Commit Graph

7 Commits

Author SHA1 Message Date
David Montero Crespo 94627b99d2 feat(chipbus): Galaksija keyboard - type BASIC over the bus
Adds a memory-mapped keyboard so you can type into the Galaksija. Based on
the libretro Galaksija core's scheme (not guessed): reading 0x2000+offset
returns 0xFE when the key at that matrix offset is held, 0xFF otherwise;
the keyMap gives the offset per key ('A'=1 ... Enter=48, Space=31, etc.).

- galaksija-keyboard.c: drives reads of 0x2000-0x203F from a keys[] table and
  exports set_key(offset, down) for the host to push key events. Never drives
  outside the keyboard range.
- galaksija-ram.c: ram-64k variant that yields reads of 0x2000-0x203F to the
  keyboard (writes still go to RAM), so the two never fight for the bus.
- ChipRuntime: ChipInstance.hasKeyboard + setKey() expose the chip's set_key.
- CustomChipPart: bridges browser keydown/keyup (by KeyboardEvent.code, via
  GALAKSIJA_KEY_OFFSET) into the chip, ignoring keystrokes while the code
  editor or an input is focused so typing code is never hijacked.
- The gallery example gains the keyboard chip (now 7 chips, 99 wires) and uses
  galaksija-ram.

Test chipbus-galaksija-keyboard: pressing 'A' (offset 1) makes the BASIC
monitor echo "A" after its ">" prompt and advances the cursor. 41 chipbus
tests pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-05 14:37:42 -03:00
David Montero Crespo a393e3e91d feat(chipbus): Galaksija home computer gallery example + browser perf throttle
Ships the full Galaksija (1983 Z80 home computer) as a runnable Retro
gallery example, plus the pieces needed to run a multi-chip bus live in the
browser.

Gallery example (examples-retro-intel.ts, id 'galaksija-z80-computer'):
Z80 + galaksija-rom (public-domain ROM A+B) + ram-64k + inverter (A13
decode) + galaksija-display + a power-on reset chip, wired chip-to-chip
over the bus (76 wires), no board. Click Resume and it boots the real ROM
to the "READY" prompt on the green display. Chip wasm is embedded
(wasmBase64) so it runs without a backend compile.

- ChipRuntime.tickTimers gains a wall-clock budget (CustomChipPart passes
  6 ms): a faithful-but-slow event-driven bus can't run a real-time CPU in
  one animation frame, so without a cap a Z80 fetching over the settle
  kernel froze the tab. With the budget the sim advances slower than real
  time (boots over a few seconds) and the UI stays responsive; fast
  single-chip examples finish under budget and are unaffected.
- galaksija-display: blits its framebuffer on a ~30 fps timer instead of on
  every character write, so a clear-screen burst doesn't flood the canvas.
- reset-gen: power-on reset (pulses RESET high, ties WAIT/BUSREQ/INT/NMI
  high) so the machine boots on Resume without a manual reset.
- chipbus flag now defaults ON (override with ?chipbus=off): chip-to-chip
  buses are a core capability; single-chip and board nets never take this
  path, so the only thing enabled is multi-chip buses, previously broken.

Verified live in the browser: the example boots and renders "@'READY" with
the ">_" prompt, responsive. Full suite 2084 pass (5 pre-existing,
unrelated env failures).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-05 13:49:33 -03:00
David Montero Crespo 23516247a6 feat(chipbus): Phase 1 - 4-valued logic + drive-strength tri-state buses
A chip-to-chip net is now resolved by (value, strength), not last-writer-
wins, so a real multi-driver bus works: many chips on one data line, only
the enabled one drives, the rest release to Hi-Z.

- busLogic.ts: 4-valued (0/1/Z/X) + drive-strength resolution. Strongest
  driver wins; equal strength + opposite = X (contention); no driver = Z;
  pull resistor = pull strength. modeToDrive maps VX_OUTPUT -> strong,
  VX_INPUT -> Hi-Z (the rom/ram/8255 "release by input" idiom becomes real
  tri-state), VX_INPUT_PULLUP/DOWN -> pull.
- busNets.ts: per-net driver registry; resolves and pushes the resolved
  level into PinManager; warns once on contention.
- syntheticPins.ts: isSyntheticNetPin distinguishes bus net keys.
- ChipRuntime.ts: pin register/write/set_mode route bus-net pins through
  busNets (gated by chipBusEnabled + isSyntheticNetPin); non-bus pins keep
  the legacy path; dispose releases the chip's bus drivers. SPICE source
  emission is skipped for bus pins (digital fast path beside SPICE).

Tests: busLogic (14), busNets (6, incl. tri-state hand-off + contention),
and the two-real-chip integration now exchanges 0xA5 through the registry.
Full suite 2074 pass with the flag off.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-05 02:18:47 -03:00
David Montero 1d6961d03c fix(z80-cpu): map RAM over the whole 0x8000-0xFFFF so vanilla SDCC C runs
SDCC's z80 crt0 sets SP=0x0000 and makes its first stack push at 0xFFFF.
The chip only mapped RAM at 0x8000-0xBFFF (0xC000+ was MMIO/ignored), so the
stack landed on unmapped memory and a plain C program crashed inside crt0 —
before main — which is why z80-led-chaser-c compiled but drove nothing.

Extend RAM to cover 0x8000-0xFFFF (32 KB) with the MMIO window 0xC000-0xC0FF
carved out and checked first, in scripts/make-z80-cpu.py + regenerated
z80-cpu.c. Now SDCC's default stack works and "write C from scratch, click
Run" just works — no manual `LD SP` needed (dropped from chaser.c). Bumped
the chip WASM initial memory to 4 pages to hold the larger RAM buffer. Larson
(asm, SP=0xBFFF, LED at 0xC000) is unaffected.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 13:31:26 +02:00
David Montero 4cb5748dce feat(custom-chip): make chip pins first-class circuit nodes (digital + SPICE)
A custom-chip output pin wired directly to a component (LED, resistor, ...)
had no Arduino pin on its net, so the chip could drive nothing and the pin
resolved to null. Now:

- Layer A (digital): such chip pins get a stable synthetic pin number
  (syntheticPins.ts). traceDetailed resolves a chip<->component net to that
  shared number, so the chip's PinManager drive reaches the wired components
  through the existing digital event flow. A real board pin still wins.
- Layer B (analog/SPICE): a custom-chip mapper in componentToSpice emits a DC
  voltage source on each driven output pin's net (recorded in chipPinDrives by
  ChipRuntime), exactly like a board GPIO, and the chip requests an electrical
  re-solve when it toggles a pin (electricalResolveHook -> service.tick).
  So LEDs / resistors / analog parts wired to a chip output are driven by
  ngspice too.

This makes the bundled Z80 / i8080 chip examples actually animate their LEDs,
and lets any custom chip drive components, passives and analog circuits from
its own pins. Non-chip circuits are unaffected.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 05:40:49 +02:00
David Montero Crespo bbf8cd0303 feat(chips): programmable retro CPU chips with external ROM
Adds a new way to use the retro CPU chips: write your program in a
project file (.s / .asm / .hex / .bin), click Compile, click Run, and
the same chip emulates whatever you wrote. Same chip + different ROMs =
mini PC, calculator, LED demo, Kill-the-Bit game, etc.

SDK:
- velxio-chip.h gets two new host imports:
    uint32_t vx_rom_size(void);
    void     vx_rom_read(uint32_t off, uint8_t* dst, uint32_t len);
  CPU-emulator chips call these in chip_setup to pull their program out
  of the host's romBytes property.

Frontend runtime:
- ChipRuntime accepts opts.romBytes (Uint8Array) and exposes the new
  imports, copying bytes into chip memory on vx_rom_read.
- CustomChipPart pulls component.properties.romBytes (base64) and passes
  it through.
- Component registry declares three new custom-chip properties:
  romBytes (base64), programFile (matching project filename), and
  programTarget (cpu name).

New programmable bundled chip:
- frontend/src/components/customChips/examples/intel/i8080-cpu.{c,chip.json}
  Same clean-room 8080 emulator as i8080-repl/i8080-counter, but ROM is
  loaded externally via vx_rom_*. Has 8 LEDs, 8 buttons, UART, 16 KB RAM,
  32 KB of external ROM.

Backend:
- New /api/compile-rom endpoint and rom_compile service that turns
  chip-program source into ROM bytes. 8080 ASM is assembled by the
  in-tree two-pass assembler (moved to backend/app/services/asm8080.py).
  Intel HEX records are parsed; raw .bin is passed through. Future targets
  (z80, 8086, 4004) are scaffolded but not wired yet.

EditorToolbar:
- Compile button detects when the active file is .s/.asm/.hex/.bin and
  routes to compile-rom instead of arduino-cli. The compiled bytes are
  injected into every custom-chip on the canvas whose programFile property
  matches the active filename (or is empty).

Example:
- /examples/i8080-killbits loads Dean McDaniel's 1975 Kill-the-Bit on
  the programmable i8080-cpu chip. killbits.s is shipped as a project
  file alongside sketch.ino; the user clicks Compile then Run and the
  LED walks across 8 outputs, buttons kill it.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 23:38:18 -03:00
David Montero Crespo 7f2014bef7 Add ESP32 chip demos and comprehensive tests for I2C, SPI, and UART interactions
- Implemented `esp32_spi_chip_demo.ino` to demonstrate SPI communication with a 74HC595 shift register.
- Created `esp32_uart_chip_demo.ino` for UART loopback testing with ROT13 transformation.
- Added Python tests for compiling chips and sketches, ensuring valid WASM output and successful compilation for various board families.
- Developed end-to-end tests for ESP32 with custom chips using I2C and SPI, validating synchronous communication through the backend.
- Introduced GPIO bridge tests to verify serial communication and GPIO state changes.
- Ensured all tests validate the expected behavior of the custom chips and their interaction with the ESP32 firmware.
2026-04-28 19:24:39 -03:00