Commit Graph

471 Commits

Author SHA1 Message Date
davidmonterocrespo24 29bb8af6f6 feat(sim): Phase 5 — migrate led-bar-graph handler to PinResolver
Same backwards-compatible pattern as LED and 7-segment migrations.
With the resolver path each of the 10 anode pins now sees real SPICE-
resolved HIGH/LOW when driven through an active device. Legacy
pinManager.onPinChange path is kept as the fallback.

Seeds initial values from resolver state at attach time so the bar
graph renders correctly without waiting for the first edge event.

Phase 5 progress: 3 of ~12 handlers migrated (LED, 7-segment,
led-bar-graph). Next likely candidates: 74HC595 (more complex —
needs edge detection on SHCP/STCP), simpler output-only parts
(buzzer, RGB-LED).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 17:40:31 +02:00
davidmonterocrespo24 73478b7433 feat(sim): Phase 5 — migrate 7-segment handler to PinResolver
The 7-segment display was the canary case for the original problem:
multiplexed displays with BJTs driving digit-select pins (COM/DIG)
required the `[C, B]` shortcut in PASSIVE_PIN_PAIRS to even discover
that the COM was wired to an Arduino pin. With this migration the
handler asks the resolver for HIGH/LOW directly — and the resolver
upstream of an active device routes through SpiceResolvedPinResolver,
which threshold-converts the real SPICE collector voltage using the
board's logic family.

Matches Phase 0's LED migration pattern: prefer the PinResolver path
when getPinResolver is available (Phase 0+ harness), fall back to the
legacy pinManager.onPinChange + getArduinoPinHelper for tests / builds
without it.  Backwards-compatible — both digit-select (COM.1/COM.2 on
1-digit, DIG1..DIGn on multi-digit) and segment (A-G + DP) subscriptions
now flow through the resolver when available.

Seeds initial state from resolver.getCurrentState() so static-wire
topologies (e.g. COM directly to GND) work at sim-start without an
explicit edge event.

Phase 5 progress: 2 of ~12 *Parts handlers migrated (LED, 7-segment).
Remaining handlers (pushbutton, switch, 74HC595, etc.) follow the
same pattern.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 17:39:16 +02:00
davidmonterocrespo24 46aa16bfc2 feat(sim): Phase 2.2 — vendor LM358 macro-model subckt (asset only)
The full LM358 SPICE3 subcircuit from National Semiconductor (via
stmbl) is now exported as LM358_SUBCKT from
simulation/spice/models/lm358Subckt.ts.  Internal models renamed
DX→DX_LM358 and QX→QX_LM358 so the subckt coexists cleanly with any
other vendored library.

Integration into opamp-lm358 was attempted and reverted — the
subckt's internal capacitors/inductors/poly sources cause ngspice
`.op` to time out (>60 s) on a simple unity-gain follower.  The
behavioural B-source clamp remains the active model.  When Phase 1c
moves the default analysis to `.tran` (or we add `.options gmin=1e-10`
selectively for op-amp-containing netlists), the subckt is sitting
right next door waiting to be wired in.

Phase 2.2 lockdown test guards the asset:
- declares `.SUBCKT LM358 1 2 99 50 28` interface (IN+ IN- V+ V- OUT)
- ensures internal model names are LM358-scoped (not the bare DX/QX
  that collide with other SPICE libraries)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 17:28:46 +02:00
davidmonterocrespo24 8f49665cdf feat(sim): include component pins in NetlistBuilder.pinNetMap + e2e BJT-switch test
Fixes the gap that Phase 1b step 4 surfaced: the legacy pinNetMap was
built from board endpoints only, so the bridge from legacy solver to
MixedModeScheduler had nothing to publish for component pins like
"q1:C" — every SpiceResolvedPinResolver was stuck on FLOATING.

Now pinNetMap contains an entry for every wire endpoint, board or
component. Backwards compatible: legacy ADC injection only ever looked
up `boardId:pinName` keys, which are unchanged.

The new e2e integration test wires up real ngspice (eecircuit-engine,
no mock):
  Arduino pin 9 → 1k → 2N2222 base; collector via 220 to 5V
  - pin 9 HIGH → BJT saturated → Vc ≈ 0.05V → resolver emits LOW
  - pin 9 LOW  → BJT cut off    → Vc ≈ 5V    → resolver emits HIGH

Validated against the AVR_HC logic family (Phase 3). With 216 tests
green across 25 files, the Phase 1b pipeline is now demonstrably
correct end-to-end against a real SPICE solver, not just mocks.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 17:22:36 +02:00
davidmonterocrespo24 da07345bc0 feat(sim): Phase 1b continued, step 4 — bridge legacy solver into MixedModeScheduler
Connects the existing electrical solver's output (nodeVoltages +
pinNetMap from useElectricalStore) to the mixed-mode scheduler's
voltage cache.  SpiceResolvedPinResolver subscribers now actually see
live voltages — they were stuck on FLOATING until this commit.

Design:
- `connectLegacySolverToMixedMode()` subscribes to useElectricalStore.
  On every nodeVoltages / pinNetMap change it walks pinNetMap and
  calls scheduler.publishVoltage(componentId, pinName, v) for each
  pin.  Ground pins (canonical net '0') resolve to 0 V directly.
  NaN / Infinity voltages are skipped.
- `connectLegacySolverToMixedModeFor(store, scheduler)` is the
  lower-level form used by tests so neither Zustand nor the WASM
  scheduler need to boot.
- EditorPage mounts both `wireElectricalSolver` (legacy ADC path) and
  `connectLegacySolverToMixedMode` (new SPICE-resolved path) in the
  same useEffect — they coexist; the connector only routes events,
  so no behaviour regresses for components that don't opt into
  SpiceResolvedPinResolver.

7 new unit tests cover initial publish, re-publish on store change,
ground-pin shortcut, NaN filtering, and unsubscribe cleanup.

This is the wiring that completes Phase 1b's end-to-end pipe.  The
WASM-driven onMcuPinChange path (loadCircuit + alter + tran in the
scheduler itself) stays available for future migration off the legacy
solver entirely — see Phase 1b doc.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 17:15:24 +02:00
davidmonterocrespo24 61b04e46f8 feat(sim): Phase 1b continued, steps 2 + 3 — loadCircuit, resolveDc, onMcuPinChange
Wires the second half of the mixed-mode event loop on top of the
voltage cache that step 1 added.

Step 2 — loadCircuit + resolveDc:
- `loadCircuit(netlist, pinNetMap)` accepts the artifacts that
  NetlistBuilder already produces, boots the engine lazily, calls
  `loadNetlist`, and clears the voltage cache so stale values from a
  previous circuit cannot leak through.
- `resolveDc()` runs `op` and walks the pinNetMap, calling readVec for
  each non-ground net and publishVoltage for each pin. Ground pins
  short-circuit to 0 V without an extra round-trip. Missing nets are
  skipped quietly so a disconnected probe pin can't break the resolve.

Step 3 — onMcuPinChange:
- Issues `alter V_<board>_<pin> dc <volts>` and re-resolves. Caller
  decides the volts: `state ? vcc : 0` for plain digital, but boards
  with open-drain / output-impedance semantics can pass any number.
- Silent no-op when no engine has been started, so legacy paths that
  fire pinChange unconditionally can't crash the simulator.

NgSpiceClient interface added and exported so unit tests can inject a
fake engine that records alter() calls and returns canned readVec
values — `__setSchedulerEngineFactoryForTests`. 7 new tests cover the
load → resolve → alter → republish loop end-to-end without booting
the real WASM worker.

The orchestration layer (Zustand subscriber / DynamicComponent hook)
that calls `loadCircuit` whenever the canvas changes is the next step.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 17:11:10 +02:00
davidmonterocrespo24 1ab294cf10 feat(sim): Phase 1b continued, step 1 — scheduler voltage cache + subscriber routing
Adds the runtime plumbing that Phase 1b's SPICE event loop will drive:
- `publishVoltage(componentId, pin, voltage)` updates a (componentId,
  pin) → volts cache and notifies every matching subscriber.
- `getCurrentVoltage(...)` reads the cache (was previously stubbed
  null).
- subscribe/publish routing exercised by 7 new unit tests.

The scheduler still does not yet drive ngspice — `start()`,
`onMcuPinChange()` are unchanged. But once Phase 1b's solve loop is in
place, calling `publishVoltage` after each `readVec` is all the wiring
needed for components to start reacting to SPICE-resolved analog
states. This is the smallest non-trivial step that keeps the
architecture honest (no test-only emitters; the same code path will be
used in production).

Tests skip booting the WASM worker — they call publishVoltage
directly, so they pass in plain Vitest with no JSDOM Worker shim.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 17:06:20 +02:00
davidmonterocrespo24 d9945d13b8 feat(sim): Phase 2.1 — migrate MOSFETs to VDMOS macro-models
Switches 3 of the 4 simulated MOSFETs from Level=1 Shichman-Hodges
to LTSpice VDMOS macro-models. VDMOS captures real-device behaviour
(Ron, gate charge Qg, gate-drain Miller capacitance Cgdmax/Cgdmin,
body diode) that Level=1 fundamentally can't model.

Instance line changes from
  M_id D G S S MODEL L=2u W=200u            (4-terminal NMOS + W/L)
to
  M_id D G S MODEL                          (3-terminal VDMOS)

Parts migrated:
  mosfet-2n7000  → 2N7002 VDMOS (Vto=1.6, Ron=2 ohm — matches old Vto)
  mosfet-irf540  → IRF530 VDMOS (Vto=4, Ron=160m — IRF540 missing
                                  from LTSpice library, IRF530 is the
                                  closest same-series part)
  mosfet-irf9540 → IRF9640 VDMOS (pchan, Vto=-3.5 — IRF9540 missing,
                                  IRF9640 is the 200V P-channel sub)

mosfet-fqp27p06 kept on Level=1 (no upstream VDMOS equivalent yet).

spice-mosfet-pwm regression test still passes: Id=8.6 mA at Vgs=5V,
0 at Vgs=0V, monotonic across the ramp. All 155 SPICE + analog
examples + lockdown tests pass.

Phase 2.1 lockdown test added — verifies VDMOS-shape instance line
(5 tokens, no L=/W=) and that the .model card carries `VDMOS(`.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 17:03:49 +02:00
davidmonterocrespo24 7508423c6e test(sim): Phase 2 lockdown — guard BJT/diode model upgrades
Asserts the Phase 2 BJTs include Gummel-Poon junction caps (CJC/CJE)
and forward transit time (TF), and the diode upgrades include
reverse-recovery time (tt) and Schottky band-gap (Eg). If anyone
simplifies the models in the future, these regress fail and surface
the loss of AC/transient fidelity.

Also guards the dedupe identity between the canonical diode-1n4148
emission and the relay flyback diode — they must serialise as the same
string or ngspice will reject the netlist for duplicate .model lines.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 16:59:39 +02:00
davidmonterocrespo24 c476084e00 feat(sim): Phase 2 — upgrade BJT/diode models to LTSpice Gummel-Poon (SPICE3F5)
Replaces the truncated 4-5 param NPN/PNP/D models in componentToSpice.ts
with full Gummel-Poon / SPICE3F5 parameter sets sourced from the
LTSpice-Libraries (Linear Tech standard.bjt and standard.dio). Junction
capacitances, transit times, and reverse-recovery now match real-device
behaviour — circuits using these parts will now exhibit correct AC and
switching response on top of DC saturation.

Parts upgraded:
  BJT NPN: 2N2222, BC547, 2N3055
  BJT PNP: 2N3906, BC557
  Diode:   1N4148 (silicon switching), 1N5817, 1N5819 (Schottky)

MOSFET (Level=1) and 1N4007/zener kept as-is - they need separate
VDMOS migration validated against the MOSFET PWM regression test.

Phase 2.0 of the mixed-mode simulator project. See
velxio-prod/project/sim-mixedmode/phase-02-device-models.md.

All 115 SPICE tests pass; relay-integration test confirms the netlist
dedupe set still collapses two D1N4148 references (canonical diode +
relay flyback) into a single .model line.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 16:57:36 +02:00
davidmonterocrespo24 cb07a88095 feat(sim): Phase 3 — logic families (TTL/CMOS-5V/LVCMOS33/AVR_HC/Schmitt)
Replaces the Phase 1b vcc/2-flat threshold with per-logic-family
Vil/Vih thresholds + Schmitt-trigger hysteresis where applicable.
SPICE-resolved digital reads now match what real ICs actually do —
TTL noise margins, CMOS rail-to-rail, 74HC14 Schmitt hysteresis,
LVCMOS33 vs CMOS-5V interop.

New module: simulation/LogicFamilies.ts
  - LogicFamily interface (vcc, vil, vih, vil_schmitt?, vih_schmitt?,
    cin_pF, vol_max?, voh_min?, output_impedance_ohm?)
  - FAMILIES catalog: TTL, CMOS-5V, CMOS-5V-SCHMITT, CMOS-5V-TTL-INPUTS,
    LVCMOS33, AVR_HC, CMOS-3.3V — all sourced from TI / ATmega328P /
    JEDEC datasheets.
  - BOARD_FAMILY: per-board lookup. Uno/Mega/Nano/ATtiny → AVR_HC,
    ESP32 family + Pi Pico → LVCMOS33, fall back to AVR_HC for
    unknown boards.
  - getBoardLogicFamily() and getLogicFamilyById() helpers.

PinResolver:
  - SpiceResolvedConfig docstring rewritten with Phase 3 wording.
  - New `configFromLogicFamily()` builder — picks Schmitt thresholds
    when the family declares them, falls back to vih/vil otherwise.

DynamicComponent:
  - When the trace crosses an active device, the SPICE-resolved
    resolver is now built with the OWNER BOARD's logic family
    instead of vcc/2. Hysteresis comes through automatically for
    boards whose native family is Schmitt-capable.
  - Phase 3 continued: per-component logicFamily override from
    components-metadata.json (so e.g. a 74HC14 placed on an Arduino
    Uno gets Schmitt thresholds even though the BOARD is AVR_HC).

Tests:
  - logic-families.test.ts (new) — 19/19 passing.
    Covers catalog sanity (vil < vih, vol_max ≤ vil, voh_min ≥ vih),
    per-board lookup, Schmitt vs non-Schmitt config, noise rejection
    behavior of 74HC14 Schmitt resolver, last-state-wins behavior
    of CMOS-5V dead band.
  - Phase 0 + Phase 1b regression: 16/16 still passing.
  - tsc --noEmit on new files: clean.

No deploy in this commit — staged for end-of-session rebuild.
2026-05-15 16:42:11 +02:00
davidmonterocrespo24 27c59664cd feat(sim): Phase 1b skeleton — SPICE-resolved PinResolver + active-path detection
Adds the architecture pieces for mixed-mode coupling without yet
driving the SPICE engine.  Components on a path that crosses an active
device (BJT, MOSFET, op-amp, diode, regulator, LED, relay) now route
through a new SPICE-resolved PinResolver variant; everything else
keeps the digital fast-path from Phase 0.

What ships:

  - simulation/PinResolver.ts
    * `isActiveDevice(metadataId)` predicate + `ACTIVE_DEVICE_PREFIXES`
      list (BJTs, MOSFETs, op-amps, diodes, regulators, LED, relay).
    * `DetailedPinTrace` / `DetailedPinTracer` types — the trace
      function now reports whether it crossed an active device, on
      top of the Arduino pin number.
    * `createSpiceResolvedPinResolver()` — new factory; reads voltages
      from a `SpiceVoltageSource` and threshold-converts to HIGH/LOW
      with hysteresis (thresholdHigh != thresholdLow → Schmitt-like).

  - simulation/spice/MixedModeScheduler.ts (new)
    * Singleton orchestrator that holds the NgSpiceInteractive engine
      and the SpiceVoltageSource subscription registry.
    * `start()` / `stop()` / `dispose()` lifecycle.
    * `subscribe()` + `getCurrentVoltage()` implement SpiceVoltageSource.
    * `onMcuPinChange()` placeholder for the alter+tran event loop.
    * Skeleton: subscribers register but never receive events yet.
      Phase 1b continued will wire NgSpiceInteractive into the loop.

  - components/DynamicComponent.tsx
    * Trace function extended with `traceDetailed()` that tracks
      whether the BFS crossed an active component.
    * PinResolver factory branches: active-path → SPICE-resolved (uses
      the scheduler), digital-only → existing default impl.  Default
      threshold = vcc/2 with no hysteresis; Phase 3 will replace with
      per-logic-family Vil/Vih.

Phase 0 LED behavior intact (digital path).  Phase 1b SPICE-resolved
path falls back to FLOATING until Phase 1b continued wires the engine.

Tests:
  - pin-resolver-phase1b.test.ts (new) — 8/8 passing.
    Covers isActiveDevice for every BJT/MOSFET/op-amp/diode/regulator
    metadata id; SPICE-resolved resolver state reporting, threshold
    conversion, hysteresis dead-band, unsubscribe.
  - pin-resolver.test.ts (Phase 0) — 8/8 still passing (no regression).
  - tsc --noEmit on the new files: clean.

No deploy in this commit — staged for end-of-session rebuild + push
per user preference.
2026-05-15 16:38:30 +02:00
davidmonterocrespo24 d41be4f48b feat(sim/spice): vendor ngspice+XSpice WASM and add NgSpiceInteractive client (Phase 1a)
Phase 1a of the mixed-mode simulator project.  Vendors prebuilt
ngspice+XSpice WASM artifacts from ejkreboot/ngspice-xspice-wasm (MIT,
2026) and adds a TypeScript client that exposes the ngspice shared
callable API for interactive (event-driven) use.

What's vendored at frontend/public/wasm/ngspice-interactive/ (~27 MB):

  - ngspice-lib.wasm  (24 MB) — ngspice 33 + XSpice, MAIN_MODULE
  - ngspice-lib.js   (2.7 MB) — Emscripten glue
  - {analog,digital,xtradev,xtraevt,table,tlines,spice2poly}.cm
                              — XSpice code models, loaded dynamically
  - spinit                    — ngspice startup script
  - PROVENANCE.md             — sources + license info

Note on the cost: 27 MB is a one-way commit to git history, but the
existing eecircuit-engine dependency already ships 39 MB in node_modules
(not tracked, re-downloaded per build). Vendoring our copy:
  - removes a third-party npm dependency
  - pins the exact build we tested with
  - means the WASM is served as a static asset (no Vite chunking)
The alternative (publish as @velxio/ngspice-interactive-wasm) was
deferred to keep the iteration cycle fast during Phase 1+.

New TypeScript client at frontend/src/simulation/spice/wasm/:

  - NgSpiceInteractive.ts        — Promise-based client class with
                                    init / loadNetlist / command /
                                    alter / readVec / reset / dispose
  - ngspice-interactive-worker.js — vendored from ejkreboot's worker
                                    and extended with 'loadNetlist',
                                    'command', 'readVec' message types
                                    plus per-command stdout/stderr
                                    capture

POC test at __tests__/ngspice-interactive.test.ts (skipped in node env
because Worker isn't available; runs in a browser-mode test env):
  - voltage divider .op → reads v(mid) ≈ 2.5V
  - RC step → reads v(cap) time series, final ≈ 5V
  - alter Vsrc → second .tran → final ≈ 1V (proves alter+rerun works)

Known limitation deferred to Phase 1b: the vendored WASM is built
without pthreads (no -sUSE_PTHREADS=1), so ngspice's bg_run is
synchronous-blocking. True mixed-mode event injection requires a
pthread-enabled rebuild (with SharedArrayBuffer + cross-origin
isolation). For Phase 1a we use the workaround: chained short-tran
invocations with `alter` between them. The new architecture is built
to swap in a real bg_halt/bg_resume implementation later without
changing component handlers — see NgSpiceInteractive.ts docstring.

Tests passing:
  - pin-resolver (Phase 0): 8/8
  - ngspice-interactive: 3 skipped (need browser env)
  - tsc --noEmit on the new files: clean
2026-05-15 16:14:50 +02:00
davidmonterocrespo24 e10492c6e6 feat(sim): introduce PinResolver abstraction (Phase 0 of mixed-mode rewrite)
Decouple per-component handlers from direct pinManager.onPinChange +
getArduinoPinHelper subscriptions by introducing a small PinResolver
interface. The Phase 0 default impl is functionally identical to the
legacy path — it just routes through PinResolver instead of being
inlined in every handler. Zero behavior change.

The point is to make Phase 1 possible: swap the default impl for a
SPICE-resolved version that watches node voltages and threshold-
converts to digital events, without rewriting every handler.

Files:
  - simulation/PinResolver.ts (new) — interface + default factory
  - parts/PartSimulationRegistry.ts — additive 5th arg to
    attachEvents (getPinResolver?), legacy 4-arg signatures keep
    working unchanged
  - components/DynamicComponent.tsx — assembles the PinResolver from
    the wire-trace logic + PinManager subscriptions + board Vcc
    lookup, passes it as the 5th arg to attachEvents
  - parts/BasicParts.ts — LED handler migrated as proof of concept
    (resolver-first path, legacy 4-arg path kept as fallback for
    tests / unmigrated harnesses)
  - __tests__/pin-resolver.test.ts (new) — 8 unit tests covering
    FLOATING / GND / HIGH / LOW / GPIO subscriptions / unsubscribe

Vitest: 8/8 pin-resolver tests pass. 1300+ existing tests still pass;
the one pre-existing flake (spice-rectifier-live-repro timing out >60s)
is unrelated to this commit — verified by running the test on plain
HEAD without these changes (same timeout).

See project/sim-mixedmode/phase-00-pin-resolver.md (in the velxio-prod
repo) for full phase context.
2026-05-15 15:50:09 +02:00
David Montero Crespo a91b857d8c fix(ili9341): rotation 3 was mirrored — use explicit per-rotation map
The MADCTL handler in 6edc715 applied MX/MY/MV as three independent
flags, then mirrored physX/physY post-swap. That double-applies the
mirror for setRotation(3) (which Adafruit sends as MX|MY|MV|BGR=0xE8):
expected formula for rotation 3 is

  physX = 239 - curY
  physY = curX

but the flag-by-flag approach computed

  physX = 239 - curY      (correct by coincidence)
  physY = 319 - curX      (mirrored — should be just curX)

so every landscape-rot-3 sketch rendered horizontally flipped. The
user's Pico Doom title screen looked mirrored even after the previous
fix landed.

Replaced with an explicit per-rotation table derived from
Adafruit_ILI9341's setRotation() source:

  rot 0  MX|BGR        : (curX, curY)
  rot 1  MV|BGR        : (curY, 319 - curX)
  rot 2  MY|BGR        : (239 - curX, 319 - curY)
  rot 3  MX|MY|MV|BGR  : (239 - curY, curX)

Selects the case based on (madMV, madMX, madMY) bits, which is
straightforward because Adafruit only emits these 4 specific values.
Other drivers that set arbitrary MADCTL combinations (e.g. with the ML
or MH bits) still fall through to the closest of the four — good
enough for the screens we actually run.

Build verified (vite OSS+pro, 285 SEO pages).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 01:32:37 -03:00
davidmonterocrespo24 d79f2923d9 fix(sim): trace through BJT C↔B in getArduinoPinHelper
The canonical "Arduino pin → resistor → BJT base, BJT collector →
load" pattern for multiplexed 7-segment clocks was breaking in the
simulator: getArduinoPinHelper('COM.1') couldn't resolve through
the transistor, so the multiplex-aware 7-segment driver thought no
digit-select pin was wired and fell back to "all digits enabled".
Result: every display in the multiplex array rendered the same
rapidly-changing pattern → user-visible flicker.

Fix: add the NPN/PNP BJTs to the PASSIVE_PIN_PAIRS map with
[collector, base] — the trace function continues from B when it
arrives at C (and vice versa). That makes the Arduino pin driving
the base reported as the controller of the collector — exactly the
relationship the user's multiplex code expects.

Conventions covered:
  - NPN (2n2222, bc547, 2n3055): Arduino HIGH → transistor on →
    COM pulled LOW → common-cathode digit enabled.  Our 7-segment
    driver treats "digit pin HIGH = enabled" which matches.
  - PNP (2n3906, bc557): inverse logic.  We expose the same pin
    mapping; users writing PNP-driver code will see the polarity
    behave inverted, which is what real hardware does too.

This is a one-line shortcut, not a true active-device model. We're
not simulating BJT saturation, β, base current, or PNP polarity —
just reporting "this Arduino pin is the boss of this collector".
That's enough for the multiplexing use case and the only place
getArduinoPinHelper is consulted today.
2026-05-15 06:32:26 +02:00
davidmonterocrespo24 76e0d77975 fix(sim/7segment): multiplex-aware driver — track COM/DIG pins, latch segments per digit
The simulator's 7-segment part used to write segments straight into
element.values[0..7] regardless of how many digits the display has and
without considering the COM/DIG select pins.  That meant:

  - Multi-digit displays (digits=2/3/4) only ever lit digit 0; the
    other digits stayed dark even when their DIGn pin was driven.
  - For 1-digit displays multiplexed via shared A-G bus + per-display
    COM.1 transistor (the canonical Arduino clock pattern), all four
    displays showed the same rapidly-changing segment pattern and
    rendered as flickering gibberish because COM.1/COM.2 were ignored.

This rewrites the part:

  - Per-element state: live segments[] (Arduino-driven A..DP), per-
    digit latched digitValues[][], and digitEnabled[] flags.
  - Subscribes to the right digit-select pins for the digit count
    (COM.1/COM.2 for digits=1, DIG1..DIGn for digits=2/3/4).
  - On segment-pin change: writes to segments[] AND mirrors into
    every currently-enabled digit's latched slot.
  - On digit-pin LOW->HIGH (= enable, transistor-driver convention):
    latches the live segments[] into that digit's slot so the first
    refresh after enabling reflects the current pattern.
  - When NO digit-select pin is wired to an Arduino pin (pure direct
    drive, COM tied to GND): all digits default to enabled so segment
    writes propagate immediately — preserves the old behaviour for
    the simplest single-digit case.
  - Rebuilds element.values as a flat array of length digits*8 (the
    shape wokwi-7segment-element expects: indices d*8..d*8+7 = digit
    d's A..DP).

Result: multiplexed 4-digit clocks built with 4 separate 1-digit
7segments + transistors actually render the four digits as the user
intended.  Direct-drive single-digit displays still work unchanged.
2026-05-15 06:08:38 +02:00
David Montero Crespo 1e4d78fda5 fix(board): raspberry-pi-pico renders a real Pico, not Nano RP2040 Connect
The 'raspberry-pi-pico' boardKind used to render <NanoRP2040> — a
<wokwi-nano-rp2040-connect> Web Component. That's a completely
different board: it has pin labels D2..D13 / A0..A7 / 5V / VIN,
and a horizontal 168×68 layout. The actual Raspberry Pi Pico has
GP0..GP28 / 3V3 / VBUS / VSYS and is vertical-narrow (105×264).

Symptom: every wire in a Pi-Pico example that referenced a real Pico
pin (GP10, GP18, 3V3, GND.5, etc.) silently fell back to (0, 0) in
pinPositionCalculator — the calculator looks up `element.pinInfo`
by name, doesn't find GP* on the Nano RP2040 Connect component, and
returns the board's top-left corner. The Pico Doom example was the
loudest casualty (cables to the corner instead of the TFT), but
seven other GP-style examples (pico-7segment, pico-button-led,
pico-rgb, pico-dht22, pico-doom-raycaster, plus pico-ntc/pico-joystick
which use A0/A1 aliases that map to GP26/GP27) all silently routed
to nowhere.

Fix is a two-liner: 'raspberry-pi-pico' shares the same case as
'pi-pico-w' (both use the same Web Component because the Pico and
Pico W are pin-compatible). BOARD_SIZE updated to 105×264 to match
the real Pico footprint. Dropped the now-unused NanoRP2040 import.

Known regression — eleven older examples (pico-blink, pico-serial-led-
control, pico-i2c-scanner, pico-i2c-rtc-read, pico-i2c-eeprom-rw,
pico-spi-loopback, pico-adc-read, pico-multi-protocol, pico-hcsr04,
pico-pir, pico-servo) were wired against D2..D12 of the wrong board.
Their wires will now land at (0,0). Those examples' sketches were
written for the Pi Pico (use LED_BUILTIN = GP25, A0..A3 = GP26..GP29)
so the wires were ALREADY electrically nonsense — they connected
external components to pins the sketch never touched. Visible bug
trades silent bug; both need a follow-up commit to rewire each one
to the Pico pin its sketch actually expects.

Combined with the earlier MADCTL fix (6edc715) and the SPI adapter
fix (6a7b721), Pico Doom should now finally render end-to-end on
velxio.dev.

Build verified (vite OSS+pro, 285 SEO pages).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 00:31:19 -03:00
David Montero Crespo 6a7b72138f fix(rp2040): route SPI0 through the adapter in initMCU too
Long-standing latent bug: SPI parts (ILI9341, custom chips, etc.)
register a handler on simulator.spi.onByte via the lazy adapter, but
the actual rp2040.spi[0].onTransmit assignment in initMCU was a pure
loopback that never consulted the adapter. The MicroPython init path
(initMicroPython) had the adapter-aware version since day one;
the Arduino path (initMCU) didn't.

Symptom: Pico Doom + every other Arduino sketch driving an ILI9341
on the RP2040 saw an empty SPI bus. The ILI9341 emulator's onByte
handler was wired up correctly — it just never received a single
byte. Pantalla negra.

Fix: copy the adapter-aware handler from initMicroPython (line 219)
into initMCU (line 441). Each byte the firmware writes to SPI0 now
checks `_spiAdapter.onByte` first; if a part is registered, it gets
the byte; otherwise we keep the original loopback as the fallback
so plain "echo MOSI back as MISO" sketches still work.

Combined with the earlier MADCTL fix (commit 6edc715) and the
power+MISO wiring fix (8440836), Pico Doom should now render its
title screen + the raycaster.

Build verified (vite OSS+pro, 285 SEO pages).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 00:23:36 -03:00
David Montero Crespo 65cbc403d2 feat(examples): /example/<id> route with pinned URL
Mirror of the /project/<uuid> pattern but for built-in examples.
Loading an example used to navigate to a generic /editor and lose
all trace of which example was loaded — same URL whether you
clicked Blink or Doom, nothing shareable, no back-button history.

New page: pages/ExampleEditorPage.tsx
  - Route: /example/:exampleId  (singular, distinct from the plural
    /examples/<id> landing).
  - useEffect calls loadExample(...) once when exampleId changes,
    guarded by a ref so React strict-mode's double-effect doesn't
    re-load (which would clobber any edits the user made).
  - Renders <EditorPage /> after the load completes — same as how
    ProjectByIdPage stays mounted at /project/<uuid> after load.
  - SEO: title + description per example, canonical URL points at
    /example/<id>.
  - 404 state for unknown ids (typo'd link, deleted example).
  - Inline install progress while libraries fetch — the overlay
    UI moved here from ExamplesPage/ExampleDetailPage so progress
    is visible right at the URL you'll bookmark.

App.tsx — registered the new route alongside the existing landing.
Both coexist on purpose:
  /examples/<id>  = SEO landing page (preview, badges, "Open in
                    Simulator" CTA). Indexed by Google (130 URLs
                    already in sitemap.xml).
  /example/<id>   = live editor with the example pre-loaded; URL
                    stays pinned so the link is shareable +
                    bookmarkable like a saved project URL.

ExamplesPage — gallery now navigates to /example/<id> instead of
calling loadExample directly. Also drops the install-overlay block
(progress UI is on ExampleEditorPage now).

ExampleDetailPage — "Open in Simulator" navigates to /example/<id>
instead of loading directly. Drops its own install overlay too.

Side effect: this also kills the data-loss bug from 95f2aa9 in a
second way. Even if a future change forgets to call
clearCurrentProject() somewhere, navigating into ExampleEditorPage
forces a fresh page transition — the previous project's state +
the auto-save subscription don't survive into the example session.

Build verified (vite OSS+pro, 285 SEO pages prerendered).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 00:14:36 -03:00
David Montero Crespo 95f2aa9a9f fix(loadExample): clear currentProject before mutating stores
Critical data-loss bug. Repro:

  1. User opens a saved project at /<username>/<slug>. The page sets
     useProjectStore.currentProject = { id, slug, ownerUsername, ... }.
     Auto-save kicks in and starts watching simulator/editor stores.
  2. User clicks the "Examples" link, picks an example, hits Run.
  3. loadExample mutates useSimulatorStore (setComponents, setWires,
     addBoard, removeBoard) and useEditorStore (loadFiles).
  4. Auto-save sees the change. Its eligibility check finds
     currentProject still pointing at the user's saved project (we
     never touched useProjectStore). It debounces a
     PUT /api/projects/<old-id> with the EXAMPLE's components/wires/
     files. The user's saved project is overwritten with the example
     contents.

The URL changing to /editor isn't enough — useProjectStore is store
state, not router state. ProjectPage / ProjectByIdPage set it on
mount; nothing clears it when the user navigates away.

Fix: loadExample calls useProjectStore.getState().clearCurrentProject()
BEFORE the simulator/editor mutations. autoSaveImpl is subscribed to
useProjectStore via subscribe((s, prev) => ... reset() if id changed),
and Zustand notifies subscribers synchronously inside set(), so the
reset (projectId=null, baseline hash=null) runs in the same tick.
Every subsequent setComponents/setWires/loadFiles fires onChange in
the hook, which now sees projectId=null and returns early. No PUT
ever goes out.

The reset is order-sensitive: it must run BEFORE the store mutations
or the hook would already have queued a save with the old projectId
before we cleared. Comment in the source spells this out so it
doesn't get reordered in a future refactor.

In-flight saves are not affected: buildSavePayload() snapshots state
before its `await updateProject(...)`, so a save that started right
before the example load still sends the user's pre-example state to
the right project. Worst case: the save completes after clear, and
the hook quietly returns idle.

Build verified (vite OSS+pro, 285 SEO pages).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 00:02:05 -03:00
David Montero Crespo 844083657c fix(examples/pico-doom): wire ILI9341 power + MISO
The Pico Doom example loaded with the ILI9341 dangling on three
critical pins:

  - VCC  — unconnected (no 3V3 from the Pico)
  - GND  — unconnected (no return path)
  - MISO — unconnected

On real hardware the TFT wouldn't power on at all without VCC/GND.
Inside the velxio simulator the missing power isn't strictly fatal
(the simulator drives pixels off the SPI bus, not the rail), but it
makes the schematic incorrect and misleading for users who copy it
to a breadboard. MISO is electrically idle for write-only drivers,
but Adafruit_ILI9341 with the 3-arg constructor binds to hardware
SPI0, so MISO physically maps to GP16 — leaving it floating leaves
the SPI bus topology incomplete.

Wires added:

  Pico 3V3   → tft1.VCC   (red)
  Pico GND.5 → tft1.GND   (black) — closest GND pad to GP17/18/19
  Pico GP16  → tft1.MISO  (amber) — hardware SPI0 MISO

Updated the data-integrity test (examples-pico-doom.test.ts) to
include the three new pairs in the SPI/control/power expectation
map. 10/10 tests pass.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 23:22:31 -03:00
David Montero Crespo 6edc715e8d fix(ili9341): handle MADCTL so landscape (setRotation 1/3) renders
The ILI9341 emulator hardcoded SCREEN_W=240 SCREEN_H=320 and silently
ignored every command except CASET/PASET/RAMWR/SWRESET. The block
comment even bragged about it ("All others are silently accepted —
init sequences, DISPON, MADCTL…").

That's fine for portrait sketches, but every landscape demo —
including the new Pico Doom raycaster — calls tft.setRotation(1) or
setRotation(3). Adafruit_ILI9341 translates those into MADCTL 0x36
with the MV (row/column exchange) bit set, then issues CASET windows
with X∈[0..319] and PASET windows with Y∈[0..239]. The emulator's
bounds check `curX > colEnd` would let curX reach 319, but the
buffer write `id.data[(curY*240 + curX)*4]` would land in a slot
that belongs to a different row — and worse, the SCREEN_W=240
ceiling silently truncated everything past column 239. Net result:
black screen for any rotated sketch.

Fix: parse MADCTL (0x36) and treat CASET/PASET as LOGICAL coordinates.
At pixel-write time, remap (curX, curY) → physical (px, py) using the
MV/MX/MY bits, then write into the still-physical 240×320 imageData.
SWRESET resets MADCTL back to portrait defaults (matches the
datasheet's reset semantics).

  MADCTL bit  Mask    Meaning
  D7 MY       0x80    row mirror
  D6 MX       0x40    column mirror
  D5 MV       0x20    swap X/Y (landscape)

Verified by rebuilding (vite OSS+pro). The fix is data-flow only —
no API change, no new dependency. Pico Doom should now actually
render its title screen + raycast frames in /examples on the
raspberry-pi-pico board.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 23:19:03 -03:00
davidmonterocrespo24 9ace6b7476 fix(store): addBoard promotes itself to active when none is valid
addBoard appended the new board to the boards[] array but never
touched activeBoardId. The default INITIAL_BOARD_ID points at a
board the picker injects on first load — but a fresh anonymous
session (or a project that landed in a state without that initial
board) can have activeBoardId pointing at nothing.

When the agent does add_board('arduino-uno') → compile_sketch, step
2 then fails with "no active board on the canvas" and the model
burns a turn on set_active_board.

The fix: at addBoard time, if activeBoardId doesn't resolve to any
existing board, promote the new board to active. If there IS a
valid active board, leave it alone — manual placements of additional
boards via the picker still keep focus on whatever the user was
working on.
2026-05-15 03:38:34 +02:00
davidmonterocrespo24 f0953fcf45 i18n: admin.users keys for "Reset agent usage" button
New keys across all 9 locales (en/es/fr/de/it/pt-br/ja/ru/zh-cn):
  - admin.users.actions.resetAgentUsage           — button label
  - admin.users.actions.resetAgentUsageTooltip    — hover hint
  - admin.users.confirmResetAgentUsage            — confirm dialog
  - admin.users.resetAgentUsageDone               — success toast
  - admin.users.resetAgentUsageFailed             — error toast

Consumed by the velxio-prod overlay's AdminPage Users tab, which adds
a "Reset agent" button per row that hits
POST /api/admin/users/{user_id}/reset-agent-usage and clears today's
pro_agent_usage_events for the user.  Live agent quota recomputes
from the events table, so the user can keep using the agent
immediately after the button click.
2026-05-14 23:29:21 +02:00
davidmonterocrespo24 6242b7f16b fix(minimap): hit-test against clamped rect + shrink to 100x75
Two unrelated minimap issues from user feedback:

1. Click on the red viewport rect was sometimes teleporting the
   canvas instead of starting a drag.  Cause: insideRect compared
   click coords against the UNCLAMPED rectX/rectY/rectW/rectH, but
   the rendered rect uses clampedX/clampedY (which differ when the
   user pans past a world edge).  The user clicked on the visible
   red rect, but the logical rect was off-minimap → insideRect
   returned false → fell through to the teleport branch.

   Fix: compute clamped values once at the top, render and hit-test
   against the same values.  Drag now only fires when the click
   really lands inside the visible rect.

2. The 140x105 default still ate too much canvas at typical zoom.
   Drop to 100x75 (12% of world width by 2.5%, same proportions as
   the world).  Mobile breakpoint dropped to 90x68 to stay
   proportionally smaller on phones.
2026-05-14 22:53:34 +02:00
davidmonterocrespo24 218a891c6d feat(minimap): shrink to 140x105 + red viewport rect
User feedback: the default 200x150 minimap eats too much of the
canvas-content area on a typical 13"/14" laptop, and the white
viewport rectangle against a dark canvas blends with the boards
once enough components are placed.

Drop the desktop default down to the size we already use on phones
(140x105 — the mobile media query still wins on screens ≤720px so
that block continues to apply identically). At this size the rect
becomes the focal indicator of where you are in the world; switch
its outline to brand red (#ef4444 — Tailwind red-500) with a faint
red fill so it pops without overpowering the boards (which stay
brand blue).

Body of the work is two number changes + two color tokens; the
rest of the component logic (pointer routing, world rendering,
clamping) is untouched.
2026-05-14 22:32:42 +02:00
David Montero Crespo b4ab742456 feat(oss): portable .vlx project export/import for self-hosters
Phase 4 of the OSS / pro split. The OSS image has no auth and no
server-side persistence — without this commit, the user's workspace
was ephemeral (lost on tab refresh). `.vlx` is a single-file JSON
snapshot of the entire workspace (boards, file groups, components,
wires, active board id) that the user can save to disk and reload
later.

New: utils/vlxFile.ts
  - buildVlxPayload() / buildVlxBlob() — pure snapshot of the current
    editor + simulator stores.
  - triggerDownloadVlx({ name? }) — anchor-click download with a safe
    filename. Returns the filename actually used.
  - parseVlxFile(File) — async reader + validator. Checks
    format === "velxio-project", version <= 1, and the required
    arrays/objects are present. Throws VlxParseError with a human-
    readable message on any issue.
  - importVlxFile(File) — convenience wrapper that parses AND calls
    useSimulatorStore.loadProjectState() with the result.

Format intentionally mirrors the server's POST /api/projects body so
a Pro user can export-from-pro and import-into-OSS losslessly (and
vice-versa once Pro adds an Export button — out of scope here).

lib/proSaveAction.ts: the default (no-overlay) implementation now
calls triggerDownloadVlx() instead of console.info'ing about the
missing handler. The Pro overlay still wins via installSaveActionImpl()
— Save in Pro keeps opening SaveProjectModal. The Save button in OSS
now actually saves.

components/editor/FileExplorer.tsx: new "Open .vlx" button next to
New + Save. Opens a hidden file input; confirms with the user before
replacing the workspace (loadProjectState is destructive); surfaces
VlxParseError messages via window.alert.

Verified with both builds:
  - OSS-only: triggerSaveAction → download .vlx; FileExplorer shows
    3 buttons (New, Open, Save).
  - OSS + overlay: Pro's installSaveActionImpl overrides — Save opens
    SaveProjectModal as before. Open .vlx still works (independent
    button, not part of the save flow).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 16:33:00 -03:00
David Montero Crespo 5c993d6c2a refactor(oss-split): remove auth/admin/profile frontend from OSS
Phase 3 of the OSS / pro split — frontend side. Phase 2 already moved
the auth/DB stack out of the OSS backend; this commit does the same
for the React app. After this, the OSS image is editor + simulator
+ landing + docs only.

What moved to the private overlay (pro/frontend/src/pro/):
  pages/{Login,Register,ForgotPassword,ResetPassword}Page.tsx
  pages/{Admin,UserProfile,Project,ProjectById}Page.tsx
  components/admin/{AdminBoardsTab,AdminDashboardTab,UserActivityModal}.tsx
  components/layout/{SaveProjectModal,LoginPromptModal}.tsx
  services/{authService,adminService}.ts
  store/useAuthStore.ts
  hooks/autoSaveImpl.ts

New seams added so OSS components stay decoupled:
  * lib/proRoutes.ts — registerProRoutes()/useProRoutes() via
    useSyncExternalStore. mountPro() injects the moved pages at runtime;
    App.tsx subscribes to the registry, so registration after the
    initial render re-renders without a Not-Found flash.
  * lib/proSession.ts — registerSessionCheck()/triggerSessionCheck().
    App.tsx fires this on mount instead of useAuthStore.checkSession();
    pure OSS no-ops.
  * lib/proSaveAction.ts — installSaveActionImpl()/triggerSaveAction().
    EditorPage's Save button dispatches through this; the overlay
    decides whether to show SaveProjectModal or LoginPromptModal based
    on auth state. In OSS without an overlay it's a no-op today; in
    Phase 4 of the split it becomes the .vlx Export entry point.

OSS-side rewrites:
  * App.tsx drops the 8 page imports + 8 route entries; uses
    triggerSessionCheck() instead of useAuthStore directly.
  * AppHeader.tsx drops the user/login/register block entirely. The
    header-auth slot (introduced in Phase 1) now stays empty in OSS
    and gets filled by the overlay's portal mount.
  * EditorPage.tsx drops useAuthStore + SaveProjectModal +
    LoginPromptModal imports. The Save handler is now triggerSaveAction().
  * LandingPage.tsx drops the dead UserMenu component (defined but
    never rendered) + its useAuthStore imports.
  * main.tsx drops the side-effect import of hooks/autoSaveImpl — the
    impl lives in pro now and self-registers via mountPro().

Build config:
  * vite.config.ts adds @velxio alias → src/. Lets the overlay import
    upstream modules (lib/proRoutes etc.) by stable name regardless of
    whether it's symlinked (local dev) or COPYed (Docker).
  * preserveSymlinks now gated on VITE_PRO_BUILD only (not on serve
    mode). Needed so Rollup keeps the overlay logically inside src/pro/
    during local junction-based builds.

Build verification:
  * OSS-only: 20-ish routes, no /login, /admin, /:username — 285 SEO
    pages prerendered. Bundle drops ~80-120 KB.
  * OSS + overlay: full 38 routes (30 upstream + 8 from registerProRoutes),
    HeaderAuth dropdown injected via slot, save action wired to the
    overlay's modal flow.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 15:31:12 -03:00
David Montero Crespo 12b6e94e4d refactor(oss-split): introduce extension hooks for auth, DB, metrics, auto-save
First phase of the OSS / pro split. Goal: open the seams so the auth/DB/admin
stack can move into the private overlay (Phase 2-3) without the routes that
stay in OSS (compile, libraries, simulation, iot_gateway) having to know.

Backend
-------
* New app/core/hooks.py — registry for record_compile, get_current_user_id,
  and lifespan startup tasks. Each hook is a no-op by default; overlays
  call register_* in register_pro(app) to plug in a real implementation.
* compile.py now imports only from app.core.hooks. Drops the direct deps on
  app.core.dependencies, app.database.session, app.models.user, and
  app.services.metrics. Route signatures use `Depends(get_current_user_id)`
  instead of `Depends(get_current_user)`; the metric helper passes user_id
  through rather than a User instance.
* compile_chip.py drops the unused _current_user Depends entirely.
* main.py wraps the auth/DB stack import in try/except. When it succeeds
  (today's behavior on velxio.dev), an adapter bridges record_compile and
  get_current_user_id to the existing app.services.metrics + dependencies,
  and the create_all + ALTER TABLE migration block runs via a registered
  lifespan_startup hook. When it fails (the post-Phase-2 OSS image), main
  logs "running stateless" and skips registering anything — the routes
  still load and behave as no-ops for metrics + always-anonymous for auth.

Frontend
--------
* useAutoSaveProject becomes a skeleton: one useState + one useEffect that
  delegates to an installed AutoSaveImpl. installAutoSaveImpl() replaces
  the impl without changing hook count, so React's rules-of-hooks stay
  satisfied even after the impl moves out of OSS.
* New hooks/autoSaveImpl.ts holds the original logic (debouncing, dirty
  detection, owner eligibility, fetch keepalive on unload), refactored to
  emit() instead of useState. It self-registers at module load; main.tsx
  imports it for the side effect.
* AppHeader wraps the entire user-vs-login UI in a data-velxio-slot
  ="header-auth" boundary. Today the OSS UI still renders inside the slot
  — the overlay can portal-inject additional items now, and in Phase 3
  the slot becomes the sole owner of header auth UX.

Behavior is identical on velxio.dev (pro overlay imports everything
successfully, every adapter wires up). The change is purely structural:
deleting the auth/DB modules tomorrow no longer crashes OSS at import.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 13:24:51 -03:00
David Montero Crespo a9200da631 fix(seo): drop #root-seo on mount so it stops inflating page scroll
index.html ships a #root-seo div with prerendered SEO content (so crawlers
that don't run JS still index per-route copy). The inline CSS comment said
"React removes it on mount", but nothing actually removed it — so every
page kept a position:absolute, ~4096px-tall, visibility:hidden element
parked at top:0. That element does not paint, but it DOES contribute to
document.documentElement.scrollHeight.

Symptom: /admin, /docs, /:username and other short pages had a phantom
scroll roughly the size of the prerendered SEO body. Scrolling past the
real content showed a black band (just the body background) because there
was nothing visible to render down there. When tab content loaded with
more rows, the real content outgrew the phantom and the scrollbar "settled
in" — matching the user-reported symptom exactly.

Verified with puppeteer against velxio.dev:
  /dave:  documentElement.scrollHeight 4096 → expected ~800 after fix
  /admin: documentElement.scrollHeight 4096 → expected ~800 after fix
  /docs:  documentElement.scrollHeight 4096 → expected ~1161 after fix

The removal runs inside App's mount-effect, so it only fires after React
has actually committed — if App were to throw during render, the SEO
fallback would stay in the DOM as intended.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 12:52:12 -03:00
davidmonterocrespo24 729c8785ba feat(compile): expose compile logs via Zustand store + UI slot
Two minimal hooks so the velxio-pro agent overlay can offer a 'Diagnose
this compile failure with AI' affordance without touching upstream
component internals:

  - New store/useCompileLogsStore: holds the editor's compile output as
    Zustand state instead of local React useState in EditorPage. The
    setter accepts both a value and an updater fn so the EditorToolbar
    callers that used setCompileLogs(prev => [...prev, log]) keep
    working without changes.

  - CompilationConsole header now renders a
    <div data-velxio-slot='compile-console-actions' /> when errorCount
    > 0. The pro overlay mounts a 'Diagnose with AI' button into this
    slot via slotMounter. Empty in the OSS image — no behaviour change.

EditorPage replaces its local useState<CompilationLog[]> with the store
selector. The downstream prop-drilled setCompileLogs callers (toolbar,
sub-toolbars) keep their signature.

Companion commit lands the button + diagnostic prompt builder in the
velxio-prod overlay.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 16:44:05 +02:00
davidmonterocrespo24 aaebfedd23 feat(landing): bump pricing display to 100/500/2000 daily credits
Mirrors the velxio-prod backend quota bump (PLANS dict in
pro/backend/app/pro/services/quota.py). With 9router serving the bulk
of agent traffic for free, the cost-of-LLM ceiling is much lower than
when the limits were originally tuned, so we can be significantly more
generous and let casual users actually evaluate the agent.

  Free     20  /day, 300 /mo   →  100  /day, 1500 /mo
  Pro      400 /day, 12k /mo   →  500  /day, 15k  /mo
  Pro Max  1000/day, 30k /mo   →  2000 /day, 60k  /mo

Updates the landing.pricing.tiers.{free|pro|pro_max}.f1 string in all
9 locales (de, en, es, fr, it, ja, pt-br, ru, zh-cn) with each
locale's native thousands separator (',' / '.' / ' ' depending on
convention).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 08:10:25 +02:00
davidmonterocrespo24 888ce03cc3 docs: BUILD-QEMU.md + 'Build QEMU from source' docs section
Adds a transparent self-hosting path for users who would rather not
run Velxio's prebuilt libqemu binaries. The prebuilts have always
been a convenience under the AGPLv3 license; this just documents
how to skip them.

- docs/BUILD-QEMU.md as the canonical step-by-step (dependencies per
  Debian/Arch/macOS, ESP32 xtensa + ESP32-C3 riscv32 configure-and-
  ninja, drop-in instructions, troubleshooting, license notes on the
  QEMU/Velxio GPL-vs-AGPL boundary).
- DocsPage gets a new 'build-qemu' section between Setup and Roadmap
  in the sidebar. Content is hardcoded English (technical reference,
  not marketing copy) and ends with a link to the .md on GitHub.
- nav + SEO meta keys added to all 9 locales (de en es fr it ja
  pt-br ru zh-cn). Body remains English in every locale; technical
  content doesn't need translation for the audience that follows it.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 05:44:10 +02:00
davidmonterocrespo24 fedb197be0 feat(header): add Pricing link to top nav + landing footer
The /pricing page exists (PricingPlaceholder upstream, real PricingPage
portal-mounted by the private overlay) but had no entry in the top nav.
Adds 'pricing' to header.nav in all 9 locales (de, en, es, fr, it, ja,
pt-br, ru, zh-cn), wires the Link in AppHeader between About and Blog,
and mirrors the link in the landing-page footer.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 05:28:59 +02:00
davidmonterocrespo24 5742ed0146 feat(examples): Pico Doom — Wolf3D-style raycaster on RP2040 + ILI9341
A new entry in the games category for the Raspberry Pi Pico. Renders
a first-person 3D corridor à la Wolfenstein / early Doom using a
column-wise DDA raycaster — 160 rays per frame drawn straight to a
320×240 ILI9341 TFT via drawFastVLine, no framebuffer. 16×16 tile map
with 5 wall palettes (slate, blood, brown, toxic green, bronze door),
darkened on NS faces so corners read in 3D. Forward / back move,
two more buttons turn the player. 40-px HUD bar.

Why a demo, not the canonical id Software Doom: Graham Sanderson's
rp2040-doom port shoehorns DOOM1.WAD into 2 MB of flash with custom
compression and pushes video out over PIO-driven DVI / VGA — none of
that survives the rp2040js emulator (no PIO accuracy, no flash
mapping for huge assets). A raycaster reproduces the *visual* of
early Doom using only ~67 KB of flash and 9 KB of RAM, which the
emulator runs perfectly.

Pre-flight: arduino-cli compile against rp2040:rp2040:rpipico
already verified inside the Velxio backend container — 3 % flash,
3 % RAM. The Adafruit_GFX + Adafruit_ILI9341 libs the example
declares are already in the gallery's auto-install list.

Bundled:
  test/pico_doom_demo/arduino_sketch.ino — source of truth sketch
  test/pico_doom_demo/README.md          — what + why + pin map
  test/pico_doom_demo/compile_check.sh   — operator script that
    runs arduino-cli against the same FQBN the prod backend uses
  frontend/src/data/examples.ts          — gallery entry (boardType
    raspberry-pi-pico, category games, difficulty advanced, 5
    components, 14 wires)
  frontend/src/__tests__/examples-pico-doom.test.ts — 10 vitest
    assertions: example is registered exactly once, target board /
    category / difficulty match, libraries declared, all four
    pushbuttons present, every wire endpoint references a real
    component id, SPI pin mapping matches the sketch's #define
    block, every button has a GND wire, the renderFrame loop is
    still present in the embedded code.
2026-05-13 22:54:35 +02:00
davidmonterocrespo24 dcf98fd0e5 feat(canvas): minimap with draggable viewport in the bottom-right corner
Renders a 200×150 px overview of the whole 4000×3000 world in the
bottom-right corner of .canvas-content. Boards show as filled blue
rectangles, components as small white dots, and the current viewport
appears as an outlined rectangle the user can drag to pan.

Geometry mirrors the canvas's existing pan+zoom model:
  SCALE_X = MINIMAP_W / WORLD_W = 0.05
  rect.x = -pan.x / zoom * SCALE_X
  rect.w =  viewport.width / zoom * SCALE_X

Two interaction modes, decided at pointerdown by hit-testing the
rectangle:
  - Inside the rect  → drag-pan: keep updating pan as the pointer
    moves, with delta in minimap-px converted back to world units
    by (delta / SCALE) * zoom.
  - Outside the rect → teleport: re-center the viewport on the
    clicked world point.

Pan is clamped so the viewport rectangle never escapes the minimap
bounds (matches the canvas's implicit world boundaries at 4000×3000).
ResizeObserver on the canvas-content keeps the rect accurate when
the user toggles side panels or resizes the window.

Mobile: at ≤720 px width the minimap shrinks to 140×105 px so it
doesn't eat too much of the canvas. Touch events go through the same
pointerdown / pointermove path — no separate touch code path needed
thanks to Pointer Events.

Bundles with: matching CSS file, import + JSX hookup inside
.canvas-content's render tree.
2026-05-13 22:29:46 +02:00
davidmonterocrespo24 cd4050c499 feat(landing+theme): multiplier pricing copy + softer canvas
Two small fixes that compound:

1. Drop LLM model names from the landing AI section. The agent
   auto-routes between several providers (9router combo, direct
   DeepSeek, direct Gemini, future-others) and naming any of them on
   the homepage misleads visitors. Replace "DeepSeek-V4-Flash and
   Gemini 2.5 under the hood" with "frontier LLMs auto-routed for
   cost and reliability" so the marketing line stays accurate as the
   provider mix changes.

2. Pricing copy switches from absolute message counts (300/day,
   700/day — small, intimidating, hard to anchor) to comparative
   multipliers (Pro = 20×, Pro Max = 50×). Visitors instinctively
   read these as "much more" without needing to count usage. The
   multipliers reflect the new backend quotas (400/day, 1000/day,
   committed separately in velxio-prod's pro overlay).

3. --color-bg-canvas moves from gray-1000 (#000000) to gray-950
   (#0a0a0c). Pure black collided with the slightly-lighter card
   surface (gray-900 #141416) and produced a harsh transition wherever
   a `min-height: 100vh` page wrapper grew taller than its content —
   visible on docs and user-profile pages with sparse content. The
   2-luminance-step shift removes the jarring while keeping the dark
   palette feel intact. gray-1000 stays in the scale for intentional
   black uses.

All 9 locales updated for (1) and (2).
2026-05-13 21:02:48 +02:00
davidmonterocrespo24 b7797b1eea feat(landing): AI agent + pricing sections
Two new sections on the landing page, between Features and Support:

1. "Powered by AI agents" — three cards explaining the in-editor agent
   (place & wire parts, generate code, diagnose circuits). Calls out
   DeepSeek-V4-Flash + Gemini 2.5 as the LLM backbone so visitors know
   the simulator does more than draw boxes.

2. "Pricing" — three cards summarising Free / Pro / Pro Max with the
   actual monthly cost, the daily AI-message quota, and a CTA per
   tier. Pro is highlighted as Most Popular. Free CTA opens the editor,
   the two paid CTAs link to /pricing where the PayPal subscription
   flow lives.

The simulator itself stays free — only the AI-agent quota changes per
tier — that copy is repeated in the section subtitle so visitors don't
worry about the boards/components becoming paywalled.

All 9 locales translated.
2026-05-13 20:24:40 +02:00
davidmonterocrespo24 d193954c2f feat(canvas): drag-threshold lets users move parts while running
Closes the long-standing "components are frozen during simulation"
complaint. Once the user clicked Run, interactive wokwi parts
(pushbuttons, slide-switches, potentiometers …) called
stopPropagation in their bubble-phase mousedown handlers and the
canvas's React onMouseDown never fired — so dragging them to
rearrange the layout was impossible without first stopping the sim.

Two surgical changes:

1. DynamicComponent.tsx switches the wrapper from `onMouseDown` to
   `onMouseDownCapture`. Capture phase runs before the inner
   wokwi-element, so the canvas sees the mousedown regardless of
   stopPropagation downstream. The existing posDiff < 5 check in
   mouseup keeps disambiguating click vs drag: a click still falls
   through to the wokwi-element's own mousedown/up for button-press
   semantics, only sustained movement promotes to a drag.

2. SimulatorCanvas.tsx's touch path used to early-return on touchstart
   when interactionRunning + .web-component-container, killing any
   chance of a touch-drag. Now we remember the touch's start position
   in pendingTouchDragRef and let the browser keep synthesizing mouse
   events for the wokwi-element. If the finger drifts past
   DRAG_PROMOTE_THRESHOLD_PX (8 px) onTouchMove cancels the
   passthrough and starts a real component drag — dispatching a
   synthesized mouseup on the original target so the wokwi-element
   doesn't stay visually pressed mid-drag.
2026-05-13 16:51:52 +02:00
davidmonterocrespo24 5d40408718 feat(landing): licensing section — AGPLv3 + commercial option
Adds a two-card section at the foot of the landing page (before the
brand footer) that surfaces Velxio's licensing model: AGPLv3 for the
public release, commercial license for teams that need to ship
Velxio inside closed-source products. Mirrors the existing
.feature-card visual language so it slots into the page without a
new design system.

Commercial CTA opens a mailto:info@velxio.dev. Open-source CTA links
to GitHub via the existing trackVisitGitHub handler so the analytics
event still fires.

All 9 locales translated.
2026-05-13 14:27:49 +02:00
David Montero Crespo 083e0df732 fix(canvas): board-less SPICE switches toggle on click instead of opening property dialog
In digital / analog board-less examples the user clicks a slide-switch
or pushbutton expecting it to flip its state. Until this commit the
component property dialog opened instead and the click never reached
the wokwi-element underneath, so:

  - The user couldn't change switch state through the canvas at all.
  - With no state change the SPICE solver kept the old netlist, and
    every downstream LED stayed dark — the symptom that read as
    "voltages change but no LED lights".

Root cause was the gating: SimulatorCanvas only suppressed the
property dialog when `useSimulatorStore.running` was true, but that
flag is bound to an MCU's start/stop. Board-less circuits have no MCU
to start so `running` is permanently false, even when the SPICE engine
has been live since the example loaded.

New derived flag `interactionRunning = running || (boards.length === 0
&& !electricalPaused)` — true whenever the user is in an "interactive"
session, MCU or SPICE-only. Used in three click-handling paths:

  - SimulatorCanvas mouse-up handler: dialog is suppressed and the
    click falls through to the wokwi-element (line 1395).
  - SimulatorCanvas touch-start passthrough: same for touch (line 474).
  - SimulatorCanvas touch-end short-tap: same for tap (line 774).

Also propagated to DynamicComponent so the cursor becomes pointer (not
move) for interactive parts in board-less mode — visual cue that the
user can click instead of just drag.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 23:34:58 -03:00
David Montero Crespo 81ac2283c6 fix(canvas): wires follow components on rotation
Rotating a part with the 90° button used to leave every wire pinned to
the pre-rotation pixel coordinates — the component visually unhooked
from its cables. Two paths were missing:

  1. useSimulatorStore.updateComponent only triggered updateWirePositions
     for x/y changes. A rotation went through properties.rotation, so
     wires never recomputed.
  2. calculatePinPosition didn't know about rotation. Even when called,
     it returned the unrotated offset, so the new endpoints would still
     have been wrong.
  3. recordRotate (undo/redo) skipped updateWirePositions on both legs,
     so Ctrl+Z after a rotate left the canvas inconsistent.

Fix:

  - calculatePinPosition gets a 5th `rotation` argument. When non-zero,
    it finds the .dynamic-component-wrapper ancestor in the DOM, reads
    its offsetWidth/Height (layout-only, immune to CSS transforms) to
    locate the wrapper centre, and applies a 2D rotation matrix around
    that pivot. The wrapper top-left is recovered as (componentX - 4,
    componentY - 6) to match the offset convention updateWirePositions
    already uses.
  - updateWirePositions and recalculateAllWirePositions read the per-
    component rotation and thread it through.
  - updateComponent recomputes wires whenever properties.rotation
    changes, mirroring the existing x/y path.
  - recordRotate.execute and .undo both call updateWirePositions so
    Ctrl+Z keeps the canvas coherent.

Tests (pin-position-rotation.test.ts, 6 cases): unrotated identity,
90° (left edge → bottom), 180° (point reflection), 360° round-trip,
negative angles, and a store-level integration that rotates a fake
component and asserts wires[0].start moves to the rotated coordinate.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 18:03:32 -03:00
David Montero Crespo 36ad2bef3f feat(i2c): cross-board bridging across all velxio boards (AVR/RP2040/ESP32 xtensa+riscv)
Closes the remaining gaps in cross-board I2C so any topology of
supported boards (Uno↔ESP32, two ESP32s, Uno↔Uno↔Uno, ESP32-C3
connected to anything, etc.) works end-to-end with all I2C
components including write-only sinks (SSD1306, PCF8574, LCD-I2C).

Implementation (6 phases):

1. **BFS routing in I2CBusManager**: connectToSlave + handleExternalConnect
   walk the bridge graph with a visited Set so multi-hop chains
   (A↔B↔C with the device on C) resolve transparently.  A new
   forwarder-device shim is installed at intermediate hops so the
   existing handleExternalWrite/Read/Stop machinery routes
   through without per-method visited tracking.

2. **Per-peer proxy ownership in Esp32BridgeShim**: replaces the
   global _proxiedAddrs Set with _proxiedByPeer Map so concurrent
   bridges to the same ESP32 (e.g. wired to both Uno and Pico)
   don't wipe each other's proxies on teardown.  Interconnect's
   per-wire teardown calls clearProxiesForPeer(peerBus) instead of
   clearAllProxies.

3. **BFS-aware proxy sync**: syncProxyFromPeer now walks the peer
   bus + its transitive bridges, so an ESP32 sees devices on
   boards two or more hops away.  _peerDeviceLookup keeps a flat
   addr → device map for write-forwarding and resync.

4. **Periodic resync (250 ms)**: Esp32BridgeShim runs a setInterval
   while any proxy is live, re-dumping each device with
   dumpRegisters() and pushing updateProxyI2c only when an XOR-
   stride hash changes.  This keeps RTC time advancing visible to
   ESP32 firmware without flooding the WS pipe with static
   calibration dumps.  Hash is primed during initial sync so the
   first tick doesn't push a redundant identical buffer.

5. **Write-forwarding ProxySlave → peer**: backend ProxySlave
   buffers write bytes during the transaction and emits a
   `proxy_i2c_complete` event on STOP / repeated-START.  Frontend
   Esp32Bridge dispatches the event to a new onProxyI2cComplete
   callback; the shim replays the byte sequence on the actual
   peer I2CDevice via writeByte() + stop().  Makes ESP32 firmware
   writes to peer SSD1306 actually repaint the OLED, peer PCF8574
   latch updates, peer I2CMemoryDevice register mutations propagate.

6. **ESP32-C3 routed as bridge**: Interconnect.isBrowserSim no
   longer claims c3/xiao-c3/c3-supermini — they were already
   going through Esp32Bridge per the store's ESP32_RISCV_KINDS
   routing, but Interconnect was treating them as browser sims
   which broke proxy install.  isEsp32Bridge now correctly
   includes c3 family + ESP32-S3 + Arduino Nano ESP32.

Defensive: addBoard now disposes any existing shim's proxies
before overwriting simulatorMap entry so test reruns don't leak
timers.

Tests:
- 4 BFS multi-hop tests (i2c-multi-board-slave-gap.test.ts)
- 11 cross-board scenarios + per-peer + write-forward + resync
  (i2c-esp32-multiboard-bridge.test.ts)
- 1 real-firmware E2E for write-forward via QEMU (compile +
  load + observe proxy_i2c_complete arriving with the byte)
- New sketch fixture: esp32_i2c_write_to_peer.ino

Result: 90 test files / 1295 tests pass / 0 fail.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 17:51:39 -03:00
David Montero Crespo 44789cf58b feat(auth): welcome email on register + password reset via Odoo mail relay
Adds the transactional email pipeline driven from the Odoo SMTP relay so
new sign-ups get a Velxio-branded welcome and existing users can reset a
forgotten password without us running our own outbound mail server.

Backend:
- PasswordResetToken model: one-time, SHA-256-hashed (plain text never on
  disk), TTL 60 min, marked used_at on consume to prevent replay.
- POST /auth/forgot-password — anti-enumeration (always 200 + generic
  message), rate-limited 3/hour/user.
- POST /auth/reset-password — verifies token, hashes new password,
  atomically marks token used.
- /auth/register hooked with asyncio.create_task to fire welcome mail —
  registration is never blocked on Odoo being up.
- New service app/services/odoo_mail.py: async httpx wrapper, fire-and-
  forget, swallows every error so the request lifecycle stays clean.
- Settings ODOO_URL / ODOO_API_KEY / ODOO_MAIL_TIMEOUT_S /
  PASSWORD_RESET_TOKEN_TTL_MINUTES / PASSWORD_RESET_RATE_LIMIT_PER_HOUR.

Frontend:
- /forgot-password page (single email field + "check your inbox" state).
- /reset-password?token=XYZ page (new password + confirmation, redirects
  to /login?reset=ok on success).
- "Forgot your password?" link + green confirmation banner on /login.
- authService gains requestPasswordReset() and resetPassword().

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 17:34:30 -03:00
David Montero Crespo 71616e580d Add end-to-end tests for ESP32 I2C functionality and circuit verification
- Implemented `i2c-esp32-real-firmware.test.ts` to test ESP32 I2C communication via backend and WebSocket.
- Created `load-example-transitions.test.ts` to ensure proper loading of examples between board-less and board-based contexts.
- Added `CircuitVerificationModal.tsx` to display circuit verification results before running simulations.
- Developed `circuitVerifier.ts` to perform pre-flight checks for circuit safety, identifying potential issues like short circuits and component overloads.
- Introduced minimal ESP32 I2C master sketch `esp32_i2c_writer.ino` for testing I2C transactions.
2026-05-12 16:55:15 -03:00
David Montero Crespo a097601a73 Add HD44780Decoder and various I2C sketches
- Implement HD44780Decoder for decoding I2C commands to HD44780-compatible LCDs.
- Add bmp280_bridge_reader.ino to read BMP280 chip_id and status registers via I2C.
- Create i2c_scanner_multi.ino to scan I2C addresses and report responding devices.
- Introduce lcd_i2c_hello.ino to demonstrate basic LCD functionality with I2C.
- Implement pcf8574_bidirectional.ino to test bidirectional communication with PCF8574.
- Add pico_i2c_master_reader.ino for reading BMP280 from a Raspberry Pi Pico.
- Create rtc_lcd_clock.ino to display time from a DS1307 RTC on an I2C LCD.
2026-05-12 14:26:33 -03:00
David Montero Crespo e65fa69abd docs(frontend): update README to reflect npm packages instead of third-party clones 2026-05-11 13:03:52 -03:00
David Montero Crespo ac7d74b2b5 fix(monaco): cross-platform postinstall via Node script
Replace Unix-only shell one-liner (mkdir -p / printf / cp -r) with a
Node.js ESM script (scripts/copy-monaco.mjs) that works on Windows,
macOS and Linux alike. The script still writes public/monaco/.gitignore
to keep copied assets out of git.
2026-05-11 12:42:33 -03:00
David Montero Crespo 64024207d8 fix(monaco): ignore public/monaco/ in git per Copilot suggestion (PR #163)
- postinstall now writes a '*' .gitignore into public/monaco/ so the
  copied monaco-editor assets are never tracked as untracked files
- Also add public/monaco/ to frontend/.gitignore as a belt-and-suspenders
  fallback for the same reason
2026-05-11 12:24:45 -03:00
David Montero Crespo dec7a6ec56
Merge pull request #167 from naweiss/fix/wire-boxes
Fix wire hovering in desktop mode
2026-05-11 12:23:05 -03:00
David Montero Crespo 13789ae08c
Merge pull request #169 from naweiss/fix/wire-color-on-finish
Make wire connected to ground black even when ending in ground
2026-05-11 12:18:32 -03:00
David Montero Crespo 8de51da5a5 feat(simulator): wire color palette from PR #170 + Copilot suggestions
- Add color picker button to SelectionActionBar for wire selections
- Toggle palette using WIRE_KEY_COLORS swatches
- Pass currentColor and onColorChange from SimulatorCanvas
- Reset showPalette on kind/onColorChange change (Copilot suggestion)
- Use t('editor.selectionBar.changeColor') for title/aria-label (Copilot suggestion)
- Add changeColor i18n key to all 9 locale files

Co-authored-by: naweiss <naweiss@users.noreply.github.com>
2026-05-11 12:14:36 -03:00
David Montero Crespo 5c70f09afe
Potential fix for pull request finding
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-05-11 11:36:51 -03:00
naweiss f9ed3b3d44 Make wire connected to ground black even when ending in ground 2026-05-11 08:54:56 +03:00
naweiss fff98915f5 Fix wire hovering in desktop mode 2026-05-11 08:41:51 +03:00
naweiss 8d8e763724 Load monaco editor from local installation 2026-05-11 06:26:08 +03:00
davidmonterocrespo24 9c93d99802 fix(micropython-esp32): write helper .py files to flash before main.py
loadMicroPythonProgram only forwarded main.py (or files[0]) to the
bridge for raw-paste injection. Any auxiliary module the project
imported (mylib.py, drivers, etc.) never reached the device, so
`import mylib` died with ModuleNotFoundError.

Build a Python prelude that writes every other .py file to the
MicroPython filesystem via raw REPL, then runs main.py in the same
paste. JSON.stringify produces an ASCII-safe Python-compatible string
literal for the file body, which keeps the prelude inside the existing
chunked-UART path Esp32Bridge already uses to feed the 128-byte FIFO.

The RP2040 path was already multi-file via sim.loadMicroPython(files),
so it stays untouched.

Reproduces with the project shared in the bug report:
  https://velxio.dev/project/ac7e285c-8dc3-4d51-8751-b4aba9912f9e
2026-05-10 01:42:11 +02:00
davidmonterocrespo24 7edb0a6499 fix(editor): add missing useTranslation import in SensorControlPanel
Block 9 added `const { t } = useTranslation()` at line 50 but forgot the
matching `import { useTranslation } from 'react-i18next'`. The component
then crashes the moment a user clicks a sensor on the canvas with
`Uncaught ReferenceError: useTranslation is not defined`, taking the
whole simulator render tree down.
2026-05-10 00:16:03 +02:00
davidmonterocrespo24 1869ace89d test(metadata): drill into components array for BMP280 lookup
components-metadata.json is shaped { version, components: [...] }, not a
flat array. The previous test assumed the latter and crashed on
default.find at module load on master, breaking CI for every PR.
2026-05-09 23:52:36 +02:00
David Montero Crespo a7e796161e fix(i18n): split common.json (editor + about) so all 8 locales translate
The common bundle ballooned to 30KB after Block 15 added the AboutPage
prose, putting Russian translations past DeepSeek's 8192-token output
cap. The editor + about sub-trees (the two heaviest, ~15KB combined)
move to a new common2.json file. Both files now sit at 12-18KB and
translate cleanly.

i18n bootstrap merges common2 into the same common namespace at
load time and lazy-loads it per locale, so every existing t('editor.*')
and t('about.*') call keeps resolving without source changes.

All 9 locales regenerated via DeepSeek. Closes the gap left by the
Blocks 15+16 commit where only zh-cn/common had been refreshed.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 18:50:21 -03:00
David Montero Crespo 3428ab130a feat(i18n): translate AboutPage prose + 15 SEO landing pages (blocks 15+16)
AboutPage: ~28 prose blocks across Story / How It Works / Open Source /
Creator / Releases / Quote / Community sections; <Trans> for paragraphs
with inline <strong>, <em>, <a> markup.

15 SEO landing pages now use t() for all user-facing copy under
seo.<page>.* keys: CircuitSimulatorPage, SpiceSimulatorPage,
ElectronicsSimulatorPage, CustomChipSimulatorPage, Attiny85SimulatorPage,
ArduinoSimulatorPage, ArduinoEmulatorPage, AtmegaSimulatorPage,
ArduinoMegaSimulatorPage, Esp32SimulatorPage, Esp32S3SimulatorPage,
Esp32C3SimulatorPage, RaspberryPiPicoSimulatorPage,
RaspberryPiSimulatorPage. Code blocks, FQBNs, JSON-LD schema strings
intentionally stay in English.

The seo bundle (67KB English source) is split into 4 balanced files
(seo.json + seo2.json + seo3.json + seo4.json, ~17KB each) so each
DeepSeek translation request stays inside the 8192-token output cap.
i18n bootstrap merges all 4 halves under the seo.* keyspace.

Translations: 8 locales × 4 seo bundles all regenerated via DeepSeek.
common.json (now 30KB after about additions) only has zh-cn refreshed
so far — the remaining 7 locales' common.json need a follow-up pass
(the bundle is at the edge of DeepSeek's output limit).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 18:38:51 -03:00
davidmonterocrespo24 4a42a3e9a2 feat(compile): stream live ESP-IDF cmake + ninja output to the console
A user reported on Discord: "the Velxio Console doesn't update anything,
it just waits until the very end and displays everything in one go".
True for the async compile path — /compile/status only carried `state`
and the final `result`, so the editor's CompilationConsole stayed empty
during the 5-7 minute cold ESP-IDF builds and dumped 1500 lines at once
when the build finished.

This wires live build output through the whole stack.

Backend (espidf_compiler.py)
- New _run_with_streaming() helper. When a progress_callback is provided
  it spawns the subprocess via Popen + stdout/stderr drain threads and
  invokes the callback line-by-line. When None it falls back to the
  existing subprocess.run(capture_output=True) one-shot path so the
  unit-test code that doesn't care about live output is unaffected.
- compile() and _compile_in_dir() take an optional ProgressCallback.
- _run_cmake / _run_ninja closures now go through _run_with_streaming
  with that callback. cmake configure (~2-5 s) + ninja (~5-300+ s) both
  stream now; the ninja output is the one users actually want to watch.

Backend (compile.py)
- _compile_job seeds COMPILE_JOBS[id]['stdout_buffer'] = '' and defines
  on_progress_line(line) which appends to it. Buffer capped at 256 KB
  (tail kept) so a runaway build can't OOM the FastAPI process.
- The buffer is preserved on both the success and the error path so
  late polls still see the log even after state transitions to
  done/error.
- /compile/status now returns the buffer as a `stdout` field.
  CompileStatusResponse gains the field with default '' so old clients
  that don't read it still work.

Frontend (compilation.ts)
- compileCode() takes a 4th argument: optional CompileProgress
  callback fired every poll while state ∈ {pending, running}. Carries
  the cumulative stdout (caller computes deltas) plus elapsed seconds.
- Surfaces the new `stdout` field of /compile/status and forwards it
  to the callback. Errors thrown from the callback are swallowed —
  a faulty UI hook must never break the polling loop.

Frontend (EditorToolbar.tsx)
- Both compileCode() call sites (Run and Compile-All) now pass an
  onProgress callback. It tracks `lastStreamedLen` per-compile, splits
  each new delta on newlines, and appends them as `info`-typed
  CompilationLog entries via setCompileLogs. The Compile-All flow
  prefixes each line with the board label so multi-board builds stay
  readable.
- After the build settles, the existing parseCompileResult call still
  runs and appends the structured analysis on top of the live stream
  — that's where FAILED-block detection + the `error`-typed entries
  that drive the auto-switch-to-errors filter live.

Net effect on the user complaint: cold ESP-IDF builds now show the
ninja [N/1483] progress lines streaming into the console as they
happen, instead of staring at an empty panel for 5-7 minutes.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 23:36:58 +02:00
David Montero Crespo 7f437a753e feat(i18n): translate DocsPage prose (block 14)
Wire useTranslation() + Trans into DocsPage.tsx. ~330 user-facing
strings across 13 sections (intro, getting-started, emulator, riscv,
esp32, rp2040, rpi3, components, roadmap, architecture, third-party,
mcp, setup) plus sidebar nav + page chrome are now keyed under docs.*.

Strings with inline <a>, <code>, <strong>, <em> use the <Trans/>
component with mapped slots; bare prose uses t().

Code blocks, FQBNs, hex addresses, library names visible as link text,
and JSON-LD schema strings stay in English on purpose.

Internal Link to=... wrapped with localize() so /es/docs/... etc.
keep their locale prefix.

The English docs bundle is split in half (docs.json ~22KB +
docs2.json ~22KB) so each fits inside DeepSeek's 8192-token output
window. The i18n bootstrap merges both halves into the docs.* keyspace
under the default common namespace.

All 9 locales regenerated via DeepSeek (parallel run for the two
namespaces).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 17:47:19 -03:00
David Montero Crespo 0ff76a0f9d feat(i18n): translate Velxio 2.0 + 2.5 release pages (block 13)
Wire useTranslation() into Velxio2Page and Velxio25Page: hero badge,
accent, subtitle, CTAs, board/example/outcome cards, OSS section, and
footer links all keyed under landing.v2.* and landing.v25.*.

Split en/common.json (34KB) into common.json (25KB) + releases.json
(9KB) so each translation request stays inside DeepSeek's 8192-token
output cap. i18n bootstrap merges both bundles into the default common
namespace at load time, lazy loader fetches both per locale.

translate-i18n.mjs: set max_tokens=8192 + response_format json_object
on the DeepSeek call so future bundles closer to the cap don't get
silently truncated.

All 9 locales regenerated via DeepSeek (fr/de/es/it/pt-br/zh-cn/ja/ru).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 17:19:16 -03:00
David Montero Crespo aae3ab1c5c feat(i18n): translate small editor remates + admin internals (Blocks 11+12)
Block 11 — small editor surfaces
- PinPickerDialog: close, filter pins, no-match, rotate / delete
  action buttons.
- RaspberryPiWorkspace: connection status (Connected / Starting…
  / Offline), Start Pi button + tooltip, Connect / Disconnect
  buttons + tooltips, Terminal tab label, file-tab close, the
  full offline overlay (title / subtitle / start CTA / two-line
  note about the staging area), terminal-loading + no-file-
  selected fallbacks.
- GitHubStarBanner: aria-label, title, body copy, Star CTA,
  dismiss button.
- ExampleLoaderPage: "Loading example…" status, "Example {{id}}
  not found." 404 line, "Browse all examples" recovery link.
  /editor and /examples links wrapped in localize().

Block 12 — admin-only internals (only admins ever see these)
- AdminBoardsTab: section headings ("By board family" / "By
  exact FQBN"), full table column headers (Family / FQBN /
  Compiles / Errors / Success rate / Runs / Distinct users /
  Distinct projects), range selector label, no-data fallback,
  load-failed error.
- AdminDashboardTab: 8 KPI cards (Total users / Total projects
  / Compiles / Runs / DAU / WAU / MAU / Public-Private), all
  chart titles + subtitles (Activity over time, Compiles by
  board family, Board diversity for pricing signal, Top FQBNs,
  Top countries with Cloudflare disclaimer, Top users / Top
  projects), table column headers, no-data fallbacks, load
  errors. Pluralised "{{count}} board(s)" via i18next plurals
  in the diversity pie chart.
- UserActivityModal: title with username interpolation, subtitle,
  range selector label, table column headers (Date / Project /
  Compiles / Errors / Runs / Saves), pluralised
  "{{count}} project(s)" line, deleted-project / no-project
  placeholder strings, no-activity empty state, load-failed.

All 8 non-English locales auto-translated via the
`scripts/translate-i18n.mjs` DeepSeek pipeline (one --force run,
~7 min). sameShape() validation passed on every output.
2026-05-09 16:22:16 -03:00
David Montero Crespo 6bc9fe80ce feat(i18n): translate AdminPage + UserProfile + Pricing + EditorPage shell (Editor block 10 — final cleanup)
Closes the Phase 2 i18n rollout. Every visitor- and user-facing
surface velxio renders in normal use now reads from t().

AdminPage (admin-only)
- Header (panel title, logout) and the four tabs (Dashboard /
  Users / Projects / Boards).
- Setup screen for first-admin creation (title, body, password
  fields + mismatch error + create-admin button).
- Not-admin gate page.
- EditUserModal (title, four labels, admin/active toggles,
  cancel/save).
- UsersTab: search placeholder, count pluralisation, all 12
  table columns, Activity / Edit / Delete actions, empty state,
  delete-confirm prompt with username interpolation.
- ProjectsTab: search placeholder, count pluralisation, all 9
  table columns, public/private badge labels, delete action +
  confirm with project-name interpolation, empty state.
- All error messages (load failed / save failed / delete failed)
  fall back through t().

UserProfilePage
- "New project" CTA, loading + empty + not-found states,
  "Private" project badge, "Copy shareable link" tooltip.
- The /editor link uses localize() so /es/<username>'s "New
  project" button stays in Spanish.

PricingPlaceholder
- Title + the two paragraphs (self-hosted note + hosted Pro
  tier note + GitHub source note). Inline links wrapped via
  the Trans component so the link surface stays clickable in
  every locale without each translation having to re-write the
  HTML.

EditorPage shell
- Mobile bottom-tab labels (Code / Circuit), file-explorer
  toggle (Show / Hide), View mode aria-label, view-mode
  segmented control labels (Code / Both / Circuit), and the
  three "Drag to resize" handle tooltips on the panel splitters.

Translations
- en.json hand-curated for the new keys.
- All 8 non-English locales auto-translated via the existing
  `npm run translate:i18n` pipeline (DeepSeek, ~5 min for the
  whole bundle, sameShape() validates each output before write).

This closes Phase 2 of i18n. Phase 3 (DocsPage prose, AboutPage
long-form paragraphs, the 15 SEO landing pages) is deliberately
deferred — Docs/About are best handled by extracting the prose
into JSON keys and running the same script, while the SEO pages
are intentionally optimised for English keyword targeting and
should not be machine-translated en masse.
2026-05-09 12:49:13 -03:00
David Montero Crespo 99156c9c9d feat(editor): translate Oscilloscope + property dialog + selection bar + console + custom chips + sensor + board picker (Editor block 9)
This commit closes the cluster of small editor surfaces that touch
the active simulation experience. Every visible control on these
panels now reads from t() keys.

Translated:
- Oscilloscope panel (title, Add Channel button + tooltip, Time/div
  label, Run / Pause toggle copy + tooltips, Clear, empty-state copy
  + hint, per-channel remove tooltip).
- ComponentPropertyDialog (close, pin-roles header with two
  wire-mode variants, Arduino Pin label, rotate / delete buttons +
  the inline confirm-delete prompt with name interpolation).
- SelectionActionBar (toolbar aria-label, Rotate / Delete / Deselect
  with kind-aware delete labels for wire / component / board).
- CompilationConsole (Output title, error / warning badge counts
  with i18next pluralisation, filter dropdown, autoscroll label,
  Clear + Close icon tooltips, empty-state).
- CustomChipDialog (header with chipName interpolation, Examples /
  Editor tabs, Attributes panel header, compile status messages
  including the "✓ Compiled — N KB" success line, footer
  Cancel / Save & Place / Compile first buttons).
- SensorControlPanel (close button).
- BoardPickerModal (Add Board heading).

Translation pipeline
- en.json gets the new keys hand-curated.
- The 8 non-English locales were auto-translated via DeepSeek
  using the existing scripts/translate-i18n.mjs pipeline (one
  --force run, ~1 min total). Output validated with sameShape()
  before write so any LLM-introduced key drift would have failed
  loudly.

Quality note
- DeepSeek's translations now cover the entire bundle, including
  earlier hand-translated content. Tone may differ slightly from
  the prior hand passes but the meaning is consistent and brand /
  technical terms (Velxio, ngspice-WASM, ATmega328P, ESP32-C3,
  etc.) are preserved unchanged in every locale per the prompt
  invariants.
2026-05-09 12:25:30 -03:00
David Montero Crespo ea290d0c22 feat(editor): translate InstallLibrariesModal + SerialMonitor (Editor block 8)
InstallLibrariesModal — auto-install prompt that fires when an
example needs libraries:
- Title, subtitle (with the "Installing X of Y" progress
  interpolation, the all-done success state, and the singular /
  plural prompt explaining the requirement count).
- Per-row status badges (pending / installing… / installed /
  error) plus the Wokwi-hosted-library tooltip.
- Footer buttons: Close / Skip / "Install All ({{count}})" with
  loading variant.

SerialMonitor — multi-board tabbed serial console:
- Empty-state when no board is on the canvas.
- Right-side tab controls: Autoscroll checkbox, Clear button +
  tooltip.
- The "(Open IoT Gateway)" inline link rendered next to detected
  AP IP addresses.
- Output-area placeholders for the running-but-no-data and
  before-start states.
- Send button + input placeholder (different copy for MicroPython
  REPL vs raw Serial input).
- The line-ending dropdown options (None / Newline / Carriage
  return / Both).

Hand-translated for all 9 locales. Hotkeys (Ctrl+C) and dropdown
values stay untranslated (constants the firmware reads).

Pending in Phase 3:
- Oscilloscope panel, custom-chip dialog, sensor control panel.
- ComponentPropertyDialog (per-component property forms).
- Admin / Profile / Project pages.
- Long-form docs prose (DocsPage 2715 lines, AboutPage long
  paragraphs).
- 15 SEO landing pages (intentionally English for keyword targeting).
2026-05-09 11:35:22 -03:00
David Montero Crespo c1b0398c0d feat(editor): translate ComponentPicker + LibraryManager modals (Editor block 7)
ComponentPickerModal — the "Add Component" dialog:
- Header (title + close button), search input placeholder + clear,
  category tabs (All Components / Boards), loading + empty-state
  copy, "Clear filters" button.

LibraryManagerModal — the Arduino library browser:
- Window title, Search / Installed tabs, filter input placeholder.
- Search-tab states: searching-for-query, generic loading, no
  results (with optional query interpolation).
- Per-library row: "by {{author}}" caption, Install / Installing /
  Uninstall / Uninstalling button labels.
- Installed-tab empty-state with the prompt to use the Search tab.

Brand and product names left untouched ("LIBRARY MANAGER" stays
all-caps in English; the localised variants follow each language's
convention for product UI titles). Hand-translated for all 9
locales.

InstallLibrariesModal still pending — it's the auto-install
prompt that fires when an example needs libraries; smaller scope
but lives in the same area.
2026-05-09 11:29:07 -03:00
David Montero Crespo 4df81a3eda feat(examples): translate ExamplesPage + ExamplesGallery to 9 locales
The /examples gallery is fully localised:
- Header (heading + subtitle).
- Search input placeholder + aria-label + the clear button.
- Match-count tag with i18next pluralisation (handles _one /
  _other and Russian's _few / _many).
- Category and Difficulty filter labels + their button labels
  (basics / sensors / displays / communication / games / robotics
  / circuits; beginner / intermediate / advanced).
- Per-card "Copy shareable link" tooltip.
- Empty-state copy with two variants (with-search / without-
  search) interpolating the search query.
- Reset-filters button.
- The library-install progress overlay copy from
  ExamplesPage.tsx ("Installing libraries (N/M)") with done/total
  interpolation.

Internal /editor link uses localize() so a Spanish reader who
clicks an example lands on /es/editor.

Hand-translated for all 8 non-English locales. Per-example titles
+ descriptions are NOT i18n yet — they live in the
src/data/examples* tables and would need a separate pipeline.
DocsPage (2715 lines of prose) deferred too — best handled by
running scripts/translate-i18n.mjs once the keys are extracted.
2026-05-09 11:24:53 -03:00
David Montero Crespo 6e09725727 feat(about): translate AboutPage chrome + CTA + footer (partial)
The visible chrome of /about now reads from i18n in all 9 locales:
- Hero title + subtitle
- 7 section headings (Story / How It Works / Open Source Philosophy /
  Creator / Recent releases / Community & Press / CTA)
- Final CTA card (title, subtitle, "Open Editor" button)
- Footer copy switched to t('footer.about') so it shows the AGPLv3
  About-Velxio paragraph instead of the stale MIT/avr8js credit
- Footer + CTA Links wrapped in localize() so /es/about's "Open Editor"
  routes to /es/editor

Long-form prose (Story body paragraphs, Open Source Philosophy
paragraphs, Creator bio, Releases blurbs, Personal-story quote, Press
section) deliberately stays in English in this commit. Each is a
multi-paragraph chunk that benefits from a curated translation pass
rather than an inline machine pass — slate it for a follow-up.

Tech-stack tags (Java, Python, React, Docker, etc.) and the creator's
name + role + GitHub/LinkedIn/Medium link captions stay untranslated:
all proper nouns / brand identifiers.
2026-05-09 03:27:40 -03:00
David Montero Crespo 20b22b1398 feat(auth): translate LoginPage + RegisterPage to 9 locales
Both auth forms now go through t('auth.login.*') and
t('auth.register.*'):
- Title + subtitle, email / password / username labels with
  username placeholder and password-min-length placeholder.
- Submit button toggles between idle and loading states.
- "or" divider, "Continue with Google" button, and the
  switch-to-other-form footer link.
- Inline validation errors: reserved username, username regex,
  password length, plus the generic catch-all from the API.

Internal /editor and /login / /register links wrapped in
localize() so a Spanish user who registers stays at /es/editor
after success.

AboutPage (519 lines) deferred to its own commit — too dense for
the same change.
2026-05-09 03:23:09 -03:00
David Montero Crespo ecc35f72cb feat(editor): translate SimulatorCanvas header + remove dialog (Editor block 4)
The canvas header (the bar above the simulation area) and the
"Remove board?" confirmation dialog now read from i18n.

Translated:
- Status dot tooltip (Running / Stopped).
- Active board selector tooltip + "No board" placeholder + the
  hint that prompts the user to add a board.
- Undo / Redo buttons: aria-label, dynamic title with the action
  description and the empty-state fallback. Action descriptions
  themselves stay untranslated (they come from the editor history
  store as English literals — translating them would mean reaching
  into a different store; deferred).
- Serial Monitor and Oscilloscope toggles (button title + label).
- Zoom in / out / reset-view buttons.
- Component count tooltip + Add Component button.
- The error-banner Dismiss button.
- "Remove board" item in the right-click menu, with a localised
  "(N wires)" parenthetical via i18next pluralisation.
- The full removal confirmation dialog: title with board label
  interpolation, body copy with optional connected-wires sentence,
  Cancel + Remove buttons.

Pluralisation uses i18next's _one / _other (and _few / _many for
Russian) suffixes so wire counts read naturally per language.

Hand-translated for all 8 non-English locales. Untouched (deferred):
the property dialog, custom-chip dialog, sensor control panel, and
the various inline tooltips on board pins and wire endpoints —
those are denser and benefit from a separate pass.
2026-05-09 03:20:36 -03:00
David Montero Crespo fa4f3d6e80 feat(editor): translate Save / Share / LoginPrompt modals (Editor block 3)
The three modal dialogs that fire during the editor's routine save +
share + auth-required flows are now fully localised across all 9
locales.

LoginPromptModal
- Title, body, and the three buttons (Sign in / Create account /
  Cancel). Sign in / Sign up Links use localize() so a Spanish
  reader prompted to log in lands at /es/login rather than dropping
  back to English.

SaveProjectModal
- Title (toggles between Save / Update), name + description fields
  with placeholders, save button (toggles between Save / Update /
  Saving…), Cancel button.
- Visibility toggle: Public / Private label + hint copy under the
  icon.
- All four error paths now go through t() with a {{status}}
  interpolation for the generic HTTP failure message.

ShareModal
- Title, public/private label + hint pair, "Make private" /
  "Make public" toggle, Copy button, the warning shown when the
  project is private, and the Close button.

Hand-curated translations for all 8 non-English locales. Status
codes (403) and shortcut markers preserved.
2026-05-09 03:12:52 -03:00
David Montero Crespo 7f0ac2a74c feat(editor): translate FileExplorer + FileTabs to 9 locales (Editor block 2)
FileExplorer (sidebar)
- Workspace header label and the new-workspace / save-project icon
  buttons now read from t('editor.fileExplorer.*').
- Per-board section: collapse / expand toggle, status dot tooltip
  (Running / Compiled / Idle), per-board "new file" button, and the
  composite "<board name> — click to edit" hover title (the board
  name itself stays untranslated — it's a product noun like
  "Arduino Uno").
- File rows: hover title with optional "(unsaved)" suffix,
  unsaved-dot tooltip, and the right-click context menu's Rename /
  Delete commands.
- Empty-state placeholder when no boards are on the canvas.
- The window.confirm() shown before deleting a file now reads from
  t() too, so non-English users see the prompt in their language.

FileTabs (open-tabs strip above the editor)
- Per-tab close button title and the unsaved-changes dot tooltip.
- Inline confirm dialog when closing a modified file: prompt copy,
  "Close anyway" and "Cancel" buttons.

Hand-translated for all 9 locales. Hotkey hints (Ctrl+S, Strg+S)
localised per German convention; other locales keep "Ctrl+S" as the
universally-recognised label.
2026-05-09 03:08:51 -03:00
David Montero Crespo 11012ec0e1 feat(editor): translate EditorToolbar to 9 locales (Editor block 1)
The top toolbar of the editor is now fully localised — compile / run /
stop / reset, the compile-all / run-all variants when multiple boards
are open, the language-mode select, libraries / import / export /
upload-firmware actions, and the missing-library hint banner.

Strings live under editor.toolbar.* in src/i18n/locales/<locale>/common.json.
Hand-translated for all 8 non-English locales. Brand and product
names (Arduino, MicroPython, Ctrl+B, .hex / .bin / .elf / .ihex,
GitHub Sponsors) preserved as-is.

Editor strings still pending: file explorer, file tabs, simulator
canvas, component picker, library manager modal, save / share /
project modals.
2026-05-09 03:05:51 -03:00
David Montero Crespo ca081f8e09 feat(landing): translate Support section + footer link labels (Block 4 of 4)
Final block. The Support section ("Support the project" / GitHub
Sponsors / Donate via PayPal) now reads from t('landing.support.*'),
and the footer link labels use t('header.nav.*') so they pick up
the same nav translations the header already ships.

This closes the LandingPage rewrite — every visitor-facing string
on velxio.dev/ goes through i18n now. Hand-translated for all 9
locales. "GitHub Sponsors" stays untranslated (proper product name).

Phase 2 remaining work:
- Editor (toolbar, file explorer, simulator canvas, component
  picker, library manager, save/share modals, error toasts).
- About / Examples / Docs / Profile pages.
- Login + Register forms.
2026-05-09 02:08:26 -03:00
David Montero Crespo ebfe6444d2 feat(landing): translate Features section + 6 feature cards (Block 3 of 4)
The Features section ("Everything you need") and the 6 cards
underneath (Real-Time SPICE Analog, 5 Emulation Engines, Custom Chips,
100+ Components, Live Instruments, Monaco Editor + arduino-cli) now
read from t('landing.features.<key>.{title,desc}') for all 9 locales.

Refactor:
- The `features` array in LandingPage.tsx no longer carries title/desc
  literals — only an icon + a translation key. The render maps each
  card's key to the matching i18n entry. Cleaner and keeps the JSX
  structurally stable across languages.

Translations:
- All 8 non-English locales hand-curated. Technical / brand names
  (ngspice-WASM, AVR8, ATmega328P, RP2040, ESP32-C3, CH32V003, QEMU,
  Cortex-M0+/A53, ILI9341, NeoPixel, Wokwi Custom Chips API,
  WebAssembly, .hex/.uf2/.bin, VS Code, arduino-cli) preserved
  unchanged in every locale — those are precise nouns where any
  translation would degrade meaning.
2026-05-09 02:06:53 -03:00
David Montero Crespo a03461d1e6 feat(landing): translate Boards / supported-hardware header (Block 2 of 4)
Replaces the visible header copy of the supported-hardware section
with t('landing.boards.*') keys:
- label "Supported Hardware"
- titleLine1 / titleLine2 ("Every architecture." / "One tool.")
- subtitle (the "19 boards across 5 CPU architectures..." paragraph)

The five engine cards underneath (avr8js, rp2040js, QEMU lcgamboa,
QEMU Xtensa, QEMU ARM) and per-board specs (e.g. "ATmega328p · 32 KB",
"RP2040 + WiFi") deliberately stay in English — those are accurate
technical specs / product names that don't translate, and mixing
locales inside a spec line would hurt readability more than it
helps.

Hand-curated translations for all 8 non-English locales.
2026-05-09 02:04:00 -03:00
David Montero Crespo fb0bf95b3d feat(landing): translate hero block to 9 locales (Block 1 of 4)
Hero strings now go through `t('landing.hero.*')`:
- titleLine1 / titleAccent (split for the gradient span)
- subtitle (one paragraph; "19 boards / 48+ parts" stays inside the
  string so locales can phrase the count naturally)
- ctaPrimary / ctaGithub
- trustLine (the "no signup / runs in browser / free & open-source"
  reassurance line — was previously emitting NBSP-wrapped middle
  dots; the localised versions use plain spaces, which is fine
  visually)
- imageAlt (a11y for the editor screenshot)

Internal /editor link now goes through localize() so a Spanish reader
clicking the primary CTA stays at /es/editor instead of dropping
back to English.

Translations are hand-curated for all 8 non-English locales (es,
pt-br, it, fr, zh-cn, de, ja, ru). Brand names (Velxio, Arduino,
ESP32, Raspberry Pi, GitHub, AGPLv3) preserved as-is. The script
arrow "→" is kept in every locale because it carries directional
meaning that translates naturally across languages.

Block 2 (Boards / supported hardware), Block 3 (features grid),
Block 4 (Support / footer copy) and Editor strings still pending.
2026-05-09 02:01:34 -03:00
David Montero Crespo 761bd83a75
Merge pull request #150 from davidmonterocrespo24/async-compile
feat(compile): async compile + status polling — no more 524 timeouts
2026-05-09 01:54:29 -03:00
David Montero Crespo cc077c09d1 feat(i18n): react-i18next foundation + 9-locale support for header / footer
This is Phase 1 of multi-language support: the visible chrome (header,
footer, language switcher) and routing are wired up for all 9 locales
(en, es, pt-br, it, fr, zh-cn, de, ja, ru) — same set the blog at
velxio.dev/blog/ already supports. The Editor and the long-form
landing-page copy are still English-only and will be translated in a
follow-up.

Infrastructure
- frontend/src/i18n/config.ts: locale registry + LOCALE_META (htmlLang,
  native name, og locale, dir). Mirrors pro/blog/src/i18n/config.ts so
  cookie sync stays consistent.
- frontend/src/i18n/cookie.ts: read/write the velxio_locale cookie at
  Path=/; Max-Age=1y; SameSite=Lax (Secure on HTTPS). The blog reads
  the same cookie via an inline script in its Layout.astro.
- frontend/src/i18n/path.ts: getLocaleFromPath / stripLocaleFromPath /
  localizedPath / switchLocale / blogUrlFor — match the blog's helpers
  one-to-one.
- frontend/src/i18n/index.ts: i18next bootstrap. English bundle is
  inlined synchronously for first paint; non-default locales are
  lazy-loaded via dynamic import on demand. Initial locale is decided
  in priority order URL > cookie > navigator > en.
- frontend/src/i18n/LocaleSync.tsx: top-level wrapper inside <Router>.
  On every URL change loads the matching locale bundle, calls
  i18n.changeLanguage, writes the cookie, and mirrors the locale onto
  <html lang> and dir.
- frontend/src/i18n/useLocalizedNavigate.ts: useCurrentLocale,
  useLocalizedHref, useLocalizedNavigate hooks for components that
  build internal links.

Routing
- App.tsx: route table extracted to a single ROUTES array, then
  registered twice — once at the root (default English) and once
  nested under each non-default locale (`/<locale>/...`). Explicit
  per-locale parent routes (rather than a generic `:lang` param) so
  React Router never accidentally swallows a real top-level path
  like `/circuit-simulator` as a locale segment.

Header / Footer
- LanguageSwitcher.tsx + .css: dropdown matching the blog's
  LanguageSwitcher.astro. Globe icon + locale code on the trigger,
  native names + ISO codes in the menu. Click → `switchLocale()`
  rewrites the URL under the new locale; LocaleSync handles the
  rest (load bundle, change language, write cookie).
- AppHeader.tsx: every nav label and the auth dropdown copy now
  goes through `t('header.nav.*')`, `t('header.auth.*')`. All
  internal Links wrapped with localize() so navigation stays
  inside the active locale. Added a "Blog" link computed via
  `blogUrlFor(currentLocale)` so /es/ → /blog/es/, etc.
- LandingPage.tsx: footer About-Velxio paragraph reads from
  t('footer.about').

Translations (Phase 1 strings)
- frontend/src/i18n/locales/<locale>/common.json: nav labels, auth
  buttons, footer About copy. Hand-translated for all 9 locales,
  AGPLv3 / brand names preserved as-is.

Tooling
- frontend/scripts/translate-i18n.mjs: standalone Node script that
  takes the en.json bundles and auto-translates them to the 8 other
  locales via DeepSeek (primary) + Gemini (fallback). One LLM call
  per (locale, namespace) pair. Run after extracting new strings
  with `npm run translate:i18n`.

Phase 2 (deferred)
- Editor (toolbar, file explorer, simulator canvas, component picker,
  library manager, error toasts) — hundreds of strings.
- Examples / Docs / About / Profile pages.
- The translate-i18n.mjs script is ready to handle these once the
  strings have been extracted into JSON keys.
2026-05-09 00:40:37 -03:00
David Montero Crespo 1e6f5474c3 feat(landing): footer copy = About Velxio (replaces wrong MIT/avr8js line)
The previous footer credit ("MIT License · Powered by avr8js &
wokwi-elements") was wrong twice over: velxio is AGPLv3 (with a
commercial license available), and the project now ships much more
than the two libraries it singled out (rp2040js, eecircuit-engine,
QEMU, ESP-IDF, arduino-cli, Monaco editor, ...).

Replace it with a one-paragraph About Velxio that sits at the bottom
of the landing page, mirrors what the blog footer shows at
velxio.dev/blog/, and correctly states the AGPLv3 license.

Widen .footer-copy to max-width: 680px so the longer copy has room
to breathe and breaks across two lines on desktop.
2026-05-09 00:24:13 -03:00
davidmonterocrespo24 23fc335e5d feat(compile): async compile + status polling — no more 524 timeouts
The synchronous /api/compile endpoint forced one long-lived HTTP request
to span the entire build. Cloudflare's 100s edge timeout cuts that off
mid-flight for any cold ESP-IDF compile (BMP280 takes 5-7 min on first
run). The user-visible symptom was HTTP 524 well before the backend
even noticed.

Backend (compile.py)
- New `POST /api/compile/start` returns `{job_id}` immediately and
  spawns the actual compile as an asyncio.create_task background.
- New `GET /api/compile/status/{job_id}` returns the current job state
  (`pending` | `running` | `done` | `error`). Each poll completes in
  milliseconds, far under any edge timeout.
- Existing `POST /api/compile/` kept verbatim for backward compatibility
  (AVR/RP2040 builds finish in seconds and don't trip 524).
- Build logic extracted into `_run_compile()` so both paths share one
  implementation; no duplicated ESP-IDF / arduino-cli branching.
- Async path opens its own short-lived DB session via AsyncSessionLocal
  for metric recording — the request-scoped session is dead by the time
  the background task finishes.
- COMPILE_JOBS dict purges entries 30 minutes after completion so a
  busy server doesn't grow unboundedly.

Frontend (compilation.ts)
- compileCode() now: POST /compile/start → poll /compile/status every 2s
  until state ∈ {done, error}, with a 15-minute client-side cap.
- 30s axios timeout per individual call (not per build) so transient
  network blips during a long compile auto-retry instead of failing.
- 404 on /status throws (job expired / server restarted); other poll
  errors warn and retry. Surfaces structured error responses verbatim
  so the editor's compile-error panel keeps working unchanged.

Limitation: COMPILE_JOBS lives in-process; if velxio ever scales to
multiple FastAPI workers this needs to move to Redis or sqlite. Single-
instance is fine today.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 05:22:09 +02:00
David Montero Crespo 20eabd8c4c fix(scripts): generate-component-svgs no longer skips bmp280 / fails on ssd1306
Two distinct issues hit the component SVG generation step:

1. `velxio-bmp280` was in ELEMENTS but tries to require
   bmp280-element.js from the wokwi-elements CJS dist — that file
   doesn't exist because BMP280 is a velxio-native component, not a
   wokwi one. Its SVG already ships hand-authored at
   frontend/public/component-svgs/bmp280.svg, so the script should
   never have tried to extract it. Drop the row and leave a comment
   explaining why.

2. `wokwi-ssd1306` failed with "ImageData is not defined" because the
   element constructor seeds an off-screen canvas with
   `new ImageData(width, height)` — a browser API absent in Node.
   We never invoke putImageData (renderSVG() draws the static frame
   from scratch), so a minimal global stub that doesn't throw is all
   that's needed. Polyfill it on globalThis next to the existing
   customElements stub.

After this:
- 38 generated, 0 skipped, 0 failed (was: 1 skip, 1 fail).
- ssd1306.svg now ships in frontend/public/component-svgs/.
2026-05-09 00:05:28 -03:00
David Montero Crespo b42f815b49 feat(components): swap BMP280 + ATtiny85 to fritzing art
The hand-drawn SVGs in Bmp280Element.ts and Attiny85Element.ts were
functional but obviously amateur next to a real Fritzing-drawn part.
Both components now mount the equivalent Fritzing breadboard SVG as a
public static asset (`<image href>` in the shadow DOM SVG), with pin
coordinates remapped to the new artwork and pin-name labels overlaid
on top so the user can still read each connector at a glance.

frontend/public/component-svgs/bmp280.svg (new)
  Verbatim copy of third-party/fritzing-parts/svg/core/breadboard/
  bmp180_breadboard.svg. The Adafruit BMP180 breakout is the
  mechanically identical Bosch predecessor — same I2C interface,
  same 4-pin pinout. Pin labels lifted from the matching .fzp.

frontend/public/component-svgs/attiny85.svg (new)
  Verbatim copy of the Fritzing ATtiny85 DIP-8 breadboard art.

Bmp280Element.ts
  Width 80×100 px (Fritzing aspect 28.35:35.43 ≈ 0.8:1, exact uniform
  scale of 2.822 px/mm). Pin coords for SDA / SCL / GND / VCC matched
  to the connector centres in the source SVG. Pin labels overlaid on
  top. Existing wired example (esp32-bmp280) re-routes automatically
  because the wire system reads coords by pin name from pinInfo.

Attiny85Element.ts
  Width 160×132 px (Fritzing aspect 28.801:23.768 ≈ 1.21:1, exact
  uniform scale of 5.555 px/mm). The Fritzing layout puts pins on the
  TOP and BOTTOM edges (4 each), not LEFT and RIGHT like the older
  hand-drawn version. Pin coords land on clean numbers
  (x ∈ {20, 60, 100, 140}, y ∈ {6, 126}). Built-in LED on PB1 stays
  as an overlaid circle outside the chip body.
  Wires in the existing attiny85-* examples re-route automatically by
  pin name; external components positioned to the right of the chip
  may need a manual nudge for clean routing — but they work.

frontend/src/components/simulator/BoardOnCanvas.tsx
  attiny85: { w: 160, h: 100 } → { w: 160, h: 132 } to match the new
  aspect ratio. Same width as before so the chip occupies the same
  horizontal slot in existing example layouts.

scripts/component-overrides.json
  BMP280 thumbnail updated to mirror the Fritzing colour scheme
  (dark blue PCB, BMP180 silkscreen, four gold connector circles)
  so picker and canvas feel consistent.

frontend/public/components-metadata.json
  Regenerated.

docs/THIRD_PARTY.md
  New "Fritzing parts library" section. Both new assets are listed
  with their upstream paths plus the CC-BY-SA licence and link to
  the parts repo. Future Fritzing copies must be added there too.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 23:06:44 -03:00
David Montero Crespo c939005bf7 test(esp32): integration tests for QEMU examples
Closes the loop on the four ESP32 fixes that landed earlier in this
series. Each previously-broken or noisy example now has a regression
test that compiles the sketch through the production ESP-IDF compiler
and runs it in QEMU via esp32_worker.py — the same code path the
WebSocket /ws/{client_id} endpoint drives in production. Testing the
worker directly skips the WS transport but exercises the same compile
→ flash → boot → serial cascade.

Coverage:
- TestEsp32SerialCleanliness — DHT22, Servo+Pot, Joystick, Dual ADC
  Asserts the user's Serial.print substring shows up AND no
  `I (xxx) gpio:|wifi:|phy:` info-level ESP-IDF logs leak through.
  This validates the sdkconfig CONFIG_LOG_DEFAULT_LEVEL_WARN change
  from commit b373c97.

- TestEsp32CompileSuccess — BLE Advertise, LEDC RGB
  BLE Advertise validates the sdkconfig switch to Bluedroid (was
  NimBLE-only, which broke arduino-esp32's BLEDevice.h).
  LEDC RGB validates velxio_compat.h's ledcAttach() shim from
  commit f6f6f43; the sketch uses the arduino-esp32 3.x one-shot API
  on a 2.0.17 toolchain.

- TestEsp32WiFiSketches — WiFi Connect, WiFi WebServer
  Regression coverage to make sure the sdkconfig changes didn't break
  WiFi association. Connect must reach an "IP Address:" line; Server
  must report "Server started".

- frontend/src/__tests__/component-metadata-bmp280.test.ts
  Sanity check that the BMP280 entry from commit 1f3f2e0 survives
  metadata regeneration.

All ESP-IDF/QEMU tests use unittest.skipUnless on
_toolchain_available() so they no-op cleanly on dev boxes without
libqemu-xtensa, and only do real work in the Docker CI image.

Sketches are inlined verbatim from the public Velxio examples.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 18:39:22 -03:00
David Montero Crespo 1f3f2e07bb feat(components): register BMP280 in component metadata
A beta tester reported "BMP280 - module graphic missing" — picking the
example loaded a working sketch but the canvas component fell back to
the MPU6050 placeholder.

Bmp280Element.ts already exists and registers velxio-bmp280 with the
right pinInfo, but it was never injected into components-metadata.json,
so the component picker and CircuitPreview didn't know about it. Add
an entry in scripts/component-overrides.json under _customComponents
(per CLAUDE.md §6b — direct edits to the generated JSON would be
clobbered by the next metadata regen) and regen.

The thumbnail mirrors the GY-BMP280 breakout look from the Web
Component itself: green PCB, black die label, four gold pin pads.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 17:26:12 -03:00
David Montero Crespo bba935f93d fix(serial-monitor): strip ANSI escape sequences from board output
Beta testers saw raw `[0;32m` and `[0m` text mixed into the serial
monitor for several ESP32 examples. Those are ANSI SGR escapes the
ESP-IDF logger emits to color INFO/WARN lines on a real terminal. Our
<pre> renders them literally because there was no ANSI handling in
the path.

Strip the SGR sequences (`\x1b\[[0-9;]*m`) before the IP-linkifier so
the user only sees plain text. Combined with the sdkconfig change that
drops the default log level to WARN, the ESP32 output is now as clean
as the AVR output.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 16:32:59 -03:00
David Montero Crespo 2bcc8a62ee feat(canvas): inline two-step delete confirm in ComponentPropertyDialog
Replaces the window.confirm("Delete X?") modal with a footer that flips
into a "Delete X?" prompt + Cancel / Delete pair when the user arms the
delete. Less jarring on mobile (no native dialog), keeps the user's
flow inside the property panel.
2026-05-08 12:25:13 -03:00
David Montero Crespo 0fcd6221b5 fix(canvas): use lucide-react Undo2/Redo2 for the toolbar icons
The two hand-rolled curved-arrow SVGs I drew in bd5fd18 looked off — the
arrowheads were misaligned and the curve clipped at the bottom of the
viewBox. Swapped both for the canonical lucide-react icons (Undo2 /
Redo2), which match the visual weight + alignment of the rest of the
toolbar.

lucide-react was already in the OSS deps (added when other parts of the
app started using it). No new dependency.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 12:19:50 -03:00
David Montero Crespo bd5fd18756 feat(canvas): keyboard shortcuts + toolbar undo/redo buttons
UI-facing half of the undo/redo feature. Combined with the previous two
commits, Ctrl+Z (or the toolbar button) now reverses every canvas
mutation: add/remove component, move, rotate, set property, add/remove
wire.

EditorPage.tsx:
- New window-keydown effect for Ctrl+Z / Ctrl+Y / Ctrl+Shift+Z (and the
  Cmd equivalents). Uses the same input/textarea/contenteditable guard
  as the existing Ctrl+S handler — Monaco's per-file undo and the AI
  chat composer keep their own behaviour.

SimulatorCanvas.tsx:
- Two icon buttons (undo + redo) added to the canvas header, between
  the board selector and the Serial Monitor toggle. Tooltip surfaces
  the next command's description ("Undo: Add LED (Ctrl+Z)") so the
  user knows exactly what's about to revert. Buttons disable when the
  stack is empty in that direction.
- New `canvas-icon-btn` CSS class for square 32×32 icon-only buttons
  (matches the visual weight of the existing Serial button without
  the label).
- Subscribes to history / historyIndex via store selectors so the
  buttons re-render reactively as commands are pushed/undone.

No new tests — the store-level coverage from 99ed22b already exercises
undo/redo round trips. UI affordances are wired pass-through to those
store APIs.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 12:11:53 -03:00
David Montero Crespo df8e666aa3 feat(canvas): SimulatorCanvas routes mutations through record* actions
Wires every user-initiated canvas mutation in SimulatorCanvas to the
recorded variants added in 99ed22b, so Ctrl+Z (next commit) can roll
each one back as a single step.

Routed through record*:
- handleSelectComponent (picker → add) → recordAddComponent
- Delete keyboard handler (selectedComponentId branch) → recordRemoveComponent
- handleRotateComponent → recordRotate (still mutates live via
  updateComponent so the rotation visually applies; record stores the
  prev/next angles for undo)
- Drag → recordMove on mouseup. Captures component.x/y at mousedown in
  a new dragStartPosRef and only records on actual drag-end (skips the
  click branch that just opens the property dialog).
- Pin-click "finish wire" path → calls finishWireCreation (which
  atomically appends the wire) then pushes a CanvasCommand for that
  wire with applyNow:false (state is already at post-add).
- Selected-wire delete (keyboard + SelectionActionBar + PinPickerDialog)
  → recordRemoveWire
- Selection action bar component delete → recordRemoveComponent
- Pin picker dialog component delete → recordRemoveComponent
- ComponentPropertyDialog onPropertyChange → updateComponent applies
  live, then recordSetProperty captures prev/next so Ctrl+Z reverts the
  value without re-running the raw mutation.

Cleaned up unused destructures of addComponent / removeComponent /
removeWire from the original useSimulatorStore() call — every call site
now uses the record* equivalents.

No new keyboard shortcuts or toolbar buttons in this commit; that's
landing next.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 12:09:20 -03:00
David Montero Crespo 99ed22ba5d feat(canvas): undo/redo command pattern + history slice
Adds the foundation for canvas undo/redo. UI wiring, keyboard shortcuts,
toolbar buttons and agent-tools refactor land in follow-up commits.

useSimulatorStore.ts:
- New CanvasCommand type — { description, execute, undo }.
- HISTORY_MAX = 50 (oldest entries dropped on overflow).
- New state: history[] + historyIndex (-1 = empty).
- New APIs: pushCommand(cmd, {applyNow?}), undo, redo, canUndo, canRedo,
  clearHistory.
- New "recorded" actions that wrap raw mutators with a CanvasCommand:
  recordAddComponent, recordRemoveComponent, recordMove, recordRotate,
  recordSetProperty, recordAddWire, recordRemoveWire, recordUpdateWire.
- recordRemoveComponent captures both the component AND any wires that
  cascade with it, so undo restores both atomically.
- recordMove also re-runs updateWirePositions on undo/redo so wire
  endpoints follow the component back/forward.
- setComponents and setWires (project-load / clear paths) now call
  clearHistory inline — leaving stale commands pointing at IDs that no
  longer exist would crash on undo.

Why custom Command pattern over zundo / travels:
- The store has 30+ ephemeral fields (simulator instances, serialOutput
  growing byte-by-byte, hexEpoch counter, wireInProgress that ticks 60×/s
  on drag). Snapshot/diff middleware would either burn memory tracking
  them or need a fragile partialize allow-list.
- Per-op descriptions ("Add LED", "Move resistor") for tooltips come for
  free with this approach; zundo/travels would need to infer them.

Tests: 15/15 in src/__tests__/undo-redo.test.ts — covers cap-at-50,
redo-truncation, cascade undo of remove-component, move/rotate/property
round trips, bulk-setter clearing.

Raw mutators (addComponent / removeComponent / updateComponent / addWire /
removeWire / updateWire) are unchanged. UI handlers can keep using them
during live drags for preview frames without spamming history; the
record* actions are what drag-end, click-finish and agent tools should
call going forward.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 12:03:17 -03:00
David Montero Crespo 5114c40af5 chore(about): refresh community stats
- GitHub Stars: 600+ → 2,000+ (project crossed 2K)
- Supported Boards: 19 → 17 (matches the actual BOARD_KIND_LABELS
  count: 3 AVR Arduino + ATtiny85 + 2 RP2040 + Pi 3 + 4 ESP32 Xtensa-LX6
  + 3 ESP32-S3 + 3 ESP32-C3 = 17). The previous 19 was inflated.
- CPU Architectures: 5 → 6 (AVR, RP2040 ARM Cortex-M0+, Cortex-A53 64-bit,
  Xtensa LX6, Xtensa LX7, RISC-V RV32IMC).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 11:28:47 -03:00
David Montero Crespo ebde9cc8da feat(about): real avatar + Recent releases section linking to /v2 and /v2-5
- Replace the "DMC" initials placeholder with the GitHub avatar
  (https://avatars.githubusercontent.com/u/47928504?v=4). The CSS for
  .about-creator-avatar already had the rounded frame; just swapped to
  object-fit: cover so the <img> fills the circle correctly, plus a
  subtle ring + drop shadow.
- Add a "Recent releases" section between the Creator block and the
  personal-story quote, with two cards:
    - Velxio 2.5 (Latest) → /v2-5  (ngspice-WASM analog co-simulation)
    - Velxio 2.0          → /v2
  Each card has a tagline + 2-3 line blurb. The 2.5 card gets a blue
  border + "Latest" tag so it reads as the current launch. About now
  surfaces both release pages, which previously were only linked from
  the Circuit/Electronics/SPICE simulator pages.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 11:20:38 -03:00
David Montero Crespo c20a7498fc feat: add touch-friendly components for improved mobile usability
- Implemented PinPickerDialog for selecting pins on touch devices.
- Added SelectionActionBar for managing selected items with touch actions.
- Created WireModeBanner to provide feedback during wire creation.
- Introduced useTouchDevice utility for detecting coarse pointer input.
- Refactored WireLayer to utilize useIsCoarsePointer for touch detection.
2026-05-08 11:12:26 -03:00
David Montero Crespo b83b6f28d6 fix(vite): only preserveSymlinks during dev, not build
Previous commit unconditionally enabled preserveSymlinks when
VITE_PRO_BUILD was set. That works for `vite dev` (where the overlay
is wired in via a Windows junction and the resolver needs to keep the
junction path so relative imports back into the OSS sibling dirs
resolve), but it BREAKS `vite build` in Docker — there are no symlinks
to preserve, and Rollup with preserveSymlinks=true fails to resolve
relative imports from the copied overlay tree:

    Could not resolve "../../../services/componentRegistry"
    from "src/pro/agent/tools/canvas.ts"

Gate the flag on `command === 'serve'` so it only kicks in during dev.
Production builds always run with preserveSymlinks=false (the default).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 01:18:40 -03:00
David Montero Crespo 78f990b04f
Merge pull request #146 from davidmonterocrespo24/examples-real-thumbnails
feat(examples): add 53 missing thumbnails — 100-days IoT + Pico W WiFi
2026-05-08 01:11:38 -03:00