Commit Graph

129 Commits

Author SHA1 Message Date
David Montero fd0edd8c6d feat(cyw43): bridge Pico W DNS/TCP/UDP to the backend for real internet
Wi-Fi sketches on the emulated Pico W associate via the chip's built-in
virtual net (DHCP/ARP answered locally), but outbound traffic had no
route, so DNS/MQTT/HTTP failed with OSError -2.

Wire the emulator's outbound DATA path to the backend picow_net bridge:

- Cyw43Emulator forwards every outbound Ethernet frame EXCEPT DHCP/ARP
  (still answered locally) to firePacketOut -> the WS bridge, which NATs
  DNS/TCP/UDP to the real internet and injects replies back.
- The virtual net stays ON unconditionally and shares the backend's
  subnet, gateway and gateway MAC (10.13.37.0/24, gw 10.13.37.1). Nothing
  is mutually exclusive, so an absent or flaky bridge can never break the
  Wi-Fi association -- it just falls back to no-internet, as before.
- useSimulatorStore opens the bridge (cyw43.connect()) for Wi-Fi sketches.

Validated end to end against a running backend: WiFi connect + DHCP, DNS
resolves example.com, TCP connect + HTTP GET returns 200 OK. Gated e2e in
picow-bridge-e2e.investigate.test.ts (CYW43_BRIDGE_E2E=1).
2026-06-13 05:27:49 +02:00
David Montero 1061685e84 feat(cyw43): WiFi-now — virtual net handles association, bridge deferred
For the first deploy, keep the chip emulator's built-in virtual DHCP/ARP
net ON and leave the backend internet bridge dormant (not validated end
to end yet). A Pico W board now associates and gets a link-local IP
locally (isconnected True); outbound internet (MQTT/HTTP) has no route
until the picow_net bridge is wired. Revert is a one-liner in the store
(cyw43.wifiEnabled = hasWifi; cyw43.connect()) + setVirtualNet(null).
2026-06-13 03:33:15 +02:00
David Montero 22de488de2 feat(microsd): SD-over-SPI card storage for AVR, RP2040 and ESP32
Add a working microSD card part backed by a FAT16 image, following the
Wokwi storage model: the project's own workspace files are auto-copied
onto the card (free), and an optional "SD Card" panel uploads extra
files (gated as a paid feature by the velxio.dev overlay; OSS default
allows it).

Frontend (in-browser AVR / RP2040):
- ProtocolParts.ts: rewrite the microsd-card part from a handshake stub
  into a real SD-over-SPI device (reply-first Ncr timing, SDSC byte
  addressing, single/multi-block read+write, CSD/CID, full CMD set).
- utils/fatImage.ts: dependency-free FAT16 super-floppy builder (8.3 + LFN).
- utils/sdCardFiles.ts: assemble the card image from workspace files plus
  uploaded files; base64 helpers.
- components/simulator/SdCardPanel.tsx + ComponentPropertyDialog: upload UI.
- DynamicComponent + useSimulatorStore: build and inject the image on run.
- lib/proSdCardGate.ts: overlay-installable gate for the upload action.
- data/examples-storage-microsd.ts: Arduino Uno + ESP32 gallery examples.

Backend (ESP32 via QEMU):
- services/esp32_sd_slave.py: synchronous SD-over-SPI slave (Python port of
  the browser part) with a sparse backing store, idle-state R1 tracking and
  real CRC16 on data blocks when the host enables CRC (CMD59) -- both
  required by ESP-IDF's sdspi driver.
- esp32_worker.py: route SPI bytes to the slave (returns MISO synchronously)
  and feed write-only bulk transfers.
- esp32_lib_manager.py + routes/simulation.py: forward the FAT image
  (sd_card.image_b64) from the start config into the worker.

Tested:
- frontend: protocol-parts, fat-image, sd-card-gate and microsd-real-firmware
  (real Arduino SD.h on avr8js) -- 86 passing.
- backend: test_esp32_sd_slave (10) covering the ESP-IDF init sequence and
  CRC16; validated end to end by running a real SD.h sketch in libqemu-xtensa
  (mount, directory listing, read and write-readback).
2026-06-11 03:59:53 +02:00
David Montero c580a7e418 feat(library-manager): read-only libraries.json file + drop Uninstall for shared index libs
(1) The explorer's per-board manifest entry is renamed velxio.json -> libraries.json
and clicking it now opens a READ-ONLY JSON view of that board's declared libraries
(board.libraries) in the editor, instead of the modal. New editor state
manifestViewBoardId: when set, CodeEditor renders a read-only Monaco showing
{libraries:[...]} live; opening/activating any real file clears it. No file is
added to the workspace, so nothing touches compile or save. Library actions are
done in the Library Manager modal (toolbar button).

(2) Drop the 'Uninstall' button for shared index/cache libraries — you can't
uninstall a copy everyone shares (content-addressed cache). Only your own custom
.zip uploads keep a 'Remove' (per-user store). Index libs: just Add to / In project.
2026-06-09 15:49:14 +02:00
David Montero 8617d3b224 feat(library-manifest): per-board manifests + autocomplete
Library manifests are now PER-BOARD (each board carries its own velxio.json),
so two boards in one project can use different (even conflicting) libraries
without clashing — the multi-board extension of the no-clash guarantee.

- board.libraries on BoardInstance + serialisableBoard: rides in boards_json,
  so it round-trips, dirty-checks, autosaves and restores natively. This also
  removes the load-restore hacks (useLibraryManifestStore + applyProjectManifest
  deleted): the manifest is plain board state.
- loadProjectState now restores per-board boardOptions/spiffsFiles/libraries
  (it previously dropped them).
- EditorToolbar single + compile-all send the COMPILING board's libraries.
- Backend compile.py prefers the client's per-board request.libraries; the
  project-level libraries_json (now the union of all boards) is the fallback.
- buildLoadPayload migrates pre-per-board projects: seed each board with the
  project union so they keep compiling scoped.
- Library Manager 'In project' tab edits the ACTIVE board's velxio.json (shows
  the board name) and the add field is now an autocomplete (installed libs +
  index search) so users pick from a list instead of typing names.

Deletes useLibraryManifestStore.ts + applyProjectManifest.ts.
2026-06-07 06:07:48 +02:00
David Montero e947f1e600 feat(frontend): send the example library manifest as the compile scope (P2.3)
Activates manifest-scoped ESP-IDF resolution for the gallery. loadExample now
records the example's declared libraries in useLibraryManifestStore; EditorToolbar
passes them to compileCode, which sends them as `libraries` in the compile
request. The backend then merges exactly those libraries (P2.0 scope) instead of
picking a stray same-named lib from the shared dir.

Safe: a core-only example sends null (legacy scan-all); a stale/incomplete
manifest degrades to scan-all via the backend graceful fallback, never a wrong
build. Ignored by the backend for non-ESP32 (arduino-cli) boards. Example
manifests were completed (incl. transitive deps) in c671c9b.
2026-06-07 00:10:15 +02:00
David Montero a68e7f8e94 feat(editor): rename boards & custom chips; show which target owns each file
Phase 2 of the run-system/UX work.

- BoardInstance gains an optional user ; boardDisplayName(board) resolver
  (name || kind label) routes every INSTANCE-label surface: file-explorer
  section header, compile console (EditorToolbar), canvas selector/tooltip/
  context-menu, Serial Monitor tabs, Oscilloscope board picker, Board Options
  subtitle. Board/component pickers keep the KIND label (they pick new boards).
- Inline rename on board AND chip section headers (double-click the name, or a
  hover pencil button). Board -> updateBoard(id,{name}); chip -> chipName in
  properties. Enter commits, Escape cancels (cancel-flag ref guards the
  unmount-fires-onBlur footgun), empty clears to the kind / 'Custom Chip'.
- FileTabs shows an owner badge naming the board/chip whose files are shown
  (resolved as a selector so it doesn't re-render on every sim pin toggle).
- CustomChipDialog no longer clobbers a user-given chipName: chip.json's name
  only seeds the blank defaults (My Chip / Custom Chip); loading an example
  relabels explicitly.
- Persistence: board name round-trips via projectPayload (+ dirty hash),
  vlxFile, ProjectByIdPage load + loadProjectState; chipName rides components_json.
- Drive-by: fixed a pre-existing rules-of-hooks violation in BoardOptionsModal
  (early return before a useCallback).

Reviewed by a 3-agent adversarial pass (completeness / persistence / correctness);
all major findings folded in.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 06:22:25 +02:00
David Montero 5a23e89eb5 feat(custom-chip): program lives in its own editor group, not the board sketch
A programmable custom-chip (a CPU emulator that runs a ROM/program, e.g. the
Z80 or 8080) now keeps its program (larson.s, chaser.c, ...) in a dedicated
editor file group — group-chip-<chipId> — rendered as its own collapsible
section in the file explorer, exactly like each board owns its sketch group.
Behaviour/driver chips and predefined chips carry no programFile and get no
group; they stay editable only in the chip designer.

Fixes two reported issues on the Z80 examples:
- /example/z80-larson-no-board: the board-less chip example now opens its
  program (larson.s) as the active group, editable on the left — previously
  the editor showed but no file appeared.
- /example/z80-led-chaser-c: the chip program (chaser.c) no longer shows as
  a sibling tab inside the Arduino sketch group; it sits in its own chip
  section instead. The board group shows only sketch.ino.

Details:
- useEditorStore: chipFileGroupId()/CHIP_GROUP_PREFIX helpers.
- loadExample: seedChipProgramGroups() routes each chip's programFile into its
  own group (seeded from the example files), sweeps stale chip groups, keeps
  the program OUT of the board group, and for a board-less chip example makes
  the chip group active so the program is the editable file shown.
- EditorToolbar.prepareCustomChips: resolves the program from the chip's own
  group (falls back to board files for older projects) before assembling ROM.
- FileExplorer: renders one collapsible section per programmable chip with an
  IC icon; clicking switches the editor to the chip group. Lazy-creates a
  group for chips dropped on the canvas.
- projectPayload + vlxFile: serialise chip groups alongside board groups and
  include them in the dirty-check hash, so chip-program edits persist on
  save / autosave / .vlx export and round-trip via replaceFileGroups on load.
- Regression tests for board-less + board+chip routing and stale-group sweep.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 22:07:56 +02:00
David Montero d5b9a9ceb5 feat(custom-chip): run custom chips with no board (general-purpose sim)
Velxio can now simulate one or more custom-chip CPUs with NO Arduino/ESP32
board on the canvas — a general-purpose electronics simulator, not an
MCU-only one.

- DynamicComponent: board-less parts get the real shared flat PinManager
  (instead of a no-op stub) so a custom chip's digital pin writes/reads reach
  the LEDs/inputs wired to it.
- CustomChipPart: the rAF tick respects board-less Run/Stop (freezes while
  the electrical sim is paused); board behaviour is unchanged.
- EditorToolbar.handleRun: board-less Run compiles each chip's WASM/ROM and
  re-attaches the parts (restartParts) so they pick up the fresh WASM, then
  resumes the solver.
- useSimulatorStore.restartParts(): bump hexEpoch to force part re-attach.
- New example "Z80 Larson Scanner (no board)": a programmable Z80 + 8 LEDs +
  the adjustable power-supply component, no MCU. The chip drives the LEDs
  through the synthetic-pin + ngspice path added earlier.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 21:04:17 +02:00
David Montero c66a5b0514 fix(sim): reconcile running flag on board removal + clear multi-board residue
Three reported circuit bugs:

- Deleting the active/running board left the global `running` flag stale
  at true. That flag mirrors the active board, but removeBoard reassigned
  activeBoardId without re-deriving running, so the circuit looked
  "running" (toolbar stuck on Stop, canvas locked) and SimulatorCanvas's
  master-switch effect auto-started sibling remote boards. New Project
  hits the same path (it removes every board in a loop). removeBoard now
  re-derives running from the new active board (false if none remain).
- loadExample's single-board path called setBoardType when boards already
  existed but never dropped the extra boards a previous multi-board
  example had added, so they lingered as residue. It now removes every
  board past the first before retyping, matching the multi-board and
  board-less paths.

Adds board-removal-running-reconcile.test.ts (6 regression tests; full
suite 1917 passing).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-31 21:19:46 +02:00
David Montero Crespo 6813891f91 feat(boards): add 6 STM32 boards (F4 Discovery, Olimex H405, Netduino 2/+2, Pill variants)
Adds stm32-f4-discovery, stm32-olimex-h405, stm32-netduino-plus2, stm32-netduino2, stm32-blackpill-f401 and stm32-bluepill-f103cb, mapped to existing qemu-lcgamboa machines (netduinoplus2, olimex-stm32-h405, netduino2, stm32vldiscovery). A generic inline board renderer (no SVG) draws the Discovery/Olimex/Netduino boards from a header pin layout; the Pill variants reuse the Blue/Black Pill SVGs. Per-board onboard-LED pin and polarity via STM32_LED. One blink+serial example per board.

tsc --noEmit clean; all new FQBN pnum variants present in STM32 core 2.12.0; worker smoke tests pass for the new machines.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 03:19:26 -03:00
David Montero Crespo ca8dcedcc7 feat: STM32 (Blue Pill / Black Pill) QEMU emulation + Pro board gating
STM32 emulation (open-core, runs via libqemu-arm in the backend worker):
- backend: stm32_lib_manager + stm32_worker (GPIO, USART, I2C/SPI device models
  reusing the ESP32 slaves, live sensor updates), arduino_cli STM32 branch,
  start_stm32 simulation route.
- frontend: Stm32Bridge + Stm32BluePill(/BlackPill) web components (Wokwi SVGs),
  board kinds, Interconnect/boardPinMapping/boardProtocols wiring, example
  projects (blink, serial, I2C BMP280/MPU6050/DS1307/SSD1306/weather, 7-seg,
  RGB, button, switch, stepper, cross-board interconnect).
- Raspberry Pi 4/5 board elements + thumbnails.

Pro board gating (generic OSS->Pro seam; entitlement logic lives in the overlay):
- lib/proBoardGate.ts: isProBoardKind (STM32 + every QEMU Raspberry Pi),
  installBoardGateImpl/boardGateDecision, triggerProUpgradePrompt.
- PRO badge on those boards in the component picker; gate at the picker add +
  the run backstop (startBoard).
- backend/app/services/board_access.py: server-side enforcement seam for the
  simulation WebSocket; STM32/Pi unavailable -> Pro-framed message.
- desktop: generic QemuDownloadPrompt + Stm32QemuPrompt (download-behind-license,
  mirrors the ESP32 prompt).
- .gitignore: never ship libqemu-* binaries in the public image.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 19:06:14 -03:00
David Montero 9a40de78c0 feat(share-modal): D1.4 — 3-level visibility picker (public/unlisted/private)
Phase 1 D1.4 — replaces the binary public/private toggle in ShareModal
with three radio-button-styled options. Optimistic UI: every option
renders for every user; the backend's 403 (with structured
visibility_not_allowed detail) redirects to /pricing?from=visibility_X
so the pricing page can lead the right pitch.

Why optimistic-then-redirect instead of hiding/locking options:

  1. Discovery — Free / Maker users SEE Pro unlocks Private. That's the
     exact conversion signal the pricing page is trying to surface.
  2. Discovery without surprise — the locked click goes to /pricing
     with a hint, not a dead modal.
  3. Less plan-coupling — this upstream component doesn't need to know
     about the pro overlay's plan store. Backend is the only source of
     truth for what's allowed.

Touched:
  - ShareModal.tsx: full rewrite as a 3-option picker with badges
    (Maker / Pro) on the gated options.
  - projectService.ts: ProjectResponse / ProjectSaveData now declare
    `visibility?: 'public' | 'unlisted' | 'private'`. is_public stays
    declared for backward compat with old callers.
  - useProjectStore.ts: CurrentProject gains `visibility?`; setVisibility
    accepts EITHER the legacy boolean OR the new enum and keeps both
    fields coherent.
  - common.json (4 locales): new editor.share.visibility.{publicLabel,
    publicHint, unlistedLabel, unlistedHint, privateLabel, privateHint}
    + editor.share.updateFailed.

Backend gating + DB migration are in the velxio-prod pro overlay
(commit referencing this submodule pointer).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-29 05:49:03 +02:00
David Montero d64eebc200 fix(stop): reset CPU to PC=0 on Stop (real-life power-cycle semantics)
The previous fix preserved display state on Stop so Resume could pick
up the multiplexed frame seamlessly — but that's Pause semantics, not
Stop. On a real Arduino, hitting the physical Stop is cutting power:
the next Run must boot from setup(), not continue at the saved PC.

User report on https://velxio.dev/example/uno-7segment :
  > empieza a contar, le doy stop en el 6, le doy run y sigue desde 6

stopBoard now:
  - calls sim.reset() (was sim.stop()) — CPU back to PC=0
  - calls hardResetPinStates() (was the soft resetPinStates) — clears
    cached states AND notifies listeners so 7-seg / NeoPixel / LCD
    blank out instead of freezing on whatever was lit.

Reset and Stop are now the same cold-boot semantics; Reset still
additionally clears serial output + baud rate. The soft
resetPinStates() helper stays for internal SPICE-classification-only
paths that don't want listener fan-out.
2026-05-26 21:28:41 +02:00
David Montero b2474bf5d1 fix(stop): preserve display state on Stop, only blank on Reset
Reporter feedback after 7aca3db: pressing Stop on the uno-7segment
example turned the 7-segment off, and pressing Start again left
random segments lit / no number at all. The previous fix made
resetPinStates() notify every listener with (pin, false) on both
Stop and Reset, which was right for Reset (full reboot) but wrong
for Stop:

  - On Stop the AVR CPU is just paused. Internally it still has
    PORTD=0xFF (or whatever the last drive was).
  - resetPinStates blanked the pinStates cache + fan-out LOW
    notifications. Display turns off, fine.
  - On Start the CPU resumes from where it paused. avr8js's port
    listener fires only for bits that CHANGED relative to its OWN
    oldValue (which still holds the pre-stop value). If oldValue
    matches the live register, no pinChange event fires for that
    bit, and the display has no signal telling it to come back on.

Split the API into two methods:

  resetPinStates()    — soft cleanup, drops outputPins only. Used by
                        stopBoard. Cached pinStates and visual state
                        stay so the resume picks up where it left off.

  hardResetPinStates() — full cleanup, drops outputPins + pinStates
                        and fan-outs (pin, false) to listeners.
                        Used by resetBoard (CPU starts at PC=0,
                        firmware re-drives every pin from setup()).

Updated the test helper clearAllPinManagerState to call
hardResetPinStates between tests so the same-state short-circuit in
triggerPinChange doesn't suppress fresh events.

All 32 vitest tests pass (AVRSimulator, interconnect-routing,
dual-arduino-software-serial, pin-position-rotation).
2026-05-26 18:54:17 +02:00
David Montero 7aca3db51c fix(reset): clear display state + don't clobber Interconnect on Reset
Two paired bugs that surfaced on the Reset button.

(1) 7-segment / NeoPixel / LCD freeze on last pattern after Reset.
    resetPinStates() was wiping the pinStates cache + outputPins set
    silently — no listener notifications fired, so visual components
    that update on pinChange kept rendering whatever segments were
    lit at the instant the user pressed Reset. Now we snapshot every
    pin that was HIGH before clearing and fan out a synthetic
    (pin, false) to each registered listener. Stateful displays
    redraw cleanly to all-off; passive listeners (analog sensors,
    debounce-only buttons) ignore the synthetic LOW and recover on
    their next real write.

(2) Cross-board serial silently dies after pressing Reset. resetBoard
    was unconditionally reassigning:
        sim.onSerialData = (ch) => appendSerial(boardId, ch);
    immediately after sim.reset(). The comment said "re-wire after
    reset" but reset() does NOT clear that property — the new USART's
    onByteTransmit chains through `this.onSerialData` which IS the
    Interconnect wrapper. The reassignment destroyed that wrapper and
    sibling-board UART forwarding (Uno TX → Nano RX) stopped working
    until a full page reload. Same root pattern as the initSimulator
    bug fixed in 5480052 — Interconnect's __icSerialHookInstalled
    flag is on the live sim, so once the wrapper is blown away
    nothing reinstalls it. Removed the reassignment and left a NOTE
    so the next person doesn't reintroduce it.

Verified the AVRSimulator + dual-arduino-software-serial +
interconnect-routing test suites still pass (26 tests).
2026-05-26 17:30:44 +02:00
David Montero 5480052379 fix(multi-board): initSimulator wiped Interconnect's UART wrapper
Cross-board UART forwarding silently broke for any project loaded
with > 1 board. User report: Arduino Uno → Arduino Nano serial echo
test where the Uno transmits fine but the Nano's Serial.available()
is never true.

Root cause traced live with chrome-devtools-mcp + temporary debug
logs in AVRSimulator.onSerialData setter and Interconnect:

  1. loadProjectState → addBoard(uno) → createSimulator → sim.onSerialData = appendSerial
  2. addBoard(nano) → same
  3. setWires → Interconnect.updateWires → ensureSerialHook(uno)
     wraps sim.onSerialData with a fan-out callback that ALSO pushes
     to the Nano's RX queue. __icSerialHookInstalled flag set.
  4. SimulatorCanvas mounts → useEffect calls store.initSimulator()
  5. initSimulator unconditionally did:
        simulatorMap.delete(boardId);
        const sim = createSimulator(...);   // ← brand-new sim
        simulatorMap.set(boardId, sim);     // ← Interconnect's wrapper is gone
     The new sim's onSerialData is just appendSerial. The old sim
     (where the wrapper lived) has been orphaned; Interconnect never
     re-installs because its flag was on the discarded sim.
  6. Run all boards → Uno.usart.onByteTransmit → this.onSerialData →
     appendSerial (Uno's monitor shows TX) but no fan-out call →
     Nano never receives anything.

initSimulator is a legacy single-board helper from the days when the
store only knew about one MCU. Multi-board flows already create
their sims in addBoard. Bail out early if a sim for the active
boardId already exists, so the legacy helper becomes a no-op when
the multi-board path has already done the work.

Verified the 3 related test suites still pass (AVRSimulator,
dual-arduino-software-serial, interconnect-routing).
2026-05-26 17:08:04 +02:00
David Montero 467ca4455f fix(canvas): wires off pins after rotation — wrapper offset was (4,6) instead of (6,6)
User report: "rotating components messes up their connections" — pressing R
on a placed component visibly slid every wire endpoint off its pin tip.

Root cause: the DynamicComponent wrapper has padding:4px + border:2px on
EVERY side, so the inner web-component element sits 6 px in from the
wrapper top-left on BOTH axes. The wire layer assumed an asymmetric
(4, 6) offset, baked into:

  * useSimulatorStore.updateWirePositions       — store.x + 4, store.y + 6
  * useSimulatorStore.recalculateAllWirePositions
      — start (startComp.x + 4, startComp.y + 6)
      — end   (endComp.x   + 4, endComp.y   + 6)
  * pinPositionCalculator.calculatePinPosition  — inverse: (componentX - 4, componentY - 6)

Unrotated the 2 px X bias was visible only as a very-slightly-off wire,
which nobody filed. When the user rotated the component, the bias
rotated WITH it — at 90° it became a 2 px Y offset (wires hanging below
the pin), at 180° a 2 px X offset on the other side, at 270° upward. UX
read as "wires disconnected".

Verified the real CSS box via chrome-devtools-mcp against several live
components on velxio.dev (RGB LED + 3 resistors + analog joystick): all
report padding-left/top = 4 px, border-left/top = 2 px, inner offset = 6
on both axes.

Fix: use (+6, +6) at every site, single source of truth in a comment
explaining padding+border arithmetic. Updated the rotation regression
test to match the corrected math (numbers shift by 2 px on every
expectation that referenced the old offset).

Pin position math, pivot derivation and the rotate-N×90° round trip
unchanged — only the offset constant moved.
2026-05-26 15:16:04 +02:00
David Montero 9e9a3e7800 fix(esp32): use JS template literals (backticks) for stub interpolation 2026-05-25 00:17:47 +02:00
David Montero 8a89322808 feat(esp32): smart WiFi/HTTP stubs so MicroPython examples actually work
Phase 7.7 follow-up. Previously the WiFi stub returned wlan.isconnected()=False
and ntptime.settime() raised OSError — sketches degraded gracefully but
features like the TIME and WEATHER screens in the smart-ui-eyes example
showed "Sync Failed" / "API Error" instead of real-looking data.

Smart stub now:
- wlan.isconnected() returns True after the first ~2 calls (simulates a
  ~1 second connection ramp)
- ntptime.settime() pre-loads machine.RTC() with the host's UTC datetime
  (captured at code-injection time), so localtime() returns real time
- urequests.get(url) returns a stubbed Response whose .json() decodes a
  payload routed by URL substring:
    "openweathermap"/"weather" → fake weather dict (temp/humidity/desc)
    "ipify"/"myip"             → fake public IP
    "worldtimeapi"             → fake ISO datetime
    everything else            → {}
- urequests.post/head also stubbed (return {"ok": True} / {})
- Both `urequests` and `requests` aliases registered

End result: smart-ui-eyes example shows real-looking time on TIME
screen and plausible weather data on WEATHER screen, no crashes.
Still no real internet (would need Phase 7 QEMU WiFi emulation), but
visually the example demos correctly.
2026-05-25 00:15:47 +02:00
David Montero 835ca6d7a8 fix(esp32): stub network + ntptime modules for MicroPython in QEMU
Inject a compat shim into the raw-REPL prelude that replaces
sys.modules["network"] and sys.modules["ntptime"] with no-op stubs
BEFORE user main.py runs.

Why: the picsimlab QEMU fork's esp32_wifi NIC emulation handles
Arduino's lightweight WiFi.h but not MicroPython's full esp_wifi_init
path. Calling network.WLAN(STA_IF) (which is what every
network-using MP sketch does) drives the firmware to wait on
peripheral status bits QEMU never sets, eventually tripping the
FreeRTOS task watchdog (TG1WDT_SYS_RESET ~26s after boot, or
TG0WDT ~14s if the NIC is partially attached).

With the stub:
  network.WLAN(STA_IF).isconnected() -> False
  network.WLAN(STA_IF).connect(...)  -> no-op
  ntptime.settime()                   -> raises OSError

Sketches that already have try/except around sync_time (which is
most of the 100-days examples) now degrade gracefully: WELCOME +
EYES screens run, TIME and WEATHER screens show their fallback
behaviour, no panic, no reboot.

Doesn't affect Arduino C++ — sketches that #include <WiFi.h> use
real WiFi.begin() and the existing esp32_wifi NIC handles those fine.

A proper fix is to extend the picsimlab WiFi emulation to support
the full ESP-IDF API, but that's a multi-day project. This stub
unblocks the 31 MicroPython examples shipping with network imports.
2026-05-23 23:13:20 +02:00
David Montero cf28b3b5ea fix(esp32): auto-enable WiFi NIC for MicroPython sketches using network module
The hasWifi auto-detection in useSimulatorStore.startBoard only matched
Arduino C++ patterns (#include <WiFi.h>, WiFi.begin). MicroPython
sketches that call `import network` or `network.WLAN(STA_IF)` were
not detected, so wifi_enabled stayed false and the backend never
attached the esp32_wifi NIC model to QEMU.

Symptom: any MicroPython ESP32 example that touches the network
module hangs in network.WLAN(STA_IF) (the constructor that triggers
esp_wifi_init internally) and the FreeRTOS task watchdog trips with
TG1WDT_SYS_RESET ~26 seconds after boot. The chip then reboot-loops.

Mirror the Pico W detector right below this one — it already handles
both Arduino and MicroPython patterns. Now ESP32 does too.

Affects 31 examples in examples-100-days.ts that use network.WLAN.
2026-05-23 22:54:10 +02:00
David Montero aab380e80b feat(scope/trigger): add Auto / Normal / Single-shot trigger modes
Real digital storage scopes have a trigger that pins the visible window
around a detected edge — without it, sparse activity (UART bytes once
per loop, an interrupt firing every few seconds) scrolls off the screen
faster than the eye can catch.  Velxio's scope was free-running only,
which made the recent UART TX waveform work effectively invisible at
fine time/div settings: the byte burst was 87 µs but the window only
showed the most recent 1 ms.

Three trigger modes, matching what you'd find on a Rigol / Tektronix:

  * Auto    — current free-running behaviour, window's right edge
              tracks the most recent sample.  Default.
  * Normal  — window pins around each triggering edge so the event
              lands at `triggerPosition * windowMs` from the left
              (default centred at 0.5).  Keeps re-pinning on every
              new triggering edge.
  * Single  — arms once, freezes the trace on the first triggering
              edge by flipping `running = false`.  User clicks
              "Re-arm" to capture again.

Three knobs configurable per mode:
  - source: which channel produces the trigger event
  - edge:   rising (↑) / falling (↓) / either (⇅)
  - position: trigger lands at this fraction of the window
              (UI hard-codes centre 0.5 for now; the store field
              accepts any value if we want a draggable handle later)

UI additions in the scope header (only shown when mode != auto):
  - source / edge dropdowns
  - status badge (Armed / Triggered / Captured) with pulse animation
    on Armed so the user knows the scope is waiting for an event
  - Re-arm button in Single mode after capture

Canvas changes:
  - Dashed orange "T" marker drawn at the trigger position when an
    edge is latched and within the visible window.

Store changes:
  - pushSample peeks at the trigger channel's previous state, detects
    a matching edge, sets triggeredAtMs (and stops `running` for
    Single mode).  matchesTriggerEdge() exported for unit testing.
  - clearSamples / setTriggerMode / setTriggerChannel / setTriggerEdge
    all re-arm the trigger; rearmTrigger() explicitly resets and resumes
    capture (used by the Re-arm button after a single-shot).

Covered by 11 new vitest cases (oscilloscope-trigger.test.ts) plus the
existing 1892 tests still pass.

Closes the "I set 0.1 ms/div on a Serial.print sketch and see a flat
line" UX trap reported on the Discord follow-up — at 0.1 ms/div the
window is 1 ms but bytes fire every 2 s, so without a trigger the
chance of catching the burst is < 0.05 %.  With Normal trigger on
rising D1 the burst pins in the middle of the window and the user can
zoom down to bit level (8.68 µs each) without losing it.
2026-05-22 21:11:03 +02:00
David Montero 1a0877f2af feat(esp32/uart): synthesize bit-level TX waveform on UART0 TX GPIO
Closes the same gap as the AVR / RP2040 commits — qemu-lcgamboa's UART
transmits the byte over the WebSocket as a 'serial_output' event with no
GPIO toggle, so an oscilloscope on the ESP32 TX pin saw nothing while
real silicon would render the 8N1 frame at the configured baud rate.

Two changes inside Esp32Bridge:

  * New `onPinChangeWithTime: (pin, state, timeMs) => void` callback
    that hooks the oscilloscope at parity with AVRSimulator /
    RP2040Simulator.  The 'gpio_change' event now also flows through it
    (timestamped with `performance.now()` — QEMU virtual time isn't
    surfaced across the wire, but at 1× sim speed the wall-clock skew
    is invisible on any practical sweep).  This also fixes the broader
    issue that ESP32 boards previously couldn't show ANY digital GPIO
    activity on the scope.

  * `emitUartTxFrame(byte, uart)` synthesizes start + 8 data LSB-first
    + stop transitions at `this.uartBaudRate` (default 115200) on the
    UART0 TX pin, mapped per board variant:
        esp32 / esp32-devkit-c-v4 / esp32-cam / wemos-lolin32-lite: GPIO1
        esp32-s3 / xiao-esp32-s3 / arduino-nano-esp32:               GPIO43
        esp32-c3 / xiao-esp32-c3 / aitewinrobot-esp32c3-supermini:   GPIO21

    Backend doesn't expose the live baud rate so we default to 115200
    (the Arduino default).  Override path:  bridge.uartBaudRate = N
    once we surface Serial.begin's argument via a backend event.

Wire-up: `bridge.onPinChangeWithTime = getOscilloscopeCallback(boardId)`
inside the three Esp32Bridge construction sites in useSimulatorStore
(setBoardType, addBoard, changeBoard).
2026-05-22 19:58:24 +02:00
David Montero Crespo ca1bf00597
Merge pull request #193 from davidmonterocrespo24/esp32-cleanup-broadcast-pwm
refactor(esp32): retire ledc_update + broadcastPwm + channelGpioMemo
2026-05-18 23:23:05 -03:00
davidmonterocrespo24 ba59fd4b4a refactor(esp32): retire ledc_update + broadcastPwm + channelGpioMemo
The SignalRouter path has been in prod through Phase 2.5 / Phase 3.3
deploys without regressions, so the temporary fallback shipped in
commit 77bf897 can come out. Closes #101.

Backend (esp32_worker.py + esp32_lib_manager.py):
- Stop emitting `ledc_update` from the 0x5000 LEDC callback and from
  the polling thread. Only `ledc_duty` (channel + duty_pct) and the
  GPIO matrix routing events ship now.
- Drop the channel→gpio reverse-lookup that fed the legacy event.

Frontend:
- Delete `PinManager.broadcastPwm` and `PinManager.pwmListenerPinCount`.
- Delete `makeLedcUpdateHandler` + its `channelGpioMemo`.
- Delete `Esp32Bridge.onLedcUpdate` field + the `case 'ledc_update':`
  message handler + the `LedcUpdate` type.
- Strip `this.onLedcUpdate = null` from 14 test mocks.
- Rewrite the `does not call broadcastPwm` guard in
  esp32-multi-servo-gpio-matrix.test.ts to assert the method itself
  no longer exists on PinManager (stronger regression guard than the
  spy version, and doesn't need vi).
- Remove the `PinManager.broadcastPwm fallback` describe block from
  esp32-servo-pot.test.ts — every test in it exercised the deleted
  fallback path.

Docs (ESP32_EMULATION.md):
- Replace `ledc_update` rows in the events / implementation tables
  with the SignalRouter trio (`ledc_duty`, `gpio_routing`,
  `gpio_routing_clear`).
- Update the visual flow diagram + the "why this matters" paragraph
  to past-tense the broadcastPwm bug.

Tests: 1886 frontend tests pass (the previously-failing
board-kinds-coverage test that needed the new Pi Zero/1/2 kinds is
also green). Backend unit suite: 279 pass, the 11 espidf_real_paths
prereq failures are environment-dependent (need arduino-cli libs in
the local shell) and unrelated.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 04:05:34 +02:00
David Montero Crespo 81837eedb9 fix(spice+pipeline): LED visualization, INPUT_PULLUP, ESP32-C3, PWM fade, examples
End-to-end pipeline fixes uncovered while auditing the /examples gallery.
Each bug shipped past green unit + snapshot tests because none of those run
firmware + render LEDs. Added scripts/visual-led-test.mjs as a CDP-driven
visual harness that loads each example, runs the simulator, samples
`wokwi-led.brightness`, and asserts toggle / gradient / initial-off
invariants — exits non-zero on any regression.

Frontend simulator
- PinManager.updatePort: new optional ddrMask param. A pin is added to
  `outputPins` only if the DDR bit is set, so the PORTx write that
  enables INPUT_PULLUP (DDR=0, PORT=1) no longer falsely marks the pin
  as MCU output. AVRSimulator now reads DDRB/C/D (0x24/0x27/0x2A on
  Uno/Nano, 0x37 on ATtiny85, per-port table on Mega) and forwards it.
- AVRSimulator: pass DDR mask alongside every port-listener fire.
- BasicParts pushbutton{,-6mm}: seed pin HIGH in attachEvents so
  `digitalRead()` returns HIGH while idle. avr8js doesn't auto-simulate
  INPUT_PULLUP — without this the firmware reads LOW from boot and
  thinks the button is permanently pressed (the "LED is always on,
  pressing does nothing" UX bug).
- connectMcuEdgesToService: suppress synthetic digital edges on pins
  with active PWM, AND subscribe to onPwmChange to re-tick the netlist
  on duty changes. Fade-LED now produces a true gradient (6 distinct
  brightness levels across a fade cycle) instead of a binary 0/full
  toggle.
- CircuitSimulationService.handleMcuEdge: replace single-slot
  pendingMcuEdge with a per-pin Map. Multiple pins toggling during the
  same in-flight tick used to overwrite each other; now every pin's
  most-recent edge replays after the tick. Fixes Traffic-Light RED→
  YELLOW→GREEN sequencing.
- NetlistBuilder: new sanitizeSpiceId() helper replaces hyphens with
  underscores in V-source names. ngspice's interactive `alter` command
  treats `-` as an operator and silently no-ops on hyphenated source
  names, so mid-simulation MCU pin transitions stopped propagating
  after the first solve. MixedModeScheduler.onMcuPinChange and
  CircuitSimulationService self-heal use the same sanitizer so names
  stay consistent across emit/alter/lookup. Also added a regex-based
  fallback in step 2 so any board pin matching `GND.\d+` canonicalises
  to net "0" — ESP32-C3 dev kits expose up to 10 GND pins and the
  per-board `groundPinNames` list missed several, leaving wires
  floating instead of grounded.
- collectPinStates: emit V-sources only for pins in `outputPins`, not
  every wired board pin. Leaves INPUT pins (analog sensors on A0,
  pull-down dividers, etc.) free for the SPICE solver instead of being
  shorted to 0 V by an ideal MCU V-source.
- start.ts: extended __spiceDebug to also expose outputPinsByBoard +
  nodeVoltages + pinNetMapEntries for the visual harness.
- ESP32 / RP2040 / RISC-V / C3 simulators: pass `'mcu'` source flag to
  triggerPinChange / setPinState so the new outputPins tracking fires
  on those boards too (was AVR-only before).
- useSimulatorStore: stopBoard/resetBoard call pm.resetPinStates() so
  outputPins clears between runs; Esp32Bridge.onPinChange passes the
  `'mcu'` flag in all three places it's wired.
- types/board.ts: ATtiny85 FQBN `clock=internal16mhz` →
  `clock=16pll` (ATTinyCore 1.5.2 renamed the option).

Backend
- esp-idf-template/main/CMakeLists.txt: skip the
  `-DLED_BUILTIN=2` fallback for esp32c3 and esp32s3 targets. Both
  variants already define LED_BUILTIN in pins_arduino.h via a
  self-define macro (`#define LED_BUILTIN LED_BUILTIN` + `static const
  uint8_t LED_BUILTIN = ...;`). Pre-defining the symbol from the
  command line expanded the static-const declaration to
  `static const uint8_t 2 = ...;` — a syntax error that broke every
  ESP32-C3 / S3 build (`expected unqualified-id before numeric
  constant`).

Examples
- examples.ts: bulk-fix 72 wire endpoints that referenced
  `componentId: 'nano-rp2040'` / `'esp32-c3'` etc. (boards that don't
  exist on the canvas). Replaced with `'arduino-uno'` (the canvas
  board-id convention) and converted `D<n>` pin names to `GP<n>` for
  Pico-style boards. Affects pico-blink, pico-i2c-scanner,
  pico-i2c-rtc-read, pico-spi-loopback, c3-blink and others.

Tests
- scripts/visual-led-test.mjs: CDP-driven harness. Default suite covers
  Blink (single-pin), Button (idle-OFF invariant — catches the
  INPUT_PULLUP regression), Traffic-Light (multi-pin sequencing),
  Fade-LED (PWM gradient — ≥3 distinct levels), RGB-LED (≥3 PWM pins
  driven). Run via `npm --prefix frontend run test:visual` against a
  Chrome on `:9222` + vite on `:5174` + backend on `:8001`.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-18 21:52:07 -03:00
David Montero Crespo 16f168ba7f feat(board-options): per-board options modal + persistence
Adds a new BoardOptionsModal accessible from the EditorToolbar that exposes
per-board options (currently used for board-specific compile flags). Wires
the modal through:

- types/boardOptions.ts            new BoardOptions shape
- types/board.ts                   BoardInstance gains `boardOptions` + `spiffsFiles`
- store/useSimulatorStore.ts       boardOptions persisted in loadProjectState
- components/editor/EditorToolbar.tsx     button to open the modal
- components/simulator/BoardOptionsModal.{tsx,css}  the modal itself
- components/simulator/SimulatorCanvas.tsx  passes the options through
- utils/projectPayload.ts          board options serialised in saved projects
- pages/ProjectByIdPage.tsx        re-includes the by-id loader needed for
                                   project URLs that reference boards with
                                   their persisted options.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 21:50:45 -03:00
davidmonterocrespo24 18a582455c feat(pi): Phase 3.3 — Pi Zero / Pi 1 / Pi 2 armhf simulators
Closes the deferred Phase 3.3. Root-causes the Pi 2 "Attempted to
kill init" panic as `mount /dev/vda` failing with EINVAL — Debian
armmp does not have ext4 builtin (only fuseblk in /proc/filesystems).

- qemu_manager: PI_CONFIGS gains raspberry-pi-zero / -1 / -2 entries.
  All three use the armmp armhf kernel + Cortex-A7 CPU + the mmio
  virtio transport (arm-32 virt PCI fails -75 due to missing reg DT
  property). Pi Zero / Pi 1 get the small 1-core / 512 MB profile;
  Pi 2 gets 4-core / 1 GB. QEMU command builder branches on cfg.bus
  for virtio-blk-pci vs virtio-blk-device (and serial likewise).
- manifest.json: new `raspberry-pi-armhf` image_set wiring three
  assets (kernel + initramfs + zstd rootfs).
- Frontend BoardKind gains the three new kinds + an isPiBoardKind()
  helper. Replaces the eight scattered `=== 'raspberry-pi-3' ||
  === 'raspberry-pi-4' || === 'raspberry-pi-5'` branches in
  useSimulatorStore, Interconnect, loadExample, boardProtocols.
  ComponentRegistry gets three new picker entries.
- board-kinds-coverage test: ACCEPTED_UNCOVERED gains the new kinds
  (backend boards have no canvas examples).

The matching armhf build-pi-kernel.sh / build-pi-rootfs.sh changes
live in velxio-prod's scripts/ (private overlay) — the upstream
kernel build script only knows about arm64; armhf is built in the
private repo because the assets ship through the license endpoint.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 23:23:48 +02:00
davidmonterocrespo24 db5e3a8623 feat(pi3 phase 3.1+3.2): Pi 3/4/5 family via PI_CONFIGS
Backend: extract per-board config into a PI_CONFIGS dict keyed by
board_type. Pi 3/4/5 share the same arm64 image set (kernel +
initramfs + rootfs) and differ only in QEMU -cpu and -m:

  raspberry-pi-3 → cortex-a53  + 1G  (BCM2837, ARMv8 64-bit)
  raspberry-pi-4 → cortex-a72  + 2G  (BCM2711, ARMv8 64-bit)
  raspberry-pi-5 → cortex-a76  + 2G  (BCM2712, ARMv8 64-bit)

PiInstance now carries board_type so the per-board lookup happens
once at start_instance time. Unknown board_type falls back to
DEFAULT_PI_BOARD ('raspberry-pi-3') instead of erroring out (for
back-compat with older clients).

Pre-warm hook walks every unique image_set in PI_CONFIGS so the
provider only downloads each set once even when several Pi models
are registered.

Frontend:
- BoardKind union gains 'raspberry-pi-4' and 'raspberry-pi-5'.
- BOARD_KIND_LABELS + BOARD_KIND_FQBN entries for both new boards
  (FQBN null since they use the Pi VFS + Python toolchain like Pi 3).
- ComponentRegistry inserts two new component metadata entries
  cloning the Pi 3 board art with different thumbnail colours.
  Tag name reused so the same velxio-raspberry-pi-3 web element
  draws the board on the canvas — the 40-pin GPIO layout is
  identical across Pi 3/4/5.
- boardProtocols.ts: Pi 3/4/5 share the BCM physical→GPIO table
  (PI3_BCM) since the 40-pin header layout is identical.
- loadExample.ts: where 'raspberry-pi-3' is special-cased (VFS
  ingest, .cpp vs .ino filename), now matches Pi 3/4/5 alike.
- Interconnect.isPi3Bridge() recognises all three Pi family members
  so Arduino↔Pi serial routing keeps working.
- RaspberryPi3Bridge constructor gained a boardKind parameter
  defaulting to 'raspberry-pi-3'. The WebSocket 'start_pi' message
  now ships the actual board kind so the backend knows which
  PI_CONFIGS entry to use.
- useSimulatorStore.addBoard wires bridge construction for all
  three Pi family members.

Pi Zero/Pi 1/Pi 2 (armhf) come in Phase 3.3 — separate kernel
package + armhf rootfs build, no change here.

Smoke-tested inside the prod container:
  Pi 4 (cortex-a72) → reached agetty login on hvc0
  Pi 5 (cortex-a76) → reached agetty login on hvc0
Both show 'aarch64' in uname -m.
2026-05-18 15:41:29 +02:00
David Montero Crespo 32f5b407af fix(simulator): underscore-separated component ids for SPICE safety
The user reported the default editor canvas — Arduino Uno + LED +
220Ω resistor — was correctly powered (1.84 V at the LED anode,
14 mA through the diode) but the LED visual stayed dark. Only the
built-in pin-13 LED on the wokwi-arduino-uno element lit up.

Root cause: ngspice's WASM build truncates branch-current vector
keys at the first hyphen. A sense source named V_led-builtin_sense
ends up exposed under a key like v_led#branch rather than the
expected v_led-builtin_sense#branch. CircuitSimulationService and
BasicParts.ts both look up the FULL key, miss, and the LED's
brightness update treats raw as undefined → digital-fallback path
runs but the SPICE memo timestamp is fresh so HOLD keeps zero
brightness. Visible symptom: a perfectly conducting LED that never
lights.

Fix in two places:
  - Default canvas (useSimulatorStore.ts): rename 'led-builtin' /
    'r-builtin' to 'led_builtin' / 'r_builtin' (and the matching
    wire ids).
  - DynamicComponent.tsx makeNewComponent: the id template was
    'metadata.id-timestamp-rand' producing hyphens for every
    user-added component too. Switched to underscores, AND replace
    any hyphens already in metadata.id (e.g. 'led-bar-graph') so
    the prefix doesn't reintroduce the bug.

Existing saved projects whose ids contain hyphens are not migrated
here — those will keep the visual bug until either the operator
edits the components or we add a sanitisation step inside
componentToSpice + BasicParts. The next follow-up commit can add
that if you confirm this default-canvas fix works.
2026-05-18 10:01:48 -03:00
David Montero Crespo 8a6d72aa50 fix(editor): default Blink circuit needs a series 220Ω resistor
The default canvas (Arduino Uno + LED on pin 13) wired the LED
directly between pin 13 and GND. Two consequences:

  1. Real-world: that's a short across a forward-biased diode,
     blowing the LED in seconds.
  2. Simulator: ngspice can't find a steady-state branch current
     for an unprotected diode (returns NaN / indeterminate), so
     the LED visual never lights up. Only the wokwi-arduino-uno
     element's BUILT-IN LED (rendered internally by the element,
     not via wire+pinManager) was visible.

Fix: insert a 220Ω resistor between pin 13 and the LED anode,
cathode straight to GND. Same circuit every introductory Arduino
book teaches. SPICE converges, LED blinks visually on the canvas.

Reported by a user trying Blink on a fresh /editor visit.
2026-05-18 00:00:45 -03:00
davidmonterocrespo24 0f05544ca8 feat(esp32): SignalRouter — model the GPIO Matrix as first-class
Replaces the per-peripheral ad-hoc `_ledc_gpio_map` cache with a
proper signal-routing abstraction that mirrors the ESP32 SoC's
IO_MUX + GPIO Matrix exactly. Same idea as real silicon: signal
sources (LEDC channels, RMT, MCPWM, ...) → 40-entry routing table
→ GPIO pins.

Motivation (from user bug report in
velxio.dev/project/5218f9e3-136d-43b3-bba1-6cebde21e1a4): two
ESP32 servos on a solar-tracker visibly oscillated between two
positions instead of moving smoothly when the user changed LDR
sliders. Commit 77bf897 patched it (per-channel gpio memo +
broadcast guard) but the user requested a proper hardware-fidel
architecture, not patches.

Backend:
* `app/services/signal_router.py` — SignalRouter class. Forward
  index (gpio → signal_id) + reverse index (signal_id → set of
  gpios). `replace_snapshot()` returns the diff for the polling-
  fallback path; future C plugin hook becomes a push without
  touching this code.
* `app/services/esp32_signals.py` — Signal id constants from
  ESP32 TRM (LEDC HS 72-79, LS 80-87) + `ledc_signal_for_channel()`
  helper.
* `app/services/esp32_worker.py` — `_ledc_gpio_map` is gone;
  `_refresh_ledc_gpio_map` replaced by `_refresh_signal_routing`
  which emits `gpio_routing {gpio, signal_id}` events on diff.
  The 0x5000 LEDC callback and the LEDC poll thread now emit
  `ledc_duty {channel, duty_pct}` (canonical, no gpio) alongside
  the legacy `ledc_update {channel, duty, gpio}` for back-compat
  during rollout.

Frontend:
* `simulation/SignalRouter.ts` — 1-to-1 TS mirror of the Python
  class. Same forward + reverse index; same `pinsForSignal` /
  `updateRouting` / `clearRouting` API.
* `simulation/esp32-signals.ts` — Signal id constants, mirror
  of the Python module.
* `simulation/Esp32Bridge.ts` — new `onLedcDuty`, `onGpioRouting`,
  `onGpioRoutingClear` callbacks; handlers for the new event types.
* `store/useSimulatorStore.ts` — `makeLedcDutyHandler` looks up
  pins via `router.pinsForSignal(ledcSignalForChannel(channel))`
  and dispatches per pin. `makeGpioRoutingHandler` /
  `makeGpioRoutingClearHandler` keep the mirror in sync. Per-board
  `signalRouterMap` parallels `pinManagerMap` in lifecycle.
  `makeLedcUpdateHandler` (and its memo workaround from 77bf897)
  stays wired for back-compat during rollout; removed in a
  follow-up commit once prod is verified stable on the new path.

Tests:
* `test/backend/unit/test_signal_router.py` (20 tests) covers
  update/clear semantics, idempotency, multi-pin routing,
  snapshot diff, channel↔signal-id helpers, and the multi-servo
  regression scenario.
* `frontend/src/__tests__/SignalRouter.test.ts` (17 tests) is the
  mirror — same scenarios on the TS side.
* `frontend/src/__tests__/esp32-multi-servo-gpio-matrix.test.ts`
  (6 tests) drives the end-to-end SignalRouter handler pipeline,
  asserts that two servos on GPIO 13/12 via LEDC channels 0/1
  move independently (no mirroring), that re-routing carries
  cleanly, and — critically — that `PinManager.broadcastPwm` is
  never called.

Totals: +700 LOC, 1876 frontend tests pass (was 1853), 278 backend
unit tests pass (was 259).

Docs: ESP32_EMULATION.md §9.2 rewritten with the new architecture
diagram + a runbook for adding future peripherals through the
SignalRouter.

The C plugin hook in qemu-lcgamboa that would push gpio_out_sel
writes synchronously (eliminating the polling race window entirely)
is the next step — kept as a follow-up because the polling-fallback
path here already resolves the routing before each duty event
fires, so the bug is fixed end-to-end. The plugin work removes the
race condition fundamentally.
2026-05-17 05:00:53 +02:00
davidmonterocrespo24 77bf8971ff fix(esp32): multi-servo blink — don't broadcast LEDC duty across consumers
User-reported bug (project 5218f9e3, solar-tracker with 2× ESP32
servos): when LDR values change the servos visibly oscillate between
two positions instead of moving smoothly.

Root cause in useSimulatorStore.makeLedcUpdateHandler. When the
backend emits a ledc_update with gpio=-1 (the per-channel gpio_out_sel
map isn't populated yet on the very first duty change after attach),
the handler called PinManager.broadcastPwm(duty). broadcastPwm fans
the same duty out to ALL registered PWM consumers — for a project
with two servos both subscribed in the 0.01-0.20 duty range, each
broadcast made BOTH servos mirror whichever channel was last
written. Result: servoPan→91° and servoTilt→87° alternating writes
would visibly snap both servos to 87°, then 91°, then 87°…

Two-part fix:

1. PinManager grows `pwmListenerPinCount()` — number of distinct
   pins with at least one PWM consumer registered.

2. makeLedcUpdateHandler now keeps a per-board memo of
   {ledc_channel → last-known-good-gpio}. On a gpio=-1 update:
     - if the channel has a remembered gpio, route there;
     - else, only broadcast when there's at most ONE consumer
       (single-LED / single-servo setups still work);
     - otherwise drop the update — the backend's GPIO out_sel poll
       repopulates the map within a few ms and the next ledc_update
       arrives with a real gpio.

The drop is correct because the same LEDC channel keeps emitting
duty changes every Servo.write() call (~33 Hz at 30 ms loop delay),
so missing one transient gpio=-1 frame is invisible.

Tests: 1853 pass. The existing esp32-servo-pot tests already cover
the gpio>=0 happy path; the new memo path is exercised indirectly
through that handler.
2026-05-17 04:22:11 +02:00
davidmonterocrespo24 f9e5c19f95 feat(sim): Phase 1c G+F3 — retire legacy CircuitScheduler / eecircuit-engine
The mixed-mode migration's endgame.  After this commit there is ONE
SPICE solver path in the codebase — the vendored ngspice WASM via
SolverPort, behind both NgSpiceWorkerAdapter (production browser) and
NgSpiceNodeAdapter (Vitest Node).  Zero hybrids; zero legacy left to
maintain.

Deleted production files:
  • simulation/spice/CircuitScheduler.ts        (200ms-poll legacy)
  • simulation/spice/SpiceEngine.ts             (eecircuit-engine wrap)
  • simulation/spice/SpiceEngine.lazy.ts        (lazy code-split)
  • simulation/spice/subscribeToStore.ts        (legacy solve loop)
  • simulation/spice/connectLegacySolverToMixedMode.ts  (bridge)
  • simulation/spice/connectMixedModeSchedulerToStore.ts (feature flag)

Deleted tests (no longer cover any live code):
  • connect-legacy-solver-to-mixed-mode.test.ts
  • connect-mixed-mode-scheduler-to-store.test.ts
  • spice-rectifier-live-bootstrap.test.ts

Migrated 6 tests off the deleted `circuitScheduler.solveNow` API to
the new `__tests__/helpers/solveInput.ts` (same shape, backed by
NgSpiceNodeAdapter).

`useElectricalStore` rewritten as a pure state container:
  • setSolveResult(snapshot)  — atomic publish from the service
  • paused / setPaused        — UI control unchanged
  • reset                     — project unload
  • REMOVED: triggerSolve, solveNow, setDebounceMs, scheduler hook
  • REMOVED: dependency on SpiceEngine.lazy preload

EditorPage now mounts a single `startSimulation()` from
`simulation/spice/start.ts`, which constructs
CircuitSimulationService + ADC bridge + MCU edge bridge.  Four
useEffect calls collapsed to one.

`circuitVerifier.ts` (production) and `runNetlist.ts` use an
environment-aware factory: Web Worker in browser, in-proc WASM in
Node tests.  `/* @vite-ignore */` keeps the Node adapter chain
(node:fs, node:url) out of the browser bundle while still letting
Node resolve it dynamically.

Removed `eecircuit-engine` from package.json dependencies.

`collectPinStates` extracted to its own module so the service doesn't
depend on the (now deleted) subscribeToStore.ts.

Verification:
  • 1392/1392 tests pass across 103 files (28 pre-existing skips).
  • `tsc --noEmit` clean.
  • `vite build` succeeds (27 s, only the existing chunk-size
    warning that pre-dates this work).

Phase 1c — COMPLETE.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 21:46:34 +02:00
davidmonterocrespo24 9ace6b7476 fix(store): addBoard promotes itself to active when none is valid
addBoard appended the new board to the boards[] array but never
touched activeBoardId. The default INITIAL_BOARD_ID points at a
board the picker injects on first load — but a fresh anonymous
session (or a project that landed in a state without that initial
board) can have activeBoardId pointing at nothing.

When the agent does add_board('arduino-uno') → compile_sketch, step
2 then fails with "no active board on the canvas" and the model
burns a turn on set_active_board.

The fix: at addBoard time, if activeBoardId doesn't resolve to any
existing board, promote the new board to active. If there IS a
valid active board, leave it alone — manual placements of additional
boards via the picker still keep focus on whatever the user was
working on.
2026-05-15 03:38:34 +02:00
David Montero Crespo 5c993d6c2a refactor(oss-split): remove auth/admin/profile frontend from OSS
Phase 3 of the OSS / pro split — frontend side. Phase 2 already moved
the auth/DB stack out of the OSS backend; this commit does the same
for the React app. After this, the OSS image is editor + simulator
+ landing + docs only.

What moved to the private overlay (pro/frontend/src/pro/):
  pages/{Login,Register,ForgotPassword,ResetPassword}Page.tsx
  pages/{Admin,UserProfile,Project,ProjectById}Page.tsx
  components/admin/{AdminBoardsTab,AdminDashboardTab,UserActivityModal}.tsx
  components/layout/{SaveProjectModal,LoginPromptModal}.tsx
  services/{authService,adminService}.ts
  store/useAuthStore.ts
  hooks/autoSaveImpl.ts

New seams added so OSS components stay decoupled:
  * lib/proRoutes.ts — registerProRoutes()/useProRoutes() via
    useSyncExternalStore. mountPro() injects the moved pages at runtime;
    App.tsx subscribes to the registry, so registration after the
    initial render re-renders without a Not-Found flash.
  * lib/proSession.ts — registerSessionCheck()/triggerSessionCheck().
    App.tsx fires this on mount instead of useAuthStore.checkSession();
    pure OSS no-ops.
  * lib/proSaveAction.ts — installSaveActionImpl()/triggerSaveAction().
    EditorPage's Save button dispatches through this; the overlay
    decides whether to show SaveProjectModal or LoginPromptModal based
    on auth state. In OSS without an overlay it's a no-op today; in
    Phase 4 of the split it becomes the .vlx Export entry point.

OSS-side rewrites:
  * App.tsx drops the 8 page imports + 8 route entries; uses
    triggerSessionCheck() instead of useAuthStore directly.
  * AppHeader.tsx drops the user/login/register block entirely. The
    header-auth slot (introduced in Phase 1) now stays empty in OSS
    and gets filled by the overlay's portal mount.
  * EditorPage.tsx drops useAuthStore + SaveProjectModal +
    LoginPromptModal imports. The Save handler is now triggerSaveAction().
  * LandingPage.tsx drops the dead UserMenu component (defined but
    never rendered) + its useAuthStore imports.
  * main.tsx drops the side-effect import of hooks/autoSaveImpl — the
    impl lives in pro now and self-registers via mountPro().

Build config:
  * vite.config.ts adds @velxio alias → src/. Lets the overlay import
    upstream modules (lib/proRoutes etc.) by stable name regardless of
    whether it's symlinked (local dev) or COPYed (Docker).
  * preserveSymlinks now gated on VITE_PRO_BUILD only (not on serve
    mode). Needed so Rollup keeps the overlay logically inside src/pro/
    during local junction-based builds.

Build verification:
  * OSS-only: 20-ish routes, no /login, /admin, /:username — 285 SEO
    pages prerendered. Bundle drops ~80-120 KB.
  * OSS + overlay: full 38 routes (30 upstream + 8 from registerProRoutes),
    HeaderAuth dropdown injected via slot, save action wired to the
    overlay's modal flow.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 15:31:12 -03:00
davidmonterocrespo24 729c8785ba feat(compile): expose compile logs via Zustand store + UI slot
Two minimal hooks so the velxio-pro agent overlay can offer a 'Diagnose
this compile failure with AI' affordance without touching upstream
component internals:

  - New store/useCompileLogsStore: holds the editor's compile output as
    Zustand state instead of local React useState in EditorPage. The
    setter accepts both a value and an updater fn so the EditorToolbar
    callers that used setCompileLogs(prev => [...prev, log]) keep
    working without changes.

  - CompilationConsole header now renders a
    <div data-velxio-slot='compile-console-actions' /> when errorCount
    > 0. The pro overlay mounts a 'Diagnose with AI' button into this
    slot via slotMounter. Empty in the OSS image — no behaviour change.

EditorPage replaces its local useState<CompilationLog[]> with the store
selector. The downstream prop-drilled setCompileLogs callers (toolbar,
sub-toolbars) keep their signature.

Companion commit lands the button + diagnostic prompt builder in the
velxio-prod overlay.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 16:44:05 +02:00
David Montero Crespo 81ac2283c6 fix(canvas): wires follow components on rotation
Rotating a part with the 90° button used to leave every wire pinned to
the pre-rotation pixel coordinates — the component visually unhooked
from its cables. Two paths were missing:

  1. useSimulatorStore.updateComponent only triggered updateWirePositions
     for x/y changes. A rotation went through properties.rotation, so
     wires never recomputed.
  2. calculatePinPosition didn't know about rotation. Even when called,
     it returned the unrotated offset, so the new endpoints would still
     have been wrong.
  3. recordRotate (undo/redo) skipped updateWirePositions on both legs,
     so Ctrl+Z after a rotate left the canvas inconsistent.

Fix:

  - calculatePinPosition gets a 5th `rotation` argument. When non-zero,
    it finds the .dynamic-component-wrapper ancestor in the DOM, reads
    its offsetWidth/Height (layout-only, immune to CSS transforms) to
    locate the wrapper centre, and applies a 2D rotation matrix around
    that pivot. The wrapper top-left is recovered as (componentX - 4,
    componentY - 6) to match the offset convention updateWirePositions
    already uses.
  - updateWirePositions and recalculateAllWirePositions read the per-
    component rotation and thread it through.
  - updateComponent recomputes wires whenever properties.rotation
    changes, mirroring the existing x/y path.
  - recordRotate.execute and .undo both call updateWirePositions so
    Ctrl+Z keeps the canvas coherent.

Tests (pin-position-rotation.test.ts, 6 cases): unrotated identity,
90° (left edge → bottom), 180° (point reflection), 360° round-trip,
negative angles, and a store-level integration that rotates a fake
component and asserts wires[0].start moves to the rotated coordinate.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 18:03:32 -03:00
David Montero Crespo 36ad2bef3f feat(i2c): cross-board bridging across all velxio boards (AVR/RP2040/ESP32 xtensa+riscv)
Closes the remaining gaps in cross-board I2C so any topology of
supported boards (Uno↔ESP32, two ESP32s, Uno↔Uno↔Uno, ESP32-C3
connected to anything, etc.) works end-to-end with all I2C
components including write-only sinks (SSD1306, PCF8574, LCD-I2C).

Implementation (6 phases):

1. **BFS routing in I2CBusManager**: connectToSlave + handleExternalConnect
   walk the bridge graph with a visited Set so multi-hop chains
   (A↔B↔C with the device on C) resolve transparently.  A new
   forwarder-device shim is installed at intermediate hops so the
   existing handleExternalWrite/Read/Stop machinery routes
   through without per-method visited tracking.

2. **Per-peer proxy ownership in Esp32BridgeShim**: replaces the
   global _proxiedAddrs Set with _proxiedByPeer Map so concurrent
   bridges to the same ESP32 (e.g. wired to both Uno and Pico)
   don't wipe each other's proxies on teardown.  Interconnect's
   per-wire teardown calls clearProxiesForPeer(peerBus) instead of
   clearAllProxies.

3. **BFS-aware proxy sync**: syncProxyFromPeer now walks the peer
   bus + its transitive bridges, so an ESP32 sees devices on
   boards two or more hops away.  _peerDeviceLookup keeps a flat
   addr → device map for write-forwarding and resync.

4. **Periodic resync (250 ms)**: Esp32BridgeShim runs a setInterval
   while any proxy is live, re-dumping each device with
   dumpRegisters() and pushing updateProxyI2c only when an XOR-
   stride hash changes.  This keeps RTC time advancing visible to
   ESP32 firmware without flooding the WS pipe with static
   calibration dumps.  Hash is primed during initial sync so the
   first tick doesn't push a redundant identical buffer.

5. **Write-forwarding ProxySlave → peer**: backend ProxySlave
   buffers write bytes during the transaction and emits a
   `proxy_i2c_complete` event on STOP / repeated-START.  Frontend
   Esp32Bridge dispatches the event to a new onProxyI2cComplete
   callback; the shim replays the byte sequence on the actual
   peer I2CDevice via writeByte() + stop().  Makes ESP32 firmware
   writes to peer SSD1306 actually repaint the OLED, peer PCF8574
   latch updates, peer I2CMemoryDevice register mutations propagate.

6. **ESP32-C3 routed as bridge**: Interconnect.isBrowserSim no
   longer claims c3/xiao-c3/c3-supermini — they were already
   going through Esp32Bridge per the store's ESP32_RISCV_KINDS
   routing, but Interconnect was treating them as browser sims
   which broke proxy install.  isEsp32Bridge now correctly
   includes c3 family + ESP32-S3 + Arduino Nano ESP32.

Defensive: addBoard now disposes any existing shim's proxies
before overwriting simulatorMap entry so test reruns don't leak
timers.

Tests:
- 4 BFS multi-hop tests (i2c-multi-board-slave-gap.test.ts)
- 11 cross-board scenarios + per-peer + write-forward + resync
  (i2c-esp32-multiboard-bridge.test.ts)
- 1 real-firmware E2E for write-forward via QEMU (compile +
  load + observe proxy_i2c_complete arriving with the byte)
- New sketch fixture: esp32_i2c_write_to_peer.ino

Result: 90 test files / 1295 tests pass / 0 fail.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 17:51:39 -03:00
David Montero Crespo 71616e580d Add end-to-end tests for ESP32 I2C functionality and circuit verification
- Implemented `i2c-esp32-real-firmware.test.ts` to test ESP32 I2C communication via backend and WebSocket.
- Created `load-example-transitions.test.ts` to ensure proper loading of examples between board-less and board-based contexts.
- Added `CircuitVerificationModal.tsx` to display circuit verification results before running simulations.
- Developed `circuitVerifier.ts` to perform pre-flight checks for circuit safety, identifying potential issues like short circuits and component overloads.
- Introduced minimal ESP32 I2C master sketch `esp32_i2c_writer.ino` for testing I2C transactions.
2026-05-12 16:55:15 -03:00
David Montero Crespo a097601a73 Add HD44780Decoder and various I2C sketches
- Implement HD44780Decoder for decoding I2C commands to HD44780-compatible LCDs.
- Add bmp280_bridge_reader.ino to read BMP280 chip_id and status registers via I2C.
- Create i2c_scanner_multi.ino to scan I2C addresses and report responding devices.
- Introduce lcd_i2c_hello.ino to demonstrate basic LCD functionality with I2C.
- Implement pcf8574_bidirectional.ino to test bidirectional communication with PCF8574.
- Add pico_i2c_master_reader.ino for reading BMP280 from a Raspberry Pi Pico.
- Create rtc_lcd_clock.ino to display time from a DS1307 RTC on an I2C LCD.
2026-05-12 14:26:33 -03:00
naweiss f9ed3b3d44 Make wire connected to ground black even when ending in ground 2026-05-11 08:54:56 +03:00
davidmonterocrespo24 9c93d99802 fix(micropython-esp32): write helper .py files to flash before main.py
loadMicroPythonProgram only forwarded main.py (or files[0]) to the
bridge for raw-paste injection. Any auxiliary module the project
imported (mylib.py, drivers, etc.) never reached the device, so
`import mylib` died with ModuleNotFoundError.

Build a Python prelude that writes every other .py file to the
MicroPython filesystem via raw REPL, then runs main.py in the same
paste. JSON.stringify produces an ASCII-safe Python-compatible string
literal for the file body, which keeps the prelude inside the existing
chunked-UART path Esp32Bridge already uses to feed the 128-byte FIFO.

The RP2040 path was already multi-file via sim.loadMicroPython(files),
so it stays untouched.

Reproduces with the project shared in the bug report:
  https://velxio.dev/project/ac7e285c-8dc3-4d51-8751-b4aba9912f9e
2026-05-10 01:42:11 +02:00
David Montero Crespo 99ed22ba5d feat(canvas): undo/redo command pattern + history slice
Adds the foundation for canvas undo/redo. UI wiring, keyboard shortcuts,
toolbar buttons and agent-tools refactor land in follow-up commits.

useSimulatorStore.ts:
- New CanvasCommand type — { description, execute, undo }.
- HISTORY_MAX = 50 (oldest entries dropped on overflow).
- New state: history[] + historyIndex (-1 = empty).
- New APIs: pushCommand(cmd, {applyNow?}), undo, redo, canUndo, canRedo,
  clearHistory.
- New "recorded" actions that wrap raw mutators with a CanvasCommand:
  recordAddComponent, recordRemoveComponent, recordMove, recordRotate,
  recordSetProperty, recordAddWire, recordRemoveWire, recordUpdateWire.
- recordRemoveComponent captures both the component AND any wires that
  cascade with it, so undo restores both atomically.
- recordMove also re-runs updateWirePositions on undo/redo so wire
  endpoints follow the component back/forward.
- setComponents and setWires (project-load / clear paths) now call
  clearHistory inline — leaving stale commands pointing at IDs that no
  longer exist would crash on undo.

Why custom Command pattern over zundo / travels:
- The store has 30+ ephemeral fields (simulator instances, serialOutput
  growing byte-by-byte, hexEpoch counter, wireInProgress that ticks 60×/s
  on drag). Snapshot/diff middleware would either burn memory tracking
  them or need a fragile partialize allow-list.
- Per-op descriptions ("Add LED", "Move resistor") for tooltips come for
  free with this approach; zundo/travels would need to infer them.

Tests: 15/15 in src/__tests__/undo-redo.test.ts — covers cap-at-50,
redo-truncation, cascade undo of remove-component, move/rotate/property
round trips, bulk-setter clearing.

Raw mutators (addComponent / removeComponent / updateComponent / addWire /
removeWire / updateWire) are unchanged. UI handlers can keep using them
during live drags for preview frames without spamming history; the
record* actions are what drag-end, click-finish and agent tools should
call going forward.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 12:03:17 -03:00
David Montero Crespo 70cc8c2e11 feat(editor): view-mode toggle, agent-chat slot, toolbar polish
Changes that ship to OSS — all benign for self-hosters, but most are
extension points the velxio-prod overlay (and any private fork) needs to
plug an in-editor AI chat into the page.

Editor:
- 3-way view-mode toggle (code / both / circuit) in the unified toolbar.
  Lets users hide a pane to give a right-docked sidebar (e.g. the AI
  chat overlay) more breathing room. Persisted in useEditorStore.
- Default file explorer narrower (210 → 165 px); min 110.
- Removed the redundant `tb-board-pill` (icon + "Editing: X" tooltip);
  the BoardSelector dropdown elsewhere already shows the active board.
- Inlined Import/Export/Upload-firmware buttons; the 3-dot overflow
  menu gave up too much discoverability. Removed dead overflow state.

Simulator:
- Fix: global Delete/Backspace handler in SimulatorCanvas no longer
  fires when the event target is an INPUT/TEXTAREA/SELECT/contentEditable
  — affected any in-page text field, not just the chat overlay.

Overlay extensibility:
- New `data-velxio-slot="agent-chat"` at the bottom of EditorPage so
  pro overlays can portal a chat panel into the editor without
  forking the page.
- vite.config.ts: preserveSymlinks=true when VITE_PRO_BUILD is set.
  Lets local-dev junctions (overlay tree → frontend/src/pro) resolve
  bare imports back to the OSS node_modules without resolving symlinks.

Deps:
- Added react-markdown + remark-gfm (rendered chat output) and
  @google/genai + zod (overlay agent loop). Tree-shaken from the OSS
  bundle when no pro code imports them.

gitignore:
- Ignore backend/app/pro/ and frontend/src/pro/ junctions used by
  developers running a private overlay against the OSS dev server.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 00:56:51 -03:00
David Montero Crespo 694a2f4073 fix(frontend): polyfill crypto.randomUUID for non-secure contexts
crypto.randomUUID() is only exposed on secure contexts (HTTPS, localhost,
127.0.0.1, ::1). When Velxio is self-hosted and accessed via a LAN IP over
plain HTTP (e.g. http://192.168.31.139:3080/), crypto.randomUUID is
undefined and any code path that calls it throws TypeError.

This silently broke ESP32 simulation start for self-hosters: the frontend
generates a UUID for the WS client_id when Run is clicked; the throw
rejected the promise before reaching the WS connect, so the backend
never got the start request — no worker spawned, logs empty, simulation
"didn't start" with no visible error.

Same root cause would also break the multi-file editor (createFile,
createFileGroup) on the same LAN-HTTP self-host setup, just less
observably.

Add a single generateUUID() helper that:
  1. Uses crypto.randomUUID() when available (secure context fast path).
  2. Falls back to crypto.getRandomValues() — which IS available in
     non-secure contexts — to build a v4 UUID by hand.
  3. Final fallback to Math.random() if even that is missing
     (defensive — Web Crypto getRandomValues has been universal for
     years).

Replace all 6 crypto.randomUUID() call sites:
  - frontend/src/simulation/Esp32Bridge.ts (2 sites — getTabSessionId)
  - frontend/src/store/useEditorStore.ts   (4 sites — file IDs)

Reported by a self-hoster on OrangePi 5B accessing Velxio via LAN IP.
DevTools console showed:
  TypeError: crypto.randomUUID is not a function
    at Ph (...) at wh.connect (...) at startBoard (...)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-05 13:41:30 -03:00
David Montero Crespo 77b3e86b50 feat(frontend): /pricing route placeholder + UserResponse subscription fields
Two upstream additions to support private overlays implementing paid tiers
without forking client code:

- store/useAuthStore.ts: UserResponse extended with optional
  is_paid_subscriber, subscription_status, subscription_period_end. The
  backend now returns these in /api/auth/me; the persist middleware
  serialises them automatically.
- pages/PricingPlaceholder.tsx (NEW): the /pricing route. Renders a polite
  "this image is fully free" message for self-hosters plus a
  data-velxio-slot="pricing-page" target where private overlays can
  portal-inject a real pricing page.
- App.tsx: register the /pricing route after /about.

Self-hosted OSS image: /pricing shows the placeholder, no behavioural
change anywhere else. Production with a private overlay: /pricing shows
the overlay's full pricing UI.

Frontend build verified.
2026-05-05 10:24:01 -03:00
David Montero Crespo c068612077
Merge pull request #137 from davidmonterocrespo24/esp32-cam
Esp32 cam
2026-05-02 22:40:06 -03:00
David Montero Crespo 8b1433deae refactor(spi): unify SPI bus interface across all simulators
Previous fix added an ESP32-specific code path inside ili9341Simulation
to subscribe to the QEMU worker's spi_event stream. That made the LCD
work on ESP32-CAM but left the underlying issue unsolved: every other
SPI part (custom chips, future SD-card emulators, the SSD168x ePaper
already in the codebase) would also need its own per-board branching.

The right shape: every simulator exposes a `.spi` member matching the
SAME SpiBusLike interface, and SPI parts hook .spi.onByte without
caring which board they're attached to. AVRSimulator already had
this — now everything else does too.

  frontend/src/simulation/SpiBus.ts (new)
    Defines the contract — `onByte: (mosi) => void | null` plus
    optional `completeTransfer(miso)`. Documents the single-listener
    semantics that AVR has had since day one.

  frontend/src/store/useSimulatorStore.ts
    Esp32BridgeShim gets a lazy `.spi` getter that wraps
    bridge.onSpiByte (the per-byte WS event from the QEMU worker).
    completeTransfer is a no-op because the worker drives MISO via
    its own _spi_response global. Covers ESP32 (Xtensa), ESP32-S3,
    ESP32-CAM, ESP32-C3 — every kind that routes through Esp32Bridge.

  frontend/src/simulation/RP2040Simulator.ts
    Adds a lazy `.spi` getter that re-routes rp2040.spi[0].onTransmit
    through the adapter. Default loopback (the prior behaviour) is
    preserved when no part has accessed `.spi` yet — only consumers
    that opt in see their handler invoked. Covers Pico and Pico W.

  frontend/src/simulation/parts/ComplexParts.ts
    ili9341Simulation no longer has an ESP32 special case. Single
    code path: `simulator.spi.onByte = handler`. Works on AVR,
    RP2040, all ESP32 variants. Same pattern is now available to
    every future SPI part — ssd1306, sd-card, oled, etc.

The Esp32Bridge.ts spi_event field-name fix from 6afa62e (msg.data.event
instead of the non-existent msg.data.data) stays in place — that's what
makes the per-byte stream actually arrive in the bridge.

Verified: ILI9341 + ESP32-CAM gallery example renders the live webcam
preview after a hard refresh. The same simulation code works on Arduino
Uno + ILI9341 (the existing ili9341-test-sketch in example_zip).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-02 22:36:29 -03:00