes from live testing feedback:
1. Adding a programmable chip (Z80/8080) from the gallery created NO program
group — only the chip(s) from the example had one. Root cause: 'programmable'
was detected by a non-empty programFile, but a fresh chip's programFile is
empty until the user writes one. Now detection uses the canonical signal —
chip.json's programTargets — via isProgrammableChip(). When such a chip
lands with no program yet, the file explorer seeds an editable program.c
(DEFAULT_CHIP_PROGRAM_C, a working walking-LED skeleton) into its own group
and stamps programFile/programTarget onto the component so Compile/Run can
build it. Behaviour/driver and predefined chips (no programTargets) still
get no group — edited in the chip designer.
2. z80-led-chaser-c now runs board-less on a regulated power supply (no Arduino,
mirroring z80-larson-no-board) — the Arduino only ever supplied 5V and added
confusion. chaser.c stays the chip's editable program in its own section.
- romCompileService: isProgrammableChip(), DEFAULT_CHIP_PROGRAM_FILE/_C.
- FileExplorer: detect by programTargets; auto-seed program.c + persist
programFile/programTarget for fresh chips.
- examples-retro-intel: chaser-c -> board-less (psu + 8 resistors + 8 LEDs),
drop the now-unused Arduino sketch const; fix a stale sdcc --code-loc comment.
- Tests: board+chip case moved to z80-larson-scanner (still board-based);
isProgrammableChip unit tests.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A programmable custom-chip (a CPU emulator that runs a ROM/program, e.g. the
Z80 or 8080) now keeps its program (larson.s, chaser.c, ...) in a dedicated
editor file group — group-chip-<chipId> — rendered as its own collapsible
section in the file explorer, exactly like each board owns its sketch group.
Behaviour/driver chips and predefined chips carry no programFile and get no
group; they stay editable only in the chip designer.
Fixes two reported issues on the Z80 examples:
- /example/z80-larson-no-board: the board-less chip example now opens its
program (larson.s) as the active group, editable on the left — previously
the editor showed but no file appeared.
- /example/z80-led-chaser-c: the chip program (chaser.c) no longer shows as
a sibling tab inside the Arduino sketch group; it sits in its own chip
section instead. The board group shows only sketch.ino.
Details:
- useEditorStore: chipFileGroupId()/CHIP_GROUP_PREFIX helpers.
- loadExample: seedChipProgramGroups() routes each chip's programFile into its
own group (seeded from the example files), sweeps stale chip groups, keeps
the program OUT of the board group, and for a board-less chip example makes
the chip group active so the program is the editable file shown.
- EditorToolbar.prepareCustomChips: resolves the program from the chip's own
group (falls back to board files for older projects) before assembling ROM.
- FileExplorer: renders one collapsible section per programmable chip with an
IC icon; clicking switches the editor to the chip group. Lazy-creates a
group for chips dropped on the canvas.
- projectPayload + vlxFile: serialise chip groups alongside board groups and
include them in the dirty-check hash, so chip-program edits persist on
save / autosave / .vlx export and round-trip via replaceFileGroups on load.
- Regression tests for board-less + board+chip routing and stale-group sweep.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Velxio can now simulate one or more custom-chip CPUs with NO Arduino/ESP32
board on the canvas — a general-purpose electronics simulator, not an
MCU-only one.
- DynamicComponent: board-less parts get the real shared flat PinManager
(instead of a no-op stub) so a custom chip's digital pin writes/reads reach
the LEDs/inputs wired to it.
- CustomChipPart: the rAF tick respects board-less Run/Stop (freezes while
the electrical sim is paused); board behaviour is unchanged.
- EditorToolbar.handleRun: board-less Run compiles each chip's WASM/ROM and
re-attaches the parts (restartParts) so they pick up the fresh WASM, then
resumes the solver.
- useSimulatorStore.restartParts(): bump hexEpoch to force part re-attach.
- New example "Z80 Larson Scanner (no board)": a programmable Z80 + 8 LEDs +
the adjustable power-supply component, no MCU. The chip drives the LEDs
through the synthetic-pin + ngspice path added earlier.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
SDCC's z80 crt0 sets SP=0x0000 and makes its first stack push at 0xFFFF.
The chip only mapped RAM at 0x8000-0xBFFF (0xC000+ was MMIO/ignored), so the
stack landed on unmapped memory and a plain C program crashed inside crt0 —
before main — which is why z80-led-chaser-c compiled but drove nothing.
Extend RAM to cover 0x8000-0xFFFF (32 KB) with the MMIO window 0xC000-0xC0FF
carved out and checked first, in scripts/make-z80-cpu.py + regenerated
z80-cpu.c. Now SDCC's default stack works and "write C from scratch, click
Run" just works — no manual `LD SP` needed (dropped from chaser.c). Bumped
the chip WASM initial memory to 4 pages to hold the larger RAM buffer. Larson
(asm, SP=0xBFFF, LED at 0xC000) is unaffected.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A custom-chip output pin wired directly to a component (LED, resistor, ...)
had no Arduino pin on its net, so the chip could drive nothing and the pin
resolved to null. Now:
- Layer A (digital): such chip pins get a stable synthetic pin number
(syntheticPins.ts). traceDetailed resolves a chip<->component net to that
shared number, so the chip's PinManager drive reaches the wired components
through the existing digital event flow. A real board pin still wins.
- Layer B (analog/SPICE): a custom-chip mapper in componentToSpice emits a DC
voltage source on each driven output pin's net (recorded in chipPinDrives by
ChipRuntime), exactly like a board GPIO, and the chip requests an electrical
re-solve when it toggles a pin (electricalResolveHook -> service.tick).
So LEDs / resistors / analog parts wired to a chip output are driven by
ngspice too.
This makes the bundled Z80 / i8080 chip examples actually animate their LEDs,
and lets any custom chip drive components, passives and analog circuits from
its own pins. Non-chip circuits are unaffected.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>