velxio/frontend/src/utils/wireHitDetection.ts

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/**
* Wire hit detection utilities.
* Used by SimulatorCanvas to detect wire clicks/hover without relying on SVG pointer-events.
*/
import type { Wire } from '../types/wire';
export interface RenderedSegment {
x1: number;
y1: number;
x2: number;
y2: number;
axis: 'horizontal' | 'vertical';
/** Index j: this segment was generated from stored[j] → stored[j+1] */
storedPairIndex: number;
}
/**
* Expand stored waypoints into the actual orthogonal (L-shape) rendered points.
* Between each consecutive stored pair, a corner point is inserted if they are not axis-aligned.
*/
export function getRenderedPoints(wire: Wire): { x: number; y: number }[] {
const stored = [
{ x: wire.start.x, y: wire.start.y },
...(wire.waypoints ?? []),
{ x: wire.end.x, y: wire.end.y },
];
if (stored.length < 2) return stored;
const result: { x: number; y: number }[] = [stored[0]];
for (let i = 1; i < stored.length; i++) {
const prev = stored[i - 1];
const curr = stored[i];
if (prev.x !== curr.x && prev.y !== curr.y) {
// L-shape: horizontal-first corner
result.push({ x: curr.x, y: prev.y });
}
result.push(curr);
}
return result;
}
/**
* Get all rendered segments with their metadata (axis, storedPairIndex).
*/
export function getRenderedSegments(wire: Wire): RenderedSegment[] {
const stored = [
{ x: wire.start.x, y: wire.start.y },
...(wire.waypoints ?? []),
{ x: wire.end.x, y: wire.end.y },
];
const segments: RenderedSegment[] = [];
let ri = 0;
const rendered = getRenderedPoints(wire);
for (let j = 0; j < stored.length - 1; j++) {
const prev = stored[j];
const curr = stored[j + 1];
const hasCorner = prev.x !== curr.x && prev.y !== curr.y;
const numSubs = hasCorner ? 2 : 1;
for (let s = 0; s < numSubs; s++) {
const p1 = rendered[ri + s];
const p2 = rendered[ri + s + 1];
if (!p1 || !p2) continue;
segments.push({
x1: p1.x,
y1: p1.y,
x2: p2.x,
y2: p2.y,
axis: p1.y === p2.y ? 'horizontal' : 'vertical',
storedPairIndex: j,
});
}
ri += numSubs;
}
return segments;
}
/** Distance from point (px, py) to line segment (x1,y1)-(x2,y2). */
export function distToSegment(
px: number, py: number,
x1: number, y1: number,
x2: number, y2: number,
): number {
const dx = x2 - x1;
const dy = y2 - y1;
const lenSq = dx * dx + dy * dy;
if (lenSq === 0) return Math.hypot(px - x1, py - y1);
const t = Math.max(0, Math.min(1, ((px - x1) * dx + (py - y1) * dy) / lenSq));
return Math.hypot(px - (x1 + t * dx), py - (y1 + t * dy));
}
/** Find the topmost wire within `threshold` world-units of (wx, wy). */
export function findWireNearPoint(
wires: Wire[],
wx: number,
wy: number,
threshold: number,
): Wire | null {
for (let i = wires.length - 1; i >= 0; i--) {
const wire = wires[i];
const segments = getRenderedSegments(wire);
for (const seg of segments) {
if (distToSegment(wx, wy, seg.x1, seg.y1, seg.x2, seg.y2) <= threshold) {
return wire;
}
}
}
return null;
}
/** Find the segment of a wire closest to (wx, wy) within threshold. */
export function findSegmentNearPoint(
wire: Wire,
wx: number,
wy: number,
threshold: number,
): RenderedSegment | null {
const segments = getRenderedSegments(wire);
for (const seg of segments) {
if (distToSegment(wx, wy, seg.x1, seg.y1, seg.x2, seg.y2) <= threshold) {
return seg;
}
}
return null;
}
/**
* Compute new waypoints array when dragging a segment.
* Inserts a new waypoint between stored[j] and stored[j+1] at the drag position.
*/
export function computeDragWaypoints(
originalWaypoints: { x: number; y: number }[],
storedPairIndex: number,
dragX: number,
dragY: number,
): { x: number; y: number }[] {
const newWp = { x: dragX, y: dragY };
return [
...originalWaypoints.slice(0, storedPairIndex),
newWp,
...originalWaypoints.slice(storedPairIndex),
];
}