feat(canvas): the WiFi badge becomes a split button
David's review of the panel-first click: the one-click "icon -> the board's web page" flow is muscle memory and must not grow a second click. So the badge is now a split button, the standard pattern for primary-action-plus-related-surface: - the WiFi glyph keeps its one-click action: with an IP it opens the IoT gateway exactly as always (in-app iframe or new tab); before an IP it opens the overlay's WiFi panel, since there is nothing else to open yet. - an attached caret is the panel's handle -- always reachable, run or not, which is when PCAP matters most. Touch-friendly and visible, unlike the right-click experiment it replaces. The caret renders only when an overlay installed the panel hook; the OSS build shows exactly the badge it always did.
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@ -2879,18 +2879,27 @@ export const SimulatorCanvas = ({ headerSlot }: SimulatorCanvasProps = {}) => {
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'http://localhost:8001/api';
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const gatewayUrl = `${backendBase}/gateway/${clientId}/`;
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const openGateway = () => {
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// A private overlay can claim the click for its WiFi
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// panel (networks on the air, PCAP, local gateway); the
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// panel carries the gateway-open action forward. OSS
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// builds have no hook -> the badge behaves as always.
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const togglePanel = (): boolean => {
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// A private overlay can hang its WiFi panel (networks on
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// the air, PCAP, local gateway) off this badge. OSS
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// builds install no hook -> false, nothing happens.
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const panel = (
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window as unknown as {
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__velxio_wifi_panel_toggle__?: () => boolean;
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}
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).__velxio_wifi_panel_toggle__;
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if (panel && panel()) return;
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if (!hasIp) return;
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return !!panel && panel();
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};
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const openGateway = () => {
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// With an IP, a click opens the board's web server
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// DIRECTLY — the one-click flow users have muscle
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// memory for. The panel takes the click only while
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// there is nothing to open yet, and right-click
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// reaches it any time.
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if (!hasIp) {
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togglePanel();
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return;
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}
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// A private overlay (velxio.dev) can install a synchronous
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// gate to keep the IoT gateway behind a paid plan. When it
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// returns true it has already handled the click (e.g. shown
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@ -2918,6 +2927,7 @@ export const SimulatorCanvas = ({ headerSlot }: SimulatorCanvasProps = {}) => {
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}
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};
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return (
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<>
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<span
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className={`canvas-wifi-badge canvas-wifi-${status}${hasIp || (window as unknown as { __velxio_wifi_panel_toggle__?: unknown }).__velxio_wifi_panel_toggle__ ? ' canvas-wifi-clickable' : ''}`}
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onClick={openGateway}
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@ -2947,6 +2957,28 @@ export const SimulatorCanvas = ({ headerSlot }: SimulatorCanvasProps = {}) => {
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<circle cx="12" cy="20" r="1" />
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</svg>
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</span>
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{/* Split-button caret: the badge keeps its one-click
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gateway action; the caret is the WiFi panel's
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handle — always reachable, run or not. Rendered
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only when an overlay installed the panel hook, so
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the OSS build shows exactly what it always did. */}
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{(window as unknown as { __velxio_wifi_panel_toggle__?: unknown })
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.__velxio_wifi_panel_toggle__ ? (
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<span
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className={`canvas-wifi-badge canvas-wifi-${status} canvas-wifi-clickable`}
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style={{ marginLeft: -4, paddingLeft: 2, paddingRight: 4 }}
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title="WiFi panel"
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onClick={(e) => {
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e.stopPropagation();
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togglePanel();
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}}
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>
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<svg width="10" height="10" viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="3" strokeLinecap="round" strokeLinejoin="round">
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<path d="M6 9l6 6 6-6" />
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</svg>
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</span>
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) : null}
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</>
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);
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})()}
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